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Mario Kart >> Mario Kart 8 >> *Question Thread*
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Message started by SamH on 05/30/14 at 04:49:38

Title: *Question Thread*
Post by SamH on 05/30/14 at 04:49:38

I have a few questions, and I thought maybe others do as well as they start playing the game for the first time so it might be useful to have a thread?  If I'm wrong, mods can delete or whatever  [smiley=lolk.gif]

My questions

1)  To those using the Wii U pro controller is it easy to activate your item accidentally?  I bought a 3rd party Gioteck controller and the L2 button is so sensitive I keep accidentally brushing it and using the item.  I'll buy a Wii u pro if it isn't easy to press it accidentally

2) Is this page http://www.mariowiki.com/Mario_Kart_8#Normal_Staff_Ghosts wrong about expert staff ghosts?  Are there any, surely a 1'44''xxx in MKS would unlock one...  (just thinking, maybe you need to beat the normal staff ghosts in every course?)

3) Can you race more than 1 ghost at a time, I'm sure I read you could but I can't see how

edit: 4)  What does the x/6 in the top left hand corner after an offline GP or TT mean...  I'm thinking the Prima guide might be valuable

If anyone else has questions, you can ask them here

Title: Re: *Question Thread*
Post by Mario86 on 05/30/14 at 09:19:51


684041485B48290 wrote:
What does the x/6 in the top left hand corner after an offline GP or TT mean...

I hope you'll get answer because I'm asking the same and I'm not satisfied with my personal suggestion (which is "put this race into your favourites")

Title: Re: *Question Thread*
Post by RRD on 05/30/14 at 09:23:44

Can anyone who has 2 (or more) user accounts on his Wii U confirm that ghosts are stored separately for each account (i.e. you can store 16+16+16+16… ghosts if you create multiple users)?
Or are they shared among all user accounts?

Title: Re: *Question Thread*
Post by Michael F on 05/30/14 at 10:25:02

Is it possible to play MK8 on the gamepad instead of on a TV?  And if so, how?

Title: Re: *Question Thread*
Post by RRD on 05/30/14 at 10:34:14


72565C575E5A5360794D565A5B3F0 wrote:
Is it possible to play MK8 on the gamepad instead of on a TV?  And if so, how?

Yes, MK8 has Off-TV play. Touch the button on the upper-right corner and the GamePad will display the same thing as the TV. Touch again to disable off-TV play.

http://image.noelshack.com/fichiers/2014/15/1397145879-gamepad-mk8-default.jpg

Title: Re: *Question Thread*
Post by Michael F on 05/30/14 at 11:09:47


1F1F094D0 wrote:
[quote author=72565C575E5A5360794D565A5B3F0 link=1401454178/0#3 date=1401474302]Is it possible to play MK8 on the gamepad instead of on a TV?  And if so, how?

Yes, MK8 has Off-TV play. Touch the button on the upper-right corner and the GamePad will display the same thing as the TV. Touch again to disable off-TV play.[/quote]

Thanks.

Title: Re: *Question Thread*
Post by Rhodechill on 05/30/14 at 11:29:32

What controllers should I avoid if I'm going to want to focus on long term competitive play, based on the knowledge (or hunches) we have now?

Edit:
As for the x/6 thing, does that have to do with the MK Theater option?  I noticed there are 6 televisions in that room.

Title: Re: *Question Thread*
Post by SamH on 05/30/14 at 11:29:52

When will the MK8 Players Page be up?

edit: Rhodechill, the gamepad probably is no good, it's a bit large to use for long periods, and the control sticks don't feel convenient up to the quality of a normal controller (having said that I do claw, which might exaggerate the inconvenience).  Wii wheel seems to be harder for everyone who uses it, but Wii U pro controller, Wii classic controller are both good I've heard.  Not sure about nunchuck, never used it on MKW either.
Would be interested to know if anyone is using a 3rd party adapter for a GC controller, there'll be an official adapter soon so it might be a good choice.

edit2:  Yeah it would make sense that the x/6 thing is to do with some sort of highlights/MKTV thing, sounds a bit boring really

Title: Re: *Question Thread*
Post by ALAKTORN on 05/30/14 at 12:32:08

1)  To those using the Wii U pro controller is it easy to activate your item accidentally?  I bought a 3rd party Gioteck controller and the L2 button is so sensitive I keep accidentally brushing it and using the item.  I'll buy a Wii u pro if it isn't easy to press it accidentally

I played with it for maybe 8 hours straight today, it’s pretty uncomfortable for long periods of time but I had no accidental L presses, just sometimes I felt the R button wasn’t responsive… – nvm misread what controller you were asking about, I thought you meant the gamepad thing that has its own screen to play away from TV


2) Is this page http://www.mariowiki.com/Mario_Kart_8#Normal_Staff_Ghosts wrong about expert staff ghosts?  Are there any, surely a 1'44''xxx in MKS would unlock one...  (just thinking, maybe you need to beat the normal staff ghosts in every course?)

haven’t seen any expert staff ghosts myself


3) Can you race more than 1 ghost at a time, I'm sure I read you could but I can't see how

don’t think you can race more than 1 at a time

Title: Re: *Question Thread*
Post by Kmacc on 05/30/14 at 12:38:33

I've been watching the WR ghosts for MKS, and I don't understand how they can generate some of those gold MT's so quickly, how do they do it? I literally can replicate their drift exactly, and it still takes me like a full second longer. I try making my turn wider, making my turn sharper, and still can't go fast enough. I can't do a gold MT on the first turn of MKS because of this, since I just end up turning too much and crashing. Is there like a technique with the control stick, or the way the drift should be done? I'm assuming this is sort of a carryover from the MT-style of MK7, so maybe something similar is there.

Title: Re: *Question Thread*
Post by ALAKTORN on 05/30/14 at 12:46:02

^it’s called an SMT (super mini turbo)

how I charge my MTs is: use left and right, no neutral input, when you have to go tigther go hard on it, and when switching between left/right do it quickly so you don’t get neutral inputs in between

but still, my MTs are slow, so eh

Title: Re: *Question Thread*
Post by DavidH on 05/30/14 at 12:48:45

Question: can you view the stamps you have collected like you could in Mario 3D?

Title: Re: *Question Thread*
Post by Timothy on 05/30/14 at 13:42:07


5C5A565454370 wrote:
I've been watching the WR ghosts for MKS, and I don't understand how they can generate some of those gold MT's so quickly, how do they do it? I literally can replicate their drift exactly, and it still takes me like a full second longer. I try making my turn wider, making my turn sharper, and still can't go fast enough. I can't do a gold MT on the first turn of MKS because of this, since I just end up turning too much and crashing. Is there like a technique with the control stick, or the way the drift should be done? I'm assuming this is sort of a carryover from the MT-style of MK7, so maybe something similar is there.


Bear in mind this could be partially related and not the actual answer. I've just been playing around on MKS, and found you can actually start a drift like so:

To the right, press R then left right very quickly. You can still begin a right drift, but you land smoother and cleaner and at a less turned kart angle. I think this may have something to do with it.

There is something similar when landing as well, usually landing has a small delay where charging does nothing but I think the above applies as well. I managed to land smoothly and an MT came out really quickly.

Literally found this three mins ago so going to experiment more.


Edit: Actually it's easiest to press the initial turn + R at the same time, then press the other direction (desired drift direction). It makes the initial part of the drift feel so much nicer.

Edit2: Ok maybe not literally at the same time. This is definitely a thing though, even if it's not exactly what's going on on MKS.


Edit3: I made a thread about it here http://mkboards.com/forums/threads/guys-look-what-i-found.6093/#post-130570

It's similar tech to a spindrift in MKW. "Basically what is going on is that when you're in the air, the LAST direction you press before landing is the direction your drift will take."

Title: Re: *Question Thread*
Post by stelzig on 05/30/14 at 14:04:27

^I feel like i'm already doing that at least to an extent, but I still have the same problem. I'll give it a shot though.

6F626F657A617C602E0 wrote:
1)  To those using the Wii U pro controller is it easy to activate your item accidentally?  I bought a 3rd party Gioteck controller and the L2 button is so sensitive I keep accidentally brushing it and using the item.  I'll buy a Wii u pro if it isn't easy to press it accidentally

I haven't used an item by accident with the pro controller even once :)

Title: Re: *Question Thread*
Post by Ridley_ on 05/30/14 at 14:14:15

Can you use the DPad in addition to the stick ? I mean, is it possible to hold both right and left at the same time or anything like that ?

Title: Re: *Question Thread*
Post by Rhodechill on 05/30/14 at 16:21:34


6045524D406C240 wrote:
Question: can you view the stamps you have collected like you could in Mario 3D?


You can do so on the screen where you enter your Miiverse message.  It has like 6 emotions on it, a text tool and a pencil tool.  There should be a button around there somewhere on that screen that allows you to look at the stamps.

@Ridley_: I know you can use either-or without having to change control schemes.  Havent tried both at once though.


Title: Re: *Question Thread*
Post by Kei on 05/31/14 at 21:16:14

what is the consensus on the most practical TT controller?

Title: Re: *Question Thread*
Post by BombaT _ T on 05/31/14 at 21:46:38

i have just been using the tablet, because i don't have any other controller to use.

Title: Re: *Question Thread*
Post by DavidH on 06/01/14 at 01:29:04


4A70777C7D7B70717474180 wrote:
[quote author=6045524D406C240 link=1401454178/0#11 date=1401482925]Question: can you view the stamps you have collected like you could in Mario 3D?


You can do so on the screen where you enter your Miiverse message.  It has like 6 emotions on it, a text tool and a pencil tool.  There should be a button around there somewhere on that screen that allows you to look at the stamps.
[/quote]

Thanks

Title: Re: *Question Thread*
Post by Zepple on 06/01/14 at 01:47:02

How do I play with the wii classic controller? I haven't been able to figure this out.

Title: Re: *Question Thread*
Post by RRD on 06/01/14 at 02:02:08


437C6969757C190 wrote:
How do I play with the wii classic controller? I haven't been able to figure this out.

To use another controller return to the title screen and press a button with said controller

Title: Re: *Question Thread*
Post by blahpy on 06/01/14 at 02:22:17

Does this game track flaps, or are they non-existant like in MK7?

Title: Re: *Question Thread*
Post by RRD on 06/01/14 at 02:24:23


7B435A5553517941575C340 wrote:
Does this game track flaps, or are they non-existant like in MK7?

Non-existant like in MK7.

Title: Re: *Question Thread*
Post by Zepple on 06/01/14 at 02:25:34


545442060 wrote:
[quote author=437C6969757C190 link=1401454178/0#19 date=1401616022]How do I play with the wii classic controller? I haven't been able to figure this out.

To use another controller return to the title screen and press a button with said controller[/quote]

Thanks  ;)

Title: Re: *Question Thread*
Post by BombaT _ T on 06/01/14 at 02:41:42

was playing yoshi valley and i noticed that after a mini turbo into a neutral hop i flew past where the wr ghost was. Haven't been able to replicate it, but i had some serious speed

Title: Re: *Question Thread*
Post by Ebil on 06/01/14 at 10:15:19


262B29262530757D7D70440 wrote:
was playing yoshi valley and i noticed that after a mini turbo into a neutral hop i flew past where the wr ghost was. Haven't been able to replicate it, but i had some serious speed

Yeah, that falls under the Hop tech players have been discussing. Hopping during boosts is faster than not hopping.

Title: Re: *Question Thread*
Post by Fant0m on 06/01/14 at 22:39:18

A question for you guys :
How to unlock Gold Kart + tires + glider?

Is it thanks to coins? Completing all the cups 3 stars? Something else?

Title: Re: *Question Thread*
Post by Harmonia on 06/01/14 at 22:41:06


477C637479242C2C24150 wrote:
A question for you guys :
How to unlock Gold Kart + tires + glider?

Is it thanks to coins? Completing all the cups 3 stars? Something else?

Gold Kart is unlocked by getting at least 1 star in each cup in each engine class. Tires I don't remember, and Glider is 10k coins.

Title: Re: *Question Thread*
Post by Mewwy on 06/01/14 at 23:30:17


6E554A5D500D05050D3C0 wrote:
A question for you guys :
How to unlock Gold Kart + tires + glider?

Is it thanks to coins? Completing all the cups 3 stars? Something else?

You unlock the tires by beating all the staff ghosts in TTs.

Title: Re: *Question Thread*
Post by SamH on 06/02/14 at 04:17:12


6940534C4E4F4840210 wrote:
[quote author=477C637479242C2C24150 link=1401454178/25#26 date=1401691158]A question for you guys :
How to unlock Gold Kart + tires + glider?

Is it thanks to coins? Completing all the cups 3 stars? Something else?

Gold Kart is unlocked by getting at least 1 star in each cup in each engine class. Tires I don't remember, and Glider is 10k coins.[/quote]

worth adding in case anyone doesn't realise, when you get 3 stars in 1 class, you get 3 stars for that cup for every lower class.  So if you get 3 stars in 150cc Mushroom cup, you automatically get 3 stars in 50cc and 100cc Mushroom cup if you hadn't already.  Also, you always get 3 stars for 60 points

Title: Re: *Question Thread*
Post by Fant0m on 06/02/14 at 09:34:12

^ I actually noticed it for 100 & 50 Cc cups and I didn't understand the reason why... xD

Title: Re: *Question Thread*
Post by Nicola on 06/10/14 at 03:13:01

Is there anything to do when going on a straight? Both Cole's and Oguz's MKS times gain quite some time on me on the two antigravity straights after the MTs, and I have no clue why.

Title: Re: *Question Thread*
Post by dragondragon on 06/10/14 at 11:13:03

<troll>
Where are the standards?  We should have them by now!
</troll>

Title: Re: *Question Thread*
Post by SamH on 06/10/14 at 16:17:53


1035263F063B2D540 wrote:
Is there anything to do when going on a straight? Both Cole's and Oguz's MKS times gain quite some time on me on the two antigravity straights after the MTs, and I have no clue why.


