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Site issues and suggestions (Read 18234 times)
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Site issues and suggestions
03/06/06 at 04:50:39
 
Can everyone who has a full set of times please submit them to the yahoo groups email.

This does not mean start to submit prs. (not just yet please)
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« Last Edit: 07/07/06 at 03:38:27 by AlexPenev »  
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Re: New site suggestions and information
Reply #1 - 03/06/06 at 05:29:24
 
Before people do, I suggest we use this topic to inform everyone what's considered SC and what's not.
(SG, BC3, BP, etc.)

Andreas
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Re: New site suggestions and information
Reply #2 - 03/06/06 at 07:14:28
 
Shrooming off zippers is ok
Shrooming off zippers in the wrong direction (to save time) is not ok
Anything involving Lakitu is a SC
Anything cutting water is not SC because most of them would require lakitu.
Tricking off anything is forbidden.
Watersliding is allowed (i.e jumping into slide in water).

The site is being aimed at purifying the game as much as possible so that driving can be rewarded as much as possible.

For that reason, BC3 should be an SC - you cannot do that cut, and the RiRd is also now an SC.

Simply put again - if the track is there, use it. If you think your trying to shroom somewhere to cut track - its probably illegal. Anymore cases please raise now. I will be at home tonight doing washing as i've not been home for about three days. I'll have my GB so will be able to address questions etc.

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Re: New site suggestions and information
Reply #3 - 03/06/06 at 07:35:09
 
I have a full set, but only known as sc or not, not separate full charts yet, so I have to work on them first I guess?
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Re: New site suggestions and information
Reply #4 - 03/06/06 at 09:01:25
 
Yep, what i am requesting is a full set of non-sc times from as many players who can provide this as possible.
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Re: New site suggestions and information
Reply #5 - 03/06/06 at 13:50:28
 
Shrooming a bumper to cut over a barrier is illegal, that's what you're saying?
Your post was not as clear on this as I had hoped it would be, so I'm trying to make sure I understand it.

If purifying the game means something as simple and dead-obvious RiRo and DP3 are SC, I feel these rules are bending the conventional more than say the backwards shrooming in BP for instance. I'd understand if shrooming bumpers in YD is considered SC, but RiRo and DP3 (as well as LP) are so dead-obvious it would feel nonsensical not to use them. So anything that involves cutting even through open air (such as RaRo) isn't considered Non-SC, because it's not adhering to road and therefor not quintessential, purified driving? This has actually become a fairly valid question in the context. And it feels a little silly to me that it has.
My Non-SC F-lap strat for BP involves the little island platform. Is that still allowed, since you land past a barrier when you use it? Ca you use any sequence-breaking bumper cuts on BP and still be in the clear?
That's a bit of silly question too, but one that remains valid with the disallowance of RiRo.

Andreas
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Re: New site suggestions and information
Reply #6 - 03/06/06 at 14:59:44
 
Its a fair post!!

YD.. ok.. there is a bumper/bouncer there for a reason - that is allowed. And I think alot of people would argue the one in RiRd is too. I think using a shroom there to cut some of the corner - or using it to cut a substantial corner is pretty telling.

BP island flap.. show me a vid and i'll make the call.

There maybe differences of opinion but i hope for the sake of the site in the making everyone can adhere to set rules for the point of good competition which will ultimately be based more on tight driving than hitting zippers and bouncing around tracks.

EDIT: To answer your question - there will be some situations where you can jump a bumper - and some you can't. But generally speaking when looking at the track, the answer is no - do not jump a barrier. I think its pretty straight forward except for courses like riRd.
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Re: New site suggestions and information
Reply #7 - 03/07/06 at 04:26:04
 
So RiRo jump to the right isn't allowed  Huh
What about the Cheese land jump? Also not allowed?
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Re: New site suggestions and information
Reply #8 - 03/07/06 at 05:04:12
 
I thought that one would be allowed to be honest, there does seem to be a deliberate section of bouncyness... I might not be thinking of the right place though...
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Re: New site suggestions and information
Reply #9 - 03/07/06 at 05:38:34
 
Ill review that tonight..

I purposely didn't say jumping over walls isn't allowed as I know that things such as CL and YD are clearly there to be used.

I'm fine to allow those, I just dont want to end up with a situation where we keep making the tracks shorter and shorter by allowing different cuts.

I think with the way the game is at the moment there maybe no actual final complete consistency in the rules. In the same way in MKDS they're allowing PRB on a selection of courses where its natural etc.
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Re: New site suggestions and information
Reply #10 - 03/07/06 at 12:33:33
 
How aboutsomeone make a list of all the tracks with sc and say if it allowed. btw can you jump over blocks in water like in riverside park? i am pretty sure they never wanted you to jump over a block in that way when making the game.
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Re: New site suggestions and information
Reply #11 - 03/08/06 at 02:08:22
 
Sure, i'll do this by the end of the week.
If anyone wants to start it on this thread then go for it!
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Re: New site suggestions and information
Reply #12 - 03/08/06 at 06:54:27
 
I think you would be the best person to do that. You could easily edit it then if ideas change. Personally I don't think it matters a great deal what gets picked, as long as something does and we all stick to it.
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Re: New site suggestions and information
Reply #13 - 03/09/06 at 01:27:40
 
That is precisely my sentiment. I shall aim to do it tonight but I do have another engagement.

