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Strategy and Rules Discussion (Read 10026 times)
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Re: Strategy and Rules Discussion
Reply #125 - 10/16/07 at 03:29:22
 
While for LP, I was more or less talking about the water jump, which I am pretty sure wasn't intentional (but im not a developer, who knows), but I can understand your point. I realize it cuts half of the course in one jump, which is why I posted it here for discussion.

It seems to be a boarderline issue, as we have people against and for it.
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Re: Strategy and Rules Discussion
Reply #126 - 10/16/07 at 03:58:00
 
[quote author=Matt Ellis link=1157447931/100#123 date=1192499819Alvin van Asselt wrote on 10/15/07 at 03:55:59:
I agree. I like easy strats because everybody can do that, just like smk. So I'm against it.


Quote:
That has to be the single most stupid argument that I have seen against this strategy. Just because it isn't an easy to execute strategy, we should immediatly be against it? Well, that's news to me, looks like we need to ban the RR, CCI, RKB1, old RCI1 flap, RCI1 5lap SG, SL, LP, BP, RDP2, RCI2, RVL1, RVL2, RDP3, and RGV3 strategies for starters. /sarcasm

Try and at least think of a decent argument to use against the strategy like Fried did, instead of bashing it because of its difficulty to do.


I think that all that strats must be forbidden. Ther's nothing stupid about it, it's just my opinion.
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Re: Strategy and Rules Discussion
Reply #127 - 10/16/07 at 04:20:50
 
Ban the RR strat?  





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Re: Strategy and Rules Discussion
Reply #128 - 10/16/07 at 04:23:04
 
Yes, but only the real sc. Jumping over the bumps with a mushroom should be allowed, as long as you don't cut the track.
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Re: Strategy and Rules Discussion
Reply #129 - 10/16/07 at 11:48:11
 
Alvin van Asselt wrote on 10/16/07 at 04:23:04:
Yes, but only the real sc. Jumping over the bumps with a mushroom should be allowed, as long as you don't cut the track.


But how are you going to define someone cutting the track? what about at the S shaped area on RR, are people not allowed to bounce over that? It's technically cutting the track.

The above example is why rules are made and enforced, so people know how much track they can cut, and the things they can't do, according to the communities general opinion on non-sc racing for MKSC.
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Re: Strategy and Rules Discussion
Reply #130 - 10/17/07 at 09:23:29
 
Quote:
- RR, RKB1, CL, CCI and LP all skip a large amount of the track with either 1 shroom or none, yet they aren't illegal.


None of those come close to skipping as much as the CI1 shortcut.

RR has to be allowed because there are so many shortcuts that it's impossible to tell what's intentional and what's not.

KB1 has no allowed shortcuts, just corner cutters.

CL and CCI are both intentional.

LP is probably intentional, I'm not sure.  There are no walls anywhere around the shortcut, so it's not like they were trying to block it.

Quote:
- There are quite a few waterbounces that barely last long enough for you to cross over the water, but they aren't illegal.


Yeah, the intentional ones.  And none of them involve walls that were placed for the purpose of blocking you.

Quote:
- You can land coming out facing the way you want to go, but it is alot harder to do.


Whether you turn around in the air or on the ground, you still have to make a big turn.  I can't think of any other allowed shortcuts where you have to turn as much as you do for the CI1 shortcut.

Quote:
- It seems to me that it is more of a slight turn to the left after you pass the finish line, allowing you to avoid going around the wall that would be there if you didn't move left, this can be considered abusive in itself though, which I understand.


That doesn't take away from the fact that it circles partially around the finish line.  All other shortcuts that involve somehow abusing the finish line are banned.

So basically, it's abusive, it's unintentional, and there's no reason why it needs to be allowed based on some precedent, so it should be banned.

Quote:
You honestly think that I spend my day looking for loopholes in the rules?


