Mario Kart MB
https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl
Mario Kart >> Mario Kart Super Circuit >> MKSC Team Challenge - Sign ups
https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1348767682

Message started by Shcock on 09/27/12 at 09:41:22

Title: MKSC Team Challenge - Sign ups
Post by Shcock on 09/27/12 at 09:41:22

~Mario Kart Super Circuit Team Challenge~



684E4B5E4962544853520A3B0 wrote:
Those challenge were damn good, we should redo them again now that we have a renewal of active players.


I agree. Those were fun. I think so long as people are active with it, we can do it again. I've drawn up the following format in my mind's eye...

1) 3 weeks, one set of 3 challenges per week for a total of 9 challenges planned. (If it's a success, we can have Team Challenge "seasons" and draw up a new set of teams and a new 9 challenge set each season.)

2) 3 players per team. (The number of teams is indeterminate and depends on number of sign ups.)

3) Each team will compete in the 3 challenges of that week. The highest AF ranked player will play the first of the 3 challenges, which (I'll try) to make sure is the most difficult one to complete (with a decent time). The second highest of the three will play the second challenge, and the lowest ranked AF player on a team will play the easiest of the set of challenges.

4) At the end of a week, there will be a 1 day window to submit times. You can have any team member do this, so long as substantive proof is provided that each member of the team did in deed accomplish the time. (A quoted PM would probably usually suffice since I think everyone here is pretty honest and wouldn't cheat. Though we can iron these details out later.)

5) At the end of the week, the best time of each set submitted per challenge will receive a score of 1.0000. The other times will be rewarded values worth (best time/submitted time) 0 < score < 1. Much like the PRSR ratios work on this site.

6) Your raw score for the week will be the sum of the 3 "PRSR" scores you attain, for a maximum of 3 possible points.

Technicality: Since each team will not be equally skilled, I will add in this factor to maximize benefits of effort regardless of skill. Each team will have a calculated average AF. (For example, a team with AF scores of #3, #11, #19 = #27 would have an average AF of #9. Average AF will be an integer, rounded down value.) This will determine a team's Quality Factor. The team with the best average AF by default will receive a quality factor of 1.0000. (For example, let's suppose the best average AF team has a rank of #9. I will look and see what the current #9 on the site has in average PRSR score. If a team has an average AF of #10, I will compare the site's #9 score with #10 score, and the team with the average AF of #10 would have a quality factor of (#9 score / #10 score) = some value slightly greater than 1.) The quality factor for each team will be calculated and set at the beginning of the contest and will not fluctuate with changes on the chart during the contest period.

7) A team's net score for the week then will be (score 1, + score 2, + score 3) * QF. Theoretically therefore, it should be possible to score more than 3 points per week.

8) The team with the highest score at the end of the three weeks will be that "season's" Team Challenge Champion.

I think this is a decent format that standardizes and stabilizes uncertainty factors pretty well, but please let me know if you think a modification to this contest layout would improve the quality of the contest.

I'm willing to host the first season so to speak starting October 7th, a Sunday, but I encourage others that if they want to host a contest season in the future, I don't see why they can't. :)

To simplify things again as much as possible, I think that the 9 challenges should be ultimately left to the creativity of the host, though of course as a host I certainly wouldn't discourage suggestions and ideas of others. Also, team formation should probably be left as a random sorting, though it doesn't have to be and can be up to the discretion of the contest host.

-----------------------------------------------

The current season, #2, is in sign ups.

Players in:

1) Mick (host)
2) Shock
3) Christophe
4) Etch
5) Mr.Nosey (?)
6)
7)
8)
9)

[size=14]~TEAMS~



Past Champions


Season

#1) Team Free Noses
Players: Christophe, Mr.Nosey, Butterfree

#2) Team ()
Players:

Title: Re: MKSC Team Challenge - Sign ups
Post by Mick on 09/27/12 at 09:51:51

In, of course.

Title: Re: MKSC Team Challenge - Sign ups
Post by Butterfree on 09/27/12 at 09:58:51

I'll play, seeing as I've picked up the GBA again.

One thing to note is that I'll be away from Sat 29th to Sat 6th, so I won't be online till the latter saturday evening. If this is a problem, don't include me, but seeing as the season starts on the 7th, I should be okay.

Title: Re: MKSC Team Challenge - Sign ups
Post by flo233 on 09/27/12 at 09:59:48

In, a good reason to take out my GBA of its box

Title: Re: MKSC Team Challenge - Sign ups
Post by BPA on 09/27/12 at 10:08:34

In        

Title: Re: MKSC Team Challenge - Sign ups
Post by Lafungo on 09/27/12 at 11:46:51

Very happy this is starting up again!

Definately in!

-Christophe.

Title: Re: MKSC Team Challenge - Sign ups
Post by TvK on 09/27/12 at 12:45:26

Oh, since I haven't touched the game in quite a while, this is the perfect opportunity to start again.

IN

Title: Re: MKSC Team Challenge - Sign ups
Post by Etch on 09/27/12 at 13:47:51

In

Will give me something to do while learning zzmt.

Title: Re: MKSC Team Challenge - Sign ups
Post by Mario86 on 09/27/12 at 14:20:58

I'd be in if I was able to be there to play when it's expected from me, and I know I'm unable to be trusted on that. Sorry.

