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Poll Poll
Question: Do you like competing for records in GP150cc mode?

Yes, i like this mode it's crazy fast  
  21 (22.5%)
Yes, Mario, koopa & princess can have WRs  
  10 (10.7%)
Yes, randomness can give surprise PRs  
  7 (7.5%)
Yes, there are much more strats than Time trial  
  7 (7.5%)
No, depends too much on luck you have with items  
  16 (17.2%)
No, times are not saved in the cartdrige  
  15 (16.1%)
No, you need to do an entire cup for 5th track  
  12 (12.9%)
No, competition is poor here (not enough people)  
  5 (5.3%)




Total votes: 93
« Created by: ZTI on: 08/06/06 at 06:12:20 »

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150cc (Read 17116 times)
Fabrice Baro
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Re: 150cc
Reply #800 - 04/22/16 at 12:17:55
 
Thanks Alicia Smiley
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Re: 150cc
Reply #801 - 08/27/16 at 11:20:30
 
So I plugged in the old SNES today. I am a full second off my Flap times on 150cc.  Grin

Does Djo still do the site? I forgot my login information and need some help.
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Re: 150cc
Reply #802 - 08/28/16 at 23:05:34
 
Hey Dave!

Yes, everything is still being taken care of (currently up to date) by Djo. I can try to get a hold of him concerning your login information if you'd like.  Smiley
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Re: 150cc
Reply #803 - 08/29/16 at 10:36:56
 
Thanks Joe that would be great.
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Re: 150cc
Reply #804 - 08/29/16 at 15:51:27
 
Welcome back, Dave
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Zarkov wrote on 04/20/11 at 08:43:53:
ALAKTORN more like ALAKTO-MOVE-IT-MOVE-IT.



if I ever attend a CDM without Sami I'll ask for a refund

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Re: 150cc
Reply #805 - 02/19/17 at 11:35:33
 
BC3 PAL OPEN 6"45*

Strong one, but there is still room for improvement on the end of the flap like 0"02 /03


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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: 150cc
Reply #806 - 08/21/17 at 10:42:13
 
Takashi just unveiled his NTSC GP body of work via Youtube and it's immense!

I refer to this topic:
http://www.ffsmk.org/forum/index.php?topic=6232.msg188953#new

This is the absolute must watch, the GP all cups speedrun WR of 30m57s:



But be sure to catch his RR Non-NBT and KB2 Non-NBT slide videos too.  Shocked
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Re: 150cc
Reply #807 - 08/21/17 at 10:50:44
 
What the hell is this KB2 non-NBT strat Shocked I guess this doesn't work on PAL?
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

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Fabrice Baro
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Re: 150cc
Reply #808 - 08/21/17 at 11:51:50
 
I didn't watch all the races but it's pretty impressive with very few errors.

Is Takashi on the players' site? I didn't find him. Perhaps a different name.
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Harvey Kartel
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Re: 150cc
Reply #809 - 03/01/18 at 16:57:54
 
I actually played some GP last night on my Japanese copy of SMK. All my experience with time trialling couldn't quite prepare me for Rainbow Road at 150cc. I ran off the road so many times, I finished out of the top four on my first four attempts before finishing first on my very last try. (What did I do different that time? Simple, when I had the lead on the final lap I stopped trying to hop around turns and drove like a complete n00b would drive in this game, slowing the Kart down on every turn)

GP is more different from TT than PAL time trialling is from NTSC time trialling. The startboost timing is different. Your Kart moves much faster on 150cc especially after picking up a few coins. (Heck, even on 100cc, I think your Kart is faster than on TT) Your turns are much wider, and this is what makes RR with Bowser on 150cc such a pain in the ass. There are also extra jump plates on RR in GP that aren't there in TT, but this has comparitively little effect on the track's increased difficulty.

And, of course, there's the items, and learning how to use them skillfully to take the best shortcuts on each course, or to hamper your opponents. Obviously the item selection is going to be luck-oriented; you can't realistically expect to get five feathers on BC2 each time you race on it. Also, even on 150cc you might end up lapping the slower computer racers, who always got in my way especially on turns (I actually played on all three speed settings, to get every gold trophy in the game; you will lap the computer on 100c and especially 50cc because they are very slow)

I can imagine that competing at the top level in 150cc GP at the CDM requires a lot of training because there is so much that you have to get used to that's different from the Time Trial. I'm sure if I practiced enough, I too could learn to control Bowser at 150cc top speed and make it around RR without falling off. With the higher speed of 150cc GP, it would look absolutely awesome, and I'd be able to blow away players who are only accustomed to Bowser/DK Jr.'s TT handling.

