Welcome, Guest. Please Login or Register    
 
smk mk64 mksc mkdd mkds mkwii mk7 mk8
general   mafia   smk   mk64   mksc   mkdd   mkds   mkw   mk7   mk8   |   problems   |   discord   irc
 
  Home Search Members Login Register
 
Pages: 1 ... 8 9 10 11 12 ... 14
Send Topic Print
Strategy and Rules Discussion (Read 10026 times)
Mosumky aka Skater Josh
n00b
*
Offline



missed 5726 mts
NY
Gender: male
Re: Strategy and Rules Discussion
Reply #225 - 05/30/09 at 16:33:22
 
Haha I know, but after seeing how many questions of whether this is legal/illegal compared to MKDD I wanted to make sure.
Back to top
 
 

"What's the charge for being thrown out of a car? Jaywalking?!" -Beverly Hills Cop
View Profile   IP Logged
robman60
Legend
*****
Offline

Is bored..

helped 5673 people
Ireland
Gender: male
Re: Strategy and Rules Discussion
Reply #226 - 09/12/09 at 11:44:37
 
about how much faster is the second lap in  this game??
Back to top
 
 

MKDS: #24
MK64: #99
MKSC: #57

Combined: #31
View Profile   IP Logged
Mick
Ninja
*****
Offline



6045 days karting
France
Gender: male
Re: Strategy and Rules Discussion
Reply #227 - 09/12/09 at 12:09:17
 
Usually 0"15.

But of course there are some exceptions, for example tracks with a zipper right before the finish line (MC, RR), or tracks where you may cut sand / grass with a mt right after the finish line (RMC1)

For the special case of RR, 2nd lap is 0"55 / 0"6 faster than 1st lap.
Back to top
 
 

Youtube (Mario Kart 8 WRs) - Twitter - Twitch

Camster wrote on 02/10/10 at 08:50:34:
A world without kart is just not a world worth living in

Web wrote on 05/13/10 at 11:24:04:
You can't quit kart, it's a mental impossibility.
View Profile   IP Logged
Fant0m
Myth
*****
Offline

aka Flo

helped 5943 people
Paris / France
Gender: male
Re: Strategy and Rules Discussion
Reply #228 - 09/13/09 at 00:05:51
 
I don't agree. I would say it's about 0"3x faster minimum
And you can sometimes get a 0"8 faster 2nd lap on RR for example.
Back to top
 
 
View Profile WWW flo1fullmetal   IP Logged
termoPilucco
Ninja
*****
Offline

brilliant!

ate 7682 donuts
Milan, Italy
Re: Strategy and Rules Discussion
Reply #229 - 09/13/09 at 06:26:08
 
nah.. i measured it in the past: second/third laps are about .20 faster the the first one
As said many courses are exception to this rule for many reasons.
In RR the 2nd/3th laps are .60 faster than the first, just watch the WR since is done with no mistakes

Back to top
 
 
View Profile WWW   IP Logged
Fant0m
Myth
*****
Offline

aka Flo

ate 5943 donuts
Paris / France
Gender: male
Re: Strategy and Rules Discussion
Reply #230 - 09/13/09 at 09:29:26
 
Really? Ok  Embarrassed
Back to top
 
 
View Profile WWW flo1fullmetal   IP Logged
Alex PetitSuisse Hantson
King
****
Offline

MKDD > ALL

6793 days karting
Switzerland
Gender: male
Re: Strategy and Rules Discussion
Reply #231 - 10/07/10 at 04:17:52
 
Hi guys,

I just started playing the game again but i'm not very good yet lol.

I had to buy a new game boy + cartridge to play in university so i haven't unlocked anything ... How do you unlock the old tracks ? i'd hate to have to play all 10 championchips in 50,100 and 150cc lol.

And what techniques do you need for time trialing at a higher level ... for the moment i can only do some MTs Smiley what a noob right :p

Thanks for tips and advice Smiley

Alex.
Back to top
 
 

Used to be good at Mario Kart
View Profile   IP Logged
robman60
Legend
*****
Offline

Is bored..

helped 5673 people
Ireland
Gender: male
Re: Strategy and Rules Discussion
Reply #232 - 10/07/10 at 07:14:23
 
I think you must get over 100 coins in each GP in 150cc, someone correct me if I'm wrong.