Are you sure you're not turning after the MT?  Turning when not drifting is bad..
You shouldn't be doing any hopping after the SMT at the hairpin
Other than that I don't know

I am clueless with nearly every other corner on the course but I seem ok in the antigrav section.  [smiley=lolk.gif]  

Title: Re: *Question Thread*
Post by Rhodechill on 06/10/14 at 17:55:12


1F37363F2C3F5E0 wrote:
[quote author=1035263F063B2D540 link=1401454178/25#31 date=1402398781]Is there anything to do when going on a straight? Both Cole's and Oguz's MKS times gain quite some time on me on the two antigravity straights after the MTs, and I have no clue why.


Are you sure you're not turning after the MT?  Turning when not drifting is bad..  [/quote]

So much more forgiving than past MK's though.

Title: Re: *Question Thread*
Post by Chuck Foster on 06/10/14 at 18:37:47

Do you get a speed boost for having an amount of coins other than 10?

Title: Re: *Question Thread*
Post by ALAKTORN on 06/10/14 at 18:38:38


4F64796F67534A637F78697E0C0 wrote:
Do you get a speed boost for having an amount of coins other than 10?

of course

Title: Re: *Question Thread*
Post by Chuck Foster on 06/10/14 at 18:51:54


424F4248574C514D030 wrote:
[quote author=4F64796F67534A637F78697E0C0 link=1401454178/25#35 date=1402454267]Do you get a speed boost for having an amount of coins other than 10?

of course[/quote]
Does it increase with every coin or what?

Title: Re: *Question Thread*
Post by Timothy on 06/10/14 at 23:19:21

Yes.                

Title: Re: *Question Thread*
Post by Windrider on 06/10/14 at 23:50:58


7B41464D4C4A41404545290 wrote:
[quote author=1F37363F2C3F5E0 link=1401454178/25#33 date=1402445873][quote author=1035263F063B2D540 link=1401454178/25#31 date=1402398781]Is there anything to do when going on a straight? Both Cole's and Oguz's MKS times gain quite some time on me on the two antigravity straights after the MTs, and I have no clue why.


Are you sure you're not turning after the MT?  Turning when not drifting is bad..  [/quote]

So much more forgiving than past MK's though.
[/quote]

Yeah it surprised me the first time I played MK8. I like it for online racing, with heavy characters you can actually change your direction and push the opponent out of the track  [smiley=kickbutt.gif]

Title: Re: *Question Thread*
Post by Terrence Fenner on 06/11/14 at 10:26:44

What the hell?
http://www.mariokart64.com/mk8/profile.php?pid=11

Title: Re: *Question Thread*
Post by dragondragon on 06/11/14 at 11:56:06

Don't worry.  You're still on the AF page.

Title: Re: *Question Thread*
Post by Terrence Fenner on 06/12/14 at 03:42:36

Great...now i'm not there anymore LOL

Title: Re: *Question Thread*
Post by dragondragon on 06/15/14 at 09:24:12

Do you have to submit a comment for your ghost to show up?  I have always pressed B to not leave a comment but people cant see my ghosts.

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 06/15/14 at 13:10:26

^ If you don't get an error message, everything should be fine.

Title: Re: *Question Thread*
Post by dragondragon on 06/15/14 at 17:53:33

Nah, if you don't leave a comment, people won't see your ghost unless you're in top 10.  Looks like I'll have to leave a comment for each time I PR.

Title: Re: *Question Thread*
Post by Nicola on 06/16/14 at 05:47:44

I don't know how to ask this properly so I'll go straight to the point: why do I lose a lot of time on virtually any track I try to TT on even if I follow the exact same lines the WR ghosts take? For example I'm TTing SSC and although I do everything corrently I struggle to go below 38.9 lap 1.

Title: Re: *Question Thread*
Post by ALAKTORN on 06/16/14 at 05:57:15

I’m the same for every track that isn’t DP3

I can help you on it if you play it

Title: Re: *Question Thread*
Post by Ridley_ on 06/16/14 at 06:18:02


7A5F4C556C51473E0 wrote:
I don't know how to ask this properly so I'll go straight to the point: why do I lose a lot of time on virtually any track I try to TT on even if I follow the exact same lines the WR ghosts take? For example I'm TTing SSC and although I do everything corrently I struggle to go below 38.9 lap 1.


I'm exactly in the same boat as you; I can't get much better than 38"8 first laps in SSC althought I'm tight everywhere.  
I continuously lose time even when there's nothing to do. For instance after the first gravity turn in MKS, WR gains about 0"4 on me.. and that's a straight line lol.

Title: Re: *Question Thread*
Post by Nyκo on 06/18/14 at 01:45:37

I began to play on Cloudtop Cruise and got 2:04:4xx. But I really need help to handle the new Jak's strat. It seems like I do exactly like him, but his trick is way higher and faster than mine. He also goes in the perfect direction. Does anybody figured out how to do it ? I tried more than 2 hours and I haven't done it nicely a single time.  [smiley=nicewr.gif]

edit : ok i've found how to do it. You simply have to charge a mt in the air and release it on the bouncer.

Title: Re: *Question Thread*
Post by Timothy on 06/18/14 at 03:15:55

Yes, you've got it, it's the MT that propels you forward. That's another thing people need to realise, that you can charge MTs in the air. There are a few places where it's used.

Title: Re: *Question Thread*
Post by Nyκo on 06/18/14 at 03:23:13

Actually I used to do it on RR since the beginning, but it's harder on Cloutop Cruise.

Title: Re: *Question Thread*
Post by Nicola on 06/18/14 at 16:41:19

How do the first two boost pads on TH work? I lose *at least* half a second on the WR every lap, and I've tried every single thing I could think of.

Title: Re: *Question Thread*
Post by Blackyboi on 06/18/14 at 18:34:18

I have started TTing rMC(seriously) and I can quite easily keep up with cole except for the gravity section(including the ramp before and after).

I seem to lose time at the jump of the ramp itself and at the uphill hops and even worse at after mt release with the hops before the boost pad. What do I have to do to be fast uphill and before I reach the zipper boost with the kangaroo?

Title: Re: *Question Thread*
Post by Harmonia on 06/18/14 at 19:54:20

^ I TT'd rMC for a couple hours one night and I don't really understand the anti-gravity section myself. I'm really bad at hop teching there. I want a low 1:26 but I need some tips. :P

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 06/18/14 at 23:31:30

On rRRd I can offscreen a 1 20 5 easily and then it comes to section 3. At the first (!) turn does the 1 20 5 gain like almost .5 and I have no idea why. We have the same number of coins and I really take that turn very tight. My BS for section 3 is only 27 9  :-/. Is there any secret?

Title: Re: *Question Thread*
Post by Harmonia on 06/19/14 at 01:21:57


6C60727564737160746D010 wrote:
On rRRd I can offscreen a 1 20 5 easily and then it comes to section 3. At the first (!) turn does the 1 20 5 gain like almost .5 and I have no idea why. We have the same number of coins and I really take that turn very tight. My BS for section 3 is only 27 9  :-/. Is there any secret?


I'm practically the opposite. I completely suck at Sections 1 and 2 but my Section 3s were WR level at one point. I'm no Alex94 at the track, but I'll try to help. Are you talking about the very first turn after
the shroom entering the section? Or ones after that? If it's the first turn, you might be shrooming too early into the section and losing a ton of time. On other turns, you must not be pulling your drift in as quick as possible after hop teching between them. Try racing a 1:19 ghost or find one with a decently strong Sec 3 (27.5). Good luck.

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 06/19/14 at 02:44:53

http://youtu.be/VgEb5nhSLbU

Here you have  a perfect example. End lap 2 and whole lap 3 ruined the run completly... I don't get it

edit: got 1:20.861 with a 678 section 3. I hope it wasn't random luck

Title: Re: *Question Thread*
Post by SamH on 06/19/14 at 04:39:36


60495A4547464149280 wrote:
^ I TT'd rMC for a couple hours one night and I don't really understand the anti-gravity section myself. I'm really bad at hop teching there. I want a low 1:26 but I need some tips. :P


The antigrav section of rMC can somewhat make or break the lap.  My best splits are 26.1xx (best time 26.7xx) so I have some idea but I'm definitely not an expert, but these are my thoughts

I don't quite get the jump on to the antigrav section.  Sometimes I get a 'flyer' off the jump and keep up with Cole's ghost, sometimes not.  I'm not exactly sure why the technique sometimes work and sometimes doesn't but if you keep experimenting with all those hops and try and mimic Cole's ghost you might get an idea.  Doing a left or right hop just before you hit the jump (I think Cole always does this) seems to help but I've also got the 'flyer' sometimes with neutral hops..

For the downhill section you have to maintain the boost speed all the way to the jump off the downhill section.  You should be able to feel yourself slow down just before the jump when you get it wrong.  
I think hitting the middle of the boost pad rather than the back edge is important.  Also try and hop like Cole if you can.  L-R-L-R (or R-L-R-L I can't remember)) and then a couple of directional hops to pick up a coin.  I'm not sure if hopping on to the middle of the boost pad is what is important or if it's the hops but I have somewhat got the hang of this bit  

Guess I don't understand it that well either  :P

Title: Re: *Question Thread*
Post by Harmonia on 06/19/14 at 11:38:55


414D5F58495E5C4D59402C0 wrote:
http://youtu.be/VgEb5nhSLbU

Here you have  a perfect example. End lap 2 and whole lap 3 ruined the run completly... I don't get it

edit: got 1:20.861 with a 678 section 3. I hope it wasn't random luck


1. Start hop teching on section 1 like the WR does it. It'll take a bit of getting used to but I've honestly beaten Alex's WR to the first glider once I got it down. Racing a ghost that does it is extremely helpful here.

2. Your hop techs seem a bit slow to me, idk if its just me or not but it does seem slow in places that are in Sec 2 & 3. That could be slowing you down, as well as lines.

3. You missed a coin entering Section 3 (you only had 7 from what I saw; you NEED that coin on the first turn of the section.)

4. Try Mach 8 + Slicks if you haven't. It's not required to use Circuit Special, you can still get WR level runs with Mach 8 + that vehicle makes it so much easier (imo) to ride the edges easily.

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 06/19/14 at 11:58:40

Thx for the help. I have Mach 8 and cyber slicks now, it seems like I get more 27 sec 1s with them. I still drive against the
1 20 5 since its sec 1 and 2 are weak. The hops are my problem. I risk way more now and it seems to work.

Title: Re: *Question Thread*
Post by G-danzee on 06/19/14 at 15:25:49

What's fhe feick behind rWS double hills? Can't go that high after the first hill....

Title: Re: *Question Thread*
Post by Exentryk on 06/19/14 at 21:24:16

How much of a speed boost does one get with coins?

With 1 coin = +? speed
With 5 coins= +? speed
With 10 coins = +? speed

Title: Re: *Question Thread*
Post by Moocowalex on 06/19/14 at 22:10:20


0439242F3533382A410 wrote:
How much of a speed boost does one get with coins?

With 1 coin = +? speed
With 5 coins= +? speed
With 10 coins = +? speed


I don't think we have exact information on how much coins boost your speed currently... just that they do.

I just did some quick tests though and it seems like 10 coins gives about a 10% increase to max speed. I guess it's possible that each coins gives a 1% increase. *shrug*

Title: Re: *Question Thread*
Post by Exentryk on 06/19/14 at 22:20:53

You could be right. It does give a decent boost, so it seems like 10-20% boost.

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 06/20/14 at 00:21:02


4A20696C637768680D0 wrote:
What's fhe feick behind rWS double hills? Can't go that high after the first hill....


you must hop at a certain spot. Watch the wr, find it and you will do it almost everytime. It is easier than it looks (the rest of the track is really difficult, I rq already)

Title: Re: *Question Thread*
Post by Mick on 06/20/14 at 02:38:58


073A272C36303B29420 wrote:
How much of a speed boost does one get with coins?

With 1 coin = +? speed
With 5 coins= +? speed
With 10 coins = +? speed

Very rough estimate, but one extra coin makes you gain around 0"1-0"15 for 30 seconds of racing.

Title: Re: *Question Thread*
Post by Suuper on 06/20/14 at 05:24:24

Based just off WR splits, I think it's less than 10%. Mick's estimate (~3-5%) seems much more accurate.

Title: Re: *Question Thread*
Post by Moocowalex on 06/20/14 at 06:11:55

The way I tested it was to reach max speed by a certain point, begin a timer, and then stop the timer when I reached another end point (all taking place on a straightaway with no input other than accelerate). Repeat with different amounts of coins. I'll probably retry this more extensively just to satiate my curiosity.

You may be right in that it's closer to 3-5%, but if you're getting that number straight from (.1/30)*10 and (.15/30)*10 I don't think that's completely accurate. Might be nitpicky but *shrug*

I think that a max increase in speed would only be able to be calculated that way if you are on a straightaway for the whole course. But there are many turns and what not that are limit how fast you go around them, and perhaps causes the benefit of the coins to be diminished somewhat...

I could be wrong abut that's my gut feeling. You are never actually going to be on a pure straightaway forever, so it hardly matters but just for accuracy's sake.

If someone races a course perfectly though, I'm sure the % speed increase is more accurate than if you raced a course non-perfectly... Just not sure if those numbers are the correct ones.

Title: Re: *Question Thread*
Post by Suuper on 06/20/14 at 07:06:29

Teddy Buggy gets +0.5 anti-grav speed, while Gold Kart gets 0. However, I don't seem to be faster on Electrodrome with the Teddy Buggy.
Can anyone else test this and see if I'm just doing something wrong with the ATV's different handling?

