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Mario Kart MB
https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl Mario Kart >> Super Mario Kart >> Will SNES Classic times count? https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1498752107 Message started by DantheMunchlax782 on 06/29/17 at 08:01:47 |
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Title: Will SNES Classic times count? Post by DantheMunchlax782 on 06/29/17 at 08:01:47 Just out of curiosity, will SNES Classic times count? |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 06/29/17 at 08:38:21 75505F060903310 wrote:
From what we have been hearing of the system interface which may be similar to the Wii U, no. I hear they have been selling out so much as well. But there are always plenty original SNES's going on ebay so it would be good to invest in one of those. |
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Title: Re: Will SNES Classic times count? Post by Antistar on 06/29/17 at 10:16:46 44767A7E170 wrote:
Original SNES + SMK is getting closer and closer to a SNES Classic Mini in terms of price, and many "new" players only have an HDTV that may not even have the required input to plug a SNES video cable in. Unfortunately, this argument seems to be less and less relevant as years are going by… |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 05:12:16 13212D29400 wrote:
From what we have been hearing of the system interface which may be similar to the Wii U, no.[/quote] Definitely right Sami, even Satoshi Yamato from Nintendo said yesterday: "Looking at ways to develop Virtual Console. Classic Mini is one form of Virtual Console. We can also sell physical. Looking to make it as big as we can." |
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Title: Re: Will SNES Classic times count? Post by Danger M on 06/30/17 at 05:19:04 If the savestate function works in the same way as it does on the nes mini then it will be useless in terms of gaining any advantage so wouldn't use that as a reason to ban it (though no guarantee it will work the same way). Not allowing snes mini times would be to deny possibly a lot of new joiners (since millions will then have smk again), so would be very careful about doing so without thinking very carefully as to if the reasons why are really justified. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 05:26:35 05272424480 wrote:
I tend to agree with you but the problem with the SNES mini is the same than the NES mini-- completely hackable to add games, emulators, and cheat features... |
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Title: Re: Will SNES Classic times count? Post by Danger M on 06/30/17 at 06:09:31 If people want to cheat, it's easy to do so on a real snes too. I'm not sure disallowing people because they may be able to cheat is the way forward, as everyone can cheat if they really want too. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 06:34:11 65474444280 wrote:
You can not cheat on a real SNES console using a real SMK cartridge, how do you want to use save states? It's probably more easy when you need a serious proof to request to see the real SNES cartridge and the real Super Nintendo that the person is using for playing than trying to make investigations into different VC systems from the Wii, Wii U, New 3DS, to the SNES mini and without any possibility of checking physical cartridges. |
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Title: Re: Will SNES Classic times count? Post by ScouB on 06/30/17 at 06:41:24 You could hack smk, increase top speed by a little and cartmod it on a smk cartridge. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 06:52:09 7A4A465C6B290 wrote:
Yup, same thing as making any hack and mod like Super Mario Kart Turbo or Super Parigo Kart, but if at first you hack a real SMK cartridge to increase even a little bit the top speed we'll notice this difference just by using a video proof from the person first and checking frame by frame plus other tools, also it takes 1 minute to open a SMK cartridge to see if the PCB is modded or not, if any doubt. |
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Title: Re: Will SNES Classic times count? Post by Danger M on 06/30/17 at 06:54:44 I could cheat on a real snes with a real smk cartridge without having to modify anything. I could do it very easily too, but I won't. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 07:06:01 577576761A0 wrote:
This is mollshit ;D dude, if I send you a real SNES + a real cartridge and if both don't have any modification/switch/etc how do you want to cheat seriously, magically? |
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Title: Re: Will SNES Classic times count? Post by Danger M on 06/30/17 at 07:08:06 ^Yes I could cheat it very easily. I won't say how though as it's not something that should be advertised. If you think that people can't cheat on original hardware then you are like those people who only buy macs because they don't get viruses. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 07:14:17 64464545290 wrote:
