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Three Stars (Read 16543 times)
Alicia Kart
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Re: Three Stars
Reply #325 - 10/17/11 at 04:54:28
 
Damnit, how could you reach 3 stars with a so bad CI2 on 150cc ? Shocked
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Re: Three Stars
Reply #326 - 10/17/11 at 06:46:30
 
Peachy wrote on 10/17/11 at 00:55:56:
Extra lightning cup pshhh...dat was easy.

http://www.youtube.com/watch?v=wQ0qTeCoQrY My times/coins for you guys.


Nice!

Are you on the PP btw? I can't seem to find someone with the same times as yours.
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Re: Three Stars
Reply #327 - 10/18/11 at 00:03:16
 
I'll submit my times when i get a full time sheet.  Smiley
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Re: Three Stars
Reply #328 - 10/18/11 at 14:09:04
 
I think some overstate the difficulty in getting three stars here.

I got a total of 145 coins to your 123 coins.  While my BC2 time was about 3-4 seconds slower than yours, my KB1 and CI2 times were both 4-5 seconds faster.  I always felt driving style has a lot to do with it and going offroad more on KB1 and CI2 probably forces you to get more coins to make up for it.  I'm just speculating of course but if anyone has enough patience you will get those trip stars.
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Re: Three Stars
Reply #329 - 10/31/11 at 00:29:36
 
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Re: Three Stars
Reply #330 - 03/01/13 at 17:07:45
 
Hey Peachy,

could you (or anyone else, as the matter of fact) please record a video of you getting 3 start on the 50cc extra special?

I am asking because I still did not manage to get 3 stars there. I have been trying ever since I started posting here (5 year ago or so), and even when I get faster times and more coins than what you got there (based on that youtube videos) I still can get only 2 stars.

I am obviously doing something wrong and I would love to know what it is Smiley
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Re: Three Stars
Reply #331 - 03/02/13 at 10:48:26
 
Ah... forget it.

Just managed to get them. With save states though. I saved once at the end of each track. Went for as much coind as I could and no falls at all. And of course, never let go of the accelerator (but that was something I never did all these 5 years so, nothing new there). Also, do not know if it matters or not, but I turbo started every race.

In the end, some pretty average times for 50cc (not too bad, not too good, pretty much what Peachy got) and 136 coins was all it took for 3 stars. And it seems that the AI reserved all its arsenal for RR: 1 ghost and 2 lightnings... ON THE SAME LAP! Finished the race at 1'57''xx, which is pretty bad for my standards, but still got the 3 stars.

And by the way, items ahoy! That is right, used pretty much everything I got.

After that I took my save on Rainbow Road and started experimenting a little: I purposely paused and give a retry. Saved again and did the most perfect Rainbow Road of my life - using Toad I beat the default time trial record. Even got more coins, totaling 144. No deal! Still got only 2 stars.

Reloaded the save, went to the cheat screen and set 50 coins. Finished another "perfect" race,  nothing went wrong and was pretty fast, once again at the 1'41'xx mark. 155 coins total. Rank: 2 stars.

So... while one can pretty much do whatever he wants to get 3 stars in the regular Mushroom cup (I did it taking only 80 coins and falling and using items and everything I could think of), the Extra Special seems to require a little more finesse.  Do not remember "retrying" on Mushroom though, to see if the game would allow me to get 3 stars.
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Re: Three Stars
Reply #332 - 03/03/13 at 09:56:10
 
And now, here it is - done on the "real" thing!



I think the secret for me was switching to Toad. His tighter control gave me an easier time when trying to aim for the coins, specially at Koopa Beach 2 and Vanilla Lake 2.

He also helped me to overcome what I think was my biggest problem: lining up correctly at that narrow space between the ice on Vanilla Lake 2 on the first lap. At first I thought my biggest adversary was Rainbow Road, but after completing it perfectly, without falls, and still getting only 2 stars I realized that perhaps the problem could be elsewhere. So I turned my head to Vanilla Lake 2. The very few times I managed to pass that gap on the first lap with Bowser were ruined by falls at Rainbow Road. But using Toad it is much easier to line up correctly and pass between the ice for a less skilled player like me. The following laps were never a problem, even with Bowser, since the path is pretty much clear by then, but the first lap used to be terrible!

