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Mario Kart >> Mario Kart 7 >> Course Strategy and Discussion (+ General Tips)
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Message started by Mr.Nosey on 11/22/11 at 11:43:38

Title: Course Strategy and Discussion (+ General Tips)
Post by Mr.Nosey on 11/22/11 at 11:43:38

With the release of MK7 very close now, I'm anticipating there will be extremely large amounts of discussion involving the fastest routes and techniques for time trials, so a separate thread for all of this seems like a good idea.
I suppose we could already start debating on routes now from videos, even if it is a bit keen :P
Let's get posting! :)

Edit: Going to slowly make some progress on some general hints and tips for each course, but first I'll give a small overview on the tactics for this game.

General Hints and Tips for newcomers to the game!
Turning when not drifting loses time, so do your best to align after releasing a miniturbo/shroom.

When hopping to start a drift, try and wait as long as possible before moving the circle-pad in the direction you want before landing again, because turning in the air slows you down quite significantly.
Edit: Note that is only when you don't have a boost.

Miniturbos in this game are mostly based on the amount of time that you're pointing the circle pad into the turn - if you plan to charge a red mt with a really wide turn, i.e. holding the circle-pad left when drifting right - you're going to be waiting a long time.

Tricks are now triggered when pressing the R button when in the air, low tricks are easy, just delay pressing the R button by a tiny amount.

For all GP/Online/TTs, it is advisable to collect as many coins as possible on the 1st/2nd lap.
The difference between having 3 and 4 coins can be barely noticeable, but difference between 3 and 10 coins is surprisingly large.

For the best character-vehicle-wheel combos, visit the WR thread.

(if you think I should add to/remove this section/make it the starting point for the Hints and Tips page for the pp, please let me know)

Mushroom Cup
Toad Circuit
The best track in the game to get to grips with the driving mechanism, you'll want to turn slightly to the right at the start, and ideally wait until the end of the bridge until drifting - then collect 2 coins from each triplet, charging two red mts as you do so. Every lap, don't use the glider - it's slower. After charging a red mt in the tunnel, collect another 3 coins on the next turn, and then use the shroom in the sand-pipe area on the final turn.

Daisy Hills
Can be a little tricky to collect 10 coins on this track. Start with a red mt first corner, then drift sideways into the first wooden log, hopefully collecting both coins if you're lucky, then collecting one coin from the other log. The shroom spot is the grassy section on the turn before the glider, taking the left route - hopping down here is faster. The glider can be a bit awkward, but it's fastest to dip down a bit immediately, then point up again to level out, and start drifting just before you land, and collecting 2 more coins on the last corner.

(Already at 2.8k characters. I suppose I should cut down on the amount I write for each course significantly, which I'll do soon)

Edit: Credit to Alaktorn
Waluigi Pinball
BD + Mushroom
1. press down ASAP at the glider, I do it from startboost; do a hop on the red zipper then hop again midair to trick
2. land flat, if you nosedive go back up; glider hop is faster but it’s hard to do
3. release the SMT as soon as you get it
4. stay close to the left, hop  when you land then hop and delay the drift, turn left tightly and release ASAP
5. take the coin on the right at the zipper before U-turn
6. best way here is releasing SMT and getting a big jump off the zipper, but that’s a desperation move, normally just hold the SMT and stay as much to the left as possible, wait for the zipper to run out then hop to the left to release SMT and hop again into a drift while staying tight
7. before the finish line, ticking the wall should be done as nicely as possible, don’t drift left a ton and smash the wall, drift left enough to get a straight line going into the finish line, then press right to alleviate the impact when ticking, splits will be slower but your overall time faster
8. entering the pinball area: jumping out of the SMT early and aligning already from there saves a lot compared to just drifting down the downhill, releasing the SMT and steering to the right to realign. how to do this: release the SMT early and press right and hold down R until you get that weird movement in the air, you may also drift a little depending on your alignment
9. how I (try) to get the U-turn jump: hop once when you hit the zipper, then hop again as you land, all while pressing down the stick to get some air (but once I’m in the air I stop pressing down); for lap 2/3 I take the U-turn tight and press B, then right after release the SMT and do the same as lap 1 on the zipper etc.

Title: Re: Course Strategy and Discussion
Post by Liam A on 11/22/11 at 11:48:27

Get all the coins.  [smiley=flush.gif]

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 11/22/11 at 12:07:57

Hmm, I remember seeing on one of Troy's vid that coins reappeared (obviously), so I expect they'll respawn so they can be collected once each lap?
If so it'll be obvious that some tracks will be grinded to get coins at the start of a new licence to get all of the karts I suppose :P

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 11/22/11 at 12:09:40

I think coins are like item boxes

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 11/22/11 at 12:14:07

Lol, took me a few seconds to work out what you were saying then, but yeah, that makes sense.

Title: Re: Course Strategy and Discussion
Post by Rein_666 on 11/22/11 at 12:21:45


121F1218071C011D530 wrote:
I think coins are like item boxes


Inb4 leaving the 3ds turned on for hours to get coins xD

Title: Re: Course Strategy and Discussion
Post by Troy on 11/22/11 at 22:18:58


47707C7B7C7067150 wrote:
[quote author=121F1218071C011D530 link=1321991018/0#3 date=1321992580]I think coins are like item boxes


Inb4 leaving the 3ds turned on for hours to get coins xD[/quote]
once you reach 10, you max out for that race. xD

Title: Re: Course Strategy and Discussion
Post by Tom1 on 11/23/11 at 01:45:02

On that* course, cut across the grass and shroom.


*every course.

Title: Re: Course Strategy and Discussion
Post by theDOC on 11/23/11 at 10:27:02


6F54560A3B0 wrote:
On that* course, cut across the grass and shroom.


*every course.

More like: In that* course, ubercut with glider to do a whole lap gliding and shrooming.

* Every glider course

Title: Re: Course Strategy and Discussion
Post by T-Man on 11/23/11 at 10:48:04

@Liam A, reminds me of playing Diddy Kong Racing on the 64 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
---
For RLR, I would probably do some SSMTing lol 8-)

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/02/11 at 07:51:05

Use this thread instead of the shortcut thread, a 'shortcut' is ambiguous, but a strategy covers all strats of a track including shroomspots and shortcuts.

Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/02/11 at 08:13:48

I imagine this is the thread for shroomspots, where to mt etc.

A sc thread is entirely different.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/02/11 at 08:21:21

Ah, I thought your thread was less focused on non-intended scs, but I suppose it is, I apologise.
Our threads should coexist quite easily though.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/02/11 at 16:09:48

here we go:

1. glider is useless
2. snaking is probably slower
3. low tricking is probably faster, but I haven’t tested this vs a ghost (I mean pressing R after you leave the ramp, so that you don’t hop but still get the trick)

Title: Re: Course Strategy and Discussion
Post by Zwiebel on 12/02/11 at 16:26:00

I think snaking is useful e.g. WP bumper section...but I guess we'll see.

Title: Re: Course Strategy and Discussion
Post by MasterLuigi on 12/02/11 at 16:32:41


494449435C475A46080 wrote:
here we go:

1. glider is useless
2. snaking is probably slower
3. low tricking is probably faster, but I haven’t tested this vs a ghost (I mean pressing R after you leave the ramp, so that you don’t hop but still get the trick)


You talk to fast. Game hasn't even been released since 24 hours.

I wouldn't be surprise if snaking was faster with a certain kart/tire combi then a non-snaking kart with good linear speed. Also, tracks can influence this by a lot, wether snaking is faster or not is a question of track and best kart/tire combination in function of the choosen track.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/02/11 at 16:38:45


634F5D5A4B5C625B4749472E0 wrote:
[quote author=494449435C475A46080 link=1321991018/0#13 date=1322870988]here we go:

1. glider is useless
2. snaking is probably slower
3. low tricking is probably faster, but I haven’t tested this vs a ghost (I mean pressing R after you leave the ramp, so that you don’t hop but still get the trick)


You talk to fast. Game hasn't even been released since 24 hours.

I wouldn't be surprise if snaking was faster with a certain kart/tire combi then a non-snaking kart with good linear speed. Also, tracks can influence this by a lot, wether snaking is faster or not is a question of track and best kart/tire combination in function of the choosen track.[/quote]
that’s why I said “probably”

it’s certainly slower with many part combinations, but there might be one that hasn’t been found yet which is good for snaking

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/03/11 at 08:52:14

1. perfect startboost is slightly before the “beep” for 2 sounds (took me a lot to figure it out actually)
2. NBC specific? at the 1st lap shroom (after the 3rd coin), jumping into a wide LMT and shrooming right as you land, seems to somehow make you charge the red MT a lot easier without fucking up your trajectory

Title: Re: Course Strategy and Discussion
Post by GenesisX on 12/03/11 at 09:05:52

[media]http://www.youtube.com/watch?v=sBJDB3_u7-Y[/media]

Pierrow cut the last turn off rDDJ with a glider sortof, not sure if this was already know or not :P

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/03/11 at 10:01:41

Yeah Troy already did it and mentioned it when he had those few hours on mk7 a couple of weeks ago.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/03/11 at 10:25:31

didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?

Title: Re: Course Strategy and Discussion
Post by JoshG on 12/03/11 at 10:34:34


404D404A554E534F010 wrote:
didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?


Good news about the blue shell.  If you can't dodge with shrooms, hopefully it'll at least be possible to dodge with your own banana.

Title: Re: Course Strategy and Discussion
Post by G-danzee on 12/03/11 at 10:58:13


7E5B475C73340 wrote:
[quote author=404D404A554E534F010 link=1321991018/0#20 date=1322936731]didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?


Good news about the blue shell.  If you can't dodge with shrooms, hopefully it'll at least be possible to dodge with your own banana.[/quote]
You can dodge it with shrooms, both 100cc and 150cc.

Title: Re: Course Strategy and Discussion
Post by JoshG on 12/03/11 at 11:05:19


244E07020D190606630 wrote:
[quote author=7E5B475C73340 link=1321991018/0#21 date=1322937274][quote author=404D404A554E534F010 link=1321991018/0#20 date=1322936731]didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?


Good news about the blue shell.  If you can't dodge with shrooms, hopefully it'll at least be possible to dodge with your own banana.[/quote]
You can dodge it with shrooms, both 100cc and 150cc.[/quote]


Awesome, any videos?

Title: Re: Course Strategy and Discussion
Post by G-danzee on 12/03/11 at 11:19:49


1B3E223916510 wrote:
[quote author=244E07020D190606630 link=1321991018/0#22 date=1322938693][quote author=7E5B475C73340 link=1321991018/0#21 date=1322937274][quote author=404D404A554E534F010 link=1321991018/0#20 date=1322936731]didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?


Good news about the blue shell.  If you can't dodge with shrooms, hopefully it'll at least be possible to dodge with your own banana.[/quote]
You can dodge it with shrooms, both 100cc and 150cc.[/quote]


Awesome, any videos?
[/quote]
Don't know, but i dodge a lot of time. Is the same of mkwii.

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/03/11 at 11:25:10

Yes, it works the same. I've also managed to BSD without drifting.

Title: Re: Course Strategy and Discussion
Post by GenesisX on 12/03/11 at 11:48:29

[media]http://www.youtube.com/watch?v=6tl7jy0KCdU&feature=g-all[/media]

Wow a glitch on the 2nd wuhu track 0:41+

well i call falling and lakitu picking you up elsewhere a glitch anyway..

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/03/11 at 11:56:34

Yaaaay, the first (proper) SC of the game (which is belongs in Tom's thread, quite funnily :P)

Title: Re: Course Strategy and Discussion
Post by Mick on 12/03/11 at 11:59:22

LMFAO

What a ridiculous glitch already. Royal Raceway glitch vibe. ;D

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/03/11 at 12:01:24

BEFORE IT’S EVEN RELEASED IN USA

LOL

though I don’t actually understand where that is, I don’t have that track memorized well

Title: Re: Course Strategy and Discussion
Post by Arsenic on 12/03/11 at 12:03:45


7E5C575C4A504A61390 wrote:
[media]http://www.youtube.com/watch?v=6tl7jy0KCdU&feature=g-all[/media]

Wow a glitch on the 2nd wuhu track 0:41+

well i call falling and lakitu picking you up elsewhere a glitch anyway..


Nintendo Failed, as always.

How much it saves?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/03/11 at 12:09:27


122120363D3A30530 wrote:
Nintendo Failed, as always.

How much it saves?

judging by other non SC times, I’d say about 20 seconds?

Title: Re: Course Strategy and Discussion
Post by theDOC on 12/03/11 at 12:11:40

I have a 1:34.6 there no-SC

DON'T DARE TO ALLOW THIS GLITCH IN THE PP!

Title: Re: Course Strategy and Discussion
Post by thewebinator on 12/03/11 at 12:26:15

I'd say since that's Lakitu manipulation it shouldn't be allowed. Let's get this right from the start of the game this time.  ::)

Title: Re: Course Strategy and Discussion
Post by Arsenic on 12/03/11 at 14:03:11


0E030E041B001D014F0 wrote:
[quote author=122120363D3A30530 link=1321991018/25#30 date=1322942625]
Nintendo Failed, as always.

How much it saves?

judging by other non SC times, I’d say about 20 seconds?[/quote]

;D  ;D I thought it only saves 2/3 seconds.

First big Glitch  8-)

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/03/11 at 17:31:29

Gardina says that weight matters underwater, the heavier you are, the slower you go

he used a light combination for his CCL time (1[ch8242]44[ch8243]644)

Title: Re: Course Strategy and Discussion
Post by Etch on 12/03/11 at 19:43:14


686568627D667B67290 wrote:
BEFORE IT’S EVEN RELEASED IN USA LOL


http://chanarchive.org/content/3_a/57714999/1322548064402.jpg

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/04/11 at 11:19:46


Quote:
has anyone actually tried the normal cut for MG? it would be so much faster than using the glider

It cannot be done (they made the height difference smaller, and the distance is greater).

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/04/11 at 14:43:58


4E246D6867736C6C090 wrote:
[quote author=7E5B475C73340 link=1321991018/0#21 date=1322937274][quote author=404D404A554E534F010 link=1321991018/0#20 date=1322936731]didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?


Good news about the blue shell.  If you can't dodge with shrooms, hopefully it'll at least be possible to dodge with your own banana.[/quote]
You can dodge it with shrooms, both 100cc and 150cc.[/quote]
I just started my first 50cc GP and at the end of TC I BSD’d, so it’s possible in 50cc too

edit: Timur just told me he BSD’d online 150cc with a red MT O_o

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/04/11 at 15:24:16


565B565C43584559170 wrote:
[quote author=4E246D6867736C6C090 link=1321991018/0#22 date=1322938693][quote author=7E5B475C73340 link=1321991018/0#21 date=1322937274][quote author=404D404A554E534F010 link=1321991018/0#20 date=1322936731]didn’t know where to post it but I had a lol glitch

in KC, I had a banana behind me, and went up on the walls of the tube that made me upside-down, falling down I slipped on my own banana, but without the banana being destroyed nor losing coins XD (I still kept the banana behind me)

edit: and I just avoided a blue shell blast by being hit by a green shell before it… is that supposed to be normal?


Good news about the blue shell.  If you can't dodge with shrooms, hopefully it'll at least be possible to dodge with your own banana.[/quote]
You can dodge it with shrooms, both 100cc and 150cc.[/quote]
I just started my first 50cc GP and at the end of TC I BSD’d, so it’s possible in 50cc too

edit: Timur just told me he BSD’d online 150cc with a red MT O_o[/quote]
:o

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/04/11 at 16:01:09

in Daisy Hills you can take 2 coins at once on the first wooden ramp, in case people didn’t know

though maybe that only works with specific parts

I want to TT something but I don’t have good parts :(

Title: Re: Course Strategy and Discussion
Post by inviso87 on 12/04/11 at 17:59:16

In the Piranha stage, the turn into the pipe that leads you underwater, if you release your MT at the right time and hit the right spot in the pipe, you get super propelled forward, saving about .4 per lap. I got it in my PR of 1:58.xxx and I don't even have B Dasher and used Rosa  [smiley=lolk.gif] Practice it with a shroom to understand what I mean. It has to do with entering the water with a MT boost. It propels you much more forward than just driving into it.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/04/11 at 18:54:34


40475F405A46111E290 wrote:
In the Piranha stage, the turn into the pipe that leads you underwater, if you release your MT at the right time and hit the right spot in the pipe, you get super propelled forward, saving about .4 per lap. I got it in my PR of 1:58.xxx and I don't even have B Dasher and used Rosa  [smiley=lolk.gif] Practice it with a shroom to understand what I mean. It has to do with entering the water with a MT boost. It propels you much more forward than just driving into it.

sounds sweet, I’ve been trying to hop in the water but that didn’t seem to help much

Title: Re: Course Strategy and Discussion
Post by inviso87 on 12/04/11 at 19:12:34


1A171A100F1409155B0 wrote:
[quote author=40475F405A46111E290 link=1321991018/25#41 date=1323050356]In the Piranha stage, the turn into the pipe that leads you underwater, if you release your MT at the right time and hit the right spot in the pipe, you get super propelled forward, saving about .4 per lap. I got it in my PR of 1:58.xxx and I don't even have B Dasher and used Rosa  [smiley=lolk.gif] Practice it with a shroom to understand what I mean. It has to do with entering the water with a MT boost. It propels you much more forward than just driving into it.

sounds sweet, I’ve been trying to hop in the water but that didn’t seem to help much[/quote]
I can't seem to replicate it easily :( I've beaten the time already, so I don't have the ghost, but I tested against this method and normal driving and it was def faster.

I also found a second lakitu glitch in Maka Wuhu, which I'll post in the topic for the leaderboards for it. It is faster.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/05/11 at 05:41:53

does anyone here know how to speed up inside cannons? because I’ve been pressing down and it kind of seems like I’m going faster, but I haven’t really tested it appropriately…

also, what happened to Tom’s WP SC? do we have more info on that?

Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/05/11 at 06:35:32

i tried it again, now i've got a faster kart i can't seem to get it to trigger early enough to be a timesaver. If you go by the map on the bottom screen when you get level with the bend on the left is when you can drop the glider and go forwards not back.

However, i'm sure i did it earlier than this before and it triggered. Have a play and see what you think.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/05/11 at 06:37:46


414C414B544F524E000 wrote:
does anyone here know how to speed up inside cannons? because I’ve been pressing down and it kind of seems like I’m going faster, but I haven’t really tested it appropriately…

also, what happened to Tom’s WP SC? do we have more info on that?

I’ll keep those questions and add another

where is everybody shrooming on KC? I think MKW’s Flap 1st shroomspot is the best, shrooming at the waterfall at end doesn’t seem as good as it was in MKW and you can do the shroomless cut with an MT incredibly easy in MK7

@Tom: I want to unlock everything before I start doing TTs and stuff

Title: Re: Course Strategy and Discussion
Post by Timothy on 12/05/11 at 06:38:33

Yep I noticed that holding down was faster on the WP cannon.

Regarding KC - I might try it now because from playing GP I think the MKW shroomspot is definitely not the fastest place for it.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/05/11 at 11:53:16

another random thing:

boost is kept even after hitting walls, sometimes I find myself trying to charge a red and hit the wall, you can just release the MT slightly before hitting and you won’t lose much speed

I wonder if it’s actually helpful on any track though…

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/05/11 at 12:02:51

What strat are you using on KC?

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/05/11 at 12:06:14

<Hutch>: managed to skip both green and red mushies on MG
<Hutch>: on the first set of 3 mushrooms
<Hutch>: trick, hit first red right at the back, then lean back a bit, not sure if faster.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/05/11 at 16:37:11

BEST TIP IN THE WORLD:

TURNING DURING A NON-BOOSTED HOP SLOWS YOU DOWN BY AS MUCH AS [ch8243]200 PER HOP, I BROUGHT DOWN MY TC TIME FROM 1[ch8242]22[ch8243]1xx TO 1[ch8242]21[ch8243]7xx IN ONE TRY THANKS TO THIS


Roy thought it was obvious so he never told me… but it’s so important that if there is even 1 guy not knowing it’s worth spreading <_<

edit: also, Wario/Bowser/Honey Queen are better than Metal Mario, they have a bigger kart and you can get coins much better with them

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/05/11 at 16:39:19

Actually I thought you knew it judging from your previous IRC lines, but I've already told you this.
I also thought this was in MKW and people knew about it...

Anyway yes, serious business. It looks like if you drift in midair at MT speed there's no loss of time, by the way.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/05/11 at 17:44:32

further precisation: you need to start turning AFTER you land

me trying to explain TC shroomspot:

02:41.08      ALAKTORN      you need to stay tight before entering it
02:41.14      ALAKTORN      then you keep that tight line, without entering it
02:41.19      ALAKTORN      you enter it wide, then turn tight
02:41.29      ALAKTORN      stay as close as possible to the center pipe while you’re taking it
02:41.33      ALAKTORN      then exit tight from the grass
02:41.37      ALAKTORN      if done well you don’t lose speed

Title: Re: Course Strategy and Discussion
Post by blahperson15 on 12/05/11 at 18:51:16


193C2F360F32245D0 wrote:
I also thought this was in MKW and people knew about it...


Sort of, in MKW your MT will charge faster if you delay the turn until just before you land from the hop.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/05/11 at 18:52:05


142C353A3C3E162E38335B0 wrote:
[quote author=193C2F360F32245D0 link=1321991018/50#52 date=1323131959]
I also thought this was in MKW and people knew about it...


Sort of, in MKW your MT will charge faster if you delay the turn until just before you land from the hop.[/quote]
that’s the crucial difference, in this game, you have to turn after you land ::)

Roy was keeping it a secret!

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 03:15:55

BSD is possible with a single, non-boosted hop ;D

this game is awesome

(tested only in 150cc) edit: actually, I think I did it in 100cc…

I still haven’t gotten it with a red MT though… :P

edit: disregard this post, I think it was a dream… I posted it because Roy seemed to confirm it, but he meant with a shroom

Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/06/11 at 03:39:51

sorry, whats bsd?

Title: Re: Course Strategy and Discussion
Post by Match_Race_De_La_Father on 12/06/11 at 03:41:07

Ok so dont start sliding well early for no reason, start the jump-slides later and get the MT out reasonably quick if can?

I only got 1'24" on TC but that was with Red wheels and B Dasher... and the regular gliding thingy (dont have the others yet). And which character should i use?

I dont have that Blue car yet from the 1'21" videos, any idea how much faster it is on this track?

Also i dunno how to approach the shroom corner. Theres 3 pipes i go around, tight enough but when im exiting the sand, a few times it slows a little. Also im entering it quite late just to make sure i dont slow on the far end, but doesnt that cost more time driving on for longer?

Ive watched the video, other than not having the blue car its diffcult to judg what im doing wrong. I get all the 10 coins quickly.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 03:51:32

Blue Shell Dodge, but disregard my previous post

Sami: your kart combination has the current WR, watch Pierrepont’s video

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/06/11 at 03:52:02

I've "dodged" a blue shell by being hit by a red shell before. As far as I remember dodging blue shells by hitting items or throwing a banana in front of yourself was already abused in mkds so I don't see why this comes as a surprise? Though I guess it was removed in mkw (I first remembered it after the shell thing in mk7 myself)

I also seem to be about half a second behind each lap on TC, heh. My best lap being 26.847 =/

Edit: For the ramp thing I started pressing down too because I wondered why the CPUs always passed me on them and it seemed to help. Really haven't tested it either though.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 04:02:45

RIW: I saw the Jap’s vid and he shrooms to go on the top path, but I just went to it in 100cc simply by tricking high, maybe there’s a better shroomspot?

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/06/11 at 04:10:15

Just read the late turn when drifting thing... God damn the timing is so weird on everything in this game. Startboost being earlier and boost when landing after being brought back on stage by lakitu being later (also after you land)... Messes up my angles a bit, but I can definetly see it helps, heh. Guess this might have been what made me think you lost speed if you didn't drive a little straight after releasing your MT (I believe it is like this in mk64?)

Title: Re: Course Strategy and Discussion
Post by Match_Race_De_La_Father on 12/06/11 at 04:13:14


7A777A706F7469753B0 wrote:
Blue Shell Dodge, but disregard my previous post

Sami: your kart combination has the current WR, watch Pierrepont’s video


Simply cant tell what im doing wrong then... ive only watched Roys vid i think on the WR thread.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 04:14:57


6F5D51553C0 wrote:
ive only watched Roys vid i think on the WR thread.

the WR thread has Pierrepont’s vid now

and what everyone is probably doing wrong is turning midair, you need to turn after you land from the hop if you don’t have a boost or you lose speed

@Stelzig: agreed with everything, this game has messed up timings

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/06/11 at 04:16:49

^Are you connected online? One of my "7 ghosts" has a time of 1:24 without taking the shroomspot properly (goes wider like the staff ghost), maybe that could help?

Otherwise, I guess it would be easiest to tell you if you uploaded a vid yourself :)

The drift thing also seems to make MTs charge alot faster btw. I imagine my 26.847 time would've been pretty badass with this thing, lol. Now I just gotta get used to it :)

Title: Re: Course Strategy and Discussion
Post by DoPe RiDe? on 12/06/11 at 04:36:52


4B4C5D5442515F380 wrote:
Guess this might have been what made me think you lost speed if you didn't drive a little straight after releasing your MT (I believe it is like this in mk64?)

Yeah, I thought this game borrowed a bit from MK64 too. You really lose speed when you turn in this game. Stelzig, you need to be #1 for a day in MK7, too :P


6D606D6778637E622C0 wrote:
edit: also, Wario/Bowser/Honey Queen are better than Metal Mario, they have a bigger kart and you can get coins much better with them

Woah, I knew they had bigger karts but didn't connect the dots. That's a great idea.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/06/11 at 04:40:32

Some of the stuff it took from mk64 is great. Loved the music after finishing a race in that game :D

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/06/11 at 05:44:46


6F626F657A617C602E0 wrote:
BEST TIP IN THE WORLD:

TURNING DURING A NON-BOOSTED HOP SLOWS YOU DOWN BY AS MUCH AS [ch8243]200 PER HOP, I BROUGHT DOWN MY TC TIME FROM 1[ch8242]22[ch8243]1xx TO 1[ch8242]21[ch8243]7xx IN ONE TRY THANKS TO THIS


Roy thought it was obvious so he never told me… but it’s so important that if there is even 1 guy not knowing it’s worth spreading <_<

edit: also, Wario/Bowser/Honey Queen are better than Metal Mario, they have a bigger kart and you can get coins much better with them

What??

+ Wario is slower than metal Mario... So I guess Bowser's the best...? :-/

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 05:46:36

1. to start a drift, hop, land, then turn, don’t turn midair

2. Wario is the same speed as the other 3, and has a bigger kart like the other 2

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/06/11 at 06:21:00

...            

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 06:31:37

nice excuse, too bad I don’t buy it

when I asked you help on the track, you said “practice more”, fuck, what a helpful tip that is! ;D

you just wanted to hold onto your stupid BKT and didn’t help others

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/06/11 at 06:44:09

Hi.              

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 06:49:59

it’s funny how you say you don’t give a fuck about me, but you never helped anybody else who was posting TC PRs in the PR thread ;D

hypocrite much?

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/06/11 at 06:53:57

...            

Title: Re: Course Strategy and Discussion
Post by JoshG on 12/06/11 at 06:54:02

Nicola u cunt...you were gonna hoard this strat...needledick!

Title: Re: Course Strategy and Discussion
Post by theDOC on 12/06/11 at 06:57:33

Roy 2 - 0 Alak


Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 06:57:39


72574B507F380 wrote:
Nicola u cunt...you were gonna hoard this strat...needledick!

;D

edit: talking privately to a few people, such a beautiful display for a “community”!

I was the one posting in the strats thread about it, and about how to take the shroomspot, and about how to do the perfect startboost, and about how to speed up in cannons… I don’t see you help anyone on the forum

Doc, I thought you were smarter than that, Roy is just a stupid kid

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/06/11 at 07:24:07

.                

Title: Re: Course Strategy and Discussion
Post by theDOC on 12/06/11 at 07:24:36


0D283B221B2630490 wrote:
Look Alaktorn, I didn't tell you anything not because I don't want to help people: I've been sharing strat and vids with other players in this and other MK games to improve strats and times and give a meaning to the term "community". The reason I didn't want to help you is because you disgust me and I don't give a flying fuck about you and your times.

You have been pestering me for countless days with strats and times and useless tips, bothering me endlessly with your crap and having the worst attitude I've ever seen in a person, claiming to be the best at everything and talking in a very arrogant way, flaming anyone who hasn't your same opinion. Even the worst trolls here, which have at least a bit of humanity in them unlike you, make fun of you and your know-it-all behaviour, because the amount of shit that comes out of your mouth is far bigger than the amount of interesting things, but regardless of this you pretend to be the most expert person ever and don't give a damn about others' opinion.

This also applies to the fact that you have been consistently pestering me for tips here and there. Anything I said was labelled by you as "retarded shit", in example my TC shroomspot which you have made fun of a lot without trying it before yesterday. This also applies to every MKW argument where everyone made fun of you, and you don't seem to understand it at all.

With such a behaviour, is it worthwile to spend further time trying to help you? The answer is no. Are you the best karter ever as you pretend to be? Go on and discover stuff yourself. I'm happy to help other people; I don't give a damn fuck about you.

Your behaviour makes you a complete prick and useless human being, yet you pretend people to help you in every way possible. If they don't, you offend and try to ridiculise them in front of a whole community, to the eyes of which you've already been ridiculising yourself countless times.

Go say whatever you want about me. Any person with the littlest spark of intelligence will understand how ridiculous you are.


tl;dr version: Fuck off.


Paragraph 1: The pure truth, even the last part. I don't like to say it but you're annoying sometimes. Well, always for some people.

Paragraph 2: LOL. It's not my opinion of you, but it's true if i try to understand roy.

Paragraph 3: Shows exactly you're such an idiot.

Paragraph 4: ^

Paragraph 5: True and quoting.

Paragraph 6: You're really ridicoulous.

Also, i think i'm smarter than you, and that's only just because i don't go around trolling people. Even MVT is 200x better than you when you're so idiot.
And roy may be a stupid kid, but you're a stupid adult, which is way worse.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 07:28:11


4B6E7D645D60760F0 wrote:
Anyway, let's talk about when you pestered me on MSN to send me pictures of you naked.

it’s hilarious you actually take such things to heart ;D

Doc, I thought you were smarter than that, but eh, I don’t dislike you and hope it won’t get to that

now for going back on topic…

Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/06/11 at 07:29:32

can we stop fucking up the thread please or i'll mod it. Settle your differences in pm like adults.

Title: Re: Course Strategy and Discussion
Post by Zwiebel on 12/06/11 at 07:38:05

You lose speed if you turn while being in the hop? Lol, didn't know that until now.

Anyway, Alaktorn, gotta say sometimes you really behave like a retard. Nicola hasn't done much wrong, maybe he hoarded so what, that happens occasionally. If he sais he didn't, just believe him.

To Alaktorns defend, his attitude has proven to bring up some good points in MK(not all of his suggestions are good, but some are), so I would forgive him. Just get along Italian wops, will you?

Title: Re: Course Strategy and Discussion
Post by Match_Race_De_La_Father on 12/06/11 at 08:36:11

Guys please calm down, lets enjoy the game yeh... lifes too short.

Anyway thanks on the feedback for TC, i guess il try tinkering about with the dont turn during hop thing, hop straight, land then turn and see where i get. Im just unsure on the shroom place exactly and if i need to do another MT before it.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/06/11 at 08:57:48


426F717D7A7D74180 wrote:
You lose speed if you turn while being in the hop? Lol, didn't know that until now.

I still don't see what you mean. I'm not loosing any speed at all. I'm just loosing 0"2 of possible drift but nothing else.