Even using third party accessory like a Pro Action Replay MK3 won't save you from being caught. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 07:23:47 577576761A0 wrote:
Mole, I'm not saying people can't cheat on original hardware, I am saying you CAN NOT cheat on original hardware (SNES + SMK) if there is absolutely no modification, like I dare you to buy a brand new Super Nintendo and the game new too and then being able to cheat instantly to beat the 0'55"97 time on MC1 NTSC by Sami for example, and this is bullshit if you claim you can, no more, no less-- BULLSHIT! :P |
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Title: Re: Will SNES Classic times count? Post by Danger M on 06/30/17 at 08:28:31 ^I didn't claim that I could get wr's by cheating, but I could beat my own pr's. This is the last I will say on this as is not something that should really be discussed here. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 08:30:15 15373434580 wrote:
[smiley=lolk.gif] ok. |
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Title: Re: Will SNES Classic times count? Post by Humanoidgale on 06/30/17 at 08:41:57 60595258585F4E591C1C1C2B0 wrote:
This is mollshit ;D dude, if I send you a real SNES + a real cartridge and if both don't have any modification/switch/etc how do you want to cheat seriously, magically?[/quote] "This is mollshit" [smiley=roll.gif] Also that Deidara/Trump pic is on point Chrono [smiley=thumbsup.gif] I agree with Moll. Allowing people to submit times via the SNES Classic will be a great opportunity to increase the population and awareness of the SMK community tremendously. Isn't that what we want? Or do we want to keep it tightly knit as it has been for the last 10+ years now? I'm still fairly new to the community so I don't know if all you grizzled vets like the community as it is now or if y'all are keen on the idea of expansion. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 06/30/17 at 08:58:44 6D4F4C4C200 wrote:
So basically you are telling us that you could beat your PRs by using your mysterious cheating technic, but NOT THE WRs.. that's really interesting (and kinda pointless technic [smiley=flush.gif] ;D [smiley=lolk.gif] ), btw I'm pretty sure that I can beat all my PRs but without cheating at all :D 6D4F4C4C200 wrote:
Ya ya that's ok, I'll keep this info this way, I promise from now shhttt.. ::) [edit]http://https://clearcutimages-clearcutweekends.netdna-ssl.com/wp-content/uploads/2016/05/surprise.jpghttp://https://clearcutimages-clearcutweekends.netdna-ssl.com/wp-content/uploads/2016/05/surprise.jpghttp://https://clearcutimages-clearcutweekends.netdna-ssl.com/wp-content/uploads/2016/05/surprise.jpg[/edit] |
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Title: Re: Will SNES Classic times count? Post by Antistar on 06/30/17 at 22:41:02 614340402C0 wrote:
I'm curious, please send me a PM if you're not against explaining privately. |
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Title: Re: Will SNES Classic times count? Post by DantheMunchlax782 on 07/01/17 at 14:55:35 I have a real SNES but as far as I know I don't have an SMK cart. Just the Wii VC Version which is okay right? But anyways just have SNES Mini users send in an identification video. |
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Title: Re: Will SNES Classic times count? Post by Colvin on 07/01/17 at 21:01:35 Yeah. Wii VC is fine. |
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Title: Re: Will SNES Classic times count? Post by Saint Nicholas de la USA on 07/02/17 at 01:26:07 4864776C6A3D33050 wrote:
I'm curious, please send me a PM if you're not against explaining privately.[/quote] Well, I assumed he was just referring to abusing Lakitu (or wallhits) to skip laps, using infinite boost on MC2 (no longer allowed on the main site), or breaking the blocks on the GV tracks in order to make turns tighter than intended. Those are all "cheating", and can be done on an original SNES and SMK cartridge without modifications. 8-) |
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Title: Re: Will SNES Classic times count? Post by CastletonSnob on 08/01/17 at 09:26:15 This is going to sound selfish, but I hope not, because that means more people will join the rankings, which means I'll have to work harder to move up the ranks. I've had several weeks where I either stayed at my current rank or moved down the ranks because a new player joined that week. I had to work my ass off to get my current rank. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 08/21/17 at 23:29:20 6C4E5C5B434A5B40417C41404D2F0 wrote:
Look from 4:11 to 4:23 https://youtu.be/Nvg00aOwqxk?t=4m10s |
