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Currently Playing.. (Read 51180 times)
Orange Slices
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Re: Currently Playing..
Reply #3675 - 08/26/16 at 01:22:25
 
Hugo wrote on 08/25/16 at 15:08:36:
My mother actually wants to buy me new ones because she says the current ones stink Grin

It's probably true though, they haven't been washed since many years because it turned out to deteriorate them.


Hand wash them
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3244 days karting
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Re: Currently Playing..
Reply #3676 - 08/26/16 at 02:40:59
 
Orange Slices wrote on 08/26/16 at 01:22:25:
Hugo wrote on 08/25/16 at 15:08:36:
My mother actually wants to buy me new ones because she says the current ones stink Grin

It's probably true though, they haven't been washed since many years because it turned out to deteriorate them.


Hand wash them


Still can deteriorate them XP
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|MK7: Avd D| MKWii: App A| MK8: TBD|
|MK7: 226th| MKWii: 400 | MK8 TBD|

Best times:
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Re: Currently Playing..
Reply #3677 - 08/26/16 at 19:33:44
 
Paper Mario: The Thousand Year Door. For some reason I've never got around to playing this before now!
I'm about off to fight Hooktail.
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Re: Currently Playing..
Reply #3678 - 08/26/16 at 23:30:16
 
neak wrote on 08/26/16 at 19:33:44:
Paper Mario: The Thousand Year Door. For some reason I've never got around to playing this before now!
I'm about off to fight Hooktail.


One of my favourite games ever <3

Have you played the original as well?
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Re: Currently Playing..
Reply #3679 - 08/27/16 at 06:06:14
 
Supy wrote on 08/26/16 at 23:30:16:
neak wrote on 08/26/16 at 19:33:44:
Paper Mario: The Thousand Year Door. For some reason I've never got around to playing this before now!
I'm about off to fight Hooktail.


One of my favourite games ever <3

Have you played the original as well?


I do have it, and I mean to play it as well, but I've been missing my classic controller for a while now. Good news is that I have one coming in the mail in a few days just for this purpose. (And MK64)
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Re: Currently Playing..
Reply #3680 - 08/27/16 at 19:30:04
 
As I mentioned the other day, I wanted to give the original Super Smash Bros. another try. So far I've just done a few runs of 1-Player Mode.

First was Mario. I was doing fairly well, though I did miss some Pacifists, and then I somehow managed to fling myself off the stage with the Up+B attack very early in the Fighting Polygon Team battle. No Miss x10 and x11, and No Miss Clear goes out the window. I still managed to finish with over 1.1 million points.

Then I tried Jigglypuff. I got the highest PR by far with Jigglypuff back when I was good at the game--well over 1.6 million. The key is to play on Very Easy, and use Up+B to put your opponents to sleep, then push them off the stage. The biggest mistake I could see in this run was... failing the Break the Targets stage. However, come the end of the game, I realized I only had in the 1.3 million range. Later I figured out what I did wrong... I didn't use Jigg's Sing attack in mid-air, so I could get Hawk+Pacifist on every stage (except the team battles). Hawk is an extra... 18,000, I seem to recall.

And just now I had a passable DK run. I only got one Pacifist (Pikachu, the easiest one) since (1) I seem to have lost my knack at getting Pacifist on Link, the first opponent and (2) Giant DK killed both of my partners. At least I didn't botch the Break the Targets or Board the Platforms rounds this time. This run ended with a score of 1,235,590.

During the DK run, I noticed that I usually can't get the Control Stick to "smash" to the left. I can smash right, but rarely left. This means that trying to do a left smash usually performs a left tilt, and I can't roll or dash left either. Seems like I've got another bad Stick. I just bought this controller about a year ago, but it's a third party, made in China. But I just had to have a green controller. The stick does feel kind of stiff and makes squeaking noises when you do hard tilts on it. Seems like good N64 sticks are hard to come by now, because the one I had been using couldn't register a hard right, rendering me unable to complete the Handcar Havoc course in Mario Party.

I usually play 1-player on Normal, and it's a moderate challenge to finish it without dying, as this game's main mode is longer than in the sequels. The original SSB rewards you immensely for not dying, because the No Miss keeps getting bigger with each successive stage and the No Miss Clear at the end is a cool 70,000. You also get 210,000 for finishing the game on Normal, versus 70,000 for Very Easy. (each step up in difficulty adds 70,000)

A little earlier I did another Star Fox 64 run, taking the Corneria-Sector Y-Aquas-Zoness-Macbeth-Area 6-Venom route this time. Corneria was a lot better than before, 246. Sector Y was so-so, I think I had 266 there. On Aquas I really seemed to have lost my knack for spamming the Hit+1's with the torpedoes-- I couldn't even break 200! Zoness was mediocre, I think I had 333. Area 6, though, was one of my largest improvements over last time... I finished with 525. Total Hits ended up being better than last time, 2,020, despite taking (what is for me) a lower-scoring route. I can work off some of that rust... as long as my controller holds together.