The second question is mainly about practice.
Back to top
 
 

MKDS: #24
MK64: #99
MKSC: #57

Combined: #31
View Profile   IP Logged
TvK
NinjaTvK
*****
Offline



5510 holabolas
Belgium
Gender: male
Re: Strategy and Rules Discussion
Reply #233 - 10/07/10 at 08:04:05
 
Just try to find a strat that matches you best to start, then try the WR strat. Focus just on tightness first, you can get pretty high times just with tightness. Don't worry about ZZMT yet, you can even reach #2 without it  Wink

For all the tracks, you just have to get 100 coins in every NORMAL (not retro) gp, like Rob said.
Back to top
 
 
View Profile   IP Logged
Alex PetitSuisse Hantson
King
****
Offline

MKDD > ALL

seen 6793 mj vids
Switzerland
Gender: male
Re: Strategy and Rules Discussion
Reply #234 - 10/07/10 at 17:36:05
 
cool thanks i'll have to try for the GP this week end !

And yeah for the strats i wish i could be n°2 without zzmt lol but even in mkdd i got 17th without managing the latest A-tech so i wishi i could learn about the techniques before trying to get the PRs lol

what techniques are there in MKSC ?  Smiley Smiley
Back to top
 
 

Used to be good at Mario Kart
View Profile   IP Logged
TvK
NinjaTvK
*****
Offline



5510 days karting
Belgium
Gender: male
Re: Strategy and Rules Discussion
Reply #235 - 10/08/10 at 00:35:15
 
There are not really techniques like in MKDD, but you should certainly learn how to water slide (SGB). The only real techniques is ZZMT probably, but I wouldn't worry too much about it if you're out of the top 20.
Back to top
 
 
View Profile   IP Logged
Shock
NinjaShock
*****
Offline



5698 equations solved
North Carolina
Gender: male
Re: Strategy and Rules Discussion
Reply #236 - 03/05/11 at 15:33:02
 
Hey, I wasn't sure if this strategy was allowed or not on the YD flap. Can someone please inform me? (I tried looking at the course rules and maps, but I am still not sure.) Thanks.

http://www.youtube.com/watch?v=9hwZampNlLc
Back to top
 
 
View Profile andylundeen   IP Logged
Mick
Ninja
*****
Offline



6045 sex records
France
Gender: male
Re: Strategy and Rules Discussion
Reply #237 - 03/05/11 at 15:58:46
 
To my knowledge the first shroom isn't allowed, I used to do this way in the past as well and had to adjust the strat.
However the rule for this track is quite vague regarding the corner cutting using jumps, and a similar jump (the second shroom in the WR strat) is allowed.
I'd recommend sticking to the blue paths drawn on the tracks' pictures.
Back to top
 
 

Youtube (Mario Kart 8 WRs) - Twitter - Twitch

Camster wrote on 02/10/10 at 08:50:34:
A world without kart is just not a world worth living in

Web wrote on 05/13/10 at 11:24:04:
You can't quit kart, it's a mental impossibility.
View Profile   IP Logged
robman60
Legend
*****
Offline

Is bored..

helped 5673 people
Ireland
Gender: male
Re: Strategy and Rules Discussion
Reply #238 - 03/05/11 at 16:03:25
 
Mick's right, it's not allowed unfortunately. Chuck used this some time ago (unknowingly, of course) http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1141649439/500 it's pretty old, but it's exactly the same thing.

Some rules don't make much sense, but that's the way it was decided.  Undecided
Back to top
 
 

MKDS: #24
MK64: #99
MKSC: #57

Combined: #31
View Profile   IP Logged
hahaae
Titan
*****
Offline

post-psychedelia

retired 5324 times
Arkansas, USA
Gender: male
Re: Strategy and Rules Discussion
Reply #239 - 03/05/11 at 21:47:12
 
Oh? Unless this chart is outdated or something, then I thought it was allowed..?




Lundeen used



Huh
Back to top
 
 

SMK: #15 NTSC
MKSC: #1 SC - #7 Non-SC
View Profile   IP Logged
robman60
Legend
*****
Offline

Is bored..

5673 days karting
Ireland
Gender: male
Re: Strategy and Rules Discussion
Reply #240 - 03/06/11 at 02:30:16
 
@Hahaee: Look at the link I posted above. Chuck added a neon green line to the picture and asked if it was allowed (In the exact same place as you've added the line) and he was told it's banned.
Back to top
 
 

MKDS: #24
MK64: #99
MKSC: #57

Combined: #31
View Profile   IP Logged
hahaae
Titan
*****
Offline

post-psychedelia

retired 5324 times
Arkansas, USA
Gender: male
Re: Strategy and Rules Discussion
Reply #241 - 03/06/11 at 12:48:38
 
Oops, guess I missed that. The pictures need to have the banned paths updated.