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Title: Re: Will SNES Classic times count? Post by Fabrice Baro on 08/22/17 at 07:08:52 51686369696E7F682D2D2D1A0 wrote:
Look from 4:11 to 4:23 https://youtu.be/Nvg00aOwqxk?t=4m10s [/quote] It shows save states? So the SNES mini couldn't be used for the player's site. But then how to prove you are not using an SNES mini??? |
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Title: Re: Will SNES Classic times count? Post by Antistar on 08/22/17 at 08:10:52 747370607B7177120 wrote:
I think the resolution and quality of the capture device recording easily shows what is recorded on a SNES and what is recorded on another system. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 08/22/17 at 14:55:16 7F787B6B707A7C190 wrote:
Look from 4:11 to 4:23 https://youtu.be/Nvg00aOwqxk?t=4m10s [/quote] It shows save states? So the SNES mini couldn't be used for the player's site.[/quote] This time it's more than a simple save states feature, it's a gameplay rewind feature :o Quote:
>> http://www.eurogamer.net/articles/2017-08-22-the-snes-mini-has-a-useful-gameplay-rewind-feature 15392A3137606E580 wrote:
I think the resolution and quality of the capture device recording easily shows what is recorded on a SNES and what is recorded on another system.[/quote] Yup! But in the case of the SNES mini there are still three problems; 1) people with enough modding knowledge can easily plug the SNES mini by using an original RGB scart cable to an old CRT TV, 2) even without any modding just by using an HDMI to composite/scart converter, 3) or simply by using the official built-in filters of the SNES mini; CRT screen filter, classic 4:3 image filter, Pixel Perfect filter. tl;dr In other words the SNES Classic mini is the best way ever to cheat with suspend point + save states + 40 seconds rewind feature + all graphics filters (Q: "will SNES Classic times count?" A: I hope not!!! [smiley=flush.gif] ) |
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Title: Re: Will SNES Classic times count? Post by Fabrice Baro on 08/23/17 at 05:19:21 4E777C7676716077323232050 wrote:
I don't know if other converters have the same problem. Cool for the rewind feature, although like the save state, it kind of spoils the game imho. I suppose it will be enjoyed by casual gamers. |
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Title: Re: Will SNES Classic times count? Post by KVD on 08/23/17 at 05:28:45 It's starting to sound like the SNES Mini might be a nightmare instead of a blessing. :-X |
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Title: Re: Will SNES Classic times count? Post by Jet Stevens on 08/23/17 at 10:59:54 With your top level investigating skills, we should be fine. Anyone that cheats doesn't love the game, they are looking for false adulation. I'd much rather play on an actual console any day. |
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Title: Re: Will SNES Classic times count? Post by Danger M on 09/29/17 at 15:02:34 Just hooked up my snes mini and gave it a try. It plays very well actually (hooked up to a gaming monitor not a HDTV so almost 0 lag). The controllers feel really nice (though non-nbt, not sure if they could be easily modded). Such a shame there is no online play option. |
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Title: Re: Will SNES Classic times count? Post by Sumner21 on 09/29/17 at 20:05:08 Hey Dave have you tried your normal nbt contoller yet? What are the controller plugs like, Australian advertising shows normal controller ports and claims to come with legitimate retro snes pads too. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 09/30/17 at 04:14:23 0D2B33303B2C6C6F5E0 wrote:
Same thing in Australia the only change is connector --the same used for the Wii Remote and NES mini-- check the pictures: Here's A Close Look At The PAL SNES Classic (https://www.kotaku.com.au/2017/09/heres-a-close-look-at-the-pal-snes-classic/) @kotaku.com.au |
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Title: Re: Will SNES Classic times count? Post by Sumner21 on 09/30/17 at 10:01:00 yeah ok don't think the old pads are going to work then |
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Title: Re: Will SNES Classic times count? Post by Danger M on 09/30/17 at 11:08:58 the snes mini pads and console is just wii style connectors, the bit at the front that looks like snes ports is just a removable 'fake' face-plate that covers the wii ports. |
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Title: Re: Will SNES Classic times count? Post by Antistar on 10/01/17 at 00:13:56 072526264A0 wrote:
I wish I would give a try to my SNES Mini on that kind of screen. I never had the opportunity to play SMK on a HD screen with zero lag, even if my HDTV is a very correct one for this. :( |