Title: Re: MKSC Team Challenge - Sign ups
Post by .Hahaae on 09/27/12 at 15:47:16

This will be fun to watch.  :)

Not in, though. Too rusty at this game with too little patience and I would just get embarrassed.

Title: Re: MKSC Team Challenge - Sign ups
Post by Mr.Nosey on 09/28/12 at 07:05:27

tl;dr, but I'm in.

Edit: Okay I bothered to read it, sounds good :)

Also,

Quote:
Though we can iron these details out later.

8-) ::)

Title: Re: MKSC Team Challenge - Sign ups
Post by Shcock on 09/28/12 at 11:14:56

^ ::)

3 teams are in, would be great for a 4th to form before 10/5!

Title: Re: MKSC Team Challenge - Sign ups
Post by Sportsguy001 on 09/28/12 at 20:03:40

I'll play.  Need to search for my DS though.

Title: Re: MKSC Team Challenge - Sign ups
Post by Shcock on 09/30/12 at 16:25:51

Looking for two more players!

Title: Re: MKSC Team Challenge - Sign ups
Post by thewebinator on 09/30/12 at 17:17:29

I would if I had my DS at college.

Title: Re: MKSC Team Challenge - Sign ups
Post by Shcock on 10/04/12 at 08:56:08

Signups close tomorrow. I'll probably be flexible a bit this time if you attempt to sign up on the 6th, but please don't push it.

Unless we get two more players, it looks like you won't be able to participate this time Sportsguy. Sorry about that.

Title: Re: MKSC Team Challenge - Sign ups
Post by SMK Online NTSCBM World Champ on 10/04/12 at 17:34:10

Put me in as long as we don't have to zzmt for any challenges.  

Title: Re: MKSC Team Challenge - Sign ups
Post by Mr.Nosey on 10/05/12 at 16:24:46

Ooh that's a good idea, can we ban zzmting?

Title: Re: MKSC Team Challenge - Sign ups
Post by Mick on 10/05/12 at 16:28:59

You already know I'm all for it ::)

Title: Re: MKSC Team Challenge - Sign ups
Post by Shcock on 10/05/12 at 17:21:48

One more player, anyone? I don't want to be kicking out 2 people here... would be much better if we could form a full 4 teams.  :-/

And I interpreted what Duff said as "as long as we don't HAVE to ZZMT" not "only as long as we CAN'T ZZMT".

It's hard to ban ZZMT though since it is so easy to accidentally give a slight advantage when playing on a modded handheld, even if it's not intended... But I'll definitely consider challenges in which no MTs are allowed whatsoever. :P (Remember you can also send me ideas for challenges, and at this point I'll likely accept into the contest one challenge per person.)

Title: Re: MKSC Team Challenge - Sign ups
Post by Mick on 10/05/12 at 17:34:51

You can try to advertise the challenge on the French board, you might find one person interested out there.

Also, can I take the dibs for the 2nd season ? I have a good bunch of interesting challanges of my own.

Title: Re: MKSC Team Challenge - Sign ups
Post by Shcock on 10/07/12 at 07:49:26

Unfortunately, Sportsguy and Duff will be unable to participate...

To everyone else: the first week has begun! Teams have been drawn and week 1 challenges posted. Read carefully the new information in the first post, and do not hesitate to ask questions in the thread. Due to the nature of the team drawings, in this team challenge no ZZMTs will be allowed. It will be fairly lax though, if you accidentally get an MT that you might not have otherwise gotten, keep racing. Mostly this is just an attempt to keep the competition even.

Good luck contestants!

Title: Re: MKSC Team Challenge - Week 1
Post by Lafungo on 10/07/12 at 08:08:25

Thanks for setting this up! Looks great, and I won't complain about the team drawings, since I'm happy to try it out this QF idea and see if it works. I'll just say that I'm... surprised that I am the highest ranked player in my team, since I'm only 6th in AF out of the 9 people competing.

-Christophe.

Title: Re: MKSC Team Challenge - Week 1
Post by Shcock on 10/07/12 at 08:42:34

I think you guys in team 3 might even have an advantage here... 2.7 * 1.14 = 3.08, so all you need to do basically is average a score that's 90% of the winning score, and you will be the winning team. ;)

Title: Re: MKSC Team Challenge - Week 1
Post by Shcock on 10/07/12 at 09:30:08

Oh yes, and check the first post for the actual challenges. Seems Etch at least didn't notice they were up.

Also:


Quote:
<Mdick>: <Mdick>: oh yeah, alos I can all the items I get before obtaining a lightning ?
<shock>: oh
<shock>: hmmm
<Mdick>: use*
<Hcte>: when i have matches like tom v clark last year
<Hcte>: its a no brainer
<shock>: well, my intention was that you can't pass into even 7th place on lap one, and at the end of lap 1 you need to have a lightning, and use no items laps 2-4
<shock>: if you satisfy those conditions, then I suppose you could drop spiny shells behind you in lap 1 if that's what you're asking
<shock>: I'll post this, good question


If you are doing the BC3 challenge, do not pass anyone at any time lap 1, and when you cross the line into lap 2, make sure you are carrying a lightning, and use no items laps 2-4. In lap 5, you may use the lightning whenever you want, and have no restrictions on item use after you use the lightning.

