Michael
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Well, MK64 standards have a long history. Basically, those ranks and standards were constantly evolving throught the years.
In the earliest months, people just played for WRs and for a pointscale ranking system. After a few months, Kevin Booth created a site with player profiles. He gave all players a skill rank from newbie, beginner, etc. up to the highest possible rank in the game: "Elite". No subdivisions A-F yet, no standard times yet. Kevin just promoted you to a new rank, when he felt you needed the skill level required for it.
After about 10 months, around 6 players reached that Elite status. Then it appeared Elite wasn't hard enough anymore, since people were becoming faster and faster. So, Kevin created a new rank: "King". Then more things happened: - Subranks from A to F were added - 2 sets of standard times were created: a list of Elite times (only Elite F), and a list of King times (only King F). If you beat more than 50% of the standards, you're eligible for that ranking promotion. - A perfect GOD rank was created and put before the King A ranks.
In the next 12 months, people kept gradually improving their times. After reaching King A they kept getting faster. So, a new rank was created between King and GOD: Legend.
After that many things happened: - Standards for GOD, Legend A,B,C,D,F, King-A,B,C,D,F were created. - Standards were made faster because GOD times were being beaten. This change caused people to go down in rank. - A new standard-based ranking system was invented for non-shortcut/shortcut combined: the LKRC system. - Standard times were created for all other ranks below King. - Standards were made faster again because GOD times were too easy, causing people to go down in rank again. - The current ARR system was created, and the LKRC system was discarded. - Standards were adjusted again, because GOD was too easy. And the ranks got messed up a 3rd time. After this we decided that we'd never change standards anymore. - After a few years, many people got stuck on the Legend A rank, but failed to reach the GOD rank. The GOD requirement of ARR=0.000 seemed too hard. - Most GOD standards got completely crushed by several players, but some standards turned out to be too fast. - An extra Legend+ rank was created because some people had beaten so many GOD standards, and were obviously better than Legend A rank, yet they couldn't get promoted to GOD yet, because they couldn't beat those last GOD standards that were too fast. - After about 6 years, also the final GOD standards were beaten, and 3 people reached GOD rank in non-shortcut.
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