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Title: Re: Will SNES Classic times count? Post by Zarkov on 10/01/17 at 08:02:20 I played one track on my HD TV, and it was the best feeling smk I've played on a TV like this. It still doesn't feel 100% perfect, but it isn't far off. |
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Title: Re: Will SNES Classic times count? Post by Antistar on 10/01/17 at 09:31:17 Don't forget it's the NTSC 60Hz version, which has always been better than PAL 50Hz on HD screens. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 10/03/17 at 03:28:32 7C454E4444435245000000370 wrote:
http://img110.xooimage.com/files/d/e/b/1-532b369.jpg http://img110.xooimage.com/files/6/6/4/2-532b36b.jpg http://img110.xooimage.com/files/2/1/6/3-532b39c.jpg http://img110.xooimage.com/files/6/5/e/4-532b3a0.jpg http://img110.xooimage.com/files/e/4/1/5-532b3a2.jpg http://img110.xooimage.com/files/4/c/6/6-532b3a4.jpg Last evening, just after the tartiflette party food, I decided to make Pro-NBT one of my two SNES Mini controllers and here are some pictures to look inside this controller and to say that there is nothing difficult to do, it's the same process than making your controller Pro-NBT on the original SNES; so I removed around 2mm (see last pic' but don't need to remove everything) and just make sure that the top of this little thing is flat, et voilà! :D But I did it like a savage-- exactly the same way when Alicia requested me to do this the first time ever (about 11 years ago if I remember well) but the result is still nice ;D Now, I'll keep the other controller as normal for playing all games but maybe SMK too for Non-NBT 'cause I never really liked using Pro-NBT controllers for doing Non-NBT times, and with my SNES Mini pro controller I'll try few things and then show you these things in videos, and finally it'll be all about test and research and not for doing new PRs on the PP-- but expect new strats :) |
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Title: Re: Will SNES Classic times count? Post by JB on 10/08/17 at 09:11:52 Hi all, it's so nice to see this community is still here. I once wrote an article for Dutch Nintendo magazine [N]Gamer about it, at least 10 years ago. Nice to see you're still active, KVD. :) I started playing a bit again because of the SNES Mini. I was wondering: are the times comparable with the original SMK? (both Pal). I am not really interested in competing, but just want to know if it's ok to assume that the times I drive are ok to compare with the times I see on the rankings here. Thanks :) |
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Title: Re: Will SNES Classic times count? Post by Danger M on 10/08/17 at 13:33:11 All snes classic games are ntsc versions, so you would need to compare against the ntsc charts. |
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Title: Re: Will SNES Classic times count? Post by JB on 10/09/17 at 00:21:04 674546462A0 wrote:
Thanks for your response. But I'm still not quite sure. I searched a bit on the interwebs, and some say pal, others say ntsc. Haven't really seen proper evidence though. I think a test by someone here with both the original ntsc and pal versions could clear this up? |
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Title: Re: Will SNES Classic times count? Post by Antistar on 10/09/17 at 00:51:59 The PAL version of SMK has never been used for any "emulated reissue", i.e Virtual Console or SNES Classic Mini. I can confirm we have the NTSC version on the European version of SNES Classic Mini and it's 99,99% sure (and 100% obvious) the same version runs on the Japanese and American editions. |
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Title: Re: Will SNES Classic times count? Post by JB on 10/09/17 at 02:24:10 Ok. I'm trying to not be annoying here, but I have a suspicion that the times I've driven are too fast for pal, but too slow for ntsc. It might have its own 'time dimension'? |
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Title: Re: Will SNES Classic times count? Post by Lafungo on 10/09/17 at 02:49:51 4C6073686E3937010 wrote:
This is not true. The European release of SMK on Wii VC is PAL. My original PAL timesheet was driven on Wii VC, and if I remember correctly Mick's (PAL) timesheet was also driven on Wii VC, to name a couple. All "emulated reissues" after Wii VC are NTSC-only though, and include some sort of save state functionality. |
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Title: Re: Will SNES Classic times count? Post by Antistar on 10/09/17 at 03:58:52 Ah yes indeed. It's just it used the "extended" screen ratio (actually, the original one from the NTSC versions), which confused me. Sorry. |
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Title: Re: Will SNES Classic times count? Post by Chrono Krysster on 10/27/17 at 07:56:52 http://i.imgur.com/p7XZrQ0.gif 1E32213A3C6B65530 wrote:
Yup it's NTSC but not exactly the same version everywhere; the European edition of the SNES Classic Mini runs the US NTSC version of SMK, so we (in Europe) have the same rom/version than the American edition of the SNES Classic Mini, but the Japanese version of the SNES Classic Mini (the Super Famicom Mini) runs the Japanese NTSC version of SMK only, with the differences you know like texts, uncensored game, the title screen and its background graphics etc [media]http://www.youtube.com/watch?v=Ec9auTs7l98[/media] Some guy playing SMK on the Super Famicom Mini^ http://i.imgur.com/YgWomUz.gif
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Title: Re: Will SNES Classic times count? Post by Johan on 02/20/18 at 03:49:20 I'm willing to buy a Super Nintendo Mini for different reasons, one of them being I'd like to try SMK NTSC Time Trial on a real TV with (nearly) original gamepads. And eventually compete if I happen to like it as much as PAL. So my question is: when playing on Super Nintendo Mini, is there any way to prove that you've not used save-states during your current play? (having read this topic, I must say I've almost no hope but who knows...) Subsidiary questions: are there adapters that enable me to plug it into the CRT television I use for my PAL Super Nintendo (instead of a recent television)? And if so, will the SMK gameplay experience on Super Nintendo Mini then be 100% faithful to what I'd have with an original NTSC setup? (including notions like lag and so on) |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/20/18 at 08:01:29 4663646D620C0 wrote:
Johan: As discussed above the SNES mini won't be suitable for Time Trial competition but do enjoy for fun and playing the other games plus giving NTSC a test run for your leisure. You will need an NTSC SNES / Super Famicom for Time Trial. The latter will be easier and much cheaper to get hold of. It is possible to even ask FF to kindly switch your PAL one for you. So the Godfather will "make you an offer you can't refuse" - 1. Join the main site. 2. Attend (and fully compete for all days at) CDM - and either: - If you dont want to damage your PAL snes, I will bring you an SFC and SMK JP as a gift but you will need to attend to collect it from me. - Bring your SNES PAL and give to FF for modding to NTSC (I will then bring for you an SFC cartridge, again you need to be there) Both 1. and 2. need to happen. Problem completely solved, you won't need to mess around with the flat screen, just continue SFC on your CRT TV 8-) |
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Title: Re: Will SNES Classic times count? Post by KVD on 02/20/18 at 08:23:43 Hahahahaha, loving that Sami solution. How could you possibly refuse Johan? :o :D |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/20/18 at 08:29:35 795340575E320 wrote:
I almost guarantee he will still refuse this deal like I refuse alcohol.. But......... he can prove me wrong ;) The ball is in his court. #SeedsPlanted |
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Title: Re: Will SNES Classic times count? Post by Johan on 02/20/18 at 09:38:26 Thanks for your answer, Sami. As you guessed, I won't prove you wrong ;) What I prefer above all in SMK is TT so CDM might not be the perfect place for me ;) However, be it the CDM or the main site, they have in common that you can't really compete with NBT times of other participants when you're a non-NBT player. That is (of course) not a criticism but a statement. And that's why the non-NBT site was created :) However, I tend to think that it would be better (for non-NBT and for the community in general) to integrate the non-NBT site into the main site. Not just a link as it is already the case but two sections (NBT allowed in one section, non-NBT in the other section), both being database-driven. However, it's up to Alicia to decide (and I'm not sure she's ok with me) but you, what would you think about it? |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/20/18 at 09:53:09 684D4A434C220 wrote:
This will be a large project that we would need Alex's input on. Essentially it would separate them in sections so it is not majorly different then them being on different pages as they are. But of course Non-NBT could be combined in with the complete main site charts this way, then it filters out Non-NBT times only by the click of a button. The Mario Kart 8 site i think works in a similar way where you can select the different CCs and Wii U / Switch versions etc. Then there is a combined ranking but not for charts but for both CCs of a version. Anyway baaaack to the question... (Karel, what did I say!!) Dont forget that the majority of the site has Non-NBT players on it. Many of them enjoying activity at the moment and not worrying about which times are NBT or not. So why not join in. I got another idea, you have a full timeset of Non-NBT records do you? If not then, fair enough. But if you do... you dont even have to play to do this! ;D As for CDM, there is a mode played called Battle Mode. I dont like it as much but they mostly all do Non-NBT on it. You should give it a go, itl be fun there! |