Title: Re: MKSC Team Challenge - Week 1
Post by flo233 on 10/07/12 at 13:00:18


Quote:
do not pass anyone at any time lap 1


even at start ? its hard to miss a zoomstart  :(

we have to keep the 1st lightning we have  or not ?

Title: Re: MKSC Team Challenge - Week 1
Post by Shcock on 10/07/12 at 15:14:16

Yeah, no zoomstarts. :P

No, you don't have to hold on to the first lightning you get. You just need to pass into lap 2 in last place while carrying a lightning, and don't use that lightning or any other items in laps 2-4. Lap 5 you can do anything you want item-wise.

Title: Re: MKSC Team Challenge - Week 1
Post by TvK on 10/08/12 at 03:49:19

Are we allowed to use shrooms in challenge 3?

Title: Re: MKSC Team Challenge - Week 1
Post by Mick on 10/08/12 at 03:56:40

Certainly you can use them, there's no stipulation saying you can't :)

Title: Re: MKSC Team Challenge - Week 1
Post by Shcock on 10/08/12 at 12:26:56

Some important clarifications:

1. In challenge 2, due to the nature of Quick Run, a time of 14"00 for example is much harder to achieve than a 13"00 score. The difficulty isn't nearly as proportional as it is in Time Trial mode. Therefore, unless I hear a good argument against it, I will be scoring by a difference of squares. (For example, if the top time is 10"00, and another scores 9"00, the 9"00 score receives (9)^2 / (10)^2 = 0.81 points.)

2. If you/your team does not submit a score by the deadline, you can still submit your time. Every 3 hours overdue is a raw point score penalty of 0.0100, and I will refrain from posting any team's results until all scores are in. (Note: 1 minute past the due time and date will count as a full 0.0100 point deduction.) If your team reaches a point of which you are 24 hours+ overdue, anyone on the team can complete and submit their time for the overdue challenge. If 48 hours pass from the due date/time, your team will receive a score of 0.7500 for that challenge.

3. The lowest anyone can score on a single challenge is 0.7500. If you get a raw score under this, you will get "mercy" bumped up to a  (raw) 0.7500 for your challenge. (Then I will multiply this by your team's QF.)

4. You ARE allowed to collaborate with your team members. You ARE allowed to attempt any of the three challenges, but you are not allowed to submit your time for the team if you are not assigned the challenge. (Unless you have reached a full day overdue.) Note also that you are allowed to submit a time on behalf of someone else on your team if you do know you have an accurate score achieved by them. You ARE allowed to share YouTube videos with your teammates and strategize together.

5. The time submission period opens on Saturday, October 13 at noon EST, and all times are due by Sunday, October 14th at noon. You can submit your team's times by PM to me, and you can submit as many times as you want in the submission period. I will take the best time that you submit, screenshot it, and share the result in this thread with everyone else's times.

Any questions, let me know, here or PM. Thanks.

Oh, and P.S.: ^ Mick is right. If I don't specifically restrict something, you are allowed to incorporate it into your run. Remember, race all tracks by PP rules, no lap skips, no ticking, the usual.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/12/12 at 12:03:58

Reminder: Submission period opens in exactly 20 hours, and you need to turn something in the following 24 hours during the time submission period.

You can send me a PM of your best time as many times as you want during the submission period. In the end, I will take your best result of all PMs, not an average or something. So fear not and send away to me.

You can also submit times on behalf of your teammates if they can't make it to a computer or something during the submission period. Just make sure that you relay the correct time and be accurate etc.

The next week's challenges will be revealed either at the end of the submission period and when I receive a time from everyone.

Title: Re: MKSC Team Challenge - Week 1
Post by Mick on 10/13/12 at 04:36:01

Why can't we just submit our times anytime during the week ? I know Etch is away for today and maybe tomorrow so he may not be able to submit his own time himself.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/13/12 at 07:40:17

I was trying to minimize the window of time a little bit so I don't have an unfair advantage by being able to view others' times and use it as a sort of motivation/goal to beat whereas everyone else is in the dark about it. Certainly Etch can tell either you or me his time anytime during the week though and you could submit that time at the very least on his behalf...

Title: Re: MKSC Team Challenge - Week 1
Post by Mick on 10/13/12 at 08:28:30

Ok, that's actually fair. But you could do like me during the preds and not look up your preds until the deadline !

I got Etch's time through PM so our team is set :P

Title: Re: MKSC Team Challenge - Week 1
Post by Lafungo on 10/13/12 at 08:49:45

I can't send PMs (still broken), how should I send you my time?

-Christophe.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/13/12 at 09:36:46


1234312433182E32292870410 wrote:
Ok, that's actually fair. But you could do like me during the preds and not look up your preds until the deadline !

I got Etch's time through PM so our team is set :P


Yeah, I suppose I could, except for the PM preview... It'd be very difficult for me to just not see the times at all. :P Feel free to send over yours and Etch's time whenever then...


113C3B28333A325D0 wrote:
I can't send PMs (still broken), how should I send you my time?

-Christophe.


