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No SSMTing in M.K. Wii (Read 1105 times)
The Game II
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No SSMTing in M.K. Wii
03/26/08 at 21:32:32
 
http://www.gameriot.com/blogs/Get-Your-Tournament/Disappointment-in-Mario-Kar...

I wrote about it there. Watch the video.

Ugh, I'm going to cry.

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Re: No SSMTing in M.K. Wii
Reply #1 - 03/26/08 at 21:47:33
 
I'm glad for the new MTs, but that isn't exactly what I pictured.
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Re: No SSMTing in M.K. Wii
Reply #2 - 03/26/08 at 22:09:23
 
The best part of that video is when they show a new lap record on KTB, and it's like 45 seconds.  Hardcore players right there.

High level MKWii will be using bikes and doing wheelies the whole time, and starting turns early enough to get two or three MTs on turns where noobs will just slide the whole way and get one.
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Re: No SSMTing in M.K. Wii
Reply #3 - 03/26/08 at 22:32:23
 
i agree with that guy, it does look really simplified. Sad
but im still going to get it because of its online play
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Goose ♥ wrote on 01/29/09 at 11:32:24:
I swear girls can be compared to video games so easily.

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Imagine the look on the face of the MacDonalds employee when you do three laps at the McDrive.

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Re: No SSMTing in M.K. Wii
Reply #4 - 03/27/08 at 01:04:01
 
I'm disappointed in the MT system as well. I wanted them toned down from MKDS, but this is too much imo. I think SSMTing is still in though... It doesn't take that long to get a weaker MT (stronger boost the longer you hold it supposedly), and the tracks look pretty wide. But snaking quickly like in MKDD or MKDS is defintely gone.

I noticed that video shows a "Mini-Turbo" stat for each kart... so maybe some can pull off quick MTs. We'll have to wait and see. I wouldn't expect these previews by not so good karters to cover the issue well.

I'm still excited for the game overall though.

Oh, and drafting is in MKWii (just like MKDS).
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« Last Edit: 03/27/08 at 20:12:56 by Husky »  

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Re: No SSMTing in M.K. Wii
Reply #5 - 03/27/08 at 02:26:47
 
I still don't get it. I heard this from many places now and one of my thoughts against was a video where you see an almost straight slide giving an MT anyway. Many of the MTs in that video was the same (and i would pretty much classify them as SSMTs) so i just don't get why SSMTing would have to be gone for good. I also heard someone say there was a mechanism that made it only work on turns (wtf), but even if that is the case then you would most likely be able to trick the game to think you took a turn. Not to mention there are alot of small curves which are the places i have seen them been done very straight so sliding around the track all the time doesn't seem like an impossibility to me...

Edit: Read your article as well now and yeah... I got brawl now and right now i am quite dissapointed in it. And the online is lagging too much Undecided
Btw, items can be tured off in mkwii so i think that's what most of us are going to do. Or at least only play with green shells and banana peels.
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« Last Edit: 03/27/08 at 09:03:36 by stelzig »  
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Re: No SSMTing in M.K. Wii
Reply #6 - 03/27/08 at 03:18:50
 
SSMT is NOT snaking >_> you can still perform SSMTs, just take a look at how straight bikes can slide.
Don't turn this site into a oh-so-cool-modern-wrong-info-source
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Re: No SSMTing in M.K. Wii
Reply #7 - 03/27/08 at 03:43:32
 
Agreed, SSMTs are in, some of the videos already show MTs which are pretty much SSMTs.  

The video does show, for certain, the difference between manual and automatic:

Automatic Drift
1. You will drift automatically when turning.
2. When you turn, you won't slow down (you won't be able to hop or use mini-turbos).

Manual drift
1. After you hop, you will begin drifting
2. Keep drifting to get a speed boost.

Damn, I was hoping manual drift meant MKDD style MTs, this game is looking a bit over simplified now  Angry Lets hope there is a kart which can get the sparks reasonably fast.
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Re: No SSMTing in M.K. Wii
Reply #8 - 03/27/08 at 07:02:23
 
stelzig wrote on 03/27/08 at 02:26:47:
Btw, items can be tured off in mkwii so i think that's what most of us are going to do. Or at least only play with green shells and banana peels.


If that's the case, then I'm probably going to play with just basic items.

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Re: No SSMTing in M.K. Wii
Reply #9 - 03/27/08 at 08:13:18
 
Tricking is definately not gonna be used on turns though.  Halfway through wario is right behind peach and takes lik 5 seconds in the air and is way behind peach after the "boost."

