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mksc, how to start? (Read 610 times)
Marc Schwartz
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mksc, how to start?
05/19/07 at 13:10:02
 
Hi

You might know me from mkdd, where I'm about to enter the top20 pretty soon. It could be skill, it could be much practise, but it surely has something to do with the Crazy Dutch PR Smash Virus.

I tried mksc many times before, but it never took long, because I never got the hang of the driving engine. Last week, I gave it another try and somehow I started beating the staff times pretty easily (you guys can probably finish the course 10 times and still be quicker than the staff times, but hey, Im new Tongue). I'm still practising without drifting, because mksc is so totally different from mkdd. So I'm just starting with the basics.

Can you guys help me out a bit on how mksc works? I've got the following questions (and possibly more):
1) where can I find all rules about SC versus non-SC?
2) what is the fastest kart and why (I could also watch some vids, but I'm lazy) Grin. I'm currently using Toad practising steering, because it has the most stars in the category speed, however I remember that I've seen a vid with Bowser a while ago (not sure if it was mksc).
3) what are good tracks to start your career? Wink
4) why are all total times so different?
5) where can I find the best vids? or who has the best vids?
6) what are the proof rules of this game?
7) do you guys think I can become the best Dutchie on mksc? Or is Enzio too good? Kiss

I will try to get the extra courses soon, and I will try to submit a decent timeset very soon.

MKDD still has highest priority, but mksc is also fun (during vacation for example). Never thought I was ever going to say this, lol.
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Re: mksc, how to start?
Reply #1 - 05/19/07 at 14:20:44
 
1. http://www.mariokart64.com/mksc/rules.php
2. It is pretty much the other way around. The stars the game shows are for acceleration, and those with highest acceleration have the lowest top speed.Bowser is the fastest, but slows down a lot in grass. He's best at most courses. However toad is much easier to use and you can still get some very good times with it. Also due to toad not slowing down as bad as bowser does offroad, there might be some difference in strats (for example, my rmc2 time is done using toad going through a lot of sand, but using the same strat with bowser would be very slow)
3. PC, rMC, rMC1, rMC2, rMC3... The basic courses without hard strats.
4. Sometimes there are some allowed sc's / strats that are very hard to do. A good example is Rainbow Road: http://www.mariokart64.com/mksc/course.php?cid=38
5. Most of the good vids are on wrvids
Not sure about 6
7. I'd say if you try hard enough it's possible, but I still play every once in a while  Wink

Good luck and have fun playing  Smiley
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Ben_BPA_Allen
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Re: mksc, how to start?
Reply #2 - 05/19/07 at 14:39:29
 
Welcome Smiley hmm, lots of questions Marc. And yes I know you from MKDD, I watch progress on all the ladders very keenly, so I know about everyone who tries MKSC Wink

To answer sequentially...

1) Um... not sure, since the site doesn't operate on SC times, just non-SC. Someone who specialises in SC times like Vincent Zee could help you better there, I'm sure.
2) Fastest kart is Bowser. Toad makes for a good beginner, but unless your name is Kiyotaka Umeki or Shota Hirano, Bowser is best. The 'speed' rating actually should mean "acceleration", with 'weight' meaning "top speed"... its confusing.
3) Hm, same as any other game really... Practice your technique on the first, most basic track (Peach Circuit) and just work your way through acclimatising (since 40 tracks is a lot to learn). For drifting and blue boosting, Mario Circuit has a nice wide hairpin to learn, with a straight so you can practice 'carrying' blue boosts onto later places.
4) I don't understand exactly what you mean here; do you mean, why all the time totals of players are so spread out? It's just generally because the high number of tracks, varied SCs and techs and generally the variance in effort from some players makes the gaps quite wide.
5) We had a youtube account for vids on nearly every track, but it got unstickied  Huh not sure where it is, though Pierre, Luca, Fried, Cole, Flemmer etc. all have top videos on their accounts.
6) Proof... well you wouldn't have to worry about proof until you maybe break top 20 (or set a top 10 or 5 time), just a camera recording of your replay should do. Mine are quite blurry but are still accepted, so as long as quality isn't atrocious you should be fine.
7) Of course! Enzio is a very good player, but I've seen your skills at MKDD and I think you could do just as well if you put the effort in. Thats the crux really: putting time into every track, not just 30 or 35, can be a key difference in this game.

Hm, someone else could probably answer better lol.
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Marc Schwartz
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best time: WC lap
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Re: mksc, how to start?
Reply #3 - 05/19/07 at 14:46:41
 
You guys make me want to play mksc immediately. Grin

Such ashame there's no standard-page yet, but I've heard sounds of new ones lately, so maybe they will be there soon.

