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Poll Poll
Question: Should there be separate charts?

Yes  
  28 (28.2%)
No  
  40 (40.4%)
I don't have the game yet  
  31 (31.3%)




Total votes: 99
« Created by: Michael F on: 04/10/08 at 20:59:51 »

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Bikes/karts: Should there be separate charts? (Read 1730 times)
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Re: Bikes/karts: Should there be separate charts?
Reply #50 - 04/13/08 at 12:23:37
 
Kmacc wrote on 04/13/08 at 12:19:33:
I agree to not seperate it. But using the argument of the game not seperating times is bad, because from what I heard, it doesn't track down your flaps.

So I guess we shouldn't have flap charts.  Roll Eyes

After you finish a run it shows your top 5 times and your best lap. You just can't view flaps without playing the course first.
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Re: Bikes/karts: Should there be separate charts?
Reply #51 - 04/13/08 at 17:01:29
 
I invite someone who thinks that sould be separate charts to get the best kart you think for LC and try to get a good time and make a vid how would it be.

Moritz
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Re: Bikes/karts: Should there be separate charts?
Reply #52 - 04/13/08 at 17:08:05
 
One chart.
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Re: Bikes/karts: Should there be separate charts?
Reply #53 - 04/13/08 at 18:35:34
 
GV2 wr is a kart
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Re: Bikes/karts: Should there be separate charts?
Reply #54 - 04/14/08 at 04:10:10
 
There should not be separate charts.  The handling of the karts and bikes is actually not all that different.  If we are to have separate charts for bikes then also put in manual/automatic charts & charts for times driven with the Wii wheel.

Bikes are going to take most of the WRs in this game.  The ability to spam wheelies is extremely powerful, and works particularly well in TTs, not being able to get red sparks is ony a small price to pay.   Karts are screwed.  Where MKDS had snakers VS. non-snakers MKWii has karts VS. Bikes Grin
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Re: Bikes/karts: Should there be separate charts?
Reply #55 - 04/14/08 at 04:14:03
 
I vote for one chart, after all not all tracks are going to be exclusively bikes, some will need a kart depending on the corners and how much you need to slide.
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Re: Bikes/karts: Should there be separate charts?
Reply #56 - 04/14/08 at 12:54:57
 
Macaque wrote on 04/14/08 at 04:10:10:
charts for times driven with the Wii wheel.


That's actually not a bad idea
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Re: Bikes/karts: Should there be separate charts?
Reply #57 - 04/15/08 at 01:30:53
 
Blame MKDD, it started all this non-kart bullshit  Roll Eyes
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Re: Bikes/karts: Should there be separate charts?
Reply #58 - 04/16/08 at 00:29:33
 
oneshotbilly wrote on 04/15/08 at 01:30:53:
Blame MKDD, it started all this non-kart bullshit  Roll Eyes


bullshit; MKDD is all kart. this is about function, not appearance. if it handles like a kart, then it's a "kart", and all vehicles in MKDD handle like a kart. Bikes, on the other hand, obviously are not "karts", because you use different driving techniques.

Maybe one chart is the best idea, but then, seeing that bikes will dominate, to call this game MarioKart is stretching things a bit Smiley.

finn
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Re: Bikes/karts: Should there be separate charts?
Reply #59 - 04/16/08 at 01:26:37
 
Allthough I think there should be one chart for a couple of reasons, which are mentioned here.. I do think Finn and Luca have very strong arguments for seperate charts... Somehow the bikes are mentioned to be different then the karts, however it seems that the implementation did not considered this for the set of time trials as it isn't categorized like in DKR.

It seems that the bike will be the main vehicle to use, its more like a F-zero game now. Yet we don't know all the strats, so anything can happen, and karts might be the better vehicle after all..
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Re: Bikes/karts: Should there be separate charts?
Reply #60 - 04/16/08 at 13:02:06
 
denderend wrote on 04/16/08 at 01:26:37:
It seems that the bike will be the main vehicle to use, its more like a F-zero game now.

I don't know where you got this idea from. Because now you need 2 techniques (MT and wheelie) instead of just one (MT)? If so then yeeaaah, it's more like an F-Zero game. But FZ games (except the original) all have much more techniques. I think it's much closer to SMK than any FZ game.
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Re: Bikes/karts: Should there be separate charts?
Reply #61 - 04/16/08 at 13:31:30
 
After a bit of thinking, I guess I accept the "it's about going as fast as possible regardless of how/by what kind of vehicle" philosophy. That may mean I won't care to play it, but I don't think that would count as an argument Cheesy.

Maybe in the end some kart nuts will decide to set up a separate chart for karts, anyhow? If it's a good idea, it probably will happen.

