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Strategy and Rules Discussion (Read 10026 times)
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Re: Strategy and Rules Discussion
Reply #100 - 10/07/07 at 15:46:18
 
One more question on RR...

If the strat could be done more oftem would it result in Hirano's time being beaten more easily?
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Re: Strategy and Rules Discussion
Reply #101 - 10/08/07 at 02:00:27
 
Hirano run seems flawless to me.
Maybe using another character... who knows..

Even Su, the other player that performed the hardest strat is 0.7 slower w/o noticeable mistakes...
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Re: Strategy and Rules Discussion
Reply #102 - 10/08/07 at 21:34:36
 
I dont see this as being illegal, mostly because it follows the rules, but ill post it anyway.

The vid (rci1 flap - 4'23) - http://wrvids.com/Mario%20Kart/MKSC/Personal%20Folders/Matt%20Ellis/ci1-423-E...

The rules for rci1 - You may shroom and use the bumps to cut corners.

I believe my strat should be allowed because i actually did follow the rules, all i did was shroom onto a bump and jump over the corner (or wall, whatever) The rules say nothing on which walls are not allowed to be jumped over, so it doesn't break any rules.

What do you think?
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Re: Strategy and Rules Discussion
Reply #103 - 10/08/07 at 21:40:30
 
Matt Ellis wrote on 10/08/07 at 21:34:36:
I dont see this as being illegal, mostly because it follows the rules, but ill post it anyway.

The vid (rci1 flap - 4'23) - http://wrvids.com/Mario%20Kart/MKSC/Personal%20Folders/Matt%20Ellis/ci1-423-E...

The rules for rci1 - You may shroom and use the bumps to cut corners.

I believe my strat should be allowed because i actually did follow the rules, all i did was shroom onto a bump and jump over the corner (or wall, whatever) The rules say nothing on which walls are not allowed to be jumped over, so it doesn't break any rules.

What do you think?


Whether or not it follows the current set of rules is irrelevant.  This shortcut wasn't taken into account when creating the rules, so just like every other new shortcut, we need to wait for a new ruling.  I think this should be banned.
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Re: Strategy and Rules Discussion
Reply #104 - 10/08/07 at 21:40:39
 
I can't play the vid Sad No codecs or something
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Re: Strategy and Rules Discussion
Reply #105 - 10/08/07 at 21:45:05
 
Alvin van Asselt wrote on 10/08/07 at 21:40:39:
I can't play the vid Sad No codecs or something


You need the Divx codec.
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Re: Strategy and Rules Discussion
Reply #106 - 10/08/07 at 23:26:54
 
An easy rule like this can be added : "You can't jump over more than one wall with only one shroom" !

And don't forget my CCI strat ; only Andreas has answered. Wink
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Re: Strategy and Rules Discussion
Reply #107 - 10/09/07 at 02:55:23
 
so you dont think it should be a legal strat then?
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Re: Strategy and Rules Discussion
Reply #108 - 10/09/07 at 13:27:37
 
ooh double post  Roll Eyes

i think your strategy should be legal pierre, as it also breaks no track rules. btw i was thinking of trying this earlier today (before i saw the video)  Grin
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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Strategy and Rules Discussion
Reply #109 - 10/09/07 at 22:22:42
 
Matt Ellis wrote on 10/09/07 at 13:27:37:
ooh double post  Roll Eyes

i think your strategy should be legal pierre, as it also breaks no track rules. btw i was thinking of trying this earlier today (before i saw the video)  Grin


Judging from how easily you dismiss the implementation of Pierre's strategy from a Non-SC standpoint, it would seem that you have overlooked or disregarded my previous post on this matter, but I'm glad to see further discussion. Hopefully, more people will watch it and voice their opinion.
 

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Re: Strategy and Rules Discussion
Reply #110 - 10/10/07 at 12:37:42
 
I read your post, I just don't see a reason as to why whenever someone sees a double bounce, they automatically think "OMGZ!!!, it cuts so much of the track!" It doesn't really jump a significant barrier (as about .50 or so in front of that you can jump through the small hole in the wall anyway) And doesn't save a significant amount of time overall. Not to mention, this could also be done with a waterslide and single bounce. Also, as I stated before, it doesnt break any of the non-sc rules  Tongue

Dont immediatly assume Ididn't see your opinion if I don't state that i did in my post, because i usually look at other posts before saying my opinion.  Wink

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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Strategy and Rules Discussion
Reply #111 - 10/10/07 at 22:29:30
 
For a person who has read my post, you address surprisingly little of its content in your own, if anything at all. It's like your post would have looked the same whether I had written anything before you or not.
Also, I'd like to think that my opinion of the double bouce and my expressed reasoning around it is a little more thorough than something to the effect of "ZOMG! A double bounce, let's ban this!!", if only ever so slightly.  Wink
The reason for not being as lenient with this bounce is that it skips barriers that are meant to obstruct your path to the finish line from this area. And it does break a rule in allowing you to surpass the barriers. (I added the current the current last shroom for perspective, but the nature of the double bounce remains.) Whether we ulitmately choose to allow it in this circumstance, can't be decided yet. We need more opinions.

