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Official new strat ideas topic (Read 49450 times)
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Re: Official new strat ideas topic
Reply #2350 - 01/29/19 at 17:25:54
 
WL95★Jaxon wrote on 07/28/18 at 12:05:54:
https://youtube.com/watch?v=tyDBMpt092c

Definitely faster. I know people have said it's inconsistent but this guy says it's possible to be consistent with some practice. I think it works like the TF shroomless cut

Also considering it saves that much and it's at the beginning of lap 1 it's definitely worth it too. If possible could someone get this to Infi? He has a knack for techskill as it is so he could probably get it to work

also
https://youtube.com/watch?v=xNlW2GukVuA
https://youtube.com/watch?v=cUQLV9bfO0w

There are faster versions of this that are already known.
You an add a wheelie after the first miniturbo and get a slip to make it, saves almost .15 over normal method and probably .050 over that one.
As demonstrated here: https://www.youtube.com/watch?v=jLJk65z85PA
I believe JaS demonstrated it on stream a while ago.
Edit: https://i.imgur.com/YAwSQpJ.png

ZedR wrote on 04/23/18 at 03:07:25:
DDR strat:
I feel like getting those 2 high jumps before the cut make you lose so much time. But I think it can be faster with the strat Axe used in his 1:50
https://youtu.be/5Tk3yH_D0K4?t=35s (0:35)


Don't know what 2 high jumps your'e talking about, but this can be optimized further with a wall clip to give a low jump, which would make it indefinitely faster than the current strat, but also far harder.

This is also required for the shroomless entry to push the track even further, this wheelie strat is not that difficult, as I believe Fra did it 3/3 in one of his runs and it's not too difficult, all just hop timing.

1:46 is very doable with current strats and 1:45 is doable in the future if consistent ways to do some strats are found (these are ones that people have done before, but not consistently) such as shroomless entry to the 3 shroom cut and using the other shroom on the lap 1 sand after bridge to optimize pokey patterns. With all this 1:45 should be possible with a good run if you manage to combine all three of the strats (sandhop, shroomless entry, 1 shroom cut) in a decently clean run. This track while incredibly difficult is overall quite unoptimized in terms of strats, took years for the middle strat at end to be implemented lap 3 before the last ramp and there's only really one good player on the track  Grin
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Re: Official new strat ideas topic
Reply #2351 - 02/01/19 at 16:39:34
 
I feel like quick hops should be implemented more for some reason
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Re: Official new strat ideas topic
Reply #2352 - 02/01/19 at 22:51:46
 
FY wrote on 01/29/19 at 17:25:54:
WL95★Jaxon wrote on 07/28/18 at 12:05:54:
https://youtube.com/watch?v=tyDBMpt092c

Definitely faster. I know people have said it's inconsistent but this guy says it's possible to be consistent with some practice. I think it works like the TF shroomless cut

Also considering it saves that much and it's at the beginning of lap 1 it's definitely worth it too. If possible could someone get this to Infi? He has a knack for techskill as it is so he could probably get it to work

also
https://youtube.com/watch?v=xNlW2GukVuA
https://youtube.com/watch?v=cUQLV9bfO0w

There are faster versions of this that are already known.
You an add a wheelie after the first miniturbo and get a slip to make it, saves almost .15 over normal method and probably .050 over that one.
As demonstrated here: https://www.youtube.com/watch?v=jLJk65z85PA
I believe JaS demonstrated it on stream a while ago.
Edit: https://i.imgur.com/YAwSQpJ.png

ZedR wrote on 04/23/18 at 03:07:25:
DDR strat:
I feel like getting those 2 high jumps before the cut make you lose so much time. But I think it can be faster with the strat Axe used in his 1:50
https://youtu.be/5Tk3yH_D0K4?t=35s (0:35)


Don't know what 2 high jumps your'e talking about, but this can be optimized further with a wall clip to give a low jump, which would make it indefinitely faster than the current strat, but also far harder.

This is also required for the shroomless entry to push the track even further, this wheelie strat is not that difficult, as I believe Fra did it 3/3 in one of his runs and it's not too difficult, all just hop timing.

1:46 is very doable with current strats and 1:45 is doable in the future if consistent ways to do some strats are found (these are ones that people have done before, but not consistently) such as shroomless entry to the 3 shroom cut and using the other shroom on the lap 1 sand after bridge to optimize pokey patterns. With all this 1:45 should be possible with a good run if you manage to combine all three of the strats (sandhop, shroomless entry, 1 shroom cut) in a decently clean run. This track while incredibly difficult is overall quite unoptimized in terms of strats, took years for the middle strat at end to be implemented lap 3 before the last ramp and there's only really one good player on the track  Grin


Right when you leave the temple and the ramp afterwards. You stay in the air for a long time. Thats what I meant I think Grin

I mean doing it the way you described its faster tho
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Re: Official new strat ideas topic
Reply #2353 - 02/17/19 at 12:43:42
 
https://www.youtube.com/watch?v=9-gAj_a5Q6c

new DDR strats implemented in a single lap. The lap 1 is not good since Lukas post-wallglitch was not good.