If it's not already done / being done / nobody wants to do it, I can.
Back to top
 
 

SMK: #15 NTSC
MKSC: #1 SC - #7 Non-SC
View Profile   IP Logged
Phantomganon
King
****
Offline

God among mortals

seen 6580 mj vids

Gender: male
Re: Strategy and Rules Discussion
Reply #242 - 04/30/11 at 03:27:20
 
Hey

I had no time for MKSC since some months. But I got some PRs the last days and now I watch this thread and one more time I have to laugh about the randomness of the track rules. Imo the rules canīt stay this way.
For me, there is not one real reason to allow to cut a corner with a shroom, and at another corner on the same track, where you do absulutely the same, it is not allowed. (YD first corner is not allowed, near the end [blue path] it is allowed)
This is not a rule, this is randomness.
Please give me one reasen (to say: "it was decided" is not a reason, why was this decided) It is not just YD, the whole ruleset is full of randomness and irreproducible.

thanks for answers  Wink
Back to top
 
 

My MK Ranks
SMK: 100 Star D
MK64: 319 Elite C
MKSC: 13 Titan B
MKDD: 432 Expert D
MKDS: 282 Adv A
MKW: 345 Expert D
MK7: 362 Int D
MK8: 428
MK8DX: 37
Combined: 37
View Profile   IP Logged
Antistar
Myth
*****
Offline

The Mario86 of SMK

received 6189 BJs
Reims/Paris, France
Gender: male
Re: Strategy and Rules Discussion
Reply #243 - 04/30/11 at 03:34:37
 
I completely agree and it's exactly why I didn't want to join MKSC at first... Sad
Back to top
 
 

Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (Đ Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
View Profile WWW   IP Logged
T-Man
Ex Member




Re: Strategy and Rules Discussion
Reply #244 - 04/30/11 at 13:27:46
 
Come on you guys, YD isn't that a big deal. sure the shroomspot is fucking confusing and it's a pity to see a fatal flaw, but that doesn't mean you going to quit (or not want to join in the 1st place) MKSC  Angry
I don't care if the game's harder for anyone...I will not leave MKSC if I were you...even I'm the champ, I will not surrender
@Mario86, come on, it's not that bad Roll Eyes
Back to top
 
 
  IP Logged
T-Man
Ex Member




Re: Strategy and Rules Discussion
Reply #245 - 04/30/11 at 13:39:40
 
YD strat


BP strat :'(
Back to top
 
 
  IP Logged
Phantomganon
King
****
Offline

God among mortals

worships 6580 kartgods

Gender: male
Re: Strategy and Rules Discussion
Reply #246 - 05/01/11 at 01:54:46
 
Yeah, look at your BP map, no rules, just randomness.
If the white part is allowed, why is the blue banned? What is the reason? And why the red?

I still play the game, I havenīt said a word that I wonīt play this game again. I just think that "rules" canīt stay this way. Imo they have to be changed.
You have to allow all the bumper jumps, or you have to ban them all (except you have a real reason) Tongue
Back to top
 
 

My MK Ranks
SMK: 100 Star D
MK64: 319 Elite C
MKSC: 13 Titan B
MKDD: 432 Expert D
MKDS: 282 Adv A
MKW: 345 Expert D
MK7: 362 Int D
MK8: 428
MK8DX: 37
Combined: 37
View Profile   IP Logged
A Runnelid
King
****
Offline

Without

helped 7999 people

Re: Strategy and Rules Discussion
Reply #247 - 05/01/11 at 04:16:53
 
Greetings members new, young and old! I have come out of the woodworks to attempt a satisfactory response.

I'd like to extend my sincere apologies for disappearing for so long, and consequently would like to thank Tom, who picked up the pieces I left behind, and the rest of the community for not giving me any heat whatsoever (yet.. Wink) for leaving without a trace. That being said, I would be completely fine to be relieved of the Staff duties assigned to me, not that I actually substantiated much work outside of writing up a few things and assisting with Q&A on the boards.

I will say a few things on the then-established rules, and the current situation whilst spilling some of my personal opinion.

Those who know me and my posting habits might know where my post is headed, so before I commence, I'd like to clarify to Phantomganon (I'll be referring to most people by their board names, since they've changed to the point where someone who has been absent for some three years would not recognise.. I humbly ask that you do not feel offended.) that you asked for reasons, and should it be that my post is a bit lengthy for clarification, I hope this is not a deterrent.

