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Mario 64 (Read 36622 times)
Liam A
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Re: Mario 64
Reply #1600 - 03/20/15 at 14:31:03
 
http://www.twitch.tv/xiah_7s

The single star maestro is now on the way to making his mark over 70 stars! He's at a 49:20 and he has now stated that he intends to get the world record, along with a time in the low 48 minute region.
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Re: Mario 64
Reply #1601 - 03/30/15 at 16:28:45
 
ShadowOfMyles wrote on 02/07/15 at 08:15:29:
The video was spliced. The allegations are true. The evidence speaks for itself.

Smiley

ShadowOfMyles wrote on 02/07/15 at 08:15:29:
I saw a number of fatal signs that cheating was growing out of control in this game

Huh??  This comes as a complete surprise to me, and I made it my business to ensure that everyone was competing fairly to the extent that I could.  If you actually thought that cheating was growing out of control, why didn't you discuss it with me at the time?

Michael F wrote on 02/11/15 at 03:00:11:
As far as I know, Jacob Cannon only held the 70 star record, not the 16 star record.

The old info on the 16 star record has been on the front page of sm64.com for years... Jacob had the better claimed time (18:08 to Marius' 18:14) but the fastest video available online was Marius' 19:01, so yes, Jacob never officially held the record.

Patricio wrote on 02/10/15 at 13:30:28:
He worked hard on these Mario records back in day so he probably was pretty down when Myles beat his record.

See for yourself...
Drunk Holy Moly wrote on 05/20/08 at 14:31:43:
Myles is a God! He is THE GOD!

90 sek better than my run is just insane. Nobody could do that except Myles.

Congrats again!

Smiley

This run is so perfect that I don't even try to beat that again. Smiley


ShadowOfMyles wrote on 02/07/15 at 08:15:29:
I've never even kissed a girl.

Huh That doesn't sound like the Myles I remember...
Myles wrote on 02/03/07 at 18:33:37:
I get my chicks by looking sexy and playing basketball and spending time with them.
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AngryDan
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Re: Mario 64
Reply #1602 - 03/30/15 at 16:38:01
 
Speaking of Mario 64...

Pretty crazy stuff going on in 120 star right now! Basically a race to 1:41 between Nero, Puncay, Cheese, and maybe Simply.
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Re: Mario 64
Reply #1603 - 03/31/15 at 00:29:22
 
I've only watched Nero lately and I know Puncay can do it, but how do you estimate the chances for the other two? Have they PR'ed recently?
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Re: Mario 64
Reply #1604 - 03/31/15 at 03:28:44
 
Cheese05 just pb'd 1:42.31, lost WR pace during final star Smiley
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Re: Mario 64
Reply #1605 - 03/31/15 at 03:45:21
 
How did he get so good in like 6 months time? That's unheard of.  Shocked

EDIT: Actually I guess his bio is outdated, so it's probably more like a year by now.  Smiley
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Re: Mario 64
Reply #1606 - 03/31/15 at 09:51:47
 
Cheese has had several high 1:41 / low 1:42 runs lost in Rainbow Ride or Bowser in the last couple weeks.

Simply is very good in the sense that he has the best splits (or maybe ~tied with nero), but maybe lacks the necessary consistency as he hasn't been able to go under 1:43:10.

As of a couple days ago Simply's best splits summed to 1:39:58 or so and Puncay / Cheese were around 1:40:10ish, but everyone has been progressing so quickly the last few days that I don't know the actual numbers now.
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AngryDan
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Re: Mario 64
Reply #1607 - 04/05/15 at 01:19:23
 
Watch Cheese right now!
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Re: Mario 64
Reply #1608 - 04/05/15 at 01:46:49
 
120 star is dead Kappa

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Re: Mario 64
Reply #1609 - 04/05/15 at 01:50:07
 
I think its safe to say puncayshun is a washed up runner who only held WR back when everyone still sucked.
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Brett
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Re: Mario 64
Reply #1610 - 04/05/15 at 07:49:54
 
Wait he beat the old WR by 1:14? Holy shit.
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Re: Mario 64
Reply #1611 - 04/05/15 at 09:29:29
 
He beat his PB by 1:14 . He beat the WR by 52 seconds.
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TheFrigz
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Re: Mario 64
Reply #1612 - 04/05/15 at 10:19:33
 
HOLY SHIT that time is unbelievable!! Shocked Shocked and to think I was awake during that time and missed it
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KingAlex
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Re: Mario 64
Reply #1613 - 04/05/15 at 13:22:12
 
Insane time by probably the most likeable current sm64 runner. Happy for him. Smiley
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Re: Mario 64
Reply #1614 - 04/05/15 at 14:17:38
 
DAT TIME Shocked

So a cheesy WR DOES exist Smiley
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Never give up hope! Just keep trying!

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NonSC #16 God

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mk64il
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Re: Mario 64
Reply #1615 - 04/05/15 at 15:03:11
 
Whoa... Shocked




inb4 Myles splices the 120 star and gets eaten by the death antelope
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Re: Mario 64
Reply #1616 - 04/05/15 at 15:06:31
 
^ Not if Binny gets it first Roll Eyes
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Never give up hope! Just keep trying!

MK64: 2023 : Vids here!

NonSC #16 God

NonSC: Halford 8.59 (12/32 H10)
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Re: Mario 64
Reply #1617 - 04/06/15 at 01:10:38
 
Cheese is 7.5 seconds ahead of WR pace right now (after HMC).

