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Standards feedback (Read 1833 times)
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Re: Standards feedback
Reply #50 - 03/25/08 at 00:26:23
 
ZZMT wise, that is achievable. However, the differences really needs to be fixed for it..
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Re: Standards feedback
Reply #51 - 03/26/08 at 19:41:12
 
Yeah, a 1.6 gap between Titan B and C, and then 0.3 or less gaps between all the surrounding ones?  I think that's a typo. Grin
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Re: Standards feedback
Reply #52 - 04/06/08 at 07:00:58
 
Especially from Beginer through up tp Adv E the flaps don't correspond to the course standards. Also, most of them are not evenly distributed. HOw about trying one track at a time to update and fix, And how about everybody else does the same to try to make these standards content with everybody. I'll try to do one track hopefully by next post.
(Anyway Tom, on Rp 3lap for some Myth Time, it goes from 59:95 or something to 50:90. Just wanted to let you know.) Wink
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Re: Standards feedback
Reply #53 - 04/17/08 at 14:20:21
 
A couple problems I noticed: the standard is the same for RDP3 god and myth A, also the lower ranks for RKB1 total need to be adjusted (almost half the players are newbie or beginner E on this track).
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Re: Standards feedback
Reply #54 - 04/17/08 at 15:13:45
 
thats b/c they suck
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Re: Standards feedback
Reply #55 - 04/18/08 at 04:45:03
 
thats positive!
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Re: Standards feedback
Reply #56 - 08/10/09 at 04:37:33
 
BUMP

Ok, if anyone has any suggestions for standards to be altered, please post them.
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Re: Standards feedback
Reply #57 - 08/10/09 at 06:31:19
 
I'll only give feedback on the couple of courses that I'm top 3 in and still close to the SR.

KB1 standards are still good as is, the 5lap standard is just barely in my best split range, and the flap is probably the hardest barrier to break in the game that I know of (excluding the RR strat barrier). Personally I believe it should stay at 3"00, but it might be possible to go to 2"95. That'd probably be the lowest that I would put the GOD standard on that flap time.

RP flap should drop to 17"00 at the very least, and 16"60 at the most. I personally think 16"70 is a nice middle ground for that lap, but you should get Stellmacher's opinion on that as well.

SL flap could most definitely go to 17"75, so I'd say somewhere around 17"65 or 17"70 would be a reasonable GOD time. Yet again, its probably a good idea to get the opinion of Stellmacher here, as well as Cole if anyone can contact him.

BP 3lap should go to 48"00 at least, 47"90 is more reasonable though, the lap seems fine to me though. Again, get Stellmacher's opinion as well.

RMC2 flap should definitely be lowered to 8"00. We know the sub is possible now, and as it currently is, the GOD is rather easy to hit. You should get the top 4's opinion on this as well (Yunus, Mickael, Stellmacher, Cole).

I'm unable to say anything for CI1, as I don't know which strategy Stellmacher used, considering there's no video (although it's obvious it had ZZMT in it  Wink )

DP2 5lap actually seems pretty reasonable as a GOD time. From what I know, Stellmacher's time there is pretty strong, and is still .23 away from just getting a tie with god.

CI2 flap is perfect as it is. That course is pretty well maxed out for the flap. Getting those last few milliseconds will be really tough.

RRR flap should be lowered to 12"00 or 11"95. 11"90 Would be pushing it, but then again, I haven't subbed the 12"00 mark here, so Stellmacher would probably be best to ask on that.
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« Last Edit: 08/11/09 at 22:39:49 by karterfreak »  

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Re: Standards feedback
Reply #58 - 08/11/09 at 18:10:48
 
Like some people pointed out, earlier in this topic and recently in the suggestions thread, some arkward standards and some differences between them need to be fixed :

-BC3 : God and Myth B are identical for flap
-CCI : 49"41 for Myth C, I assume it should be a round number here (not very important though, the whole standards should be changed here anyway)
-BC3 : for 3lap, Myth A and C are identical (1'21"25) and Myth B is lower than Myth A (1'21"20) ; and for flap God and Myth B are the same as well.
-RKB1 : flap standards are crazy from Myth D to Titan A, and there is one full second gap bewteen God and Myth A for the 5lap, with only a 0"10 difference between the others.
-RDP2 : Huge 1"6 gap between Titan B and C.
-RDP3 : God and Myth A are identical for 5lap.

I don't think I pointed out everything, those are that striked be the most.

Also, some standards should be better balanced depending on how of an influence ZZMT's have on a track (PC, MC, LC, RMC1, RCI1...) or depending of the difficulty to pull off the fastest strats (CCI, RR...)
For instance, it's impossible for a non-ZZMTer to get higher than a Hero time on MC flap or MC1 flap, and higher than Expert on PC 3lap...
I may build a example on what could be balanced standards later.