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Title: Re: Will SNES Classic times count? Post by Danger M on 02/20/18 at 10:08:27 If we are going to start have seperate charts on the main site for sub-optimal strats, can we also have charts for no-L/R and also for each character class? |
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Title: Re: Will SNES Classic times count? Post by Johan on 02/20/18 at 13:09:30 I won't start a debate here but the notion of sub-optimal strats is rather... debatable. If it were not the case, many NBT WRs would be seen as sub-optimal-strat-WRs as well, replaced with trick/glitch WRs. Non-NBT is probably one the best proofs of maturity I've ever seen in a VG-community. Despite the NBT revolution in the early 2000s, Simon and others understood in 2004 that the community would lose something if they didn't preserve the way of driving that had been loved by so many in the 12 previous years. Some like you will find it useless. For me, it's the thing that's kept me interested in SMK competition. |
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Title: Re: Will SNES Classic times count? Post by Johan on 02/20/18 at 14:25:26 @Sami: thanks for your answer. Not sure to see precisely what you're talking about with this filter thing but this might deserve additional discussion. (However, as I said, I'm not even sure Alicia would agree with this change) About me joining the main site: for players who see non-NBT as a step before NBT in their SMK learning, comparing their non-NBT times with all other times (including NBT) makes sense. But when you spend hours on PAL non-NBT GV1 because you really like non-NBT and have in mind a certain 12"26 ::), it's non-sense to compare with tens of people that have done better with NBT. It's like comparing apples and oranges. |
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Title: Re: Will SNES Classic times count? Post by Danger M on 02/20/18 at 14:47:37 I think if seperate non-nbt charts ever were put into the main site then the non-nbt rules would need to be cleared up first and all the 'how the hell is that boost non-nbt?" removed. That's the biggest thing that put me off ever joining the non-nbt site, the rules on what boosts were considered as non-nbt just seemed dodgy to me and looked to be being abused in places. Also I'm not joking about the no-L/R and character ranks, if we add non-nbt I think we should be looking to add other categories as well. |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/20/18 at 17:54:49 6A484B4B270 wrote:
Moll has a good point on all the other categories that could be unnecessarily requested. Luckily SMK is more simplified as it doesnt have mushrooms on TT. Already MKSC has had to have very specific routes agreed upon and our GP site similarly has many categories. What we have now is good then players can play both hopefully or one of them. By way Johan, NBT has been used since 1993 in Japan even though yeh we didnt know about it since early 2000s. So nothing was ruined then as such. Had we all had the competition globally plus internet as we do today we would have all been doinf NBT from the beginning. Not likely splitting out Non-NBT. We just built such a strong Non-NBT base, but im glad we did. All good things happened in the end :) So, youl join the main site and CDM yeh? Karel will bring some final updates soon on the CDM thread. Check there soon! On a lighter note enjoy the snes mini and starfox 2. I only had a quick go on it.. |
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Title: Re: Will SNES Classic times count? Post by Sumner21 on 02/21/18 at 00:51:56 Sami Im not coming back unless you give me something now, I just bought a boxed jap smk from ebay but I can't play it.... |
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Title: Re: Will SNES Classic times count? Post by Johan on 02/21/18 at 01:09:34 65575B5F360 wrote:
Seems like my explanation was not as clear as I had hoped ;) 61535F5B320 wrote:
You're talking about NBT boosts (to cut grass for instance), not just boosts, right? If so, interesting! Had never heard of it, even in retrospect documents like this (http://www.mariokart64.com/smknonnbt/history.htm). Where did you get the information? |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/21/18 at 02:17:12 5A7F78717E100 wrote:
Seems like my explanation was not as clear as I had hoped ;) 61535F5B320 wrote:
You're talking about NBT boosts (to cut grass for instance), not just boosts, right? If so, interesting! Had never heard of it, even in retrospect documents like this (http://www.mariokart64.com/smknonnbt/history.htm). Where did you get the information?[/quote] Off road boosting yes, from several Japanese gamers. The mini turbo (NBT) was put in with the intention to be used. All of the subsequent Mario Karts have their versions of it, MKSC being a key comparison. So don't feel like it is something unnatural to use in the game. We just got so used to playing SMK the "incomplete way" and our history on the Non-NBT site only covers what we had on our sites going back to 2000 and the very end of the 1990s. But it has been of benefit to us! We can combine our Non-NBT sharpness and NBT now to make really high level times. As for not coming to CDM etc... i dunno what to say, you would absolutely love it. If I could think of a reason for you to not even want to go just once, then never ever go again. Believe me I would let you use the excuse, but I can't find any reason. Even players come all the way from Australia... Which leads me to... Sumner: What exactly is wrong with it? If there is a major functionality issue bring it to CDM and FF will be able to fix it for you. Otherwise it should connect to your CRT fine. Are you using the standard AV cables with the red/yellow/white pin or something else. |
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Title: Re: Will SNES Classic times count? Post by KVD on 02/21/18 at 03:54:09 You were right all along Sami, he's that fish that never bites. :D |
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Title: Re: Will SNES Classic times count? Post by Fabrice Baro on 02/21/18 at 06:47:38 Very interesting topic! "Godfather... offer you can't refuse" "Join us..." (the dark side lol) Johan, CDM is more about the experience of having fun with other SMK enthusiasts. And I'm sure that after the top 20 there is not too many people using NBT. Sami, of course "mini-turbos" were meant to be used, but I'm still not convinced that going offroad at full speed was intended. Interesting idea to combine non-nbt with the main site. Of course I'm sure the whole (main) site would benefit from a rehaul, but it's a big project. |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/21/18 at 08:06:17 2C2B283823292F4A0 wrote:
Combining would make too much complication, listen to Moll. Also Johan needs to realise apart from the fastest players a lot of crashes happen with NBTs that go wrong. Sometimes sticking to basic driving at CDM works well. I remember we all had a horrendous time at Mario Circuit 4 TT one try last year for example. Off road NBTs: Possible, but it would have to be programmed to do something when the kart goes off road. It still gives a burst of speed but the boost has a slightly different behaviour than if it is off road. The game can't programme itself. I would be shocked if the testers thoroughly tested the mini turbo they created but didn't try it off road to see what happens. If you NBT into dark water or off the road (e.g GV or RR) why does it make you fall or crash still? Does the dark water override the NBT programming and the off road (sand, grass etc) doesnt? I am sure it would need to be instructed to do a particular action when you NBT otherwise the game wouldn't know what to do. Again ive said many times before, MKSC has the same type of setup. They either realised they left a glitch in the system with SMK and decided to "keep it again" for MKSC with off road boosts? Or did they decide to reprogamme it in because it was purposefully added before. Try it youl see. I am sure in Japan they would have announced it as a major glitch / bug found in the game in 1992 / 1993 but there was never any talk of it from anyone I have asked. They just had their records and got on with it as a strategy. It was a huge topic of discussion when we found it the best part of 10 years later, more for us because we had gotten used to playing the game the same way. The only other way to ultimately find out is if we can reach out to the programmers themselves and find out if that was intended. If they even remember, they should I think even though it was 26+ years ago, and 17 or so years for Mario Kart Advance / Super Circuit. Just to add one more thing as a reminder for those that don't know, long boosts with Mushrooms / arrows are also added into MKSC. Another unintended glitch they decided "lets use it again" but programme it in. I'm still on the fence with this and im sure many of you are too ;D Anyway this is the SNES mini topic... lets talk Starfox 2.. did anyone bother playing it for more than 5 minutes? |