So the MTs will be used on the corners lol
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Re: No SSMTing in M.K. Wii
Reply #10 - 03/27/08 at 08:31:36
 
stelzig wrote on 03/27/08 at 02:26:47:
Edit: Read your article as well now and yeah... I got brawl now and right now i am quite dissapointed in it. And the only is lagging too much Undecided


Why are you disappointed? Huh

Just wait for MKWii release BTW. Lag will magically disappear.
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Re: No SSMTing in M.K. Wii
Reply #11 - 03/27/08 at 09:02:18
 
I'm dissapointed because it's so slow (it actually feels even slower when playing it and i thought it looked slow from watching videos) and lacks pretty much in everything that made ssbm great (please don't give me the "This isn't melee v2 stop comparing it to melee this is a new game" i am aware of that, but it IS smash v3 and it IS the same series so it can and should be compared. I expected a sequel to a game so some things should be in the next one. I got it, but they took all the wrong things out and added all the wrong things in).
But yeah right now it's mostly the speed that bothers me. I'm thinking so fast because of melee experience that i'm already busy doing the next move before the first move animation ever started which even sometimes results in doing different moves than my initial intention. Combine it with lag and it feels even slower because of the input-delay Undecided
I also think the 1-up vid interview that gimpyfish uploaded explains it pretty well (from rock paper scissors to just rock scissors) http://ca.youtube.com/watch?v=F0Sx4g2GFRg
And i agree with him that this game will have a backwards progression and get more and more defensive and stalling.
Note: This is off course only first impression, but i just don't see it changing. I don't think this will be a smash that i can keep on playing for years like i could (and still can) with melee.

/off-topic.

lag doesn't mean nearly as much in kart.
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« Last Edit: 03/27/08 at 09:34:53 by stelzig »  
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Re: No SSMTing in M.K. Wii
Reply #12 - 03/27/08 at 10:12:15
 
I know that's slower, but I feel like that's a very good VS. It may be because I never played Melee VS competetively. XD
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Re: No SSMTing in M.K. Wii
Reply #13 - 03/27/08 at 10:33:57
 
Ostro wrote on 03/27/08 at 03:18:50:
SSMT is NOT snaking >_> you can still perform SSMTs, just take a look at how straight bikes can slide.
Don't turn this site into a oh-so-cool-modern-wrong-info-source


Yeah i agree with Ostro too, if you watch in the vid when DK is on the Bike he does one MT and then starts to do another one, i know it happens on a corner but this doesnt go to say we cant start up an MT on straights. Smiley
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Re: No SSMTing in M.K. Wii
Reply #14 - 03/27/08 at 14:23:38
 
The slide longer for an MT seems to be closer to SC instead of DD and DS.
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Re: No SSMTing in M.K. Wii
Reply #15 - 03/27/08 at 14:41:44
 
^Yeah, but since drifts can be much more straight appearently then that doesn't really matter. Don't even have to ZZMT to do it on straights Smiley
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Re: No SSMTing in M.K. Wii
Reply #16 - 03/27/08 at 15:43:50
 
Some people were saying that if you're not in first, you're not winning unless you get lucky items. Can someone confirm?

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Re: No SSMTing in M.K. Wii
Reply #17 - 03/27/08 at 16:03:20
 
In vids with Koopa and Toad's karts their MTs seem fast enough that SSMT isn't going anywhere. Long story short most reviewers suck at Mario Kart too much to be able to tell. If you look at IGN's SSMT "tutorial" they get 1'36 on F8 Roll Eyes
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Re: No SSMTing in M.K. Wii
Reply #18 - 03/27/08 at 16:24:28
 
The Game II wrote on 03/27/08 at 15:43:50:
Some people were saying that if you're not in first, you're not winning unless you get lucky items. Can someone confirm?

--GCII


Well of course if you're not in first you're not gonna win without some kinda item luck are you? like a red shell or something Cheesy
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Re: No SSMTing in M.K. Wii
Reply #19 - 03/27/08 at 22:18:23
 
stelzig, I'm more disappointed at SSBB because of how bored I got of it after such a short time period. The SSE was a great addition as was WiFi, but there wasn't much else but new characters and stages. Though not new, I do enjoy the targets in this game a hell of a lot more than Melee. So, I've got little to do with the game but WiFi, targets, and vs. (not to mention I have troubles connecting to the WiFi and with its lag!)