I forgot one most important question: can you go for flap on the first lap, or do you need to wait for lap 2?
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My 4shared directory: http://www.4shared.com/dir/1357873/b1927295/sharing.html
Featuring: MB 1'19"475 Myth B 60Hz; MCT 0'31"255 Myth+ 50Hz; PB 0'21"937 GOD+1 50Hz

Updates and news are just like homework Tongue
1. you have to do them in time
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Re: mksc, how to start?
Reply #4 - 05/19/07 at 14:56:40
 
Well its faster on lap 2, but really for now you can flap on lap 1 or if a 3/5-lap run has gone astray, since its only about 0.15 difference.
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Re: mksc, how to start?
Reply #5 - 05/19/07 at 15:32:47
 
On some tracks like RR or CCI in which the strat is hard I do flap in the first lap, but at higher levels you should try 2nd or 3rd
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Marc Schwartz
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Re: mksc, how to start?
Reply #6 - 05/28/07 at 06:41:20
 
I've a bit of problems with the MT-system in mksc.

I've found out that you can make a MT if the corner is long enough and that you trigger the MT faster when you hold R after a turn, but it's still very random to me now. I see some guys cutting through grass by unleashing a MT at the right moment, but I don't have any control over it yet.

Any help?
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My 4shared directory: http://www.4shared.com/dir/1357873/b1927295/sharing.html
Featuring: MB 1'19"475 Myth B 60Hz; MCT 0'31"255 Myth+ 50Hz; PB 0'21"937 GOD+1 50Hz

Updates and news are just like homework Tongue
1. you have to do them in time
2. if you remember someone to do it in time, the person doesn't feels like doing it in time anymore
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Re: mksc, how to start?
Reply #7 - 05/28/07 at 07:00:09
 
A bit of behaviour about MT

Charging MT:
-In order to charge a MT you have to hold R and one of the directions of the cross pad for at least 1,03 seconds (61 frame of the game): learn this timing, is the most important.
-if you start the slide while the previous MT is not finished, the time needed will be longer
-if you are shrooming, the time needed will be double
-if you stop sliding (e.g. you release R or you let the cross pad in the neutral position) the MT charge will fail (unless the MT was already charged).
-if you speed goes under a threshold , the MT charge will fail.
-you can change direction while sliding but you have to do it w/o letting the cross pad in the neutral position (you have to do it very fast - under 0"0166 )
-if you keep charging a MT too much time, you will loose the control of your kart.

Releasing MT:
After charged, you can release a MT simply going straight (avoiding any lateral shift strenght due to the kart inertia).
The simpler way to go straight is jump and land straight.
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Marc Schwartz
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best time: WC lap
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Re: mksc, how to start?
Reply #8 - 05/28/07 at 07:26:31
 
Hmm, who invented all this stuff? Thanks for the tips.

BTW I've send times for the retro cups. Most of them are first tries and 1-shroomers :p.
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Featuring: MB 1'19"475 Myth B 60Hz; MCT 0'31"255 Myth+ 50Hz; PB 0'21"937 GOD+1 50Hz

Updates and news are just like homework Tongue
1. you have to do them in time
2. if you remember someone to do it in time, the person doesn't feels like doing it in time anymore
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Re: mksc, how to start?
Reply #9 - 06/07/07 at 12:33:54
 
Marc Schwartz wrote on 05/19/07 at 13:10:02:
Hi

You might know me from mkdd, where I'm about to enter the top20 pretty soon. It could be skill, it could be much practise, but it surely has something to do with the Crazy Dutch PR Smash Virus.

I tried mksc many times before, but it never took long, because I never got the hang of the driving engine. Last week, I gave it another try and somehow I started beating the staff times pretty easily (you guys can probably finish the course 10 times and still be quicker than the staff times, but hey, Im new Tongue). I'm still practising without drifting, because mksc is so totally different from mkdd. So I'm just starting with the basics.

Can you guys help me out a bit on how mksc works? I've got the following questions (and possibly more):
1) where can I find all rules about SC versus non-SC?
2) what is the fastest kart and why (I could also watch some vids, but I'm lazy) Grin. I'm currently using Toad practising steering, because it has the most stars in the category speed, however I remember that I've seen a vid with Bowser a while ago (not sure if it was mksc).
3) what are good tracks to start your career? Wink
4) why are all total times so different?
5) where can I find the best vids? or who has the best vids?
6) what are the proof rules of this game?
7) do you guys think I can become the best Dutchie on mksc? Or is Enzio too good? Kiss

I will try to get the extra courses soon, and I will try to submit a decent timeset very soon.

MKDD still has highest priority, but mksc is also fun (during vacation for example). Never thought I was ever going to say this, lol.

Enzio is gonna get a really though time Í think.. Marc is up for some action, I am (#2 MKDD) and Karel (#1 SMK) is starting a few days ago also!! hehe Roll Eyes
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Re: mksc, how to start?
Reply #10 - 06/07/07 at 12:47:34
 
Aron Langerak wrote on 06/07/07 at 12:33:54:
Karel (#1 SMK) is starting a few days ago also!!