Andreas
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« Last Edit: 10/10/07 at 23:15:56 by A Runnelid »  

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Re: Strategy and Rules Discussion
Reply #112 - 10/11/07 at 11:51:05
 
just a quick question

seeing the RBC3 wrs, is it now allowed to take the bump to switch lanes? (i hope i am clear Lips Sealed)
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Re: Strategy and Rules Discussion
Reply #113 - 10/11/07 at 12:26:57
 
No.
Watch Kevin video, he uses Peach and he drives very well with her.
http://www.youtube.com/watch?v=dpH1vY3h3K8
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Re: Strategy and Rules Discussion
Reply #114 - 10/11/07 at 21:25:42
 
Is Peach really faster?
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Re: Strategy and Rules Discussion
Reply #115 - 10/11/07 at 23:22:36
 
It's seems.
Maybe Toad is the fastest one because, when you release the slide button, he closes thight corners very fast (and this track has many thight corners)

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Re: Strategy and Rules Discussion
Reply #116 - 10/13/07 at 05:10:44
 
About Matt's new strat, I'm perplexed cos he cuts 2 walls instead of 1. Undecided But I admit it can be allowed, I'm not completely opposed. Wink
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Re: Strategy and Rules Discussion
Reply #117 - 10/13/07 at 09:19:56
 
yeh it might be allowed , i am not against it either
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« Last Edit: 10/13/07 at 10:56:22 by ZTI »  
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Re: Strategy and Rules Discussion
Reply #118 - 10/13/07 at 13:10:53
 
A Runnelid wrote on 10/10/07 at 22:29:30:
For a person who has read my post, you address surprisingly little of its content in your own, if anything at all. It's like your post would have looked the same whether I had written anything before you or not.
Also, I'd like to think that my opinion of the double bouce and my expressed reasoning around it is a little more thorough than something to the effect of "ZOMG! A double bounce, let's ban this!!", if only ever so slightly.  Wink
The reason for not being as lenient with this bounce is that it skips barriers that are meant to obstruct your path to the finish line from this area. And it does break a rule in allowing you to surpass the barriers. (I added the current the current last shroom for perspective, but the nature of the double bounce remains.) Whether we ulitmately choose to allow it in this circumstance, can't be decided yet. We need more opinions.

Andreas


Well, I guess you can say I just didn't acknowledge your post, also, the double bounce bit seems to be a general opinion for most people, that was what i was trying to say there. Your opinion is much more thorough (sp?) of course. I respect your opinion as it is technically illegal to jump over walls on that course, but the amount of wall cut here is so meager, even if it does save a fair amount of time.

My opinion still remains that it should be allowed, but I still see it from your perspective.

@ Kartseven & Seb
Thanks for your opinions, the only real thing that could get this banned is that it cuts 2 walls.
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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Strategy and Rules Discussion
Reply #119 - 10/13/07 at 14:07:31
 
I am not against it either.
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Re: Strategy and Rules Discussion
Reply #120 - 10/15/07 at 00:50:05
 
By mistake i've updated the time with Matt WR with the new strat.
Let me know if his strat is legit (and Matt please, could you tell me your previous time?)
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Re: Strategy and Rules Discussion
Reply #121 - 10/15/07 at 01:59:37
 
The CI1 shortcut skips way too much of the track (more than half), it jumps multiple walls, it involves a jump that just barely lasts long enough to make it over the wall, it involves landing in the wrong direction, it involves going through a large area that you don't normally go through, and it involves circling partially around the finish line.  If you allow this, it would be by far the most abusive allowed shortcut, and more abusive than many of the banned shortcuts.