I'll hang out in the chatroom for a while, you can PM me there if you'd like. You can also find my e-mail on my profile on the MKSC site.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/13/12 at 14:05:00

Team von Flow (QF: 1.0337)

BPA (7)
flo233 (8)
TvK (37)

Team Etch-a-shock (QF: 1.0000)

Shock (1) - Submitted
Mick (3)
Etch (10)

Team Free Noses (QF: 1.1453)

Lafungo (30) - Submitted
Mr. Nosey (42) - Submitted
Butterfree (85) - Submitted

5 more submissions needed.

Title: Re: MKSC Team Challenge - Week 1
Post by Lafungo on 10/13/12 at 15:51:57

Shock, to answer your question: 50.

-Christophe.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/14/12 at 05:42:37

I have a time submission from everyone, so this week will wrap up in 2 hours and 15 minutes. If you improve your PRs in that time frame, you can still PM them to me. The next group of challenges should be up in 3 hours or so.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/14/12 at 08:41:51

Week 1 Results


Challenge 1:

Shock: 1'02"76 (http://www.youtube.com/watch?v=1qoNCE1bs9I&feature=youtu.be)
BPA: 1'08"56 (http://www.youtube.com/watch?v=1d9OEUhLB1s&feature=youtu.be)
Lafungo: 1'30"81

Challenge 2:

Mick: 14"67
flo233: 13"50
Mr.Nosey: 12"19

Challenge 3:

Etch: 1'38"26
Butterfree: 1'40"50
TvK: 1'41"10

Week 1 Scores

Team Etch-a-shock: (1.0000 + 1.0000 + 1.0000) * (1.0000) = 3.0000

Team Free Noses (0.7500 + 0.8309 + 0.9777) * (1.1453) = 2.9304

Team von Flow (0.9154 + 0.9202 + 0.9719) * (1.0337) = 2.9021


All teams are within .1 of each other after week one! Lafungo might have been able to pull his team into first place this week if he had tried more than twice on his challenge and scored something under 1'21, but apparently SMK was calling his name, and instead he earns the "mercy" 0.75 points this week. BPA pulled off a strong run for the strategy he played the challenge with, but it was far from the optimal strat! His team also suffered a blow due to that, but they are anything but far from Team Etch-a-shock heading into week 2.

bc34fags was a bit more even scoring wise. Mick pulled off teh urn after multiple attempts and getting rough luck with opponents firing lightning and etc., and it was enough for him to comfortably win, finishing about 0.08 and 0.17 points ahead of his opponents respectively. Those attempting challenge two can breathe a little easier now too, for I guarantee that they don't have any more Quick Runs to complete in this contest. :P

Challenge 3 though was where the competition was the tightest. Utter came up clutch with his solid performance, offering a nice point boost for his team. Similarly TvK kept his time close to the winning time, and thanks to their performances, the competition heading into week 2 is pretty close!

Week 2 challenges coming up in about 15 minutes in my next post.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/14/12 at 08:57:13

Week 2 Challenges


Challenge 1:

Setting: RBC3, time trial, any character

Goal: Get the fastest lap you can, with one restriction: you must hit the wall on the far side of the bumpers that cross the lava, then go backwards over the bumps and hit the wall on the other side. You may use shrooms, but no ticking or ZZMTs. You may attempt the flap on any lap.

Demo: http://www.youtube.com/watch?v=be0tMYQX7IY&feature=youtu.be

Challenge 2:

Setting: Sky Garden, time trial, any character

Goal: Play a 3 lap time trial, but in every lap, hit every bumper/jumper! Do not use shrooms in this challenge. You may not use ZZMTs. You may use any character you want, but remember not to use shrooms, and play according to PP rules like usual.

Demo: http://www.youtube.com/watch?v=WSgATJSaFvg&feature=youtu.be

Challenge 3:

Setting: Cheese Land, Quick Run (5 laps, no items, no coins, 150cc), any character

Goal: Play a 5 lap Quick Run on Cheese land. No ZZMTs or ticking allowed. No item restrictions. The only restriction is that you must play according to standard PP rules, and you must hit every mouse on the course at some point in the run. They can all be on lap 1, you can drive backwards in lap 1 to hit all of them, you can hit all of them in lap 5, 2 on lap 1 and the rest on lap 4, whatever. Every mouse though must be hit once by your character.

Submit the time difference between yourself and second place, not the time it takes you to finish the run.

Good luck! Again, any questions, post them here or PM me and I'll do my best to clarify.

Submission period opens October 20th at noon EST, closes October 21st at noon EST.

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/14/12 at 09:00:35

Oh, by the way, I failed in Demo 2. You're supposed to hit that last bumper obviously. I hopped over it out of habit. Lol...

Title: Re: MKSC Team Challenge - Week 1
Post by Mick on 10/14/12 at 09:56:23

1'34"30 for Challenge 3 (RRR)

[media]http://www.youtube.com/watch?v=KdRRK9LGSJk[/media]

The best strategy I came up with. Driving is obviously suboptimal, but quite decent run overall.

Title: Re: MKSC Team Challenge - Week 1
Post by Mr.Nosey on 10/14/12 at 13:13:23

Just to confirm, we can now do whichever challenges we feel like right?

Title: Re: MKSC Team Challenge - Week 1
Post by Shock on 10/14/12 at 13:25:52

If I implied that, I didn't mean to. No, #1 seeds in each team still play challenge 1, #2 seeds play challenge 2, etc. I'm trying to keep the competition relatively even for each challenge, so we don't have something like me versus Utter on a challenge, in which chances are low he'd even have a chance scoring over .75, and conversely, a #1 on another team facing another #3. That would mess up the accuracy of the Quality Factor I think...