Title: Re: Course Strategy and Discussion
Post by Match_Race_De_La_Father on 12/06/11 at 09:13:01

And does it matter whether you use say Wario or Bowser? in the TC WR for example Wario is used.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 09:19:02

^no

inspection of gliders http://youtube.com/watch?v=CzKLUkqXmcw

didn’t watch attentively enough to understand anything though

Title: Re: Course Strategy and Discussion
Post by MVT on 12/06/11 at 09:22:32

My experience has been that Super Glider > Paraglider

That's the only 2 I have unlocked though. :'(

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/06/11 at 09:22:57


12232A2A12272A23460 wrote:
My experience has been that Super Glider > Paraglider

That's the only 2 I have unlocked though. :'(

you’re lucky, you really don’t need any other

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/06/11 at 09:31:52


7B767B716E7568743A0 wrote:
^no

inspection of gliders http://youtube.com/watch?v=CzKLUkqXmcw

didn’t watch attentively enough to understand anything though

Useless vid imo.
He didn't press Up and try to see which one of the 2 was faster...
I'm using the paraglider for most of the runs ftm.

Title: Re: Course Strategy and Discussion
Post by Mick on 12/06/11 at 10:22:20

Don't know if already mentioned, but you can do the corner cutter after the planet ring shroomless.
Thing is I don't know what to do with the extra shroom ;D

Title: Re: Course Strategy and Discussion
Post by Roy03 on 12/06/11 at 12:27:02

The new WR on MC is done with Mushroom Tires. According to the holder it is possible to cut way more time with it.

Title: Re: Course Strategy and Discussion
Post by Mick on 12/06/11 at 13:53:00

Well I thought I was the only one not using them [smiley=lolk.gif]

I should definitely get started on online modes so I can unlock them.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/06/11 at 13:57:54


77515441567D4B574C4D15240 wrote:
Don't know if already mentioned, but you can do the corner cutter after the planet ring shroomless.
Thing is I don't know what to do with the extra shroom ;D

What track are you talking about?

Edit: Sorry, I know now what part of RR you're talking about. :)

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/06/11 at 14:15:55


724F591013200 wrote:
The new WR on MC is done with Mushroom Tires. According to the holder it is possible to cut way more time with it.

Could you please explain that? I'd lie to know if there's a different strat used for MC now...?

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/07/11 at 07:07:11

Here are my tips for TC. This track is still a mystery to me, I have no idea what truly makes the difference between a good and a bad lap.

- The first straight/corner must be as tight as possible. It saves quite some time, especially if you start the corner while being already on the red and white part. This can't be done on Lap 1 apparently, but the concept of tightness still applies. You may think: "I'll start driving tight after an almost straight part". You'll probably lose time, I've tested it with my ghosts. Sometimes I catched them up though.
- It's useful to delay the red MTs on the first big corner to get better trajectories, but it's important to have the second red MT finish before the accelerator.
- I don't really understand the tunnel MT. I try to start it early and release a red MT as soon as possible, but this isn't probably the best solution.
- The three last coins on Lap 1 are also strange. I try to be as tight as possible at the little curve before them, but this part is still a mystery to me.
- When I jump on the grass before the shroom, I can get a low or a high jump. It probably depends on the terrain, but this is so hard to figure out. Anyway, I never countersteer and always keep left pressed down during the shroom, so try to get as close as possible to the pipes.
At the end, though, you must countersteer when releasing the blue MT to get a good alignment. BUT, countersteer even a frame after the MT effect wears off, and you'll be losing a ton of time. Doing this part correctly 3/3 is freaking painful, at least to me.
Anyway, try to never get slowed down by grass.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/07/11 at 07:26:22

To me it's mostly the 3 coins on first lap that seem almost random, and I miss one or get a bad angle most of the time :(

Edit: I can see in your vid that you go outside the pipe instead of inside on the shroomcut. I guess to get a better angle when you get out, but are you sure that is faster? I figured you couldn't go inside the final two because of angle, but the third one seemed possible :)

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/07/11 at 07:31:16

Pierrepont does it iirc, I'm not sure if it's any faster. You guys should check it out ;)

By the way there is a mistake in my explanation. I countersteer a bit on the shroomspot to avoid hitting the first pipe.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/07/11 at 07:37:55

I do it too. Just tried going outside like you did, but I don't seem to gain anything from it. Then again i'm not used to try and jump over the first bit either.

Edit: Just noticed that you release your MT before hitting any of the 3 coins at the end, made that part alot easier :)

Edit2: Above made me hit 1:21.339 pretty quickly (with bad turbo start). Now I understand why my lap1 was so poor compared to 2 and 3.

Title: Re: Course Strategy and Discussion
Post by JoshG on 12/07/11 at 07:56:03

So are the red monster tires better than slick on TC?

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/07/11 at 07:58:41

Don't have the slick tires so i have no idea. Still think it's faster to go inside that pipe on the shroomcut though and you lose speed when doing that... Do the slick tires have better accel?

Title: Re: Course Strategy and Discussion
Post by Fisico on 12/07/11 at 08:57:35

Apparently you get the Red Monster tyres at 50 coins but i have more than 1,200 coins and i don't have it :P
But i know it's completely random ;)

Title: Re: Course Strategy and Discussion
Post by Match_Race_De_La_Father on 12/07/11 at 09:05:11

I got it down to 1'23", maybe just by doing the hop and turn thing after.

MTs seem ok'ish, i think im losing time on the shroom. I cant cut in around just the two pipes cos the back of kart hits the 3rd one or i go in two much . So im still having to cut around 3. I dunno how many of you got regular 1'22s and 1'21s, did you really get lots of 3/3s cuttng on the inside of the middle pipe? :O

The grass is too long to shroom all the way, so i think i lose a bit of time entering (to make it last at the end), or at the end near MT release.

However i read above that someone jumps into the grass (makes sense to get some airtime, then shroom, that might give me the lil extra distance i need. Should this be a jump releasing a left facing MT also? Or doesnt matter cos il hit shroom when i land in the grass?

Please advise, thanks.

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/07/11 at 09:10:25


6D5F53573E0 wrote:
I got it down to 1'23", maybe just by doing the hop and turn thing after.

MTs seem ok'ish, i think im losing time on the shroom. I cant cut in around just the two pipes cos the back of kart hits the 3rd one or i go in two much . So im still having to cut around 3. I dunno how many of you got regular 1'22s and 1'21s, did you really get lots of 3/3s cuttng on the inside of the middle pipe? :O

The grass is too long to shroom all the way, so i think i lose a bit of time entering (to make it last at the end), or at the end near MT release.

However i read above that someone jumps into the grass (makes sense to get some airtime, then shroom, that might give me the lil extra distance i need. Should this be a jump releasing a left facing MT also? Or doesnt matter cos il hit shroom when i land in the grass?

Please advise, thanks.


I jump after releasing a blue MT facing left and I drive around the three pipes to get a better last corner.
Watch my strat: http://www.youtube.com/watch?v=u0bCl7TpU-g

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/07/11 at 09:11:46


5F515C5E563D0 wrote:
[quote author=616C616B746F726E200 link=1323097046/200#208 date=1323277365][quote author=01392B3027202126520 link=1323097046/200#205 date=1323274213]NBC 1[ch8242]51[ch8243]096 by Skyburst 37[ch8243]901 – 36[ch8243]698 – 36[ch8243]497 [10-0-0] {1-1-1} Honey Queen + B Dasher + Red Monster + Swoop

do you think Swoop is faster than Super Glider?

I’m going for this record so I won’t be updating for a while[/quote]

all gliders are a little better than the first one you get but only in the point of accelaration
so if you get lower than max speed anywhere then it helps (probably first turn lap 2 and 3 due to gliding) else there seems to be no difference[/quote]
they behave differently in air, but I don’t know which is better

Title: Re: Course Strategy and Discussion
Post by Black on 12/07/11 at 09:13:38

anyone knows which RR strat is better(coin strat)?
the one of Fintan(10 coins in sector 1 but way wider line) or mine(7 coins but better line)?
i can get low 1:40 with both but if anyone knows which one is faster please tell me

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/07/11 at 10:53:46

KB: @Shaun:

1. not sure if you are, but you should get 2 coins at the beginning
2. after you take the 2 coins beside the ramp on lap1, go straight then start a drift to get the coin between the trees, release blue MT then shroom
3. release that fucking blue MT before getting on the glider ramp near the end

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/07/11 at 15:16:06

it appears that more weight = better gliding, Super Glider is generally faster than the other gliders, and Gold tires appear to be faster than Slick while gliding (they have more weight)

based on RRM tests (not made by me)

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/07/11 at 20:10:26

+1: hopping and slightly fastfalling downhill is faster in this game (RRM before first glider, LM when entering the mansion)

edit: I just double tricked a bump underwater in CCL, Wario + Zucchini + Red Monster + Super Glider and 10 coins I believe

Title: Re: Course Strategy and Discussion
Post by Sasuke III on 12/08/11 at 12:15:58

Anyone has advice or a video of a run of CCL ?
Because I really can't find any way of TT'ing this course properly.

Title: Re: Course Strategy and Discussion
Post by Mick on 12/08/11 at 12:21:50

I will make a video either tonight or tomorrow morning. I should be able to edge the WR in the process anyway.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/08/11 at 12:59:56

On SGB, aiming towards right at start, then doing one LMT, then two LMTs was quickest for me.
Forgot to record my WR after getting it :/

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/08/11 at 16:54:05

Don't get CCC/underwater at all. Anyone care to explain this? I'm struggling just with the 1:42 staff ghost xD (how the hell does he jump so far?)

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/08/11 at 17:37:37


2E29383127343A5D0 wrote:
Don't get CCC/underwater at all. Anyone care to explain this? I'm struggling just with the 1:42 staff ghost xD (how the hell does he jump so far?)

low weight, high offroad I guess

the more I test those “secret stats” the prima guide talks about, the more I think they’re bull, Fried has also confirmed that Gold tires aren’t any better than Slick (they’re supposed to have a “low” MT boost while Slick have none)

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/08/11 at 17:52:40

I've tried the exact same combo and I still tend to fall faster than the staff ghost =/ (yeah, it also seems random >_>)

On a sidenote my splits when copying the BKT combo I end up with a much worse first lap compared to second and third, but I guess I just have a worse route on that point. Damn this track to hell :-/

Edit: Figured it out, it's about looking straight.

Title: Re: Course Strategy and Discussion
Post by Troy on 12/08/11 at 19:00:46

This will probably be useful for Rosalina's Ice World TTing =)
http://www.youtube.com/watch?v=6a3ljaTs6Kc

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/08/11 at 19:06:02


66405D4B0B0A320 wrote:
This will probably be useful for Rosalina's Ice World TTing =)
http://www.youtube.com/watch?v=6a3ljaTs6Kc

looks nice, thanks for the vid

I kind of thought about doing it, but never actually tried it… should be able to bring down the BKT

and since we’re talking RIW already, in an old BKT the Jap used the shrooms from the ramp to go on the upper path, but you don’t need a shroom for that and it might be faster to shroom elsewhere like on the snow to cut the turn in the beginning idk

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/08/11 at 19:08:45

Pretty sure i've seen a vid of someone doing that cut much better. I couldn't get that method to work though.

Edit: Ah, he did it better the second time, nvm.

Title: Re: Course Strategy and Discussion
Post by Mick on 12/08/11 at 19:32:20

Damn, I was about to try something like that tomorrow, but I kind of hoped it wouldn't work. It looks one of those shortcuts that "makes the run" and that you can't really control.

I guess I'll practise it regardless...

Title: Re: Course Strategy and Discussion
Post by Sorozone on 12/08/11 at 20:22:48


7F59445212132B0 wrote:
This will probably be useful for Rosalina's Ice World TTing =)
http://www.youtube.com/watch?v=6a3ljaTs6Kc


Cool stuff, but that 2nd highest rated comment makes me want to blow my brains out.

Edit: Also, how the fuck do you float when you hit he water? I always fall like a rock.
Edit 2: Nevermind!

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/09/11 at 05:35:18

Is no-one else considering this as an SC?
I suppose it is quite like TF and MG last turns on mkwii, but seems a bit more severe, and perhaps more fluke-based..

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/09/11 at 05:46:15

It's clearly a shortcut, but nothing severe or anything. Generally they tend to be acceptable when it doesn't involve jumping off the track and letting lakitu pick you up further along the track IMO. Mainly because the lakitu glitches are often a whole lot easier to do and easier to regard as certainly unintentional level design. I also personally like to be able to work and experiment with everything i've been given on a track so if I can make a jump over a gap somehow, like by riding the side of a cliff (like the old GV SC), or doing a jump like the one I do in polar pass in CTR (http://www.youtube.com/watch?v=PGaCItZI8Hk#t=25s this SC is pretty hard btw :P) then that is fair play to me... But of course that is also hard to say because sometimes it breaks a course completely and makes you finish it in 10 seconds... So it's hard to make a definition of when it shouldn't be allowed to me :P

Also a pretty simple turn it skips anyway, this should only make the track a little harder.

I don't really care if it ends up being regarded as a disallowed SC though.

Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/09/11 at 09:29:40

I'll ad it to the sc list

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/09/11 at 09:33:06

there is no reason to disallow this, it’s a simple corner cut like MKW MG shroomspot, DKM cut, DKSC cut, MKDS RR etc

Title: Re: Course Strategy and Discussion
Post by blahperson15 on 12/09/11 at 13:52:16


272031382E3D33540 wrote:
polar pass in CTR (http://www.youtube.com/watch?v=PGaCItZI8Hk#t=25s this SC is pretty hard btw :P) then that is fair play to me...


Oh shit, you're Thomas68? o_o

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/09/11 at 17:00:13


1A223B3432301820363D550 wrote:
[quote author=272031382E3D33540 link=1321991018/100#121 date=1323438375] polar pass in CTR (http://www.youtube.com/watch?v=PGaCItZI8Hk#t=25s this SC is pretty hard btw :P) then that is fair play to me...


Oh shit, you're Thomas68? o_o[/quote]
No, but that video isn't his. Read his description, lol... Or just watch the entire video even :P

Title: Re: Course Strategy and Discussion
Post by blahperson15 on 12/11/11 at 18:51:08

Oh I see, I didn't bother to watch the video sicne I'd seen the shortcut before many times

That one's so hard though, I can get triple sc on oxide station 2/3 far easier than getting that one once lol

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/12/11 at 08:43:50

I think I have a small timesaver in PPS - If you get the red mt going into the pipe midway into the course very high up on the right, then similar to say the green pipe in rMR in mkwii, you get forced around, and when this happens entering the water, you enter at a higher speed.

Title: Re: Course Strategy and Discussion
Post by inviso87 on 12/12/11 at 22:53:58


50545658444A5548493D0 wrote:
I think I have a small timesaver in PPS - If you get the red mt going into the pipe midway into the course very high up on the right, then similar to say the green pipe in rMR in mkwii, you get forced around, and when this happens entering the water, you enter at a higher speed.

It's faster. I posted this somewhere before. You need to hit the right spot and upon entering the water, it throws you forward much more than just entering it. I am 100% positive things like this will appear in other courses.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/13/11 at 04:41:30


6F544B5C510C04040C3D0 wrote:
Could someone be awesome and make a live vid or a replay vid of the start to use on DKJ please? :D
I seriously need a tip on that course... :-/

Please! :'(
I don't even know where to shroom.
Do you have to take the glider path?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/13/11 at 04:51:31

how in all fuck do you do the S turns in NBC

Casey cheats

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/13/11 at 05:07:34

you just need to release the red boost before the end of the turn.

But I need to know the strat on DKJ!

Title: Re: Course Strategy and Discussion
Post by Mihawk on 12/13/11 at 05:11:02

Flo, I think the best spot to shroom is falling off the glider cut.
I mean: you take the glider path but do NOT take the glider, fall off to the right and shroom.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/13/11 at 06:25:04


08232F2F30335A0 wrote:
Flo, I think the best spot to shroom is falling off the glider cut.
I mean: you take the glider path but do NOT take the glider, fall off to the right and shroom.

That seems weird...
Any vid to show me? :-/

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/17/11 at 02:20:20

WP

1. entering the cannon the best way is probably a 1 frame timing and is pretty much impossible, I think it’s just after you hit the red zipper (you shouldn’t be going on the blue one at all)
2. Tim is still not doing the blue MT on the last turn, dumb
3. shrooming when you land from the glider is slightly faster, but obviously makes the run harder
4. hopping down the downhill to the pinball area is faster, but it can mess up your alignment

Title: Re: Course Strategy and Discussion
Post by Fintan on 12/17/11 at 17:14:55

In NBC, you can jump over the blue boost pad at the end, avoiding the glider. Difficult, but might be faster for 3rd lap.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/18/11 at 00:04:59


1B3433293C335D0 wrote:
In NBC, you can jump over the blue boost pad at the end, avoiding the glider. Difficult, but might be faster for 3rd lap.

it’s not difficult, and it’s slower

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/18/11 at 02:35:25

HOW DO YOU DO THE UNDERWATER TRICKS IN KC THEY WON’T COME OUT

got 46[ch8243]603 first lap with a missed coin and missed underwater trick…

imo my strategy is a lot faster than Narshen’s:

1. Metal Mario + Blue 7 + Mushroom
2. low trick side of 2nd ramp (hard to do well but faster)
3. take the glider a lot tighter and miss the wider coin
4. take the coin on the last turn

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/19/11 at 10:12:49


212C212B342F322E600 wrote:
HOW DO YOU DO THE UNDERWATER TRICKS IN KC THEY WON’T COME OUT

got 46[ch8243]603 first lap with a missed coin and missed underwater trick…

imo my strategy is a lot faster than Narshen’s:

1. Metal Mario + Blue 7 + Mushroom
2. low trick side of 2nd ramp (hard to do well but faster)
3. take the glider a lot tighter and miss the wider coin
4. take the coin on the last turn

adding to that:

while playing KC I noticed that MTing late into a ramp is much faster, because it keeps the boost in the air time which would normally slow you down

I’ve only seen Narshen use it in his KC vids, but it should work the same for all ramps in the game so I figured I should post about it so people know

edit: now that I think about it, Tim also does it in WP but there you get a red MT and it’s hard to actually miss the air boost (talking about the first turn, after glider)

Title: Re: Course Strategy and Discussion
Post by Match_Race_De_La_Father on 12/21/11 at 06:06:12

Maybe my mushroom gorge question about the gliding over the hairpin at the end can go here.

Alaktorn:   Please could you or someone shed any light on the step by step what to press?

I was wondering how long to hold down for also.

Title: Re: Course Strategy and Discussion
Post by Dused on 12/21/11 at 07:04:13

First of all, try using Mushroom tires + Paraglider to get this gap cut working - easiest combo. Secondly, I recommend to use the shroom (while hold down) at the end of the cave and do not steer too much to the left.
By the way, the later you steer to the left the easier it is. Can't explain it very well, but you've to learn how to use the slidepad properly.

I'm not an expert at MG though.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/21/11 at 07:15:57

Edited first post.
I attempted writing some tips for the first two courses, but they're way too long..
What I may do is quote the tips given in the thread for hard bits of each course, for example the help Dused just gave to Sami.
Feedback appreciated.

Title: Re: Course Strategy and Discussion
Post by Roy03 on 12/21/11 at 14:10:17

I need some help on TC.

I use Red Monster, M.Mario, B.Dasher, Swoop.
How far can I improve on this one (whats the best known time/ are the best known splits)? I currently stand at 1'21"8xx. I use the same strat as Nicola does in his earlier WRs.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/21/11 at 14:17:35

If we didn't actually have sub, we at least had very close to sub 1:21 with red wheels and it's definitely possible. Nicola's old WR strat is doing a red MT between the pipes? Because that is also easily faster with red monster wheels :)

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/22/11 at 11:19:49

Just started on DKJ and I the ghost I have jumps sooo far from that flower... I checked Mick's replay, but he doesn't jump that far either. The ghost I have is a 1:58 run, but it clearly goes faster on that jump - he jumps past the first enemy on the track. Anyone know how he does this?

Title: Re: Course Strategy and Discussion
Post by Mick on 12/22/11 at 11:29:58

He must be using a shroom. That's the only explanation I can come up with.
Does he use an unusual combo ? Other details could help...

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/22/11 at 11:32:26

He uses the same combo as you. He shrooms over the grass before the first glider. I'll go check the name, maybe he's known by someone.

It's funny, because it doesn't look like he drifts properly (after he lands), but he manages to jump alot farther than I can.

Edit: Melown ?

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/22/11 at 12:05:56

Melown/melwest is the guy who used to have dkj wr right?
You get a much higher/further jump which is faster, by tricking late (I think) on both the booster jump and the flower, which lands you on the very edge of the flower, then lands very far along the turn.
They look weird landing, if they turn before landing, which makes you rotate and move sideways.
If I've misunderstood you, you could always record it, so we could more fully understand you.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/23/11 at 04:27:09

Was going to record today but... Ghost has been replaced. God dammit nintendo!

Now my own (horrible) 1:59.589 run is my best ghost on that track ::)

Title: Re: Course Strategy and Discussion
Post by Fisico on 12/24/11 at 07:12:29

I don't know if it was said already, but what about ticking with a red MT at the turn before the S-Turns in NBC?

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/24/11 at 07:37:46


745B415B515D320 wrote:
I don't know if it was said already, but what about ticking with a red MT at the turn before the S-Turns in NBC?

I hit the wall a few times by accident, and although I got shot forward a bit, I was still equal, but now facing in the wrong direction.

Title: Re: Course Strategy and Discussion
Post by Fisico on 12/24/11 at 07:40:33


7672707E626C736E6F1B0 wrote:
[quote author=745B415B515D320 link=1321991018/125#149 date=1324739549]I don't know if it was said already, but what about ticking with a red MT at the turn before the S-Turns in NBC?

I hit the wall a few times by accident, and although I got shot forward a bit, I was still equal, but now facing in the wrong direction.[/quote]

Ok ;)

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/26/11 at 11:13:12

CM question: after the glider landing, my ghost gained sped up on me on 2nd lap, why is that? should I land while fastfalling or do I need to stay flat?

Title: Re: Course Strategy and Discussion
Post by ShitoRyu on 12/26/11 at 11:14:32

It probably got a better glider boost, but I'm not sure.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/26/11 at 11:15:27


437879647F426965100 wrote:
It probably got a better glider boost, but I'm not sure.

you’d see that while in the air, but my ghost passed me after landing

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/26/11 at 11:48:37

since I miss every single possible trick, I’ll just explain it:

CM strategy: (this is with Metal Mario + B Dasher + Gold + Super)

1. hop just before touching the first step, clip the top step and low trick it
2. when landing from the trick after the 3rd coin, do a blue RMT and release it before the top of the stairs, then low trick them normally
3. after 7th coin, double trick (else low trick) the side of the fountain
4. lap 2: same thing with the steps, take the right escalator while going on the banister on the right, low trick it at the bottom and at the top
5. normal strat up to next escalator, then low trick it and add a blue MT
6. take the zipper on the right while drifting left, keep the drift and go to the right of all pillars, charge red and release
7. copy lap 2 strat into lap 3 except for the first escalator (unless you’re going too fast)

in the “middle” section of the track it might be faster to go straight and do 3 tricks like on lap 1, but it’s too hard to do that and I haven’t been able to compare with a ghost

Title: Re: Course Strategy and Discussion
Post by Fintan on 12/26/11 at 13:51:44

At the ramp before the glider, tricking early, then pointing the glider down can make you hit off the arch, and give you a push. Saves at least 0.1 seconds.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/26/11 at 13:52:48


6946415B4E412F0 wrote:
At the ramp before the glider, tricking early, then pointing the glider down can make you hit off the arch, and give you a push. Saves at least 0.1 seconds.

that’s what’s already used and everyone knows it

and if you want to be precise, the closer you get to the arc the bigger the boost you get

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/27/11 at 03:01:38

On CM lap 2 and 3, drifting a bit before ramp can align you up for the escalator better, I noticed Shaun wasn't doing this on his WR video.
Difference may be minimal, but probably faster.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/27/11 at 05:35:39


6B6F6D637F716E7372060 wrote:
On CM lap 2 and 3, drifting a bit before ramp can align you up for the escalator better, I noticed Shaun wasn't doing this on his WR video.
Difference may be minimal, but probably faster.

what ramp…? drifting on landing helps alignment, but it’s not necessary if you already have a good one which Shaun did as far as I recall

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/27/11 at 16:49:15

I seriously need some tips about CCL...
I have 1'37"7xx and I can't improve anymore this track and I have no idea what part of my run sucks...
when you go behind the second shell, does it matter if you touch the grass thing? If so, how can you jump above it? :(
Is there anything else I need to know? I don't get how this track works at all...
Thanks for the help you could bring me.

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/27/11 at 18:24:47

Warning: useless post incoming!

I'll help you tomorrow. Right now I'm too busy developing strats for Bed Road.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/28/11 at 01:56:11

What grass thing?

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/28/11 at 02:03:23

Thanks Nicola.
I'll be waiting for you on skype.

There's something different behind the second shell and it looks like water grass... Dunno if it slows down or not as I'm trying to drive as close as possible from the wall... :-/

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/28/11 at 02:23:01

For what its worth, I didn't pay attention to hitting stuff behind the shell other than crashing into the wall, obviously. Don't think you lose any time there. You should try to fastfall when bouncing during that drift though, just to touch the ground again faster and get that red MT. I'm guessing whatever you saw nicola do was also to get that red MT. :)

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/28/11 at 03:02:50

Recorded a 1:36.757 live run now. I'll post it in the video thread when i've uploaded it. Hopefully you'll be able to see what to do different from that to go even lower, it shouldn't be very hard (the run isn't particularely good :P)

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/28/11 at 03:20:36

Ok, here are my tips...

1) The part before the ramp shouldn't give you any problems. Taking two coins is easy with some practice, it's all about the angle.
2) As soon as I get in the water I fastfall for some time, then stop for a moment and start fastfalling again. How so? If I fastfall all the time I don't land on the rock where the coin is, so I stop for that little moment, which should be just enough to avoid falling off.
3) The ideal strat is to fall right before the coin, then trick immediately; this time fastfall all the time and trick again (with a full fastfall) as soon as you land. Try to cut as much as possible here, and start drifting while in the "air" to get ready for the RMT.
4) Water grass won't slow you down. I tend to go wide for a veeery little bit, so with a strong steering I'll charge the red MT way faster, but it's hard and takes a lot of patience to get it right. My tip here is: do whatever helps you to get the RMT in time, as long as you drive to the right of the shell.
5) After the second ramp, I press Down on the Circle Pad for a few moments, then fastfall. I haven't noticed any big difference from pure fastfalling, though.
6) Trick on the zippers as late as possible to get a high jump, during which you want to fastfall all the time. After that, there's that strange shroomspot. Cut as much as you can, get a RMT ready and don't get slowed down by grass. I really can't say anything more, it's all about the angle and a lot of practice. I don't get into the shroom immediately, btw.

Other than that, never steer left or right when not needed and when not in a drift, especially when in the water. This is especially important when entering water for the first time. If your line isn't optimal tap left or right, but just tap it. Steering in underwater air = seconds lost.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/28/11 at 03:24:19

^Hmm, I don't fastfall completely anywhere unless I have to. It always seems the fastest to me to find that perfect angle where you go as much forward as possible, but of course without missing the coins. Like you seem faster when in the water with this angle than when on the ground anyway too.

Vid: http://www.youtube.com/watch?v=HsAjr-PwEZo

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/28/11 at 03:29:52

Thanks for all these tips guys. :)
And I just noticed I got the 1'35"8 ghost so it should be really helpful too. :D

Edit: Just saw your vid and I'm like.. wtf!! I do exactly the same thing all the time and my run is sometimes even better and I really don't get where I loose speed or time or anything...

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/28/11 at 13:32:13

You can take the last turn on BC really tightly with gold wheels by hanging off the right edge. Don't know if people already abuse this, but figured i'd mention it. If people already use it, I guess I would like to know if there's any smart way to get into position for it?

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/29/11 at 15:58:26


2324353C2A3937500 wrote:
You can take the last turn on BC really tightly with gold wheels by hanging off the right edge. Don't know if people already abuse this, but figured i'd mention it. If people already use it, I guess I would like to know if there's any smart way to get into position for it?


I also got this on rDC's U-turn before the bridge with 6 coins.

Title: Re: Course Strategy and Discussion
Post by K_Tails on 12/29/11 at 18:33:10

In several videos I see people doing tricks off ramps while gliding and keeping their glider. DKJ's first glide is a good example.

How exactly does that work? I almost always lose my glider whenever I do that.



Also, how does anyone do the gliding portion of BC1, my glider falls off too early.


Might as well Edit this post for this question as well.

Are there any other Coin Strats on NBC that are viable other than the one in Casey's vid?

I'm willing to try anything, and how the heck does anyone manage 2 Red MTs on the final turn... I can't seem to anywhere near the 2nd one...

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/30/11 at 03:23:24

You just have to touch the zipper higher up to keep your glider.

Remember to start turning for your drift when you land and not in the air. In general, but I imagine this could be why you don't get two red MTs on NBC.

Title: Re: Course Strategy and Discussion
Post by K_Tails on 12/30/11 at 03:44:56

Thanks for the Glider tip, I guess my drifting is just bad for everything else  [smiley=chairshot.gif]


Title: Re: Course Strategy and Discussion
Post by Mihawk on 12/30/11 at 05:19:04

2 red MTs?  :o
I have never even tried

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/30/11 at 08:43:56

Watch carefully here (or mick's vid is better quality)
http://www.youtube.com/watch?v=y45B-cuh0jM
As stelzig said, delay turning after hopping, and go left-right-left-right to charge mt quicker, rather than staying static and holding left at a certain amount continually - and learn when the red mt will appear (kind of automatic after a while really) so you can release it as soon as possible.

Title: Re: Course Strategy and Discussion
Post by Nicola on 12/30/11 at 08:48:01

[media]http://www.youtube.com/watch?v=EvJUxRo8vbk&feature=g-u&context=G20ce22dFUAAAAAAAAAA[/media]

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/30/11 at 08:51:42

A very helpful video, nice to know you can do that KC hop thingy, and although I tried simply hopping on PPS before, I couldn't get it to work - I always stuck.

Title: Re: Course Strategy and Discussion
Post by stelzig on 12/30/11 at 08:59:56

You sure that thing in the pipe on pps is faster? You gain a considerable boost by riding the side of the pipe and i'm not sure you can combine the two.

Title: Re: Course Strategy and Discussion
Post by Mick on 12/30/11 at 09:00:23

I tried all of these some weeks ago and none of them worked effectively except the last one, which I can do only 25% of the time. I don't get it...

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/30/11 at 09:32:35


587D6E774E73651C0 wrote:
[media]http://www.youtube.com/watch?v=EvJUxRo8vbk&feature=g-u&context=G20ce22dFUAAAAAAAAAA[/media]

interesting, so on KC it might be faster to slowfall rather than fastfall?

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/30/11 at 10:20:08

Very interesting vid indeed! And I need to improve my PPS time anyway so I'll try all that. :)

Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/30/11 at 12:09:01

I've not used fast or slow falling in any of my times (which probably shows). Also I suck at the ddj shroom spot I always slide off to the left.

Title: Re: Course Strategy and Discussion
Post by karterfreak on 12/30/11 at 17:42:57

[media]http://www.youtube.com/watch?v=WQj9KiqYKDY[/media]

probably faster with a blue mt -> jump into grass + shroom -> red mt out.

video is for demonstration purposes and isn't done as good as it could be done.


Title: Re: Course Strategy and Discussion
Post by Tom1 on 12/30/11 at 17:53:00

Looks promising

Title: Re: Course Strategy and Discussion
Post by K_Tails on 12/30/11 at 22:00:15

Dunno if someone posted this or not.


But while I was Time Trialing NBC I shroomed in the 3 coin hallway before the S section and accidently clipped the right wall and actually gained time on my ghost by like .05-.1 without clipping that wall.

I was wondering if anyone else noticed Wall Clips actually helping them?

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 12/31/11 at 02:04:13

I find wall clipping very random so I barely use it...

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/31/11 at 04:59:55


0D2F34243F12272F2A357575460 wrote:
Dunno if someone posted this or not.


But while I was Time Trialing NBC I shroomed in the 3 coin hallway before the S section and accidently clipped the right wall and actually gained time on my ghost by like .05-.1 without clipping that wall.

I was wondering if anyone else noticed Wall Clips actually helping them?

Uhh?