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Title: Re: Will SNES Classic times count? Post by KVD on 02/21/18 at 08:29:03 Oh that debate was already closed long ago by Oliver Antoine and some of his programming friends. They were very interested in niche programming on old consoles (much older than SNES still). He explained to me that the charm of it all was to figure out how to optimally compress all of the desired performance, whilst still fitting it within the very limited environments these systems offered. Anyway, they also looked at the SMK game code and found lines of code that made it abundantly clear that both boosting and its off-road use were intentionally put in by the programmers. Same with mushroom generated LBs (tick in MKSC). Infinite Boost was the glitch if I remember correctly (they couldn't find any trace of it in the code), which of course makes sense, as it so obviously is a bug. I'm not sure if he ever posted this info on the French MB at some point, I just have it from conversations I had with him. Anyway, the game code wouldn't be written in clear language, unless you're used to programming for these kind of systems, so you would have to rely him on his word anyway. |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/21/18 at 09:08:13 614B584F462A0 wrote:
Thanks Karel; There you go Fabrice and Johan... that will do for the time being :) I am also seeking opinions in Japan who might be able to reach out to programmers in future. No promises but if i learn any more il let you know. The infinite boost is more glitch like as it is basically an extended NBT that doesn't stop. Like when a PC freezes or something doing an action and you need to force it to stop. In this case press B or crash. If i remember correctly MKSC doesnt have the infinite boost in it, which follows the pattern proving the theory that the rest was programmed in on purpose. |
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Title: Re: Will SNES Classic times count? Post by KVD on 02/21/18 at 09:45:38 I feel like I should stress that this fact in no way dimishes the importance and accomplishments related to Non-NBT. I'm a huge fan of this way of playing. In fact I regard many Non-NBT WRs as the pinnacle of what has been accomplished in SMK; Sami's MC1 no PJ, Alicia's BC1, MJ's MC3, Jamie's VL1 and Antistar's RR to name a few. :) In the end it doesn't really matter* what the programmers originally intended, we as a community have taken over the game and we decide how it is played. If we wanna do Payrauds, Majaxes & Infinite Boosts or rather confine ourselves to Non-NBT, that's all fair game. :D Btw. I think it's a great idea (at least on paper) to couple Non-NBT records to the Players' Site database through a menu tick system. I would be in favour of this. It would centralize all SMK TT competition. :) *Linkin Park yo. 8-) |
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Title: Re: Will SNES Classic times count? Post by Sami de la SMK on 02/21/18 at 09:56:06 416B786F660A0 wrote:
Exactly, this has been of absolute benefit to pushing the game and enjoying it through the years. |
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Title: Re: Will SNES Classic times count? Post by Johan on 02/21/18 at 10:52:29 I've just suggested on the French forum to Alicia to express her opinion about this idea of a better integration of the non-NBT site into the players' site. She's the first to be concerned, her opinion is crucial. |
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Title: Re: Will SNES Classic times count? Post by KVD on 02/21/18 at 11:35:10 Indeedement. ;) |
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Title: Re: Will SNES Classic times count? Post by Johan on 02/21/18 at 13:05:35 She would be rather ok. (http://www.ffsmk.org/forum/index.php?topic=4910.msg192051#msg192051) |
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Title: Re: Will SNES Classic times count? Post by KVD on 02/21/18 at 14:26:39 Ok wow. Would be a great moment to introduce new, clearer and most of all better rules yes (like Moll already pointed out, the current ones are problematic). Next step would also be to get Sami and Alex on board with this. ;) |
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Title: Re: Will SNES Classic times count? Post by Alicia Kart on 02/21/18 at 14:30:01 Yeah, this discussion can be an opportunity to debate with new non-NBT rules, especially on NTSC side. I had to do it 2 months ago, but never found the time. With this new stuff, I can promise it for next week. |
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Title: Re: Will SNES Classic times count? Post by Fabrice Baro on 02/22/18 at 06:03:46 476D7E69600C0 wrote:
Thanks Karel, this is very useful. I had read mentions of Olivier's work under the hood of SMK, but from what I remember their conclusion was mentioned as being inconclusive :P This and other things make me want more than ever to create a comprehensive SMK encyclopedia with all the tracks & strats (very similar to what Kedjyar has done on his site (http://smkart.fr/techniques_smk.html)), glitches, etc. All the info exists of course, but is scattered on this forum, the French forum, and some other sites. Anyways, it's a big project as well, best form would probably be to use the MediaWiki engine (the one used for Wikipedia). I've also looked at several domain names :) |
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