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Official new strat ideas topic (Read 49450 times)
Michael F
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Official new strat ideas topic
02/25/09 at 23:18:41
 
MKDS has this topic, so I thought why not MKW?

Post all of your new strat ideas here.  It doesn't have to be something you've already tested.  It can be anything that you think might save time (for the WR).  If you're not sure what the current WR strats are, go here.

I'm too tired now, but I'll try to think of some new strats tomorrow.
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« Last Edit: 02/26/09 at 03:05:26 by Michael F »  

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Re: Official new strat ideas topic
Reply #1 - 02/26/09 at 03:57:04
 
Coconut Mall (3rd lap): Instead of going to the left escalator at the start of 3rd lap, I experimented with tricking and riding the bannister of the right escalator. I think it's faster, at least I ran a 39'2xx last lap with it (albeit with the car out of the way at the last corner) but the lap wasn't perfect. I will upload a vid if people don't understand what I mean.
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ALAKTORN wrote on 10/27/11 at 06:41:49:
as if I care what the opinion of most people here is, I’m one of the smartest people around here and my opinion outweights most of the MKW community as a whole

and you’ve pissed me off, I was trying to insult you, not make myself feel better


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Re: Official new strat ideas topic
Reply #2 - 02/26/09 at 08:56:54
 
Sword can verify that I already do that Mullac x]
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Re: Official new strat ideas topic
Reply #3 - 02/26/09 at 09:06:09
 
This strat exists since the release of the game Smiley
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Re: Official new strat ideas topic
Reply #4 - 02/26/09 at 09:14:42
 
Yeah, I seem to recall a certain "Fabio" who did it over the right banister back in the days of 2:03  Tongue
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Re: Official new strat ideas topic
Reply #5 - 02/26/09 at 13:33:03
 
Timothy wrote on 02/26/09 at 08:56:54:
Sword can verify that I already do that Mullac x]


It's not done in any WR runs (that I have seen), and I obviously haven't seen your ghost -_-
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ALAKTORN wrote on 10/27/11 at 06:41:49:
as if I care what the opinion of most people here is, I’m one of the smartest people around here and my opinion outweights most of the MKW community as a whole

and you’ve pissed me off, I was trying to insult you, not make myself feel better


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Re: Official new strat ideas topic
Reply #6 - 02/26/09 at 20:54:08
 
Here are some strat ideas (not all of them are mine, and some are old ideas):

MC: This has already been brought up by other people in the past, but maybe it's finally time to switch to 1-0-2.

CM: On the first zipper, are we sure that it's faster not to MT here?  Everyone stopped doing it, but I've never seen anyone actually say that it's faster not to MT.  If we are sure, then maybe it would be better to hop after touching the zipper instead of before, so that the hop doesn't slow you down.

DC: Low trick at the end of the shroom.  This has already been done by Mullac, and probably some other people, but the WR doesn't do it.  Vid.

KC: I suggested this a long time ago:  On the last turn of lap 3 (or flap), release the MT much sooner, before you're aimed towards the finish line.  Then when you go from the sloped part to the level ground, you turn to the right automatically.

GV: I've suggested this several times, but the WR doesn't do it, and could have benefitted from it.  If you're angled too far to the right at the end of lap 3, then do a right-facing slide, which will instantly make you go almost perpendicular to the finish line.

DDR: Bouncing over the sand at the end without a shroom.  Vid.
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« Last Edit: 02/26/09 at 23:54:08 by Michael F »  

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Re: Official new strat ideas topic
Reply #7 - 02/26/09 at 21:23:17
 
This can be very useful
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Re: Official new strat ideas topic
Reply #8 - 02/26/09 at 21:35:02
 
Quote:
MC: This has already been brought up by other people in the past, but maybe it's finally time to switch to 1-0-2.

I agree. I think we should start throwing idea's around for this.

CM: On the first zipper, are we sure that it's faster not to MT here?  Everyone stopped doing it, but I've never seen anyone actually say that it's faster not to MT.  If we are sure, then maybe it would be better to hop after touching the zipper instead of before, so that the hop doesn't slow you down.

Sword copied my old 1'59'696 vid from back in Septmeber in regards to the wheelie. Back then I called it my 'catch up to sword/jascha' wheelie. I believe it is faster, and much easier to then drift on the stairs.

DC: Low trick at the end of the shroom.  This has already been done by Mullac, and probably some other people, but the WR doesn't do it.  Vid.

Alvin did it in one of his old flap WR's. I found it to be luck, you just bounce and clip the very tip of the zipper. Of course on most zippers if you hop before it and trick close to the edge you can get lower air, I'm not sure if this is the case with DC.

KC: I suggested this a long time ago:  On the last turn of lap 3 (or flap), release the MT much sooner, before you're aimed towards the finish line.  Then when you go from the sloped part to the level ground, you turn to the right automatically.