Yes, of course.  Looking for loopholes is your hobby, isn't it?
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Re: Strategy and Rules Discussion
Reply #131 - 10/17/07 at 09:30:39
 
Everything that isn't a glitch (lapskip, ticking) should be allowed. It doesn't matter how much time or part of track it cuts.
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Re: Strategy and Rules Discussion
Reply #132 - 10/20/07 at 07:22:54
 
A few "SCs" were finally allowed cos of old site... Some of them were become too natural and can dishearten new players now. Cos I started intensively MKSC since 2004, I knew old rules and I can accept more easily the strats. Even if - only to respect the "non-SC" rule better - I think some of them could be forbidden. LP shroom is a good example, as CL bounce... They became naturals for me, but sincelery we cut a big part of the track !

Rules are easier to assimilate on Extra tracks. Except Retro DP3 and this stupid bounce. Angry Nontheless, I'm against a ban at Retro BC3. If you remember the strat Fried discovered last year (I think), this one could be definitively allowed. About Retro CI1 and Retro CI2, I think it's just the same case than Retro MC2's last corner ! If you want to use your shroom properly, it's impossible to not be tempted to cut a wall. Grin Matt's new strat is more arduous, less natural, and he cuts 2 walls instead of 1. I can't say I'm totally against it, cos of some others strats already allowed. If I really want to establish some "strict" non-SC, I'll be against it.... but as I'd be against my strat at CCI which it's under investigation, against LP shroom, etc.

We can't applicate a rule which satisfy all the players. Myself I'm still confused about BP, and why my best time, non-SC in the old site (0'47"56), is forbidden when I see what is allowed for current WR (0'48"31) ! Huh To have an idea : look at this old vid : 0'47"78... RP is also weird ; just cos of the bricks you can't use it with a shroom, even if you cut really less than at LP. Sad

That's the fairness gap I deplore. We should have had to be more strict by the past, to not have all these problems ! Tongue
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Re: Strategy and Rules Discussion
Reply #133 - 11/13/07 at 22:29:45
 
I want to re-open the discussion about RDP3. If the strats of RR, RCI1 and 2, and BP are allowed, why isn't it allowed to shroom on the yellow jump on the bridge?
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Re: Strategy and Rules Discussion
Reply #134 - 11/14/07 at 12:47:22
 
The jumps on bp and rr were intended and it cuts much more track than ci2 or ci1
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Re: Strategy and Rules Discussion
Reply #135 - 11/14/07 at 13:47:17
 
Question: Are you reading and trying to understand why the Non-Shortcut rules exist or are you just looking for ways to make it less about driving than it is already?

Suggestion:

Myself and many others have answered in a variety of ways for many of the tracks, but tomorrow morning CET I will sit down and start writing a track-by-track document as to why things aren't allowed. (Even though it shouldn't really be necessary.) It will be extremely specific to the point that nothing could rightfully be questioned with regards to why it is considered SC. Depending on how much else I need to do tomorrow, this may take an extra day or two. Keep in mind that from then on, all we will do is refer to this document.

Andreas
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Re: Strategy and Rules Discussion
Reply #136 - 11/14/07 at 22:24:51
 
The RR strat has nothing to do with driving. That's why I think all of that strats mustn't be allowed.
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Re: Strategy and Rules Discussion
Reply #137 - 11/16/07 at 10:01:10
 
Is this RDP3 strat allowed? It's strange that I'm the #11 after a few runs... It's in lap 2.



http://www.4shared.com/file/29477201/46a2829c/HPIM2975.html
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Re: Strategy and Rules Discussion
Reply #138 - 11/16/07 at 10:42:47
 
Alvin van Asselt wrote on 11/16/07 at 10:01:10:
Is this RDP3 strat allowed? It's strange that I'm the #11 after a few runs... It's in lap 2.



http://www.4shared.com/file/29477201/46a2829c/HPIM2975.html


Yes, that's allowed.
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Re: Strategy and Rules Discussion
Reply #139 - 02/12/08 at 06:01:59
 
I know I don't have any good arguments to allow the RiR SC, but this is a very good one from the real MKSC site:

http://www.gameboy.com/mariokart/marioatlas/star_ribbon.html

Look at the game tip. Any thoughts?
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Re: Strategy and Rules Discussion
Reply #140 - 02/12/08 at 06:25:05
 