Another improvement was learning the "frozen water defiance sliding technique", which allowed me to avoid end up bellow the water on that turn near the end or having to make it wider and hit my head on those ice blocks.

Toad physics also made Rainbow Road easier for me. His tight turns help when lapping someone on a corner. While I was able to do it perfectly with Bower, 50cc does not allow the corner cutting strategy I see you guys employing (well, I cannot do it), so I usually needed some room when making that corner near the bifurcation. Unfortunately, there is always someone there on the latter laps and a little bump was all it took to screw my timing and give Lakitu some work do to.

Anyway, 1660 days after the first attempts, here it is. Wohoo!
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Re: Three Stars
Reply #333 - 03/17/13 at 12:13:51
 
By the way, now we are stuck again on Extra Lightining. I had to study KartSeven video again in order to learn a good strategy on the first two tracks. KartSeven, 2 things:
1. upload that darn video to youtube before something happens and we lose it forever Smiley
2. you do release the accelerator on RMC3 hair pin, don't you? Because even on 100cc I cannot follow that path and stay on track. In fact, the only way I managed stay on track without releasing the accelerator was by positioning my self close to the outer edge of the track, so when I start to drift I go out of it a couple of frames, which is enough to slow me down.

Anyway, unlike my 5 years stuck on Extra Special 50cc, where it seemed that I could use as many items as I wanted, I was only able to get 3 stars Extra Lightining 100cc without using items, except at RMC3 (Peach seems to have an endless stock of red shells). I used two items there and none on the other tracks. Using more items always lead me to 2 stars, even when I raced better.

Now it is time to get to the real thing and do it again.
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Alicia Kart
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Re: Three Stars
Reply #334 - 03/17/13 at 13:35:21
 
My video is pretty old, and so the quality is poor. Maybe I should try to redo the vid next week-end. Smiley Of course, I'll drive without ZZMT.

About Retro MC3 hairpin, yeah, I released the accelerator.
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Ferneu
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Re: Three Stars
Reply #335 - 03/23/13 at 12:44:19
 
First of all I would like to say how remarkable the NDS battery is, because I have lost count how many hours I have spent trying to get the 3 stars rank on Extra Lightning 100cc.

Any way, finally got it:
1'46''35 -- 31 coins
1'38''83 -- 42 coins (I didn't even know this track had this many ehehe)
0'58''93 -- 41 coins
1'16''38 -- 27 coins

141 coins totals

Anyway, I think the biggest secret was not hitting walls or karters. At least not too many times. I think this time I hit no one except at the start of the first race. I also might have hit the wall one or two times there. Avoiding the other karters is easy on the other tracks, except in the last one, but I got lucky, very very lucky (after countless attempts) and finally went through without a scratch.

About using items, I got tired of being bombarded by red shells on RMC3, so I bananed my way out. Other than that, I think I needlessly used a ghost on the last track.

KartSeven, about your video, a band called Alestorm has a song called Nancy The Tavern Wench, and the lyrics goes like this: "She may be old, but her beauty ain't fading"
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Re: Three Stars
Reply #336 - 03/24/13 at 12:34:22
 
Nice work! I've been following your progression, and while I don't think I'll ever be crazy enough to go for the entire 3-star collection, I have enjoyed reading your journey (since your comeback) Smiley

Also, are you on the main site ranking?
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Re: Three Stars
Reply #337 - 03/30/13 at 09:21:50
 
Sorry for the late replay (again hehe)

But no, I am not on the rankings. While I do enjoy watching you guys play, I have no desire (nor the skill) to participate. Even the videos from the lower ranked players are on a totally different level than what I am capable of.