But yeah, like someone said, I'll have to try the game (it's been sold out here, so I haven't been able to get it.)

finn
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Re: Bikes/karts: Should there be separate charts?
Reply #62 - 04/17/08 at 04:44:35
 
Is Finn a bit sensitvie or something  Huh
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Re: Bikes/karts: Should there be separate charts?
Reply #63 - 04/17/08 at 05:44:27
 
denderend wrote on 04/16/08 at 01:26:37:
its more like a F-zero game now.


What do you mean by that? It seems like a fairly standard Mario Kart game to me.
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Re: Bikes/karts: Should there be separate charts?
Reply #64 - 04/17/08 at 06:14:35
 
BenB wrote on 04/17/08 at 05:44:27:
denderend wrote on 04/16/08 at 01:26:37:
its more like a F-zero game now.


What do you mean by that? It seems like a fairly standard Mario Kart game to me.


Nothing bad about F-Zero nor MKWii.. I used to be a F-Zero and F-Zero X fan myself back in the nineties. I'm on of the early TT submitters in both MK as F-zero to one of the first well know TT/ highscore sites back in 1996...  

Don't know exactly how to explain. just came to my mind... read someone else using this idea as well, so its not my idea  Roll Eyes Tonight I will try out MKWii..
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Re: Bikes/karts: Should there be separate charts?
Reply #65 - 04/17/08 at 06:33:21
 
yes... i come out early with this comparation...  it's about the way of controlling the faster bikes, wheeling and tricking, and even the way they turn w/o sliding,
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Re: Bikes/karts: Should there be separate charts?
Reply #66 - 04/17/08 at 08:37:23
 
I don't have the game yet (which is what I voted for), so take what I have to say as a grain of salt.

Logically, to me at least, it makes the most sense to have one single chart. Looking at it from the big picture perspective, you're doing the exact same thing with karts that you are with bikes - you're abusing the advantages of the vehicle you're using to attain the fastest time possible. It's just that this time round the tactics used are drastically different between the two opposing vehicles.

I think if any decision is to be made, we need to wait. 6 months from now, if half the tracks best times are done with karts and the other half are done with bikes, it would be really silly to split the charts since, despite the tactical differences between karts and bikes, the end result is nearly the same. And if 6 months from now one totally dominates the other? Well, I didn't exactly cry fowl when I first came to this site and learned that the Train kart in MKDD was much better than Toad's kart, my favorite kart in MKDD (the train is ugly, Toad's kart is much cooler looking).

Don't forget, during the big prb debate in mkds, I specifically remember the admins stating that separate charts was last resort. The 50/60hz charts in MKDD and the prb/non-prb charts in MKDS are both completely different ballparks than the debate between karts and bikes in MKWii.

Using only Bowser's Hurricane kart on all tracks in MKDS would no doubt be much different than the current standard of play and would probably offer a strong competitive scene, but those reasons by themselves were never enough in any game to create separate charts.
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Re: Bikes/karts: Should there be separate charts?
Reply #67 - 04/17/08 at 13:04:31
 
Camster wrote on 04/17/08 at 08:37:23:
Well, I didn't exactly cry fowl when I first came to this site and learned that the Train kart in MKDD was much better than Toad's kart, my favorite kart in MKDD (the train is ugly, Toad's kart is much cooler looking).


I know I may be starting to look silly, but again: that is not a valid comparition. That train is a kart in all respects 'cept appearance. Bikes and karts in MKWii handles quite differently.
    I've said I think the one chart side has the better arguments, but this is not one of them. Amd until the game has been played for a while, I think you shoulddn't completely close down the question. We may be looking at two diffwerent games in one. And then perhaps some would like to play the other? (Some might even make a separate site for it, who knows?)

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Re: Bikes/karts: Should there be separate charts?
Reply #68 - 04/17/08 at 13:27:53
 
finn wrote on 04/17/08 at 13:04:31:
I know I may be starting to look silly, but again: that is not a valid comparition. That train is a kart in all respects 'cept appearance. Bikes and karts in MKWii handles quite differently.
    I've said I think the one chart side has the better arguments, but this is not one of them. Amd until the game has been played for a while, I think you shoulddn't completely close down the question. We may be looking at two diffwerent games in one. And then perhaps some would like to play the other? (Some might even make a separate site for it, who knows?)

finn


The point was that there was a reason the train kart was used instead of the toad kart - it handled differently in a way that enabled it to get faster times. The kart/bike relationship is exactly the same, except the degree of difference between the two is much larger (but the end result is the same).

It might be a "different game" between the two, but refer back to my example of Bowser's Hurricane kart in MKDS.
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Re: Bikes/karts: Should there be separate charts?
Reply #69 - 04/17/08 at 23:24:19
 
idc if i havent(or never will, which might be the case) played the game, i disagree with diff charts
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oneshot1985 wrote on 06/26/10 at 04:04:12:
Last time I heard that, I fell off my dinosaur.