EDIT: I might better go dig out that other N64 controller right now, because I just had a really sucky run with Link. I didn't even make a million this time  Embarrassed

My fighting (without the ability to dash, dodge, or smash attack to the left) really suffered-- I died fighting the Kirby Team, and that's after restarting the game twice after dying on Mario Bros. Oh, and I (predictably) missed the last platform on Board the Platforms. This run underscores the importance of not dying in 1-Player mode. I barely got any points after each late-game battle once the No Misses stopped coming in (the Metal Mario fight got me no bonuses). I died on Master Hand, too, but it really didn't matter at that point.

EDIT: I think I might have semi-fixed my controller by whacking the Control Stick hard to the left. However, it sure didn't help my Captain Falcon run, where not only did I fail to get a million points, I didn't even make it to 900K! I don't know where I lost so many points, because at least this time I didn't die until the Fighting Polygon Team, though I did also fail at Platforms.

Make no mistake, the original SSB takes some getting used to when you've been playing the sequels for the past 10 years.

EDIT: ...I'll never be good at this game again, at least not with Captain Falcon.  Sad

Still can't get him over a million points again, but at least I got to about 935,000 this time. I should probably consider (1) playing on Easy and (2) using a different route on that Board the Platforms stage...
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« Last Edit: 08/27/16 at 20:58:54 by Harvey Kartel »  

Nicholas Harvey, The Gulfport Oracle

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Re: Currently Playing..
Reply #3681 - 08/27/16 at 21:57:07
 
I don't know who (if anybody) currently updates N64HS, but this Yoshi's Story trick needs to be banned. This allows for infinite points. A user by the name of "GreenApple968" has achieved the maximum possible Story Mode score, 59,994, by using what is essentially an enemy-cloning glitch to get 9,999 points on all six pages.




We already banned one infinite-points trick in the past, in which a player goes to the Neuron Jungle stage as the Light Blue, Blue, Black, or White Yoshi and eats the "Ick Worm" enemy, which respawns infinitely. Only these four colors can score points by eating an Ick Worm; the other Yoshis (Red, Yellow, Pink, Green) are penalized instead.

Back in the '00s, Snapdragon and I arrived at 41,197 as being the maximum possible Story Mode score in Yoshi's Story without using the Ick Worm respawn trick. I came the closest, missing the perfect score by two points and beating Derek's former WR by one point. What we both missed are some of the coins in The Tall Tower that have to be pounded out of the ground; there are spots in the level where one of the coins that comes out may end up falling in a pit, never to be seen again.  

We've also banned at least two infinite scoring tactics in Star Fox 64 as well. There is also at least one way to clone coins in Super Mario 64, to a maximum of 255. I wonder how many other such tricks are out there in Star Fox 64, Super Mario 64, Yoshi's Story, and all the other old Nintendo 64 games we used to play for high scores back in the day.  Roll Eyes
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
3rd Place in Time Trials & Match Race at ASMKC 2021
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Re: Currently Playing..
Reply #3682 - 08/28/16 at 04:50:08
 
Finished SM64DS yesterday, now going for the 150 stars.
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Re: Currently Playing..
Reply #3683 - 09/03/16 at 08:37:57
 
Harvey Kartel wrote on 08/27/16 at 21:57:07:
Back in the '00s, Snapdragon and I arrived at 41,197 as being the maximum possible Story Mode score in Yoshi's Story without using the Ick Worm respawn trick. I came the closest, missing the perfect score by two points and beating Derek's former WR by one point. What we both missed are some of the coins in The Tall Tower that have to be pounded out of the ground; there are spots in the level where one of the coins that comes out may end up falling in a pit, never to be seen again.  



Apparently Cyberscore has none of these tricks banned, because someone named "Lucario" got 43,400 in story mode in 2012. I guess they never were told!  Undecided
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Re: Currently Playing..
Reply #3684 - 09/14/16 at 10:28:14
 
Forgot to say that I got the 150 stars 2 days ago or so. Yeah, it took me a little while because I've been playing other games at the same time.
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Re: Currently Playing..
Reply #3685 - 09/15/16 at 01:39:49
 
Assassin's Creed Liberation on… PSVita. Yeah.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Currently Playing..
Reply #3686 - 09/15/16 at 03:19:47
 
I would be re-downloading Asphalt 8 to my school laptop if I had a phone to verify my Microsoft account (It says that's what I need to do in order to get back on for some stupid reason)
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Re: Currently Playing..
Reply #3687 - 09/16/16 at 15:48:15
 