One reason could be that we have always used this rule and some retired players (like Su) will be unfairly penalized changing it.
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Re: Strategy and Rules Discussion
Reply #141 - 02/12/08 at 08:44:51
 
lol
why allowing sc´s
stupid discussion Angry
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Re: Strategy and Rules Discussion
Reply #142 - 02/12/08 at 22:47:16
 
Phantomganon wrote on 02/12/08 at 08:44:51:
lol
why allowing sc´s
stupid discussion Angry


Didn't I make such post a while ago and immediatly got "attacked" by players like Ellis  Roll Eyes
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Re: Strategy and Rules Discussion
Reply #143 - 02/13/08 at 00:13:40
 
Alvin van Asselt wrote on 02/12/08 at 22:47:16:
Phantomganon wrote on 02/12/08 at 08:44:51:
lol
why allowing sc´s
stupid discussion Angry


Didn't I make such post a while ago and immediatly got "attacked" by players like Ellis  Roll Eyes


höh?
man you give me link and there stands how to make the sc on rir, which by the way everybody knows here.
why should we now allowed a sc, which is forbidden since this site exists?
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Re: Strategy and Rules Discussion
Reply #144 - 02/13/08 at 04:18:03
 
Phantomganon wrote on 02/13/08 at 00:13:40:
Alvin van Asselt wrote on 02/12/08 at 22:47:16:
Phantomganon wrote on 02/12/08 at 08:44:51:
lol
why allowing sc´s
stupid discussion Angry


Didn't I make such post a while ago and immediatly got "attacked" by players like Ellis  Roll Eyes


höh?
man you give me link and there stands how to make the sc on rir, which by the way everybody knows here.
why should we now allowed a sc, which is forbidden since this site exists?


That would be my cue I guess.

This entire topic is for discussion of these exact things. There is nothing wrong with discussing shortcuts and whether they are allowed here. If Alvin wants to know if something is allowed or wants to debate on allowing something, this would be the perfect place to do it.

Personally, I think that only lap skips, tricking, and using lakitu to your advantage should be the only things considered shortcut, so my opinion is a little biased when I say that I consider the RiR trick to be a Non-SC technique. Considering that will never happen though, I just go by whats on the site, and debate things here that I think should be considered Non-SC by the current rules.

I don't really feel like ranting right now, so I'll just leave it at that.
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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Strategy and Rules Discussion
Reply #145 - 02/13/08 at 17:25:47
 
I will just post an opinion about the MKSC:

The game is the MK who own the biggest number of possibities in SC and other ways (aternative ones). And the one who more do this naturally. Some bumpers forbiden in our charts was obviously programed to be. DP3 bumper, all bumpers in RR, some in YD, RiR....

The game was made with this proposal of many SC......so...I will always think about this (the caution about the rules)...

Rules are important for the competition....But IMO everything that does not sign REAL SC (lap skip / lakitu help) would to be allowed.. (not for the site I say....is only my way to watch the whole thing)


And one more time I am confused with these words in english  Grin

Sorry....  Roll Eyes

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Re: Strategy and Rules Discussion
Reply #146 - 02/15/08 at 02:20:18
 
Points to say again, and I feel like a broken record:

1) The point of this site is to document the times of a racing game. Not a jumping game.
2) The point of this site is to try to make the driving as natural as possible. I understand what Pierre is saying completely - if it wasn't for the fact that we got used to doing SC's this would feel alot more natural at times (BP+RMC2 for instance).
3) All of the people who are saying "real Sc's" should be banned but otherwise anything else goes forget that then that would open the door to t(r)icking which is definitely not what this site is about - real driving.
4) This site is trying to replicate the smk nbt site to keep a level of consistency. The main problem comes because people are getting clever with the shrooms. Take for example rdp3 - the bottom line is that I dont think the programmers wanted that SC, it was just a side effect that they would have to have by allowing players to shroom on TT when they included the snes/retro tracks.
5) I really feel like players are trying to find loopholes for the sake of it..