Title: Re: Course Strategy and Discussion
Post by K_Tails on 12/31/11 at 05:22:51

Perhaps I worded that weirdly.

While racing I clipped the wall and gained about .05-.1 seconds against a ghost who didn't clip the wall at all.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 12/31/11 at 06:15:06

Oh, right :p

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 12/31/11 at 06:45:30

it’s called “ticking”

nobody uses it because it’s gayer than sucking cock

Title: Re: Course Strategy and Discussion
Post by Tom1 on 01/04/12 at 02:08:08

On NBC we are 100% sure that it's quicker not to use the air stream on the left of the start line to start lap 2 and 3? Sorry if it sounds dumb but I wasn't good enough when people tested that out.

Title: Re: Course Strategy and Discussion
Post by K_Tails on 01/04/12 at 04:17:35

Its definitely slower.


Also while browsing the gamefaqs forum I came across some incorrect info on MTing, though I did learn something from it.


In MK3DS you can tap the brakes while drifting without losing your miniturbo sparks. This could make taking some insane tight turns easier to do (though you still get a slight speed decrease).

So would it be slightly faster to stay next to the wall on the Jar turn of SGB and tap the brakes to make a sharp U-Turn while still getting the red MT, then continue?

Or is it already possible to take that turn as tight as possible (I haven't TTed SGB much so I wouldnt know)

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/04/12 at 04:18:45

^keeping MT with brakes? sounds interesting

potential gain on many turns…

Title: Re: Course Strategy and Discussion
Post by K_Tails on 01/04/12 at 04:27:11

Though Im not sure off the loss of speed would be worth it.


While testing online other people gained about .1-2 on me everytime I tapped on the brakes.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/04/12 at 04:29:34

maybe it could be useful on tracks where we’re currently using Mushroom tires for Slick

actually, isn’t it what the Japs do on MC?

Title: Re: Course Strategy and Discussion
Post by Mihawk on 01/04/12 at 04:38:36

I'm doing that since forever  ;D
It's only really of any use when you are going to release an MT immediately after braking because the speed loss is tremendous

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/04/12 at 09:43:26


6C474B4B54573E0 wrote:
I'm doing that since forever  ;D
It's only really of any use when you are going to release an MT immediately after braking because the speed loss is tremendous

I you didn't tell us about it? :P
Well it will probably be useful for tracks like WP or MC as Michele said. ::)

AF will probably not be worth to try because of the tower... Can't think of any other tracks ftm.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 01/06/12 at 15:32:43

Another possible cut video by Troy:

[media]http://www.youtube.com/watch?v=-qDbCiu9Wgg[/media]

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 15:51:15

Just found something for RRM.
It's a glider boost, just like the one on CM.
I don't know if any of you and especially MVT is using it already... And I absolutely have NO IDEA how I did it! I just noticed I was going much higher and faster  of the second glider part and I could cut A LOT more grass in the air, the glider stopped and I fell down and shroomed as usual.
My current normal splits for second lap are about 40"7 and I did an amazing 40"3 just thanks to that! :o
Unfortunately I failed the cut at the beginning of lap3 because I was amazed and nervous because of this massive time cut and didn't think about recording it before restarting...  [smiley=flush.gif]

Has anyone already noticed it or is actually using it?
And if so, how do you make that glider boost?

Title: Re: Course Strategy and Discussion
Post by MVT on 01/06/12 at 17:06:21

I'm really not sure what you did to be honest.  Once in a while if you hit the tree at a certain height it pushes you upward but i never found that to be faster.  Sounds like whatever you did was faster though.  No clue.

Title: Re: Course Strategy and Discussion
Post by MVT on 01/06/12 at 17:19:26

Can you post more details?  When did you get up high and cut more grass?  Was it after or caused by the tree or was it instantly as the glide started???

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/06/12 at 17:24:36

Flo is lying

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 17:28:58

It was about half a second (maybe a second) after the glider started I pressed down and I'm not sure if it's either the tree or a wooden hidden thing. I went into the first tree and I usually touch the left tree and then the right one (going a bit more to the left than the strat you're using) but my kart was already much higher when I touched the second tree and I turned way better and shroomed almost in front of the small mountain corner (=half of the grass path).
Happened once, didn't happen twice even though I tried to do it several times after.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 17:30:12


737E7379667D607C320 wrote:
Flo is lying

think whatever you want Michele. I just know what I've seen and I'm just pointing this out here and I'll try to redo it.
But if you don't want me to post the things I've seen or at least some ideas (such as the BC1 glitch ghost I had found on spotpass or some possible glitches for DKJ I had the idea of and which was found the day after), I won't post any new strats anymore and I will keep them secret...

Title: Re: Course Strategy and Discussion
Post by MVT on 01/06/12 at 17:33:43

Was the rest of your lap good?  Perhaps you just did the shroom "properly" and it is nothing unique? ::)

Did it look anything like what you see in my wr videos?

Title: Re: Course Strategy and Discussion
Post by padz on 01/06/12 at 17:36:37


102B34232E737B7B73420 wrote:
But if you don't want me to post the things I've seen , I won't post any new strats anymore and I will keep them secret...

yeah stoop to lacey's level u fag.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/06/12 at 17:39:57

lol you’re a pussy, I posted that to motivate you in proving me wrong, not to act like a fag and run away

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 17:40:25


73424B4B73464B42270 wrote:
Was the rest of your lap good?  Perhaps you just did the shroom "properly" and it is nothing unique? ::)

Did it look anything like what you see in my wr videos?

the rest of my lap was ok. Not particularly good or bad. Probably a 40"8 split...
I noticed the height had changed and I felt this sort of CM glider boost when I was going up so it still must be something... And my shroom was excellent indeed as I landed way further than my normal strat so I didn't get slowed down at all.
I don't think you ever did one in your laps even though it's hard to tell from a front view replay... :-/

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 17:41:18


6568656F706B766A240 wrote:
lol you’re a pussy, I posted that to motivate you in proving me wrong, not to act like a fag and run away

I'll prove you wrong if I ever manage it again.
So stupid to have restarted the course... just some random reflex.

Title: Re: Course Strategy and Discussion
Post by MVT on 01/06/12 at 17:44:06

Congratulations you have single-handedly ruined my two WRs. (First BC1 glitch and now this).  If you ever get a WR in this game I will slave over it and crush it, and search for any possible new strat glitch etc, no matter how long it takes.  This makes me sick.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 17:46:18

Why are you blaming me for BC1??
I'm not the one responsible for having found that glitch. I got a jap ghost.
And I don't think this new RRM strat will really be efficient as it's seems to be really rare and uncommon to do it...

Title: Re: Course Strategy and Discussion
Post by MVT on 01/06/12 at 17:51:07

I don't understand at all what you did still despite your explanations. I've been trying to duplicate it.  

1.  I'm releasing the blue mt right before the glider ramp.  
2.  Tricking off the glider ramp.
3.  Letting it glide straight ahead for a brief moment.
4.  Swooping down.
5.  Every time I'm just ending up in the grass.

I can get a lot of height by quickly swooping down and then back up.  But that is clearly slower.  Why you wouldn't tape something like this is beyond common sense, it's really stupid.  To cut .5 must be a MASSIVE boost, easily noticeable and not some tiny shit.  Maybe you accidentally shroomed.

Title: Re: Course Strategy and Discussion
Post by Zwiebel on 01/06/12 at 17:55:05

Flo just wants attention.

Also MVT if you're reading this, do you know why I'm banned on IRC? ;D

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/06/12 at 17:58:20

I can't even do it again. Just  it go for now, until myself or someone else gets it too...
Yeah obviously Timur... I'm bored so I have nothing more interesting to do than gtting some attention...

Title: Re: Course Strategy and Discussion
Post by Stacy on 01/06/12 at 18:06:41

[media]http://www.youtube.com/watch?v=xCsMs827X5c[/media]

Title: Re: Course Strategy and Discussion
Post by MVT on 01/06/12 at 18:15:28


6B504F585508000008390 wrote:
I can't even do it again. Just  it go for now, until myself or someone else gets it too...
Yeah obviously Timur... I'm bored so I have nothing more interesting to do than gtting some attention...


I doubt it will ever be seen again.  I'm not going to waste my time going for something that I don't really believe is possible.  .1 - .2 is believable.  .5  ....get out of town.  That is about a mushrooms worth of a boost.  You probably did accidentally shroom.  It wouldn't surprise me at all.

edit- I think this whole thing is not true now.  I just used a whole second mushroom on this spot on the map and only could cut .3 with it.  So unless your boost is somehow faster and better than a whole mushroom (I highly doubt) than this is all a bunch of bullshit or you accidentally did press the shroom after a decent lap.  I don't believe that you cut .5 anymore at all.  You would need to use all 3 mushrooms on this spot to do so.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 01/07/12 at 03:56:01

Haha, nice find Stacy, I expect we should be on the lookout for more of these stupid glider boosts.
As for Flo's supposed timesaver, so far the only glider boosts we know of are hitting something horizontal and not vertical (i.e. a tree).
As we know, some of the trees in RRM aren't solid, but are they solid at the bottom?
If so, then maybe where it changes from not-solid to solid is where you gained that boost.

Title: Re: Course Strategy and Discussion
Post by Mihawk on 01/07/12 at 05:44:37

I desperately need someone to give me advice for the rMG cut  :'(
I wasted all the morning only to get a lot of failed runs and a pathetic 1'41''422

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 01/07/12 at 10:35:33

Firstly, use paraglider.
Secondly, watch Sora's videos both old and new trying both the turning late and turning early strategy.
I could pull off the turning early strategy easier, as follows:

After being in glider for a bit, shroom Before tilting upwards, and after a small amount of time start turning left while still upwards, then fully left (should be at a decent height above track to be able to tilt downwards and not fall off), then slightly downwards while still left, before starting to drift (to make one (quicker) or two (slower) MTs afterwards) just before hitting the ground. You should lose some speed when juuust making it onto the track because otherwise you'll zoom into the grass on the righthand side.

From watching Sora's later vid, they wait longer before tilting, so that they don't have to slow when drifting out of the glider because they are at a closer angle to the main straight, and I tried this but couldn't pull it off - couldn't get high enough so almost always fell.

Title: Re: Course Strategy and Discussion
Post by Mihawk on 01/07/12 at 16:47:48

Well, thanks, I'm definitely more comfortable with the first method. Got a time closer to 1'40 now, sadly the last lap cut was still kind of a mess  :'(

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/08/12 at 01:30:17


0E25292936355C0 wrote:
Well, thanks, I'm definitely more comfortable with the first method. Got a time closer to 1'40 now, sadly the last lap cut was still kind of a mess  :'(

I still can't get it either. I'll try to practise it more again...

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/08/12 at 05:04:58

how come I didn’t know this? [smiley=roll.gif]

so while playing LR, my PR doesn’t trick the first ramp, and I kept noticing that if I tricked I would get the trickboost, but then would slowdown and my ghost would slowly catch up to me

so then I thought, why the fuck am I slowing down? I tried doing the trick without fastfalling all the way, it seemed like the slowdown went away but it wasn’t as fast as with fastfalling, so then I tried fastfalling+slowfalling right before landing, and I’m gaining about [ch8243]03 compared to just keeping the kart in fastfall

I never knew this game was like MKW bikes where fastfalling all the way slows you down at landing :-X it is true of MKDS as well, though, so I guess it makes sense… I just never thought of not landing in fastfall

Title: Re: Course Strategy and Discussion
Post by Chuck Foster on 01/08/12 at 12:34:56

Is it really important to have slick and mushroom tires and that Bowser-looking glider to get decent times? Do they make a huge difference? I've been holding back from TTs because I don't have everything unlocked, but unlocking everything takes FOREVER (unless there's a faster way than just playing GPs over and over, which is also very boring). I'm just tired of playing so much GP and want to start TTing every track, but I feel like I'll be wasting my time if I don't have the best parts to use.

Title: Re: Course Strategy and Discussion
Post by Dused on 01/08/12 at 12:49:31

No. You can skip these few track where mushroom tires are the best tires. The Slicks are nearly the same as the gold tires (get 1 star rank in every GP) and the bowser looking glider has the same stats as the super glider. All in all I've to say, if you're not going for a WR, you can use similar mods to get good times.

Title: Re: Course Strategy and Discussion
Post by Mick on 01/08/12 at 12:50:13

Slick : Gold is (almost ?) identical
Mushroom : it can be vital on some tracks, especially if you're not good with Gold, and there aren't valuable alternatives
Ghastly Glider : identical to Super Glider

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/08/12 at 12:54:03


77515441567D4B574C4D15240 wrote:
Slick : Gold is (almost ?) identical
Mushroom : it can be vital on some tracks, especially if you're not good with Gold, and there aren't valuable alternatives

what? Slick drift tighter than Gold, that’s the difference

if a track uses Gold, you don’t want to use Mushroom… Monster if anything

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/08/12 at 14:19:41

I rather think that Gold drift tighter than slick but the drift speed/boost might be slightly different too... Slick may have a longer boost or a better drift speed than Gold.

Title: Re: Course Strategy and Discussion
Post by Chuck Foster on 01/08/12 at 22:08:49

I've got Gold, but I don't have Slick or Mushroom. I guess I can do some tracks for now.

About gliders, shouldn't the Super Glider (or ones exactly the same) be the worst to pick? Peach Parasol and the Flower one add acceleration and decrease weight.

Title: Re: Course Strategy and Discussion
Post by johnboy81918 on 01/08/12 at 22:30:02


0A213C2A22160F263A3D2C3B490 wrote:
I've got Gold, but I don't have Slick or Mushroom. I guess I can do some tracks for now.

About gliders, shouldn't the Super Glider (or ones exactly the same) be the worst to pick? Peach Parasol and the Flower one add acceleration and decrease weight.

Super/Beast/Gold Gliders have the highest air speed, so you'll want to use one of them for most courses that have glider sections.

Title: Re: Course Strategy and Discussion
Post by Mihawk on 01/08/12 at 22:31:39

The Super Glider gives better air speed. Generally in any track with a glider part you want to use the Super Glider, but there are some exceptions where Paraglider is recommended because of its better maneuverability to take some shortcuts.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/16/12 at 22:53:12

does anyone know how to do AF’s gliding perfectly? I’ve had it once with no slow down and got a best split with a shit run…

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 00:14:51


0F020F051A011C004E0 wrote:
does anyone know how to do AF’s gliding perfectly? I’ve had it once with no slow down and got a best split with a shit run…

hum... Don't press down?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 00:36:05


0C37283F326F67676F5E0 wrote:
hum... Don't press down?

have fun losing [ch8243]2 each lap

it’s not about pressing down…

edit: I think the slowdown is a normal turn midair without boost… when you land you bounce, and I’m pressing left in that bounce I think… or maybe not :\

edit2: oh wow, now I’m not losing time without pressing down…

edit3: wow, it really was about not pressing down (even though I’m still pressing it for half a second), I don’t know why when I tested it at first I lost time O_o just got a [ch8243]48x first lap, WR should be easier now

nevermind, that’s still not it, just had a [ch8243]544 - [ch8243]087 run, and at 3rd lap (where my ghost gets no slow down) I got caught up by like [ch8243]2 =_= this game is bullshit

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 05:21:36

In my run, I was just pressing down at the very begining of the canon. And then I just stopped and didn't press any button except Y/A until I pressed B.
You probably don't press B at the right moment at the end. If not, then I don't know.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 05:32:20

I’m pretty sure you don’t even know what I’m talking about, it’s one of those random lucky things, I think I’ve only ever gotten it twice

I think when I did it I pressed down for more than halfway, then pressed B late… while landing I don’t remember, either turned at the bounce or midair

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 05:41:55


474A474D52495448060 wrote:
then pressed B late…

this is not faster.
Either you press down a lot as you said you did and you press B very early to lose height while you're still in boost, or you don't press down and you are "allowed" to press B a bit later. Btw, I'm sure you know that already but landing on the little tower wall entry is way slower than landing inside the tower.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 05:44:29


4C77687F722F27272F1E0 wrote:
[quote author=474A474D52495448060 link=1321991018/225#235 date=1326807140]then pressed B late…

this is not faster.[/quote]
it is if you don’t get slowed down like I did in my old PR

I know about the tower wall

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 05:48:51


494449435C475A46080 wrote:
[quote author=4C77687F722F27272F1E0 link=1321991018/225#236 date=1326807715][quote author=474A474D52495448060 link=1321991018/225#235 date=1326807140]then pressed B late…

this is not faster.[/quote]
it is if you don’t get slowed down like I did in my old PR
[/quote]
That's weird because it's not logical...
When you press down, you get higher, and when you press B late, you have to let some time to the kart to lose this height and fall down... and this time is just a loss imo... That's why I don't understand what you are saying.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 05:50:30

I’m saying that I kept full speed when I landed, what’s hard to understand?

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 05:52:16


1F121F150A110C105E0 wrote:
I’m saying that I kept full speed when I landed, what’s hard to understand?

Ok, but what I'm saying is that you still lose time when you press down, the time you let to the kart to drive down.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 05:52:59

that’s hard to judge, and if it’s a requirement to get no slow down then it’s faster to do it

Title: Re: Course Strategy and Discussion
Post by Huffle on 01/17/12 at 06:07:15

I remember I had the previous WR ghost via spotpass (1'55'8xx by jazz), and I was often faster than jazz at this part, I couldn't get WR because my general driving is not good, but I think I'm good at this part.

-press down for halfway
-immediatly press up for the second halfway
-press B (keep up pressed) and try to land just after the tower wall
-drift  [smiley=lolk.gif]

I hope this is helpfull, if not I'm useless  [smiley=beer.gif]

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 06:09:34

Oh, never tried to press up on second half. thanks. :)

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 06:35:51

I can’t get it to work Huffle :( I slow down a lot on landing

Title: Re: Course Strategy and Discussion
Post by Zwiebel on 01/17/12 at 07:14:08

I always get in to work on wifi, actually it's pretty easy, I do it just as Huffle. After some practise it should get easy for you [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 07:25:50

it looks only slightly faster and I can never get it right, I am practicing on any bad runs I have but I can’t gain…

Title: Re: Course Strategy and Discussion
Post by Tom1 on 01/17/12 at 13:45:59

im using slicks on AF and i'm only losing to the ghosts on the spiral. How the fuck do I do the stupid fucking spiral? One long red mt tight or two? or middle of hte spiral or tight?

Grrrr... any vids or ideas written for the strategy?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/17/12 at 13:47:49

use Mushroom, Slick can’t take the spiral

Title: Re: Course Strategy and Discussion
Post by Tom1 on 01/17/12 at 13:55:23

cheers, just watched your wr vid. Fucking tastey.

I've not been doing the drop down onto the wall bit at the start so far.

Also, i know this sounds a bit spastic but how do you get onto the walls in BC? I watch videos of it but i've hardly played this track and i'm confused..  

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 01/17/12 at 15:03:29


112A2874450 wrote:
cheers, just watched your wr vid. Fucking tastey.

I've not been doing the drop down onto the wall bit at the start so far.

Also, i know this sounds a bit spastic but how do you get onto the walls in BC? I watch videos of it but i've hardly played this track and i'm confused..  

If you mean BC1 - Use zucchini and Wario or Bowser, and slicks. Then simply hop onto it.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/17/12 at 23:45:48


7672707E626C736E6F1B0 wrote:
[quote author=112A2874450 link=1321991018/225#249 date=1326837323]cheers, just watched your wr vid. Fucking tastey.

I've not been doing the drop down onto the wall bit at the start so far.

Also, i know this sounds a bit spastic but how do you get onto the walls in BC? I watch videos of it but i've hardly played this track and i'm confused..  

If you mean BC1 - Use zucchini and Wario or Bowser, and slicks. Then simply hop onto it.[/quote]
I can't make zucchini faster than B-Dasher when hopping onto the walls...  :-/

Title: Re: Course Strategy and Discussion
Post by MVT on 01/20/12 at 11:33:24

Idk if this is old or seen by everyone already but maybe this is the PPS strat?

[media]http://www.youtube.com/watch?v=xPq4NRkMDHc&feature=related[/media]

Title: Re: Course Strategy and Discussion
Post by K_Tails on 01/20/12 at 11:53:09

Thats pretty old, but still nice to see.


But where else could you possibly shroom?  :P

I haven't done PPS much (only like 1:56 or 1:55) but the current shroomspot seems like the best place.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 01/20/12 at 12:42:31


5F6E67675F6A676E0B0 wrote:
Idk if this is old or seen by everyone already but maybe this is the PPS strat?

[media]http://www.youtube.com/watch?v=xPq4NRkMDHc&feature=related[/media]

This isn't faster at all.
And if you still keep shrooming at the same spot, that's what Black was doing on the very first days he played this track and it's slower => useless imo.

Title: Re: Course Strategy and Discussion
Post by Chuck Foster on 01/25/12 at 16:31:46

I'm not sure if anyone else noticed, but the Swooper (and I'm guessing the Flower Glider and Peach Parasol) does not lose any speed compared to the Super Glider in the ball shooter on Waluigi Pinball.

I think it's better to use one of those with the slightly better acceleration than the Super Glider or Ghastly Glider on WP since air speed doesn't seem to make any difference while in the ball shooter. The only area which may be affected is the very short time after the ball shooter while you're still in the air, but I think the extra acceleration throughout the rest of the run would be more beneficial.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/25/12 at 16:35:29

are you pressing down

Title: Re: Course Strategy and Discussion
Post by Chuck Foster on 01/25/12 at 18:17:23


636E6369766D706C220 wrote:
are you pressing down


No.  :o

EDIT: OH MY GAWD

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 01/26/12 at 03:59:18


68435E4840746D44585F4E592B0 wrote:
[quote author=636E6369766D706C220 link=1321991018/250#256 date=1327538129]are you pressing down

EDIT: OH MY GAWD[/quote]
;D

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 01/30/12 at 13:22:13

hmm I'm finding myself gaining time on my AF 1st lap glide if I just press down for half a second then go no input all the way... would've gotten a new BKS but my thumb slipped off the circle pad and I hit the wall on the final turn, derp

Title: Re: Course Strategy and Discussion
Post by Chuck Foster on 01/31/12 at 21:17:56

What's the secret to the MG gap?  [smiley=chairshot.gif]

I'm using Metal Mario/BDasher/Slick/Paraglider.

Title: Re: Course Strategy and Discussion
Post by Mick on 02/01/12 at 00:11:13

You're probably turning too early or shrooming to early, like most of the people who make the mistake.

Use the bottom screen to see what is a good line to take with the glider, and compare with this video : http://www.youtube.com/watch?v=JcUG4MLknv4

Title: Re: Course Strategy and Discussion
Post by Ridley_ on 02/02/12 at 13:29:18

On RIW, it's faster to take 2 coins at the end of the pipe section instead of only 1. It's easy if you charge a right MT just after the red left MT.
I'm saying that because Mick's WR is [9-1-0], but maybe you already know it.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/02/12 at 14:22:29

RIW has a pipe section?  :-?

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/02/12 at 15:38:42

Half-pipe section to be more specific.
@Ridley, the ghost I raced took both ghosts, and when I last tt'ed RIW I aimed to do that too, but I found it frustratingly hard to get both consistently, plus a good alignment off the jump.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/03/12 at 02:31:03

HOW IN THE FUCK DO I DO MG CUT

._.

edit: just got 10 coins lap 1 with Bowser, pretty easy to do

edit2: Metal Mario can’t do it, this is the proof his hitbox is smaller

Title: Re: Course Strategy and Discussion
Post by Mick on 02/04/12 at 13:42:00

[media]http://www.youtube.com/watch?v=YSoMH822Dw0[/media]

Very instructive.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/04/12 at 18:17:46


4E686D786F44726E75742C1D0 wrote:
[media]http://www.youtube.com/watch?v=YSoMH822Dw0[/media]

Very instructive.

great video, but why did he rename glider bounces to double flying? [smiley=roll.gif]

anyway, I think this might mean that using the mushroom and shrooming elsewhere (maybe when landing) is faster

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/04/12 at 23:49:18

red MT first turn on WL is possible with Bruiser by doing a counter drift and ticking the wall, saved [ch8243]07 on my ghost

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/05/12 at 02:32:26


6568656F706B766A240 wrote:
red MT first turn on WL is possible with Bruiser by doing a counter drift and ticking the wall, saved [ch8243]07 on my ghost

Ah, glad to see counter-steering back again since I first implemented it in MC2..
I wonder if it could be faster in some other places? I remember trying it on the second turn of DH before the logs a long while ago when the game was newer, so wasn't able to pull it off well.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/05/12 at 02:48:02

for 2nd turn in DH I just exited the 1st wide while still in drift then did a normal drift… next time I’ll try counter drifting

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/05/12 at 04:27:45


5D505D5748534E521C0 wrote:
red MT first turn on WL is possible with Bruiser by doing a counter drift and ticking the wall, saved [ch8243]07 on my ghost

I just added a red LMT before the zipper pillars, too (I wonder if doing a blue when landing is faster than the hops)

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/05/12 at 04:51:18

Can you be a bit more specific please? I don't really understand where you added it.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/05/12 at 06:49:51


5753515F434D524F4E3A0 wrote:
Can you be a bit more specific please? I don't really understand where you added it.

On WL, right before the pillars cut I suppose.

Also, this technique is used on RIW at the end as well and other tracks. :)

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/05/12 at 07:58:06


566D726568353D3D35040 wrote:
[quote author=5753515F434D524F4E3A0 link=1321991018/250#272 date=1328446278]Can you be a bit more specific please? I don't really understand where you added it.

On WL, right before the pillars cut I suppose.

Also, this technique is used on RIW at the end as well and other tracks. :)[/quote]
Yeah, I did it by instinct on RIW at first, but found it a bit slower, and a red mt can be charged easily without it anyway.
I did it on rmc2 ages ago, and Stacy soon managed to implement it much more quickly and better than me.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/05/12 at 11:21:01


7C787A746866796465110 wrote:
[quote author=566D726568353D3D35040 link=1321991018/250#273 date=1328453391][quote author=5753515F434D524F4E3A0 link=1321991018/250#272 date=1328446278]Can you be a bit more specific please? I don't really understand where you added it.

On WL, right before the pillars cut I suppose.

Also, this technique is used on RIW at the end as well and other tracks. :)[/quote]
Yeah, I did it by instinct on RIW at first, but found it a bit slower, and a red mt can be charged easily without it anyway.
I did it on rmc2 ages ago, and Stacy soon managed to implement it much more quickly and better than me.[/quote]
Pretty much this except for RIW last lap where it might be a bit faster. :)
And that's why I thought Stacy had found that strat at first lol. I didn't notice it was you.  :P

Title: Re: Course Strategy and Discussion
Post by Coffee on 02/06/12 at 11:22:48

A comment on my WS video:
"At 00:19, if you hop with a light or feather character, you can actually float past that next turn right onto the pipe. Saves about 0.4 seconds."

Title: Re: Course Strategy and Discussion
Post by Mick on 02/06/12 at 13:13:24

Lol, I did that accidently yesterday, and without even jumping ! (I was drifting the whole time)
But I find it incredibly random... I'll give more tries in the next few days.
By the way I'm not sure if it saves that much, never got significantly better splits when I did this strategy.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/07/12 at 01:39:56

Vid please? I don't understand what you're talking about...  :-/ What pipe?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/07/12 at 01:45:20

I forgot to mention on WL I add a blue MT before the last shroom

no idea why I’m the same speed as Mick with all the added shit I do, his pillar strategy must save a ton when done correctly

Title: Re: Course Strategy and Discussion
Post by Nicola on 02/07/12 at 04:45:12


090409031C071A06480 wrote:
I forgot to mention on WL I add a blue MT before the last shroom

no idea why I’m the same speed as Mick with all the added shit I do, his pillar strategy must save a ton when done correctly


IMHO it's because WL is all about good lines, you probably have to master the added MTs before you have any gain with them.

Title: Re: Course Strategy and Discussion
Post by ebildarkshadow on 02/07/12 at 08:04:29


0926213B2E214F0 wrote:
A comment on my WS video:
"At 00:19, if you hop with a light or feather character, you can actually float past that next turn right onto the pipe. Saves about 0.4 seconds."

You also get pushed up higher by the next pipe when this happens.
Lap 1, you can get pushed by the sideways current into doing this cut. But using a MT and hop would probably make it easier to do.

I think it saves .2 seconds or so...never raced a good ghost when I did it.

Title: Re: Course Strategy and Discussion
Post by G-danzee on 02/07/12 at 08:54:03

What's the reason behind maxi red on LR?

Title: Re: Course Strategy and Discussion
Post by Mick on 02/07/12 at 08:56:39

Assuming you talk about Red Monster tires, it saves a lot on the shroomspot compared to Slick/Gold.

Title: Re: Course Strategy and Discussion
Post by Nicola on 02/07/12 at 08:56:55

It's because they gain a lot of time on the shroomspots, because of the fact that offroad matters even while shrooming.

Title: Re: Course Strategy and Discussion
Post by G-danzee on 02/07/12 at 09:03:22

Thanks both of you  ;)

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/07/12 at 09:08:35

And what about Monster compard to red monsters? Do you think Monsters would be faster? If not, why?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/07/12 at 09:12:16


1134273E073A2C550 wrote:
It's because they gain a lot of time on the shroomspots, because of the fact that offroad matters even while shrooming.

you need to precise that LR is the only known spot where offroad actually matters during shroom, everywhere else it doesn’t

Red or not there are no visible changes, pretty much like Slick/Gold

Title: Re: Course Strategy and Discussion
Post by Mick on 02/07/12 at 09:31:16


5558555F405B465A140 wrote:
[quote author=1134273E073A2C550 link=1321991018/275#284 date=1328633815]It's because they gain a lot of time on the shroomspots, because of the fact that offroad matters even while shrooming.

you need to precise that LR is the only known spot where offroad actually matters during shroom, everywhere else it doesn’t[/quote]
Also MW and RMC2 as far as I know, if it wasn't for that Slick/Gold would be faster on both of these tracks.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/07/12 at 09:46:23


6345405542695F43585901300 wrote:
[quote author=5558555F405B465A140 link=1321991018/275#287 date=1328634736][quote author=1134273E073A2C550 link=1321991018/275#284 date=1328633815]It's because they gain a lot of time on the shroomspots, because of the fact that offroad matters even while shrooming.

you need to precise that LR is the only known spot where offroad actually matters during shroom, everywhere else it doesn’t[/quote]
Also MW and RMC2 as far as I know, if it wasn't for that Slick/Gold would be faster on both of these tracks.
[/quote]
wrong, I’ve tested both and neither of them changes anything ::) MW glitch WR uses Slick/Gold in the first place

Title: Re: Course Strategy and Discussion
Post by Mick on 02/07/12 at 10:33:36

I've played way more those tracks than you did, I know what I'm talking about.
The slowdown happens when you tried to steer hard while drifting. The slowdown is extremely minimal on cases like DH shroomspot, hence why Slick/Gold largely prevails here.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/07/12 at 10:55:11


597F7A6F7853657962633B0A0 wrote:
I've played way more those tracks than you did, I know what I'm talking about.

that doesn’t mean shit ::)


597F7A6F7853657962633B0A0 wrote:
The slowdown happens when you tried to steer hard while drifting.

why didn’t you say so in the first place if you figured it out? :-/

what if you stay neutral then? do you not get slowed down? that sounds weird

edit: just tested LR against my ghost and it seemed like I lost no speed while doing the shrooms in neutral position, wow

maybe Slick/Gold would be faster if we shroomed on the first turn, you don’t need to turn tight there lol

edit2: while I’m here I guess I can post this fact which might not be widely known: hopping helps you take coins (be that whether because coins have round hitboxes or because hopping enlarges your own, I don’t know), I never said it before because I didn’t know of any place where it’s useful, but I’ve found on MG that to take 10 coins lap 1 it helps a lot

Title: Re: Course Strategy and Discussion
Post by MVT on 02/07/12 at 11:52:11


7572797C7471627B637871747F67100 wrote:
[quote author=0926213B2E214F0 link=1321991018/275#276 date=1328556168]A comment on my WS video:
"At 00:19, if you hop with a light or feather character, you can actually float past that next turn right onto the pipe. Saves about 0.4 seconds."