And it would truly take a special kind of Karter to excel at both GP and TT (not to mention Battle!), especially at the same CDM. A high-level Battle game would probably be awesome to watch as well, especially if one player is Bowser/DK Jr. and skillfully navigates the maze-like courses at top speed, chasing down his opponent like the red ghost in a game of Pac-Man.  Cheesy

I did have a few good runs last night, though. I drove times on BC1 and GV2 that were much faster than my TT PRs (possibly even the WRs), although those two tracks have zippers added in GP. However, one other track gave me a lot of trouble, and that was BC3, another track where I had multiple rank-outs before finally finishing in the top four and moving on to MC4. This and RR are far more unforgiving for Bowser players than the rest of the tracks, between the Thwomps and the risk of running off the track and having to be reeled in by Lakitu.

I think DK Jr. might be a better choice than Bowser for 150cc GP, because Bowser always has to deal with the two Mario Bros. close by, both of which can turn invincible and spin you out when you approach them. DK only has to worry about Toad and his poison mushrooms.

All you Time Triallers out there, if you're looking for a new challenge, try setting time records in 150cc GP. I promise, your SMK driving skills will be tested to the absolute max.  Smiley
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
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Re: 150cc
Reply #810 - 03/01/18 at 18:18:01
 
I'm thrilled you dusted off your copy of SMK Nick! After a small pr on gv1 I set a GP PR on MC1 of 48.42. Do play one player mode or are you adding player two? It makes things much easier taking pipes etc out of tight places.
I hope you continue to play Nick, I do believe TT sharpens GP play, vice versa I'm not as sure. I'm sure you have heard slowing the game down, and I don't mean playing NTSC at 50 hertz. The game will slow down with time, try two player mode.
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Harvey Kartel
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Re: 150cc
Reply #811 - 03/01/18 at 21:01:28
 
I played in 1-Player mode. However, I watched a video of Neo and KVD going through all four cups in 150cc, and rather than playing against each other, each played separately against a second human-controlled player who did nothing during the whole race. While I would imagine that this would give the player one fewer computer driver to worry about, I would not have guessed that this would also despawn some of the obstacles on the course, or cause the game to run slower. I don't know much about the multiplayer modes, but after trying 150cc, I have a lot more respect for the effort that goes into it. Controlling Bowser and DK Jr. at top 150cc speed isn't nearly as easy as KVD (the Bowser player) makes it look, but it could be made easier by adjusting onself to the faster speed and wider turning angles. You're going to have to do some quick, precise jump-countersteering to stay on RR, though. Think of how you constantly have to be adjusting the Kart's course in VL2, and that's what all of the twister tracks basically become in 150cc.

Watching how well Karel drives in this mode, I don't believe I'd have much of a chance at all at GP in a high-level competitive setting such as the CDM, at least not without a lot more practice. Because it is so different from TT, the best GP players may not necessarily also be the best TT players. Mastering the use of items (check out Karel's shortcut at the end of his RR run, if you can find the video), as well as the faster speed of 150cc GP, both add extra layers of challenge.

Unfortunately, my pro-NBT controller doesn't seem to be working right at the moment (I couldn't even press Start), but if I ever did make a comeback to SMK, it's my PAL Non-NBT time set that needs the most work.
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
3rd Place in Time Trials & Match Race at ASMKC 2021
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Re: 150cc
Reply #812 - 03/02/18 at 02:02:08
 
Very nice to read that you're active again Nick!

It's funny that you look up to me as someone who handles GP150cc well.  Tongue In terms of pure driving, sure (as I have spent the most time out of all top karters in practicing GP150cc all cups speedruns*), that said there are definitely a handful of players I would rate better at this mode. Especially when you throw that one last extra killing ingredient into the mix, which is the addition of a top player actively trying to disrupt your race. That is what usually puts me over the edge and makes me crash, yet players like ScouB, Sami and Neo have an amazing ability to carry on unfazed even in such a setting. This to me separates the men from the boys in GP competition. If CDM would be NTSC the GP podium would likely consist of Neo, ScouB and Takashi (or Sami).  Smiley

On that note, I would strongly recommend watching Takashi's all cups run, as he beats my PR without even having a pro-NBT controller!  Smiley



Though he does use some rudimentary boosting techniques and has the item RNG of the thundergods, that takes nothing away from this crazy accomplishment. Being as consistent as he is with the item strategies and keeping up with inferior boosting strategies is something truly special. He also kicked my ass almost every cup we played on the Super Famicom at last CDM. ScouB, Sami and Neo all managed to beat him in those friendly** NTSC face-offs, but I'm pretty sure he gave all of them a run for their money. Also, his KB2 Non-NBT slides have to be seen to be believed.  Shocked


*Ok, maybe Takashi has actually attempted the speedrun more, but it's impossible for me to make that judgement.  Roll Eyes
**Friendly as in outside the official tournament setting, as CDM is always played on PAL (sadly...).
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« Last Edit: 03/02/18 at 02:56:29 by KVD »  

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Re: 150cc
Reply #813 - 03/02/18 at 03:54:59
 
Harvey Kartel wrote on 03/01/18 at 16:57:54:
Your Kart moves much faster on 150cc especially after picking up a few coins. (Heck, even on 100cc, I think your Kart is faster than on TT)

TT and Battle Mode have the speed of MR and GP 100cc with zero coins, which explains why those modes are faster than TT when you have coins.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: 150cc
Reply #814 - 03/02/18 at 03:57:15
 
^Only Terrence Fenner can get coins in Battle Mode.
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Re: 150cc
Reply #815 - 03/02/18 at 05:58:01
 
Harvey Kartel wrote on 03/01/18 at 21:01:28:
but if I ever did make a comeback to SMK, it's my PAL Non-NBT time set that needs the most work.

