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Mario 64 (Read 36622 times)
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Re: Mario 64
Reply #1575 - 02/27/15 at 10:43:31
 
Well Nero got the 120 star WR with a time of 1:42:15 either yesterday or Wednesday.
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Re: Mario 64
Reply #1576 - 02/27/15 at 14:39:08
 
Finally! Smiley
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Re: Mario 64
Reply #1577 - 02/28/15 at 17:42:19
 
I motion to bring back Fenner unless myles times are removed.
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Re: Mario 64
Reply #1578 - 03/01/15 at 02:29:49
 
Tom's got a point. Either way something has to happen. Most logical/consistent with previous policy would be Myles' removal, even if it'd be a crying shame.
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Re: Mario 64
Reply #1579 - 03/01/15 at 03:35:23
 
Entirely agree with the above posts.
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Re: Mario 64
Reply #1580 - 03/01/15 at 05:07:26
 
Tom1 wrote on 02/28/15 at 17:42:19:
I motion to bring back Fenner unless myles times are removed.  


One of these at this point definitely needs to happen.
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Re: Mario 64
Reply #1581 - 03/01/15 at 05:40:32
 
Didn’t Fenner cheat in MK games? Contrary to Myles.
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Re: Mario 64
Reply #1582 - 03/01/15 at 06:23:25
 
Robertvz wrote on 03/01/15 at 05:07:26:
Tom1 wrote on 02/28/15 at 17:42:19:
I motion to bring back Fenner unless myles times are removed.  


One of these at this point definitely needs to happen.

... and it had to be brought back by Tom. Roll Eyes
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Mario 64
Reply #1583 - 03/01/15 at 06:33:25
 
Mario, if I hadn't have said it I know you would have  Wink
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Re: Mario 64
Reply #1584 - 03/01/15 at 06:41:33
 
Tom is exactly right. Fenner asked to be removed from MK64 and that is why he was removed, and so has Myles. Fenner has since asked multiple times to be put back on the MK64 rankings and we have denied him even though he has videos for at least some of his times just like Myles. If we aren't gonna let Fenner back because we feel he has lost trust by cheating in other games, the same standard should be applied to Myles.
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Re: Mario 64
Reply #1585 - 03/01/15 at 07:06:54
 
Actually, even if I didn't follow the Myles case a lot, it's obvious he should be removed as a cheater. ANY proved cheater needs to be removed whoever he is.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Mario 64
Reply #1586 - 03/01/15 at 07:09:49
 
I don't really have a strong opinion on whether or not Myles should be removed, but it should be pointed that their situations are not the same.  Fenner cheated more times than Myles, and more recently (if I remember correctly, Fenner cheated just months before he was removed, but it's been almost 7 years since Myles cheated).  Fenner didn't lose trust by cheating in a non-Kart game.  He had already lost trust.  Cheating in a non-Kart game just made people less willing to forgive him.

However, one thing that counts against Myles is the fact that he cheated by faking a vid (which is riskier to forgive, because if he does it again it could be hard to catch).  If I remember correctly, Fenner just made up times.
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Re: Mario 64
Reply #1587 - 03/01/15 at 07:47:41
 
Michael F wrote on 03/01/15 at 07:09:49:
I don't really have a strong opinion on whether or not Myles should be removed, but it should be pointed that their situations are not the same.  Fenner cheated more times than Myles, and more recently (if I remember correctly, Fenner cheated just months before he was removed, but it's been almost 7 years since Myles cheated).  Fenner didn't lose trust by cheating in a non-Kart game.  He had already lost trust.  Cheating in a non-Kart game just made people less willing to forgive him.

However, one thing that counts against Myles is the fact that he cheated by faking a vid (which is riskier to forgive, because if he does it again it could be hard to catch).  If I remember correctly, Fenner just made up times.

This is pretty much my thoughts about this put into words.

The sensible thing to do in a case like this is to test his abilities at kart through live stream or direct karter interaction, but he may not have the skill anymore to pull off similar records to what he has shown on videos,  so there's a chance that it wouldn't help his case anyway.

I'll say though that people that are uncooperative about trust issues should be removed on principle (or at the very least frozen). This is mostly the standard for the kart sites nowadays. So if a status quo remains about his case for a few weeks, maybe action would have to be taken against him Undecided
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Re: Mario 64
Reply #1588 - 03/01/15 at 10:07:53
 
I say we should let the antelope of death decide.
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Just one week before caivs discovered the splices, I had a dream where I took flight over a field. A creature ascended toward me from the nearby forest. As the creature approached, I looked at it and said:

"Ah, the antelope of death. It's because I cheated in Super Mario 64. This will need to be addressed soon."
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Re: Mario 64
Reply #1589 - 03/01/15 at 10:54:50
 
Mick wrote on 03/01/15 at 07:47:41:
Michael F wrote on 03/01/15 at 07:09:49:
I don't really have a strong opinion on whether or not Myles should be removed, but it should be pointed that their situations are not the same.  Fenner cheated more times than Myles, and more recently (if I remember correctly, Fenner cheated just months before he was removed, but it's been almost 7 years since Myles cheated).  Fenner didn't lose trust by cheating in a non-Kart game.  He had already lost trust.  Cheating in a non-Kart game just made people less willing to forgive him.