Title: Re: *Question Thread*
Post by Zuba on 06/20/14 at 07:29:45

The new WR on rDKJ is using hops on the anti-gravity section. How can I actually do them without stuck/slowdown at a certain point?

Title: Re: *Question Thread*
Post by SamH on 06/20/14 at 08:34:41


6F49494C594E6B3C0 wrote:
Teddy Buggy gets +0.5 anti-grav speed, while Gold Kart gets 0. However, I don't seem to be faster on Electrodrome with the Teddy Buggy.
Can anyone else test this and see if I'm just doing something wrong with the ATV's different handling?


It's only +0.25 according to the mk8 wiki but there are lots of other factors I think
Why the Teddy Buggy?  Same stats as the standard kart I think

Title: Re: *Question Thread*
Post by SamH on 06/20/14 at 08:39:14


624D5A59380 wrote:
The new WR on rDKJ is using hops on the anti-gravity section. How can I actually do them without stuck/slowdown at a certain point?


Check out Timothy's thread, he goes over a lot of stuff like that.  
If it's a downhill section you need to start drifting a little bit between hops

Title: Re: *Question Thread*
Post by Suuper on 06/20/14 at 09:28:09


436B6A637063020 wrote:
[quote author=6F49494C594E6B3C0 link=1401454178/50#69 date=1403276789]Teddy Buggy gets +0.5 anti-grav speed, while Gold Kart gets 0. However, I don't seem to be faster on Electrodrome with the Teddy Buggy.
Can anyone else test this and see if I'm just doing something wrong with the ATV's different handling?


It's only +0.25 according to the mk8 wiki but there are lots of other factors I think
Why the Teddy Buggy?  Same stats as the standard kart I think[/quote]

Really? Guess I need to go over my parts list to check for mistakes, then....

Anyway I ended up being able to do better with Mach 8.

Title: Re: *Question Thread*
Post by codly68 on 06/20/14 at 21:24:03

What is the best controller to use?(what do the WRS use)

Title: Re: *Question Thread*
Post by Suuper on 06/21/14 at 07:13:36


2B272C24317E70480 wrote:
What is the best controller to use?(what do the WRS use)


You can see which ones use Wii wheel. I'm not entirely sure it's better, because I haven't seen hard evidence.

For anything else, there are 3 main things to note:
1) GamePad / WiiU Pro have a brake button. (others can only brake with drift/hop button) This lets you turn sharper. Important for RR. (and others)
2) Circular sticks (without corners) are no good. They can't easily softdrift, and they actually can't turn as sharply.
3) DPads are perfect for softdrifting. Holding inside+up/down is softdrift, but outside+up/down is the same as just outside.

For the majority of courses I'd say GamePad or WiiU Pro. But if you need the control of a stick, Nunchuck.

Title: Re: *Question Thread*
Post by Fisico on 06/22/14 at 02:24:01

I have some questions too :)

1) Do the coins you achieved in worldwide races count?
Because I'm at +1100 coins and I still don't have slick tyres, making TTs useless. As I've already 3 stars in Grand Prix Mode and as playing TTs just for collecting coins isn't fun either, WWs might be a good solution.

2) If you collect 10 coins in the first lap of a Time Trial and then quit, will they count?

Thanks in advance :) (Sorry if this has already been asked)

Title: Re: *Question Thread*
Post by Zapteryx on 06/22/14 at 02:29:20


507F657F7579160 wrote:
I have some questions too :)

1) Do the coins you achieved in worldwide races count?
Because I'm at +1100 coins and I still don't have slick tyres, making TTs useless. As I've already 3 stars in Grand Prix Mode and as playing TTs just for collecting coins isn't fun either, WWs might be a good solution.

2) If you collect 10 coins in the first lap of a Time Trial and then quit, will they count?

Thanks in advance :) (Sorry if this has already been asked)


As far as I know...

1) Yes

2) No

Title: Re: *Question Thread*
Post by Fisico on 06/22/14 at 02:37:20

Thank you :)


31171712071035620 wrote:
2) Circular sticks (without corners) are no good. They can't easily softdrift, and they actually can't turn as sharply.


Sorry for this very nooby question but... does this apply to the nunchuk (too)?

Title: Re: *Question Thread*
Post by Suuper on 06/22/14 at 05:56:30


6B445E444E422D0 wrote:
Thank you :)

[quote author=31171712071035620 link=1401454178/75#75 date=1403363616]

2) Circular sticks (without corners) are no good. They can't easily softdrift, and they actually can't turn as sharply.


Sorry for this very nooby question but... does this apply to the nunchuk (too)?[/quote]

....the nunchuck doesn't have a circular stick, it has an octogonal stick.

Title: Re: *Question Thread*
Post by codly68 on 06/22/14 at 12:47:42

These questions might seem nooby, but i don't have the game yet.


1) Why are most of the first laps in the world record longer than the last two?(assuming the map doesnt really change and they use a consistent shroom)

2) Why is fire hopping so good?

3) Is fire hopping complicated to do/master?

Title: Re: *Question Thread*
Post by ALAKTORN on 06/22/14 at 13:11:39

1. lap one starts with 0 coins, taking coins raises your speed
2. it boosts your speed
3. yes, if you want to do it perfectly

Title: Re: *Question Thread*
Post by SamH on 06/22/14 at 13:20:19


767A71796C232D150 wrote:
These questions might seem nooby, but i don't have the game yet.


1) Why are most of the first laps in the world record longer than the last two?(assuming the map doesnt really change and they use a consistent shroom)

2) Why is fire hopping so good?

3) Is fire hopping complicated to do/master?


1)  All the coin collecting is done on lap 1 and coins make you go faster for laps 2 and 3(and you have to take slow lines to pick them up

2) It's sort of a glitch.  Hopping when boosting just seems to be speed you up

3) really hard in some places, not too hard in others

Title: Re: *Question Thread*
Post by Fisico on 06/22/14 at 13:55:07

Probably another nooby question (I still have to learn much...), but what exactly is the difference between Slick and Cyber Slick or are they equal?
Because the WR seems to vary between these tyres.

Title: Re: *Question Thread*
Post by Moocowalex on 06/22/14 at 13:57:26


5A756F757F731C0 wrote:
Probably another nooby question (I still have to learn much...), but what exactly is the difference between Slick and Cyber Slick or are they equal?
Because the WR seems to vary between these tyres.


They're exactly the same except for cosmetics.

Title: Re: *Question Thread*
Post by SamH on 06/22/14 at 14:03:07


614E544E4448270 wrote:
Probably another nooby question (I still have to learn much...), but what exactly is the difference between Slick and Cyber Slick or are they equal?
Because the WR seems to vary between these tyres.


The table of stats is good, it includes lots of hidden stats as well

edit: oops forgot to link, http://www.mariowiki.com/Mario_Kart_8

Title: Re: *Question Thread*
Post by Olifré - Olivier Luyckx on 06/23/14 at 01:01:53

Hey :)
I don't realy understand the MT charging in mid air  :-/
I'm TTing TH atm. There's a ramp where you have to hop on to and charge your drift so you can get a SMT after the turn after the ramp. I can't get it because I don't have the blue fire after the ramp :/
If you don't know what ramp I mean;
http://i.gyazo.com/cd5b6b26385682e26522c862dd34de64.png

Could anyone please explain to me what the secret behind mid air MT charging is?  :)
Thank you!  [smiley=thumbsup.gif]

(I hope no one else already asked this question, if so I'm sorry s: )

Title: Re: *Question Thread*
Post by Abyssion on 06/23/14 at 01:24:03

There are multiple ways to do this, but I would say the easiest way is:
- As soon as you can, start the drift right when you approach the zipper
- You can charge the MT in the air by holding hard right
- By the time you land, the SMT will almost be charged (after half a second it will be)

Title: Re: *Question Thread*
Post by Suuper on 06/23/14 at 04:59:47

From my little experience with it, it seems turning inside in the air works best. Sure you may not really want all that turning, but it's less than you'd get on the ground.

Title: Re: *Question Thread*
Post by Nicola on 06/23/14 at 05:04:13

On lap 1 I release the SMT before it as soon as possible, then immediately hop, start drifting, collect the two coins before the first ramp and then take the ramp. While in the air steer all the way to the right and when you land it'll be almost completely charged.

Title: Re: *Question Thread*
Post by Mick on 06/23/14 at 05:10:23

For the first few frames when you lift off, turning will affect your trajectory. Pull left as to stay roughly parallel to the road ahead.
Past these few frames, your air trajectory will be locked. Now you can pull hard right to charge the mini-turbo without any consequence to your driving line. This is also key knowledge for the Rainbow Road path change.

Title: Re: *Question Thread*
Post by Olifré - Olivier Luyckx on 06/23/14 at 07:32:22

Thanks for the replies  [smiley=dankk2.gif] I got it to work pretty wel (y)
I got 02:05.0 after I found out how it worked  [smiley=thumbsup.gif]
Now I'm aming for the top10  [smiley=beer.gif]

Title: Re: *Question Thread*
Post by Fisico on 06/23/14 at 10:43:55


476F6E677467060 wrote:
[quote author=614E544E4448270 link=1401454178/75#83 date=1403474107]Probably another nooby question (I still have to learn much...), but what exactly is the difference between Slick and Cyber Slick or are they equal?
Because the WR seems to vary between these tyres.


The table of stats is good, it includes lots of hidden stats as well

edit: oops forgot to link, http://www.mariowiki.com/Mario_Kart_8[/quote]

Thanks for the link! :) (and to the others who helped :))

Title: Re: *Question Thread*
Post by TasPlasma on 06/24/14 at 18:38:47

Does shrooming without any coins give the same amount of speed as shrooming with full (or any other amount of coins)? If yes, then it would be faster to use all three shrooms on lap 1 on several courses.

Title: Re: *Question Thread*
Post by ALAKTORN on 06/24/14 at 18:39:24

^no        

Title: Re: *Question Thread*
Post by Blackyboi on 06/24/14 at 19:11:43


6C594B6854594B5559380 wrote:
Does shrooming without any coins give the same amount of speed as shrooming with full (or any other amount of coins)? If yes, then it would be faster to use all three shrooms on lap 1 on several courses.


shrooming earlier is generally better if both shroomspots are equal because you get the coins early -> you have them longer -> saves a tiny bit of time

Title: Re: *Question Thread*
Post by Moocowalex on 06/25/14 at 20:41:47

How are you supposed to soft drift reliably with the game pad, since it doesn't have the corners around the stick? I can't seem to do it by putting the stick at a 45 degree angle or midway between center and all the way to one side left or right :/

Title: Re: *Question Thread*
Post by Timothy on 06/26/14 at 04:36:31

^ You just have to get used to the feel of the optimum angle. Read my softdrift explanation in my Tech/FAQs thread - people need to get the idea of "diagonal" out of their head and understand why this is the recommended method. The good thing about the circular mount (as opposed to octagonal) is that you can adjust your drifting (angle) with great sensitivity during a drift.


I use the gamepad so this is from experience. Hope this helps.

Title: Re: *Question Thread*
Post by Suuper on 06/26/14 at 05:15:36


6143434F435B4A4D422C0 wrote:
How are you supposed to soft drift reliably with the game pad, since it doesn't have the corners around the stick? I can't seem to do it by putting the stick at a 45 degree angle or midway between center and all the way to one side left or right :/


You can very easily soft drift with the DPad. If you need the control of a stick, though, above post.

Title: Re: *Question Thread*
Post by Moocowalex on 06/26/14 at 09:02:54

I just tried to attempt soft drifting on rMMM and I still fail terribly, seemingly even more so with the D-pad. Using left+up seems to make me still turn extremely tightly... not not nearly wide enough to have enough room to use the orange MT at the last turn of rMMM. I had decided I wanted to try to focus on this course, and last night I got 1:29.1xx, but I can't seem to improve it. :/

The only things I can't do on the course currently is the orange MT on the last turn on laps 1 and 2, and then about 50% of the time I can get the blue MT before the ramp (the one without the zipper) and have enough time to straighten myself out. I'm not sure if soft drifting is needed for the ramp thing, but definitely for the last turn. It's kinda what's setting me back and I will keep experimenting but it either makes me turn too tightly or doesn't seem to charge fast enough. :/

Title: Re: *Question Thread*
Post by Suuper on 06/26/14 at 09:38:04


5476767A766E7F7877190 wrote:
I just tried to attempt soft drifting on rMMM and I still fail terribly, seemingly even more so with the D-pad. Using left+up seems to make me still turn extremely tightly... not not nearly wide enough to have enough room to use the orange MT at the last turn of rMMM. I had decided I wanted to try to focus on this course, and last night I got 1:29.1xx, but I can't seem to improve it. :/

The only things I can't do on the course currently is the orange MT on the last turn on laps 1 and 2, and then about 50% of the time I can get the blue MT before the ramp (the one without the zipper) and have enough time to straighten myself out. I'm not sure if soft drifting is needed for the ramp thing, but definitely for the last turn. It's kinda what's setting me back and I will keep experimenting but it either makes me turn too tightly or doesn't seem to charge fast enough. :/


You'll need more than softdrift for that. I'm assuming you're using a max-speed combo? (If you're trying to use anything with sharper drift, that will make it harder.)
Use late drifting (don't start turning until you have landed). Also try to approach the turn facing to the right a bit (opposite the direction of the turn) so that you can turn more before being too sharp. (I'm guessing that this is the reason the WR takes the path it does.)

There's probably another point to it, as I can't make SMTs well either. Maybe it just comes with practice, though?

Another thing: spindrifting seems to help me get SMTs, but only when done well. (Seems like I have to switch directions at the last possible frame or something - I can't get it consistently.)

Title: Re: *Question Thread*
Post by Timothy on 06/28/14 at 06:47:38

Not a question, but I unlocked the Gold Glider finally. Puts in perspective how much some people have already played lol.