Edit: 5.2 behind after SSL. Sad

Edit: He died in CCM.
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Re: Mario 64
Reply #1618 - 04/06/15 at 02:26:29
 
Sick that he didn't even take a break after such a huge WR cut...proper addict! Grin Awesome developments!
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Re: Mario 64
Reply #1619 - 04/06/15 at 04:58:49
 
I'm pretty sure he got help from the antelope of death.
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ShadowOfMyles wrote on 02/14/15 at 07:54:58:
Just one week before caivs discovered the splices, I had a dream where I took flight over a field. A creature ascended toward me from the nearby forest. As the creature approached, I looked at it and said:

"Ah, the antelope of death. It's because I cheated in Super Mario 64. This will need to be addressed soon."
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Re: Mario 64
Reply #1620 - 04/13/15 at 13:34:21
 
^ lmao  Grin

Just curious, does anyone know of a categorical list of WR Times by category & date of run? I want to see the progression and how far it's come. I remember when the 120 star run was something like 3 hours 46 minutes and 70 star was 1:01.. times that aren't even particularly impressive, even I regularly beat these times and I couldn't imagine competing for the record anymore... not against the consistency and prowess of the new player base (which seemed to spawn from nowhere).. madness
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Notable Hold/Held WRs:
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Mario Kart DS (Moo Moo farm flap)
Pokemon Red (SS Any% / SS Catch em' all)
Super Mario 64 (Princess Secret Slide)
Sonic Adventure 2 (Dry Lagoon Mission 3)
Resident Evil 4 (Pro, New Game, Segmented)
Pokemon Emerald (Various)
Metroid Prime (Frigate Escape)
Guitar Hero 3 (Various)
SSBM (Ice Climbers All-Star)
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AlexPenev
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Re: Mario 64
Reply #1621 - 04/13/15 at 22:54:36
 
^ pretty sure the strategies are very different, as well.
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Re: Mario 64
Reply #1622 - 04/13/15 at 23:42:09
 
MJL wrote on 04/13/15 at 13:34:21:
Just curious, does anyone know of a categorical list of WR Times by category & date of run? I want to see the progression and how far it's come.

http://goo.gl/191tNl
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Yoshi12
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Re: Mario 64
Reply #1623 - 04/14/15 at 06:58:12
 
AlexPenev wrote on 04/13/15 at 22:54:36:
^ pretty sure the strategies are very different, as well.

Yes the strategies are different and have been that way since that game first came to light in speedrunning.
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Re: Mario 64
Reply #1624 - 04/14/15 at 09:49:17
 
Well naturally, the strategies used now are much more optimized and every alternate route has been tested and timed repeatedly to that end.

Even when shooting for PRs, I don't adhere to the WR route or anything resembling it when I play through 16, 70, and 120 star routes.. pretty much every star has a newer and faster route as well.. Some of these I'm not consistent enough with to merit attempting in a run, so I go for a slower but more consistent method (shoot to the caged island in WF is one example, I can't get the triple jump wallkick consistently enough to justify going that way)

I guess what I'm getting at is that it's interesting to look at how much things have changed from 1996 - 2006 (a decade from release) to now, nearly another decade later. Though it's certainly never lacked popularity, I would have never foreseen such an explosive increase in activity and collaborative competitiveness that has brought it to levels where humans now can best the 120 star TAS (I'm referring to the one by rikku) by about 2-3 minutes - multiple people have beaten it even, something that I would find impossible to believe back then.

I'm glad that time hasn't made games like SM64 history.. but then again, I'm sure I'm not the only one who has almost entirely lost interest in the vast majority of what Nintendo has put out there over the last decade or so. MKDS and Metroid Prime 2 marked the endtimes for amazing and complex games by Nintendo, at least that's my opinion and I know a few people who have agreed with me on that.

I still fail to see where this surge of players even came from. I fondly remember the days when I was trying to beat LeCourier's record (at the time, this seemed possible). regarding it as the pinnacle of performance in the game.. Next time I check, siglemic has cut more than 20% off that time.

I know this isn't the only game that has seen this phenomenon. It really is a testament to how much hardcore nintendo fanboys have and will continue to enjoy these games and it also says a lot about how the direction of gaming these days has taken a turn for the worst - at least in terms of complexity and in other measures of technical factors influencing a dynamic learning curve..

Off the top of my head, some (now older generation) games that have seen dramatic activity and development recently are (some even are still finding new discoveries almost weekly!) Pokemon RGBY and GSC, Paper Mario, Metroid Prime (I suppose to a lesser extent), SSB: Melee (Almost double tourney turnout since last year), Sonic Adventure 2, even Super Mario Sunshine (which has seen an almost HALVING IN TIME for the 120 shine category since one pioneer (I don't remember his name) finished in under 6 hours a single segment without deaths.)

I'm sure I'm not the only one who has noticed this. Even MJ was completely taken out (coincidentally?) by this phenomenon.
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« Last Edit: 04/14/15 at 23:10:01 by MJL »  

Spiral out ..

.. keep going
-
Notable Hold/Held WRs:
-
Mario Kart DS (Moo Moo farm flap)
Pokemon Red (SS Any% / SS Catch em' all)
Super Mario 64 (Princess Secret Slide)
Sonic Adventure 2 (Dry Lagoon Mission 3)
Resident Evil 4 (Pro, New Game, Segmented)
Pokemon Emerald (Various)
Metroid Prime (Frigate Escape)
Guitar Hero 3 (Various)
SSBM (Ice Climbers All-Star)
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