I just wish Nintendo would release Super Circuit for its newer consoles, after all it was a game that fixed everything that was wrong with SMK, becoming the greatest Mario Kart. If the technology back in those days allowed us to have multi player matches via internet with 8 (or more) people, it would simply be the perfect Mario Kart. Just imagine: some championships with you guys (who are pretty much the best players in the world) competing against each other (just for fun)? I would love to see that!

Anyway, back to the topic: Extra Special Cup, we meet again!

That is right, yesterday I got the 3 star rank on Extra Star Cup 100cc. Now it is time to switch back to Toad and hopefully do not spend another 5 years in this circuit Smiley
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Re: Three Stars
Reply #338 - 03/30/13 at 16:21:41
 
Well... I am here to announce that I have achieved the 3 stars rank in 1/1600 of the time it took me the last time Smiley

That is right! 3 stars in Extra Special 100cc in just one day of attempts! I guess switching to Toad for this cup was the best thing I ever thought about doing hehe.

Anyway:
KB2: 1'09''15 -- 46 coins (yay Toad)
GV3: 1'31''96 -- 19 coins
VL2: 1'03''08 -- 23 coins
RR: 1'35''46 -- 34

Bumped into Peach one time on KB2, get really really lucky on RR and bumped on no one (but I did fell once on the last lap)
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Re: Three Stars
Reply #339 - 04/06/13 at 11:15:14
 
Well welll welll... all that was really needed was to get the 3 star rank on the GBA tracks for the special intro screen.

That is right, 3 stars on all GBA tracks on 150cc. Surprisingly though, despite playing every cup dozen of times, I have only unlocked the SNES tracks for the Special Cup. So... if one of you ever read one of those wikis saying that you must have more than 150 coins for the 3 star rank, it is about time to rethink you concepts Smiley
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Re: Three Stars
Reply #340 - 04/06/13 at 13:15:10
 
Ferneu wrote on 04/06/13 at 11:15:14:
if one of you ever read one of those wikis saying that you must have more than 150 coins for the 3 star rank, it is about time to rethink you concepts Smiley


Coins don't matter in majority of Cups ; for example, I once reached *** on Extra Mushroom Cup 150cc with only 36 coins. The famous Extra Lightning Cup 150cc is the only one I'm sure they matter. Tongue
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Re: Three Stars
Reply #341 - 04/14/13 at 15:02:08
 
And speaking of it, now I am there again: Extra Lightning 150cc. Oh boy...

KartSeven, two more questions:
1. on RBC2, do you also let go of the accelerator on the "S" part (the one with the bifurcations)? While I was able to do it all the time on 100cc, executing that left turn and quickly going to the right without smashing my face on the wall on 150cc is nigh impossible. What is even worse is that on your video you seemed to have taken the "easy" route, because on some records I see you guys doing the S again on the next bifurcation!!!

2. how much did it cost to bribe Peach on RMC3? On your video you came out unscratched, while every time I play she welcomes me with AT LEAST one red shell per lap. Although I have to admit you were going so fast that it is possible that you have out run the shells... Okay, this one is not a real question, it is more like me venting some frustrations to the general public. But #1 above is a real question, please answer it Smiley

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Re: Three Stars
Reply #342 - 04/14/13 at 16:13:58
 
1- I've always taken the easiest way (to the left to both squares). Going to the right is almost impossible. Lips Sealed In fact, I almost never tried it...

2- I remember I always had to deal with one red shell per race (not per lap, hopefully). The most often, I was able to avoid it by some sandboosts. But sometimes she hits me, but I remember I could still have *** despite that !
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Re: Three Stars
Reply #343 - 05/18/13 at 10:17:11
 
Thanks for the help, and sorry for the late reply. I was taking my time because I thought I would have been able to get the 3 star rank by now and would post something like "yes, I got it", but it seems I am still far from it eheh.

Anyway, I have started using a technique on that RBC1 bifurcations that has helped me a lot, which is to keep the R button pressed and simply turn to the other side in the middle of the U-turn. Bowser then will slide to the opposite side you are telling him to go, thus completing the turn. This seems to be what you do on that video, so nothing new here. Previously what I used to do was to release the R button and quickly try to jump and slide again to the other side, which works on 50cc and 100cc, but will give you bruises on 150cc.

