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Message started by Sami de la SMK on 05/15/17 at 07:39:33

Title: Extended wall ride boost - Main Ranking / Shortcut
Post by Sami de la SMK on 05/15/17 at 07:39:33

All,

Please could you vote regarding this strat used on Choco Island 1 by Julien Holmiere recently.

Please note:   This is just in reference to the wall ride boost, not including the wall jump as that has already been separately discussed.

Thanks,

Sami

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Antistar on 05/15/17 at 10:56:28

Please don't allow this, it's nonsense.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by ScouB on 05/15/17 at 12:19:39

It's either we authorize SC + wall bounces (last lap)  or none of them.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Danger M on 05/15/17 at 13:10:26

I agree with Scoub, none of them should be allowed.

Lets just leave things how they have been for years, just explicitly ban things like wall ride, pipe boosts etc. if it wasn't clear in the rules before.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by KVD on 05/15/17 at 13:32:23

For the moment I'm on the fence for this one. For the pipeboosts I was immediately in favour of adding them, no questions asked. This is kinda like a pipeboost, but in exaggerated and extended form (albeit only in 1 location).
I also think there is no ground to prohibit pipeboosts with a 20 vs 5 vote Molly. Just saying.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Danger M on 05/15/17 at 13:42:55


7E54475059350 wrote:
I also think there is no ground to prohibit pipeboosts with a 20 vs 5 vote Molly. Just saying.


The are something like 600+ people ranked in SMK over pal and ntsc. I think there is no ground to allow pipeboosts with less than 4% of the players voting to do so. Just saying.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Chrono Krysster on 05/15/17 at 14:24:11

I'm ok with the CI1 little SC wall jump but I'm not ok with the extended wall ride boost (CI1) AND not ok with any of the other extended wall ride boosts (like MC2 and MC1, and maybe more?), don't allow that, it's too exaggerated hitting wall multiple times in a row, so my reason is for aesthetic purpose.

CI1 little SC wall jump--> please allow in a normal NBT strategy
Extended wall ride boost--> good for the Trick/Glitch/SC category only

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by KVD on 05/15/17 at 14:27:59


012320204C0 wrote:
[quote author=7E54475059350 link=1494862773/0#4 date=1494883943]
I also think there is no ground to prohibit pipeboosts with a 20 vs 5 vote Molly. Just saying.


The are something like 600+ people ranked in SMK over pal and ntsc. I think there is no ground to allow pipeboosts with less than 4% of the players voting to do so. Just saying.[/quote]

Disagreed, it's the active players that are the life and blood of SMK, not the ones that are no longer playing and are no longer checking the boards to check on things like these. Also, there is no reason to assume that the poll proportions would differ wildly with a bigger sample size.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Danger M on 05/15/17 at 15:37:06

^how do you know it's active players voting on this though? afaik anyone on these forums can vote, irrespective of if they play smk or not. Being a member of the players page doesn't necessitate you be a member of this forum either.

Also the 20 vs 5 think may be a little misleading as some people may have voted to allow it just to piss Aron off rather than thinking it should be allowed  ;)

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Jet Stevens on 05/15/17 at 19:39:47

I voted in favor of it, even though I don't have the skill set to utilize it properly (NPBT).. I even kind of had regrets about voting that way. After keeping an open mind to it, and hearing other players input I do think it falls in line with the evolution of the game.  My only concern is lesser players being punished if new standards are developed. Also MC1 should be off limits, that's just me though.

When/if acceptable there needs to be a section on the players page explaining how the boost is performed.  Speaking of activity, when are you coming back Dave?

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by ScouB on 05/15/17 at 22:26:26


1B2B273D0A480 wrote:
It's either we authorize SC + wall bounces (last lap)  or none of them.


If the wall hits boost are to be forbidden I change my vote for CI1 SC to "against"
One comes with the other.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by ScouB on 05/15/17 at 22:32:24


486A6969050 wrote:
[quote author=7E54475059350 link=1494862773/0#4 date=1494883943]
I also think there is no ground to prohibit pipeboosts with a 20 vs 5 vote Molly. Just saying.


The are something like 600+ people ranked in SMK over pal and ntsc. I think there is no ground to allow pipeboosts with less than 4% of the players voting to do so. Just saying.[/quote]


Only answers to the topic should really be taken into account, and as far as pipeboosts are concerned, no one (maybe except 1-2 people?) said he would be against (same as on french board)
Plus we don't really want non-smk players to mess with these kind of polls.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Chrono Krysster on 05/16/17 at 00:29:44


7F4F43596E2C0 wrote:
[quote author=1B2B273D0A480 link=1494862773/0#2 date=1494879579]It's either we authorize SC + wall bounces (last lap)  or none of them.