Fuck.
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Re: mksc, how to start?
Reply #11 - 06/07/07 at 12:51:21
 
fuckage.  Grin
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Re: mksc, how to start?
Reply #12 - 06/07/07 at 14:15:28
 
Hey I only got the game yesterday, there's absolutely no need to be worried about me for a while yet lol.  Tongue

I started out nice though, I spent yesterday and today unlocking all the Cups and stuff; I wanted to get it done before I started any time trial. I must say the game felt very nice to me right away, SMK-like, but with a twist.  Smiley

Once I got the GP tasks out of the way I started time trialling on one of my favourite SMK tracks, Retro Rainbow Road  Cool (which is thankfully thwomp free in this game) and got a Dutch Record in the first race I finished!  Shocked
Of course I crashed quite a lot of runs before that, so I already had practice to sharpen my racing line before I finished my first crashless race. Nice way to start MKSC though, only 79 PR's to go before my full set... Undecided Embarrassed
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Re: mksc, how to start?
Reply #13 - 06/07/07 at 15:26:00
 
i find this game 1000 times harder to get a clean run then any other game, im actually struggling to work it out  Undecided ill get it soon though
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Re: mksc, how to start?
Reply #14 - 06/08/07 at 01:39:58
 
maybe i should return to smk if everyone plays mksc  Grin

@Karel: is your rrr 5lap a top10 time? Smiley
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Re: mksc, how to start?
Reply #15 - 06/08/07 at 01:50:29
 
Hmm, I think you will regret later on if you quit MKSC at a time that you're so close to the #1 position.
SMK is always nice to play as well of course, I'm sure you'll come back to play it again, especially if your German #1 position is in some kind of danger!  Wink Right now it seems Matthias Mann and Armin Huber are quiet though; perhaps Manuel Babjar can pose a threat in the long run, but he's not in attacking position yet.

My RRR time is 1'12"83, tie for #11 (I didn't expect to get such a high ranked time as my first finished race, however it certainly helped that I know this track inside out in SMK of course. I'm pretty sure I'll struggle with the MKSC tracks, not knowing which strats to use and stuff). I think I'll play through the tracks in reverse order, so next track is RVL2, though I will try a decent RRR flap with all three shrooms first when I get back from uni tonight.  Smiley

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Re: mksc, how to start?
Reply #16 - 06/08/07 at 02:00:06
 
it was just a joke to start playing smk instead of playing mksc Wink
but yes, i'll come back to smk later.
it's a very nice time for the first finished race  Shocked

btw: you could play mksc when you are at the uni  Grin
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Re: mksc, how to start?
Reply #17 - 06/08/07 at 02:08:26
 
Cheers, perhaps I'll be able to go for Dutch Champ, but right now it's much too early to tell. At my current playing rate, I'll join in 80 days... Roll Eyes
Well, hopefully I have a bit more time to play soon, so I can at least join in the not too distant future.  Tongue

Oh and if I played kart at uni I'm afraid I'll get even less work done there... Lips Sealed Grin
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Re: mksc, how to start?
Reply #18 - 06/08/07 at 03:18:11
 
It was enough that Sebastian joined, but Karel as well?

If there is a God, then God save us  Grin
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Marc Schwartz
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Re: mksc, how to start?
Reply #19 - 06/08/07 at 03:18:48
 
It looks like more top Dutch karters found out that Enzio's timeset seems beatable. Cheesy

KVD has a huge advantage though.

@ Matt, if you complete the standards, KVD will be the God you speak of Grin
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Featuring: MB 1'19"475 Myth B 60Hz; MCT 0'31"255 Myth+ 50Hz; PB 0'21"937 GOD+1 50Hz

Updates and news are just like homework Tongue
1. you have to do them in time
2. if you remember someone to do it in time, the person doesn't feels like doing it in time anymore
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Re: mksc, how to start?
Reply #20 - 06/08/07 at 03:37:02
 
Hey, don't create too much anticipation lol.  Tongue I achieved next to nothing in MKSC yet. The GODs of this game are Pierre and Sebastian, credits to the people that earned it.  Smiley  Cool
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Re: mksc, how to start?
Reply #21 - 06/08/07 at 03:38:38
 
lol your rrr time is godly for your first finish ever!  Undecided i have alot to improve on

all credit to seb and pierre though, this game is hard!
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Re: mksc, how to start?
Reply #22 - 06/08/07 at 13:45:35
 
Rofl, I tied Alencar again!  Grin RRR flap 12"60, Dutch Record.  Smiley

I found flapping a bit harder, because I have to get used to how the mushrooms affect your cornering. It's tricky and challenging to master. In my case it boiled down to just trying to prevent a crash.  Tongue
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Re: mksc, how to start?
Reply #23 - 06/11/07 at 09:41:55
 
Im also starting out again in this game. Now i have a GB player i have the motivation to play a bit more.  Smiley
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