There were a hundred different directions I could've taken this site from the start but my initial decision to get the site up and running again wasn't taken lightly, or on a whim, I looked at what style would encourage skillful play. Darkroy, Alvin, and the rest of you who want everything goes apart from sc should see how the last site died on its ass way before you lot started to play. The rules are here and I think we have done the best job we can with what we have. As I think Andreas said, we will not be able to keep everyone happy but to be honest we have a set framework here which is working for 100+ players and so if you dont like it.. you know what you can do.
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Re: Strategy and Rules Discussion
Reply #147 - 02/15/08 at 04:07:46
 
But I think too late now.  GrinChanging now the rules the non active players will be damaged. Undecided
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Re: Strategy and Rules Discussion
Reply #148 - 02/15/08 at 05:06:19
 
Don't take this as if I am arguing with your views on Non-SC racing, as I am really not, I just want to express my opinion here.

In Hiding wrote on 02/15/08 at 02:20:18:
Points to say again, and I feel like a broken record:

1) The point of this site is to document the times of a racing game. Not a jumping game.
2) The point of this site is to try to make the driving as natural as possible. I understand what Pierre is saying completely - if it wasn't for the fact that we got used to doing SC's this would feel alot more natural at times (BP+RMC2 for instance).
3) All of the people who are saying "real Sc's" should be banned but otherwise anything else goes forget that then that would open the door to t(r)icking which is definitely not what this site is about - real driving.
4) This site is trying to replicate the smk nbt site to keep a level of consistency. The main problem comes because people are getting clever with the shrooms. Take for example rdp3 - the bottom line is that I dont think the programmers wanted that SC, it was just a side effect that they would have to have by allowing players to shroom on TT when they included the snes/retro tracks.
5) I really feel like players are trying to find loopholes for the sake of it..


1) Understood
2) Understood, but it is hard for us to clearly define what natural is, considering we dont know what the programmers intended to be natural in the first place (RDP3 is a good example of this)
3) This wouldn't open the door to tricking if you were to say that any glitches, lap skips, and lakitu uses (for the aid of lapskips, etc.) are to be banned. This is actually what I believe should happen, but as I said before, it is very unlikely that it will happen.
4) Well, what do you expect people to do? If there is a way to get more out of your shroom, wouldn't you be tempted to try it out and see if it worked? I realize that the programmers adding shrooms to TT's made it alot harder for us to define what is natural and what is not, espescially on the retro tracks. Also, I disagree with RDP3, it is alot more natural than say, the way BP 3-lap is done.  Wink
5) I really feel that people are just trying to find a way to get better times within the written rules. Yeah, maybe there are some courses where that can be exploited a little, but all that means is that the rules for that specific track need to be improved.

In Hiding wrote on 02/15/08 at 02:20:18:
There were a hundred different directions I could've taken this site from the start but my initial decision to get the site up and running again wasn't taken lightly, or on a whim, I looked at what style would encourage skillful play. Darkroy, Alvin, and the rest of you who want everything goes apart from sc should see how the last site died on its ass way before you lot started to play. The rules are here and I think we have done the best job we can with what we have. As I think Andreas said, we will not be able to keep everyone happy but to be honest we have a set framework here which is working for 100+ players and so if you dont like it.. you know what you can do.


I tried joining the old site and never got accepted, I must have tried joining at the time it died. Either way, I don't have any problems with the current set-up of the site, although I do believe that it can be improved so that the rules would be a tad less "exploitable".

Anyway, I've expressed my opinion, you can tell me what you're thoughts are on this in a reply if you want  Smiley
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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Strategy and Rules Discussion
Reply #149 - 02/15/08 at 05:59:17
 
Matt Ellis wrote on 02/15/08 at 05:06:19:
Don't take this as if I am arguing with your views on Non-SC racing, as I am really not, I just want to express my opinion here.