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Re: New site suggestions and information
Reply #14 - 03/09/06 at 04:50:15
 
Super_Luigi_64 wrote on 03/07/06 at 12:33:33:
How aboutsomeone make a list of all the tracks with sc and say if it allowed. btw can you jump over blocks in water like in riverside park? i am pretty sure they never wanted you to jump over a block in that way when making the game.

Well on Riverside Park I guess they did want you to jump over the water, as two bridges face each other, but it's hard not to jump over blocks there, what about that one?
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Re: New site suggestions and information
Reply #15 - 03/09/06 at 07:27:31
 
Since you can jump across by bouncing on the water it seems like it would be allowed, but then again, I wouldn't know. By this definition the 180-degree turn in KB1 would also be Non-SC. If a decision is made to make it SC it would be due to more of a "just because" reasoning than that the blocks are there, since you can still do it, and the blocks are simply there to make it harder. (If they didn't want us to attempt it, they could've just put a barrier there. It would still be possible with a barrier, that's true for a lot of places where barriers are, but you get the idea.)

Andreas
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Re: New site suggestions and information
Reply #16 - 03/09/06 at 07:38:56
 
I'll take it case by case.. i fear about allowing it because then what will happen with KB1.. I dont want hopping over blocks if possible because that again moves away from pure driving lines and not how well you can time your shroom slide etc.
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Re: New site suggestions and information
Reply #17 - 03/09/06 at 15:55:32
 
Well on Riverside Park I guess they did want you to jump over the water, as two bridges face each other, but it's hard not to jump over blocks there, what about that one?

not that one. of course that is aloud. i was talking about the other one. the one that leads to the bridge just before the circle part at the end. where you jump over the line of blocks that a SUPPOSE to block that part. watch an old vid and you will see what i am talking about
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Re: New site suggestions and information
Reply #18 - 03/09/06 at 16:00:48
 
In an ideal world it should be allowed, but there is no way to distinguish between jumping through the gap, and jumping over the wall. Personally I am suprised Nintendo didn't notice this when they were testing it out.
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Re: New site suggestions and information
Reply #19 - 03/13/06 at 01:34:52
 
Rules per course are almost finished, will hopefully be posted tonight. *basically want to run them by a few people first..
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Re: New site suggestions and information
Reply #20 - 03/13/06 at 08:59:28
 
MKSC Track Rules:
Mushroom Cup
Peach Circuit - normal driving - no tricking
Riverside Park - No driving between the bricks with shrooms but you can shroom over the water where the gap in the water is just after.
Shy Guy Beach - normal driving, water slides allowed, shroom slides allowed, no lakitu.
Bowser Castle 1 - normal driving, no tricking

Flower Cup
Mario Circuit - normal driving, no tricking
Boo Lake - normal driving, driving on invisible bar is allowed, no lakitu sc's or tricking. Bouncing from wooden slats to others is allowed.
Cheese Island - normal driving - no tricking or hitting animals or bouncing from one bouncer to another cutting lots of track.
Bowser Castle 2 - normal driving - no tricking

Lightning Cup
Luigi Circuit - normal driving, no tricking and you can go through the gap in the wall.
Sky Garden - normal driving, can shroom anywhere you like (with or without zippers) just do not use lakitu.
Cheep Cheep Island - normal driving, water slides allowed, no tricking but can use shrooms for the big jumps etc
Sunset Wilds - normal driving, no tricking

Star Cup
Snow Land - normal driving, no tricking, shroom slides etc all allowed
Ribbon Road - normal driving, you are not allowed to jump to the left or right of the jumps with shrooms
Yoshi Desert - yes you can use the bumper by the quicksand to make the jump (doesn't cut much track anyway)
Bowser Castle 3 - no taking the short cut or tricking.

Special Cup
Lakeside Park - Just normal driving, no tricking, or mulitple bouncing to cut lots of track etc
Broken Pier - no driving backwards, normal driving - can use invisible platform, no tricking or lakitu.
Bowser Castle 4 - no tricking just normal driving
Rainbow Road - you can bounce all you like but not use lakitu to gain an advantage.