You also get pushed up higher by the next pipe when this happens.
Lap 1, you can get pushed by the sideways current into doing this cut. But using a MT and hop would probably make it easier to do.

I think it saves .2 seconds or so...never raced a good ghost when I did it.[/quote]

I did this on the day the game was released and no one believed me.

Title: Re: Course Strategy and Discussion
Post by MVT on 02/07/12 at 18:16:15

Really disappointed to see that GDanzee is hoarding a technique in the cannon on Waluigi Pinball that saves him about .3-.4 per lap over everyone else.  Took until now for me to unlock mushroom tires and notice this, he's probably been doing it since game release.  Why do we respect guy's like this again?  I'm sure he won't tell either. :-/

Title: Re: Course Strategy and Discussion
Post by Chuck Foster on 02/07/12 at 18:26:33


46777E7E46737E77120 wrote:
Really disappointed to see that GDanzee is hoarding a technique in the cannon on Waluigi Pinball that saves him about .3-.4 per lap over everyone else.  Took until now for me to unlock mushroom tires and notice this, he's probably been doing it since game release.  Why do we respect guy's like this again?  I'm sure he won't tell either. :-/


Maybe I missed a conversation or something... why do you say he's hoarding something?

.3-.4 is a pretty significant difference, especially considering it's at the high speed inside of the cannon.

Title: Re: Course Strategy and Discussion
Post by G-danzee on 02/07/12 at 18:31:09


7C4D44447C49444D280 wrote:
Really disappointed to see that GDanzee is hoarding a technique in the cannon on Waluigi Pinball that saves him about .3-.4 per lap over everyone else.  Took until now for me to unlock mushroom tires and notice this, he's probably been doing it since game release.  Why do we respect guy's like this again?  I'm sure he won't tell either. :-/


It's so late in italy, so i don't have time to fully respond you.

Just enjoy your epic fail:

http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1294696582/125

Don't you think there's a reason if i'm a trusted  and respected player since six years?
It's so funny watch you troll others, but you get the wrong guy this time.

Title: Re: Course Strategy and Discussion
Post by MVT on 02/07/12 at 18:56:21

Maybe you should explain to guys like me and Mick why you gain .3-.4 per lap halfway through the cannon glider? :D

Title: Re: Course Strategy and Discussion
Post by G-danzee on 02/08/12 at 02:31:44


1D2C25251D28252C490 wrote:
Maybe you should explain to guys like me and Mick why you gain .3-.4 per lap halfway through the cannon glider? :D

As i've alread written in december, just add a jump when you touch the red thing.

What you do: press R on the blu thing
What you should do: press R on the red thing, and than press R after you enter in the cannon.

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/08/12 at 13:48:24

Never tried that! :)
Is it also usefull on other tracks? such as... AF? or BC?

Title: Re: Course Strategy and Discussion
Post by G-danzee on 02/08/12 at 14:50:34


073C233439646C6C64550 wrote:
Never tried that! :)
Is it also usefull on other tracks? such as... AF? or BC?


I don't know, i have only play a few tracks, i mostly play wifi.
You should try  :P

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/09/12 at 02:15:16

MW: with a well timed jump, you can probably take 3 coins over the car (making 10-0-0 strat)

I got both of the mid coins with Bowser + Zucchini + Gold, if I was more decentered I’d have taken 3

edit: you can low trick the wooden things at the beginning by hopping and clipping the top of them

edit2: adding a blue MT at the beginning might be faster

edit3: adding a blue before double shroom is faster

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/10/12 at 10:16:56


727F7278677C617D330 wrote:
MW: with a well timed jump, you can probably take 3 coins over the car (making 10-0-0 strat)

I got both of the mid coins with Bowser + Zucchini + Gold, if I was more decentered I’d have taken 3

edit: you can low trick the wooden things at the beginning by hopping and clipping the top of them

edit2: adding a blue MT at the beginning might be faster

edit3: adding a blue before double shroom is faster

I once had a really weird second glitch where I fastfell on the red zipper and bounced over the blue one, falling down without glider… this is similar to what Walter described to me long ago, but I haven’t been able to replicate it

maybe it could be faster

I really hope B Dasher isn’t faster for section 3, and my tests + MVT’s RRM would show as such, but that Japanese is too fucking fast there and he doesn’t do anything particularly well imo… I don’t know how to explain it

Title: Re: Course Strategy and Discussion
Post by Ridley_ on 02/10/12 at 11:13:43

If somebody cares, Liar's strat on MP is all about glider boosts IMO.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/11/12 at 01:27:36

U[ch956][ch949][ch1089][ch1091][ch12369] was up to something on MW glitch. I think taking that 1 coin in section 3 is faster, got a [ch8243]61x split with it and I didn’t do a single downhill hop, the ending was good though… I’m gonna keep testing

edit: just got a [ch8243]505 with the normal strategy on a run I thought was good… my fucking god why am I so slow? .___. sub would be so easy with [ch12381][ch12358][ch12417][ch12435]’s section 3s

wtf I just got a [ch8243]557 without hops and without coin, on a run that looked like shit… ._.

[ch8243]718 with Walter’s strat, didn’t expect this to be slower =_=

[ch8243]463 my normal strategy without a single hop and wide last MT, what the fucking shit? O_o

btw, these were all tests done with B Dasher, but I also got a [ch8243]48x with Zucchini without hops, although I had a good last MT

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/11/12 at 03:49:39

For DKP, why isn't Blue7 faster than zucchini?

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/11/12 at 04:20:49

why would it be? snow isn’t water

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/11/12 at 04:50:17

Because it's offroad. I thought water and snow were the same thing for the game... How much faster is zucchini? "3 faster? "4 faster?
I'm asking that because I can't handle zucchini very well... I prefer Blue7 by far!

Title: Re: Course Strategy and Discussion
Post by MVT on 02/11/12 at 09:52:41

[media]http://www.youtube.com/watch?v=Mdq113vLXfc&feature=channel_video_title
[/media]

Very impressive time and run.  Would be WR if he used the correct strategy.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/11/12 at 10:04:32

^needs more Zucchini

Title: Re: Course Strategy and Discussion
Post by ebildarkshadow on 02/14/12 at 22:13:56

Any advice for avoiding the underwater Piranha Plant on PPS lap 2?
38.1xx-38.4xx lap 1s always put it in the way.

Title: Re: Course Strategy and Discussion
Post by Mick on 02/14/12 at 23:40:58

Well... go faster...

I cannot neither <___<

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/15/12 at 03:50:47


5A5D56535B5E4D544C575E5B50483F0 wrote:
Any advice for avoiding the underwater Piranha Plant on PPS lap 2?
38.1xx-38.4xx lap 1s always put it in the way.

I think it's possible to avoid it if you do a 38"1 1st lap with a very good begining of second lap and a good redMT to enter the water... (aiming to 37"2). It's really doable imo.

Title: Re: Course Strategy and Discussion
Post by ebildarkshadow on 02/15/12 at 19:02:22

Thanks.
Is there a way to enter the water more consistently? I get shot into the left wall really often.

Title: Re: Course Strategy and Discussion
Post by Wosie on 02/16/12 at 11:39:26

I've got a question about Wario Shipyard. How do you consistently get the air time after the trick off the ramp right before the crabs? I get it about 50% of the time, but it's annoying when it fails as you lose quite a bit of time. I don't even know how to do it, I just make it randomly.

Title: Re: Course Strategy and Discussion
Post by Mick on 02/16/12 at 13:56:27

I used to have this problem too (and still have, occasionally). My method is to press R in the middle of the arrow.


6C6B60656D687B627A61686D667E090 wrote:
Thanks.
Is there a way to enter the water more consistently? I get shot into the left wall really often.

And I want to know this too, can't do it at all...

Title: Re: Course Strategy and Discussion
Post by Husky on 02/16/12 at 23:36:32


60464356416A5C405B5A02330 wrote:
I used to have this problem too (and still have, occasionally). My method is to press R in the middle of the arrow.

[quote author=6C6B60656D687B627A61686D667E090 link=1321991018/300#312 date=1329361342]Thanks.
Is there a way to enter the water more consistently? I get shot into the left wall really often.

And I want to know this too, can't do it at all...[/quote]
the large underwater section? If you're to the right side in the pipe, the curvature kicks you over to the left when you exit the pipe. So don't go too far to the right. I'm not great at PPS, but I go slightly to the right in the pipe so I exit just slightly to the left, and I find it works consistently.

Edit: after seeing a top PPS vid, I think I enter the pipe/water different than the faster strat, so the above may not apply at all.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/19/12 at 04:27:35


587E7B6E7952647863623A0B0 wrote:
The more I play this track, the more I think there isn't any super faster strat than the current one, and that Keke is just so good.


[2/18/2012 3:34:07 PM] Toni: hey
[2/18/2012 3:34:15 PM] Toni: pps 1.51.598
[2/18/2012 3:34:18 PM] Toni: new strat :3
[2/18/2012 3:36:11 PM] [ch31992][ch26481][ch27969] / [ch9733]$h[ch953][ch964][ch959]R[ch947][ch965][ch9834]: wut
[2/18/2012 3:36:15 PM] [ch31992][ch26481][ch27969] / [ch9733]$h[ch953][ch964][ch959]R[ch947][ch965][ch9834]: Tell us *-*
[2/18/2012 3:36:52 PM] Toni: im uploading a vid
[2/18/2012 3:37:12 PM] [ch31992][ch26481][ch27969] / [ch9733]$h[ch953][ch964][ch959]R[ch947][ch965][ch9834]: Nice
[2/18/2012 3:37:26 PM] Toni: 1.50 should be easy now
[2/18/2012 3:38:06 PM] [ch31992][ch26481][ch27969] / [ch9733]$h[ch953][ch964][ch959]R[ch947][ch965][ch9834]: :O
[2/18/2012 3:39:15 PM] [ch31992][ch26481][ch27969] / [ch9733]$h[ch953][ch964][ch959]R[ch947][ch965][ch9834]: Do you think it's what Keke has been using?
[2/18/2012 3:40:12 PM] Toni: no, i think keke still has a better strat

[11:26:44 AM] Toni: http://www.youtube.com/watch?v=5STb8Hxuxkk
[11:27:15 AM] Toni: NEW STRAT

[12:00:22 PM] Nosey: wow nice strat.
[12:01:09 PM] Nosey: why not go up to the left instead
[12:01:18 PM] Nosey: that way you can get a red mt last turn

Not sure if Toni thought up two new strats or just one..

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/19/12 at 04:31:09

^learn to read and research

the new strat he’s talking about is fastfalling after the blocks, and I told him to do it in his older vid, he even thanks me in the description of this vid

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/19/12 at 04:49:50

Uhm, you mean on the last jump?
I would consider the last glider a new strat as I believe no-one else does it.. (except possibly keke ofc)

Title: Re: Course Strategy and Discussion
Post by ShitoRyu on 02/19/12 at 04:56:18

lol I thought to the same strat tonight before falling asleep. Nosey, he's getting a glider boost like rCM gate... (well at least that's what I think xD)

Title: Re: Course Strategy and Discussion
Post by ebildarkshadow on 02/19/12 at 09:26:35

I used the glider boost on my 1:52.850 run. Though I use it on the left section of that wall.
No red MT after it though.

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/19/12 at 10:30:55


6C57564B506D464A3F0 wrote:
lol I thought to the same strat tonight before falling asleep. Nosey, he's getting a glider boost like rCM gate... (well at least that's what I think xD)

Ah right, if Alaktorn had said glider boost instead of fastfalling I would've understood straightaway (and I know you did actually mention glider boost in yt comment, but I only just went and checked).

Even though Ebil said he didn't charge red mt when doing it from the left, Jarv said he managed to charge a red mt from the right, and that he wasn't sure if it was faster, but I think if done starting from the left it should charge quickly and mostly likely be a bit quicker.

Title: Re: Course Strategy and Discussion
Post by Ross on 02/19/12 at 11:10:59

Damn I miss skype for all this talk :/

Title: Re: Course Strategy and Discussion
Post by Jupz on 02/21/12 at 22:19:38

Hi everyone, I'm new to this site and not a very good karter, but I'm hoping to improve :)

Anyway, this is probably already known but I discovered a little trick on DK Jungle that could possibly improve times. I haven't actually checked if it is faster but it looks like it could be. Sorry if it's already known :)  
http://www.youtube.com/watch?v=uv-V_h1MaO0&feature=plcp&context=C33bcab6UDOEgsToPDskKhLNi2Gd5R5EhYhGyLINI0

Title: Re: Course Strategy and Discussion
Post by F@nt0m@s on 02/22/12 at 00:46:28


7F40454F350 wrote:
Hi everyone, I'm new to this site and not a very good karter, but I'm hoping to improve :)

Anyway, this is probably already known but I discovered a little trick on DK Jungle that could possibly improve times. I haven't actually checked if it is faster but it looks like it could be. Sorry if it's already known :)

What trick are you talking about?

Title: Re: Course Strategy and Discussion
Post by Jupz on 02/22/12 at 04:29:04


28171218620 wrote:
Hi everyone, I'm new to this site and not a very good karter, but I'm hoping to improve :)

Anyway, this is probably already known but I discovered a little trick on DK Jungle that could possibly improve times. I haven't actually checked if it is faster but it looks like it could be. Sorry if it's already known :)  



Haha, forgot to post a video sorry :p

http://www.youtube.com/watch?v=uv-V_h1MaO0&feature=plcp&context=C33bcab6UDOEgsToPDskKhLNi2Gd5R5EhYhGyLINI0


Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/22/12 at 05:03:00

I don’t think that’s doable when you get an SMT out

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/22/12 at 12:47:26


686568627D667B67290 wrote:
I don’t think that’s doable when you get an SMT out

True, but could possibly be done on the left side.
However, even then getting less airtime probably doesn't make any difference, and it's a less direct route, so all in all most likely not useful.
Good to see another face on the forums though, please stay around and improve your tt's and submit your times to the pp (if you haven't already) :)

Title: Re: Course Strategy and Discussion
Post by Jupz on 02/22/12 at 14:58:22

Ok thanks guys, I'll stick around for sure :)

I'll try to see if its possible while getting a SMT but I doubt it like you said.

Title: Re: Course Strategy and Discussion
Post by ALAKTORN on 02/22/12 at 17:35:37

just read the first post, and it mistankingly says things like “turning mid air/without drift slows you down” while it’s true only if you aren’t boosted

Title: Re: Course Strategy and Discussion
Post by Mr.Nosey on 02/23/12 at 09:22:38

Fixed it :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 02/23/12 at 09:53:21

I don't know if it's faster but I tryed today a 7-2-0 strat on rKTB instead of 10-0-0 and I would have beaten my time (01:33.638) with like 0.250, if I didn't crash in the wall :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 02/25/12 at 14:23:00

[media]http://www.youtube.com/watch?v=yjM6qF6VNV0[/media]

Casey confirmed it's faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Black on 02/25/12 at 16:09:00


6244415443685E42595800310 wrote:
[media]http://www.youtube.com/watch?v=yjM6qF6VNV0[/media]

Casey confirmed it's faster.


it's WAY faster i easily improved by 1 second with it (first lap normal shroom to collect early 10 coins) and 2nd lap that sc with shroom through the offroad in the tunnel getting a red mt and not hitting the wall at all

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/25/12 at 16:13:11


7355504552794F53484911200 wrote:
[media]http://www.youtube.com/watch?v=yjM6qF6VNV0[/media]

Casey confirmed it's faster.

sweet

some random commenters say they knew about it lol

it should be doable without having to shroom after it… so you can do it on both lap 2 and 3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 02/26/12 at 08:05:45

I managed to do that some times, but my alignment was always really bad after it so I thought it was useless.

Should've testes it more than 2 or 3 times ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 02/27/12 at 05:04:30

I said the shroomspot was faster about 5 pages back :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 02/27/12 at 13:28:03

is there a possibility that Zucchini is faster on MC2 than B-Dasher?

(with red monsters, obviously)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Shy Guy on 02/28/12 at 06:58:57

How to do Jarv's glider strat on Kalimari ? srsly I don't understand how he can do a bounce... :-X

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 02/28/12 at 08:37:44


6C545B4B5C5657390 wrote:
is there a possibility that Zucchini is faster on MC2 than B-Dasher?

(with red monsters, obviously)

No chance, you will have better results using B Dasher + Slick actually.


01151B3C31373C363B3720520 wrote:
How to do Jarv's glider strat on Kalimari ? srsly I don't understand how he can do a bounce... :-X

No idea, but I guess it works the same way as DH (stick down right before hitting the ground).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 02/28/12 at 09:01:31

well damn

and with the glider strat, I recommend bouncing off the little hill (there's a small hill about half way between the road and the wall). I used to make the mistake of bouncing off the flat ground, which doesn't work lol (or works very badly).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 02/28/12 at 19:29:04

Just found out about that glider boost on rWP. Damn it saves a lot of time o.O Does it work on any other cannons like rAF or rMT? Wondering if it's a coincidence those 3 tracks are some of my worst :D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 02/28/12 at 20:04:27

What glider boost?

I know I don't do it on WP as I've gotten passed by ghosts in the cannon, but I don't know how to do it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 02/28/12 at 20:08:26


48707F6F7872731D0 wrote:
What glider boost?

I know I don't do it on WP as I've gotten passed by ghosts in the cannon, but I don't know how to do it.


You drive over the boost pad and hop just before you're off it, and then trick as you would normally. I improved by .4 in my first run using that, and it was far from perfect

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/29/12 at 01:35:34

don’t call it a glider boost, that’s stupid…

it doesn’t work on AF as far as I’ve tested

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 03/01/12 at 00:32:43

This game is so overwhelming >_>  I still don't understand the physics and general rules of thumb for gliding  [smiley=dead.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/01/12 at 17:33:30

I am now pretty convinced that the MT stat is real, and significant enough to make a small difference at high level of play.

Testings on RLM gave me the feeling that I slighty outspeeded my ghost and further few tries on SGB made it obvious. The gain with B Dasher is only a few thousandths per blue mt but all added up can make quite a bit of a difference.

It would explain why Bruiser has the WR on simple tracks with no tight turns like DH or WL, and therefore it should also be prevailing on RLR and RKD. It also explain why Blue Seven didn't seem faster than B Dasher to me on RIW and RKC since the extra mt power would make up for the slighty inferior offroad and water speed.

Maybe I'll make a video tonight so you can judge accordingly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/01/12 at 18:26:36

would you say Bruiser or B-Dasher is better on rLM?

Bruiser actually has less handling than B7/Zucchini, I didn't even notice that... and has more MT and same offroad

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/01/12 at 19:42:08

I haven't thought about using using Bruiser on RLM... it could have potential considering there's only one turn where it would lose time over B Dasher and would gain anywhere else...

...Thinking about it, Michele was probably right from the beginning when he said Bruiser was the fastest on SGB :-[

Edit : can't get a significant mt boost with Bruiser over Zucchini or B Dasher, now I'm really confused...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/01/12 at 20:07:37

Bruiser on LM would suck for the mansion

on SGB it sucks because it can’t do the S turns tight

the MT stat seemed real on SGB tests, but false anywhere else for me

we’ll know only when TAS is available

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/01/12 at 21:07:44


17313421361D2B372C2D75440 wrote:
I am now pretty convinced that the MT stat is real, and significant enough to make a small difference at high level of play.

Testings on RLM gave me the feeling that I slighty outspeeded my ghost and further few tries on SGB made it obvious. The gain with B Dasher is only a few thousandths per blue mt but all added up can make quite a bit of a difference.

It would explain why Bruiser has the WR on simple tracks with no tight turns like DH or WL, and therefore it should also be prevailing on RLR and RKD. It also explain why Blue Seven didn't seem faster than B Dasher to me on RIW and RKC since the extra mt power would make up for the slighty inferior offroad and water speed.

Maybe I'll make a video tonight so you can judge accordingly.


I'm really not sure of this Mick.  I have also tested many times many things between the karts and combinations.  For example on BC1 I always could run slightly faster laps with zuchinni compared to bdasher, same on RRM.  I am not sure, but there does seem to be different types of off-road that react differently from track to track.  I remember Alaktorn said that the grass acted differently than the sand on Luigi Raceway.  It may be a track by track thing for which kart is best.  Also you cannot forget the obvious benefits of wider wheels that you get with bdasher / zuch for coin collecting that helps a lot on some courses, and can make up and then some for a few thousands of the mt speed that you notice.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/01/12 at 21:41:14

I was wrong on the LR grass thing, Mick said that you slow down on offroad while shrooming when you drift tightly, which happens in LR shrooms for example

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/01/12 at 21:46:41

Well I still have to say the same thing about BC1 and RRM.  Zuch seemed best on both.  Bruiser seemed very poor on RRM too for some reason.  I will test some more soon.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 03/02/12 at 11:07:26

Might it be faster to shroom after the first log Lap2 & 3 at DH? I tried it a few minutes and got pretty close to my best Splits

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/02/12 at 11:20:43


193233363824113C2E382F5D0 wrote:
Might it be faster to shroom after the first log Lap2 & 3 at DH? I tried it a few minutes and got pretty close to my best Splits

fuck no ;D

you think that’s a new strat? I’ve been testing it on and off since I’ve started playing the game, it sucks

the thing that’s actually needed to be tested is if Red Monster can do that grass part shroomless with a red MT and going on top of the ramp, that might be faster than the current strat then; but I’ve never been able to do it without a ton of slow down

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/02/12 at 13:10:44

would going for the wider coins on LM (in the mansion) first lap be faster? since you have to (almost) go that wide anyways to get the middle coins.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/02/12 at 13:25:56

Negative. Right route all 3 laps is faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/02/12 at 18:51:55


0C010C0619021F034D0 wrote:
[quote author=193233363824113C2E382F5D0 link=1321991018/350#353 date=1330715246]Might it be faster to shroom after the first log Lap2 & 3 at DH? I tried it a few minutes and got pretty close to my best Splits

fuck no ;D

you think that’s a new strat? I’ve been testing it on and off since I’ve started playing the game, it sucks[/quote]
let me apologize! I wasn’t doing it with going on the right path, nice job improving the strategy!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/04/12 at 16:31:53

Someone commented one on of my videos there is a glider boost on RLM (certainly on the rock wall). No wonder the jap has so good lap 2 and 3 if true...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/04/12 at 17:20:02

I tried getting glider boosts before but couldn't get them, but the hitbox on the stupid top of the wall is really stupid, so idk if they actually exist

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/04/12 at 19:13:08

I was unsuccessful as well with glider boosts.
Tried once more to do glider bounces, but I can never reach the road that way, the glider desactivates automatically a few tenths after the bounce.

However, while it was known that Super/Beast/Gold Glider had a higher max speed, I just discovered they also give higher speed momentum upon landing. For example on RLM, Super/Beast/Gold Glider saves around 0"1 on the landing over Paraglider, while their air speed before landing is identical. So Super/Beast/Gold Glider should always be used unless air handling is absolutely crucial (RMG and RDDJ come to mind).

I can't believe I found this out just now, sorry if it was already known, I feel like a idiot now... since I also used Paraglider on WS [smiley=flush.gif]
Should race more often ghosts :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/04/12 at 19:53:05

Yes this was known for a while.  I also believe it gains on long plunges downward, at least that was what Alaktorn reported.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/04/12 at 20:09:39

don't forget to not use speed gliders on tracks without glider sections too (the extra MT obviously)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/05/12 at 01:35:43


496F6A7F6843756972732B1A0 wrote:
Super/Beast/Gold Glider saves around 0"1 on the landing over Paraglider

I think it can even save more if you start from higher... RRM as an example... or BC (last part)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 03/05/12 at 10:33:35


7C5A5F4A5D76405C47461E2F0 wrote:
Someone commented one on of my videos there is a glider boost on RLM (certainly on the rock wall). No wonder the jap has so good lap 2 and 3 if true...


That was me... :P
But I only thought that because there are glider boosts on rCM, PPS and rKTB (and MP) too :) It needs to be tested, because I think there could[ch65279] be many other tracks with that boosts too... .

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 03/06/12 at 08:39:55

New coin strat by Chikuten. We're back to skipping the second ramp again.
[media]http://www.youtube.com/watch?v=atH_yjsgUio[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/06/12 at 09:24:26

^holy shit that is awesome XD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/06/12 at 09:32:28

I was already skipping the ramp before (I took all 3 coins before the shroom), but this is definitely better.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/06/12 at 09:36:30

yeah, taking the ramp sounds like a really stupid idea

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/06/12 at 09:43:20

well, seems like I have something to do when I decide to try KC again

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/06/12 at 10:10:19

Very nice strat!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Husky on 03/07/12 at 15:38:13


576F6070676D6C020 wrote:
don't forget to not use speed gliders on tracks without glider sections too (the extra MT obviously)

Can someone explain this in more detail? How do the speed gliders negatively affect MTs?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/07/12 at 15:48:42


45787E66743F3C3A0D0 wrote:
[quote author=576F6070676D6C020 link=1321991018/350#362 date=1330920579]don't forget to not use speed gliders on tracks without glider sections too (the extra MT obviously)

Can someone explain this in more detail? How do the speed gliders negatively affect MTs?[/quote]
Because of their weight... apparently...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/07/12 at 16:01:29

yeah, more weight = less mini-turbo (and less accel but that doesn't really matter for TTs), which all the speed gliders add a little weight and lose a little mini-turbo.

This only applies to gliders and character class, not karts and tires.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/08/12 at 17:48:17

I found a small timesaver on RLM (I actually used it sometimes on wifi but never put it to good use until now), though it's only appliable on lap 2/3 because of coin placement. I'll do it for the next WR so you can see it.
I was also losing time before the shroom because ajusting the kart on offroad cost a non negligeable amount of time. This brings down the potential to around 1'44"2.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/08/12 at 20:40:44


4B6D687D6A41776B707129180 wrote:
I was also losing time before the shroom because ajusting the kart on offroad cost a non negligeable amount of time.

you mean while not being boosted?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/08/12 at 20:50:05

Yes. The fastest is to not move after jumping before the shroom, since if you also move midair you'll get slowed down upon landing (deducted that after numerous tests against my ghost).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/09/12 at 03:26:08

sounds pretty weird

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/10/12 at 20:34:28

If you all thought the old RRM strat was hard, be prepared to gouge your eyes out trying the new method.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by TvK on 03/11/12 at 08:53:59

I was trying the strat of the Jap on BC1. Well, it certainly isn't much slower than I thought it would be. I tried it for a while and quickly got a sub 1'13" with it. But it has a very bad limit.

As you see in his vid, he made a 23"906 lap 1. I could quickly pull off a 23"896, but that is about the fastest you can go with this strat. If you go just a bit faster, you'll hit the fireball at the last small jump.

So I believe him if he says that he wants sub 1'12"500, but if he wants to do it with this strat, than I wish him good luck.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 03/11/12 at 10:23:22

Has anyone tried to hit B on SGB while taking the 3rd corner of the S part?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/11/12 at 10:25:23


56736079407D6B120 wrote:
Has anyone tried to hit B on SGB while taking the 3rd corner of the S part?

Good point!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 03/11/12 at 10:26:19

I remember doing it online and being slightly faster. Set used was Koopa - Egg1 - Red Tires.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/11/12 at 10:34:26

ooooh, that would actually be useful for dealing with a bad alignment for that corner too.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 03/11/12 at 11:32:53

I don't understand that ''pressing B'' technique'', I tryed it a while ago on MC but it's so much slower for me...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/11/12 at 11:54:32


5E716B717B77180 wrote:
I don't understand that ''pressing B'' technique'', I tryed it a while ago on MC but it's so much slower for me...

Perhaps it's because you don't press it at the right moment... :-/
You have to press it when you feel you are going further away from the wall...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 03/11/12 at 12:01:00

Oh ok, I will try it, thanks! :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/11/12 at 14:32:35

New RRM strat is so fucking annoying.  Just to get a glider hop is hard as fuck.  Then to get a boost is really hard.  Then there are multiple levels of boosts.  Only a few times have I gotten a huge boost and it saves so much time.  It's nearly impossible to control how much boost you get though.  To me it seems completely random.  I wonder if this is true for all glider boosts in the game, that you can get them with multiple levels of boost power.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/11/12 at 16:40:36

JUST INVENTED A NEW RRM STRAT THAT WILL LEAD TO SUB 2:00 EASILY!!!! :o :o :o :o

edit - problem is it's like the hardest thing ever to do

edit 2 - i cant fucking replicate this shit.

edit 3 - could be a false alarm, might be slower actually, nearly impossible to duplicate

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/11/12 at 17:25:26

what was it?

getting stuck on a tree with glider and speeding out without needing to shroom? lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/11/12 at 17:32:29

No it was using the glider boost from the first ramp, holding the glide, tricking off the second ramp, still holding the glide and then landing.  However I can't seem to do it without aiming up with the glider which costs more time than the thing saves.  TAS might be able to perform it without aiming up by tricking the glider with inputs or something which should be faster, but I'm not a robot.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Badtacular on 03/11/12 at 19:27:58

Does anyone have any tips on how to go through the last turn waterfall on Koopa Cape shroomless? I try to charge a blue MT while I'm still inside the pipe by turning really hard before hand, but that usually shoots me way out to the right or right on the waterfall where I promptly fall off. It'd be really nice to get this down, too, because I'm stuck at a lousy 2'15 right now.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 03/12/12 at 11:30:31

Release your MT a bit earlier (in the mid of the waterfall) and turn left immediately after you did that :)
That's my technique but I can't charge SMT's in the waterfall :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/13/12 at 17:55:23

EXCELLENT NEWS

RRM
So for some reason, I don't know why, but keeping the glide, glider hopping again, and glider boosting again off the second wooden ramp seems to be SLOWER.  I did it about a dozen times and studied my ghosts after.  Some of them were really good laps but none of them were faster than 39.9 even the really good ones.  So it seems for some reason that this is slower.  It looks and feels so much faster on the screen, but time is somehow lost.  This makes the course much much easier.  It's hard enough doing 6 glider hops per run.  But 9 would have been much harder, especially without as much speed.

edit - shit, I might be wrong.  Actually tricking might be even faster.  I don't understand this shit.  I'm going to upload vids of both methods.

edit 2

----Judge for yourselves----

[media]http://www.youtube.com/watch?v=jBbGkJXfJ9s[/media]

I'll try to keep testing in the coming days.  All of this shit is hard as fuck to do too...which makes it even harder to really test and decide for sure.

edit 3 - the more I test, it seems that tricking the second ramp is the fastest.  Of course my luck, by far the most difficult strat is fastest.

edit 4 - just drove a BEAUTIFUL lap with option 3 and it was only a 39.8 wtf!  Now I'm really really stumped. :-?

edit 5 - I guess looks can be deceiving.  Tricking the 2nd ramp LOOKS faster, FEELS faster, however it seems to be just about between .05 - .1 slower per lap to do that even with a great trick.  Aiming the glider up (the only way to activate the trick and keep the glider costs much more time than you would expect.  Also Option 2 never gives me good laps.  So I'm going to stick with the current strategy.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/14/12 at 02:05:18

The strat I used for RRM was to trick at the end of the first wooden ramp (while still in glider) and then let it go straight on and the glider is released when I'm on the ground again... How much slower is this strat?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/14/12 at 05:37:13

I did that back when I had a 2:06 [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/14/12 at 08:14:58


1021282810252821440 wrote:
I did that back when I had a 2:06 [smiley=thumbsup.gif]

Oh ok...  :-[
I'm doing that and I have 2'03"1 ...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 03/14/12 at 14:59:32

For BC1 glitch, what about taking the glitch on lap 2 & 3 (instead of only on lap 3)?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/14/12 at 15:21:44


1E313C323169580 wrote:
For BC1 glitch, what about taking the glitch on lap 2 & 3 (instead of only on lap 3)?

the WR has been doing that for ages

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/15/12 at 00:06:19

Lol. Two months late! ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 03/15/12 at 13:15:11

About rBC1...

For glitch: it was said taking the 2 coins at the thwomp on lap 1 wasn't worth it. What about doing it, dodging the one coin in the second set lapm 2, taking it lap 3? So you have 1 more coin for the last half lap. It shouldn't cut more than 0.05 though...