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Re: Bikes/karts: Should there be separate charts?
Reply #70 - 04/18/08 at 00:46:38
 
Camster wrote on 04/17/08 at 13:27:53:
finn wrote on 04/17/08 at 13:04:31:
I know I may be starting to look silly, but again: that is not a valid comparition. That train is a kart in all respects 'cept appearance. Bikes and karts in MKWii handles quite differently.
    I've said I think the one chart side has the better arguments, but this is not one of them. Amd until the game has been played for a while, I think you shoulddn't completely close down the question. We may be looking at two diffwerent games in one. And then perhaps some would like to play the other? (Some might even make a separate site for it, who knows?)

finn


The point was that there was a reason the train kart was used instead of the toad kart - it handled differently in a way that enabled it to get faster times. The kart/bike relationship is exactly the same, except the degree of difference between the two is much larger (but the end result is the same).

It might be a "different game" between the two, but refer back to my example of Bowser's Hurricane kart in MKDS.


well, in MK64 you have two charts: non-shortcuts and short-cuts. If we should adhere to the principle of going as fast as possible by any means available and fuck all other considerations, we'd only have one chart there, too - and that would have turned MK64 into a totally different scene. So there you have something good being achieved by setting up two charts.

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Re: Bikes/karts: Should there be separate charts?
Reply #71 - 04/18/08 at 07:54:28
 
finn wrote on 04/18/08 at 00:46:38:
well, in MK64 you have two charts: non-shortcuts and short-cuts. If we should adhere to the principle of going as fast as possible by any means available and fuck all other considerations, we'd only have one chart there, too - and that would have turned MK64 into a totally different scene. So there you have something good being achieved by setting up two charts.

finn


I wasn't there for the debate to add separate charts for non-shortcuts and shortcuts in mk64, so I can't really comment on that. But I was there for PRB in MKDS, and I don't need to have been there for 50/60hz in MKDD to understand that reasoning, yet it seems to me that this is completely different from both.

Ultimately, what I'm trying to say is we should wait a little while to see what new strats are developed, but it's my opinion that the principle of "fastest always wins" will most likely apply to this situation.
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Re: Bikes/karts: Should there be separate charts?
Reply #72 - 04/18/08 at 11:47:54
 
Camster wrote on 04/18/08 at 07:54:28:
finn wrote on 04/18/08 at 00:46:38:
well, in MK64 you have two charts: non-shortcuts and short-cuts. If we should adhere to the principle of going as fast as possible by any means available and fuck all other considerations, we'd only have one chart there, too - and that would have turned MK64 into a totally different scene. So there you have something good being achieved by setting up two charts.

finn


I wasn't there for the debate to add separate charts for non-shortcuts and shortcuts in mk64, so I can't really comment on that. But I was there for PRB in MKDS, and I don't need to have been there for 50/60hz in MKDD to understand that reasoning, yet it seems to me that this is completely different from both.

Ultimately, what I'm trying to say is we should wait a little while to see what new strats are developed, but it's my opinion that the principle of "fastest always wins" will most likely apply to this situation.


I agree with you, this seems the sensible attitude to adopt.
    Just asked Lacey about the game, and he thought bikes would dominate completely. If so, then we'll obviously have two different games. And I really don't understand why Nintendo has done anything this stupid. At least they should then have set up the game to register best kart and best bike times. I mean; what's the point in having a whole class of vehicles that noone in their right mind will ever use?

I guess dinosaurs just aren't very rational animals Tongue

finn

PS. I may still dream about some kart nuts setting up a separate kart chart. If the kart part turns out to be a good kart game, that might perhaps be a viable idea. But I realize that that probably is very much a dream.
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Re: Bikes/karts: Should there be separate charts?
Reply #73 - 04/18/08 at 11:56:12
 
To be honest, I don't think karts and bikes are as different as you're imagining Finn.  Bikes are like the karts we remember, except you press a button on straightaways to gain some extra speed.  Karts are like the karts we remember, except you hold slides for a bit longer to gain some extra speed.  In fact, as someone who has played MK64 much more than any other racing game, bikes feel more natural to me than karts do, because it's harder to get used to holding a slide for so much longer than it is to get used to pressing up on the dpad on straightaways.
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Re: Bikes/karts: Should there be separate charts?
Reply #74 - 04/18/08 at 13:34:17
 
Honko wrote on 04/18/08 at 11:56:12:
To be honest, I don't think karts and bikes are as different as you're imagining Finn.  Bikes are like the karts we remember, except you press a button on straightaways to gain some extra speed.  Karts are like the karts we remember, except you hold slides for a bit longer to gain some extra speed.  In fact, as someone who has played MK64 much more than any other racing game, bikes feel more natural to me than karts do, because it's harder to get used to holding a slide for so much longer than it is to get used to pressing up on the dpad on straightaways.


so the bikes are the karts, in a way Wink?

I'll settle for hoping you're right there. In a week I'll be able to see for myself.

finn
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