About God Times :

Quote:
KB1 standards are still good as is, the 5lap standard is just barely in my best split range, and the flap is probably the hardest barrier to break in the game that I know of (excluding the RR strat barrier). Personally I believe it should stay at 3"00, but it might be possible to go to 2"95. That'd probably be the lowest that I would put the GOD standard on that flap time.

27"00 / 3"00 looks like great Gods for this track. I though about 2"95 for the flap as well, but seeing how my own flap looked flawless and I haven't sub, 3"00 may be more adapted.

Quote:
RP flap should drop to 17"00 at the very least, and 16"60 at the most. I personally think 16"70 is a nice middle ground for that lap, but you should get Stellmacher's opinion on that as well.

I don't know how much ZZMT's help for the flap, around 0"5 or maybe less. I would say 16"75 or 16"80 is a nice God, but yeah you'd better ask Seb for this.

Quote:
BP 3lap should go to 48"00 at least, 47"90 is more reasonable though, the lap seems fine to me though. Again, get Stellmacher's opinion as well.

Being honest, I think sub 47 can be done with ZZMT's Roll Eyes I think Yunus has splits for sub 48 already w/o them. I can think of at least 3 spots per lap where ZZMT's can be done, but then I don't know much about ZZMT's Undecided But for sure the God shoud be under 47"50. This needs opinions from ZZMTers however.
The flap is good as it is now.

Quote:
RMC2 flap should definitely be lowered to 8"00. We know the sub is possible now, and as it currently is, the GOD is rather easy to hit. You should get the top 4's opinion on this as well (Yunus, Mickael, Stellmacher, Cole).

8"00 is a perfect God, no doubt, though really hard to achieve.

Quote:
CI2 flap is perfect as it is. That course is pretty well maxed out for the flap. Getting those last few milliseconds will be really tough.

Definitely agreeing here.

Will put later again some personal good God Times that I can think of for my best tracks. This post is already very long Tongue
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Re: Standards feedback
Reply #59 - 08/17/09 at 04:36:36
 
cheers, any more ideas?

I'll work out some perspective ideas asap.

Also,

Its going to be very hard to work out the zzmt times compared with non-zzmt times. Its hard to make cut offs for those. I didn't take them completely into account last time on the basis that as with any form of mt, they can be missed, and adding one each time into a strategy takes time and dedication. (I dont think you go from doing no zzmt's to doing 2 or 3 in a lap over night) Hence I think that the staggering of times should be fairly even. Needless to say they tighten nearer the top and more competitive area (God - Hero etc). I'll give it another week or two for feedback and then start putting some more together.
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Re: Standards feedback
Reply #60 - 08/17/09 at 04:48:41
 
In my opinion, you need to get the opinion of most of the top 10 (and especially stellmacher) before you come to any conclusions on standards, even if it takes more than 2 weeks.
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Re: Standards feedback
Reply #61 - 08/17/09 at 04:57:47
 
i'd like to get them out of the way Smiley lol

I can also put in a final stipulation of another 6 months. After that they'll probably not be changed unless something drastic comes along.

I.e if we had allowed the stop/start shrooming bollox.
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Re: Standards feedback
Reply #62 - 08/17/09 at 05:07:20
 
I personally don't see why it wasn't allowed in the first place :/

It's kinda a part of the game mechanics, but eh, that's another topic I guess.

As for standards in general, I think it'd be a good idea to have SMK Standards instead of our current ones  (to cover the skill gaps and still give high level players a decent standard, looking at PC 3lap here) with GOD +'s (to cover times that are impossible without ZZMT, also looking at PC 3lap here) It'd require a decent reworking of the current standards though.

I think that Myth times should be hittable for top level non-ZZMT play, and everything above that possible for ZZMT, albeit very hard to do.

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Re: Standards feedback
Reply #63 - 08/17/09 at 05:29:31
 
Well it would be quite hard to decide new God standards for most of the 3lap without either Seb or Pierre, as I have no idea what could be the best strats possible for ZZMT tracks, hence the best times possible (PC, MC, RMC1...), so yeah I would wait a bit for the opinions of those 2 persons. (I don't plan to switch to ZZMT yet). However I could make some accurate God standards for flaps (maybe with the help of Brutus).

