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Strats discussion (Read 29438 times)
Rein_666
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Re: The official help topic
Reply #125 - 09/30/09 at 07:40:34
 
the wr got a marker ghost no doubt imo.
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Marc Schwartz wrote on 07/08/08 at 12:59:39:
Try spelling his name backwards if you can't remember it.

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Matt V
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Re: The official help topic
Reply #126 - 09/30/09 at 08:26:33
 
I've been watching vid after vid so that I know the general strats for the courses, but it's a hassle to try and remember who to use where.

Has anybody made a list of the best combos for every course?  It would help me alot. Smiley
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Re: The official help topic
Reply #127 - 09/30/09 at 08:28:41
 
it's easy to remember, you only use 3 characters, Funky Kong, Daisy, Toadette; their bikes are Bowser Bike, Torpedo, Mach Bike, Kamekruiser

even if you don't know what to use somewhere, it's pretty easy to guess what you should use
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BrettMK
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Re: The official help topic
Reply #128 - 09/30/09 at 11:09:10
 
The lone exception to that rule is Grumble Volcano, where you use Baby Mario + Bit Bike due to the handling increase. Here is a list of all the courses and the character/bike used.

Luigi Circuit:                      Funky Kong + Spear
Moo Moo Meadows:            Funky Kong + Flame Runner
Mushroom Gorge:              Daisy + Mach Bike
Toad's Factory:                  Funky Kong + Flame Runner

Mario Circuit:                     Funky Kong + Spear
Coconut Mall:                     Funky Kong + Flame Runner
DK Summit:                       Funky Kong + Flame Runner
Wario's Gold Mine:              Luigi* + Mach Bike

Daisy Circuit:                     Funky Kong + Flame Runner
Koopa Cape:                      Funky Kong + Flame Runner
Maple Treeway:                  Funky Kong + Flame Runner
Grumble Volcano:               Baby Mario + Bit Bike

Dry Dry Ruins:                   Funky Kong + Flame Runner
Moonview Highway:            Funky Kong + Spear**
Bowser's Castle:                Daisy + Mach Bike
Rainbow Road:                   Funky Kong + Flame Runner

Retro Courses:

GCN Peach Beach:             Funky Kong + Spear
DS Yoshi Falls:                   Funky Kong + Spear
SNES Ghost Valley 2:         Funky Kong + Flame Runner
N64 Mario Raceway:           Funky Kong + Flame Runner

N64 Sherbet Land:              Toadette + Magikruiser
GBA Shy Guy Beach:          Toadette + Magikruiser
DS Delfino Square:             Funky Kong + Flame Runner
GCN Waluigi Stadium:         Funky Kong + Flame Runner

DS Desert Hills:                  Funky Kong + Spear
GBA Bowser Castle 3:         Daisy + Mach Bike
N64 DK's Jungle Parkway:   Daisy + Mach Bike
GCN Mario Circuit:              Funky Kong + Mach Bike

SNES Mario Circuit 3:          Daisy + Mach Bike
DS Peach Gardens:             Funky Kong + Spear
GCN DK Mountain:              Daisy + Mach Bike
N64 Bowser's Castle            Daisy + Mach Bike

* Daisy is faster than Luigi, but the WR uses him.

** Moonview Highway is done using the automatic drift mode.

Hope this helps  Smiley
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Re: The official help topic
Reply #129 - 09/30/09 at 13:39:42
 
Alternative way: Watch the WRs Smiley

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~τeam ττ~
» Kart Wii King » Double Dash Hero » Kart 64 Elite


Astr0 wrote on 11/08/10 at 08:19:57:
Smashing the MKWii disc just feels so damn good.

Michael F wrote on 11/18/09 at 02:42:22:
I'm too lazy to post a detailed argument, so I'll just say this:
Mario Kart is serious business.
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Matt V
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Re: The official help topic
Reply #130 - 09/30/09 at 15:05:15
 
I have watched the WR's, but I'm still at the point where I just go do whatever course, and don't need to focus on a specific one, hence why it's a pain.

I'll probably have the list memorised before long, thanks alot Brett. Smiley
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Re: The official help topic
Reply #131 - 09/30/09 at 15:50:10
 
No problem  Wink
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Re: The official help topic
Reply #132 - 10/04/09 at 00:58:45
 
message deleted
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« Last Edit: 06/08/21 at 10:06:00 by RaminGER »  
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Re: The official help topic
Reply #133 - 10/04/09 at 08:09:20
 
You would not believe how much LC annoys me.  Fucking pipes.
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Re: The official help topic
Reply #134 - 10/07/09 at 00:48:41
 
Anyone know how to get Funky in the Mach Bike for RMC?  Grin
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Nicholas Harvey, The Gulfport Oracle

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Rein_666
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Re: The official help topic
Reply #135 - 10/07/09 at 04:26:30
 
doesnt really help, daisy has better stats, so it should be the other way around, or bowser bike with mach drift Cheesy
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Marc Schwartz wrote on 07/08/08 at 12:59:39:
Try spelling his name backwards if you can't remember it.