Of course, as the first team challenge, I think this is a bit of a "guinea pig" competition, so maybe it wouldn't be terrible to test things out. I'd like at least a 2/3 consensus of the players before allowing anyone to play any of the three competitions this week.

Anybody else have some thoughts? For/against this idea?

Title: Re: MKSC Team Challenge - Week 1
Post by Mick on 10/14/12 at 13:35:07


28272D3023253C272D2C2C27490 wrote:
Anybody else have some thoughts? For/against this idea?

We could do that for the next edition eventually. Too late for this one.

Title: Re: MKSC Team Challenge - Week 1
Post by Mr.Nosey on 10/14/12 at 13:54:39

Ah fair enough, thanks for the clarification.

Title: Re: MKSC Team Challenge - Week 2
Post by Mr.Nosey on 10/18/12 at 13:08:56

[media]http://www.youtube.com/watch?v=j5Z4u107Xfg[/media]
Just for fun.

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/18/12 at 14:04:48

By the way, just to clarify, set the options to "No Items" on the Cheese Land challenge... you should be seeing no item boxes as you race this one!

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/21/12 at 06:08:04

Submission period should end in 2 hours guys, but since I only have my team's scores and BPA's, and I'm going to the airport and won't be around until later, the deadline is going to be extended 12 hours.

Please submit your times in the next 14 hours!

Title: Re: MKSC Team Challenge - Week 2
Post by TvK on 10/21/12 at 13:53:26

Sent my score through e-mail.

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/21/12 at 14:15:46


5C53594457514853595858533D0 wrote:
Submission period should end in 2 hours guys, but since I only have my team's scores and BPA's, and I'm going to the airport and won't be around until later, the deadline is going to be extended 12 hours.

Please submit your times in the next 14 hours!


Just a reminder that the deadline is now in 5 hours and 45 minutes, and I still need a time from Lafungo and Mr. Nosey I think. Lafungo, you can send me an e-mail if you'd like, you can find the email address on my timesheet profile. Not the MB profile.

Title: Re: MKSC Team Challenge - Week 2
Post by Mr.Nosey on 10/21/12 at 15:33:15

Damn, I completely forgot about this. I had uploaded a video of a bad-ish run I'd made earlier this week (unlisted), but annoying I didn't display the time on it anywhere, so I'm going to start tt'ing right now...

Title: Re: MKSC Team Challenge - Week 2
Post by Lafungo on 10/21/12 at 18:22:36

Forgot to mention I sent you an e-mail a couple hours ago Shock.

-Christophe.

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/21/12 at 18:31:25

Yep, I got it, everyone has sent me at least 1 score, so the final week will begin in an hour and a half. :)

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/21/12 at 20:43:52

It's late so I'm not going to worry about the formatting too much...

Week 3 challenges:

Challenge 1 (to be completed by Shock, BPA, Lafungo):

It's our turn to do a Quick Run. 3 laps, items ON, coins OFF. 150cc. Whichever character suits you best. MKSC Rainbow Road. The twist: you must go backwards for 1 lap at some time or another. You could immediately go backwards in lap one or you could wait until you hit the final lap before you decide to turn around and do one lap backwards. (Reach the point where you last had zero or negligible forward momentum. If you don't clearly reach the point where you last had forward momentum, don't count it.) You are free to use any items as many times as you want, taking any shortcuts with shrooms as you want.

Submit the time difference between yourself and last place. If you finish 8th, you didn't successfully complete the challenge and cannot submit a negative score.

Challenge 2 (to be completed by Mick, flo233, Mr.Nosey):

Time trial mode with any character. Go to Lakeside Park. There is a lake behind and to the left of you at the start. You must race around the perimeter (the shallow water area) of this lake 2 times at some point in your time trial. The complete outside, shallow water portion twice. Note that of course you can do slightly more than twice if that is strategically advantageous. If you fall out of bounds or into the water for too long, basically if Lakitu grabs you, your run is disqualified.

You may use shrooms like a normal time trial. Like usual though, and same for those attempting challenges 1 and 3, no ZZMTs.

Challenge 3 (to be completed by Etch, TvK, Butterfree):

You also have a time trial with any character you please. Go to Broken Pier. The twist: this course to my knowledge has 3 "invisible" bridges. (They glow faintly and blue from time to time.) Go across each "invisible" bridge in the reverse direction. (i.e., go from the end of the bridge back to the beginning. You're basically going to be driving in loops.) To keep the challenge from being overly difficult, do not use any shrooms.

NOTE: THIS IS A DOUBLE POINTS WEEK. Even if your team is in last place, if you do well this week, you can win it all for your team if you complete a superior performance.

Last week's results and a couple video demos will be up tomorrow at some point.