Title: Re: *Question Thread*
Post by Suuper on 06/28/14 at 06:50:59


2D27242739275E0 wrote:
Not a question, but I unlocked the Gold Glider finally. Puts in perspective how much some people have already played lol.


I think I have about 3,500 coins...(yes I got the game on release date)

Title: Re: *Question Thread*
Post by Mackenzie. on 06/28/14 at 15:08:47

When will there ever be a way to keep random friends from joining during a Grand Prix while warring? :\ And they have no way of contact, either?

Title: Re: *Question Thread*
Post by VinnieC on 06/28/14 at 16:44:57

Do 6v6 wars

Title: Re: *Question Thread*
Post by SamH on 06/28/14 at 17:04:01


785E5E5B4E597C2B0 wrote:
[quote author=2D27242739275E0 link=1401454178/100#101 date=1403966858]Not a question, but I unlocked the Gold Glider finally. Puts in perspective how much some people have already played lol.


I think I have about 3,500 coins...(yes I got the game on release date)[/quote]

Is there anyway to find out?  I've unlocked everything else now but I expect it to be at least a few weeks more until I get the gold glider.

re: Mackenzie, I guess afterwards you could just send them an angry message  [smiley=lolk.gif]

Title: Re: *Question Thread*
Post by Mackenzie. on 06/29/14 at 11:36:07


183031382B38590 wrote:
re: Mackenzie, I guess afterwards you could just send them an angry message  [smiley=lolk.gif]

Ironically that's what happened once x)

Title: Re: *Question Thread*
Post by Moocowalex on 06/29/14 at 17:21:49

So coins increase your max speed up to 10 coins, but do they also give you a tiny boost (like a mini turbo but extremely tiny... whenever you grab a coin you get a little amount of fire behind from the exhaust)?

If they do give a boost, is it at all noticeable?

Title: Re: *Question Thread*
Post by SamH on 06/29/14 at 17:53:24


785A5A565A4253545B350 wrote:
So coins increase your max speed up to 10 coins, but do they also give you a tiny boost (like a mini turbo but extremely tiny... whenever you grab a coin you get a little amount of fire behind from the exhaust)?

If they do give a boost, is it at all noticeable?


I had never noticed or thought about this.  I'm pretty certain there is no boost, are you sure you're not mistaking the golden glow animation that the vehicle has just after collecting a coin as fire from the exhaust?

Title: Re: *Question Thread*
Post by Suuper on 06/29/14 at 18:26:57

There is a boost for collecting coins. You can see it if you get one while going very very slow, or use a coin item from a stop. I expect that this boost saves too little time to ever be worth a line change to collect over 10 coins.
The boost may be a weak boost, not giving a max speed increase but only giving accel. You might be able to test this by:
-Play a course you have no ghost for. (You could delete a weak time.)
-Find a coin you can collect going straight at max speed.
-Collect 10 other coins, and wait at a start point for accelerating towards the coin. (Ideally you'd get Lakitu to place you somewhere so you have only to press A, and maybe shroom.)
-Drive forward starting at some second. Anything you can time again. Get coin, then finish to save ghost.
-Do the same thing again, but make that coin one of your 10.
-Drive forward from the same spot, and see if your ghost gains any time on you.

Title: Re: *Question Thread*
Post by Moocowalex on 06/29/14 at 18:42:31


547C7D746774150 wrote:
I had never noticed or thought about this.  I'm pretty certain there is no boost, are you sure you're not mistaking the golden glow animation that the vehicle has just after collecting a coin as fire from the exhaust?


It's definitely not the glow animation, there is actually a verrrrry tiny amount of fire that comes out the exhaust lol.  :P


1F39393C293E1B4C0 wrote:
There is a boost for collecting coins. You can see it if you get one while going very very slow, or use a coin item from a stop. I expect that this boost saves too little time to ever be worth a line change to collect over 10 coins.
The boost may be a weak boost, not giving a max speed increase but only giving accel. You might be able to test this by:
-Play a course you have no ghost for. (You could delete a weak time.)
-Find a coin you can collect going straight at max speed.
-Collect 10 other coins, and wait at a start point for accelerating towards the coin. (Ideally you'd get Lakitu to place you somewhere so you have only to press A, and maybe shroom.)
-Drive forward starting at some second. Anything you can time again. Get coin, then finish to save ghost.
-Do the same thing again, but make that coin one of your 10.
-Drive forward from the same spot, and see if your ghost gains any time on you.


I was planning on testing it out but just wondering if someone else already had checked. Thanks! I didn't think it would be ever worth it to go out of your way to get coins, but if they happened to be literally right next to your path and it didn't cost you anything, it might be worth it. *shrug*

Title: Re: *Question Thread*
Post by Suuper on 06/29/14 at 18:50:14

Perhaps it might. But unless it's also a very easy adjustment, a 1 ms improvement wouldn't be worth the difficulty increase for a good long while, if ever.
Though it's still nice to know when/if you happen to get a minuscule boost. XD

Title: Re: *Question Thread*
Post by ALAKTORN on 06/30/14 at 05:53:29

you do get a small boost, it was the same in MK7

it’s not worth changing your line for though, maybe just about things like the WS glider would make sense to grab a coin in the air… I don’t know how much steering while gliding loses if anything

Title: Re: *Question Thread*
Post by AdroMaster on 06/30/14 at 07:47:17

^Please. Get back rDP3 and upload the video with the original whistles like you can hear on this video:

[media]http://www.youtube.com/watch?v=76z_3VzO2ew[/media]

These whistles are the most fucking annoying sounds and make me remember old times playing SMK when I was six XD

Title: Re: *Question Thread*
Post by SamH on 06/30/14 at 09:29:07


587A7A767A6273747B150 wrote:
[quote author=547C7D746774150 link=1401454178/100#108 date=1404093204]
I had never noticed or thought about this.  I'm pretty certain there is no boost, are you sure you're not mistaking the golden glow animation that the vehicle has just after collecting a coin as fire from the exhaust?


It's definitely not the glow animation, there is actually a verrrrry tiny amount of fire that comes out the exhaust lol.  :P
[/quote]

Ok, nice spot!  I will look out for this next time I play

Title: Re: *Question Thread*
Post by ALAKTORN on 06/30/14 at 09:39:21


0C1107021706110E021053630 wrote:
^Please. Get back rDP3

I’ve played for 2 days 20 hours and had a mental breakdown

it’s not like I’m not trying

Title: Re: *Question Thread*
Post by ShitoRyu on 06/30/14 at 15:46:14

Here I am.
Wario Mountain. Those fucking hops before the final glider. How much do they save? And how the hell am I supposed to do them?

Thank you for reading (and maybe replying).

Title: Re: *Question Thread*
Post by Moocowalex on 06/30/14 at 16:33:58


7942435E4578535F2A0 wrote:
Here I am.
Wario Mountain. Those fucking hops before the final glider. How much do they save? And how the hell am I supposed to do them?

Thank you for reading (and maybe replying).


I haven't personally tried except maybe once because I haven't put much effort into MW yet, but I believe if you try to pay attention to how Blake makes his first hop that sends him into the air, the rest will continue to make you "fly" if you time each consecutive hop correctly. You probably just have to hop at a certain point as the hill curves downward which will give you a bit of air. If someone knows definitively, correct me if I'm wrong.

Title: Re: *Question Thread*
Post by Ebil on 06/30/14 at 18:42:09


4B70716C774A616D180 wrote:
Here I am.
Wario Mountain. Those fucking hops before the final glider. How much do they save? And how the hell am I supposed to do them?

Thank you for reading (and maybe replying).

It saves about ~1 second total, if keep the hopping going and don't hit any walls. Though hitting walls is still about as fast as not hopping at all.
To do them, hop during a boost on that downhill. Just choose a drift direction and hop, then upon landing, hop again in the other direction. Not completely sure on the timing though.
It doesn't actually matter where you start hopping. So long as you have a boost on the first hop. So you could hop, mess up, hit the next zipper and hop to start again. Still faster than no hops.

If Dunx is around to see this, he might have a better answer than me.

Title: Re: *Question Thread*
Post by Moocowalex on 07/01/14 at 09:32:42

I'm getting a bit frustrated... I am trying to improve my rMMM time but I'm having a bit of difficulty. I've been watching many ghosts especially JaK's WR ghost, and even after that first group of winding turns he has already pulled ahead of me. However, I stay pretty much even with him UNTIL the start of the winding turns. Even if I take pretty much exactly the same pathing as him, it seems everytime he releases one of the blue MTs he gains a fairly significant amount of time on me.

I'm wondering if there is some sort of obvious (or not so obvious) thing that I am doing causing me to be suboptimal that is obvious to those who have been TTing on Mario Kart for ages? I know parts of my rMMM that are weak, particularly the fire hopping and orange MT near the end of the lap, but I am so confused on why he is gaining a significant amount of time on this section, every time he releases a MT.

For the 1st lap, you get the 3 coins on the outside of the turn, release a MT while hopping twice, and then for the next turn you just hop a single time while releasing the MT. Is there some sort of technique while releasing MT's that makes you go faster? I am indeed hopping right as I release the MT... do you go faster if you hop closer to when it was released? I feel like that might be the case but I attempted it and he was still a good deal ahead of me right after that windy path.

For reference, my best time for lap 1 is 30.064, but I've only gotten under 30.200 a few times, I usually get 30.2xx-30.4xx. JaK's Lap 1 is 29.481. Some of that time is obviously lost during other sections, but the time lost in the winding section is probably a good chunk of that.

Title: Re: *Question Thread*
Post by Timothy on 07/01/14 at 10:38:35

^ MMM is odd because the ground is so wavy and we know that this has a huge influence on how effective a hop will be. There are pretty specific parts to hop on that will give you more momentum, but it's difficult to map out exactly what these are.

Title: Re: *Question Thread*
Post by Moocowalex on 07/01/14 at 12:00:37


383231322C324B0 wrote:
^ MMM is odd because the ground is so wavy and we know that this has a huge influence on how effective a hop will be. There are pretty specific parts to hop on that will give you more momentum, but it's difficult to map out exactly what these are.


Okay, thanks. I had noticed this while ago but it kind of fell into the back of my mind. I did notice that occasionally I seemed to be moving faster through this section but I wasn't 100% sure if I was just imagining it or not. I guess I'll work on hopping in the correct spot then.


I give up. Trying to copy how the top few ghosts hop just makes me go slower. And I don't ****ing understand my times, as there is little correlation between how well I take the turns and my end time, so it's not consistent enough for me to actually beat my current record.

Title: Re: *Question Thread*
Post by ShitoRyu on 07/02/14 at 14:03:44

Thanks for MW, I more or less understood how to do it. I've tried and tried but implementing this shit on this already fucked up track is a pain; in my last PR I even lost time doing it lol
Still thanks though

Title: Re: *Question Thread*
Post by Fisico on 07/03/14 at 02:00:50

Some questions about 3DS Piranha Plant Slide:

1) The tricks: there are different types of tricks ('sideways', 'roll-over' and 'just the trick without the kart doing something special'), and some seem to be faster. There's also a huge difference between high and low jumps: I never attempt the trick just at the end of the small pipe (at the 'cave' entrance, right before the first real corner) because I always seem to get a high trick and end up crashing into the wall. Are there special directions or special buttons you need to press or is it the timing? If so, when must I attempt the trick?

2) The hopping: right before the big underwater part, there are some hops like in Mount Wario: when I try to attempt then, I just end up losing time. Releasing the MT earlier helps, but it's still not faster than doing 'nothing'. Here again: what buttons do I need to press, or what directions do I need to push (Wiichuk) and what is the exact timing?

Not a question, but: why the f*** did the 'brown blocks' switch places in comparison to the 3DS version? Going straightaway was way easier :P

Thanks in advance! :)

(Sorry for my bad English, btw)

Title: Re: *Question Thread*
Post by Gamer on 07/03/14 at 08:30:20

On Electrodrome doesn't it make more sense to not ride the corners and hit the black things that push you back?

Title: Re: *Question Thread*
Post by Suuper on 07/05/14 at 09:11:04

What speed is used when you are on anti-grav and underwater? Water, anti-grav, whichever you started first, last, or average?

Title: Re: *Question Thread*
Post by theyounggun on 07/05/14 at 10:07:34

Can someone please tell me where I find the mk8 club nintendo pin so I can get the free game, I got the deluxe package with the wii u if that helps, thanks

Title: Re: *Question Thread*
Post by Suuper on 07/07/14 at 09:16:01

Answer to an unasked question, I guess.

I switched from GamePad DPad to nunchuck, figuring I should learn to use a stick. I pretty quickly found that softdrifting was actually easier. I could get SMTs more consistently. Turns out a DPad does not allow perfect softdrifting. I tested driving in circles while softdrifting just to be sure. DPad turned tighter than the stick when softdrifting.

Title: Re: *Question Thread*
Post by codly68 on 07/14/14 at 19:41:06

Are low jumps in this game like MKWii? Jaks new wario stadium WR 1:51.009 has some spots where he doesn't get air and im wondering how he does that.

Title: Re: *Question Thread*
Post by Fisico on 07/15/14 at 05:53:05

^ Good question, but I don't know the answer to it :/

The Cloudtop Cruise 1st mushroom bounce: despite some advice I have already received, my success rate of getting the full boost without hitting the 'beanstalk fence' is 1/50.
And how do you charge a MT in the air there?

Another question: why is Mach 8 used so often? On tracks were originally the Circuit Special was used (like rPPS) the WR switched to Mach 8, why? Has the Mach 8 some hidden stats advantage?

Title: Re: *Question Thread*
Post by Suuper on 07/15/14 at 15:17:02

^ To charge a MT in the air, you must start drifting on the ground (land after pressing drift) and then go into the air. After a short time your angle will lock, allowing you to 'turn' hard inside and quickly charge a MT without actually turning.

