WL95★Jaxon wrote on 07/28/18 at 12:05:54:There are faster versions of this that are already known.
You an add a wheelie after the first miniturbo and get a slip to make it, saves almost .15 over normal method and probably .050 over that one.
As demonstrated here:
https://www.youtube.com/watch?v=jLJk65z85PAI believe JaS demonstrated it on stream a while ago.
Edit:
https://i.imgur.com/YAwSQpJ.pngZedR wrote on 04/23/18 at 03:07:25:DDR strat:
I feel like getting those 2 high jumps before the cut make you lose so much time. But I think it can be faster with the strat Axe used in his 1:50
https://youtu.be/5Tk3yH_D0K4?t=35s (0:35)
Don't know what 2 high jumps your'e talking about, but this can be optimized further with a wall clip to give a low jump, which would make it indefinitely faster than the current strat, but also far harder.
This is also required for the shroomless entry to push the track even further, this wheelie strat is not that difficult, as I believe Fra did it 3/3 in one of his runs and it's not too difficult, all just hop timing.
1:46 is very doable with current strats and 1:45 is doable in the future if consistent ways to do some strats are found (these are ones that people have done before, but not consistently) such as shroomless entry to the 3 shroom cut and using the other shroom on the lap 1 sand after bridge to optimize pokey patterns. With all this 1:45 should be possible with a good run if you manage to combine all three of the strats (sandhop, shroomless entry, 1 shroom cut) in a decently clean run. This track while incredibly difficult is overall quite unoptimized in terms of strats, took years for the middle strat at end to be implemented lap 3 before the last ramp and there's only really one good player on the track