Everyone have fun doing a lot of going backwards this week. ::)

Title: Re: MKSC Team Challenge - Week 2
Post by Butterfree on 10/22/12 at 03:15:52

Are we allowed zzmt's this week?  :P

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/22/12 at 11:22:58


1529241E13202F252E2C1E063438410 wrote:
Are we allowed zzmt's this week?  :P


No, maybe in future competitions though. :P

Week 2 Results


Challenge 1:

Shock: 21"40 (No video available, sorry. Set this time in the airport.)
BPA: 21"75 - 0.9839
Lafungo: 25"13 - 0.8516

Challenge 2:

Mick: 1'11"11 (Video (http://www.youtube.com/watch?v=FTkUWnW23q8))
flo233: 1'16"76 - 0.9264
Mr.Nosey: 1'18"38 - 0.9072

Challenge 3:
Etch: 18"18 (He says it's recorded, didn't send me a video though.)
TvK: 13"11 -0.7500 (Actual score around 0.72)
Butterfree: 12.58 -0.7500 (Actual score around 0.69)

Totals for week 2:

Team Etch-a-shock: (1.000 * 3)(1.000) = 3.0000
Team von Flow: (0.9839 + 0.9264 + 0.7500)(1.0337) = 2.7500
Team Free Noses: (0.8516 + 0.9072 + 0.7500)(1.1453) = 2.8733

Grand Totals:

Team Etch-a-shock: 6.0000
Team Free Noses: 5.8037
Team von Flow: 5.6521


Don't forget that this week is double points week! Even if your team is behind by a margin, it is possible to come back and take the whole challenge still if you perform very well and try hard!

Title: Re: MKSC Team Challenge - Week 1
Post by flo233 on 10/22/12 at 11:51:57


010E04190A0C150E0405050E600 wrote:
Week 2 Challenges


Challenge 2:

Setting: Sky Garden, time trial, any character

Goal: Play a 3 lap time trial, but in every lap, hit every bumper/jumper! Do not use shrooms in this challenge. You may not use ZZMTs. You may use any character you want, but remember not to use shrooms, and play according to PP rules like usual.



1529241E13202F252E2C1E063438410 wrote:
Challenge 2:

Mick: 1'11"11 (Video (http://www.youtube.com/watch?v=FTkUWnW23q8))

http://wrvids.com/Mario%20Kart/MKSC/MKSC%20Maps/Rules/sg.png

that don't fit with the rules for me

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 10/22/12 at 12:04:12

Wait, according to that picture, Mick was along a blue path the whole way though?

Edit:


Quote:
<Mick>: and about my strat, we discussed long with Etch if it was allowed
<Mick>: apparently it is on MKSC but banned on MKDS
<Mick>: I think the confusion comes from here
<Mick>: you are the judge
<Shock>: if it is allowed on MKSC and our page clearly has your path marked in blue which I'm pretty sure it either explicitly does or it's heavily implied, your path should be allowed... but if it cost flo some potential seconds then... this should have been brought up publicly in the thread during the week

Title: Re: MKSC Team Challenge - Week 2
Post by KartSeven on 10/22/12 at 12:44:52

Not for me, he's driving a little backwards near the end. According to the picture, it's not clearly allowed for me, even if I don't see any reason to forbid it for this challenge.

Title: Re: MKSC Team Challenge - Week 2
Post by Etch on 10/22/12 at 18:41:11

Only BP seems to mention going backwards is forbidden.

One can easily make the argument that this is allowed on other tracks briefly to aid in lining up a shroom cut or jump.  Like others have mentioned the rules really should get an overhaul in terms of explaining what is specifically allowed or not.  Ironically, this route is useless as far as the site goes since you should be shrooming directly towards the finish line anyway.

As for my challenge, I have had quicker runs so it really depends on having slow computers.

Cheese Land
http://www.youtube.com/watch?v=_0UB67DO9CU


Title: Re: MKSC Team Challenge - Week 3
Post by flo233 on 10/23/12 at 03:20:15

it's not a big matter (mick would probably have a 1'14 without this ) but when a strat is not clearly define as legal, just make it public could be fair  ;)

Title: Re: MKSC Team Challenge - Week 3
Post by Mr.Nosey on 10/23/12 at 04:47:57


707A79242525160 wrote:
it's not a big matter (mick would probably have a 1'14 without this ) but when a strat is not clearly define as legal, just make it public could be fair  ;)

^This.
I was a bit iffy with the strat at first too, I mean it is a very big strat change, but this is only the first test-run team challenge, so it's cool by me.

Title: Re: MKSC Team Challenge - Week 3
Post by Mick on 10/23/12 at 11:02:11

I didn't think this particular strategy would cause so much debate, and I didn't question it until Etch pointed me out (though I thought he was confused with MKDS rules to begin with). Also Shock didn't say anything when I showed him the video a few days ago.

I apologize for the trouble caused. Feel free to disqualify my time or make me replay the challenge if you want Shock !

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 10/23/12 at 12:27:12

I don't think it would be fair to disqualify your time Mick since I didn't say anything when I saw your video - the thought that it might break site rules didn't occur to me at the time.

I think it would be fair though if I gave flo and Mr.Nosey an additional period of time to resubmit their scores on this challenge with the knowledge that your strategy is in fact allowed.

If there aren't any objections then:

flo233 and Mr.Nosey:

You have been granted an additional 24 hours from the time of this post to resubmit your challenge from last week (Sky Garden). Whether or not you take advantage of this bonus is up to you.