Brawl aside, maybe MKWii will have their MT length physics like MKDS, as in maybe slower characters will have quicker and longer MTs while faster characters will have slower and shorter MTs (meaning slow characters will probably dominate again).
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Re: No SSMTing in M.K. Wii
Reply #20 - 03/28/08 at 03:29:15
 
Bahahahahaha 44.73  Grin

He makes it sound so simple "By wiggling the stick"

Its an art damit!!! an art!!!!  Angry

Pretty sure everyones going to use the kart with the quickest drift. Like how high excel karts were so good in MKDS for their longer MT's.

It definately looks possible to SSMT... but no one knows yet if its actually any faster than driving in a straight line....  Huh

Toned down too much FTL

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Re: No SSMTing in M.K. Wii
Reply #21 - 03/29/08 at 03:53:48
 
I wont buy this game if i cant Mt  Smiley
Mario Kart will suck without Mts  Smiley
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Re: No SSMTing in M.K. Wii
Reply #22 - 03/29/08 at 04:15:44
 
Who said no MTs? gosh you people...
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Re: No SSMTing in M.K. Wii
Reply #23 - 03/29/08 at 05:59:02
 
I don't know why everyone is disappointed that MT's are toned down a little. Personally I don't really care, I'll pay (and compete) within whatever physics are in the game. The series never released two carbon copies gameplay-wise. It's clear that MT's have been part of the game since MK64 (excluding MKCS) but why hope for a certain degree of helpfulness/advantageousness regarding MT's? that doesn't really make sense to me.

It's clear that MT's are in, and logically SSMT's are in. The removal of snaking, which is essentially the toning down of MT's, is a move by Nintendo that's really not so surprising when considering the Wii's philosophy of "fun for everyone". Whether we like it or not, our version of "fun" in MK is totally different than that of "most people". When it comes to the Wii, Nintendo definitely wants to satisfy "most people" and not a very (very) small group of elite players.

IMO, the reason why a lot of people complained about snaking in MKDS is because most gamer like to think that they are pretty good at games. Most gamers like to think that they can pick up a game and hold their own. When wifi came in MKDS those gamers got pissed off because they have absolutely 0% chance to win because snaking gave a huge speed advantage (the same is true for MKDD but that game wasn't on wifi yet so a lot less people complained). So yeah, you know as much as I do that people complained... whether it's a right or wrong thing to complain about is debatable but the bottom line is that people complained and a lot of people were not having fun. How does Nintendo fix this? It's simple, tone down the MT's to give to those gamers the impression of not being absolutely impossible to win. Those players are now happy(er). Shouldn't we be happy as long as it's a fun game to compete in? Look at SMK: MT's don't make great players, hard work does. As long that wifi on MKWii isn't a pure coin flip and that skill has a part in winning, I'll probably be happy.
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TvL wrote on 11/04/07 at 10:20:51:
Who's the man? I'll tell you who: Benoit is the man!

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Now i understand why Benoit is the man Cool

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Benoit Boudreau is definitely t3h man

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Re: No SSMTing in M.K. Wii
Reply #24 - 03/29/08 at 06:16:32
 
Well yeah i think we can all agree on that benoit and it is for sure wi-fi and all the complaints that made nintendo take this move or at least pushed them further in that direction.
In addition those people who complained often liked to claim that the snaking was so easy (lol stupid argument even if it was true) and wouldn't even listen or understand that the snaking could be done on many different levels and the best snaker would beat the average snaker by 10 seconds on F8C the most simple course in the entire game Tongue
I'm pretty sure it's the same reason stuff like L/z-cancels and wavedashing is out in ssbb (and in addition to removing L-cancels they decided to reduce hitstun as well making combos pretty much non-existant lol...).
The problem with making these moves is that nintendo are only hurting a group of players (the competitive group) because the non-competitive group of players could still easily play with each other over friend codes or whatever. Even normal random games should be pretty easy for them because as you said the competitive group is a minority (although they play more often which of course changes the odds a little). The better solution they could've thought of here would be making a better online lounge system so you could seperate people more easily.
Oh yeah and in addition to this problem the difference between good players and the scrub who complains will still be there. The good players will just find it less interesting because of lack of depth, but they will still win.


Edit: Speaking of anti-snakers i actually decided to pick up on a snaking discussion again today. Anti-snakers haven't changed much (at all). http://boards.gamefaqs.com/gfaqs/genmessage.php?board=942008&topic=42262916
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« Last Edit: 03/29/08 at 09:09:33 by stelzig »  
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