Btw, I like the idea of adopting SMK standards, this would require a longer time to change the whole standard system, but if we can start working on it soon, it could be interesting. And even if we decide to keep the current system, the "God +" thing you mentioned could be added without needs of changing this standard system, definitely something which can be adopted Smiley
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Re: Standards feedback
Reply #64 - 08/17/09 at 11:20:22
 
I myself like the idea of SMK standard names too (Knight, Veteran, Star, etc.) since this game plays more similarly to SMK than to MKDD or MKDS. The only little problem is that some of the lower Titan players will have to settle for the lower "Emperor" rank. I like this though because reaching the low-grade Titan standards is IMO no harder than reaching Emperor times in SMK, while the high-grade Titan level is noticeably tougher and closer to the real thing. (almost all my Titan times are D's and E's; in SMK I have no Titan times)

Agree with Matt on making the Myth times reachable in non-ZZMT and extending God for ZZMT players. It's just like the A-tech in MKDD. Most of the ZZMT mini-shortcuts can be done in non-ZZMT as well with skillful boost manipulation. I couldn't do ZZMT's in SMK either, but I could do some of the advanced NBT routes (which the top players always ZZMT for) by painstakingly manipulating the boost from an earlier corner. It adds some challenge, and encourages players who can't do ZZMT to try tougher strategies, but I am not saying you should ban ZZMT-- it's probably extremely difficult to do even with a pro-ZZMT GBA unit. I don't think modifying your GBA will magically make you get God times.
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Re: Standards feedback
Reply #65 - 08/17/09 at 12:02:42
 
The standards on some tracks are ridiculously biased towards ZZMT players which is not the best course of action imo.

The AB spin + shroom thing should be disallowed. It does the same thing as ticking, prolonging the boost of the shroom.
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Re: Standards feedback
Reply #66 - 08/17/09 at 12:05:42
 
I thought it is disallowed?!
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Re: Standards feedback
Reply #67 - 08/17/09 at 12:06:39
 
It is, but some people brought up admitting it back on the site.
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Re: Standards feedback
Reply #68 - 08/17/09 at 12:31:29
 
The Gaff wrote on 08/17/09 at 04:57:47:
I.e if we had allowed the stop/start shrooming bollox.

Quote:
I personally don't see why it wasn't allowed in the first place :/
It's kinda a part of the game mechanics, but eh, that's another topic I guess.

Are you talking about the same thing as Brutus? = the start-stopped strat I found for flaps?

And @ Brutus, it has never been admitted back on the site, otherwise the times that got released because this strat was banned sould have been reput after that, but they didn't...  Wink
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Re: Standards feedback
Reply #69 - 08/17/09 at 12:50:02
 
Flo, I never said that it was admitted back on the site, I said that it being admitted was "brought up" aka Matt saying he didn't understand why it was disallowed in the first place.
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Re: Standards feedback
Reply #70 - 08/17/09 at 13:24:05
 
Ah! so you answered to my 2 questions. Thanks.  Smiley
I had a doubt on what Matt and Tom were talking  about, but now, everything is clear.
And I agree with you. I don't really understand neither why this strat was banned because most of us agreed for letting it allowed but well... it's up to you to come back on your decision mods...  Smiley
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Re: Standards feedback
Reply #71 - 08/17/09 at 20:59:17
 
Brutus wrote on 08/17/09 at 12:02:42:
The standards on some tracks are ridiculously biased towards ZZMT players which is not the best course of action imo.

The AB spin + shroom thing should be disallowed. It does the same thing as ticking, prolonging the boost of the shroom.


I think I mentioned this before, but my argument towards that is ticking involves crashing into an object to achieve the speed boost (unintended) whereas AB stopboosting is something that has actual game mechanics and doesn't involve crashing into walls. It's more similar to watersliding than it is to ticking.

Mind you, I can still see reasons as to why it should be banned, just putting my opinion out there.
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Re: Standards feedback
Reply #72 - 08/20/09 at 18:23:40
 
I say get rid of the standards.

Besides being completely random, no one bothered looking for typos.

Only way you will have a nice looking ARR chart is with zzmt only and/or nonzzmt only.
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Re: Standards feedback
Reply #73 - 08/21/09 at 01:18:39
 
they're not completely random, they're zzmt charts.
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Re: Standards feedback
Reply #74 - 08/21/09 at 21:52:37
 
Mick wrote on 08/11/09 at 18:10:48:
It's impossible for a non-ZZMTer to get higher than a Hero time on MC flap or MC1 flap, and higher than Expert on PC 3lap...


Haha, don't tell me you think the mksc standards are actually good Tom?

All I'm saying is that mixing zzmt and nonzzmt times together makes it hard to reconcile them into one list of balanced standards.  It looks even worst with so few players with zzmt capable dpads.  I'm not saying make split charts but be realistic when trying to improve something that's already broken.  In terms of difficulty, some myth times are piss easy while some expert times are brutal to get.  I just think an ARR chart for this is meaningless.  I don't see why changing them all again improves the situation.

At the very least, fix the typos.
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