The Mach 8 has the largest size of any high-speed kart. Large size is desireable when collecting coins and riding edges like on rRRd. I suspect size has little or no difference on how well you can cut an off-road turn, since front wheels don't matter.

Title: Re: *Question Thread*
Post by SamH on 07/15/14 at 15:19:16


755C4E504A6B505A51584B5D4A390 wrote:
Can someone please tell me where I find the mk8 club nintendo pin so I can get the free game, I got the deluxe package with the wii u if that helps, thanks


Should be a on a leaflet in the box that contains the disc

Title: Re: *Question Thread*
Post by Suuper on 07/15/14 at 20:41:44

On rRRy the WR keeps hopping left/right after the SMT wears out before the boost pads. Shouldn't it be faster to neutral hop, as is done normally when a SMT wears out?

Title: Re: *Question Thread*
Post by theyounggun on 07/15/14 at 21:54:22


092120293A29480 wrote:
[quote author=755C4E504A6B505A51584B5D4A390 link=1401454178/125#126 date=1404583654]Can someone please tell me where I find the mk8 club nintendo pin so I can get the free game, I got the deluxe package with the wii u if that helps, thanks


Should be a on a leaflet in the box that contains the disc[/quote]

it wasn't but I called nintendo and they said since it was the deluxe it automatically hooks up so all I had to do was sign in to my club nintendo and I got the free game download code :)

Title: Re: *Question Thread*
Post by Harmonia on 07/15/14 at 23:43:44


30161613061134630 wrote:
On rRRy the WR keeps hopping left/right after the SMT wears out before the boost pads. Shouldn't it be faster to neutral hop, as is done normally when a SMT wears out?


Same thing's done at the start of rRRd. Pretty sure it helps alignment or something.

Title: Re: *Question Thread*
Post by Fisico on 07/16/14 at 02:05:36


4B6D6D687D6A4F180 wrote:
^ To charge a MT in the air, you must start drifting on the ground (land after pressing drift) and then go into the air. After a short time your angle will lock, allowing you to 'turn' hard inside and quickly charge a MT without actually turning.

The Mach 8 has the largest size of any high-speed kart. Large size is desireable when collecting coins and riding edges like on rRRd. I suspect size has little or no difference on how well you can cut an off-road turn, since front wheels don't matter.


Thanks :)

Title: Re: *Question Thread*
Post by Crony on 07/24/14 at 14:51:34

http://youtu.be/N46imzXSihY

Can someone please tell me what im doing wrong in this video? I'm having trouble charging the MT faster even while softdrifting (you can tell I am after hitting the pipe lap 2), and some other advice on the course would be nice too :)
I'm using Wii CC Pro btw.

Title: Re: *Question Thread*
Post by Suuper on 07/24/14 at 17:31:48


49786564730A0 wrote:
http://youtu.be/N46imzXSihY

Can someone please tell me what im doing wrong in this video? I'm having trouble charging the MT faster even while softdrifting (you can tell I am after hitting the pipe lap 2), and some other advice on the course would be nice too :)
I'm using Wii CC Pro btw.


Looks like you aren't softdrifting well. Does that controller have an octogonal stick? If not, that's your problem.
Otherwise, make sure you're actually putting the stick in the corner when softdrifting and actually putting it full outside when you mean to. I had trouble learning to do that when I switched to classic controller. Surprisingly easy to miss without realising it.

Also make sure that when you switch between outside and softdrift you do it quickly. (and not often. Frequent switching in a single drift really builds up the frames you have it somewhere in between.)

A hands video might help if none of these are your problem.

Title: Re: *Question Thread*
Post by Danny G on 08/02/14 at 12:15:48

On CC, how do you consistently get maximum air off the second glider (where you land ahead of the question box)?  I feel like I'm doing the same thing every time, but I only seem to do it randomly.

Title: Re: *Question Thread*
Post by Zepple on 08/03/14 at 00:13:00

^ I wanted to ask the same question. The only thing I saw is that I'm going further when I do a good firehopping.

Title: Re: *Question Thread*
Post by Danny G on 08/03/14 at 05:15:59

^ I kinda figured that out while experimenting on my own.  I'm getting better, but I can't quite figure when to hop.

Title: Re: *Question Thread*
Post by Crony on 08/03/14 at 06:50:48


13353530253217400 wrote:
[quote author=49786564730A0 link=1401454178/125#136 date=1406242294]http://youtu.be/N46imzXSihY

Can someone please tell me what im doing wrong in this video? I'm having trouble charging the MT faster even while softdrifting (you can tell I am after hitting the pipe lap 2), and some other advice on the course would be nice too :)
I'm using Wii CC Pro btw.


Looks like you aren't softdrifting well. Does that controller have an octogonal stick? If not, that's your problem.
Otherwise, make sure you're actually putting the stick in the corner when softdrifting and actually putting it full outside when you mean to. I had trouble learning to do that when I switched to classic controller. Surprisingly easy to miss without realising it.

Also make sure that when you switch between outside and softdrift you do it quickly. (and not often. Frequent switching in a single drift really builds up the frames you have it somewhere in between.)

A hands video might help if none of these are your problem.[/quote]
It's still not working for me no matter how hard I try >:( Is it like softdrifting in MKW or like MK7 where you wiggle the pad like a mad man just to get the SMT
?

Title: Re: *Question Thread*
Post by Yasten on 08/03/14 at 07:08:49


62444441544366310 wrote:
On rRRy the WR keeps hopping left/right after the SMT wears out before the boost pads. Shouldn't it be faster to neutral hop, as is done normally when a SMT wears out?


A "neutral hop"??? What is that exactly??? Is it that you press R repetitively without turning or what???

Title: Re: *Question Thread*
Post by Suuper on 08/03/14 at 07:59:42


73425F5E49300 wrote:
[quote author=13353530253217400 link=1401454178/125#137 date=1406251908][quote author=49786564730A0 link=1401454178/125#136 date=1406242294]http://youtu.be/N46imzXSihY

Can someone please tell me what im doing wrong in this video? I'm having trouble charging the MT faster even while softdrifting (you can tell I am after hitting the pipe lap 2), and some other advice on the course would be nice too :)
I'm using Wii CC Pro btw.


Looks like you aren't softdrifting well. Does that controller have an octogonal stick? If not, that's your problem.
Otherwise, make sure you're actually putting the stick in the corner when softdrifting and actually putting it full outside when you mean to. I had trouble learning to do that when I switched to classic controller. Surprisingly easy to miss without realising it.

Also make sure that when you switch between outside and softdrift you do it quickly. (and not often. Frequent switching in a single drift really builds up the frames you have it somewhere in between.)

A hands video might help if none of these are your problem.[/quote]
It's still not working for me no matter how hard I try >:( Is it like softdrifting in MKW or like MK7 where you wiggle the pad like a mad man just to get the SMT
?[/quote]

You didn't actually respond to anything I posted.....
In answer to your question: No. Smooth drifts work best.

I watched your video again and noticed two things:
-It looks like you aren't softdrifting the start of your drift. When you push either left or right to start it, you should be using the softdrift position. (You also seem to do a bit of extra turning before landing with the glider.)
-You aren't doing it smoothly. As I said above, limit the number of times you move the stick from left to right as much as possible.

Title: Re: *Question Thread*
Post by Moocowalex on 08/03/14 at 08:01:49


4B736166777C120 wrote:
[quote author=62444441544366310 link=1401454178/125#132 date=1405485704]On rRRy the WR keeps hopping left/right after the SMT wears out before the boost pads. Shouldn't it be faster to neutral hop, as is done normally when a SMT wears out?


A "neutral hop"??? What is that exactly??? Is it that you press R repetitively without turning or what???[/quote]

By neutral hop they mean hopping without a directional input, yes. Usually after fire hopping side to side, you neutral hop until you have to drift or adjust again. However in rRRy they keep hopping side to side. Someone has said at some point it was just to keep your alignment, because you will need to keep hopping on the boosts as well.

Title: Re: *Question Thread*
Post by Crony on 08/03/14 at 13:33:24


04222227322500570 wrote:
[quote author=73425F5E49300 link=1401454178/125#141 date=1407077448][quote author=13353530253217400 link=1401454178/125#137 date=1406251908][quote author=49786564730A0 link=1401454178/125#136 date=1406242294]http://youtu.be/N46imzXSihY

Can someone please tell me what im doing wrong in this video? I'm having trouble charging the MT faster even while softdrifting (you can tell I am after hitting the pipe lap 2), and some other advice on the course would be nice too :)
I'm using Wii CC Pro btw.


Looks like you aren't softdrifting well. Does that controller have an octogonal stick? If not, that's your problem.
Otherwise, make sure you're actually putting the stick in the corner when softdrifting and actually putting it full outside when you mean to. I had trouble learning to do that when I switched to classic controller. Surprisingly easy to miss without realising it.

Also make sure that when you switch between outside and softdrift you do it quickly. (and not often. Frequent switching in a single drift really builds up the frames you have it somewhere in between.)

A hands video might help if none of these are your problem.[/quote]
It's still not working for me no matter how hard I try >:( Is it like softdrifting in MKW or like MK7 where you wiggle the pad like a mad man just to get the SMT
?[/quote]

You didn't actually respond to anything I posted.....
In answer to your question: No. Smooth drifts work best.

I watched your video again and noticed two things:
-It looks like you aren't softdrifting the start of your drift. When you push either left or right to start it, you should be using the softdrift position. (You also seem to do a bit of extra turning before landing with the glider.)
-You aren't doing it smoothly. As I said above, limit the number of times you move the stick from left to right as much as possible.[/quote]
So on the first turn of MKS, I wouldn't push the stick all the way right ever? :o

Title: Re: *Question Thread*
Post by Suuper on 08/03/14 at 13:49:18


50617C7D6A130 wrote:
So on the first turn of MKS, I wouldn't push the stick all the way right ever? :o

Obviously.

Title: Re: *Question Thread*
Post by Crony on 08/03/14 at 14:30:48


32141411041336610 wrote:
[quote author=50617C7D6A130 link=1401454178/125#145 date=1407101604]So on the first turn of MKS, I wouldn't push the stick all the way right ever? :o

Obviously.[/quote]
http://youtu.be/fEd9kQ6py-Q
Thank you very much for the advice! This run is sooo improvable now lol :)
If you don't mind, could you watch my vid and see if there is anything i need to fix?

Title: Re: *Question Thread*
Post by Suuper on 08/03/14 at 16:15:50


77465B5A4D340 wrote:
[quote author=32141411041336610 link=1401454178/125#146 date=1407102558][quote author=50617C7D6A130 link=1401454178/125#145 date=1407101604]So on the first turn of MKS, I wouldn't push the stick all the way right ever? :o

Obviously.[/quote]
http://youtu.be/fEd9kQ6py-Q
Thank you very much for the advice! This run is sooo improvable now lol :)
If you don't mind, could you watch my vid and see if there is anything i need to fix? [/quote]

I get an error when I click that link (or another one)
" You don't have permission to access /cgi-bin/yabb2/YaBB.pl on this server."  :-?

Your time there is better than my PR, so....I'm not really one to help anymore. :P

Title: Re: *Question Thread*
Post by Crony on 08/03/14 at 16:51:43


496F6F6A7F684D1A0 wrote:
[quote author=77465B5A4D340 link=1401454178/125#147 date=1407105048][quote author=32141411041336610 link=1401454178/125#146 date=1407102558][quote author=50617C7D6A130 link=1401454178/125#145 date=1407101604]So on the first turn of MKS, I wouldn't push the stick all the way right ever? :o

Obviously.[/quote]
http://youtu.be/fEd9kQ6py-Q
Thank you very much for the advice! This run is sooo improvable now lol :)
If you don't mind, could you watch my vid and see if there is anything i need to fix? [/quote]

I get an error when I click that link (or another one)
" You don't have permission to access /cgi-bin/yabb2/YaBB.pl on this server."  :-?

Your time there is better than my PR, so....I'm not really one to help anymore. :P[/quote]
It did the same to me as well, but how do you see my time?


Title: Re: *Question Thread*
Post by Moocowalex on 08/03/14 at 17:25:33


48796465720B0 wrote:
[quote author=496F6F6A7F684D1A0 link=1401454178/125#148 date=1407111350][quote author=77465B5A4D340 link=1401454178/125#147 date=1407105048][quote author=32141411041336610 link=1401454178/125#146 date=1407102558][quote author=50617C7D6A130 link=1401454178/125#145 date=1407101604]So on the first turn of MKS, I wouldn't push the stick all the way right ever? :o

Obviously.[/quote]
http://youtu.be/fEd9kQ6py-Q
Thank you very much for the advice! This run is sooo improvable now lol :)
If you don't mind, could you watch my vid and see if there is anything i need to fix? [/quote]

I get an error when I click that link (or another one)
" You don't have permission to access /cgi-bin/yabb2/YaBB.pl on this server."  :-?

Your time there is better than my PR, so....I'm not really one to help anymore. :P[/quote]
It did the same to me as well, but how do you see my time?

[/quote]

You need to copy and paste the URL to get it to work.

Title: Re: *Question Thread*
Post by Suuper on 08/03/14 at 18:49:41

Copy the link text, obviously. :)

Title: Re: *Question Thread*
Post by Digital9 on 08/03/14 at 21:01:58

Hey guys. new to mk8, just started playing today. i looked around this board but couldn't find any answers, so I'll ask here. what is the best character/kart/wheel/glider combo? best for off-road? best for tight turns? best for speed? also, how essential is collecting coins? should I only go for ones close to a tight line or should I go crazy with it? also, is it beneficial to mt on straightaways? thanks in advance

Title: Re: *Question Thread*
Post by Zepple on 08/04/14 at 03:58:45

Hi, welcome on MK8!
About the combo for TT, I would say just look at the WR history site: http://www.mkwrs.com/mk8/
For online/solo, you can use the same combos, the best may be "Heavy character + gold kart + slicks + fast glider"

Look at the WR vids to see the strats and the lines, especially that firehopping strat (hopping left/right when having a boost). Softdrift is back on MK8 also, it helps a lot to get orange MTs on some places.
Snaking is slower.
Collecting coins is really important, as you go faster with more coins also.  ;)

Good luck with this!