If I'm not on Kart, I'm on World of Tanks for Xbox One most of the time. I have to say though, I am digging the free with Gold downloads for this month, ESPECIALLY Mirror's Edge. I've been wanting to play that for ages.
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Re: Currently Playing..
Reply #3688 - 09/22/16 at 18:51:53
 
To commemorate the 20th anniversary of the release of the Nintendo 64 in America, I've spent much of the past couple of days playing games from 1996. Some early N64 games-- Killer Instinct Gold, Pilotwings 64, and Wave Race 64 so far (none of which I'm particularly good at), and I still plan on doing some Super Mario 64 and Star Wars: Shadows of the Empire by the end of the month. I've also dabbled on some SNES games from the same year: Super Mario RPG, Kirby Super Star, Tetris Attack, and Donkey Kong Country 3. Not trying to beat any of them, just play each of them long enough to bring back the memories of when I played them for the first time (I actually didn't play Tetris Attack as a kid-- I just bought that one used fairly recently).
I also played a few rounds of Tetrisphere, although that game didn't come out until the following year. (Most of the world didn't get Mario Kart 64 until 1997, as well)

I was excited about starting the 6th grade two decades ago. The school I had been attending at the time taught 4th, 5th, and 6th, so being in the 6th grade really made me feel like one of the big kids. Our school textbooks were color-coded by grade level, and I really liked the purple color of the English and math books we used in 6th grade. Also the 6th grade science book was really cool-- it had a periodic table in it. That might have been the first time I saw one. The highest element on this table was number 109, then known as "Unnilennium", literally meaning "one-zero-nine", chemcial symbol Une. (It looks like the element has since been renamed "Meitnerium"-- other man-made elements numbered over 100 have undergone similar renamings)

Also, the 6th grade was the first time I had multiple teachers (that was another "big kid" thing for me at the time-- up through 5th grade, we were taught all our subjects by one teacher, in one classroom), and turning 12 meant that I was just a year away from becoming a teenager.  Cool

However, I'm a little embarrassed of the way I acted back then. I remember I was rather uncooperative with my teachers sometimes, and would rather gossip with my classmates or design Super Mario World levels on paper than do my assignments or participate in class activities, hehe. Looking back 20 years I feel I was so immature as an 11/12-year-old, and I got sent to the principal's office quite a few times, and each office visit meant I wouldn't be able to play Nintendo for a while. I was hardly a model student. My grades were abysmal too at the time, in all brutal honesty my 6th-grade self was a total loser.  Tongue
I just wish I had gotten more motivation to act mature and do everything my teachers wanted from me... I may have been grounded sometimes but I know that in truth I got off way too easy in my preteen days.

I had been reading about the development of the Nintendo 64 and Super Mario 64 in video game magazines throughout 1996 (mostly Game Players, which became Ultra Game Players that year) and saw beta screen shots of Mario 64-- I was just so, so excited to get a N64 for Christmas at the end of the year and be able control Mario in three dimensions. Some of you are too young to remember this, but the first 3D Mario game was quite a big thing for the evolution of video games.
The console was originally going to be called the "Ultra 64". I even remember the logo they had planned on using.

Before this time, the most powerful console Nintendo had was their 16-bit SNES, and in the mid-90s, rival companies Sega and Sony had already released 32-bit consoles, the Saturn and the Playstation. Nintendo basically skipped the 32-bit console generation, and really needed to release a 64-bit console in order to keep up with the Joneses. The Nintendo 64 propelled Nintendo to new heights, and Sega, its main rival throughout the 90s, was showing decline by the turn of the millennium, with the Dreamcast perhaps being its last major console release.
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« Last Edit: 09/22/16 at 19:19:15 by Harvey Kartel »  

Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
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Re: Currently Playing..
Reply #3689 - 09/22/16 at 23:02:10
 
Harvey Kartel wrote on 09/22/16 at 18:51:53:
To commemorate the 20th anniversary of the release of the Nintendo 64 in America, I've spent much of the past couple of days playing games from 1996.


Yup in three days, NA release dates: (September 26, 1996 (Limited) September 29, 1996 (Official)), but today September 23, 2016 Nintendo is now 127 years old! Smiley
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Mario Kart Advance, advances...
finn wrote on 03/09/21 at 12:17:28:
remembering how once this forum was buzzzing with activity; questions, info and discussions

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Re: Currently Playing..
Reply #3690 - 09/23/16 at 07:43:51
 
http://shmuplations.com/mario64/

Mario 64 interview from when the game came out.
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Re: Currently Playing..
Reply #3691 - 09/23/16 at 13:51:54
 
