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Strategy and Rules Discussion (Read 10026 times)
A Runnelid
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Re: Strategy and Rules Discussion
Reply #75 - 05/07/07 at 22:19:40
 
As far as I know, the world records for RKB1 are below 8 seconds for 5-lap and 0"97 for F-lap.
Here is the basic 5-lap strategy: http://www6.ocn.ne.jp/~neka/movie/e11_nokobi1.mpg
I'm sure the WR is faster than this, but this video was already linked by Drew Blumfield elsewhere. (Thanks!)

I do agree that we need an "anything goes" category that allows both tricking and SCs, to have the fastest possible times tracked. (Perhaps we could also have a separate "Non-SC tricking" category if need be.)
I wouldn't count on it appearing in the near future, and I myself won't be responsible for such a section of the rankings, but I certainly wouldn't mind some discussion in a dedicated topic.

Andreas
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termoPilucco
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Re: Strategy and Rules Discussion
Reply #76 - 05/07/07 at 23:27:26
 
FireInTheHole wrote on 05/07/07 at 16:16:40:
why couldn't we insert a SC/trick/glitch section on the MKSC site? Could be fun! Cheesy


A lot of work is needed by Alex for that.
I'll be happy too, but i think only few people will play with ticking/SC

You can refer to this chart (is often updated):
http://mkwr.web.infoseek.co.jp/
It threats only GBA tracks and only 3lap times.

Otherwise you can use the official SC/ticking thread (which also contains the SC/ticking WR list) to keep track of your PR's:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1152268445

another solution could be to use one of my sites, like i did for quickrun competition:
http://www.termopilucco.com/charts/QR35chart.asp

It's not a problem for me to add both ticking and ticking+SC+glitch charts.
My QRcharts is based on people self submissions, so based on people honesty.
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Re: Strategy and Rules Discussion
Reply #77 - 05/08/07 at 00:51:30
 
Perhaps a separate site will be an appropriate forum for "Non-Shortcut tricking" times, but I feel that this site, if we are to call it official, definitive or leading by any definition in the Time Trialing aspect, needs to acknowledge the fastest possible times by tracking them.
The shortcut rankings - however subsidiary they may be conceived, are a necessary, if not vital, part of the site as whole. If anything, a Non-SC route system is per strict definition more arbitrary in dictating specific rules. Just adding this for perspective.

I personally believe that tricking and SCs might see a great deal of activity. It can be a nice change of pace from Non-SC driving, still maintaining a competitive edge.
I think a lot of people will play both, and I see no [theoretical] reason to steer away from the excellent precedent set for MK64.
This game also features the greatest amount of shortcuts and glitches in the series to date.

I can't estimate how much work would be necessary, and I won't put forth any demands with regards to its creation, but I'm positive would be a welcome and invigorating addition to the site.

Andreas
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Re: Strategy and Rules Discussion
Reply #78 - 06/13/07 at 19:13:56
 
http://www.mariokart64.com/mksc/course.php?cid=1&hl=13.43&start=1

I saw the vid and thinked:

Pro-NBT in here too!?  Lips Sealed
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Re: Strategy and Rules Discussion
Reply #79 - 06/14/07 at 01:54:34
 
Hey guys

I got a question on Lakeside Park. I saw a vid for this last night, has to be one of the craziest strats ive ever seen lol. Anyway, when it comes to shrooming across the lake im falling short. I keep dropping in the water just a few inches from the shore. Is there any special tricks to doing this? Like gas releasing etc. Or do you just have to be incredibly precise and lucky? On the top 100 for this track, there are loads of people with sub 1.00 times so im guessing it isnt THAT had to do.

Cheers guys.
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blyke03

VAJ wrote on 05/13/14 at 02:10:12:
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Re: Strategy and Rules Discussion
Reply #80 - 06/14/07 at 02:30:12
 
Yes, there is a little adaptation to accomplish this easier, and it's easy to do.
(This particular course drove me insane because I could only seem to cross the lake on 2 out of 3 attempts, at most. I know what you've been through.)

Anytime you bounce on water you will slow down less and bounce farther if you release the gas upon hitting the surface.
This is also helpful for travelling over deep water in RKB1 without a shroom, for instance.

