Alvin van Asselt wrote on 04/15/08 at 00:23:33:I'm not kidding. MK64 doesn't let you feel you're really karting with its semi-3D graphics and the many shortcuts. Still, it's something else...
well, in a way I can understand about the graphics, 'cause I experienced them as rather bleak when I switched back from my two months' stint at MKDD. but that's just what you're used to, and I soon forgot about it. it doesn't affect the playing qualities of the game at all.
I really think you should look beyond graphics to playing qualities. With the n64 technology, you really have extremely advanced possibilities, and I don't think that what comes after that has contributed much to making better playing qualities possible. Games just look flashier, that's all. (OK, in some instances, muddy grapichs detract from the playing experience, but mainly not. and not in MK64.)
I take it that when you speak about "the many shortcuts", you don't refer to what technically are counted as "real" shortcuts, but rather to the instances where you go across grass, sand etc. in order to cut distance. those are just part of what makes the game better than MKDD: you have a sort of creative freedom with strats in MK64 which you haven't in MKDD, where you mostly just have to follow the track. now of course this freedom is a bit illusory, 'cause after 11 years all the possibilities have been pretty much tested out, and the best routes to take are all mapped out. but I don't see the problem: why should it be more "real karting" to follow the track on MR, for instance, than going between the big mushroom and the wall? (besides, even mkdd has a few instances where you leave the track to cut distance.)
and if what you have in mind are the real shortcuts, then I don't see the problem. lots of players, and myself one of them, just don't do them.
how is this in the new game? can you experiment with alternative routes by going off track?
finn