However, one thing that counts against Myles is the fact that he cheated by faking a vid (which is riskier to forgive, because if he does it again it could be hard to catch).  If I remember correctly, Fenner just made up times.

This is pretty much my thoughts about this put into words.

The sensible thing to do in a case like this is to test his abilities at kart through live stream or direct karter interaction, but he may not have the skill anymore to pull off similar records to what he has shown on videos,  so there's a chance that it wouldn't help his case anyway.

I'll say though that people that are uncooperative about trust issues should be removed on principle (or at the very least frozen). This is mostly the standard for the kart sites nowadays. So if a status quo remains about his case for a few weeks, maybe action would have to be taken against him Undecided


Not sure how testing his skills face to face should have any baring. You played all day with Fenner as the site number 1 and saw his skills. He still got turfed.

Myles.. Please post a picture of your ironing board.
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Re: Mario 64
Reply #1590 - 03/01/15 at 11:05:13
 
Tom1 wrote on 03/01/15 at 10:54:50:
Not sure how testing his skills face to face should have any baring. You played all day with Fenner as the site number 1 and saw his skills. He still got turfed.


+1. Proof of skill is no proof of a clean record. It rather works the other way around: we trust you until there is evidence to the contrary.
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Re: Mario 64
Reply #1591 - 03/07/15 at 14:10:10
 
It's still pretty hard to believe/explain, but I agree wholly with the last two posters.

I know you still probably played every part of that 16 star run yourself the same way anyone would, but clipping personal best segments and suturing them together substantiates an intent to deceive. Sure you had the skills to do it, but you definitely didn't have the skills to do them consecutively.. which is the only thing that really matters.

Sure it'd be cool to see how quickly one could beat SM64 if they took their best splits from say 10 attempts and spliced them together, just as a fun tool to approximate potential and get practice simultaneously. But the real problem here is the part where it is misrepresented as one uninterrupted playthrough and the uncertainty underlying what else one might be capable of if they have been shown to use that deception for as long as they did and only owing up to it upon being called out irrefutably.

I think myles' submissions should be frozen until he can provide adequate substantiation for his claims.
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Re: Mario 64
Reply #1592 - 03/08/15 at 17:11:10
 
MJL wrote on 03/07/15 at 14:10:10:
Sure you had the skills to do it, but you definitely didn't have the skills to do them consecutively.. which is the only thing that really matters.
I think this logic is off. If he had the skill to do it individually then it follows that he had the skill to do it consecutively. Doing it consecutively is a matter of time, not additional skill. You might argue that one big factor in sequential success is avoiding nerves and avoiding choking, but that's also a matter of time. After enough failed and choked attempts it all becomes routine and nerves don't matter as much (unless it's an outrageously superior run). Do you think these Nero and Puncayshun dudes get super nervous when they're going 1:42 pace and shave two seconds off each other's times? Or is it more of a "ho hum, just another 1:42 run, I've already done twenty of them this month"? Free time is probably the biggest obvious advantage in speedrunning, more so than tiny 1% differences between players in terms of reaction times, hand-eye coordination, reflexes and whatever else we like to call "skill". The other big advantage used to be strategy and route planning, but that's now almost a non-existent advantage because everyone shares all strategies. So it mostly comes down to free time.
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Re: Mario 64
Reply #1593 - 03/08/15 at 17:24:17
 
AlexPenev wrote on 03/08/15 at 17:11:10:
I think this logic is off. If he had the skill to do it individually then it follows that he had the skill to do it consecutively. Doing it consecutively is a matter of time, not additional skill.


It's hard to say, because I don't know how many splices there were.  If there were 10 segments, and each segment takes 10 attempts on average, then he wouldn't have been skilled enough to do it in 1 segment (with significant probability).  However, if he practiced for a few months, then he would have become more skilled and more consistent, so by the end of those few months he would have been skilled enough.
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Re: Mario 64
Reply #1594 - 03/08/15 at 18:38:13
 
AlexPenev wrote on 03/08/15 at 17:11:10:
MJL wrote on 03/07/15 at 14:10:10:
Sure you had the skills to do it, but you definitely didn't have the skills to do them consecutively.. which is the only thing that really matters.
I think this logic is off. If he had the skill to do it individually then it follows that he had the skill to do it consecutively. Doing it consecutively is a matter of time, not additional skill. You might argue that one big factor in sequential success is avoiding nerves and avoiding choking, but that's also a matter of time. After enough failed and choked attempts it all becomes routine and nerves don't matter as much (unless it's an outrageously superior run). Do you think these Nero and Puncayshun dudes get super nervous when they're going 1:42 pace and shave two seconds off each other's times? Or is it more of a "ho hum, just another 1:42 run, I've already done twenty of them this month"? Free time is probably the biggest obvious advantage in speedrunning, more so than tiny 1% differences between players in terms of reaction times, hand-eye coordination, reflexes and whatever else we like to call "skill". The other big advantage used to be strategy and route planning, but that's now almost a non-existent advantage because everyone shares all strategies. So it mostly comes down to free time.