The new strats are new sand hop and new tunnel-exit. (Not really new to the community but a final conclusion about how much it saves).

both strats combined save .2-.3 if done correctly. On his channel you can find variations and ghost comparisons.

This is the way how DDR should be played in the future and it looks like 1:46 is not far away (if anyone wants to challenge Infi).

But a little hint: Some biritish dude is going to grind it Smiley
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Re: Official new strat ideas topic
Reply #2354 - 02/17/19 at 13:21:18
 
ZedR wrote on 02/17/19 at 12:43:42:
a little hint: Some biritish dude is going to grind it Smiley


oh no
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Ketchup wrote on 07/08/21 at 07:33:13:
if you anonymize the names of mkw predators eventually the whole leaderboard will be anonymous


Puddings wrote on 03/11/23 at 19:31:52:
mkdd gayass mf game, y'all tried playing bitches?
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Re: Official new strat ideas topic
Reply #2355 - 02/17/19 at 18:38:27
 
Deleted yours too dummy  Smiley Smiley

Edit: Alright, the mods are playing games.

*taps out*

Grin Grin
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Re: Official new strat ideas topic
Reply #2356 - 02/22/19 at 18:18:51
 
If you tap right when hitting the ledge while doing MC TAS glitch you go so fast man its crazy
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Re: Official new strat ideas topic
Reply #2357 - 02/22/19 at 18:47:47
 
bailey wrote on 02/22/19 at 18:18:51:
If you tap right when hitting the ledge while doing MC TAS glitch you go so fast man its crazy


If you tap the savestate button before the glitch you can get 2 no stops pretty easily man its crazy
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Re: Official new strat ideas topic
Reply #2358 - 02/22/19 at 18:54:01
 
Bryce729 wrote on 02/22/19 at 18:47:47:
bailey wrote on 02/22/19 at 18:18:51:
If you tap right when hitting the ledge while doing MC TAS glitch you go so fast man its crazy


If you tap the savestate button before the glitch you can get 2 no stops pretty easily man its crazy

And if you slow your dw before rDKJP...
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

Arvo57 wrote on 02/10/19 at 11:35:14:
PP can do whatever the fuck they want, I and nobody else can really change that

JawsTheShark wrote on 02/26/19 at 22:18:26:
Your sneak disses are desperate and weak!
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Re: Official new strat ideas topic
Reply #2359 - 03/10/19 at 09:35:55
 
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

Arvo57 wrote on 02/10/19 at 11:35:14:
PP can do whatever the fuck they want, I and nobody else can really change that

JawsTheShark wrote on 02/26/19 at 22:18:26:
Your sneak disses are desperate and weak!
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Re: Official new strat ideas topic
Reply #2360 - 03/18/19 at 18:21:57
 
https://youtu.be/eMGtVSxuKhA

potential gv glitch tas entry with quacker by JoshuaMK and Bailey
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Re: Official new strat ideas topic
Reply #2361 - 05/15/19 at 14:18:13
 
http://www.chadsoft.co.uk/time-trials/rkgd/F8/15/AA779FD28A4524568EB771677444...

I made rSL glitch with magi.

The reason lap 1 is so slow is due to the fact I had to drive forward at the beginning to trigger the first checkpoint, allowing me to cover less distance from the clip. I was attempting to land back on the track but fell barely short.

The reason laps 2 and 3 are slow is because I suck. Smiley

Credit for the discovery goes to swarejonge
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Re: Official new strat ideas topic
Reply #2362 - 05/11/20 at 23:57:20
 
https://www.youtube.com/watch?v=Ny53vZDafjM&feature=youtu.be

this should be faster, would probably be in place of the 1st shroom on the 1st turn that the current flap uses
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Re: Official new strat ideas topic
Reply #2363 - 05/12/20 at 05:13:16
 
Bryce729 wrote on 05/11/20 at 23:57:20:
https://www.youtube.com/watch?v=Ny53vZDafjM&feature=youtu.be

this should be faster, would probably be in place of the 1st shroom on the 1st turn that the current flap uses


Imo it looks like it cuts off less than the current shroomspot. I’m a total noob though Roll Eyes
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Kouider_Benarioua wrote on 08/26/12 at 14:51:00:
So instead of acting like a coward saying bla bla it's impossible, you better play if you want to beat me instead of that kiddy mentality.
And to those guys, you have to find another way to beat me, I don't need to fake to crush you. Wink


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Re: Official new strat ideas topic
Reply #2364 - 10/13/20 at 13:16:25
 
Found consistent method to get tas glitches on dkjp, all you gotta do is angle yourself to hit the upper left side of the banner without leaning back (you can slightly but way less than normal) then lean back slightly right before clipping the banner and you'll get it. Lean back all the way once you get the banner clip to go straight down and not bounce. I've had a 3/3 fail with 2 tas glitches and a tas glitch banner clip no bypass so it's pretty consistent, maybe just slightly less than the normal glitch
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