First, we need to concede that MKSC is the Mario Kart game with the most strategy variety and possibilities.
Concede it with me, please!
There is a multitude of solutions for many tracks, some of which demonstrate more severe shortcutting tendencies than others. With such a wide range of diverse approaches to driving from point A to point B, some rules were in order. As others have noted before me, and I'm sure in my absence, (Thank You!) the key to the rules is to keep the driving along the lines of Non-SC.

The object has not been to establish rules for any given bumper, gap, offroad surface or other element that may compromise this, or lead to Non-SC validity speculation.
We attempted to compile a set of rules that would primarily eliminate SC driving. In the process of doing so, we did throw a few conventional routes out the window. Routes and driving lines that anyone would find and use. RiRo comes to mind. This may seem arbitrary or "random" as some of you seem to prefer labelling it, but it was all done to favour a more Non-SC approach for this particular track. The conditions and designs for each track are so wildly different that it does not make sense to establish one set of rules across the entire spread. A few fundamental and not-so-intuitive techniques and actions were still specified as general, as they are universally banned. To me, it would make a lot less sense to ban for instance "all of the bumper jumps in BP and SG" as opposed to those that most prominently affect the Non-SC driving.

Would you rather have a set of rules that say, banned shrooming across the water in all places applicable? Wouldn't most agree that jumping across the water in KB1 to circle the finish line would be more of a shortcut than jumping over a portion before the home stretch? I think most would agree the first example should be deemed a shortcut.
This is largely why we see a track-by-track breakdown of the rules.
Then again, what's Non-SC is debatable, but I consider the rules profound and reasonable to the point that they are understandable from a Non-SC perspective. You might not like all of the choices, but I think it should be fairly clear why some of the strategies on BP for example, are considered abusive. It's perhaps easy to feel we should be more lenient towards courses that so clearly invite jumping and bouncing, but ask yourselves whether it truly is in the Non-SC spirit to consistently traverse barriers airborne, or knowingly drive backwards.
What constitutes "cutting too much track" is hard to define, and will be arbitrary to some extent, but most decisions made appear fairly sound to me.
I'll also briefly explain the fuzzy wording on YD. Whenever I hit the bumper on YD I would swerve around the corners in mid-air so as to make it feel Non-SC. The only benefit would then be the additional speed and travel distance of hitting the bumper with a shroom.
You really can't see whether you clipped some barrier mid-air, (hence the wording) but I did
not so much think - to the detriment of my own times - "Wahey, this is a green light to go straight over." I can see that others might consider this fair game. As for the YD cuts presented, I would personally be in favour of allowing the first shroom. But I'm not so sure it would be easy or appropriate to introduce the possibility now.  

No one has ever alone decided the rules or any part thereof. My singlehanded responsibility and input towards the rules now in place is not greater than anyone else's. I took it upon myself to write the document back in the day. Surely, there are things that I could have worded more elegantly and concisely, but for the purpose of outlining accepted routes, I think it works fine.

As for the AB-spin technique that has surfaced since, my personal opinion has been very well
presented by Etch. Thank You. It really does not fall within conventional Non-SC driving and also serves to prolong the boosts. Is a lengthy discussion really necessary, knowing that ticking is banned altogether? How much time saving potential it has, how difficult it is to perform, how fun it is to perform, how fun it is to do(!) and whatnot should not be a factor in its acceptability.

Andreas
Back to top
 
« Last Edit: 05/01/11 at 04:58:23 by A Runnelid »  

"I didn't know there was women's hockey... at least I never heard of it..." ~ Nicholas Harvey
View Profile Runnelid A+Runnelid   IP Logged
BPA
Ex Member




Re: Strategy and Rules Discussion
Reply #248 - 05/01/11 at 04:36:45
 
Welcome back Andreas. Nicely explained.

Funny to see that BP map, the white route is my fault!  Tongue
Back to top
 
 
  IP Logged
Mick
Ninja
*****
Offline



drank 6045 beers
France
Gender: male
Re: Strategy and Rules Discussion
Reply #249 - 05/01/11 at 04:53:08
 
Nice text Andreas. I couldn't have explained better myself.

As for changing the rules, I think it would be unfair for all the people who have spent a lot of time playing under the rules and aren't playing anymore (and that makes a lot of players, even at the top)
Back to top
 
 

Youtube (Mario Kart 8 WRs) - Twitter - Twitch

Camster wrote on 02/10/10 at 08:50:34:
A world without kart is just not a world worth living in

Web wrote on 05/13/10 at 11:24:04:
You can't quit kart, it's a mental impossibility.
View Profile   IP Logged
Pages: 1 ... 8 9 10 11 12 ... 14
Send Topic Print