Title: Re: *Question Thread*
Post by Digital9 on 08/04/14 at 05:38:25

Thanks for your help! For some reason, MK8 is a lot less user-friendly for me so it's taking me a long time to get used to. Hopefully I'll have a full and decent timesheet within the next few months  ;D

Title: Re: *Question Thread*
Post by Chris on 08/04/14 at 05:54:12


0D3227273B32570 wrote:
Softdrift is back on MK8 also, it helps a lot to get orange MTs on some places.


I somehow only know softdrifting from MK8. When did it first appear?? I never heard of it in other MKs? :-?

Title: Re: *Question Thread*
Post by Mick on 08/04/14 at 06:40:37


0E253F243E4D0 wrote:
[quote author=0D3227273B32570 link=1401454178/150#153 date=1407153525] Softdrift is back on MK8 also, it helps a lot to get orange MTs on some places.


I somehow only know softdrifting from MK8. When did it first appear?? I never heard of it in other MKs? :-?[/quote]
MKW, but it wasn't as efficient as in this game, and only used in some specific portions of track (ex. : last turn of RMC3)

Title: Re: *Question Thread*
Post by Timothy on 08/04/14 at 07:16:38

When I have some time I'm gonna update my thread to clarify a lot of these points.

Title: Re: *Question Thread*
Post by Chris on 08/04/14 at 12:20:13


16303520371C2A362D2C74450 wrote:
[quote author=0E253F243E4D0 link=1401454178/150#155 date=1407160452][quote author=0D3227273B32570 link=1401454178/150#153 date=1407153525] Softdrift is back on MK8 also, it helps a lot to get orange MTs on some places.


I somehow only know softdrifting from MK8. When did it first appear?? I never heard of it in other MKs? :-?[/quote]
MKW, but it wasn't as efficient as in this game, and only used in some specific portions of track (ex. : last turn of RMC3)[/quote]
Ok thanks... I really never heard of it, bur probably because I never gave it a serious try xD

Title: Re: *Question Thread*
Post by Crony on 08/04/14 at 16:01:01

While I'm still TTing MKS, does anyone onow how to do that boost that the top players get when they enter the anti-grav part of the track? :-[

Title: Re: *Question Thread*
Post by Suuper on 08/04/14 at 19:45:19

[quote author=4C7D6061760F0 link=1401454178/150#159 date=1407196861]While I'm still TTing MKS, does anyone onow how to do that boost that the top players get when they enter the anti-grav part of the track? :-[/quote]

There's a boost when entering the anti-grav part?  :-?

Title: Re: *Question Thread*
Post by Crony on 08/05/14 at 04:08:37


65434346534461360 wrote:
[quote author=4C7D6061760F0 link=1401454178/150#159 date=1407196861]While I'm still TTing MKS, does anyone onow how to do that boost that the top players get when they enter the anti-grav part of the track? :-[/quote]

There's a boost when entering the anti-grav part?  :-?

Well idk if it's known as a boost, but everytime I race Natsu's ghost (1:37.5) he gets like more than .4 ahead of me when he and I enter the anti-gravity section.  [smiley=flush.gif]

Title: Re: *Question Thread*
Post by Suuper on 08/05/14 at 05:02:42


1F2E3332255C0 wrote:
[quote author=65434346534461360 link=1401454178/150#160 date=1407210319][quote author=4C7D6061760F0 link=1401454178/150#159 date=1407196861]While I'm still TTing MKS, does anyone onow how to do that boost that the top players get when they enter the anti-grav part of the track? :-[/quote]

There's a boost when entering the anti-grav part?  :-?

Well idk if it's known as a boost, but everytime I race Natsu's ghost (1:37.5) he gets like more than .4 ahead of me when he and I enter the anti-gravity section.  [smiley=flush.gif][/quote]

Oh, sounds like a problem I had for a little while. If that's it, there is no extra boost there. Just make sure you aren't releasing your SMT before the shroom wears out. (and that you are bunny hopping well)

Title: Re: *Question Thread*
Post by Timothy on 08/05/14 at 05:08:42

Ideally you want to be shrooming as late as possible and from a decent angle, such that you can release your SMT late and not too close to the grass on the left - this ensures your series of hops will be as straight as possible so you don't lose forward momentum. The 6th hop (to the left) is a skim hop - once the SMT has worn out a regular adjustment hop slows you down (reason being to do with changing direction of momentum). The skim hop helps maintain momentum when adjusting angles.

My theory is that the anti-gravity panel maintains the speed you enter with, hence the reason for releasing your SMT late - the skim hop will be just before you hit it so you'll hit it with a higher speed if you do what is described above, thus your speed is carried further.

The extra two skim hops the WR strat does help to maintain the momentum ever so slightly as compared to going straight to neutral hops.

Title: Re: *Question Thread*
Post by Rhodechill on 08/06/14 at 23:50:44

How did people like Thermos get the game so early?  ie in this pre-release WR, the guy already has the golden kart:

https://www.youtube.com/watch?v=vxFghI-9N_c&feature=youtu.be&t=2m30s

Title: Re: *Question Thread*
Post by Abyssion on 08/07/14 at 00:09:35


6C56515A5B5D565752523E0 wrote:
How did people like Thermos get the game so early?  ie in this pre-release WR, the guy already has the golden kart:

https://www.youtube.com/watch?v=vxFghI-9N_c&feature=youtu.be&t=2m30s


Because France.

Title: Re: *Question Thread*
Post by Mick on 08/07/14 at 01:06:35


714B4C4746404B4A4F4F230 wrote:
How did people like Thermos get the game so early?  ie in this pre-release WR, the guy already has the golden kart:

https://www.youtube.com/watch?v=vxFghI-9N_c&feature=youtu.be&t=2m30s

You can easily unlock the golden kart in a single day. You only have 16 GPs to do and the solo isn't challenging at all for us vets.

Title: Re: *Question Thread*
Post by Zepple on 08/07/14 at 02:58:37

32 GPs actually, but still possible in one day yeah  ::)

Title: Re: *Question Thread*
Post by Timothy on 08/07/14 at 04:30:13

16, because the star ratings are retroactive. That's what I did, just 150cc and mirror.

Title: Re: *Question Thread*
Post by Rhodechill on 08/07/14 at 16:23:19


1C3A3F2A3D16203C27267E4F0 wrote:
[quote author=714B4C4746404B4A4F4F230 link=1401454178/150#164 date=1407397844]How did people like Thermos get the game so early?  ie in this pre-release WR, the guy already has the golden kart:

https://www.youtube.com/watch?v=vxFghI-9N_c&feature=youtu.be&t=2m30s

You can easily unlock the golden kart in a single day. You only have 16 GPs to do and the solo isn't challenging at all for us vets.
[/quote]


Not just the unlocking thing, but the unlocking + getting multiple WR's so fast.

Title: Re: *Question Thread*
Post by Suuper on 08/08/14 at 15:07:44

Does anyone know the relative amounts of turning for holding outside and softdrifting in required to charge a MT? And might holding slightly outside (as far possible while getting the same charge as neutral) be better?

Title: Re: *Question Thread*
Post by codly68 on 08/09/14 at 16:37:08

Getting wiiu and mk8 in a few days, super excited been waiting all summer. Im just wondering how to softdrift. And how to get gold kart really fast.

Title: Re: *Question Thread*
Post by Fisico on 08/10/14 at 08:12:40

I can't give a good explanation on how to softdrift, but to unlock the gold kart (already said above) you need to get 1 star on 150cc and Mirror Grand Prix (50cc and 100cc aren't needed!)

Title: Re: *Question Thread*
Post by ALAKTORN on 08/16/14 at 08:42:40

I’m playing DP3 again and Jay is at it again with his mystery boosts out of nowhere. why does he gain more speed than me at the end of the bridge lap 1? he boosts into the shroomspot while my boost runs out, and I’m inside of his ghost the whole way before it

Title: Re: *Question Thread*
Post by Sarger001 on 08/17/14 at 13:50:10

Why does the MKS WR seriously use Wild Wiggler?

Title: Re: *Question Thread*
Post by Timothy on 08/17/14 at 14:05:31

It's not serious, it's just a big joke.

Title: Re: *Question Thread*
Post by SamH on 08/17/14 at 14:33:27


5B4A59515F4B4C5D4A080809380 wrote:
Why does the MKS WR seriously use Wild Wiggler?


Same stats as pipe frame
I think the pipe frame feels better but the Wiggler looks unwieldy so maybe it's a psychological difference

There is an outside drifting bike with the same stats but the handling feels quite bad
I think hop tech seemed a bit weaker when I tried it as well

Title: Re: *Question Thread*
Post by Insanity on 08/17/14 at 21:51:11


4150434B4551564750121213220 wrote:
Why does the MKS WR seriously use Wild Wiggler?


Wiggler makes the 4 coin strat at the end easier.

Title: Re: *Question Thread*
Post by codly68 on 08/21/14 at 08:36:38

I always do what the WR ghost does but i always finish 10 second behind and i don't know why. Like on GCN SL i take the same paths do the same hops and i havent even subbed two minutes. [smiley=cry.gif]  [smiley=cry.gif] [smiley=cry.gif]

Title: Re: *Question Thread*
Post by Suuper on 08/21/14 at 08:54:41


3B373C34216E60580 wrote:
I always do what the WR ghost does but i always finish 10 second behind and i don't know why. Like on GCN SL i take the same paths do the same hops and i havent even subbed two minutes. [smiley=cry.gif]  [smiley=cry.gif] [smiley=cry.gif]


This is me on MKWii a few years ago. XD

There is no way to quickly get better and drop those seconds. Just keep practicing, and look at each part one by one.
Unless there is something specific you need help with, there is no way for people to help. Without a video or description, we can't even know what you're doing wrong.

Perhaps search Google and these forums for already posted guides and such, as a start.

Title: Re: *Question Thread*
Post by Rhodechill on 08/21/14 at 20:52:06

You just gotta play the track (and the game in general) more and more and more and more (and more) and a little bit more and some more and more and more and more and more and more and more and more.......

Sounds intimidating, redundant, frustrating, and it might even sound like bad advice, but honestly, it's the main thing you can do to get better.  

Title: Re: *Question Thread*
Post by Suuper on 08/22/14 at 04:11:35

You can play for years and still not be a high end player, if you never think about what you're doing.
Much of the necessary learning does require lots of playing, but lots of playing doesn't guarantee it.

Title: Re: *Question Thread*
Post by Crony on 08/23/14 at 07:50:09

I don't get the new sliding that's just been discovered. Downhill sliding is easy, but everytime I do the sliding at a normal path I seem to slow down a lot. Is it kinda like downhill?

Title: Re: *Question Thread*
Post by SamH on 08/23/14 at 10:00:52


1B2A373621580 wrote:
I don't get the new sliding that's just been discovered. Downhill sliding is easy, but everytime I do the sliding at a normal path I seem to slow down a lot. Is it kinda like downhill?


I'm the same
I need to practice more but I can't get the timing right and unless I'm really near another ghost it's hard to know if I've done it properly

Title: Re: *Question Thread*
Post by codly68 on 08/23/14 at 12:32:42

After you get 10 coins do any coins picked up after that count towards you vehicle unlock total?

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 08/24/14 at 01:30:48

^ No You have to finish around 280 races/tts with 10 coins to unlock everything except of gold glider.

Title: Re: *Question Thread*
Post by Sergeant Guy on 08/24/14 at 22:52:41

How do you change the weight class and the color of your Mii?

Title: Re: *Question Thread*
Post by Suuper on 08/25/14 at 06:19:21


696D6C6E5D0 wrote:
How do you change the weight class and the color of your Mii?


Change your Mii's height/weight and favorite color in your console's Mii editor.

Title: Re: *Question Thread*
Post by Aruba on 08/28/14 at 04:29:11

Quick Q on 'demon drifts'.

Are they delayed drifted? And are they exactly left/right steer, or is there any quick soft turning?

Title: Re: *Question Thread*
Post by Timothy on 08/29/14 at 07:54:25

Dunno what a "Demon drift" it but I think you are referring to sliding after some sort of boost runs out.  :-*


Nothing to do with softdrifting specifically, you just have to noticeably begin the drift. They must be brief though, otherwise you will slow down quicker and lose utility from further slides. It's better to do them as a delayed drift so that you turn less and keep the kart straighter.




Edit: I have a question. If I delete all wiiu data will it remove my times from the leaderboards? (Thinking of selling wiiu).

Title: Re: *Question Thread*
Post by Ebil on 08/29/14 at 22:05:46


6D67646779671E0 wrote:
Edit: I have a question. If I delete all wiiu data will it remove my times from the leaderboards? (Thinking of selling wiiu).

It's a possibility. Since when Thurmos deleted his 1:48.150 MW WR ghost, all that was left was his 1:48.266 ghost that he probably resubmitted with this Miiverse post. https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_PutdzA

Title: Re: *Question Thread*
Post by Sorozone on 09/04/14 at 15:29:05

I haven't time trialed as much as I would like, but the strategies have been evolving it seems like every other week. So got a couple questions on hopping.

Is it prevalent to hop basically all the time? At what points is it not beneficial to do some variation of hopping. Is it track specific? Or can it be generalized into something like say don't hop while going up stairs(that's just an example I don't actually know if it applies)?