For both: cutting the very first corner, then BMT on the gap? Probably not useful lap 1 and maybe lap 2, but I'm pretty sure it's faster for lap 3, I'm an average player (barely subbed 1:15) but it makes me get WR splits lap 3. Yeah, you miss a MT at the end of lap 2, but it's totally woth it. I guess it could save 0.2-0.3...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/16/12 at 13:39:59

Reposting this here, because it doesn't belong in the thread it currently sits in.



14252C2C14212C25400 wrote:
I don't know why Rhodechill is questioning me so much and accusing me of lying / denying something. Does he even play this game?  Why the fuck would I deny if it's faster since it would be the easiest possible strat adjustment to make, and I'm pushing the track with crazy hard strats?  Ignorant comment by this kid.

Anyway, I'll answer some of the questions anyway.

Q - Isn't tricking the first ramp faster lap 1?
A - No it's not.  It used to be faster in the past when you would just take the turn normally with a red mt.  With the new method, of drifting off the side of the mini-ramp and cutting more of the turn, it is faster to use the red mt compared to a trick.

Q - Isn't tricking the last ramp slower?
A - No.  By tricking the last ramp properly and immediately plunging down, you stay low to the ground, which is faster, especially with the new glider hop strategy at the end.  If you watch specifically my 2:01.5 run going into lap 3, you can see how much I gain on the ghost I'm racing, with a nice low trick and quick plunge.  That caused what would have been a 40.1 lap to be a former bks 40.0 with the old strat.  You have to time the trick properly though and hold down during and after it.  If you time the trick poorly it will cost you time instead of save you time.

Q - Why is Bowser used in RRM?
A - Bowser has the tallest hitbox, and tied for the widest hitbox.  This allows you to maximize your potential to grab coins.  This is especially crucial lap 1 with the coins in the air.  At the ideal time to start gliding down, bowser's hitbox is just barely tall enough to usually grab the 3 coins.  With the other heavyweights, you have to start glide down at less than ideal times.

Q - Why is BDasher not used?
A - BDasher is only useful when you absolutely need to have extra turning capabilities.  For most tracks, like RRM that doesn't have really tight turns, you can take turns just as tight with Zuchinni. With that out of the way, Zuchinni has several benefitting stats (like off-road being a crucial one) to it compared to BDasher and is also just as wide as BDasher which maximizes coin potential.

Q - Why no golden parts?
A - Gold tires have a smaller hitbox which sucks for coins, and also the way they react at the start of a drift seems to be slower.  The only benefit of gold tires is weight, but that isn't too useful, and hasn't shown itself to outweigh the negatives of using gold tires.  Gold glider is exactly the same as super and beast glider, and much harder to unlock, so most people don't bother with it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 03/16/12 at 16:02:47

Why doesn't NBC WR use slicks?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/16/12 at 16:17:18

rain = offroad

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/16/12 at 16:18:53


Quote:
<Mick>: trying a new strat
<Mick>: it's pretty hard but might be faster
<Mick>: holy shit 41"935
<Umbre>: if it is faster
<Mick>: terribad shroom
<Umbre>: I will learn it
<Umbre>: and abuse it
<Umbre>: like I did with RRM
<Mick>: 2'03 here we go
<Umbre>: I'm guessing with the glider you land in the sand then shroom?
<Mick>: yep
<Mick>: someone posted the idea and I tried it
<Mick>: I was very doubtful but it should help
<Mick>: to be fair my lap was very good
<Mick>: trying versus a ghost now
<Mick>: Michele will kill me lol, I think he suggested that near game release
<Mick>: LOL
<Mick>: yep it's faster
<Mick>: not by much but it is
<Mick>: actually, B Dasher would gain a lot in this spot


Shy Guy Bazaar if you couldn't guess.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Badtacular on 03/16/12 at 16:32:55

Has anyone ever tried getting a glider boost off of one of the Shy Guys on the magic carpets on SGB? It seems viable, but might put you in an awkward position to land/shroom.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/16/12 at 16:58:28

that sounds retarded

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/17/12 at 02:14:36

That doesn't seem to be doable indeed.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/18/12 at 00:32:46

help with DH’s new strat?

so far my best 2nd lap is [ch8243]218, I have better with the old shroomspot…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/18/12 at 06:43:17

What do you mean with slow falling being faster on the hops?  Pressing downward on the circle pad?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/18/12 at 06:49:24

Possible MC2 strat? Found by Ufle
[media]http://www.youtube.com/watch?v=OESXr4CGJVc&feature=youtu.be[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/18/12 at 06:54:39

Comet found that a million years ago.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/18/12 at 07:28:48


4170797941747970150 wrote:
What do you mean with slow falling being faster on the hops?  Pressing downward on the circle pad?

yes

think MKW RR shroomspot

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/18/12 at 08:06:14

Has anyone tried this to see if the lap counts?

[media]http://www.youtube.com/watch?v=u7TloDqysvM&feature=g-all-c&context=G21e1341FAAAAAAAAZAA[/media]

also lol

[media]http://www.youtube.com/watch?v=AYaKxYwj6W4&feature=g-all-u&context=G265659bFAAAAAAAAaAA[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/18/12 at 08:10:43

I wonder if the fad of fake lakitu SC's will ever end on this track [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/18/12 at 08:16:07

I'll test it.

edit: I haven't been able to recreate it, at all.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/18/12 at 08:28:38


404D404A554E534F010 wrote:
[quote author=4170797941747970150 link=1321991018/400#409 date=1332081797]What do you mean with slow falling being faster on the hops?  Pressing downward on the circle pad?

yes

think MKW RR shroomspot[/quote]

On the hops on RRM I noticed no speed difference between holding down, holding up, and neutral.

---edit---

Also I just tested on SGB and very effortlessly got a glider boost over the pillar / wall before the shroom.  Should definitely be used, wasn't difficult at all.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/18/12 at 08:34:38


1C242B3B2C2627490 wrote:
I'll test it.

edit: I haven't been able to recreate it, at all.

Me neither...
I think it's fake.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mr.Nosey on 03/18/12 at 08:57:51

[media]http://www.youtube.com/watch?v=OESXr4CGJVc[/media]
He was probably going to post it here himself, but whatever.
It's interesting, I remember going over a bit of the wall from the wooden ramp lap1 a few months ago, but this certainly cuts off a lot more, and could be faster in lap 3 if the first turn can be done while drifting.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/18/12 at 09:00:31


4A716E797429212129180 wrote:
Possible MC2 strat? Found by Ufle
[media]http://www.youtube.com/watch?v=OESXr4CGJVc&feature=youtu.be[/media]



7D4C45457D48454C290 wrote:
Comet found that a million years ago.


Lol Nosey ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 03/18/12 at 09:12:34


13222B2B13262B22470 wrote:
[quote author=404D404A554E534F010 link=1321991018/400#412 date=1332084528][quote author=4170797941747970150 link=1321991018/400#409 date=1332081797]What do you mean with slow falling being faster on the hops?  Pressing downward on the circle pad?

yes

think MKW RR shroomspot[/quote]

On the hops on RRM I noticed no speed difference between holding down, holding up, and neutral.

---edit---

Also I just tested on SGB and very effortlessly got a glider boost over the pillar / wall before the shroom.  Should definitely be used, wasn't difficult at all.[/quote]
Did you get a good angle for the shroom on SGB? I wasn't able to get a good shroom when I tried the glider boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/18/12 at 09:22:14

I was only able to get a good angle when I got a tiny glider boost instead of a big one.  Still a tiny boost seems better than none.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 05:36:38

watching Danzee’s WP, I noticed how utterly pointless the current shroomspot lap 1 is (don’t forget that the coins give a small boost, and you can adjust your trajectory without slowing down while taking them)

a 0shroomer lap 1 strat would almost certainly be better; not to mention my shroomspot for lap 2 and 3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 06:20:03

just had a reaaaaally weird glide on BC at the end of lap 1…

basically I didn’t fastfall to the ground, but I hit both the red zipper and blue zipper while still gliding, and got super high then fastfell to the other red zipper like normal… it was 1 long glide basically, I don’t know if this thing is faster, just thought I’d mention it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Huffle on 03/19/12 at 06:52:39

http://www.youtube.com/watch?v=n6pPBs9yPCI&feature=youtu.be

Maybe it's better like that, I hope I'm not spamming something old and useless.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 06:57:32


6C5142424841240 wrote:
http://www.youtube.com/watch?v=n6pPBs9yPCI&feature=youtu.be

Maybe it's better like that, I hope I'm not spamming something old and useless.  :-/

omfg O_O that looks awesome

is that 0shroomer?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Huffle on 03/19/12 at 07:02:15

of course

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/19/12 at 07:05:50

95% sure it's slower, but you should try with B Dasher and Slick which gives better air control (and is a way better combo on this track for that matter).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 07:06:14

I can totally see hopping the turn then AB+shroom then O_o if someone manages to drift into a MT without falling off then I’ll lol

the shroomstrat then gets complicated though

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/19/12 at 07:29:19


0D000D0718031E024C0 wrote:
I can totally see hopping the turn then AB+shroom then O_o if someone manages to drift into a MT without falling off then I’ll lol

the shroomstrat then gets complicated though

If someone can get the glider until the platform and manages to drift the first corner and boost so as to still be on the platform and cutting the whole sand part and drift again at the end of the straight line to go back to the normal road, then this strat is just awesome.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Huffle on 03/19/12 at 07:34:44

Just found a new glider technique for this strat : Doing one trick at the begining and one trick at the end, It's not harder and it's faster than going high at the begining. (used B-dasher and slick)

Edit: finally it's harder  [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/19/12 at 07:43:09

Oh snap, just a glider bounce on the wall of RMC2 and it gave me an extra boost. Sadly I couldn't control the thing but you should be able to go left of the pole with this strat (I was toying with Gold Glider). Could be definitely faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 09:11:58

new BC strat: low trick the second red zipper while gliding [smiley=roll.gif] after very short tests, it seems like it saves about [ch8243]02x

edit: though for TAS it might be better to barely hit the zipper while getting the glider boost, but I can’t get that consistently humanly

now I’m trying snaking while gliding, it does some funny shit but I can’t get it to be useful

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 14:09:19

does the kart change drift direction while doing the underwater flame cut on BC for anyone else?

I swear to fucking god, it just happened thrice in a row for me, it’s to the point where I can’t fucking finish a 3lap, why the goddman shit is this shit happening porco dio

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/19/12 at 15:36:52

yes, it does happen to me.

very, very, veryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy annoying.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/19/12 at 15:37:24


734B4454434948260 wrote:
yes, it does happen to me.

very, very, veryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy annoying.

thank you, at least I’m not alone

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 03/20/12 at 00:06:34

That happens too often when playing online.

@Mick: tried my SGB tip?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Aron Langerak on 03/21/12 at 03:29:36

When you get the coin on RCM at the left of the zipper you take on lap 2 and 3 when you get this this coin and hit the tree at the right spot it bounces you to the zipper.. It saves a little time :) Maybe some for the pro's to master :)

And about RMT.. The part where MVT made a vid.. When you take this turn to sharp you fall and end up under the track.. You can still drive for a while there but I'm not sure if there is glitch-time possible :) Once again.. Maybe something for the pro's to master :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/22/12 at 05:56:23

if someone can figure out a fast way to collect the last two coins on BC, it’ll become faster than taking the first two

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 03/24/12 at 08:18:33

On BC1:

After the shroom on lap one, go inside of the thwomp and wall(like Nicola does I think) and then brake while in turn after to get a good alignement->release red mt->jump over wall->win. In one run I got it pretty awesome, I was just as fast as my ghost but had 1 more coin afterwards.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/24/12 at 23:23:00

small WP glider guide before I forget it (Mushroom):

do the first hop on the early part of the red zipper, then delay the trick as late as possible (you have to press R twice, once hop once trick), then at the end do diagonal upleft and go diagonal downleft right before landing, release the next red MT as soon as possible

I haven’t tested the glider hop much but I can’t save anything with it

I’d need a guide for the third turn…

and omfg even with 0-0-3 you’re too fast to go left lap 2…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/25/12 at 06:04:40

fuck this shit I gotta cook lunch

WP

45[ch8243]3 - 44[ch8243]0 let’s you go left lap 2

taking all coins at the U turn is faster

hopping out of the held red MT after the U turn, and staying really tight to the left is MUCH faster when getting the proper bounces

hopping out of the red MT entering the pinball area might also be faster

last lap last turn blue MT is faster than ticked red

have fun Danzee

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/25/12 at 16:24:56

I'm starting to believe that the glider boost on lap 3 rrm doesn't exist.  I can do it lap 1/2 about 50% of the time.  Lap 3 I have NEVER gotten the full boost in over 30 attempts.  So maybe my WR run is really good even with lap 3 being way slower.

Edit - Guess I just suck on lap 3.  Post wasn't serious.  Just frustration vented.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 03/25/12 at 23:39:18

rWP:

I find hopping after the red MT in the pinball area to be faster. Much better line.
I also get better lap 1s when taking all the coins on the U turn.

Essentially, I agree with Alaktorn.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 03/26/12 at 15:42:03

What are you guys referring to when you say "glider boost"?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/26/12 at 15:52:13

fastfalling and barely dodging an object gives you a boost forward

this can be done with almost anything

PPS has the wall, RRM has the pipe (flap) and ramp, KTB has the rock, CM the big arc construction…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 03/27/12 at 08:30:53

How exactly do you do a Glider Bounce?

From just looking at videos it seems like your just fast falling into ground, though I always lose my glider whenever I try that...

Must be more to it than that...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/27/12 at 08:33:18

before hitting the ground you press down, and sometimes if you go too fast the glider will disappear (like on BC) so I usually stop the fastfall earlier and then go straight for a little, pressing down just before I touch ground

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/27/12 at 08:39:33

So this is why I get it so rarely on BC, I just tried to go as fast as possible and even fastfalling a bit before going up again. Thanks for the tip  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/28/12 at 09:29:49

RRM’s after 1st glider part is offroad, that’s why B Dasher is slower ;D

Timur tested Red Monster vs a B Dasher ghost and gained on the ghost in that part

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/28/12 at 10:39:23


0508050F100B160A440 wrote:
RRM’s after 1st glider part is offroad, that’s why B Dasher is slower ;D

Timur tested Red Monster vs a B Dasher ghost and gained on the ghost in that part


Thank God, it's finally figured out.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/28/12 at 13:25:09

WP updates:

lap 1, hopping after the trick after the first turn is faster (since you’re downhill), and it’s still possible to have a good line
coin collecting: for the third coin, taking the one on the right instead of the one on the left might be faster

edit: I got an insane boost forward by shrooming against the central pinball area bumper, which bounced me against a rotating bumper, it made me leap forward and saved a lot of time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 03/29/12 at 03:50:08

Sounds like rMT wiggler ticking... The bounces now look pretty similar to me, this means a good second could be shaved off using it!  :o (assuming this wasn't random)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 03/29/12 at 05:32:43

http://www.youtube.com/watch?v=GdviPAv475w

Have fun mastering that ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 03/29/12 at 05:40:42

it's fairly easy to do first lap, but I've never been able to do it on other laps

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/29/12 at 09:26:36


7B5D584D5A71475B404119280 wrote:
http://www.youtube.com/watch?v=GdviPAv475w

Have fun mastering that ;D

I've done it a couple of times but it's really hard to keep a good line with that... I've always been falling on the right afterwards except once...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Toni on 04/01/12 at 13:01:56

Has someone tried gold tires for CCL, i just got 1.35.9 with them, and failed some 1.35.4xx runs, not a good time but i cant beat this with wood.  :-[

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ross on 04/01/12 at 13:39:10

[quote author=5C6766615C676661080 link=1321991018/450#456 date=1333314116]Has someone tried gold tires for CCL, i just got 1.35.9 with them, and failed some 1.35.4xx runs, not a good time but i cant beat this with wood.  :-[/quote]

Egg 1 + Gold? Because i'll try it if you like (its Ross Btw)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 04/01/12 at 14:04:40

you should try, I did think of doing it but never got to it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/02/12 at 14:35:42

My question is probably stupid but I was just wondering, Why would RKTB not be an offroad track?  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/02/12 at 18:52:29


467D627578252D2D25140 wrote:
My question is probably stupid but I was just wondering, Why would RKTB not be an offroad track?  :-/


Because you're a faggot

Try Red Monster and you'll see yourself that your question was so full of shit

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/02/12 at 19:22:54

a quirk to DH that’s not obvious and helps a ton:

on lap 1 downhill hops, doing a single big one while slowfalling is fastest, and to align properly after you fell you can land with your ass while holding R+right down, then release them as soon as the kart realigns (otherwise you gonna drift to hell) this helps me a lot so maybe it’ll help someone else

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sarger001 on 04/02/12 at 21:48:34

The so called DH Sarger Strategy is where its at, yo.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/03/12 at 00:29:03


426F717D7A7D74180 wrote:
[quote author=467D627578252D2D25140 link=1321991018/450#459 date=1333406142]My question is probably stupid but I was just wondering, Why would RKTB not be an offroad track?  :-/


Because you're a faggot

Try Red Monster and you'll see yourself that your question was so full of shit[/quote]
That's sand, so it should be offroad. Too lazy to make tests. I prefer asking questions!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Husky on 04/04/12 at 23:11:36

It's probably been posted, but I haven't seen it...

I was failing to hop the walls on BC1 repeatedly with Metal Mario + Zucchini + Slick + Super Glider. By that, I mean, I was never, not once, able to do it. My guess was something about the sand areas on the road that you had to hop from made it difficult, since on areas where it's normal road (like where you jump to do the glitch), I could make it most of the time.

Then, I switched to the WR combo (Bowser + Zucchini + Slick + Super Glider) and I'm jumping the walls easily every time. So if you're struggling like I was, try Bowser.

Are there jump stats or something? Every stat shown is exactly the same btwn the above 2 combos.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/04/12 at 23:14:43

Bowser/Honey Queen/Wario’s kart is bigger than Metal Mario’s, maybe a bigger kart helps jump higher…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 04/05/12 at 12:42:08

Any tips on doing SSMTs?
I always seem to turn too sharp while getting the MT and it makes me eat the grass while turning back.

Willing to learn anything that'll speed up my laps a bit...

Also, another LR question. How far apart do you guys space your shrooms? Would it be bad to let the boost flames in the back end run out before shrooming again?

My lap 1's are going down to 36.3-5 but my lap 2s are always in the 32.8-33.0 range. So I think im doing something wrong with the shrooms...  [smiley=uzi.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/05/12 at 13:13:31

counter drift for the SSMTs

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 04/05/12 at 14:16:25


7C717C7669726F733D0 wrote:
counter drift for the SSMTs


Im clueless here.

Whats a counter drift.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by BDasher? u mad on 04/05/12 at 14:49:11

http://www.youtube.com/watch?v=DhBUQbNiL8k

Veyr beginning of lap 2/3.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/06/12 at 08:44:20


77515441567D4B574C4D15240 wrote:
http://www.youtube.com/watch?v=DhBUQbNiL8k

Veyr beginning of lap 2/3.

I wouldn’t use that as an example… the way to do it on LR is a fuckton different, you should barely see the smoke coming out of the tires, it’s a very short counter drift (same as on WL beginning)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/06/12 at 22:18:26

on LM glider hop 1st lap saves like [ch8243]2

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/07/12 at 13:47:45

You can definately fit in an SSMT on DH straight (where you take the ramp lap 1) in lap 2 and 3.

Just tried it, it seemed faster if pulled off good.

Edit: On the last straight as well lap 1/2, I think SSMTs will fuck this game

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/07/12 at 14:15:16

^Maybe we should make a list of the tracks where SSMTs could be faster, so people can test it and see where it actually is.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/07/12 at 20:49:35


7459474B4C4B422E0 wrote:
You can definately fit in an SSMT on DH straight (where you take the ramp lap 1) in lap 2 and 3.

Just tried it, it seemed faster if pulled off good.

don’t think that’s faster

certainly possible on the last straight though

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/08/12 at 06:05:34


474A474D52495448060 wrote:
[quote author=7459474B4C4B422E0 link=1321991018/450#472 date=1333835265]You can definately fit in an SSMT on DH straight (where you take the ramp lap 1) in lap 2 and 3.

Just tried it, it seemed faster if pulled off good.

don’t think that’s faster

certainly possible on the last straight though[/quote]

If executed fast it might be faster, actually I'm sure it's faster. Why would it not be?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 04/08/12 at 06:31:17

Alaktorn says it, it obviously isn't faster!!!111

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 04/08/12 at 06:36:02

I have a theory that SSMTs aren't faster uphill.

But thats just based off LM.  [smiley=roll.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 04/08/12 at 06:54:16


7E534D41464148240 wrote:
[quote author=474A474D52495448060 link=1321991018/450#474 date=1333860575][quote author=7459474B4C4B422E0 link=1321991018/450#472 date=1333835265]You can definately fit in an SSMT on DH straight (where you take the ramp lap 1) in lap 2 and 3.

Just tried it, it seemed faster if pulled off good.

don’t think that’s faster

certainly possible on the last straight though[/quote]

If executed fast it might be faster, actually I'm sure it's faster. Why would it not be?[/quote]

He's in denial.  Trust me, I've been there before.  It's not a happy place.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/08/12 at 08:06:53


1C312F2324232A460 wrote:
[quote author=474A474D52495448060 link=1321991018/450#474 date=1333860575][quote author=7459474B4C4B422E0 link=1321991018/450#472 date=1333835265]You can definately fit in an SSMT on DH straight (where you take the ramp lap 1) in lap 2 and 3.

Just tried it, it seemed faster if pulled off good.

don’t think that’s faster

certainly possible on the last straight though[/quote]

If executed fast it might be faster, actually I'm sure it's faster. Why would it not be?[/quote]
like Tails said, uphill SSMTs don’t seem to work, it’s not faster on LM which is a much better place to fit in a MT compared to DH before the shroom, where you need to get good positioning to be able to charge the SMT coming out of it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/08/12 at 11:57:05

Your SSMTs are just too slow obviously

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 04/08/12 at 17:18:00

Whats the correct way to exit the tunnel on LR?

I feel like its the reason why my 1st and 3rd laps rarely ever go under 450 and 700.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 04/08/12 at 19:02:05

I know what SSMT is referring to but what the fuck does it actually stand for

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 04/08/12 at 20:11:02

Straight Stretch Mini Turbos?

I think.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 04/08/12 at 20:13:10

Correct. Straight ripped from MK64 TT vocabulary.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/08/12 at 22:20:03


57756E7E65487D75706F2F2F1C0 wrote:
Whats the correct way to exit the tunnel on LR?

I feel like its the reason why my 1st and 3rd laps rarely ever go under 450 and 700.

LR tunnel is fucking hard to do properly and it’s the whole reason why I had my [ch8243]267 1st lap BKS with old strat

basically you gotta enter it while turning to the right (or staying neutral) and trying to have an arch as tight as possible, then you just press left until you exit it and right when you exit to charge SMT

the most important part is the entry, once you’re in you can only press left and if your arch is wide you’re gonna lose tons of time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 04/09/12 at 19:29:15


696469637C677A66280 wrote:
[quote author=57756E7E65487D75706F2F2F1C0 link=1321991018/475#481 date=1333934280]Whats the correct way to exit the tunnel on LR?

I feel like its the reason why my 1st and 3rd laps rarely ever go under 450 and 700.

LR tunnel is fucking hard to do properly and it’s the whole reason why I had my [ch8243]267 1st lap BKS with old strat

basically you gotta enter it while turning to the right (or staying neutral) and trying to have an arch as tight as possible, then you just press left until you exit it and right when you exit to charge SMT

the most important part is the entry, once you’re in you can only press left and if your arch is wide you’re gonna lose tons of time[/quote]


Yeah I hate turns like that; it's all about prediction :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by KingAlex on 04/10/12 at 16:09:02

Does someone want to explain to me how this "Liar" guy has 1:49.1 in Music Park... it seems i'm doing everything quite well and yet am still stuck in high 49s

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sammy on 04/11/12 at 00:38:44

Do you tick on the music notes? :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/11/12 at 01:39:39


6D4049547F2C0 wrote:
Does someone want to explain to me how this "Liar" guy has 1:49.1 in Music Park... it seems i'm doing everything quite well and yet am still stuck in high 49s

glider boost under the notes

go under them when they’re stomping down, shroom and press down to get air, you get pushed forward a ton and it saves a lot of time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/11/12 at 05:14:45

^This

You should get 1'49"4xx easily with it. However, if you are aiming for the WR, it's only usefull on first lap and barely faster.. The key part of the track is the S turn, maybe you are a bit wide here.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by KingAlex on 04/11/12 at 08:49:34

I have been doing it on lap 1s only and getting 37.2 and 37.3's pretty easily, I didn't think it was possible to do it 2 & 3 because of the note positions, I can't seem to make such good laps for some reason. I didn't even know other people knew about this strat that's how out of the loop I am in this game :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ross on 04/14/12 at 05:21:55

[14:21:20] Ross: Is it not faster to clip the balloon, like wiggler ticking on MT? DH btw

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/14/12 at 06:26:09


495448483B0 wrote:
[14:21:20] Ross: Is it not faster to clip the balloon, like wiggler ticking on MT? DH btw

ticking in flight doesn’t exist

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ross on 04/14/12 at 06:30:11

I mean like in MP, where u go under the music note and get a speed boost

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/14/12 at 06:59:39

object moving against you [ch8800] you moving against object

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Husky on 04/15/12 at 01:51:13

Is this strat worth anyone's time?  :-/ It's probably slower and harder lol :P

[media]http://www.youtube.com/watch?v=3PO6cPdQBe8[/media]

For laps 2 and 3. Not sure if this has been done before. I'm not claiming this is faster, but I think this strat is at least nearly as fast as the current strat (no shroom lap 2 or 3, 2 shrooms through the dirt lap 2 or 3). My combined best splits for lap 2 and 3 were within 0.1 seconds of each other with the 2 different strats (this one being slower). I'm not really good at testing things in MK7 though, so maybe someone else will want to test it. Or maybe improve it... I tried entering the dirt a little later and holding the drift through the air, so I could release a red MT from the wall, but I wasn't able to get up on the wall that way.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/15/12 at 03:54:43

Wow! that's still a nice find! :)
I'll try it out when I can... :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/15/12 at 04:15:22

lol that track is full of weird hard strategies

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/15/12 at 04:36:16

This is indeed slower, I already tested it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/15/12 at 05:32:29

Wall jumping everywhere ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 04/15/12 at 08:07:42

Useless but hilarious

[media]http://www.youtube.com/watch?v=5oU-H1Vsc3Q&feature=g-all-lik&context=G26b0cb8FAAAAAAAACAA[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/15/12 at 08:28:07

^happens on BC 1st turn beginning too

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mr.Nosey on 04/15/12 at 09:16:03


0A252826257D4C0 wrote:
This is indeed slower, I already tested it.

^
I remember testing it (mostly lap 1) back in December after a few of us were discussing the strat in the IRC chat.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 04/18/12 at 21:07:12

Has anyone good tried Blue 7/Wood on CCL?  

EDIT:  wow I actually didn't think it would work but I improved a ton on this course, from 1:36.2 to 1:35.546 in under 2 hours.  It also helps that the kart is bigger so its easier to get the two coins in the cave.  It might not be, but I'm pretty certain its faster than egg1.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ross on 04/19/12 at 06:55:58

I've tried it, not faster for me.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 04/21/12 at 08:09:50

Has anyone else tried to lowjump the final ramp on RIW by tricking off it's edge?

Because I got it on the first try  :-?

[media]http://www.youtube.com/watch?v=PYY8yCoJvUg[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/21/12 at 08:17:34

I bet you could get the same result by jumping on it like on MW

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/21/12 at 15:09:29

It's really dangerous when you don't do it on purpose... I always fell afterwards... x)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 04/21/12 at 16:06:29

http://www.dailymotion.com/video/xqaa43_new-mario-circuit-strategy_videogames

I do a comparison between Monster and Slicks on Mario Circuit.  I'm sure Monsters are faster because they can take a tiny sc to the ramp.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/21/12 at 22:12:01

so, did anyone implement the MC2 pasta succesfully?

[media]http://www.youtube.com/watch?v=kOMUVLWfWc0[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Huffle on 04/22/12 at 00:07:00

on RKTB:
go on the wooden ramp without shroom, then shroom before the glider.
That seems faster for me, but probably because I suck with the normal shroom strat  [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/22/12 at 05:54:28

^that does sound faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/22/12 at 08:10:17

Sounds legit, might give it a try to get the wr [smiley=bath.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 04/22/12 at 08:37:01

how about avoiding the drum shortcut lap 1 on Music Park and go for the 4 coins on the turn?

do you really lose so much time getting the coins that the fastest strat is really 6-4-0 instead of 10-0-0?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/22/12 at 08:47:21


58606F7F6862630D0 wrote:
how about avoiding the drum shortcut lap 1 on Music Park and go for the 4 coins on the turn?

do you really lose so much time getting the coins that the fastest strat is really 6-4-0 instead of 10-0-0?


That's what I thought all along, it never felt faster for me to use the shortcut and avoid the coins, but then, I'm not that good on the track.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by crickeт on 04/22/12 at 09:09:09


494449435C475A46080 wrote:
so, did anyone implement the MC2 pasta succesfully?

yep, working on putting them both into a TT.

162E2131262C2D430 wrote:
how about avoiding the drum shortcut lap 1 on Music Park and go for the 4 coins on the turn?

do you really lose so much time getting the coins that the fastest strat is really 6-4-0 instead of 10-0-0?

I thought that was the standard strat this entire time. [smiley=flush.gif]


Title: Re: Course Strategy and Discussion (+ General Tips
Post by κσω☆Danny☆ on 04/22/12 at 09:43:17

I don't know what's been mentioned and what's not been mentioned, but I'll mention it anyway lol.

Wuhu Island Loop:  Do a red MT into the wall of the bridge on the first sector?

I tried it and went from 1'24"714 --> 1'24"436 along with other small fix-ups on the track.  I can usually get ahead of whatever ghost I'm racing, but it saved quite a bit when it's done correctly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/22/12 at 11:50:23


5B7F6754717E7E69100 wrote:
I don't know what's been mentioned and what's not been mentioned, but I'll mention it anyway lol.

Wuhu Island Loop:  Do a red MT into the wall of the bridge on the first sector?

I tried it and went from 1'24"714 --> 1'24"436 along with other small fix-ups on the track.  I can usually get ahead of whatever ghost I'm racing, but it saved quite a bit when it's done correctly.

old

my BKS uses it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/22/12 at 13:24:03

SSMTs on MC (first straight line) are way faster :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by TvK on 04/22/12 at 13:50:51


4E616C626139080 wrote:
SSMTs on MC (first straight line) are way faster :o


Lol, imagine NOBUO and KOUZI doing these SSMTs already since December.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/22/12 at 15:11:23

Who knows? Maybe the sub would already have been done :)

I retested it and in fact I can't see if this is actually faster because my ghost sucks. Someone better than me on MC should test it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/22/12 at 17:01:24

it’s obviously faster, same thing as LR

Title: Re: Course Strategy and Discussion (+ General Tips
Post by crickeт on 04/22/12 at 19:22:55

Anyone tried ssmts on RWP? ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 04/23/12 at 03:13:36

[media]http://www.youtube.com/watch?v=ZHVLba1m1sE[/media]

Probably useless, but weird...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/23/12 at 03:30:49


724A4555424849270 wrote:
how about avoiding the drum shortcut lap 1 on Music Park and go for the 4 coins on the turn?

do you really lose so much time getting the coins that the fastest strat is really 6-4-0 instead of 10-0-0?


That was the old strat, it's about 0.5 slower.

