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Mario Kart MB
https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl Mario Kart >> Mario Kart Double Dash >> Yoshi Circuit shroomless (yolo) with every kart https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1622678453 Message started by Jonathan Karn on 06/02/21 at 16:00:53 |
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Title: Yoshi Circuit shroomless (yolo) with every kart Post by Jonathan Karn on 06/02/21 at 16:00:53 I've managed to do yolo with 13 out of the 21 karts in MKDD as shown in my video here: https://youtu.be/hmkX_XdH7pQ The only karts I couldn't get it with were: Bullet Blaster Heart Coach Bloom Coach DK Jumbo Wario Car Koopa King Piranha Pipes Parade Kart I think Parade Kart is definitely possible with more practice. Somehow I managed to do it with Boo Pipes after attempting for 30min or so. I'm interested in seeing if any of y'all have managed to do yolo with any of the karts above, or want to try it yourselves! ;D |
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Title: Re: Yoshi Circuit shroomless (yolo) with every kar Post by IsThatAGoodTime on 06/02/21 at 22:12:18 Keep trying! I bet you can get more of them. |
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Title: Re: Yoshi Circuit shroomless (yolo) with every kar Post by Jonathan Karn on 06/03/21 at 16:22:49 You were right! I just got it with Heart Coach, Bloom Coach, and Piranha pipes So now all I have left are: Bullet Blaster Koopa King DK Jumbo Wario Car Parade Kart The list shortens :D It seems odd that Bullet Blaster is giving me so much trouble. Every other small kart was easy and I got it within 5 or 10 tries each. The fact that I can do it with every medium kart and even 2 heavies makes it even weirder. I assumed BB would be one of the easiest to do yolo with due to it being very light, but it seems doing yolo only depends on the mechanics of each kart's MT alone. The general trend has been this: The bigger the kart, the closer I need to be to the grass before releasing my MT. |
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Title: Re: Yoshi Circuit shroomless (yolo) with every kar Post by Logan Burden on 06/12/21 at 13:45:05 Check Here: https://www.mariowiki.com/Mario_Kart:_Double_Dash!! The Bullet Blaster has the worst "Medium Off-Road" Stats in the games tied with Koopa King, which also can't make it. I did some random calculations. I figure that we get the mini turbo frames at the top speed value then the rest at the Medium Off Road value. I chose 200 frames as the time to cross the grass as the values it gave were mostly right. So the Formula I came up with was (200-MiniTurboframes)*MediumOffroad+MiniTurboFrames*TopSpeed Probably not the most accurate, but it seems like an okay start. [smiley=smokin.gif]
So this gives us a rough estimate of how hard it should be to jump the well with each kart. Scores of less then 18000 are challenging, and scores less than 16000 may not be able to do it at all, and for the most part it seems to line up with your experience. The only question is why the Parade Kart is so difficult with such a high score. It seems like it should make the jump better than Red Fire at the very least. It has Better Top Speed, Better Light Offroad, the same Medium Offroad, better MiniTurbo, the same acceleration, and higher weight. If the weight was a big factor you'd think the Pipe Karts would struggle more, and the bullet blaster would be one of the easiest. Oh well, maybe a true MKDD scientist can tell me where I'm wrong. |
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