Anyway, I am still trying. I will keep you guys informed about my struggles.
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Re: Three Stars
Reply #344 - 05/19/13 at 08:54:29
 
Have you tried to incorporate ticking into your laps?
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Re: Three Stars
Reply #345 - 05/26/13 at 16:04:35
 
Ticking is when you jump just before hitting a wall? If it is, then I always try to do it when I notice I am going to bump.
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Re: Three Stars
Reply #346 - 05/26/13 at 17:00:16
 
Ticking is when you shroom into a wall, release the A button and then jump. As long as the A button is released, the mushroom boost will be maintained about 5x longer.

Every time I shroom into a wall in this video, I tick: http://www.youtube.com/watch?v=cc_Q_hdV7Nk
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Re: Three Stars
Reply #347 - 05/30/13 at 18:21:28
 
Ah, thanks for the explanation. So no, I do not do it at all. And I do not think I am going to try. At least not on that cup. I do not think it would help there. Lots of tight turns or no walls at all. Maybe on the last track, but chances of screwing things up seem greater than the chances of success on those jagged walls.

And there is also another factor: coins. Grabbing them is already hard enough when going at the regular 150cc speed. Specially on the first and last tracks. In fact, on any track other than the 3rd eheh. And they seem to be the key for the 3 star rank on this cup. I am yet to debug the code a little bit more to be sure, but it seems that one beach level with plenty of water spots and that big pool of mud on the last track count against us, so coins are needed to compensate for them. Lots of coins!
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Re: Three Stars
Reply #348 - 06/09/13 at 16:16:18
 
I will probably not have time to post the full explanation this week, and while my findings will not help me at all in my quest for the 3 stars on 150cc Extra Lightning, it will enlighten us once and for all about what needs to be done in order to get the highest possible rank.

The most well kept MKSC secret will be revealed in the next posts, but for now, let me provide a little teaser:

RANK
*** SkillPoints  > 0x13F
 ** SkillPoints  > 0xC7
   * SkillPoints  > 0x63
   A SkillPoints  > 0x1D

How are these SkillPoints calculated is what I will leave for the next week. It is pretty much what we all already knew, like time, coins, hitting stuff, but there are some more interesting little things that count in your favor, and others that count against you that we simply had not idea at all.

Stay tunned!
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Re: Three Stars
Reply #349 - 06/13/13 at 18:54:28
 
Stats
{    
   // number of coins you got during the race
   Coins;
   
   // this value is important for your final skill score, but nothing I ever
   // did updated it. It seems to be 0 all the time. If any one is able to find
   // out what we should do in order to change this value, do tell me because
   // this value is one of the most, if not the most, important one among all
   // stats the game tracks. You will see why when I explain how the
   // SkillPoints are calculated

   UnknwonValue;
   
   // first lap time. The time is encoded like this:
   // cents + seconds * 100. So if you lap was 0'12"34, the value
   // stored here will be 1234 ((12 seconds * 100) + 34 cents)

   LapTime1;
   
   // second lap time
   LapTime2;
   
   // third lap time
   LapTime3;
   
   // fourth lap time. 0 if the race only has three laps
   LapTime4;
   
   // fifth lap time. 0 if the race only has three laps
   LapTime5;
   
   // how many animation frames you spent not hitting the gas. Remember that
   // this game runs at 60 frames per second!

   FramesNotHittingGas;
   
   // how many animation frames you spent hitting the brakes. Remember that
   // this game runs at 60 frames per second!

   FramesHittingBrakes;
   
   // how many times you used the 3 red shells item. This does not increment if
   // you got the item but did not use it.

   Item3RedSheelsUseCount;
   
   // how many times you used the star item. This does not increment if you got
   // the item but did not use it.

   ItemStarUseCount;
   
   // how many times you used the lightning item. This does not increment if
   // you got the item but did not use it.

