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Mario Kart >> Mario Kart 8 >> Sunshine Airport - All tips/strats.
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Message started by Domenico on 01/03/15 at 05:10:31

Title: Sunshine Airport - All tips/strats.
Post by Domenico on 01/03/15 at 05:10:31

Hello all, I made this thread for help players with problems on this track.
Last update: 13/02/2015.

Combo: Bowser/Wario/Morton/Heavy Mii | Blue Falcon | Slicks/Cyber slicks | Super glider/Gold glider.

- After the "Go!" do a right hop, then two neutrals then another right hop. After this last hop drift, going at the start wide, then softdrift (pad at 45° or less, in few word on north-west) after you have lines for don't hit the wall. With a good softdrift you should have charged a SMT, use it as soon as possible. In the air-part, for get good lines for the first trick of track, put the pad on the right, and before landing, some frames before, start to softdrift on left and charge a MT. After charged it, use it before the little ramp then trick as soon as possible, on the "feet" of ramp. Do a right hop right after you land from the trick, after do a neutral hop and start to slide (right-left-right-left-left). With last two left slides you have better lines for get the low jump. Talking about the low jump, for get it you should drift on left and try to land as far as possible from the ramp, trying to hit the far part of it.
After low-jump charge the SMT then use it and do a right hop and a drift on the right before you land from the platform. Try to get the SMT as soon as possible meanwhile you use shroom on the cut. For get that SMT you should at start go wide, then before exiting to the dirt do a right softdrift. Once charged the SMT do hops (left-left-right-left-right-left) The 6th hop will be without SMT's boost, so don't worry if you do the hop without the boost (NOTE: that works only on lap 1, because with 10 coins on lap 2&3 is slower for lines). After last left hop start softdrifting on the left taking the two coins then use the MT charged and do two right hops, and with last hop you should land on panel-boost (also called zipper). Once hit this you have to do some hops: right-left-right-left-left. After landing on 3rd hop you should hit the second panel-boost. The coins are a little bit hard here to take, don't worry if you can't take them, you will learn.
After these hops, wait a little bit then before hit the "glider-platform" hop and try to land far from the "feet" of this platform. During air-part keep the pad on the right all the time and get ready for the next drift. After landed drift on right and try to get the MT soon. After charged the MT and used it start to drift again for get the next SMT. Once used SMT do three hops, left-right-left (those hops have to be really precise talking about timing, if not you will go slower).
If you did everything correct, so you went enough fast you should get the lines, in the glider part, for get the "airplane trick". The airplane trick isn't hard, just trick when you are close the it. The hardest part is take the coins after the trick. In air-part here try to take 3 coins: that in the mid, in the left and the highest coin. Land close to the next turn, once landed do a left slide then start on the left for get a MT. Use it and softdrift on the right: try to do a good softdrift, because you need the MT before the trick. Use it and trick, as late as possible, so you will go more high for dodge the packs/boxes. Once landed do a right hop, as soon as possible, as in first ramp. After the right hop do a neutral hop then start sliding: right-left-right-left-right and drift again for the first SMT as on lap 1: at start go wide, then when you have lines for don't hit the wall softdrift.

What is different on lap 2:
After SMT on lap 2 you have to go wide, charge & use MT then trick and land close to the wall. Once landed to right hop-neutral-right slide-left slide-right slide-left slide (this time you won't go on the mid of track, but on the left) and start to drift on the left as on lap 1: trying to hitting the far part of zipper.
Another part that is different on lap 2 is after the SMT on anti-gravity part: Use it as late as possible and do 3 slides, trying to go a little bit wider. You can get a low-glider here, which is "1XX (+-) faster than normal glider.

All videos of all SA's WR, for know how this track changed from the start:
http://mkwrs.com/mk8/display.php?track=Sunshine+Airport

Actually WR in this track: 1'57"112 from me, Domenico:
https://www.youtube.com/watch?v=_bwSYNOlmag

40.005 lap 1 showing hand:
https://www.youtube.com/watch?v=u_5-ztsW5o8

Sorry for my english, I'm not really good at it, but I hope you will understand.
Feel free to ask me for anything.  :)

Title: Re: Sunshine Airport - All tips/strats.
Post by Darren on 01/03/15 at 06:00:53

Would read but I'm not in the mood for long reading lol

Title: Re: Sunshine Airport - All tips/strats.
Post by Nicola on 01/03/15 at 07:15:55

Thanks for the guide!

Title: Re: Sunshine Airport - All tips/strats.
Post by Supy on 01/03/15 at 18:12:54


584B587D6E6E79721C0 wrote:
Would read but I'm not in the mood for long reading lol


I'm in the same boat, but thanks for the guide.  I will read it when I come back to SA.
You should do more guides like this....I could really use the help.  :)

Title: Re: Sunshine Airport - All tips/strats.
Post by Rhodechill on 01/03/15 at 20:38:54

This is fantastic.  Seeing a detailed guide from a WR holder is something I've desired for a while and one of my favorite things to read.

Title: Re: Sunshine Airport - All tips/strats.
Post by Nicholas Joseph Renzetti III on 01/04/15 at 01:02:52

This is the reason why I don't do time trials competitively on mk8... too many weird, confusing hops

Title: Re: Sunshine Airport - All tips/strats.
Post by Rhodechill on 01/04/15 at 22:39:53

^                    

Title: Re: Sunshine Airport - All tips/strats.
Post by Timothy on 01/05/15 at 11:43:13

MK8 looks more confusing than it is - a few different techs cover the vast majority of the strats.

Title: Re: Sunshine Airport - All tips/strats.
Post by Diogo on 01/06/15 at 05:18:35


6D57505B5A5C575653533F0 wrote:
This is fantastic.  Seeing a detailed guide from a WR holder is something I've desired for a while and one of my favorite things to read.


Are you going to get hyped if I tell you that I'm making one aswell,but of all tracks ? it'll take me some days to finish it though. Barely finished the first cup.

Title: Re: Sunshine Airport - All tips/strats.
Post by Supy on 01/06/15 at 06:19:33


4B666068600F0 wrote:
[quote author=6D57505B5A5C575653533F0 link=1420290632/0#4 date=1420346334]This is fantastic.  Seeing a detailed guide from a WR holder is something I've desired for a while and one of my favorite things to read.


Are you going to get hyped if I tell you that I'm making one aswell,but of all tracks ? it'll take me some days to finish it though. Barely finished the first cup.[/quote]

Looking forward to it!

Title: Re: Sunshine Airport - All tips/strats.
Post by Domenico on 01/11/15 at 05:40:48

Thanks for positive feedback. ^^
Yes, the game is full of wierd strats etc...

Title: Re: Sunshine Airport - All tips/strats.
Post by Skinney on 01/14/15 at 10:42:03

Dang Diogo that would be frwakin awesome. I also wish I had read this before I just spent so much time doing SA lol.  

Title: Re: Sunshine Airport - All tips/strats.
Post by tcw on 01/22/15 at 02:10:51

Very helpful, thanks so much for the guide Domenico  8-)
Diogo, if you're actually serious about making one for every track, I look forward to that too. That's a crazy project to undertake - writing a guide to every second of every track :P

Title: Re: Sunshine Airport - All tips/strats.
Post by Domenico on 02/07/15 at 15:07:18

https://www.youtube.com/watch?v=u_5-ztsW5o8 40"005 lap 1, showing hand. I hope this can help better you guys. ^^

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