Title: Re: MKSC Team Challenge - Week 3
Post by flo233 on 10/23/12 at 13:11:55

Thanks Shock
Anyway i will decline the offer, i will not able to redo the challenge without copying the whole strat (boosts on the bumps that i don't do in my run) and this will not be fair toward Mick


Title: Re: MKSC Team Challenge - Week 3
Post by Mr.Nosey on 10/23/12 at 14:27:50

I think it's better if I copy my original reaction that I typed on mibbit:
<Hutch>: WHAT THE FUCK DUDE SHOCK
<Hutch>: diiiiiiiiick
<Hutch>: I didn't see his post until now
<Hutch>: I can't tt tomorrow at all
<Hutch>: I have an 8:15 lecture, then at 1:30 I travel for 3 hours to go skiing in a snowdome, and I get back past midnight
<Hutch>: how fucking shit is that.

:(
Bad timing, but yeah I'd feel guilty too sort of editing my strat and having extra time (I just spent two hours tt'ing sg normally after getting motivated from the challenge too). Yeah there is a little controversy, but as I said, it's cool, the strat is clever and this is only a testrun so things are good as they are.

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 10/23/12 at 16:17:57

Sorry, but honestly I am/was having a difficult time resolving this, since it seems no matter what I do to keep the competition as fair as possible, there is always some loss of equality; a perfect solution is escaping my mind. And obviously I can't go to the past to fix things so... :P

I'm trying guyz. :(

Title: Re: MKSC Team Challenge - Week 3
Post by Mr.Nosey on 10/25/12 at 09:41:32

I'm cool with it, I don't mind you just leaving it as it is. If everyone else feels the same as me, then just carry on please :)

Title: Re: MKSC Team Challenge - Week 3
Post by Mick on 10/26/12 at 06:20:54

I have to ask some precisions about my challenge : can we skip small parts of the lake through the water ? And is hitting the outside grass not allowed ?

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 10/26/12 at 07:59:13

Do not skip portions larger than one kart's width into the deep water; in other words, keep at least a portion of a tire above shallow water at all times. You can hit the outside grass as much as you want, so long as Lakitu doesn't come and grab you for going out of bounds.

Title: Re: MKSC Team Challenge - Week 3
Post by Mick on 10/27/12 at 04:58:13


404F45584B4D544F4544444F210 wrote:
Do not skip portions larger than one kart's width into the deep water; in other words, keep at least a portion of a tire above shallow water at all times. You can hit the outside grass as much as you want, so long as Lakitu doesn't come and grab you for going out of bounds.

It's conpletely impossible because of the red wall, you have to jump entirely above the dark water to keep going...

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 10/27/12 at 07:13:54

Okay, that can be the exception then... forgot about that part. :P

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 10/27/12 at 10:41:01

I forgot to specify what time to submit in Challenge 3 this week... (Come on guys, help me out here and speak up when you see me make mistakes like this please!)

Submit a FAST LAP time for the Broken Pier Challenge.

Due to my incompetence, I will extend the deadline another 48 hours, in the event that I've been making 3 players race with the wrong goal in mind. I'll leave the submission period open now though.

So, you can submit times to me now if you wish, but you have until Noon on Tuesday EST (about 70 hours from now) until it closes.

Title: Re: MKSC Team Challenge - Week 3
Post by Mr.Nosey on 10/27/12 at 17:06:22

Fuck yes, I have more time!
I had noticed that you didn't specify 3lap or flap, but I kinda guessed it was going to be flap, I should've spoken out on behalf of the other guys, sorry :(

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 10/31/12 at 09:42:40

Friendly reminder that the deadline was technically 26 hours ago.

Still need times from:

BPA
flo233
TvK

Oh look, that's the entirety of team 1... hmm... ::)

Title: Re: MKSC Team Challenge - Week 3
Post by flo233 on 10/31/12 at 11:34:37

forgot to play this sorry  :-X

Title: Re: MKSC Team Challenge - Week 3
Post by Butterfree on 10/31/12 at 13:59:55

God dammit, I was looking forward to the results

Title: Re: MKSC Team Challenge - Week 3
Post by Mr.Nosey on 11/01/12 at 10:19:03


467A774D40737C767D7F4D55676B120 wrote:
God dammit, I was looking forward to the results

^ (Temporary) Results soon?

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 11/01/12 at 14:30:33

I suppose. I only got a time from flo... so the other two due to inactiveness with just take 0.75 points for this week. Effectively Team von Flow is out.

I need to work on something atm, but results will be up in a few hours most likely.

Title: Re: MKSC Team Challenge - Week 3
Post by TvK on 11/01/12 at 15:32:25

I sent you an e-mail this afternoon.

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 11/01/12 at 15:44:46


405D160 wrote:
I sent you an e-mail this afternoon.


Yep, sorry, I got that. Technically you were 2 hours late for the 48 hours after the end of the submission period, but I'll take it. You'll just have to take a rather harsh time penalty.