I see what you're saying and I understand your point, and I agree that free time is a huge factor, but it's less of a factor depending on your skill level. When Myles' 16 star run was considered the WR, he was considered the best. But that same time now is eclipsed by countless people for many reasons, and the competitive community for SM64 is pushing it farther than many ever thought it would go.

What I'm trying to say is that if I were to segment every star at the fade out screen and splice my personal bests all together into a run it would produce a run that's outside of my skill potential to reach at the time I did, not that it's necessarily beyond my potential, but that it is my current potential and not my current actual best. I think we're in agreement on that but I just lazily phrased my initial statement.
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Pokemon Red (SS Any% / SS Catch em' all)
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Resident Evil 4 (Pro, New Game, Segmented)
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Re: Mario 64
Reply #1595 - 03/09/15 at 06:48:23
 
It really depends on the number and the difficulty of the splices.

In theory I could splice together all my SMK Time Trial PR's and pass the result off as a single segment Time Trial 1-try speedrun. Though I have the skill to pull off all these records, I am damn sure of one thing...I will never be able to  perform those feats in sequence, not even if I tried it for the rest of my life. And (this may be arrogant misassumption) I'm also fairly sure no one else could arrive at such a level.

This is also due to the nature of the game, obviously. Mario Kart Time Trial is a text book example of a continuous performance spectrum (you can always pull a corner 0"005 tighter without crashing, though the risk of doing so will exponentially increase). I have a feeling in Super Mario 64 the possible moves (degrees of freedom) are a little bit more discrete in nature, so that getting your personal bests in sequence consistently would be a little less of a problem. That said, I could definitely be wrong with that statement as I have insufficient knowledge of SM64 at the highest performance levels.

Disclaimer: just to be sure, obviously, I'm not claiming SM64 speedrunners have an easier job than Mario Kart players...I rather think it's the contrary, since the 120 star run is both lengthy and very execution heavy.
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Re: Mario 64
Reply #1596 - 03/09/15 at 20:29:48
 
KVD wrote on 03/09/15 at 06:48:23:
This is also due to the nature of the game, obviously. Mario Kart Time Trial is a text book example of a continuous performance spectrum (you can always pull a corner 0"005 tighter without crashing, though the risk of doing so will exponentially increase). I have a feeling in Super Mario 64 the possible moves (degrees of freedom) are a little bit more discrete in nature, so that getting your personal bests in sequence consistently would be a little less of a problem. That said, I could definitely be wrong with that statement as I have insufficient knowledge of SM64 at the highest performance levels.


SMK isn't really continuous because there are only 60 (or 50) frames per second, so a perfect corner driven in real time isn't impossible (at least for the simpler corners).
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Re: Mario 64
Reply #1597 - 03/10/15 at 06:38:08
 
Following that logic nothing is really truly continuous, you can always divide things up by the Planck length.

Therefore I know SMK isn't truly continuous, but it is moreso than most games, especially of that era. In fact effectively (for all intends and purposes) we could say that it is continous. I justify that by the mere fact that so few (if any) perfect laps have been driven, despite the relative simplicity (and short length) of some tracks and the fact that some of us have been chipping away at these records for years.

I know of only 1 or 2 WR's that might not be improved upon by TAS (MC1 and BC1 PAL Non-NBT laps), but even in those instances I'd be surprised if that really turned out to be the case upon more extensive testing.
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Re: Mario 64
Reply #1598 - 03/10/15 at 07:12:31
 
KVD wrote on 03/10/15 at 06:38:08:
I know of only 1 or 2 WR's that might not be improved upon by TAS (MC1 and BC1 PAL Non-NBT laps), but even in those instances I'd be surprised if that really turned out to be the case upon more extensive testing.

Sorry for going slightly off-topic, but I didn't know the MC1 non-NBT lap (assuming you're talking about the 12"02* with two pipe jumps) was supposed to be unbeatable. I knew the BC1 one was, and Alicia told it was the same for the GV1 one. Weren't you talking of a potential 11"99 limit in some old posts? I'm pretty sure I've read something like that.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Mario 64
Reply #1599 - 03/10/15 at 08:07:25
 
I don't think it was me that stated that about 11"99, though I wouldn't be surprised if a TAS would reach that. Similarly, a TAS could probably still beat the 17"60 on BC1 as well, when a highly 'skilled' TAS-er gives it a sufficient grinding.
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