I just picked up a Japanese copy of Super Mario 64 in the box. (No manual, though). Paid over $50 for it but I think it was worth it, no way I would have passed that up. Unforunately, the cartridge does not fit into an American N64 slot, so physical modifications will have to be made to either the cartridge or slot. This isn't the first Japanese N64 game I've bought-- a while back I bought a baseball game called "King of Pro Baseball". This cartridge had its back bottom corners cut out so that it would fit into an American console, and once the cartridge can fit, the game plays as normal (since American and Japanese games/consoles are otherwise the same "region"-- in fact, the US and Japan releases of Zelda: Ocarina of Time are actually the same ROM, with the language being determined by the region of the console it's played on... I hear...). Maybe I should do the same to the Super Mario 64 cartridge.
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
3rd Place in Time Trials & Match Race at ASMKC 2021
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Re: Currently Playing..
Reply #3692 - 09/23/16 at 14:06:19
 
^$50 seems a lot to pay for an incomplete JPN version of SM64, for comparison I paid ~$15 (including delivery charges) for this version http://i.imgur.com/xSvPB3I.jpg

If you don't want to hack the corners off the cartridge you could always use a gamebit and swap the gameboard out into an unwanted USA cartridge shell to play it.
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Re: Currently Playing..
Reply #3693 - 09/24/16 at 00:01:39
 
Harvey Kartel wrote on 09/23/16 at 13:51:54:
I just picked up a Japanese copy of Super Mario 64 in the box. (No manual, though). Paid over $50 for it but I think it was worth it, no way I would have passed that up.

You got ripped off, I know you don't want to order online but that's the best way to pay real prices. That one was completely overpaid, it's a $ 20 game when complete in box WITH manual.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Currently Playing..
Reply #3694 - 10/05/16 at 23:05:35
 
So I just randomly downloaded the first Pikmin game off of the eShop today.  I just played for 4 hours straight haha.  It's actually really fun, and stressful   Undecided

I've never played any of the Pikmin games until now Shocked
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Re: Currently Playing..
Reply #3695 - 10/05/16 at 23:23:34
 
my dad interrupts me every time i game with controversial and/or sad stories
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RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
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Re: Currently Playing..
Reply #3696 - 10/07/16 at 15:51:26
 
Finished Star Ocean 5 (PS4).
Playing Divinity: Original Sin (PS4).
Might get the new Paper Mario tomorrow.

Edit: Started Paper Mario. It's pretty good.
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« Last Edit: 10/09/16 at 22:08:47 by AlexPenev »  

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Re: Currently Playing..
Reply #3697 - 10/16/16 at 19:01:49
 
I had my Japanese Super Mario 64 cartridge "Americanized" with an angle grinder (so that it would fit in the American console) and after I watched the Saints beat the Panthers and took my bath, I got to work on the game.

I think this may well be the first time (in the 20 years I've had the game) that I've actually gotten all 120 Power Stars in a single sitting. It took me just over four hours. Never really tried a 120-star speed run; this is for the patient player who has enough spare time. I started at 5 PM-and-some-change and beat Bowser with 120 stars at about 9:45 (sorry, didn't write down the exact start and end times).

Here are differences I've noticed in the Japanese version:

-Mario does not say "Hello" on the screen where you can play with his face.
-Peach does not have a voice, not even in the ending credits.
-When Mario reaches the bridge in front of Peach's castle in the Japanese version, that little fanfare doesn't play when Lakitu talks to Mario.
-Chain Chomp makes a different sound in the Japanese version. I've read that they wanted to make him sound scarier in the Western versions.
-The Red Coin sound effect does not increase in pitch as you collect more of them in the Japanese version.
-Similarly, when you visit "secret" locations (you know, the ones where you have to visit all five to make the Star appear), the sound effect does not go up in pitch with each new one.
-After you beat the Bob-Omb King for the first Power Star in the game, the boss battle music keeps playing after he's defeated and the Star has appeared. In the American version, the boss music ends when the Star appears.
-When you warp while racing Koopa the Quick, the race music ends (don't worry, you're still in the race). In the American version the race music keeps playing after you warp.
-Jolly Roger Bay has a different painting in the Japanese version. (Well-known)

However, the ending credits are still in English. They're also still English in the Japanese versions of Final Fantasy IV, and Donkey Kong Country 2: Diddy's Kong Quest. I guess English credits were the standard in Japanese games in those days. It might still be.
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
3rd Place in Time Trials & Match Race at ASMKC 2021
Super Mario Maker 2 ID: BP9-B1V-1MF
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Re: Currently Playing..
Reply #3698 - 10/16/16 at 22:25:45
 
Mafia III. So many good and bad things to say.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Currently Playing..
Reply #3699 - 10/18/16 at 09:49:42
 
Gears of War 4.  I played through the campaign on normal difficulty for the story.  I've now started it on insane difficulty, but this one is a lot harder than the previous games.  Either that or I'm out of touch with the mechanics.  I've mostly been playing horde mode since the game came out, it's a lot of fun.
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