What's the difference between neutral hopping and doing the little sway left to right hopping? Is there any difference at all?

Title: Re: *Question Thread*
Post by Chris on 09/09/14 at 04:26:06

^The last thing would interest me too. The "Demon Sliding" or whatever the fuck you want to call it, how the hell does it work?! It makes me slower like 90% of the time, and I can't figure out why.

Also, what is wrong with Electrodrome. This course is absolute pain, I can't get faster laps than 41"2 openers and 39"5 lap 2/3s... is there a point where you can lose extremely much time? I cannot connect my Wii U to the internet at home, that's why I don't have any ghosts to compare... help?

Title: Re: *Question Thread*
Post by Zapteryx on 09/09/14 at 06:02:18

I've been told that to do slides properly you have to press right/left at the last possible moment (a bit like a drift in mk7), but honestly even doing that I struggle to save time with them :/

Title: Re: *Question Thread*
Post by Timothy on 09/09/14 at 08:51:49

^ That's not true. Sliding is just initiating a drift, it doesn't necessarily have to be delayed. The reason to delay drift is to keep the kart straighter; it's faster in this sense. If you aren't seeing benefit from momentum slides then you're either:

a) not drifting for long enough i.e. not fully initiating a slide (more akin to a hop and you won't get the same benefit - this is pretty impossible to do though unless you aren't aware that you have to even initiate a drift)
b) drifting for too long on each slide (speed only carries in the initial stage of the drift)
c) not hopping fast enough on your set of five fire-hops, thus the first hop that you go into a momentum slide will already be at a lower speed so there is less momentum to carry.

Title: Re: *Question Thread*
Post by Wosie on 09/10/14 at 03:59:45

I need some help with Cloudtop Cruise... I have two questions:

First I'd like to know how to get this boost that peeps get on the first bouncy bit (I guess it's the same strat as in DKJ where I'm also struggling). I've tried to understand this on my own, but I seldom get a really good one. Sometimes I am super slow while tricking on it.
How I do it: I start out the lap by getting a mini turbo by drifting to the right. Then I drift before leaving the ramp and trick as fast as possible when I land. Is this somewhat close to what you're supposed to be doing?

Also, in the end of each lap, I sometimes get a really nice, fast and high glide past the abyss. I don't quite get how I get them, though, I mostly get them by luck at this point. I think I have to drift on the last boostpad before gliding?

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 09/10/14 at 11:02:59

1. You have to charge a MT before tricking (softdrift needed)

2. I think you have to hop left or right before glider with very high speed and hold down.

Title: Re: *Question Thread*
Post by Suuper on 09/10/14 at 11:55:46

^ Not saying it doesn't help, but since the drift is mainly in the air, you don't have to softdrift. Just make sure you're charging as fast as possible while your angle is locked in the air.

Title: Re: *Question Thread*
Post by Timothy on 09/10/14 at 12:07:21

^ This is true. It's a common misconception, you're either charging the MT or not so the question of whether a softdrift is needed is only to do with angles, i.e. the first part of the drift before you leave the edge.

As for the glider section, you just have to hop onto the far end of the blue ramp. The higher your speed (from firehopping on the boost panels) the higher the initial speed is when you leave the ramp, and the better your trajectory.

Title: Re: *Question Thread*
Post by VAJ on 09/12/14 at 05:28:10

I'm not well known with this game yet and starting to race on he tt mode. now tell me how do you get the advances cars? fI'm using the standard race cars right now?

And what is best combination?

In other words do you need to start racing any cup and get all 3 stars? or can you get advances cars by just startin tt mode races?

VAJ

I try to look video's on you tube 2 so I know the best possible strats for now..  ;)

another question is there a topic for wr vids already? (I havn't seen it yet on the mb's)

Title: Re: *Question Thread*
Post by Timothy on 09/12/14 at 10:13:43

^ Karts/parts etc are unlocked by collecting coins. The unlock order is random, so it's simply a case of playing enough wifi/GPs/TTs until you unlock the better combinations. Something is unlocked for getting at least one star in all GPs (Gold Kart I think?), but other than that it doesn't do anything. Also, in this game, the star rankings are retroactive. For example, if you play 150cc Mushroom Cup and get ***, your menu will show *** for both 50cc and 100cc Mushroom Cup too, even if you haven't yet played them.

WR vids are linked from the list on Cole's website: http://mkwrs.com/mk8/

Title: Re: *Question Thread*
Post by VAJ on 09/13/14 at 01:48:53

thank you very much for your information man........ lets enjoy the game..

Title: Re: *Question Thread*
Post by Wosie on 09/14/14 at 16:24:42

Thanks for your help, it sure did help me to improve!

Now I have another question, about the boost pads near the end of Mount Wario. I'm racing against a ghost which I'm beating by quite a lot, until I reach this part. I can't 'fire hop' here to save my life, it slows me down 95% of the time. If I don't do anything and just use the boost pads normally, the ghost easily beats me, even when I have a nice lead over him. (...I guess this strategy is pretty vital when tt:ing this one... x|)

Title: Re: *Question Thread*
Post by Ebil on 09/14/14 at 18:04:17


1C2438222E4B0 wrote:
Thanks for your help, it sure did help me to improve!

Now I have another question, about the boost pads near the end of Mount Wario. I'm racing against a ghost which I'm beating by quite a lot, until I reach this part. I can't 'fire hop' here to save my life, it slows me down 95% of the time. If I don't do anything and just use the boost pads normally, the ghost easily beats me, even when I have a nice lead over him. (...I guess this strategy is pretty vital when tt:ing this one... x|)

The last downhill with the boost pads?

That place is annoying. To do that special hop, all you have to know is...
1: You must be in a boost, SMT or boost pad
2: You hop only while in a boost to get off the road
3: Try sticking to the left where the road is slightly slanted for a better chance of getting air
4: Keep practicing, as getting the hops all the way down saves ~1-1.5 seconds, 2 if you get to Tsuki/Blake level hops
5: Messing up hops partway down is still ~as fast as not hopping at all
6: If you're not getting tons of air, you're doing something wrong

Title: Re: *Question Thread*
Post by Skinney on 09/15/14 at 22:49:22

Anything more specific on how to do the final hops of mount wario? like what lines should you be hitting exactly?

Title: Re: *Question Thread*
Post by Ebil on 09/16/14 at 13:41:27

Lines? Whatever gets you to land on other boost pads on the way down.

Title: Re: *Question Thread*
Post by Rhodechill on 09/20/14 at 02:50:11

So on Ed is it faster to hit those little poles that give you a boost or not?  It seems like WR runs are using it interchangeably.

Title: Re: *Question Thread*
Post by VinnieC on 09/24/14 at 14:04:13

Are hop slides and demon slides the same thing?
Also, what's a soft drift?

Title: Re: *Question Thread*
Post by Suuper on 09/24/14 at 15:16:13


06393E3E3935500 wrote:
Are hop slides and demon slides the same thing?
Also, what's a soft drift?


Yes, "demon slides" is just a bad name for slides w/o boosting.

Soft drift has been explained so many times...I suggest reading through this thread until you find an explanation.

Title: Re: *Question Thread*
Post by Growly on 09/25/14 at 16:52:16

I am having an issue in WP.

My current PR is 1:47.470 (which is riddled with mistakes).

I was working on this track last night and after 2 laps was consistently between 0.7 and 1.3 seconds  ahead of my ghost (so on track for a mid to high 1:45 time. However, every single time as I drift over the first ramp, I run directly into the submarine (it’s just the timing of the submarine compared to where I am that’s causing the issue).

Has anyone else had this problem, and any tips on still being able to drift over the ramp and hold my turbo without hitting the sub, or going too wide and then running into the right hand wall when I release my turbo? I have tried numerous times and always either hit the sub or go too wide.

Cheers,

Title: Re: *Question Thread*
Post by Suuper on 09/25/14 at 17:22:24

I had the same problem. I ended up going a bit tighter on the turn. (Get your extra turning as soon as you can, to still be going relatively straight off the ramp.)
Perhaps watching old WRs would help?

Title: Re: *Question Thread*
Post by Ebil on 09/25/14 at 19:28:18

@Growly, pretty much what Suuper said.

Hold the SMT and go off the right side of the right. But as soon as you're in the water, hold hard left, and you should float left. Don't release the SMT until you hit the ground. (This is more or less the same thing you need to do to avoid the eel on DS)

Title: Re: *Question Thread*
Post by Mick on 09/26/14 at 02:48:39


6B6C67626A6F7C657D666F6A61790E0 wrote:
@Growly, pretty much what Suuper said.

Hold the SMT and go off the right side of the right. But as soon as you're in the water, hold hard left, and you should float left. Don't release the SMT until you hit the ground. (This is more or less the same thing you need to do to avoid the eel on DS)

I'll also add to this that :
- Pulling the stick downward will also push you to the left a bit;
- Releasing the SMT as soon as the back wheels land will give you a better line for the next turn, than waiting for the front wheels to land as well (using the method above)

Title: Re: *Question Thread*
Post by VinnieC on 09/26/14 at 04:20:52

Couldn't you simply change your shroomstrat in this situation?

Title: Re: *Question Thread*
Post by Suuper on 09/26/14 at 06:07:10


102F28282F23460 wrote:
Couldn't you simply change your shroomstrat in this situation?


Hm, would chaining two shrooms be better than using them separately? Chaining with SMTs is good for levels like rRRd, so why not chain with a shroom here?

Title: Re: *Question Thread*
Post by Rhodechill on 09/26/14 at 20:50:54

What the fuck is up with the fact that the top 6 players hold a combined total of 21 WR's?

Title: Re: *Question Thread*
Post by Mick on 09/27/14 at 02:02:40


003A3D3637313A3B3E3E520 wrote:
What the fuck is up with the fact that the top 6 players hold a combined total of 21 WR's?

It is not a specialist game like MKWii. Mastering the techniques like bunnyhopping, bunnysliding, low jumping, air drifting... etc. gives you enough of an edge to beat people who will know the intricacities of a specific track but aren't quite as skilled.

Title: Re: *Question Thread*
Post by Growly on 09/29/14 at 13:42:06

Struggling with SGF.

Can someone confirm that all of the downhill sections in this particular track you need to hop slide and not just standard fire hop (after 1st corner, just before finish line etc)? And even on the turbo pads on the waterfall, almost looks like the WR ghost is hop sliding between those. Just wanted to clarify so not wasting my time practicing the wrong thing.

Thanks,

Title: Re: *Question Thread*
Post by JoRoLo on 09/29/14 at 14:05:16

This question bugs me so much I made an account to ask it. On Sunshine Airport on the glide down post-anti grav section there are these 5 brown blocks arranged in a semi-circle. On one particularly bad time trial run I dipped really hard and hit off one of these. It appeared to launch me forward a little faster than I was going in the glide but I'm nowhere near good/consistent enough to see if bumping off these things is of benefit over a neutral glide down. Would it be faster to just glide down or dive and bump off?

Title: Re: *Question Thread*
Post by Rhodechill on 09/29/14 at 16:33:44

So why exactly does the camera angle and sharpness of the drift get all weird when you hold a drift for a long time?  Happens a lot on rTT and in the rYV WR.

Title: Re: *Question Thread*
Post by Ebil on 09/29/14 at 16:37:43


63564B53485D240 wrote:
Struggling with SGF.

Can someone confirm that all of the downhill sections in this particular track you need to hop slide and not just standard fire hop (after 1st corner, just before finish line etc)? And even on the turbo pads on the waterfall, almost looks like the WR ghost is hop sliding between those. Just wanted to clarify so not wasting my time practicing the wrong thing.

Thanks,

Don't know about the rest, but the turbo pads up the waterfall can be done with normal bunny hopping.

Title: Re: *Question Thread*
Post by VinnieC on 09/29/14 at 16:58:29

Why is the Mach 8 preferred to the Sports Coupe? Does it have a bigger hitbox, or do people just like it?

Title: Re: *Question Thread*
Post by DDSC on 09/29/14 at 17:19:56

i only use it due to the sound

Title: Re: *Question Thread*
Post by ChriMK on 09/29/14 at 21:37:11

Mach 8 is love, Mach 8 is life

Title: Re: *Question Thread*
Post by SamH on 11/12/14 at 05:38:28

How does the WR fly so far on the second glider section on RR?

Is it something to do with the hop or do they push down to get more height towards the end of the glide?

Title: Re: *Question Thread*
Post by Mick on 11/12/14 at 06:50:23


4D65646D7E6D0C0 wrote:
How does the WR fly so far on the second glider section on RR?

Is it something to do with the hop or do they push down to get more height towards the end of the glide?

The latter.

Title: Re: *Question Thread*
Post by Fisico on 12/20/14 at 12:28:38

I'm having troubles with the first (shroom) SC at GCN Yoshi Circuit.

Mostly, I do a 'plouf' (in the water) or I get stuck in the grass after the SC.

The times I land on the road, I'm aligned too far to the left, meaning that I can't get the SMT at the first corner of the tunnel. I often get a blue MT or a crash into the barriers because of that.

I think it has to do with my alignment at the first corner and the successive shroomless shortcut; I hop quite often to the right (if I do it too much I even hit the bushes), but mostly I end up at the far left of the road.

Does someone have tips on how to do those both SCs successfully?

Title: Re: *Question Thread*
Post by Suuper on 12/21/14 at 16:10:11

If you can't exit a turn right enough, try entering it wider.
I haven't done that very much, but the shroom/off-road seem weird. Not sure exactly what your problem is, but shroominga bit later helped me.

Title: Re: *Question Thread*
Post by rue on 12/21/14 at 17:34:02

for the most part the entire first turn is a softdrift, play around with a bit until you're able to get the angle into the turn down + hops after

Title: Re: *Question Thread*
Post by Fisico on 12/22/14 at 06:44:58

Thanks for the help, guys!