In fact, your timesheet is already pretty good, with a vast majority of King/Legend times.
However, you're (very) highly welcome, Nicholas! Smiley
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Re: 150cc
Reply #816 - 03/02/18 at 14:06:34
 
KVD wrote on 03/02/18 at 03:57:15:
Only Terrence Fenner can get coins in Battle Mode.


Smiley Smiley Smiley



Ok one more time-- Terrence you deserve more coverage!!!

#T-manIsAwesome


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Mario Kart Advance, advances...
finn wrote on 03/09/21 at 12:17:28:
remembering how once this forum was buzzzing with activity; questions, info and discussions

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Re: 150cc
Reply #817 - 03/03/18 at 01:51:46
 
That video!  Smiley
Bring back Fennerguy1992! YouTube neutralizing that channel is a disgrace.   Angry
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Harvey Kartel
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Re: 150cc
Reply #818 - 03/03/18 at 02:09:08
 
Johan wrote on 03/02/18 at 05:58:01:
Harvey Kartel wrote on 03/01/18 at 21:01:28:
but if I ever did make a comeback to SMK, it's my PAL Non-NBT time set that needs the most work.

In fact, your timesheet is already pretty good, with a vast majority of King/Legend times.


It's not up to my standards. On NTSC I made Legend overall. I don't necessarily expect to do this well on PAL but I should have at least made some Legends on the 5laps and certainly no Elite times. My PAL KB1 in particular is pretty sad, I never could get those waterslides right.
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Nicholas Harvey, The Gulfport Oracle

SMK: NTSC- #47 Emperor B; PAL- #49 Emperor E
Non-NBT: #25 Legend G; PAL- #36 King C, USA Champion
WR holder on PAL GV2 SC flap
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Re: 150cc
Reply #819 - 03/03/18 at 05:52:05
 
While we are on the topic, I was going to pitch an idea for CDM if there is going to be a 5th day like last year.  I would not want this to count toward the overall championship, but I'm pitching the idea of "team GP". The top 20 overall finishers in CDM would be paired according to rank, play a random cup with the object not to obstruct the other player, but to have the fastest combined times to be averaged, or go head-to-head against another team like a speed run.
I don't want to take away from just cutting loose on the last day, but this would go fairly quickly, and still leave plenty of down time.  Smiley ?
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Re: 150cc
Reply #820 - 03/03/18 at 08:57:00
 
Yeah Eric I would be completely happy to do that, My cousin and I do that and actually have gp 150cc combined time records, it has been nicknamed "clean racing" by us.
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Re: 150cc
Reply #821 - 03/03/18 at 11:52:25
 
It seems the time is ripe for it, Chris Wild, Lafungo and me were discussing the same concept over dinner. Neo and me did a run like this a few years ago and both got the BC2 feather SC simultaneously. It was SMK porn.
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Re: 150cc
Reply #822 - 03/04/18 at 07:12:05
 
I'm glad others were thinking along the same lines, that is awesome! How is the NBT coming along Michael?  I'm interested to see more future custom tracks as well.
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Re: 150cc
Reply #823 - 03/05/18 at 01:02:28
 
Haven't been playing at all lately really but I sense Ben Stoneman getting ahead of me soon which will kick start my CDM 2018 training.
I have mastered LB for the most part but my nbt control is generally horrible.

Unfortunately my SNES Everdrive won't read my SD card anymore so I haven't tested any new tracks lately

My favourite new track I made (It was inspired by Cheese Landfrom GBA)
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Re: 150cc
Reply #824 - 03/05/18 at 02:40:54
 
Very nice one Michael!

Eric Olden wrote on 03/03/18 at 05:52:05:
While we are on the topic, I was going to pitch an idea for CDM if there is going to be a 5th day like last year.  I would not want this to count toward the overall championship, but I'm pitching the idea of "team GP". The top 20 overall finishers in CDM would be paired according to rank, play a random cup with the object not to obstruct the other player, but to have the fastest combined times to be averaged, or go head-to-head against another team like a speed run.
I don't want to take away from just cutting loose on the last day, but this would go fairly quickly, and still leave plenty of down time.  Smiley ?

I'd love it!
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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