SNES tracks to follow later
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Re: New site suggestions and information
Reply #21 - 03/13/06 at 12:52:44
 
On Sky Garden, is it possible to jump far to the left off the first jump thing and land without falling? I thought it was, so is this allowed?
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Re: New site suggestions and information
Reply #22 - 03/13/06 at 14:54:40
 
if it is possible then no.. no large cutting sc's will be allowed. the premise it to show off racing ability not shrooming precision.

a vid would be helpful for this for me to judge, but generally, nothing massive will be allowed.. thats because this will be aimed to showcase driving not the quickest routes to the finish line (current wr's)
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Re: New site suggestions and information
Reply #23 - 03/13/06 at 15:41:50
 
In hiding wrote on 03/13/06 at 08:59:28:
MKSC Track Rules:
Mushroom Cup
Peach Circuit - normal driving - no tricking
Riverside Park - No driving between the bricks with shrooms but you can shroom over the water where the gap in the water is just after.
Shy Guy Beach - normal driving, water slides allowed, shroom slides allowed, no lakitu.
Bowser Castle 1 - normal driving, no tricking

Flower Cup
Mario Circuit - normal driving, no tricking
Boo Lake - normal driving, driving on invisible bar is allowed, no lakitu sc's or tricking. Bouncing from wooden slats to others is allowed.
Cheese Island - normal driving - no tricking or hitting animals or bouncing from one bouncer to another cutting lots of track.
Bowser Castle 2 - normal driving - no tricking

Lightning Cup
Luigi Circuit - normal driving, no tricking and you can go through the gap in the wall.
Sky Garden - normal driving, can shroom anywhere you like (with or without zippers) just do not use lakitu.
Cheep Cheep Island - normal driving, water slides allowed, no tricking but can use shrooms for the big jumps etc
Sunset Wilds - normal driving, no tricking

Star Cup
Snow Land - normal driving, no tricking, shroom slides etc all allowed
Ribbon Road - normal driving, you are not allowed to jump to the left or right of the jumps with shrooms
Yoshi Desert - yes you can use the bumper by the quicksand to make the jump (doesn't cut much track anyway)
Bowser Castle 3 - no taking the short cut or tricking.

Special Cup
Lakeside Park - Just normal driving, no tricking, or mulitple bouncing to cut lots of track etc
Broken Pier - no driving backwards, normal driving - can use invisible platform, no tricking or lakitu.
Bowser Castle 4 - no tricking just normal driving
Rainbow Road - you can bounce all you like but not use lakitu to gain an advantage.

SNES tracks to follow later


wait. 1) i am still confused about the riverside stuff.
2) on lakkeside there is a bumper the programers put in the game to bounce for a shortcut
i consider the jump over the line of blocks a sc on riverside.
the skygarden bumper technique should be a sc ( i think you said so)
yoshi desert is near the water that you are talking about.
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Re: New site suggestions and information
Reply #24 - 03/14/06 at 00:08:21
 
There are 3 things that stand out to me that I will find it difficult to agree with, all of fairly similar nature.

CL - Not being able to use the bumper platform to the right of the jump.
RiRo - Not being able to use the right-hand lane after the jump.
LP - Not being able to use the bumper plate after the jump.

All of these are conspicuously intentional and add to the variety of the course. They're so intentional I actually feel that if we can't use these with a clear conscience, we shouldn't boost over grass like it's the most natural thing to do either.
I'm no MK:SC track editor, but these are there as a convenient conventional methods of skipping track. Aforementioned tracks lose some of their uniqueness in our attempt of making it "purely about racing" (Why does that consistently have to be about driving on the road. Can't it also be about making clever use of what's there as part of the (broken record alert) conventional driving?
I'd understand if we're taking a "moral hardline" so to speak against ways of breaking the game, and making it shorter, but do we really have go to these lengths to do it? (I mean, I'd understand banning all forms of lakitu skips unaided wallskips and tricking since those don't utilise a lot of the driving we call the quintessence of kart, but banning certain routes and enhancements because you travel too far in the air? Is it allowed on RaRo because it's so consistently occuring? Or because it's so difficult that anyone mustering it deserves the benefit it gives? (By this logic, the SG jump would be allowed, so this might not be it, but it's a fair question.)

Removing it in CL takes away what's really the only element of difficulty in the track. This one boggles me the most. Are we allowed to cut over the wall to the right of the first jump but not allowed to land on the platform to extend the jump because it cuts too much of the straight? Are we not allowed to skip the wall at all?

Removing it in RiRo breaks the flow and makes me feel stupid for not using such an obviously advantageous route that takes so little effort. (I'm guessing the latter is the reason behind banning it.) It's so intentional and widely used that to me it feels like banning the bumper skip in CCI.

Removing it in LP means ignoring the obvious and intentional for an almost stupidly conservative approach. The built in booster before the jump is there for the sole purpose of helping you make the jump to the plate with the conventional driving.

People who have not played this game are going to watch ghosts of me using these paths and conclude I'm stupid. *starts crying*  Wink

Thank You for taking your time with the Non-SC rules.

Andreas
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