Additionally, releasing the gas as you travel across off-road surfaces with a shroom will ultimately slow you down less, and allow for tightering cornering during the shroom.

Andreas
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Re: Strategy and Rules Discussion
Reply #81 - 06/14/07 at 02:59:35
 
Cheers Andreas.

Im nailing it everytime now. Current pr there is now 56.10  Smiley
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blyke03

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Re: Strategy and Rules Discussion
Reply #82 - 08/27/07 at 06:08:29
 
Cheep Cheep Island flap by Fenner:
13"26
http://www.youtube.com/v/8mFtjKxKc7Q

is the shroomspot allowed (i remember some discussion about)?
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Re: Strategy and Rules Discussion
Reply #83 - 08/27/07 at 08:16:04
 
termoPilucco wrote on 08/27/07 at 06:08:29:
Cheep Cheep Island flap by Fenner:
13"26
http://www.youtube.com/v/8mFtjKxKc7Q

is the shroomspot allowed (i remember some discussion about)?

It's not allowed because it's possible to jump over the wall when shrooming there.

From the SC Description Page:
CCI

       * The underwater finish line trick.
       * Also forbidden is using a Mushroom to go through the gap in the wall to the left after the first bridge, since it is comparable to skipping boundaries.
       * Bouncing over barriers in the water to be towed further ahead is not allowed, regardless of how you do it.
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Re: Strategy and Rules Discussion
Reply #84 - 08/27/07 at 10:23:46
 
imo, the RBC3 rule about using the bumper to cross lanes should be removed, its basically useless and a rather pointless rule because i can think of lots of courses that cut small amounts of wall (or large, RCI1 for example). It would only save a few tenths at the most as well, it just allows you to make the next turn a little faster.
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Re: Strategy and Rules Discussion
Reply #85 - 09/26/07 at 23:17:06
 
i am with you matt,

and there is a update mistake. rDP3 5 lap and flap are sc times
im don´t know if this is the right topic, but can you please change it Cheesy
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Re: Strategy and Rules Discussion
Reply #86 - 10/03/07 at 05:10:42
 
Look at the last shroomspot... (old vid, so crap quality sorry)

I don't remember if we already discussed about this strat... Is it considered SC ?
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Re: Strategy and Rules Discussion
Reply #87 - 10/03/07 at 10:46:54
 
Beautifully efficient strategy.

I'm leaning heavily towards classifying this as SC, mostly because of the double bounce and amount of track skipped. (The "normal" last shroomspot cuts a fair amount as well.) But combine the two points of the first sentence with the fact that it sends you over barriers in the water - and this may be just me - it feels very abusive overall.

In light of the nature of the current last shroom spot, I don't want single out a specific element that makes it SC, but especially considering it combines the three aforementioned points, it is very difficult to see it as Non-SC.
I could just reference the last paragraph in the In-depth rules, and call it SC, but I'm no one-man authority and a little more flexible than that.

It's so beatiful, still.  Kiss

Andreas
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Re: Strategy and Rules Discussion
Reply #88 - 10/03/07 at 14:54:28
 
In reply to an MKDS post...

The RR world record strat, what is so hard about it? I'm not saying that it's easy or that I can pull it off, I'm generally asking what is the hard part(s). It looks like you just have to hit the bumper thingys(don't know what to call them) on the side of the track to hop over. Is there more too it? The reason why other skilled players can't do it...
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Re: Strategy and Rules Discussion
Reply #89 - 10/03/07 at 22:15:05
 
As for MKDS thread,  best RR MKSC strat is:
http://youtube.com/watch?v=cFnNByMJ_2E

In the first jump you have to shroom and land exactly on the tight white border.
Is tighter as it seems and you have to timing very very well.
Landing on the white border is not enough, you have to do having the right direction and turning in the air because the next landing area is to close if you simply go straight (you cant choose how long is your jump, you have the make some air turn in orser to avoid going too far).
Following bounces are not that hard, until the second 13/14 of the video: you neeed good timing to take the accelerators while coming out from the right, and at second 14 i really dont know how to jump and land in the right way.
With a mushroom is really easy, because you can take the turn a bit wide and slide on air, but w/o mushroom you can barely land on the other side going straight. The problem is that you neeed to turn 90°.
I think this part is the most difficult of the track.
At the end in not very easy to land directly on the accelerators, but not hard as previous parts and it exists a alternative path that costs you only few hundredths  

BTW try it with a emulator, this is not a track that requires the full game knowlodgment..
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Re: Strategy and Rules Discussion
Reply #90 - 10/04/07 at 08:57:38
 
Astr0 wrote on 10/03/07 at 14:54:28:
In reply to an MKDS post...