Intersting

GV: I've suggested this several times, but the WR doesn't do it, and could have benefitted from it.  If you're angled too far to the right at the end of lap 3, then do a right-facing slide, which will instantly make you go almost perpendicular to the finish line.

^^

DDR: Bouncing over the sand at the end without a shroom.  Someone posted a vid awhile ago, but I'm too lazy to look for it.

I've actually done it a few times, It's not as hard as I think some people try to make it out. Just depends on where you hit the edge before the sand. I think this should definately be explored further.



Bolded
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ALAKTORN wrote on 10/27/11 at 06:41:49:
as if I care what the opinion of most people here is, I’m one of the smartest people around here and my opinion outweights most of the MKW community as a whole

and you’ve pissed me off, I was trying to insult you, not make myself feel better


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Re: Official new strat ideas topic
Reply #9 - 02/26/09 at 21:59:26
 
@Mullac: I saw your Australia CM Regi. record (a while ago) and since you have no MT in the first zipper made, I was really surprised and thought that would be faster. ...Now is an endless discussion about what is faster.

     
I think it's the same "speed"
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Re: Official new strat ideas topic
Reply #10 - 02/26/09 at 23:45:38
 
Michael F wrote on 02/26/09 at 20:54:08:
GV: I've suggested this several times, but the WR doesn't do it, and could have benefitted from it.  If you're angled too far to the right at the end of lap 3, then do a right-facing slide, which will instantly make you go almost perpendicular to the finish line.

DDR: Bouncing over the sand at the end without a shroom.  Someone posted a vid awhile ago, but I'm too lazy to look for it.


For GV, if you are meaning slide to refer to drifting, then I know exactly what you mean. I've never tried it in the opposite direction before (always did left-facing, which would cause me to go too far right)....but trying right-facing to go left....I'll have to test with it. Doesn't seem too hard to pull but adrenaline is usually pumping during a good run at that point, hahaha.

And for DDR, http://www.youtube.com/watch?v=dUD1DlfGrQ8
I linked to mine b/c I could find it easily....I'm sure someone does it better though somehow <_< They always do  Undecided
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Re: Official new strat ideas topic
Reply #11 - 02/27/09 at 00:24:09
 
A few more strat ideas:

TF: When you land from the shroom jump, you can land on the yellow thing.  You don't have to go around it.  Some people already do this, but the WR doesn't.

SGB: End the wheelie as you begin the shroom so that you can turn left faster.  Then wheelie again before the shroom is over.

DKM kart: In the kart WR, on the turn before the canon, he does an orange MT followed by a blue MT.  I'm pretty sure it would be faster to do the blue MT first, followed by the orange MT, because then you can release them both as soon as possible without them overlapping.  Vid of the kart WR.
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« Last Edit: 02/27/09 at 01:40:08 by Michael F »  

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Re: Official new strat ideas topic
Reply #12 - 02/27/09 at 00:48:17
 
@ DKM new strat: I don't think so, because it takes a long time to prepare the orange boost, so you won't use it completely before the canon. You loose a lot of speed and so a lot of time.
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Re: Official new strat ideas topic
Reply #13 - 02/27/09 at 01:39:44
 
I think you're correct, now that I think about it more carefully. Embarrassed
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Re: Official new strat ideas topic
Reply #14 - 02/27/09 at 06:08:27
 
Michael F wrote on 02/26/09 at 20:54:08:
Here are some strat ideas (not all of them are mine, and some are old ideas):

MC: This has already been brought up by other people in the past, but maybe it's finally time to switch to 1-0-2.

Don't forget MKW isn't like the MT games: You can't go "1 faster with ease.

CM: On the first zipper, are we sure that it's faster not to MT here?  Everyone stopped doing it, but I've never seen anyone actually say that it's faster not to MT.  If we are sure, then maybe it would be better to hop after touching the zipper instead of before, so that the hop doesn't slow you down.

It's impossible to build up an MT in the boost time. Therefore you have to jump earlier or release the MT later. The MT maybe gives you a little bit adventage but if you do the wheelie you can start your next turn faster because of the angle you're in and that saves enough to call it faster (I still do it in wifi, though)

DC: Low trick at the end of the shroom.  This has already been done by Mullac, and probably some other people, but the WR doesn't do it.  Vid.

As Callum said. I have no idea how to do it and if we do it, it's too much luck.

KC: I suggested this a long time ago:  On the last turn of lap 3 (or flap), release the MT much sooner, before you're aimed towards the finish line.  Then when you go from the sloped part to the level ground, you turn to the right automatically.

true. But on the other hand, when you're in a great run and you're sure to get a great time or the WR, do you dare it?