   ItemLightningUseCount;
   
   // number of times Lakitu place you back on track
   LakituRescueCount;
   
   // increment every time you hit another driver or one of those creature
   // wandering on the track, like crabs, rats etc.

   EntityHitCount;
   
   // increments every time you bump into a wall
   WallHitCount;
   
   // increment any time you hit something that makes you spin and lose coins.
   // Might be an enemy shell or even a wandering crab. If you brake so you do
   // not spin, this is not incremented. Getting "hit" by ghosts does not c
   // increment this value

   GotHitAndSpunCount;
   
   // never retried? So this has the value 3. Retried once? 2, and so on.
   RemainingLifes;
   
   // miniturbos at the start of the race or when dropped by Lakitu
   StartMiniturboCount;
   
   // miniturbos activated by drifting
   DriftMiniturboCount;
   
   // incremet each time you have an item on the item slot and touch another
   // item box. You must have an item on the slot! Holding a banana or having 3
   // shells circling you does not count as having an item on the slot,
   // although there is no problem at all doing so if you do manage to get
   // another item on the slot.

   ItemBoxWhileFullHitCount;
   
   // how many animation frames you spent outside the track. Remember that the
   // games runs at 60 frames per second. This one needs a couple of important
   // remarks and, as you will see, is probably the reason why getting the 3
   // star rank on Extra Lightning is so hard:
   //
   // 1. If the track does not have an "outside", like the Bowser Castle
   // levels, this value increments each time you hit a wall
   //
   // 2. Some tracks, specially the SNES' ones, are glitched when the game
   // calculates this value. I will write a few of them that were of interest
   // for me, but there might be more. Feel free to test:
   //    - RMC2: you can spend as much time as you want outside the track
   //            because the game will not count it. Beware of hitting the
   //            walls though, since the game behaves as if this was a Bowser
   //            Castle track, and will count twice, once as a wall bump and
   //            once as if you have spent 1 frame outside the track
   //    - RKB1: water? Totally outside of the track. It does not matter if it
   //            is right in the middle of the track. Hoping over it also does not
   //            help. At all! Although not really a glitch here, since this is
   //            applied for all beach tracks.
   //    - RCI2: same rules applied on RMC2 are also applied here, but with a
   //            VERY IMPORTANT twist - the big mud pool in the middle of the
   //            track is counted as if you were out of the track!

   FramesOutsideTrack;        
};


// Constants
//
// besides the stats, some constant values are also used during the rank
// calculation.  Here they are:


// fixed value according to ending position
PositionPoints:
   Track 1:
       20 // 1st
       10 // 2nd
        0 // 3rd ownards    
   Track 2:
       40 // 1st
       20 // 2nd
   Track 3:
       40 // 1st
       10 // 2nd
   Track 4:
       60 // 1st
       10 // 2nd
   
   
// each cc has a different value. Higher the cc, smaller the value
ccWeight
   143 // 150cc
   157 // 100cc
   167 //  50cc
   

   
// fixed values according to the track (at 150cc). I did not waste my time
// getting the values for all tracks, I only got the ones from the two cups
//  I used as test bed. It is pretty easy to get those values though. I plan to
// post a more technical version of this document and there I will teach how to
// retrieve them (and any other value presented here, of course)

TrackValue
   Mushroom
       47 // track 1
       53 // track 2
       65 // track 3
       50 // track 4
       
   Retro Lightining
       52 // track 1
       40 // track 2
       26 // track 3
       27 // track 4
           

       
// each driver receives a different, but constant value at the end of the race.
// It seems to be connected to how hard it is to race using him/her. The harder
// the driver is to master, the greater the reward is.

CharacterEndRaceValue
   30 // Mario
   30 // Luigi
   45 // Bowser
   10 // Peach
   40 // DK
   40 // Wario
   10 // Toad
    0 // Yoshi


On the next post I will tell you guys how those values are used
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« Last Edit: 06/16/13 at 12:46:13 by Ferneu »  
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