Matt, you gotta stop trying to take advantage of oversights that someone made before they knew about this shortcut.  Go for a real WR instead of looking for loopholes in the rules.  Jumping walls was only allowed in CI1 because we thought that all the jumps involved jumping only single walls, skipping a small amount of track, and because there was no way to clearly differentiate between jumping over or not jumping over a wall.
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« Last Edit: 10/15/07 at 02:25:43 by Michael F »  

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Re: Strategy and Rules Discussion
Reply #122 - 10/15/07 at 03:55:59
 
I agree. I like easy strats because everybody can do that, just like smk. So I'm against it.
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Re: Strategy and Rules Discussion
Reply #123 - 10/15/07 at 17:56:59
 
Darth Friedious wrote on 10/15/07 at 01:59:37:
The CI1 shortcut skips way too much of the track (more than half), it jumps multiple walls, it involves a jump that just barely lasts long enough to make it over the wall, it involves landing in the wrong direction, it involves going through a large area that you don't normally go through, and it involves circling partially around the finish line.  If you allow this, it would be by far the most abusive allowed shortcut, and more abusive than many of the banned shortcuts.


Your opinion here is entirely valid to me, but that doesn't mean I am not going to argue my point.
- RR, RKB1, CL, CCI and LP all skip a large amount of the track with either 1 shroom or none, yet they aren't illegal.
- There are quite a few waterbounces that barely last long enough for you to cross over the water, but they aren't illegal.
- You can land coming out facing the way you want to go, but it is alot harder to do.
- In CL, you do a bounce that I am pretty sure that I can safely assume the developers didn't intend, and yet it is a normal part of the 3-lap strategy. I guess this could be used as an argument towards the going into a large area that you don't normall go through. CCI has something similar to this, but was probably intended by the developers, as they wouldn't have a hole there otherwise.
- It seems to me that it is more of a slight turn to the left after you pass the finish line, allowing you to avoid going around the wall that would be there if you didn't move left, this can be considered abusive in itself though, which I understand.

Darth Friedious wrote on 10/15/07 at 01:59:37:
Matt, you gotta stop trying to take advantage of oversights that someone made before they knew about this shortcut.  Go for a real WR instead of looking for loopholes in the rules.  Jumping walls was only allowed in CI1 because we thought that all the jumps involved jumping only single walls, skipping a small amount of track, and because there was no way to clearly differentiate between jumping over or not jumping over a wall.


You honestly think that I spend my day looking for loopholes in the rules? Going by what is said in the rules, the strategy I used is allowed, of course there can be a rule added so no double wall jumps are allowed, which is exactly why this was brought up, so people can discuss what their opinion is on it.

Alvin van Asselt wrote on 10/15/07 at 03:55:59:
I agree. I like easy strats because everybody can do that, just like smk. So I'm against it.


That has to be the single most stupid argument that I have seen against this strategy. Just because it isn't an easy to execute strategy, we should immediatly be against it? Well, that's news to me, looks like we need to ban the RR, CCI, RKB1, old RCI1 flap, RCI1 5lap SG, SL, LP, BP, RDP2, RCI2, RVL1, RVL2, RDP3, and RGV3 strategies for starters. /sarcasm

Try and at least think of a decent argument to use against the strategy like Fried did, instead of bashing it because of its difficulty to do.
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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Strategy and Rules Discussion
Reply #124 - 10/15/07 at 22:27:59
 
Matt, I fought quite fervently for the acceptance of the CL bounce as part of the Non-Shortcut route, on the grounds that the bumper plate is there for that specific purpose, and therefor is intended. It's most likely not an oversight to put a large bouncy square in conjunction with another jump. Same thing with the LP bounce towards the end. Mark Jones once said something to the effect of: Please don't tell me you think they are there for decoration.


As for finding loop holes in the rules, no one is specifically guilty, but many seem to forget the core rule:

Anything that violates what can be considered a standard, intentional route through the course. Substantial normal cuts and alternate routes that compromise conventional driving are also considered shortcuts.

With this in mind, I would say the CI1 approach could very much be likened to a shortcut, since it cuts out half the track in a single move.
The strategy decision/discussion should revolve around how abusive it is overall, rather than allowing it on the permission of specific technicality that may be harmless in a different context. Not the best of explanations, but I think you know what I am trying to convey.
It almost feels like the pragmatical equivalent of the of the overly abusive MC2 jump, where if you land on a specific tile, trigger a lap, and start your next lap on the same side of the wall. While you're not landing on the barriers here, it produces a similar effect.

The CI1 rules are rather loose at this point, so why not allow this?
I look at it as "They are comprimising driving enough as is."

Andreas
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« Last Edit: 10/15/07 at 23:03:26 by A Runnelid »  

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