EDIT:
Lol MT is the most glitched track ever.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/23/12 at 04:10:42


64756E646C6273353030070 wrote:
Anyone tried ssmts on RWP? ::)

useless

hopping downhill is certainly faster

what’s even faster is bouncing against the bouncers while shrooming though, but I couldn’t figure out the exact timing

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 04/24/12 at 05:38:45

I don't know if you knew it, but mistery boost also works after startboost, not only after the zippers. Tested in AF now.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/24/12 at 06:26:17


475A4C495C4D5A45495B18280 wrote:
I don't know if you knew it, but mistery boost also works after startboost, not only after the zippers. Tested in AF now.

uhhhh… that’s how it has been discovered at first

I’ve heard claims of after MTs too, and I don’t see why it wouldn’t work, but I’ve never gotten that myself

oh, it works after shrooms too (gotten it plenty of times on MW glitch)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by pf Paul on 04/25/12 at 06:48:37

[media]http://www.youtube.com/watch?v=Sl9sQwD3kGA[/media]

It´s at 0:50

I think I saved some time with it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/25/12 at 06:51:32

^weird O_o

btw, why don’t RM work for MP? I can only think about the turn before the glider which would be hard, but that can be made easier by drifting before the bouncing thing

not that I’ve ever even seen a video of MP at WR level, so I don’t really know

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 04/25/12 at 09:14:37

[19:08:52] °°Long°John°M[ch945]r[ch957]°°: Parasol seems to be faster at rAF, but I'm not sure

Would be nice if Adro, Branlo or Ufle could try it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/25/12 at 09:23:07

I can't see any explanation as to why it would be faster than paraglider at first sight...  :-/
I'll talk to ufle about that when he's available...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/25/12 at 09:23:56

PG > Beast = accel is more important than speed = PP > PG

that’s one theory at least

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/25/12 at 10:17:28

How can you think PG and PP don't have the same acceleration?
They have exactly the same stats. The only thing that differs is the handling...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/25/12 at 12:54:51


6A66747362757766726B070 wrote:
[media]http://www.youtube.com/watch?v=Sl9sQwD3kGA[/media]

It´s at 0:50

I think I saved some time with it


I got this often and it doesn't seem to be faster, though I've never tried it seriously since it's way to random.

@Michele
RM makes the S turn impossible.
Btw i can record a 1'49"2xx (or "3) run when I can play, it doesn't take me much time. But honestly I would prefer recording a WR run :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/25/12 at 17:56:36


1B203F282578707078490 wrote:
How can you think PG and PP don't have the same acceleration?
They have exactly the same stats. The only thing that differs is the handling...

…and the speed

I thought it was accel instead of handling, but I was wrong

Ridley: I’d like to see a good vid of it xD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 04/26/12 at 09:48:47

Double-Tricks at the end of MC are possible, but hard. Definitely faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 04/26/12 at 09:50:26


0F2425202E32072A382E394B0 wrote:
Double-Tricks at the end of MC are possible, but hard. Definitely faster

You'd need to find the precise spot to start the first trick and press up... obviously... :-X

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 04/26/12 at 10:16:31


142F30272A777F7F77460 wrote:
[quote author=0F2425202E32072A382E394B0 link=1321991018/525#537 date=1335462527]Double-Tricks at the end of MC are possible, but hard. Definitely faster

You'd need to find the precise spot to start the first trick and press up... obviously... :-X[/quote]

I tried to find it, but its hard to hit the exact right point.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/26/12 at 12:12:48


715A5B5E504C7954465047350 wrote:
Double-Tricks at the end of MC are possible, but hard. Definitely faster

are you serious? I’ve been doing them in GPs since December, it’s stupid easy

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 04/26/12 at 12:36:05


626F6268776C716D230 wrote:
[quote author=715A5B5E504C7954465047350 link=1321991018/525#537 date=1335462527]Double-Tricks at the end of MC are possible, but hard. Definitely faster

are you serious? I’ve been doing them in GPs since December, it’s stupid easy[/quote]

Did you ever try it with B-Dasher + Slick? I keep missing one or both

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 04/26/12 at 12:57:11


4F424F455A415C400E0 wrote:
[quote author=715A5B5E504C7954465047350 link=1321991018/525#537 date=1335462527]Double-Tricks at the end of MC are possible, but hard. Definitely faster

are you serious? I’ve been doing them in GPs since December, it’s stupid easy[/quote]
Why didn't you tell anyone back then when everyone was sticking to single tricks ? Especially when this double trick probably saves more than... let's say... using Bowser instead of MM http://image.jeuxvideo.com/smileys_img/18.gif

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/26/12 at 13:28:29


163D3C39372B1E33213720520 wrote:
[quote author=626F6268776C716D230 link=1321991018/525#540 date=1335471168][quote author=715A5B5E504C7954465047350 link=1321991018/525#537 date=1335462527]Double-Tricks at the end of MC are possible, but hard. Definitely faster

are you serious? I’ve been doing them in GPs since December, it’s stupid easy[/quote]

Did you ever try it with B-Dasher + Slick? I keep missing one or both[/quote]
maybe I didn’t

@Mick: never been interested in the track, never TT’d it, no idea what the current strat even is ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 04/28/12 at 12:20:27

I have troubles with the new shroomstrat on SGB.
I keep slowing down at the end of the dirt, and when I try to bounce, I went very wide :-/
I was ''pretty'' good at this track when I got my 02:04.793 on 02 February it was #3 PP.

Can anyone give me tips for this? :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/28/12 at 22:03:12

you’re not supposed to bounce, you hop (press R)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 04/29/12 at 07:17:28

Thanks, I will try it out :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/29/12 at 10:56:07

Also about RKTB, I always had the feeling that not tricking before the last glider part is faster, but it also makes it much harter to get the glider boost. Not sure abut this one though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/29/12 at 11:11:48


1D302E2225222B470 wrote:
Also about RKTB, I always had the feeling that not tricking before the last glider part is faster, but it also makes it much harter to get the glider boost. Not sure abut this one though.

could make sense, you’re on a zipper

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 04/29/12 at 11:27:48

I don't think it makes any difference.

Speaking of which, I can't do the new strat at all, my ghost always wins a lot on me when I try to get the shroom boosted glider. I'm 0"2 slower on average. How you guys can destroy so much your PR's is beyond me :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 04/29/12 at 11:52:11


5274716473586E72696830010 wrote:
I don't think it makes any difference.

Speaking of which, I can't do the new strat at all, my ghost always wins a lot on me when I try to get the shroom boosted glider. I'm 0"2 slower on average. How you guys can destroy so much your PR's is beyond me :-/


You need to shroom really late, you can also shroom after driving over the hill! you will get faster in air and still make it up to the platform and zipper.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 04/29/12 at 12:00:44

Is it harder than the RRM glider bounce-boost?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 04/29/12 at 12:02:57

I figured it out Zwiebel, I was shrooming too late actually, I thought you had to shroom mid-air, but your comment made me realise I had to shroom on the sand.
Just got 1'31"782 with only one glider boost [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/30/12 at 13:28:34


604F424C4F17260 wrote:
[quote author=6A66747362757766726B070 link=1321991018/525#529 date=1335365317][media]http://www.youtube.com/watch?v=Sl9sQwD3kGA[/media]

It´s at 0:50

I think I saved some time with it


I got this often and it doesn't seem to be faster, though I've never tried it seriously since it's way to random.

@Michele
RM makes the S turn impossible.
Btw i can record a 1'49"2xx (or "3) run when I can play, it doesn't take me much time. But honestly I would prefer recording a WR run :P[/quote]


Finally, maybe Paul's strat is the way to go. It's not faster for me though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 04/30/12 at 14:11:54

It's definitely slower than a note glider boost but it saved about 0"25 when I accidently got it once.
The precision required to hit it at the right pixel is so ridiculous that I never replicated it :(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by KingAlex on 04/30/12 at 14:45:41

Is it possible Liar doesn't shroom on lap 1? Maybe he gets clipped by the note or does something else while gliding without shrooming, cause the lap 1 in his new wr is shit

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/30/12 at 14:57:19

he wrote 1-1-1 shroomstrat on the JP site

I also thought of that but it doesn’t sound beneficial not to shroom… but I don’t even remember the notes’ positions since I checked earlier

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/03/12 at 06:23:52

looking at the splits I’d say Liar is obviously glider boosting all 3 laps… but I have no idea how he takes 4 coins lap 2 then

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/03/12 at 12:17:17

He's probably using a different glider boost on lap 2 (and maybe even on lap 1 & 3), I mean not ticking the note.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/03/12 at 12:49:13

what about a normal boost off of a note on the ground?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roy03 on 05/04/12 at 01:59:54

Not sure about it (and if someone already tested it) but what about the last jump on MC.
There are different options on doing it (Very High and far jump, as low as possible without hitting the top, lowest with 0 air time). I had the personal feeling (in my 2.00.9xx record) that the lowest jump with hitting the top of the little ramp and reducing airtime to 0 is the fastest.

stunts like in here: http://www.youtube.com/watch?v=T3I-Jt8aY_Q

Anyone ever hit a 2nd jump like on GCN Marios Circuit in MKW?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/04/12 at 06:22:10

You can double trick on almost any ramp.  It's just very rare.  I did it and recorded it for the first ramp on Wuhu Loop, too bad the video was taken down for some dumb music copyright, but many people saw it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 05/04/12 at 07:07:44


734E581112210 wrote:
Anyone ever hit a 2nd jump like on GCN Marios Circuit in MKW?


Yep, we discuissed that on Site 22 of this Thread

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roy03 on 05/04/12 at 08:00:06

What splits did you get with that double hop?

btw lol @ black is mad he can't even sub 2.02 on MC and needs to troll my video he will never learn when he is done ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 05/04/12 at 08:04:37


6954420B083B0 wrote:
What splits did you get with that double hop?

btw lol @ black is mad he can't even sub 2.02 on MC and needs to troll my video he will never learn when he is done ;D


I have got sub 2:02 a long time ago ;D
Trolling is fun, especially trolling ppl like you who start raging about everything in every situation.
I remember the recorded calls when you warred and blamed everybody and everything for your mistakes when you obviously just suck too much to play properly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roy03 on 05/04/12 at 08:20:33

its a shame you waste your time in a board like that you could have done way better stuff. since your so skilled and could outplay everyone in every kart game you should open your own board you will likely have a lot of friends since your so respected and well known as a top player [smiley=beer.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Huffle on 05/04/12 at 09:31:02

http://www.youtube.com/watch?v=nV5jPNc5Qb0&feature=relmfu
At 00:20 it's possible to take 2 coins(with luck),  so you can take the zipper on the right lap1.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/04/12 at 09:37:05


1C2132323831540 wrote:
http://www.youtube.com/watch?v=nV5jPNc5Qb0&feature=relmfu
At 00:20 it's possible to take 2 coins(with luck),  so you can take the zipper on the right lap1.

that’ll go along DKJ and MG for hard coin strats

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/04/12 at 14:13:45


7B767B716E7568743A0 wrote:
what about a normal boost off of a note on the ground?


Sounds like a good idea but I have never been able to perform it, so I even doubt that's actually possible. Ticking barriers must be Liar's strat but once again, I fail to understand how it works. I still hope there is an easy way to do it though, because Liar didn't get troubles to improve his WR.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/05/12 at 11:44:50

I wonder if 9 coins lap 1 are possible on DKJ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/06/12 at 01:22:47


787578726D766B77390 wrote:
I wonder if 9 coins lap 1 are possible on DKJ?

Where woud you get the last coin?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 05/06/12 at 07:16:47

Is it possible that Liar's strat on MP is shrooming right before he gets the glider? (Like on DKJ and rKTB).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/06/12 at 07:26:21


142F30272A777F7F77460 wrote:
[quote author=787578726D766B77390 link=1321991018/550#569 date=1336247090]I wonder if 9 coins lap 1 are possible on DKJ?

Where woud you get the last coin?[/quote]
the bridge before glitch

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/06/12 at 07:54:39

So you probably meant... 8 coins right?
You usually get 7 coins on lap1 on DKJ.
Or did you mean DDJ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/06/12 at 08:07:13



2 coins in the first batch, 2 coins on the bridge

edit: 3 on the bridge <_<

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/06/12 at 19:04:55

Why doesn't arrive cut across the big chunk of offroad on NBC lap 2?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/06/12 at 19:12:40

because he shrooms at the glider

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/07/12 at 05:08:13

Mick, I have been watching your RR vid (http://www.youtube.com/watch?v=HF6ErZ8uGwA), and I think that you should add some tips:


  • Add SMT at 1:15
  • Add MT just before last Chomp, when you land after tricking in the edge of the crater. Then begin to drift normally.
  • Use third shroom at 1:47, obviously when you land, just after passing last "star ring".


I think that with these tips, you can improve 0"3XX - 0"5XX easily.


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/07/12 at 09:37:05

Possible glider boost on DDJ? Using the pilars after the shroom.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/07/12 at 13:16:29


143B36383B63520 wrote:
Possible glider boost on DDJ? Using the pilars after the shroom.

How would you land afterwards?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/07/12 at 13:38:11

^Isn't there enough room to land? Otherwise just try it with the smallest pilar.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/08/12 at 15:31:15

[media]http://www.youtube.com/watch?v=aM0GBRQrIZs&feature=g-all-u[/media]

Interesting

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/08/12 at 16:22:31

someone had already posted the fact in here

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/09/12 at 09:59:25


676A676D72697468260 wrote:
someone had already posted the fact in here

Ufle mentioned it was doable. I can't remember anything else.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/09/12 at 21:31:55


464B464C53485549070 wrote:
because he shrooms at the glider


thanks, missed that.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 05/11/12 at 22:17:08

A jap managed to clear the MG chasm without the glider !

http://www.youtube.com/watch?v=FwHbBKhqFbo

lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 05/12/12 at 02:17:59


694F4A5F4863554952530B3A0 wrote:
A jap managed to clear the MG chasm without the glider !

http://www.youtube.com/watch?v=FwHbBKhqFbo

lol


WAT

;D

Maybe we can abuse that shit somehow?lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 05/12/12 at 03:06:57

WTF? I thought it was like a real gap jump when I clicked the vid ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/12/12 at 04:23:55


5D737E7C742C261F0 wrote:
WTF? I thought it was like a real gap jump when I clicked the vid ;D

same here

lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/12/12 at 04:39:55


0508050F100B160A440 wrote:
[quote author=5D737E7C742C261F0 link=1321991018/575#587 date=1336820817]WTF? I thought it was like a real gap jump when I clicked the vid ;D

same here

lol[/quote]
Me too! This is useless imo... é_è He even used a shroom for that. x)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/12/12 at 17:15:50

on MC2, with the current strategy, is it possible to go to the left of the finish line on all laps instead of just lap 3, and hop out of the sand a bit like SGB new shroom?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/13/12 at 03:13:14

I tried it, but I can't seem to make it work...
The sand part is too big... :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/13/12 at 07:59:45

Why not tilt back at 0:17 ?

http://www.youtube.com/watch?v=9COZS7WqJ10&feature=player_embedded

Also, do you lose speed if you make a minor turn while hopping down a slope?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/13/12 at 13:08:11


1D27202B2A2C272623234F0 wrote:
Why not tilt back at 0:17 ?

http://www.youtube.com/watch?v=9COZS7WqJ10&feature=player_embedded

Also, do you lose speed if you make a minor turn while hopping down a slope?


1.  Because landing is very bad, and hops are faster added to tilt forward. And you get a better alignment to get first MT.
2.  Yes, but in this situation, alignment is more important, and finally I save time. Obviously, not turn and have a good alignment, it is the fastest.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/13/12 at 14:53:12

Tilting back gives you a bad alignment for the next MT?  I'm confused.

Also, why only 2 SSMT's on the first stright?  Surely you can fit another?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/13/12 at 15:24:49


4D77707B7A7C777673731F0 wrote:
Tilting back gives you a bad alignment for the next MT?  I'm confused.

Also, why only 2 SSMT's on the first stright?  Surely you can fit another?


1.  Try to do it and you will see it. Tilt forward and hops is way faster. Last hop allows you to chargue MT correctly, because you land in the asphalt. Tilt back and no hop is slower, and tilt back and hops cause that the last hop makes you drop in the edge of downhill and asphalt, that don't allow you to chargue MT correctly.

2.  Because SSMTing uphill is the same that go straight. I use SSMTs before entering the asphalt, when begins the uphill.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/13/12 at 15:41:41

btw Adro, you should try the SMT first turn of WL… counter drift then drift against the wall to tick a SMT

the counter drift should be really small, otherwise it loses time

you can see my ghost attempt it in my former WR vid (http://www.youtube.com/watch?v=YJ_JubTaNoY&t=1m54s), but there I didn’t get it well and it was the same speed as normal MT, it’s a lot faster ([ch8243]066) if done well

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/13/12 at 18:07:14


65786E6B7E6F78676B793A0A0 wrote:
[quote author=4D77707B7A7C777673731F0 link=1321991018/575#594 date=1336949592]Tilting back gives you a bad alignment for the next MT?  I'm confused.

Also, why only 2 SSMT's on the first stright?  Surely you can fit another?


1.  Try to do it and you will see it. Tilt forward and hops is way faster. Last hop allows you to chargue MT correctly, because you land in the asphalt. Tilt back and no hop is slower, and tilt back and hops cause that the last hop makes you drop in the edge of downhill and asphalt, that don't allow you to chargue MT correctly.

2.  Because SSMTing uphill is the same that go straight. I use SSMTs before entering the asphalt, when begins the uphill.
[/quote]

can't you tilt back and then delay one of the hops to get back into normal rhythm?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/13/12 at 18:34:57

dude, pressing down is fucking slower, just drop it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/13/12 at 18:57:44

It's even more annoying because he never played the game before and keeps acting like he knows everything about proper technique and what is faster / what is slower.  

Bothersome Roadkill kid just won't go away.  http://www.barntowire.com/smf/Smileys/default/shakehead.gif

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/14/12 at 10:07:13


69585151695C51583D0 wrote:
It's even more annoying because he never played the game before and keeps acting like he knows everything about proper technique and what is faster / what is slower.  

Bothersome Roadkill kid just won't go away.  http://www.barntowire.com/smf/Smileys/default/shakehead.gif



I haven't played the game before?  I already have a few uploaded videos of my PR's.

And anyway I tried it out.  Basically what Adro meant to say was that the landing if you tilt back is bad... not the turns following up after it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/16/12 at 13:52:44

I was playing RRM, and I would wish comment two things to MVT:

1. Did you a glider boost on the pipe instead of a glider bounce in the first ramp? I don't know if it's faster than a great glider bounce, but it's way faster than my badly glider "no" bounce.

2. I am not tricking in the last blue ramp, which is faster for me that tricking it. What can you tell me about this?

I hope your comments, thanks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/16/12 at 13:59:55

He said a long time ago glider boosting is way slower for him... I have no idea about your other suggestion though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/16/12 at 14:06:38


78435C4B461B13131B2A0 wrote:
He said a long time ago glider boosting is way slower for him... I have no idea about your other suggestion though.


OK, then I will try to perform my glider bounce. I got yesterday 2'02"354 without any glider bounce and with two glider boost in the pipe. My previous PR was 2'02"88X with three glider bounces, but all were bad.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/16/12 at 14:18:51


0F1204011405120D011350600 wrote:
I was playing RRM, and I would wish comment two things to MVT:

1. Did you a glider boost on the pipe instead of a glider bounce in the first ramp? I don't know if it's faster than a great glider bounce, but it's way faster than my badly glider "no" bounce.

2. I am not tricking in the last blue ramp, which is faster for me that tricking it. What can you tell me about this?

I hope your comments, thanks.


1.  Glider boosting over the pipe is about .2 per lap slower than a proper glider bounce and boost over the ramp.  However if your goal is not WR speed, then boosting over the pipe is a much easier alternative that can still get you a decent time.  A perfect glider bounce and boost over the ramp is very difficult I found, but it's the fastest method if difficulty doesn't matter for you.

2.  I always find tricking to be faster but you have to time the trick properly and aim down right away and go into the glider bounce.  Some people say it is faster not to trick for them, but I never understood why.  I'm guessing their tricks are not timed good because my ghost always would pass me when I didn't trick.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by TvK on 05/17/12 at 16:11:18

Nice glitch comparison made by Tome.

[media]http://www.youtube.com/watch?v=c_14XfnR1GY[/media]

Featuring TvK and Timur.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 05/18/12 at 02:00:49

A suggestion: on rLM try to charge a SMT just before the shroom cut. You will land further in the grass, stay a little bit in it, than shroom, don't trick, and you will get a glider boost like on DKJ and rKTB?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/18/12 at 02:02:33

how the fuck would you charge an SMT

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 05/18/12 at 02:26:46

By drifting very early?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/18/12 at 18:26:41

Question.  Why is Bruiser used on WL/rKD, Blue Seven on rDKP, and Zuchinni on SGB/rLM ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 05/18/12 at 18:47:42


4E747378797F747570701C0 wrote:
Question.  Why is Bruiser used on WL/rKD, Blue Seven on rDKP, and Zuchinni on SGB/rLM ?


Zuchinni is used on SGB/rLM due to its extra off road.

Not sure about the others.


Wait. Shouldn't Zuchinni also be used on DKP? Why are people using Blue Seven o_o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/18/12 at 19:25:51


7B41464D4C4A41404545290 wrote:
Question.  Why is Bruiser used on WL/rKD, Blue Seven on rDKP, and Zuchinni on SGB/rLM ?


Figure it out yourself lazy fuck.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/18/12 at 19:54:22

Calling someone lazy as an excuse to not do something is just as lazy as the thing you're calling lazy.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/19/12 at 01:28:26


1B21262D2C2A21202525490 wrote:
Question.  Why is Bruiser used on WL/rKD, Blue Seven on rDKP, and Zuchinni on SGB/rLM ?

Bruiser = wider drift = easier MTs
B7 = either it's somehow faster on the snow, or you don't need a bigger hitbox (no Zucchini)
Zucchini = bigger hitbox. slightly faster coins

@Tails: Zucchini has no extra offroad, wtf are you talking about

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 05/19/12 at 01:30:53


464B464C53485549070 wrote:
[quote author=1B21262D2C2A21202525490 link=1321991018/600#609 date=1337394401]Question.  Why is Bruiser used on WL/rKD, Blue Seven on rDKP, and Zuchinni on SGB/rLM ?

Bruiser = wider drift = easier MTs
B7 = either it's somehow faster on the snow, or you don't need a bigger hitbox (no Zucchini)
Zucchini = bigger hitbox. slightly faster coins

@Tails: Zucchini has no extra offroad, wtf are you talking about[/quote]

Could of sworn I saw .25 offroad somewhere.

Wasn't that the reason you don't use BDasher on RRM?

EDIT: Nvm, didn't notice Blue Seven also had more offroad than the BDasher.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/19/12 at 01:33:42

B Dasher has slower offroad, that doesn't mean Zucchini has better :-/ B7, Zuch and Bruiser all have 1, BD .5

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/19/12 at 09:18:40

B&'s hitbox looks the largest to me

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/19/12 at 10:43:35

that’s because you got shit for a brain

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 05/19/12 at 12:02:33

Has anyone tried using the shroom before the glider so you get a boost like on DKJ?  I improved my lap 2 and 3 with it but i couldnt manage it lap 1 because i miss the 3 coins.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/19/12 at 12:04:32

what the fuck are you talking about

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/19/12 at 12:11:54


464B464C53485549070 wrote:
that’s because you got shit for a brain

nope cuz its true

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/19/12 at 13:00:49

I feel like requesting a ban

since when did you become such a retarded spammer?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/19/12 at 13:10:56


59440F0 wrote:
Nice glitch comparison made by Tome.

[media]http://www.youtube.com/watch?v=c_14XfnR1GY[/media]

Featuring TvK and Timur.

This definitely means the strat for starting the glitch at lap2 is faster if a red MT is charged at the end!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/19/12 at 13:57:59


0409040E110A170B450 wrote:
I feel like requesting a ban

since when did you become such a retarded spammer?


I'm not spamming.  Have you done a hitbox test?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/19/12 at 17:07:43

"B&'s" wtf is that?  If you're saying Bdasher then your full of b&s (bull and shit)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 05/19/12 at 17:18:06


1C2D24241C29242D480 wrote:
"B&'s" wtf is that?  If you're saying Bdasher then your full of b&s (bull and shit)


[smiley=roll.gif]

He probably meant B7's

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/20/12 at 01:31:06

Yes I meant B7.

Anyway, WL: on the gradual turn at the beginning of section 2, it's probably faster to tick into the wall with a red MT.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/20/12 at 07:00:23


546E696263656E6F6A6A060 wrote:
Anyway, WL: on the gradual turn at the beginning of section 2, it's probably faster to tick into the wall with a red MT.

THIS SHIT IS OLD SHUT UP

Title: Re: Course Strategy and Discussion (+ General Tips
Post by K_Tails on 05/20/12 at 07:29:37

Why so hostile? :c

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/20/12 at 07:31:53


16342F3F24093C34312E6E6E5D0 wrote:
Why so hostile? :c

Alaktorn more like Alaktogetangryfornothing.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/20/12 at 08:40:14

Flo more like retard

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/20/12 at 13:28:31

has anyone tried low tricking RIW’s last zipper? it seems similar to MW’s car jump zipper and that’s low trickable with a hop

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/20/12 at 13:39:07


636E6369766D706C220 wrote:
has anyone tried low tricking RIW’s last zipper? it seems similar to MW’s car jump zipper and that’s low trickable with a hop

Already mentioned before. He said it was faster, but hard to pull off if I remember well.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/20/12 at 13:41:48

what was mentioned before wasn’t hopping on it but taking it from the side

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/20/12 at 13:43:11


080508021D061B07490 wrote:
what was mentioned before wasn’t hopping on it but taking it from the side

^Shouldn't make much difference.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/20/12 at 15:32:25

it would    

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/20/12 at 18:45:51


686568627D667B67290 wrote:
[quote author=546E696263656E6F6A6A060 link=1321991018/625#626 date=1337506266]
Anyway, WL: on the gradual turn at the beginning of section 2, it's probably faster to tick into the wall with a red MT.

THIS SHIT IS OLD SHUT UP[/quote]

Then why does noone do it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/20/12 at 18:55:16

The annoying spamming troll Roadkill...

Fact Sheet

- Grows more and more childish with age.

- Pretends to be a technician of mkwii and mk7, but legit doesn't even know how to accelerate or mt.

- Asks questions, gets answers, ignores answers and repeats questions.

- Has limited game knowledge, pretends to know everything about everything.

- Gets faced with fact based replies, backs down like a pussy.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/20/12 at 19:32:02

Lmao.

Rhodechill's Fact sheet:

-Is a technician of MKWii but not of MK7
-Suggests strats that seem logical and faster
-Asks many questions to learn about the game
-Becomes confused when a pattern isn't followed.  i.e., faster to tilt back on MG and DKJ but slower on WL.
-Wants MK7 to develop as fast as possible so we get closer to maxed out times before the activity of the game dies out
-Completely acknowledges the fact that he isn't that great at TTing MK7
-Finds it very strange when people freak out over asking a few logical questions.  MVT, I can understand, because I dislike you, but anyone else, not so much.

My intentions are not to annoy at all whatsoever.  I'm not a Blackyboi.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Aron Langerak on 05/20/12 at 23:55:02


1518151F001B061A540 wrote:
has anyone tried low tricking RIW’s last zipper? it seems similar to MW’s car jump zipper and that’s low trickable with a hop

THIS SHIT IS OLD SHUT UP

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ROM on 05/21/12 at 00:20:45

http://www.youtube.com/watch?v=xgL-2KdDIdE

@ 0:57 : Does somebody know how to get these bounces when landing, right before shrooming?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mihawk on 05/21/12 at 00:37:59


69545609090C0C3B0 wrote:
http://www.youtube.com/watch?v=xgL-2KdDIdE

@ 0:57 : Does somebody know how to get these bounces when landing, right before shrooming?

Just hit R as you land with the glider.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/21/12 at 16:18:55

DDJ: is it slower to release a SMT after the shroom into the glider instead of jumping a little of the bridge?

edit: I’m using Flower Glider and my ghost gained a shit ton on me with the SMT strat… my best 1st so far is [ch8243]9xx without it and while missing a coin

the SMT really does speed you up, Alexony should try it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/22/12 at 12:16:50

BC1: use BD, take coins 1-2 instead of 1-3 at the first turn

for 3/3 glitch: don’t shroom at the first turn, shroom after the SMT, then shroom again, then shroom again, it’s faster even if it cancels out an MT


edit: 10 coins lap 1 is possible and maybe faster for no glitch by doing left-right-left at the glider part with a bit of drifting; certainly faster for 3/3 glitch;; another idea would be ticking the last SMT like usual but taking both coins at the end, haven’t tested if it’s possible yet doesn’t seem possible

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/22/12 at 13:13:49

^For BC1 3/3 glitch, after the last zipper on LAP 1, instead of doing an SMT, just cut the turn, it's 0"2 faster.
I got an improvable 23"72x first lap with this.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/22/12 at 13:20:22

cut the turn… how? there is mud

edit: just did it and got 24[ch8243]061, but I had such horribile alignment after it that I slowed down a ton by steering… needs practice

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/22/12 at 13:30:39

Not everywhere, it's possible to drive between two portions of mud.

EDIT: For the alignment, what I did was driving a straight line after the cut and then (because of the narrowing of the road) I did a kind of counterdrift to realign. Might be possible to do an MT, though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/22/12 at 13:31:30

yeah, just got 23[ch8243]871 with 8 coins strat

thanks for the tip :)

edit: [ch8243]812 and I missed the MT going up the wall XDDD

[ch8243]808, still not doing it well

[ch8243]742 I steered while taking the coin, not sure if I slowed down…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/22/12 at 18:09:13

Alright Alak, ignore my previous post in this thread.... <_<

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sammy on 05/22/12 at 22:46:46

Cause your annoying that's why he ignored

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/23/12 at 17:50:00

I clearly explained how I am not annoying, cunt.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/24/12 at 04:22:06

I am getting first laps of [ch8243]6xx on BC1 no glitch I don’t understand what the fuck am I doing wrong .___.''

now I’m getting low [ch8243]3xx with very good runs…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 05/24/12 at 04:35:56

can all of you grow up. Especially those who are just gunning people for bringing ideas to the table, no matter how many times you've heard them before. If you dont have anything nice to say then dont say anything at all. Just ignore it.  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/24/12 at 05:56:45

[media]http://www.youtube.com/watch?v=CPMjhPyycaU&feature=g-all-lik
[/media]
lol

why is this still not used.  Shroom could surely be used elsewhere.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/24/12 at 06:02:25

On WP, could it be faster to jump after the second zipper? I have the feeling it's an old strat lol.. but I often do a big jump and it's way faster, I never heard anyone talking about that.
Jump as soon as you touch the zipper and when you land jump again and press left at the same time, it's a much higher jump if done correctly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/24/12 at 06:06:52

pasta e ragù strat proven to be faster:

[media]http://www.youtube.com/watch?v=CxEime2DZMc[/media]

yeah, I did miss a coin coming down from the wall, but certainly with better ragù you can take it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 09:11:17


12232A2A12272A23460 wrote:
[media]http://www.youtube.com/watch?v=CPMjhPyycaU&feature=g-all-lik
[/media]
lol

why is this still not used.  Shroom could surely be used elsewhere.

It's slower anyway.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/24/12 at 09:37:31

I doubt it if the shroom can be placed somewhere useful.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 09:48:46


77464F4F77424F46230 wrote:
I doubt it if the shroom can be placed somewhere useful.

I dare you to find a better shroom strat (appart from the end of that SC...)

Ufle and I were discussing about a new strat for RMG though...
Perhaps someone should try to get a redMT at the begining and jump accros the sticks right before the zipper... It's definitely faster and not that hard to pull...
I'll try to find a vid or upload Ufle's  if needed but I think you understood what I meant...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/24/12 at 09:52:17

^old      

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/24/12 at 10:10:08

[media]http://www.youtube.com/watch?v=6sk0D04SCAk[/media]

I did use that strat in RMG 3 weeks ago in my PR, but it's slower. But maybe it's usable in third lap. Bounce and trick the mushroom and shroom in the air before touching the floor. Could be faster, in last lap only.

@Ridley
But it implies to lose the SMT. Do you think it is faster anyway?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/24/12 at 10:16:29

@Ridley: tried it a few times, never got a big jump… I don’t think it’d be faster, but have no idea really

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 10:30:47


696469637C677A66280 wrote:
^old      

Still, it's not slower!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/24/12 at 11:53:04


4D76697E732E26262E1F0 wrote:
It's slower anyway.