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Re: The official help topic
Reply #136 - 10/08/09 at 11:57:08
 
Keep hitting boxes on TF....can't avoid them AT ALL. What's the best line for that area? Btw, I can't keep up with wr so his line is useless to me.
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Re: The official help topic
Reply #137 - 10/08/09 at 16:40:46
 
It depends on what your time is. I have 1:52:8 and I go right 1st lap, then left on lap 2 and 3.
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Re: The official help topic
Reply #138 - 10/08/09 at 17:13:03
 
1:54.636 is my best with a subpar 2nd lap.

I know going into lap 2, I barely beat out the stampers. I'll figure out lap 3, if I ever get there, on my own. Just lap 2 owns me way too much.



Just got a 1:53.270  Cool
Thanks Prez!
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« Last Edit: 10/08/09 at 18:40:31 by inviso87 »  

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Harvey Kartel
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Re: The official help topic
Reply #139 - 10/12/09 at 22:51:52
 
Why Flame Runner for MMM? Isn't the Spear faster?
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
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Re: The official help topic
Reply #140 - 10/13/09 at 02:33:46
 
Speedwise, yes.

Flame Runner has a big MT advantage so it helps on this course. The best known Spear time is 1'17"265 by Mick and that was already a very good run. I think the sub is possible with Spear but just barely.

If it was just up to speed, Spear would dominate every course.
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Re: The official help topic
Reply #141 - 10/13/09 at 08:03:43
 
The MT's are important on Moo Moo Meadows, they last longer than the straights basically.

Also, it's harder to low jump the zipper w/ Spear.
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Re: The official help topic
Reply #142 - 10/13/09 at 15:19:35
 
^Thanks for that info. I didn't know that the Spear is harder to do the low jump.  Smiley
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Honko wrote on 01/09/09 at 13:25:20:
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Re: The official help topic
Reply #143 - 11/04/09 at 21:31:56
 
alright, DKJP cave shroom

i have gotten some good flaps in now, but i cant pull this shit for 3laps in a row. any thing you look for when doing this to set up a good consistent trajectory?

blowing every DKJP run on the cave shroom is really getting on my nerves Smiley
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Harvey Kartel
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Re: The official help topic
Reply #144 - 11/04/09 at 22:04:27
 
Don't get too greedy. Drive further out before using the shroom so your bike has time to face the right direction. You should easily be able to slide into the homestretch and save a lot of time even if you don't cut quite as much track as you wanted to. (I can give you this exact same advice for many other shroomspots in the game, especially LC. Line it up right, don't rush it!)
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
3rd Place in Time Trials & Match Race at ASMKC 2021
Super Mario Maker 2 ID: BP9-B1V-1MF
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Re: The official help topic
Reply #145 - 11/05/09 at 06:03:39
 
thanks saint nick, i probably try a good cave shroom earlier in the time, but probably play it safe later and take a wider entrance, hopefully that can still get me my goal, i might have to track race super hard on last lap but im sure i can do it :3
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Re: The official help topic
Reply #146 - 11/05/09 at 08:30:45
 
^ download a ghost of someone a bit faster than you and it will give you a good marker
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Re: The official help topic
Reply #147 - 11/06/09 at 08:43:28
 
N64MKseeker wrote on 11/04/09 at 21:31:56:
alright, DKJP cave shroom

i have gotten some good flaps in now, but i cant pull this shit for 3laps in a row. any thing you look for when doing this to set up a good consistent trajectory?

blowing every DKJP run on the cave shroom is really getting on my nerves Smiley


lol, I just watch the WR, and I know what the minimal "waiting time" is after you pull up into a wheelie. Then I just wait about .1 - .2 seconds longer than he did to guarantee success.  Smiley

i guess you posted this a while ago though. I'm just bored atm.
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Re: The official help topic
Reply #148 - 11/06/09 at 09:04:27
 
thanks for the tips guys  Smiley
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Re: The official help topic
Reply #149 - 11/09/09 at 22:21:14
 
Any tips on making the double jump in DKS? I've seen the WR on YouTube and know approximately what trajectory is taken, but the video plays at like 2 frames per second (is it just my computer?) and that doesn't explain much to me about how one actually prepares the leap. The only way I can make it at the moment is by slowing down, DKM-style, making a hard right for the first leap and then using a shroom on the second (which is rarely successful, I must add!) And to add insult to injury, I didn't even PR my flap when I did make one decent double jump!  

Why do I even waste my time on this track? (I mean, what's a guy from Mississippi supposed to know about downhill ski jumps!?) Smiley
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
3rd Place in Time Trials & Match Race at ASMKC 2021
Super Mario Maker 2 ID: BP9-B1V-1MF
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