GV: I've suggested this several times, but the WR doesn't do it, and could have benefitted from it.  If you're angled too far to the right at the end of lap 3, then do a right-facing slide, which will instantly make you go almost perpendicular to the finish line.
Same as last one. We're not *that* far in the game yet.

DDR: Bouncing over the sand at the end without a shroom.  Vid.


Same as DC, maybe a little more skillfull but DDR is hard enogh already Smiley

Michael F wrote on 02/27/09 at 00:24:09:
A few more strat ideas:

SGB: End the wheelie as you begin the shroom so that you can turn left faster.  Then wheelie again before the shroom is over.

If you play RR, you make a wheelie between the right and left zipper (at the start). This isn't because a wheelie is faster, but because your line is straighter. Same for RSGB, really.



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Re: Official new strat ideas topic
Reply #15 - 02/27/09 at 10:03:34
 
Quote:
If you play RR, you make a wheelie between the right and left zipper (at the start). This isn't because a wheelie is faster, but because your line is straighter.

Not exactly.
Wheelying during a zipper boost is a tad faster than not wheelying, except for Spear/Torpedo. This is why the WR in RR do wheelies on the zippers, same for MH if you use BB/FR
It's not faster during a shroom of course as you already know Tongue

And about DC, as long as you can't control the stairs bounces, it's luck Roll Eyes
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Re: Official new strat ideas topic
Reply #16 - 02/27/09 at 10:52:51
 
GBA Bowser Castle 3: It is possible to hop over the whole patch of dirt with out slowing down where the second shroom spot is for the flap.  You just need to Wheelie right up to it and hop as late as possible.  The only problem is that you can't get an mini turbo, you just have to Wheelie right away but I still think it is a little faster.

Mushroom Gorge non - glitched: It is possible to do the shortcut right in front of the finish line without a mushroom with the Flame Runner and the Spear.  You just have to jump over the patch of grass with perfect timing.
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Re: Official new strat ideas topic
Reply #17 - 03/01/09 at 06:14:19
 
This is old but it is faster for MT flap to use this second shroompost?
http://www.youtube.com/watch?v=AkTxggcKe1c
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Re: Official new strat ideas topic
Reply #18 - 03/01/09 at 06:29:46
 
Quote:
Don't forget MKW isn't like the MT games: You can't go "1 faster with ease.


Who ever said it has to be easy?

Quote:
true. But on the other hand, when you're in a great run and you're sure to get a great time or the WR, do you dare it?


Ok, so don't try it for the 3lap, but for the flap it would be worth it.

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Same as last one. We're not *that* far in the game yet.


The right-facing slide is very easy.  I did it every time in my 3lap attempts and I rarely messed it up.
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Re: Official new strat ideas topic
Reply #19 - 03/01/09 at 14:14:49
 
If I recall, Doom made a vid where he uses a different method of going down the mountain on DKM, that looked faster to me. I'll try and find the vid.

EDIT: http://www.youtube.com/watch?v=GbQdB5xxTrA&feature=channel_page

@1:17 -> 1:22
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ALAKTORN wrote on 10/27/11 at 06:41:49:
as if I care what the opinion of most people here is, I’m one of the smartest people around here and my opinion outweights most of the MKW community as a whole

and you’ve pissed me off, I was trying to insult you, not make myself feel better


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Re: Official new strat ideas topic
Reply #20 - 03/01/09 at 14:54:32
 
That's how I did DKM when I first found out mach was faster, but I could never do it well enough for 3lap Sad
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Re: Official new strat ideas topic
Reply #21 - 03/01/09 at 14:56:01
 
Connor wrote on 02/27/09 at 10:52:51:
GBA Bowser Castle 3: It is possible to hop over the whole patch of dirt with out slowing down where the second shroom spot is for the flap.  You just need to Wheelie right up to it and hop as late as possible.  The only problem is that you can't get an mini turbo, you just have to Wheelie right away but I still think it is a little faster.

Mushroom Gorge non - glitched: It is possible to do the shortcut right in front of the finish line without a mushroom with the Flame Runner and the Spear.  You just have to jump over the patch of grass with perfect timing.

^^^ What do you guys think? ^^^
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Re: Official new strat ideas topic
Reply #22 - 03/01/09 at 14:58:10
 
Both slower.
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Re: Official new strat ideas topic
Reply #23 - 03/02/09 at 14:13:37
 
WGM Glitch with Torpedo + Auto  Smiley
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Re: Official new strat ideas topic
Reply #24 - 03/02/09 at 14:23:39
 
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WGM Glitch with Torpedo + Auto  


Do you still get standstill MT's when using Auto? I've never used Auto to know :/
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ALAKTORN wrote on 10/27/11 at 06:41:49:
as if I care what the opinion of most people here is, I’m one of the smartest people around here and my opinion outweights most of the MKW community as a whole

and you’ve pissed me off, I was trying to insult you, not make myself feel better


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