Title: Re: MKSC Team Challenge - Week 3
Post by Mick on 11/02/12 at 12:44:55

Even the host bailed out now  ;D

Title: Re: MKSC Team Challenge - Week 3
Post by Etch on 11/02/12 at 13:29:04

Never change mksc!!! :-*

[media]http://www.youtube.com/watch?v=4mDcZGRKQ_M[/media]

Title: Re: MKSC Team Challenge - Week 2
Post by Shock on 11/02/12 at 17:11:07

Week 3 Results


Challenge 1:

Shock: 13"55
Lafungo: 11"22 (0.8280)
BPA: N/A (0.7500)

Challenge 2:

Mick: 1'10"68
Mr. Nosey: 1'14"15 (0.9532)
flo233: N/A (0.7500)

Challenge 3:
Etch: 42"36
Butterfree: 44"01 (0.9625)
TvK: 45"73 (0.9263 - 0.1600 late penalty = 0.7663)

Totals for week 3:

Team Etch-a-shock: (1.000 * 3)(1.000) * 2 = 6.0000
Team von Flow: (0.7633 + 0.7500 + 0.7500)(1.0337) * 2 = 4.6791
Team Free Noses: (0.8280 + 0.9532 + 0.9625)(1.1453) * 2 = 6.2847

Grand Totals:

Team Free Noses: 12.0884
Team Etch-a-shock: 12.0000
Team von Flow: 10.3312


Congratulations to Team Free Noses for winning Season 1 of the Mario Kart Super Circuit Team Challenge!

http://nintendoinvader.files.wordpress.com/2012/07/screen-shot-2012-07-12-at-19-36-44.png

Final summary:

Team von Flow more like team fall off the track and give up despite the offer of stronger items. ::)

Team Free Noses pushes past team Etch-a-shock with their excellent performances in events 2 and 3, and Lafungo also gets close enough to Shock's time to earn the points needed for victory. Coupled with the double points bonus and no late submissions, they came shrooming up from behind to take Etch-a-shock by surprise, who had been going Usain Bolt 100-meter style this last week. Despite their scoring the max points they could, they didn't dominate enough over the competition to keep the competition at bay. Let this be an example that the team that wins is the team that puts forth the most collective effort rather than each individual's skill.

Thanks to all for playing this event; it's been a lot of fun for me personally, and I look forward to hopefully playing under a different host to experience it from a less administrative perspective. It might even be fun to have a free-for-all of sorts, where 9 events are revealed to everyone from the beginning, and all contestants have a month to complete all 9 challenges and submit their times; no teams, but the concept of quality factor per player would also hold. Anyway... might be fun if Mick or Lafungo hosted something like that. Feel free to use this thread for organized challenges if you think of one and want to host one. They don't have to be of the same format or anything. :)

I guess that's all. Cheers to everyone  [smiley=beer.gif]

Title: Re: MKSC Team Challenge - Week 3
Post by Butterfree on 11/03/12 at 03:27:53

That was very unexpected, glad I never gave up, despite my concerns earlier about not having a chance  :o









http://s3.amazonaws.com/mfw-production/image_post/458/original/406.jpg

Title: Re: MKSC Team Challenge - Week 3
Post by Mr.Nosey on 11/03/12 at 06:03:43

Fuck yeah! Congratulations to my team, and commiserations to the others, you put up a good fight, but I'm very surprised to see that we snatched victory from the claws of defeat :)

Title: Re: MKSC Team Challenge - Week 2
Post by Zwiebel on 11/03/12 at 13:08:31

http://nintendoinvader.files.wordpress.com/2012/07/screen-shot-2012-07-12-at-19-36-44.png

LOL I'VE GOT THAT TROPHY RIGHT NEXT TO ME I SWEAR [smiley=roll.gif] [smiley=roll.gif]

Won it at a Nintendo Tournament

Title: Re: MKSC Team Challenge - Week 2
Post by Giant on 11/04/12 at 13:52:13


3A17090502050C600 wrote:
http://nintendoinvader.files.wordpress.com/2012/07/screen-shot-2012-07-12-at-19-36-44.png

LOL I'VE GOT THAT TROPHY RIGHT NEXT TO ME I SWEAR [smiley=roll.gif] [smiley=roll.gif]

Won it at a Nintendo Tournament


http://mediacontent.nintendo-europe.com/NOE/images/stars_items/SC_MarioKartTrophies_Leaf_large.png

But you would prefer this, right?  ;D

Title: Re: MKSC Team Challenge - Week 3
Post by Mick on 12/01/12 at 23:35:58

I would like to do another series of challenges near Christmas. I have ideas for almost all the challenges I would like to do, and most of them will be straightforward. Who's in ?

Title: Re: MKSC Team Challenge - Week 3
Post by Shock on 12/02/12 at 06:53:59

In.          

Title: Re: MKSC Team Challenge - Sign ups
Post by Lafungo on 12/02/12 at 07:56:57

In.

-Christophe.

Title: Re: MKSC Team Challenge - Sign ups
Post by flo233 on 12/02/12 at 09:28:32

Out        

Title: Re: MKSC Team Challenge - Sign ups
Post by Etch on 12/02/12 at 09:34:24

Based Mick, in.

Title: Re: MKSC Team Challenge - Sign ups
Post by Mr.Nosey on 12/02/12 at 09:50:27

My thumbs are still healing, and I haven't been able to play my 3ds for almost two weeks now, so I'd like to be temporarily in if that's okay, as I can't guarantee that I'll be able to play when the challenges start.

Title: Re: MKSC Team Challenge - Sign ups
Post by Butterfree on 12/02/12 at 13:48:32

I'll opt out this time, but it was fun the first time  :)

Mario Kart MB » Powered by YaBB 2.2!
YaBB © 2000-2007. All Rights Reserved.