In Hiding wrote on 02/15/08 at 02:20:18:
Points to say again, and I feel like a broken record:

1) The point of this site is to document the times of a racing game. Not a jumping game.
2) The point of this site is to try to make the driving as natural as possible. I understand what Pierre is saying completely - if it wasn't for the fact that we got used to doing SC's this would feel alot more natural at times (BP+RMC2 for instance).
3) All of the people who are saying "real Sc's" should be banned but otherwise anything else goes forget that then that would open the door to t(r)icking which is definitely not what this site is about - real driving.
4) This site is trying to replicate the smk nbt site to keep a level of consistency. The main problem comes because people are getting clever with the shrooms. Take for example rdp3 - the bottom line is that I dont think the programmers wanted that SC, it was just a side effect that they would have to have by allowing players to shroom on TT when they included the snes/retro tracks.
5) I really feel like players are trying to find loopholes for the sake of it..


1) Understood
2) Understood, but it is hard for us to clearly define what natural is, considering we dont know what the programmers intended to be natural in the first place (RDP3 is a good example of this)
3) This wouldn't open the door to tricking if you were to say that any glitches, lap skips, and lakitu uses (for the aid of lapskips, etc.) are to be banned. This is actually what I believe should happen, but as I said before, it is very unlikely that it will happen.
4) Well, what do you expect people to do? If there is a way to get more out of your shroom, wouldn't you be tempted to try it out and see if it worked? I realize that the programmers adding shrooms to TT's made it alot harder for us to define what is natural and what is not, espescially on the retro tracks. Also, I disagree with RDP3, it is alot more natural than say, the way BP 3-lap is done.  Wink
5) I really feel that people are just trying to find a way to get better times within the written rules. Yeah, maybe there are some courses where that can be exploited a little, but all that means is that the rules for that specific track need to be improved.

In Hiding wrote on 02/15/08 at 02:20:18:
There were a hundred different directions I could've taken this site from the start but my initial decision to get the site up and running again wasn't taken lightly, or on a whim, I looked at what style would encourage skillful play. Darkroy, Alvin, and the rest of you who want everything goes apart from sc should see how the last site died on its ass way before you lot started to play. The rules are here and I think we have done the best job we can with what we have. As I think Andreas said, we will not be able to keep everyone happy but to be honest we have a set framework here which is working for 100+ players and so if you dont like it.. you know what you can do.


I tried joining the old site and never got accepted, I must have tried joining at the time it died. Either way, I don't have any problems with the current set-up of the site, although I do believe that it can be improved so that the rules would be a tad less "exploitable".

Anyway, I've expressed my opinion, you can tell me what you're thoughts are on this in a reply if you want  Smiley


3) Natural is down to both our interpretation of the game makers but also our interpretation of the game. "Our" (meaning initially mine) interpretation was to lay rules down to make the game as non-sc as possible. Initially, waaaaaay back, about two weeks before this site went live I was half deliberating saying that you couldn't use shrooms. Imagine how many "sc's" or grey areas would be removed if you took away the use of mushrooms? Anyway, the limit of natural for me is nbt+zzmt, anything more random than that would get banned (i.e ticking which involves straying off the track for the point of glitching).
4) I expect people to read the rules (There are so many people who have questioned sc'ing on this site who have not even bothered to read the rules through). I also expect people to consider that most of the anticipated routes have been thought of before, not all, but most. The amount of times people have gone "oooh new strat" but no, its not, its a toned down sc or a disguised sc with people getting around it using language to underpin the sc/rules.
5) If people want to drive faster times then do so, and there will be situations where new tech's/routes are found but there is a way to approach them. And some common sense should be implored - also see point above.

Here is one, there is a nbt site (sami's) and a non-nbt site, there is nothing stopping anyone out there making a site which conforms to the exact regulations that you determine, as it has been said before, theoretically, with all of the different diciplines there are you could potentially have 6 sites with different charts for sc, non sc, ticking, non-ticking sc and more..

I take on your point that maybe its because the courses aren't defined enough by the rules but Imho I think they're clear enough already.. Undecided
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