645F40575A070F0F07360 wrote:
Still, it's not slower!


http://media.nbcchicago.com/images/620*349/Pat-Quinn13.jpg

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/24/12 at 12:27:36

@Adro & Michele

In fact you don't lose the whole SMT, because you release it before the zipper, it seems faster to me but I'm not a pro on WP, I'll do a video.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dused on 05/24/12 at 12:28:56

@MVT's post: The only thing that matters is: Post count +2!!!1  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 12:54:55


6A5B52526A5F525B3E0 wrote:
[quote author=4D76697E732E26262E1F0 link=1321991018/650#656 date=1337879477]It's slower anyway.



645F40575A070F0F07360 wrote:
Still, it's not slower!


http://media.nbcchicago.com/images/620*349/Pat-Quinn13.jpg[/quote]
The strat you proposed is slower and my strat is not slower...
And Michele told me my strat was old.
So I replied that.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/24/12 at 12:57:26


1E2F293F3E5A0 wrote:
@MVT's post: The only thing that matters is: Post count +2!!!1  ;D


Make that +3!  

More of the same.  That's faster.  That's slower.  

...no reasons.

http://image.noelshack.com/fichiers/2012/18/1335815187-080830013056.gif

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/24/12 at 13:03:00

http://www.youtube.com/watch?v=FwIWYWqr8Gk

This jump wasn't perfect was terrible but I guess it's enough to see the strat.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/24/12 at 13:15:18

How is that a new strat?  I did that first day the game was released.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 05/24/12 at 13:29:34

The point is rather to know if it's faster or not, I know it's old.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 14:43:22


4B7A73734B7E737A1F0 wrote:
[quote author=1E2F293F3E5A0 link=1321991018/650#665 date=1337891336]@MVT's post: The only thing that matters is: Post count +2!!!1  ;D


Make that +3!  

More of the same.  That's faster.  That's slower.  

...no reasons.

http://image.noelshack.com/fichiers/2012/18/1335815187-080830013056.gif[/quote]
No reason? LOL
Adro confirmed my thought of your strat being slower, whereas none of you is saying my strat is slower. You should definitely think about using it!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/24/12 at 14:50:30

lol “your”

it’s not yours

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rhodechill on 05/24/12 at 15:07:16

Can you make the rmg gap jump without hitting the bouncy mushroom?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 15:08:33


686568627D667B67290 wrote:
lol “your”

it’s not yours

Are you dumb? I'm just trying to be clear about which strat I'm talking about.
Of course it's not "my" strat, but it's the strat I talked about this evening.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/24/12 at 15:09:14


4C76717A7B7D767772721E0 wrote:
Can you make the rmg gap jump without hitting the bouncy mushroom?

If you don't do it with a shroom, then no.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/25/12 at 06:08:12

does anyone have any idea whether [9-3-0] is faster for BC1 glitch? (taking the coin right after glitch)

I think it could be, but testing it is hard

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/27/12 at 06:19:12

I think I just found a better way to do pasta e ragù, by taking the 2 inside coins and abusing the end of the sand pit to get a high jump

edit: I can drive a [ch8243]4xx with this, but I keep failing the last wall :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/27/12 at 10:45:28


565B565C43584559170 wrote:
I think I just found a better way to do pasta e ragù, by taking the 2 inside coins and abusing the end of the sand pit to get a high jump

edit: I can drive a [ch8243]4xx with this, but I keep failing the last wall :/

Vid plz?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/27/12 at 11:04:31

New strat, use a metronome! ;D

See my post in the WRs thread...

+ It would help to find the perfect timing to release a red MT while still showing a blue MT... (= get as short drift time as possible)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/27/12 at 13:25:59

I don’t even know what a metronome is

the BC1 thing is nothing special, just stays tighter and gives better pasta, it looks the same

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/27/12 at 13:28:06


5C515C5649524F531D0 wrote:
I don’t even know what a metronome is

the BC1 thing is nothing special, just stays tighter and gives better pasta, it looks the same

^You've never played any instruments have you?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/27/12 at 13:33:04

I’ve played many, but never in school or something

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/27/12 at 13:34:02

So you obviously had to use a metronome to get the right rythm, without accelerating or slowing down...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/27/12 at 13:35:26

…no      

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/27/12 at 13:37:28

...nub
Every musician has used it at least once.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 05/28/12 at 08:46:32

i can't get a red MT when doing the waterfall shortcut at the end of KC, even if i jump out of the pipe with a blue one charged, any tips?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/28/12 at 08:54:07


6F4B514A220 wrote:
i can't get a red MT when doing the waterfall shortcut at the end of KC, even if i jump out of the pipe with a blue one charged, any tips?

You should definitely be able to charge a red MT if you get the blueMT before going out of the pipe... That's weird... Maybe you should turn a bit more and release the MT at the very end of the water...? You should definitely charge the red MT in that case.
But if you don't get the blue MT at this point, you can't get the red MT or at least, I've never managed to do it...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fisico on 05/28/12 at 09:47:04

I never got a red mt too :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 05/28/12 at 10:30:41


576C736469343C3C34050 wrote:
[quote author=6F4B514A220 link=1321991018/675#686 date=1338223592]i can't get a red MT when doing the waterfall shortcut at the end of KC, even if i jump out of the pipe with a blue one charged, any tips?

You should definitely be able to charge a red MT if you get the blueMT before going out of the pipe... That's weird... Maybe you should turn a bit more and release the MT at the very end of the water...? You should definitely charge the red MT in that case.
But if you don't get the blue MT at this point, you can't get the red MT or at least, I've never managed to do it...[/quote]
i rapidly jerked the stick to the right when getting out of the pipe and i got the red. then i switched from monsters to red monsters and now i can do it every time.  [smiley=dankk2.gif]

turns out the stat difference does have an impact lol.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/31/12 at 12:38:46

ALAKTORN, I was watching Mick (http://www.youtube.com/watch?v=f1eJTinaX7o) and yours (http://www.youtube.com/watch?v=gJ78FIWM6n8) MW no glitch videos. Strats completely different. What do you think about them?

1.  Zucchini or B Dasher and why?

2.  You hold R in the double shroom in order to release the SMT after. Mick makes a hop and shroom without SMT. What is faster? (seems that Mick's is faster).

3.  Mick falls bit a bit in the glider section. You fastfalling once. Which is faster? And, do you think that is possible to do a glider bounce in the first ramp at the end like RRM strat?

Thanks  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/31/12 at 13:18:52

1. don’t know

2. never tried Mick’s way, I don’t see how missing a SMT would be faster

3. a single fastfall is fastest, I just keep holding the stick up all the way, and do a glider bounce when landing

4. you can low trick the zipper where you jump over the car at the beginning, just do a hop before it (I do this in my former WR)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/31/12 at 15:32:12

thanks for the tips  ;)

But the low trick in the zipper is a pain. Sometimes I get a bounce in the car that is the fastest, but usually I crash the car.

I'm using Mick strat. Is easier for me to use B Dasher, but his lower off-road prevents to get a SMT in the double shroom prperly. This is why Mick hopes and shroom in his WR vid.

BTW, my first section sucks a lot. I only get 9-1-0 a few times, and my best split is 20"916 (only once).
But 2nd and 3rd section are good for me, getting 34"166 and 32"049. But is very difficult unite these splits in one run. Gonna keep trying.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/31/12 at 16:20:17

you mean 33[ch8243]049 3rd? I remember subbing for me was really easy, and [ch12381][ch12358][ch12417][ch12435] is even (much) faster somehow

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 05/31/12 at 16:27:55

Wut? I mean 32"049, but your BS is 31"95X with Zucchini. I think that I can also sub, but I need more practise.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/31/12 at 16:50:06

oh, I had the split written down wrongly in my vid… lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/02/12 at 11:08:21

On MG try to release A when gliding, you can take the SC sharper.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/02/12 at 11:24:12


6B444947441C2D0 wrote:
On MG try to release A when gliding, you can take the SC sharper.

that sounds retarded

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/03/12 at 03:45:07


123D303E3D65540 wrote:
On MG try to release A when gliding, you can take the SC sharper.

Does releasing A make you take every glider sharper?

If so, that could be used as a new strat for A LOT of tracks!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/03/12 at 04:39:17

Maybe that's just a feeling, but it seems that releasing A offers more handling, especially when an invisible force pushes you on the side and prevents you from being sharp.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/03/12 at 04:42:23

that’d be easy to test on BC if someone could make a ghost of it

just hold L+right down, make the ghost then do the same while pressing A

unless you fall off before the glider… then it’d require timing the right press together with the ghost

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/03/12 at 11:33:57


222F2228372C312D630 wrote:
that’d be easy to test on BC if someone could make a ghost of it

just hold L+right down, make the ghost then do the same while pressing A

unless you fall off before the glider… then it’d require timing the right press together with the ghost

R+right down*

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/03/12 at 11:49:28

I meant the shroom :|

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/03/12 at 12:26:43

^If you shroom, releasing A has no effect.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 06/03/12 at 12:55:16


5D727F71722A1B0 wrote:
^If you shroom, releasing A has no effect.


Braking while shrooming has an effect though, you can get better alignment sometimes without being slowed down I think

Regarding some corners on NBC

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/03/12 at 13:23:41


18373A34376F5E0 wrote:
^If you shroom, releasing A has no effect.

I wouldn’t know about this weird shit, I hardly touch the game anymore! [smiley=roll.gif]

though, next time I will, I’ll pick a track I’ve never TT’d and test some things…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/03/12 at 22:47:05


0F202D232078490 wrote:
^If you shroom, releasing A has no effect.

^That's what I thought.

Michele put me a doubt with his answer for some seconds but you cleared my mind.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/04/12 at 14:14:59

Yes, and what Timur said is right too (I think).

Please try MP next time you play Michele :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Aron Langerak on 06/04/12 at 14:50:12


080508021D061B07490 wrote:
[quote author=18373A34376F5E0 link=1321991018/700#703 date=1338755203]^If you shroom, releasing A has no effect.

I wouldn’t know about this weird shit, I hardly touch the game anymore! [smiley=roll.gif]

though, next time I will, I’ll pick a track I’ve never TT’d and test some things…[/quote]

Why are you still posting so much crap all the time then?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/05/12 at 01:37:51


7A4954550A033B0 wrote:
[quote author=080508021D061B07490 link=1321991018/700#705 date=1338758621][quote author=18373A34376F5E0 link=1321991018/700#703 date=1338755203]^If you shroom, releasing A has no effect.

I wouldn’t know about this weird shit, I hardly touch the game anymore! [smiley=roll.gif]

though, next time I will, I’ll pick a track I’ve never TT’d and test some things…[/quote]

Why are you still posting so much crap all the time then?[/quote]
^Owned!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/05/12 at 05:02:12

hilarious how the two retards side together [smiley=roll.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/12/12 at 11:29:48

sweet, found out an SSMT at the beginning of MW is faster

hopefully it’ll help in beating shitoumen

edit: probably doable after the first shroom too, but hard

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/19/12 at 06:10:32

I’ve been playing some MC2 lately, here is some data:

{1-1-1} with ramp pasta seems at best [ch8243]100 faster, I was never able to get in front of my ghost using it; my BS with it is either 23[ch8243]3xx or 23[ch8243]4xx, forgot precisely; my BS = 25[ch8243]03x – 23[ch8243]3 – 23[ch8243]3 = 1[ch8242]11[ch8243]6xx

{1-1-1} with glider pasta is hard to judge, I think it could be about [ch8243]700 faster; my BS: 25[ch8243]53x (the way I do it I lose from [ch8243]350 to [ch8243]500 depending how well I make it) – 23[ch8243]4 (this was shit, if done properly 23[ch8243]0 should be possible) – 23[ch8243]0 (should be about [ch8243]4 faster than 2nd) = 1[ch8242]11[ch8243]9xx but like I said if done properly a [ch8243]8 could be cut so 1[ch8242]11[ch8243]1xx; using FG

{1-0-2} with glider pasta 0shroomer: I’ve tried doing the corner with a drift a ton of times, but it seems impossible; even then it might be possible to just hop then go straightforward, considering a shroom saves about [ch8243]400 splits would be = 25[ch8243]53x – 23[ch8243]8/4 – 22[ch8243]2 = 1[ch8242]11[ch8243]5/1xx; using FG

so, to sum it up, I think glider pasta 1/3 > glider pasta 2/3 > ramp pasta 2/3 > WR strat

I’ve been trying to get a run with glider pasta 1/3, but I’m not even sure the corner 0shroomer is possible, when I see I’d fall off I brake then shroom then try for 2/3, but that’s even more insane… got nothing so far; hopefully I’ll get lucky and get WR with either 1/3 or 2/3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/19/12 at 07:39:00

^With glider pasta 1 shroomer, I just did a 23"357 lap 2, I slowed down a bit after the first corner and was wide everywhere after, so 22" isn't hard.

EDIT: As you said, 1/3 glider pasta 0 shroomer and {1 0 2} is probably the fastest option, and I'm sure this is possible because I already passed the first corner with a MT but failed on the straight line :/ I was even ahead my ghost as cutting the first corner is faster too.
I'm wondering if 2/3 glider pasta 0 shroomer could be used, and you shroom elsewhere..

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/19/12 at 08:10:19

what the fuck? you did the corner with a MT? are you really using BD+RM? edit: if you did that corner with an MT, then maybe you can do the one at the end of the straight too… I just drift off it

how do you do the pasta btw? I go to the center of the glider zipper, fly high up, then hold left, fastfall a little on top of the bouncer and hold left again, if I’m not making it like that I hold down at the end of the gliding to get pushed more to the left and go on the wall; and I trick the bouncer btw

2/3 0shroomer would be insane, and there are no other good shroomspots imo

edit2: was your glider pasta lap 2 split by doing pasta a 2nd time? otherwise it doesn’t count :/ unless you want a retarded {1-1-1} which would be far slower…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/19/12 at 09:56:29

Yes I'm using WR + RM + BD + FG. An MT at the end of the straight line seems harder because of your angle.

What I think I do:
I don't trick on the zipper, then I stay neutral until I land on the center of the yellow bouncy thing. After that, I press R to trick, hold down to fly higher, then left, left + down and finally, left. When I land on the wall I hold R + left, but sometimes you are pushed to the left and fell off, it's soo tricky :( I can't explain better btw, it's all about timing :/

Oh you're right about my 2nd.. I didn't think about it when I was playing, I just used the same transition as the world record's 2nd lap x)

EDIT: Forgot to say that I go to the far left of the glider zipper

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/19/12 at 10:13:20

fuck you should’ve made a vid of that MT’d corner… I thought it’d be possible before trying but after failing a lot of times I changed my mind… are you sure you fully completed the corner, and not just part of it and fell off soon after or something? :/

how much time do you lose in your lap 1 split when you go for pasta? seems like you’re doing it faster than me, but my way works very well for me so I don’t plan on trying something faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/19/12 at 10:36:22

I'll do a vid next time I get it, because I have the feeling my way is easier, if not faster. In fact when Huffle posted the strat here, I tried a lot and wasn't able to do an MT or a drift, but now that I'm doing it this way, it's really just a matter of practice. I fully completed the corner, but failed to realign the kart at the end of the MT.

I don't know how much time I lose with my strat, but my average lap 1 is 25"4, sometimes 25"3. What's yours?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/19/12 at 12:12:58

I already said what mine is, 25[ch8243]5xx, my way loses from [ch8243]350 to [ch8243]500 depending on how well I make it

sounds weird that it’d be easy your way, I’m slowing myself down just to make it easier…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 06/19/12 at 20:35:18

[media]http://www.youtube.com/watch?v=Sm_VkJKxXtY&feature=player_embedded[/media]

See guys, even with the shittiest driving ever, you can get a good time just by using all of the WR strategies every lap. 8-)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 06/19/12 at 21:40:21

on rMC2 i'm losing about "1/2 every lap because of something i'm doing wrong in the glider. when i get to the glider ramp i'm either right on top of or ahead of ghost but somehow he crosses the line in 25"254 and i get around "3/4. what i do is trick a bit early off the glider panel, turn a bit to the left and trick off the middle of the bouncer, pull up a tad to clear the bar/wall, continue turning left until i land before the line into a drift. (i'm doing the strat the current WR does btw, just doing 1-0-2 shroom instead of 1-2-0.)

how are you supposed to do glider please [smiley=uzi.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/20/12 at 01:41:52

you’re supposed to fastfall then gain a bit of height to clear the wall, the lower you stay the faster you go… landing is also extremely important as in you need to stay tight

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/20/12 at 05:22:42

2 other things:

When you are on the wall after the first corner, you can cut the entire turn if you shroom to the left, it could have been 5 seconds faster but lap doesn't count.

Even if you fail to stay on the wall, cutting the first corner is still 0"4 faster, I got a 22"2 lap 2 with a shitty run (no pasta transition to lap 3).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/20/12 at 07:17:09

what? make a video goddamnit

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/20/12 at 09:02:37


6B444947441C2D0 wrote:
2 other things:

When you are on the wall after the first corner, you can cut the entire turn if you shroom to the left, it could have been 5 seconds faster but lap doesn't count.

This is exactly what Ufle did on the 1st of April, trying to April fool you all, editing his video and trying to make as if the lap would count... But he poorly failed! ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/29/12 at 03:40:08


767B767C63786579370 wrote:
NBC is retarded [smiley=roll.gif]


http://www.youtube.com/watch?v=XNQU0TM4n9M&feature=youtu.be

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 06/29/12 at 05:11:03

WTF. This is the very first SC that I tried to do when I had the game, but the invisible wall blocked me...
Has to be faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 06/29/12 at 05:20:07

I hoped it wasn't possible no-stop... The track is already hard, this make it even more difficult...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/29/12 at 05:37:07


50767366715A6C706B6A32030 wrote:
WTF. This is the very first SC that I tried to do when I had the game, but the invisible wall blocked me...
Has to be faster.


Indeed, the secret is to shroom just after falling off the track, so you can go under the invisible wall.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/29/12 at 10:43:55


5A757876752D1C0 wrote:
[quote author=50767366715A6C706B6A32030 link=1321991018/725#726 date=1340975463]WTF. This is the very first SC that I tried to do when I had the game, but the invisible wall blocked me...
Has to be faster.


Indeed, the secret is to shroom just after falling off the track, so you can go under the invisible wall.[/quote]
epic!

nice job Ridley :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/29/12 at 11:57:12

Amazing discovery! :D
I'll have a try t it...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 06/30/12 at 09:51:18

Btw, now that the DKJ glitch WR has been improved, don't you think there would be a better place to use the 2nd shroom? Somewhere to cut the grass or something?
I'd say either on the 2nd corner, or right before going up on the glider ramp (shrooming in the grass)...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/30/12 at 10:14:53

Shrooming on the grass right after the bridge seems to be the most appropriate spot for the second shroom. Maybe it is worth trying to shroom on the bouncy flower, idk.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/03/12 at 04:40:03

Fortunately MK7 doesn't break as easily as MKW ;D

http://www.youtube.com/watch?v=f2ujTay4IRA&feature=youtu.be

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/03/12 at 06:47:06

the BC1 trick is fucking epic and I wish it worked… just so soumen wouldn’th old the WR anymore

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Chuck Foster on 07/04/12 at 01:07:31

About the AF spiral... is there any kind of directions you're supposed to be pushing as you enter it and are still gliding, or just hold up until you fall? I'm having a tough time not drifting crazy wide at the beginning of it (using mushroom tires).

Edit: Ok, so apparently you're just supposed to press B at a point which allows you to keep your speed.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/06/12 at 01:49:06

btw, with the new MW glider strategy, the 2nd glitch is rendered useless I think

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 07/06/12 at 09:26:24


515C515B445F425E100 wrote:
btw, with the new MW glider strategy, the 2nd glitch is rendered useless I think


^Completely agree.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/08/12 at 09:15:10

rMC2 23"232 2nd lap using pasta strat:
http://www.youtube.com/watch?v=PhMDtx3t2eI&feature=youtu.be

And btw: http://www.youtube.com/watch?v=Ez5-m1ANiIM

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/08/12 at 09:18:36


436C616F6C34050 wrote:
And btw: http://www.youtube.com/watch?v=Ez5-m1ANiIM

there’s gotta be a glitch on that track… :/

what do you press after tricking for the pasta?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/08/12 at 09:37:29

I press down just to go higher and then I hold down + left.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dσηκεγ on 07/08/12 at 09:50:45


4F606D636038090 wrote:
rMC2 23"232 2nd lap using pasta strat:
http://www.youtube.com/watch?v=PhMDtx3t2eI&feature=youtu.be

And btw: http://www.youtube.com/watch?v=Ez5-m1ANiIM


Do you think Mushroom Wheels could be faster with that Strat?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/08/12 at 10:03:33


042F2E2B25390C21332532400 wrote:
[quote author=4F606D636038090 link=1321991018/725#738 date=1341767710]rMC2 23"232 2nd lap using pasta strat:
http://www.youtube.com/watch?v=PhMDtx3t2eI&feature=youtu.be

And btw: http://www.youtube.com/watch?v=Ez5-m1ANiIM


Do you think Mushroom Wheels could be faster with that Strat?[/quote]

It might be easier but I don't see how Mushroom tires could be faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 07/08/12 at 10:12:50

I would think Slicks would be faster with that strat (and it would actually be easier to get on the wall with higher air handling)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/08/12 at 10:27:50

Very good idea, all the more since your hitbox is bigger with slicks, so it would be easier to stay on the wall.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/08/12 at 10:29:56

uh… there’s no way in hell Slick are faster with that strat, maybe easier but not faster

the fastest is still 0shroomer pasta anyway, and Slick can’t do that

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 07/12/12 at 07:41:14

http://img402.imageshack.us/img402/1859/turns.png

Don't you like the way I think? Get the fuck out,  ignorants.
Feel like shitstorm is incoming anyway.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/12/12 at 07:44:38

that’s not how kart hitboxes work

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 07/12/12 at 07:56:56

Go on with a logical basis to your hypotesis.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/12/12 at 08:18:45

since you take turns in a drift, the hitbox would be more inclined and the difference in a bigger hitbox wouldn’t be as big as you make it appear

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 07/12/12 at 08:42:27

Sinceramente non ho capito bene la prima parte, il mio inglese è un po scadente

ofc the size is exagerated, just to show.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 07/12/12 at 08:46:05

I don't know that is the problem. Is extremely easy to check if small hitboxes can take turns with walls more easy or not:

- Use Metal Mario + B Dasher + Slick + Flower Glider (to say something). Select Luigi Raceway. Begin with a full starboost and only press A. Watch how many hits the wall Metal Mario. Also, finish the lap and note the time and the number of crashes in the FIRST wall. Make this process two or three times.

If you obtained the same split every time, this game could be good. Go on follow step. If you obtained different splits, this game is shit and very random.

- Same process with Bowser, other two or three times. If you obtained the same splits all the time, but different than Metal Mario, hitboxes hits the wall differently. If also Bowser hits the first wall LESS times than Metal Mario, then smaller hitboxes can take the turns with walls tighter, because it implies that Bowser is repelled SOONER by the wall and he needs run more distance to crash the wall again.

If this study results, then try the same with Honey Queen or Wario. You should obtain the same results as Bowser. If all the characters obtain the same result, hitboxes are the same in order to hit the walls. So both hitboxes could pass near the wall the same way.

I hope that you can understand me and my Spanglish. :-X

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 07/12/12 at 09:16:47

I understood very well what you meant and I think it's a very good idea. :)
Go for this Alak. I know you love making random tests!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/12/12 at 09:29:27

you can finish a lap of LR by just pressing A? O_o sounds like it would take long, though

that wouldn’t really prove much about hitboxes in a TTing setting, but it’s still a curious test to run and I hope someone will (maybe I will)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 07/12/12 at 14:24:52

i tested this with bumble v and monsters (just to finish the lap faster) and the number of times i hit the wall with MM was the exact same as Bowser every time (14 times).


surprisingly, they both also hit the wall at the exact same place (i figured this because the bounces were the same and they were both just a hair away from hitting the wall a 15th time before the wall ended and the side turned to offroad).

so i guess this would mean MM and Bowser would be the same on corners...?

oh, and i also got the same lap time with MM all 3 times i tested, so that's good.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/12/12 at 14:34:50

so… you even got the same lap time with Bowser?

that’s a surprising result, but doesn’t really mean anything as far as TTing goes, like I said before

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 07/12/12 at 17:25:38


4548454F504B564A040 wrote:
so… you even got the same lap time with Bowser?

that’s a surprising result, but doesn’t really mean anything as far as TTing goes, like I said before

no, i got an entirely different lap time with bowser, but that's only because his bigger hitbox made him clip a tree and redirect him, i'm sure they would be the same though if that hadn't happened.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 07/13/12 at 01:21:52

Sometimes I really wish TAS was possible soon, but then legitimacy would be fucked so much because of folks like black :(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/13/12 at 05:14:02

tried Wario, 1[ch8242]11[ch8243]744, not sure if the split is the same (might be slightly different due to combo), but the amount of hits and etc. explained by Mish matched with him, this doesn’t really prove that Wario has the same hitbox as Bowser but I feel like laughing at everyone using him anyway [smiley=lolk.gif]

gonna keep do a little more tests, my guess is that if you only press A the resulting split will be the same for MM and WR/etc. as long as the bigger hitbox doesn’t change the path, so I’m gonna test a different combo which hopefully gets the same path with both characters to see if the split is the same or not

MM/WR + Bumble V + Wood + PG = completely different [smiley=lolk.gif] this doesn’t make sense :/ MM hit the first wall 1 time more than WR, I’m gonna test Monster with MM and see if it really hits the wall the same as WR… / ok MM/WR+BV+M+PG get completely different results, wtf was Mish going on about? (14 hits WR, 13 MM) / tested all other categories of gliders (SG, FG) but still only 13 hits with MM

differet test: I tried using a shroom, and the results ended up completely different between each other! this is curious

what’s a track where you can go full speed into the finish line? I want to try hopping into it if it changes anything / tried on TC, WR+BV+M+PG = 1[ch8242]35[ch8243]285 both with hopping and without (hopping on the small grass patch at the end twice saved me [ch8243]005 though); hopping at the beginning on the metal thing changed everything though [smiley=lolk.gif] now I’m gonna test how much a non-perfect startboost loses (if possible) / nope, not possible

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/13/12 at 06:19:05

how does DC shroom work? :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 07/13/12 at 07:01:26

Press L button

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/13/12 at 07:14:47

and I was pressing X all this time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/13/12 at 09:47:32

DC new strats (compared to Cole at least) in my 1[ch8242]27[ch8243]393 PR

http://www.youtube.com/watch?v=yeZZesjIwOo

1. staying a lot tighter at the first MT, and doing continuos hops to keep the alignment
2. different shroomstrat, no idea what’s better
3. releasing the MT out of the tables room much earlier, and going around the turns much better as a result, I missed the SMT all 3 laps here but it’s possible to do; I think this is faster but even if it’s not it’s really close and certainly much easier to do
4. SSMT before finish line

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 07/13/12 at 10:22:30


1C111C1609120F135D0 wrote:
tried Wario, 1[ch8242]11[ch8243]744, not sure if the split is the same (might be slightly different due to combo), but the amount of hits and etc. explained by Mish matched with him, this doesn’t really prove that Wario has the same hitbox as Bowser but I feel like laughing at everyone using him anyway [smiley=lolk.gif]

gonna keep do a little more tests, my guess is that if you only press A the resulting split will be the same for MM and WR/etc. as long as the bigger hitbox doesn’t change the path, so I’m gonna test a different combo which hopefully gets the same path with both characters to see if the split is the same or not

MM/WR + Bumble V + Wood + PG = completely different [smiley=lolk.gif] this doesn’t make sense :/ MM hit the first wall 1 time more than WR, I’m gonna test Monster with MM and see if it really hits the wall the same as WR… / ok MM/WR+BV+M+PG get completely different results, wtf was Mish going on about? (14 hits WR, 13 MM) / tested all other categories of gliders (SG, FG) but still only 13 hits with MM

i got 1"11'744 with Bowser on the lap, same as you using Wario, so those two must be the same and i'm assuming it's the same with the Honey Queen as well. i don't know how you got 13 hits with MM, that is wierd.

i'll test again next time i go on, maybe this game is just fucked up.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 07/13/12 at 10:46:32

For DC, at 0:36 of your vid, you do 2 MTs to the right (like everyone). Last time I played the track (months ago) I was able to keep a SMT and looked a bit faster, but maybe I was just bad at it or I don't remember very well. A trial would be appreciated though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/13/12 at 10:55:05

^I can’t do it, takes too long to charge

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 07/15/12 at 00:50:50

i'm playing bowser castle (new one) with a bunch of friends on another site. We're competing on tt etc. I've got down to 1'08 low. Im not doing the start boost thing and i'm not going on the inside of the lava. The lava thing looks better for me to try, how do i do it? And where is the optimal shroom spot and why is the "sc" so slow? It looks visibly like it should be quicker but just mt'ing the normal way seems to be as quick..

halp a noob pls :-[

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/15/12 at 02:04:43

well, you beat the WR by 51 seconds, grats

anyway the lava cut is impossible and you shouldn’t try it. the optimal shroom is visible in any TT vid, it’s either on top of the rolling barrel or inside of it depending what path you take in the split road. the “SC” is slower probably because you get a shitty landing, if it were a shorter distance it’d be faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 07/15/12 at 04:41:25

Typo obviously. I'll change the shroomspot.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/15/12 at 04:55:52


5E535E544B504D511F0 wrote:
DC new strats (compared to Cole at least) in my 1[ch8242]27[ch8243]393 PR

http://www.youtube.com/watch?v=yeZZesjIwOo

1. staying a lot tighter at the first MT, and doing continuos hops to keep the alignment
2. different shroomstrat, no idea what’s better
3. releasing the MT out of the tables room much earlier, and going around the turns much better as a result, I missed the SMT all 3 laps here but it’s possible to do; I think this is faster but even if it’s not it’s really close and certainly much easier to do
4. SSMT before finish line

this is slower

edit: maybe it’s faster lap 2/3, but not 1st

edit2: ticking is faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 07/15/12 at 11:10:41

on rDKP, why not make the second MT on lap 1 a red MT?

http://www.youtube.com/watch?v=AIvSKZRmHaE

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/18/12 at 04:07:11


162D2C312A173C30450 wrote:
http://img402.imageshack.us/img402/1859/turns.png

Don't you like the way I think? Get the fuck out,  ignorants.
Feel like shitstorm is incoming anyway.

as weird as it sounds, I think kart hitboxes are circles

unless someone has a different explanation as to why if you go next to a coin and AB spin 360° around you won’t hit it no matter what

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/18/12 at 04:51:37


7D707D7768736E723C0 wrote:
[quote author=162D2C312A173C30450 link=1321991018/725#746 date=1342107674]http://img402.imageshack.us/img402/1859/turns.png

Don't you like the way I think? Get the fuck out,  ignorants.
Feel like shitstorm is incoming anyway.

as weird as it sounds, I think kart hitboxes are circles

unless someone has a different explanation as to why if you go next to a coin and AB spin 360° around you won’t hit it no matter what[/quote]

That's true, you can do the same while having a wall to your left/right, and the spin doesn't push you away from the wall.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/18/12 at 05:06:31

walls aren’t a good method of measurement, I wouldn’t use it to prove this point

but yeah

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 07/18/12 at 05:11:18

I tried with wall :
http://www.youtube.com/watch?v=oae7q0RlmOU&feature=youtu.be
[smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/18/12 at 05:12:30

like I said, walls aren’t a good method of measurement

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 07/18/12 at 05:15:32

I probably don't have your knowlege about hitboxes in video games but I can't see what in my video doesn't proove that kart hitboxes are not circle

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/18/12 at 05:17:35

your video is disproved easily, try doing the same next to a coin and you’ll see you won’t hit it, and coins are a much better method of measurement

walls are just generally buggy and fucked up in video games, you can’t use them to prove anything

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 07/18/12 at 05:35:09

I understand,
can't do it with coins, but that doesn't proove that hitboxes are circles, can't do it =/= impossible (I quibble  [smiley=lolk.gif] )

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/18/12 at 05:37:06


281506060C05600 wrote:
can't do it =/= impossible (I quibble  [smiley=lolk.gif] )

if it were possible, it’d be easy to do

I can’t say for sure it proves they’re circles, but I can’t think otherwise

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 07/26/12 at 20:58:02

http://www.youtube.com/watch?v=pvQfOV0i1O8&feature=plcp

faster?  pipe glider boost to the wr ramp strat but on the 2nd ramp

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/26/12 at 21:07:26


6A574C6A15230 wrote:
http://www.youtube.com/watch?v=pvQfOV0i1O8&feature=plcp

faster?  pipe glider boost to the wr ramp strat but on the 2nd ramp


Nah, stick to WR strat.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 07/26/12 at 21:20:27


0031383800353831540 wrote:
[quote author=6A574C6A15230 link=1321991018/775#780 date=1343365082]http://www.youtube.com/watch?v=pvQfOV0i1O8&feature=plcp

faster?  pipe glider boost to the wr ramp strat but on the 2nd ramp


Nah, stick to WR strat.[/quote]

So you gain more time in a dive then waiting a bit for the pipe?  Or is the boost that you get from the 2nd ramp not as big because you didnt reach the full speed of the dive or something?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/26/12 at 21:33:59

I've always found that utilizing the 2nd ramp in any way was slower... dating back to tricking off it in December and also the other methods of utilizing it in this video:  http://www.youtube.com/watch?v=jBbGkJXfJ9s

It may have something to do with the uphill right ahead of it causing bad results (ie not allowing full momentum of glider boosts because you land too quick).  Pipe glider boost is slower than first ramp glider boost by a solid .200.  The momentum of a full glider boost off the first ramp carries you quite far and past the next wooden ramp.