The RR world record strat, what is so hard about it? I'm not saying that it's easy or that I can pull it off, I'm generally asking what is the hard part(s). It looks like you just have to hit the bumper thingys(don't know what to call them) on the side of the track to hop over. Is there more too it? The reason why other skilled players can't do it...

Imagine the timing for the SG SC without mushroom and without PRB times 100. Now imagine doing it 3/3. There you go.
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Re: Strategy and Rules Discussion
Reply #91 - 10/04/07 at 13:33:32
 
The way you two put it, it seems the hardest MK strat ever. Is it the hardest MK strat ever?
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Re: Strategy and Rules Discussion
Reply #92 - 10/04/07 at 14:01:42
 
Who knows... only a person who can do all the hard strats can compare them...

As for MKDS new SC in RR, i know that Hirano (the MKSC RR WR holder)  plays even MKDS, so we could ask him to give a try and complete the 2 SCs 3/3.
Does it exist a video with both SCs? If so i'll send the link and the request.

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Re: Strategy and Rules Discussion
Reply #93 - 10/04/07 at 15:22:44
 
Hey Luca, you might find these videos interesting.  Smiley

rail sc's - http://youtube.com/watch?v=ohlrj8fWiJU
pipe sc - http://uk.youtube.com/watch?v=ynn-lXjaigs

To clarify, you would want to do the rail sc with no shroom and the pipe sc with the shroom for the flap.  For the 3lap, you would do the first lap the same as the flap.  For the last two laps you do both sc's each time, no shrooms of course.
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« Last Edit: 10/04/07 at 19:26:35 by Etch »  

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Re: Strategy and Rules Discussion
Reply #94 - 10/05/07 at 00:52:59
 
Thanks, but i'd need a single video with both SC in a row  Smiley
The reason is that Hirano does not speak english very well (or maybe he does not speak at all and he uses babelfish, i dont know)....
Is easier to show him at least one lap with both SCs

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Re: Strategy and Rules Discussion
Reply #95 - 10/05/07 at 04:17:56
 
I think nyko and danzee are working on getting a run where they use both SCs so there will probably be a vid of that soon.

I haven't played MKSC much, but here's a vid of my run on RR astro: http://youtube.com/watch?v=SSBzHpzs4ik
I used some time on this (and it was the best strategy i knew at the time) and i couldn't even get a run where i hit the zippers on all 3 laps... ;_; (In fact i didn't hit them on any lap in my PR run Roll Eyes)

Edit: Looking at darkenjib's RR vid... Looks like i'm not the only one who hasn't submitted my MKSC times to the players page - 36.28: http://youtube.com/watch?v=5xbYp7ItRIs&mode=related&search=
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Re: Strategy and Rules Discussion
Reply #96 - 10/05/07 at 04:58:17
 
I know the even G-danzee tried the MKSC RR for a bit (w/o succeeding)
No one can do it w/o weeks/months of practice
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Re: Strategy and Rules Discussion
Reply #97 - 10/06/07 at 09:10:00
 
termoPilucco wrote on 10/05/07 at 00:52:59:
Thanks, but i'd need a single video with both SC in a row  Smiley
The reason is that Hirano does not speak english very well (or maybe he does not speak at all and he uses babelfish, i dont know)....
Is easier to show him at least one lap with both SCs



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Re: Strategy and Rules Discussion
Reply #98 - 10/06/07 at 11:01:56
 
awesome vid  Wink
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Re: Strategy and Rules Discussion
Reply #99 - 10/07/07 at 08:28:45
 
Does anyone know which strat is used on RRR SC lap?

The WR is 5"15  with Luigi...
I know the SC that bring you near to the finishi line but it's not enough to get such fast time...
Any idea?
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