If I shroom later, I will hit the grass and lose all my speed, so that isn't really an option I think.

Anyway I've got for the first time luck with 3/3 solid SCs (they still look clumsy though) and got 01:43.612:

[media]http://www.youtube.com/watch?v=DHD218eo9gM[/media]

Title: Re: *Question Thread*
Post by Darren on 01/28/15 at 12:50:32

How do you get good hops on the MW boost panels?

Title: Re: *Question Thread*
Post by Diogo on 01/28/15 at 16:34:35

first hop is a neutral hop

then,pray

Title: Re: *Question Thread*
Post by Darren on 01/29/15 at 06:23:08


072A2C242C430 wrote:
first hop is a neutral hop

then,pray
does neutral mean don't move?

Title: Re: *Question Thread*
Post by Zoe on 01/30/15 at 12:50:45


677467425151464D230 wrote:
[quote author=072A2C242C430 link=1401454178/225#231 date=1422491675]first hop is a neutral hop

then,pray
does neutral mean don't move?
[/quote]
neutral = no input on the control stick

Title: Re: *Question Thread*
Post by Sam F on 02/03/15 at 06:10:00

A few questions:
Has anyone actually considered BF on RR? Like 95% of the fucking track is anti-grav.
And can anyone help on dHC shroomless cut? I get no air. Like, I have never gotten air in my life.

Title: Re: *Question Thread*
Post by Darren on 02/03/15 at 06:13:12


0A0E0E0A080808380 wrote:
A few questions:
Has anyone actually considered BF on RR? Like 95% of the fucking track is anti-grav.
And can anyone help on dHC shroomless cut? I get no air. Like, I have never gotten air in my life.
I bet BF with triforces could be faster, but MC and rRRd have more anti grav

Title: Re: *Question Thread*
Post by Sam F on 02/03/15 at 06:14:50


6370634655554249270 wrote:
[quote author=0A0E0E0A080808380 link=1401454178/225#234 date=1422972600]A few questions:
Has anyone actually considered BF on RR? Like 95% of the fucking track is anti-grav.
And can anyone help on dHC shroomless cut? I get no air. Like, I have never gotten air in my life.
I bet BF with triforces could be faster, but MC and rRRd have more anti grav
[/quote]
I tried BF on rRRd, the hitbox is really dumb.
MC it's faster I'm 100% sure.
Why triforce tyres when you can use Slim?

Title: Re: *Question Thread*
Post by Darren on 02/03/15 at 07:50:21


30343430323232020 wrote:
[quote author=6370634655554249270 link=1401454178/225#235 date=1422972792][quote author=0A0E0E0A080808380 link=1401454178/225#234 date=1422972600]A few questions:
Has anyone actually considered BF on RR? Like 95% of the fucking track is anti-grav.
And can anyone help on dHC shroomless cut? I get no air. Like, I have never gotten air in my life.
I bet BF with triforces could be faster, but MC and rRRd have more anti grav
[/quote]
I tried BF on rRRd, the hitbox is really dumb.
MC it's faster I'm 100% sure.
Why triforce tyres when you can use Slim?[/quote]Zap thinks BF on MC is slower lol

Title: Re: *Question Thread*
Post by Zapteryx on 02/03/15 at 13:09:10

I've tested it and it's around .1 slower per lap, maybe I just suck with bf though so if anyone wants to try then go ahead

Title: Re: *Question Thread*
Post by Harmonia on 02/03/15 at 16:13:00

Triforce and Slims are the same stat-wise.

Jamie told me BF on RR is slower due to hitboxes and being unable to edge grind. I can't PR without it tho lol
MC I couldn't tell you.
BF on rRRd is also much slower.

Title: Re: *Question Thread*
Post by MKDSリオンカスタアル on 02/12/15 at 23:36:46

dumb question, but I'll be able to play MK8 soon and I might as well know how to not have a full-newbie timesheet provided I try TTs: What character/kart/glider/tire combo is best for each track?

Title: Re: *Question Thread*
Post by Diogo on 02/12/15 at 23:46:15

Heavy ( Morton/Bowser/Heavy Mii/Wario ) + Any Top Speed Kart ( Mach 8/Gold Kart/Sports Coupé/Wild Wiggler/Silver Arrow/Pipe Frame/Circuit Special/Blue Falcon ) + Cyber Slick or Slick ( except tracks like DS ) + Accel/Speed Glider ( depends of the track again )

Title: Re: *Question Thread*
Post by MKDSリオンカスタアル on 02/13/15 at 09:14:38

Thx Diogo :)

Title: Re: *Question Thread*
Post by Sorozone on 02/13/15 at 19:03:40

How do I hop faster?

My hops seems so slow compared to everyone else. Do you guys just smash the shit out of the hop buttons or is everything neatly timed?

Title: Re: *Question Thread*
Post by Darren on 02/13/15 at 19:09:19

The first thing

Title: Re: *Question Thread*
Post by Diogo on 02/13/15 at 19:40:58

I usually spam my controller. But i time them considering that if you spam your controller too much you get slides,lol

guess you can learn the proper timing from time to time

Title: Re: *Question Thread*
Post by Insanity on 02/14/15 at 07:14:03

Has it been confirmed that being at 2.0 accel gives you top speed during a firehop quicker than with a 1.5/1.75 accel combo? If it's true than Tanooki Mario should be used on SL. Also this supports the fact that BF will always be faster on tracks with a lot of turns. ex (dYC, dDD)

Title: Re: *Question Thread*
Post by Ebil on 02/14/15 at 10:57:51


7D5A47555A5D404D340 wrote:
Has it been confirmed that being at 2.0 accel gives you top speed during a firehop quicker than with a 1.5/1.75 accel combo? If it's true than Tanooki Mario should be used on SL.

I support this theory. For whatever reason, 2.0 accel gives me better results on MW than 1.5/1.75 accel. See Rosa/Circuit Special vs Heavy/Pipe Frame.

Title: Re: *Question Thread*
Post by Sam F on 02/20/15 at 07:45:22

How do the lowjumps work on rWS
someone halp I just get a normal jump

Title: Re: *Question Thread*
Post by codly68 on 02/21/15 at 20:09:51

Is there anyway to make this game(and mkwii) not stressful 24/7?

Title: Re: *Question Thread*
Post by Diogo on 02/21/15 at 20:35:56

Don't play MK competitively. No nerves at all.

Title: Re: *Question Thread*
Post by codly68 on 02/21/15 at 20:43:07

Can you better yourself at the game by not being competitive?

Title: Re: *Question Thread*
Post by Mick on 02/22/15 at 06:44:42


39353E36236C625A0 wrote:
Can you better yourself at the game by not being competitive?

You will naturally (or at least you should) improve your driving and techniques by playing wifi frequently.

For my personal experience, I had pretty much stopped time trials for a while during the last summer (kinda burned out of the game launch), but kept playing online semi-regularly. When I eventually came back to them, I crushed the majority of my records fairly quickly.
No secret, if you want to be good you have to invest the time in anyway, but it doesn't have to be only on TTs!

That said, if you're constantly nervous while playing TTs, I'm afraid the problem is more on yourself than on the games.
Maybe set yourself reasonable goals at first, that could be achieved without too much effort, focus on your favorite tracks, and remember that it is only a game!



0B0F0F0B090909390 wrote:
How do the lowjumps work on rWS
someone halp I just get a normal jump

You have to press R/ZR just as you land close to the edge of a ramp. Getting the timing down isn't that difficult.

However of course you also have to setup yourself as to actually land in the right spot, which usually implies lifting off the air from the right spot and with the right speed. Which is more tricky especially as you will be slower in the opener than in the following laps (less coins).

Asking directly one of the specialists of the track or one of the top players will tell you exactly about how to execute the different low jumps optimally, but just as an example, for the part with the two hills and two rings of fire, you have to jump at a precise moment before the first ramp, as to get the right amount of air, in order to land on the tip of the second zipper.

Oh, and you definitely should use the Gold Kart if you didn't before.




Title: Re: *Question Thread*
Post by codly68 on 02/22/15 at 07:06:54

Thanks, TT doesnt make me nervous i just kinda get angry when failing to be consistent. Ill play more wifi mk8 and strive to improve myself there while playing only a couple TT tracks. Thanks again for the tips.
Also, is it supposed to take forever to unlock gold kart and glider? I have like 3900 coins and still no luck

Title: Re: *Question Thread*
Post by Mick on 02/22/15 at 07:28:10


38343F37226D635B0 wrote:
Thanks, TT doesnt make me nervous i just kinda get angry when failing to be consistent. Ill play more wifi mk8 and strive to improve myself there while playing only a couple TT tracks. Thanks again for the tips.
Also, is it supposed to take forever to unlock gold kart and glider? I have like 3900 coins and still no luck

If you're usually failing at the same spot(s), practice this/those parts and eventually ask other people how they proceed for this/those part(s) for some help.
Also look into easier/alternative strategies, if they exist and are applicable to your skill level. This includes picking a different kart, collecting different coins...etc. This, of course, depends on the goals you want to achieve (for worldwide top 10s, you'll have a difficult time without following the WR route to the book, though it is still feasible right now).

The Gold Kart isn't a coin requirement, you have to beat all cups (except the DLC ones) in 150cc and Mirror with at least 1 star. It's easy and also takes less than an afternoon. Gold Glider is 10000 coins, but you don't need it at all as it is merely a skin of the normal glider.



Title: Re: *Question Thread*
Post by codly68 on 02/22/15 at 07:31:23

Thanks for the tips!

Title: Re: *Question Thread*
Post by codly68 on 02/22/15 at 08:53:19

My game recently startes giving me the not able to read error. Its only done it in grand prix or vs with friends. Havent tested out wifi but i TT for 1 hr and nothing happened. I grand prixed for 15 minutes and it did it again. I dont know what to so i tried looking it up but found no solid answer.

Title: Re: *Question Thread*
Post by codly68 on 02/26/15 at 12:52:14

My disc read problem has progressed to me not being able to load certain courses on TT. Still dont know how to fix it

Title: Re: *Question Thread*
Post by ρf☆Pαμl on 02/26/15 at 13:45:07

^ It fixes itself after some time, a Friend had problems with SA and other tracks and now he can play them again.

Title: Re: *Question Thread*
Post by mk64il on 04/04/15 at 20:18:15

[smiley=bath.gif]This is more of an idea than a question. Well a bit of both I guess. On DHC if your ghost unlocked the sword jump thing, would you be able to use it without hitting the triggers? Also I did this cool thing on RR, it could be faster, or not because the current strat is pretty strong. It looks extremely cool though, I have a vid uploading now.

Thing that looks cool https://m.youtube.com/watch?v=kp-0BR0zTi0

Title: Re: *Question Thread*
Post by mk64il on 04/05/15 at 16:12:49


6D445648527348424940534552210 wrote:
[smiley=bath.gif]This is more of an idea than a question. Well a bit of both I guess. On DHC if your ghost unlocked the sword jump thing, would you be able to use it without hitting the triggers? Also I did this cool thing on RR, it could be faster, or not because the current strat is pretty strong. It looks extremely cool though, I have a vid uploading now.

Thing that looks cool https://m.youtube.com/watch?v=kp-0BR0zTi0


I guess this is the reason it's not called "answers thread ;D"

Title: Re: *Question Thread*
Post by Diogo on 04/06/15 at 04:05:46


4B62706E74556E646F66756374070 wrote:
[quote author=6D445648527348424940534552210 link=1401454178/250#259 date=1428207495] [smiley=bath.gif]This is more of an idea than a question. Well a bit of both I guess. On DHC if your ghost unlocked the sword jump thing, would you be able to use it without hitting the triggers? Also I did this cool thing on RR, it could be faster, or not because the current strat is pretty strong. It looks extremely cool though, I have a vid uploading now.

Thing that looks cool https://m.youtube.com/watch?v=kp-0BR0zTi0


I guess this is the reason it's not called "answers thread ;D"[/quote]


doesn't look faster compared to the current strat,and also because you're going on the left road. But still,nice one.

Title: Re: *Question Thread*
Post by mk64il on 04/06/15 at 06:04:30

Okay, thank you.

Title: Re: *Question Thread*
Post by Diogo on 08/03/15 at 01:43:54


686F6467616E790A0 wrote:
Hello, i recently bought mk8 and was wondering how you get all the DLC tracks?


By paying them on the EShop

Title: Re: *Question Thread*
Post by Jazzy on 08/03/15 at 18:25:39

I know that there are two types of gliders: "weight" and "accel" gliders, which provide a small stat boost in each area. How do I know which one to use on a track?

Don't give an answer "use what the WR uses". I want to know why they choose to use a particular glider.

Title: Re: *Question Thread*
Post by Mick on 08/04/15 at 15:41:46


5C776C6C6F5B5D2E160 wrote:
I know that there are two types of gliders: "weight" and "accel" gliders, which provide a small stat boost in each area. How do I know which one to use on a track?

Don't give an answer "use what the WR uses". I want to know why they choose to use a particular glider.

The weight glider has a negligibly better air speed. The accel glider offers negligibly better mini-turbo.
Basically, pick the weight glider whenever the track has glider sections. There are some exceptions, like Ice Ice Outpost, where the glider section is very short and followed by a sharp turn to the corner cutter, thus the accel glider is preferable there.

Title: Re: *Question Thread*
Post by Rhodechill on 09/10/15 at 20:05:34

And can anyone help on dHC shroomless cut? I get no air. Like, I have never gotten air in my life.

Title: Re: *Question Thread*
Post by JACOB@MK7 on 09/10/15 at 20:50:43

^You're hopping too late.

Title: Re: *Question Thread*
Post by Zenin10 on 12/15/15 at 16:00:17


 What does the x/6 in the top left hand corner after an offline GP or TT mean...  I'm thinking the Prima guide might be valuable
[/quote]
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