If the wall hits boost are to be forbidden I change my vote for CI1 SC to "against"
One comes with the other. [/quote]

Julien this is nonsense to me I don't understand your choice now :P the CI1 SC is just a little shortcut and by doing it we do not ruin the whole track and it's just an advanced strategy, but by doing the wall jump + the extended wall ride boost we completely ruin/skip like half of the track... :-X

I'm not judging anything, I mean you or your strat' because personally I like your extended wall ride boost technic and I think it's very good for GP150cc, also good in TT Trick/Glitch/SC category but seriously too much for the regular TT in NBT, but anyway it's your choice [smiley=beer.gif]

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Johan on 05/16/17 at 01:29:23

Being a non-NBT player, I assume I'm not concerned with this poll but I think it might be useful to let you know that the notion of "Extended wall ride boost" is rather... obscure :P
An explanation and/or a video of the concept might help people decide themselves.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by KVD on 05/16/17 at 03:16:18

[media]http://www.youtube.com/watch?v=9pWRM0LEm54[/media]

There is no TT video available yet, but this is how it looks in GP.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Aron Langerak on 05/16/17 at 03:53:17

I'm against it and als for the rest which we should not discuss here.. happy to hear Scoub wants to change his vote for the other parts :)

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by ScouB on 05/16/17 at 04:11:04

I'm just saying we should authorize both or forbid both but not one without the other.

My initial position still is:
Authorize both wall jump and multiple wall hits boost

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Johan on 05/16/17 at 04:22:44


2A0013040D610 wrote:
[media]http://www.youtube.com/watch?v=9pWRM0LEm54[/media]

There is no TT video available yet, but this is how it looks in GP.

Thanks Julien. So I assume the "extended wall ride boost" is bumping against the wall multiple times?

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Sami de la SMK on 05/16/17 at 07:14:31

One thing to consider might be for the single wall boost or pipe boost that can somewhat happen by accident. During racing you may cut too sharp in the corner and jump into it, bouncing round it. DP3 hairpin being an example which reminds of MC4 a little where i think we have done it a lot. If you go too sharp you will get stuck there.

In regards to a pipe boost it could be hit by accident if approaching at that particular angle by mistake and it is just one collision as well.

Whereas CI1 you are more (purposely) forcing the kart to have multiple grinding hits along the length of the wall making the NBT longer than its natural boost length which you would have time to pull away from

Either way both of them are visually still less "normal driving" but i feel they are still slightly different strats, with the extended wall boost leaning more in the trick direction.

So far it appears that the normal wall jump would go in the Non-SC bracket and the extended wall boost will remain as shortcut. We just want to be clear with that and make the best decision regarding the single wall / pipe boosting.

Julien have you tested the multiple wall boost on any other tracks to see if there is time that can be won, has it been done on GP anywhere else? If we do decide to keep that in the trick times then we would need to know if it is possible elsewhere so boards can be built accordingly.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Antistar on 05/16/17 at 10:50:53

LOL, the (wall) ride never ends [smiley=roll.gif]

Allow whatever you want, I don't fucking care anymore. I'm definitely done with all this shit, the only track I still care about has no walls anyway. [smiley=lolk.gif]

See ya on cleaner tracks. :-*

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by PEG on 05/16/17 at 11:40:35

I'd rather allow it, just for the sake of seeing something new and possibly faster times (has this even been confirmed to save time?).  If you allow longboost you should allow this as well.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by KVD on 05/17/17 at 01:52:19

Yeah, ScouB destroyed the existing WRs with it completely.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by ScouB on 05/17/17 at 08:29:46

I've won only about 0"60 with this...
The rest being won with wall jump...

The wall hits is more to be considered as an advanced release gas technique.
Indeed it makes win as much compared to a middle lap than Classic strat.

Classic middle lap 11"1x
Classic last lap 10"5x

SC middle lap 10"7x
SC last lap 10"1x

So it does not ruin the track more than the Classic releasing gas compared to the Classic middle lap...

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Danger M on 05/17/17 at 09:13:27

Is there a detailed description of how this works, what buttons are pressed when and if/when gas is released etc.? Some full time trial vids (5lap and flap) to illustrate how this works would be nice. Without full information I can't see how people could be asked to make an informed decision to allow this.

As it is, from the GP vid shown it just looks like ramming the kart repeatably into a wall to get a faster time. It looks completely wrong (and a bit stupid) in the context of how all the other smk time trials are done. As such I can't see how this can be considered as anything other than a trick/glitch.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by Sami de la SMK on 05/18/17 at 00:54:54


694B4848240 wrote:
Is there a detailed description of how this works, what buttons are pressed when and if/when gas is released etc.? Some full time trial vids (5lap and flap) to illustrate how this works would be nice.


Scoub, please could you do a write up of this and also let us know if this can be of use on any other tracks? From what I see it probably only gains time for CI1.

Title: Re: Extended wall ride boost - Main Ranking / Shor
Post by KVD on 05/18/17 at 03:41:58

Seems like a lot of people already made up their mind. Just for the record I voted to allow. At the core it's the same type of move as the pipetick boost, just done several times in a row (or indeed an advanced gasrelease strat like ScouB wrote). I am of the opinion that both of those moves (pipetick and gasrelease) should be allowed, so by extension I also say we should allow this.

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