You're video is interesting, but I do remember trying that and concluding it was slower than the current strat.  Have at it though.  If you can prove me wrong I'd be happy to see it.  I am pretty confident in the WR method though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 07/30/12 at 04:22:27

http://www.youtube.com/watch?v=9YWNxvq2G-g&feature=youtu.be
The glider strat, it's not really hard, WR should use it I think.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 07/31/12 at 13:10:25

The WR strategy on MP is bollocks lol. I have practised it for about 3 hours today and I still haven't beaten my best split. A lot of trouble for pretty much nothing since I hit the glider push 1 out of 100 times. The only benefit I found so far is easier coin collecting on lap 2.

I'm totally not sure this is the best strategy for lap 1, however I rarely ever get close to Liar on lap 1 with my strat neither. Maybe if I could combine a glider boost with coin collecting I could beat him.

Thoughts ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 07/31/12 at 14:54:36

^I already gave up.

I only got the boost twice after more than 100 attempts and I don't even know if these boosts were actually good or not. So I have no idea how much faster it is, but I'd say clipping a note is still faster. Assuming this is true, I think the strat for lap 1 is optimal. Anyway for the first lap, you'll have to chose either the pilar glider boost or clipping the note, knowing that coin collecting is harder with the pilar strat.

For laps 2 & 3 I can't say anything right now but I have the feeling clipping the very first note on lap 3 will be faster.

And any tip to make this strat easier is welcome !

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/31/12 at 15:47:13


78494040784D40492C0 wrote:
[quote author=023F24027D4B0 link=1337982903/250#263 date=1343598759]2:00.961 on rrm by san. san has come up with a new strategy for the glider, he gets the glider boost off the pipe on the part that is higher up.  Like he glides a bit to the left and then gets the boost so he gets more of it.

______
        l
        l
        l
        l_________

http://i49.tinypic.com/o8ccwk.jpg

His best splits give him 2:00.396

and i will get the wr on TC i swear to god its coming soon, i have 1:19.794 now.


I'm going to test this now for the first time.  Praying it won't be faster because the current strat takes so much more technical skill and is far more difficult (aka WR is better) than this crap.  It would be a shame if I learned that incredibly difficult technique, got it 3/3, only to end up it being useless.  Used to get the WR technique like 1/15 times success rate.  This easy shit will be a success rate of about 95%.[/quote]

Ok, so this was extremely easy to test and extremely easy to come to a conclusion.

The conclusion is that you're friend san is most likely lying to you about his splits or his description is completely inaccurate.  Gliding to the left and boosting off the higher up of the two horizontal pipes literally costs over 1 second.  My WR ghost got so far ahead of me, he became invisible.  I completed 4 lap 1s with this strategy.  42.5 - 42.7 - 42.5 - 42.4.  Compare that with WR split of 40.9.  Sorry, but this is silly and you're friend san either needs to make a video of him using this described strategy and driving a fast split or he needs to stop lying.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/31/12 at 16:08:21

And if anyone thinks I'm just full of shit, I challenge you to try the strategy that Ito posted for yourself.  You will fall so far behind your pr ghost that's it not even remotely potentially possibly faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 07/31/12 at 16:15:22


06373E3E06333E37520 wrote:
[quote author=78494040784D40492C0 link=1337982903/275#281 date=1343777540][quote author=023F24027D4B0 link=1337982903/250#263 date=1343598759]2:00.961 on rrm by san. san has come up with a new strategy for the glider, he gets the glider boost off the pipe on the part that is higher up.  Like he glides a bit to the left and then gets the boost so he gets more of it.

______
        l
        l
        l
        l_________

http://i49.tinypic.com/o8ccwk.jpg

His best splits give him 2:00.396

and i will get the wr on TC i swear to god its coming soon, i have 1:19.794 now.


I'm going to test this now for the first time.  Praying it won't be faster because the current strat takes so much more technical skill and is far more difficult (aka WR is better) than this crap.  It would be a shame if I learned that incredibly difficult technique, got it 3/3, only to end up it being useless.  Used to get the WR technique like 1/15 times success rate.  This easy shit will be a success rate of about 95%.[/quote]

Ok, so this was extremely easy to test and extremely easy to come to a conclusion.

The conclusion is that you're friend san is most likely lying to you about his splits or his description is completely inaccurate.  Gliding to the left and boosting off the higher up of the two horizontal pipes literally costs over 1 second.  My WR ghost got so far ahead of me, he became invisible.  I completed 4 lap 1s with this strategy.  42.5 - 42.7 - 42.5 - 42.4.  Compare that with WR split of 40.9.  Sorry, but this is silly and you're friend san either needs to make a video of him using this described strategy and driving a fast split or he needs to stop lying.[/quote]

yeah..he said something like "i go more to the left of the pipe and get more boost" so i assumed thats what he meant and then later when i tried it i did like way shittier.  I tend to get overzealous about these things i really thought thats what he meant :-[ I know that san is telling the truth though he wouldnt lie about his splits this was my mistake.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/31/12 at 16:18:15

Ok thanks for the humility.  Maybe he means he goes underneath the pipe more to the left or something and does WR strat??? (which actually does seem to be true that you get a very slightly better glider boost on the left side of the wood ramp with WR strat)

I wish he made a vid.  #2 ranked time needs a video and I would be very interested to see it!  Who is this player anyway, I never heard of him?  Is he from Japan?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 07/31/12 at 16:23:02

he had the riw wr that doesnt use the glitch shortcut.  hes from california

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/31/12 at 16:24:29

You need to tell him to make a video of rrm, because I am very eager to see a run of his, even if it doesn't beat his pr.  I want to see how he drives and any differences or new things he does, if anything.  This is the first I've heard of anyone with splits to beat WR and I am very interested by it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 07/31/12 at 18:18:21

MVT while you're still talking about RRM, i've recently been having some trouble with the glider boost. i dive down and actually get the boost, but more often than not the glider cancels for some reason before i hit the ground and  i lose a lot of time, i don't know why it's happening. i was hoping you could help, thanks.  :)

EDIT: WHOAH, I just got an INSANE glider boost on lap 2, i mean much bigger than any of those in the WR vid. lap was 40'195 (BS) when i usually get "5-6 and I didn't even have 10 coins. I dove down a bit later than usual and pulled up a bit later than usual.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/31/12 at 23:02:21


1B3F253E560 wrote:
MVT while you're still talking about RRM, i've recently been having some trouble with the glider boost. i dive down and actually get the boost, but more often than not the glider cancels for some reason before i hit the ground and  i lose a lot of time, i don't know why it's happening. i was hoping you could help, thanks.  :)

EDIT: WHOAH, I just got an INSANE glider boost on lap 2, i mean much bigger than any of those in the WR vid. lap was 40'195 (BS) when i usually get "5-6 and I didn't even have 10 coins. I dove down a bit later than usual and pulled up a bit later than usual.


Should have recorded it.  Sounds about right though.  My lap 1 glider boost in WR vid is very good though, not sure how you can really even get a bigger boost.  The "hitbox" per-say or boost area is only so large.  Best boosts are like you said, where you dive down very late.  Anyway, pertaining to your question, the glider will cancel if you touch the wooden ramp at all.  Often times it looks on screen like you aren't touching it, but in fact you are and thus the glider gets canceled.  I had so many times where I could have sworn I cleared the ramp and couldn't believe it when the glider canceled, but watching the replay in non-driver mode I noticed I touched it barely many times.  I do remember once or twice though it did cancel for no reason, and I think that had to do with lack of speed.  You only want to aim up to get the glider bounce for a split second or else you lose a lot of speed and your boost will also suffer.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 07/31/12 at 23:17:18

[21:54:21] @ Santos : http://i49.tinypic.com/15nuezb.jpg After leaving 2nd glider the idea is to wait for the right moment&dive down aiming for this spot. Not landing on it but abit in front of it which will boost you by alot if done correctly. Its much faster than boosting off the middle of the pipe (keep in mind i go forward off the spot,i do not go off the 1st ramp like MVT does) but I'm not sure if its faster than WR strat as of right now since I can't do WR strat so I personally can't test it out. My best splits with this way are 40.996,39.700,39.700 with VERY good boosts off the pipe. I haven't come close to the lap 2/3 split in awhile. In fact that was my 1st sub 39.8 lap lol


i tried it a bit got a 41.2 lap 1 and 40.0 lap 2 which is really good for me.  Even when i slowly ease down so its easier for me i got a 41.4 lap 1.  It helps a lot more than you would think.  its hard to get it on the exact spot though.   I swear he said left but apparently he meant right..lol  he said he'll record his next pr.  i will if i get below 2:01.5 shouldnt be too hard i have 2:01.8 now with only one boost over that area.

Also something i want to point out is that even on ground that is completely flat doing a little hop when you land will push you forward a bit.  Lots of japanese players already take advantage of this

http://youtu.be/nV5jPNc5Qb0?t=1m18s

http://youtu.be/WyKZLpZWC64?t=1m54s

but i dont see a lot of other people doing it.  it saves maybe like 1 1/2 kart lengths.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 07/31/12 at 23:38:28

Well it think I lost my 3ds charger, and been so busy lately not sure I'd defend this if I'm beaten.  Good luck.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/01/12 at 00:32:59


5A677C5A25130 wrote:
Also something i want to point out is that even on ground that is completely flat doing a little hop when you land will push you forward a bit.  Lots of japanese players already take advantage of this

called glider hop and it’s as old as the glider bounce

nobody using it is because people are dumb

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 08/01/12 at 09:03:45

BTW, in DKJ glider boost over the second zipper instead of hit it is faster. Then, the secuence is: hit the first zipper without trick it, glider boost over the second one and low trick the last zipper, because the power of the boost cause that a very low trick in the last zipper will be possible.

Maybe this is old, but I didn't see it before.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 08/01/12 at 09:24:22


7B465D7B04320 wrote:
[21:54:21] @ Santos : http://i49.tinypic.com/15nuezb.jpg After leaving 2nd glider the idea is to wait for the right moment&dive down aiming for this spot. Not landing on it but abit in front of it which will boost you by alot if done correctly. Its much faster than boosting off the middle of the pipe (keep in mind i go forward off the spot,i do not go off the 1st ramp like MVT does) but I'm not sure if its faster than WR strat as of right now since I can't do WR strat so I personally can't test it out. My best splits with this way are 40.996,39.700,39.700 with VERY good boosts off the pipe. I haven't come close to the lap 2/3 split in awhile. In fact that was my 1st sub 39.8 lap lol


i tried it a bit got a 41.2 lap 1 and 40.0 lap 2 which is really good for me.  Even when i slowly ease down so its easier for me i got a 41.4 lap 1.  It helps a lot more than you would think.  its hard to get it on the exact spot though.   I swear he said left but apparently he meant right..lol  he said he'll record his next pr.  i will if i get below 2:01.5 shouldnt be too hard i have 2:01.8 now with only one boost over that area.

Also something i want to point out is that even on ground that is completely flat doing a little hop when you land will push you forward a bit.  Lots of japanese players already take advantage of this

http://youtu.be/nV5jPNc5Qb0?t=1m18s

http://youtu.be/WyKZLpZWC64?t=1m54s

but i dont see a lot of other people doing it.  it saves maybe like 1 1/2 kart lengths.

On DKP as well btw.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 08/01/12 at 09:47:12


161B161C03180519570 wrote:
[quote author=5A677C5A25130 link=1321991018/775#795 date=1343805438]
Also something i want to point out is that even on ground that is completely flat doing a little hop when you land will push you forward a bit.  Lots of japanese players already take advantage of this

called glider hop and it’s as old as the glider bounce

nobody using it is because people are dumb[/quote]

Tried Santos strat and glider hops before my 3ds finally died and can't find the charger so that's that.

Santos Strat - Best I could do was a 41.1 with what seemed to include a very large glider boost.  I don't think it's possible or faster to combine this with WR strat over the second ramp either because the boost seems to not allow you to get in a proper nose down position for a good glider bounce.  I think optimal WR strat is still best.

Glider hops also seem to be useless on RRM.  I lost time doing them.  Maybe they are slower if the road is even slightly uphill upon landing.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 08/02/12 at 21:36:39

Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 08/04/12 at 14:40:00

little thing to note: you can get two coins on the fountain after doing shroom on Coconut Mall

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/04/12 at 15:24:25

http://i3.kym-cdn.com/entries/icons/original/000/000/128/slowpoke_pokemon.gif

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 08/04/12 at 15:29:37

>thinking I pay attention to this thread.

I never see it used in runs. Is it slower?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/04/12 at 15:41:16

The WR doesn't use it ? Alaktorn was already begging me to catch those two coins back in December, but at that time I didn't need the strategy at all to smash the WR. :-/

Obviously faster, yes.

Edit : yeah I wasn't dreaming... you can't see it in the WR video, but you can hear the 10th coin sound when Jarv grab the 2nd coin in the last stairs.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 08/04/12 at 15:56:31

oh, didn't realize it was hard to notice.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/04/12 at 16:08:04

It's ok, it took me several watches to catch this. And I never used this strat ever, neither, so hard -___-

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 08/05/12 at 13:46:10

has anyone else ever had a seemingly flat mt at the start of LM? It was the left into right where i swear i didn't leave the ground. I've got a vid too..

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 08/05/12 at 14:00:42

[media]http://www.youtube.com/watch?v=sPwJ6Q3A39k[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/05/12 at 16:27:04

you got some small air time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Branlo on 08/05/12 at 16:41:10

Just a question about rAF, are you sure it's faster to go on the left in the U turn ?

I've try with many technics and it's slower.

I miss something ? Or Liar's strat is usless ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/05/12 at 17:03:51

there was a video (I think it was yours, even) where Liar’s ghost gained time by passing to the left…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Branlo on 08/05/12 at 17:35:42

Liar jump during the U turn, and I don't jump in the video. I think it's the reason why I lost a lot of time in the video.

(excuse me for my bad english :hap: )

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 08/07/12 at 11:36:34


7B4B58575556545857390 wrote:
(excuse me for my bad english :hap: )

People here don't understand ":hap:" :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 08/07/12 at 16:32:31


72434A4A72474A43260 wrote:
Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s


Anyone going to actually try these things?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/08/12 at 03:20:37


09383131093C31385D0 wrote:
[quote author=72434A4A72474A43260 link=1321991018/800#801 date=1343972199]Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s


Anyone going to actually try these things?[/quote]

I think I will, but I need a little bit of practice before.
And also I was thinking about trying to get a SMT just before the second blue zipper. I think this wasn't possible with your strat but with the pipe boost it's easier to charge a MT when you land. I mean, MTs come faster, and if charging a SMT without ruining your lines is doable, it may provide a boost like the DKJ one.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/08/12 at 05:57:53

About CM, taking 2 coins on the fountain is useful. I sometimes take those 2 coins, and it allows me to take the boost on the right after instead of passing on the middle to take the coin. On average, it makes my first lap better of 0.1 second.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/08/12 at 06:00:36


407F6A6A767F1A0 wrote:
About CM, taking 2 coins on the fountain is useful. I sometimes take those 2 coins, and it allows me to take the boost on the right after instead of passing on the middle to take the coin. On average, it makes my first lap better of 0.1 second.

omfg you’re right, why the fuck is Jarv not doing this? O_o

actually CM’s strat is still complete shit, Jarv is missing 3 MTs and I bet going on the right escalator lap 2 is faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/08/12 at 06:48:45

I ever thought about passing on the right escalator (on the red ramp on the right) on lap 2, but I could never do this perfectly. I'm sure a skilled player could make a better time with that.
Moreover, the fast-fall with the glider isn't perfect in the WR I think, especially on lap 1 and 3.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 08/08/12 at 18:00:53


73424B4B73464B42270 wrote:
Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s


All the other options are slower.  #1 is supreme.  I won't be the one to do it though.  Definitely won't be possible to SMT with it though Ridley so throw that out.  I'm thinking back of how much time and effort it took me to get a clean 3/3 run with WR strat and this is like 3x harder to perform.  Combine that 3/3 with Glider-Hop landings on every landing (even before the shroom...yes it is possible to stay low and glider hop while turning and then shroom) and a clean run, then you are looking at MID 1:59.  For anyone who dares this is the road to eternal RRM glory and a time that will be nearly unbeatable and I doubt the strat can be improved further.  However it will take a ton of effort and free time to do it, not to mention incredible skill, precision, nerves of steel, and talent.  Good luck.  This is my finally act in MK7 to point someone to the road of immortality on this track.  I've told you the best strat.  Now go out there and do it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Toni on 08/10/12 at 03:40:10


0F020F051A011C004E0 wrote:
[quote author=407F6A6A767F1A0 link=1321991018/800#817 date=1344434273]About CM, taking 2 coins on the fountain is useful. I sometimes take those 2 coins, and it allows me to take the boost on the right after instead of passing on the middle to take the coin. On average, it makes my first lap better of 0.1 second.

omfg you’re right, why the fuck is Jarv not doing this? O_o

actually CM’s strat is still complete shit, Jarv is missing 3 MTs and I bet going on the right escalator lap 2 is faster[/quote]
These strats are bullshit, i dont know what 3 mts you are talking about but going on the right scalator in lap 2 and taking the boost on first lap is slower

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/10/12 at 03:56:04


5F6465625F6465620B0 wrote:
taking the boost on first lap is slower

then why do you take it lap 2 and 3? lap 1’s only difference is that going by the center you have 1 more coin for what, 3 seconds maybe? that doesn’t save shit

MTs after the shroomspot each lap and 3 more: SSMTs after finish line (maybe not lap 1)

I still want to see a comparison of going on the right escalator, I feel like you’re just doing it wrong


and anyway people might’ve not noticed but I added 2 glider bounces on BC and now jump over the mud after the thwomp lap 2 & 3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Toni on 08/10/12 at 05:10:57


1F121F150A110C105E0 wrote:
[quote author=5F6465625F6465620B0 link=1321991018/800#821 date=1344598810]taking the boost on first lap is slower

then why do you take it lap 2 and 3? lap 1’s only difference is that going by the center you have 1 more coin for what, 3 seconds maybe? that doesn’t save shit

MTs after the shroomspot each lap and 3 more: SSMTs after finish line (maybe not lap 1)

I still want to see a comparison of going on the right escalator, I feel like you’re just doing it wrong[/quote]
In first lap you have to take 2/3 coins in the turn after the boost, and if you take the boost your line is shit, 12 seconds with one extra coin saves around 0.05, you also can do a tighter turn because you don need to take the 3rd coin. I can make a comparision vid of these strats if you want

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/10/12 at 07:37:17

[media]http://www.youtube.com/watch?v=CCZEOTgTo-0[/media]

(this works, I tried it myself)
I don't think this is faster this way but still ;D
Maybe it's possible to cut more of the turn with a higher jump, who knows.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/10/12 at 07:43:45

^seems useless

@Jarv: you take all 3 coins anyway in your WR, can you even do it tight enough to miss the 3rd? I’d like a comparison vid

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 08/11/12 at 17:00:34

Confirmed. Using MW glider strat is faster than the second glitch in MW glitch. It saves 0"1XX. And I think that is possible to get two coins in tha air ring of coins after the glider bounce, in order to save more time. I will try to perform this strat and use it to get the WR.

PD: bad news. Impossible to get the two coins in the air and to do a glider trick at the same time. The coins are high, and is impossible to tilt back the kart in the air to do the trick without to close the glider.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/12/12 at 04:43:40

You can also get the glider trick by having a steep angle down relative to the ramp, not only by leaning back. This is how it works on other tracks (MC, RRM, RR...) at least.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Toni on 08/12/12 at 11:28:05

Here is the comparision of the CM strats
[media]http://www.youtube.com/watch?v=9qFZKTtfpQg[/media]
As you can see going to the right on 2nd lap seems much slower, i doubt im doing it so bad to lose such a big amount of time.
Im not sure about the other strat but I think its a little bit slower.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/12/12 at 11:31:00

^you did it badly

1st: you should go on the right banister, not left one

2nd: you should make a trick coming off of it too, not just going onto it

edit: the 2nd part seems more interesting, not sure what to think (and I still believe adding a trick while taking the middle path is faster… just hard to do well)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Toni on 08/12/12 at 11:45:44


171A171D02190418560 wrote:
^you did it badly

1st: you should go on the right banister, not left one

2nd: you should make a trick coming off of it too, not just going onto it

These things wont make the strat faster than the current WR strat

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/12/12 at 12:12:26

MK7 =/= MKW, Alaktorn.

- The escalator is slighty faster in MK7 than in MKW
- Tricks aren't as powerful at all than in MKW
- In MKW bikes are faster and with them it is very important to go straight as long as possible because of wheelie power. So with karts going for the left escalotor instead of the bannister isn't detrimential because you don't have to break the wheelie line in the case of bikes.

All in all current escalator strategy is faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/12/12 at 13:26:18

I wasn’t comparing it to MKW, I was just wondering

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 08/12/12 at 14:45:06

exactly how do you do the spiral properly on rAF? currently i'm pressing b once after i charge the SMT, i've been sucking at that track recently and i have a feeling it's because i'm not doing that part right.  [smiley=uzi.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/12/12 at 15:09:57

Adro and Branlo should help you better than me but here is what I do, it helped me a lot to improve my time:

When you land, start your MT and go immediatly to the very left, stuck to the wall. Now you just have to press B as soon as you get away from the wall. It's actually very early, I think I press B just after I got blue sparks. Remember that you want to stay to the very left, mainly at the beginning of the spiral.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 08/12/12 at 18:32:01

Why is slowfalling faster on maple treeway?  I also saw umbre do it in pps http://youtu.be/eROActH5EQY?t=1m45s

are you supposed to do it when youre going to ground thats beneath you?  that wouldnt make sense then because i know youre not supposed to slowfall on every ramp....

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 08/12/12 at 19:16:47

2nd to last boost ramp (MT): you slowfall because it's a downward facing slope (you do this on every downward facing slope, such as DKJ and DH). You lose time going down these slopes normally. Also, not slowfalling will not use all of the boost from the ramp so the trick boost + boost from ramp will overlap, losing time. On MT, it's incredibly minor, it's not required, but it's just a tad faster.

last boost ramp (MT): if you don't high trick+slowfall, you will land on an upward facing slope, making you lose a lot of time (it's a lot more than you might think)

PPS: because I think I get a little bit of the trick boost if I slowfall

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 08/13/12 at 16:28:50


1E313C323169580 wrote:
Adro and Branlo should help you better than me but here is what I do, it helped me a lot to improve my time:

When you land, start your MT and go immediatly to the very left, stuck to the wall. Now you just have to press B as soon as you get away from the wall. It's actually very early, I think I press B just after I got blue sparks. Remember that you want to stay to the very left, mainly at the beginning of the spiral.

thanks Ridley, i'll keep that in mind in case i ever get to play again  :D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 08/13/12 at 18:48:22

On rCM wouldn't it make more sense to use your 2nd and 3rd shroom at the glider out of the mall?  You could get the boost like on dkj, and at the regular shroom spot you don't actually go slower if you don't shroom.

You could also save it for lap 3 incase you go too fast for the escalator on the right.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/14/12 at 01:14:11

OMG...

I'm sure it's possible to get 2 glider boosts in a row on MP... just use the first pilar, shroom and then use the third pilar [smiley=dead.gif] Should be 1 second faster.. not to mention that notes position may be better.

I'm also wondering if using the third pilar for the moment - and not the first one - could be faster.
"Shroom then glider boost" seems indeed better than "glider boost + shroom" as the last one cancels the glider boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Toni on 08/14/12 at 04:45:41


734E55730C3A0 wrote:
On rCM wouldn't it make more sense to use your 2nd and 3rd shroom at the glider out of the mall?  You could get the boost like on dkj, and at the regular shroom spot you don't actually go slower if you don't shroom.

You could also save it for lap 3 incase you go too fast for the escalator on the right.

I remember testing this and it was slower, but using the shroom before the second scalator could be a good alternative shroomspot for a 1-0-2 strat

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 08/20/12 at 05:08:50

Hey guys, what do you think about this?

MP 1'48"469 by [ch12371][ch65374][ch12385][ch12359][ch65374] http://mk7.info/ta/music_park_en

8-10-10 coin strat? What is this? Maybe the two coins at the beginning in the piano?

His BS are the same...

6-10-10
LAP1 00:37.092
LAP2 00:35.861
LAP3 00:35.225
[ch65309]01:48.178

8-10-10
LAP1 00:37.157
LAP2 00:35.780
LAP3 00:35.225
=01:48.162

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 08/20/12 at 06:20:34

Hi, quick noob question, a few of us are playing Luigi Mansion on another forum and wondering why the WR doesn't trick off the top of the ramp entering the castle?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 08/20/12 at 06:28:31


736E787D68796E717D6F2C1C0 wrote:
Hey guys, what do you think about this?

MP 1'48"469 by [ch12371][ch65374][ch12385][ch12359][ch65374] http://mk7.info/ta/music_park_en

8-10-10 coin strat? What is this? Maybe the two coins at the beginning in the piano?

His BS are the same...

6-10-10
LAP1 00:37.092
LAP2 00:35.861
LAP3 00:35.225
[ch65309]01:48.178

8-10-10
LAP1 00:37.157
LAP2 00:35.780
LAP3 00:35.225
=01:48.162


it has to either be the two coins on the piano or 2/4 coins on the drum turn (first one sounds more viable)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 08/20/12 at 06:51:32


1922207C4D0 wrote:
Hi, quick noob question, a few of us are playing Luigi Mansion on another forum and wondering why the WR doesn't trick off the top of the ramp entering the castle?


Its slower

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/20/12 at 07:47:54


5378797C726E5B76647265170 wrote:
[quote author=1922207C4D0 link=1321991018/825#842 date=1345472434]Hi, quick noob question, a few of us are playing Luigi Mansion on another forum and wondering why the WR doesn't trick off the top of the ramp entering the castle?


Its slower[/quote]
*ALAKTORN is coughing in the background* ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 08/20/12 at 08:14:11

but why is it slower? Tricking = quicker no?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/20/12 at 08:20:56


0F292C392E05332F34356D5C0 wrote:
[quote author=5378797C726E5B76647265170 link=1321991018/825#844 date=1345474292][quote author=1922207C4D0 link=1321991018/825#842 date=1345472434]Hi, quick noob question, a few of us are playing Luigi Mansion on another forum and wondering why the WR doesn't trick off the top of the ramp entering the castle?


Its slower[/quote]
*ALAKTORN is coughing in the background* ::)[/quote]
[smiley=roll.gif]

it’s just too hard to do properly, Tom, it’s something you’ll see implemented in a TAS probably

@Adro: taking 2 coins at the beginning of MP sounds like a very good idea, it’s a way to slow down that lets you have more coins as opposed to slowing down taking a turn wide like an idiot [smiley=dead.gif] unless I’m forgetting something about coins on MP which could be

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 08/20/12 at 08:26:36

thanks alaktorn,

what makes it slower? The big air?

I seem to be able to get quite a low tick consistently off the top which is massively quicker than fast falling for me.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/20/12 at 08:37:11

random bounces and shit, if you think you can do it well then make a video and we’ll consider

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/20/12 at 11:09:21

About MP, I tried to take 2 coins at the beginning but I wasn't fast enough to clip the note. I think he's using a pilar glider boost to gain the time required.

Assuming I'm right, then he has to use the right path when gliding, which means he has to go to the left on lap 2 which is obviously slower, all the more since it's not possible to get a pilar glider boost in that case. So ok, he'll save time because he has 8 coins but I'm not sure if that's actually faster.. AND that's utterly harder.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/20/12 at 11:34:13

what about ticking an SMT last turn after the drum bounce thing? looks doable

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/20/12 at 11:55:25


58777A74772F1E0 wrote:
About MP, I tried to take 2 coins at the beginning but I wasn't fast enough to clip the note. I think he's using a pilar glider boost to gain the time required.

Assuming I'm right, then he has to use the right path when gliding, which means he has to go to the left on lap 2 which is obviously slower, all the more since it's not possible to get a pilar glider boost in that case. So ok, he'll save time because he has 8 coins but I'm not sure if that's actually faster.. AND that's utterly harder.


Forget what I said, in fact it's possible to get a glider pilar boost on the left part, even if the blue zipper is on the right.

That strat is actually faster but still harder.


@Alak
This SMT seems too long to charge, maybe I'm doing it wrong but I almost need to do a 90 degrees angle with the wall on the left to get it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/20/12 at 12:05:02


143B36383B63520 wrote:
@Alak
This SMT seems too long to charge, maybe I'm doing it wrong but I almost need to do a 90 degrees angle with the wall on the left to get it.

what you mean? ticking is about hitting the wall, that’s normal, the added boost should still make it faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/20/12 at 12:12:25


6568656F706B766A240 wrote:
[quote author=143B36383B63520 link=1321991018/850#852 date=1345492525]
@Alak
This SMT seems too long to charge, maybe I'm doing it wrong but I almost need to do a 90 degrees angle with the wall on the left to get it.

what you mean? ticking is about hitting the wall, that’s normal, the added boost should still make it faster[/quote]

With such an angle ticking doesn't seem usefull

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/21/12 at 02:18:45

On MC, in the large turn in the tower, must I press B 2 times, or only 1 time?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 08/22/12 at 08:06:42

New coin strat for DK Jungle

[media]http://www.youtube.com/watch?v=LDlSm3uapKA&feature=plcp[/media]

He gets 2 coins at the beginning instead of 1.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Shy Guy on 08/22/12 at 08:16:35

"He gets 2 coins at the beginning instead of 1."

A wild ALAKTORN appears !

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 08/22/12 at 08:22:55

I only got these two coins 2/100 times. Is a pain in the ass. The most difficult strat in this game, because you need to finish a clear run in one of the most annoying track of the game.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/22/12 at 10:34:23


6150595961545950350 wrote:
New coin strat for DK Jungle

[media]http://www.youtube.com/watch?v=LDlSm3uapKA&feature=plcp[/media]

He gets 2 coins at the beginning instead of 1.

are you fucking stupid? ;D I’ve been telling people to do that since December

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 08/22/12 at 11:01:38

The following isn't exactly a strat, but more of a personal tip.

There are a few places where I find it better, both in TT and in multiplayer, to hop some times to get the timing for the next drift... examples are: last/first DH straight; after the red MT at the first corner in the cave (RRM); after the three coins on the bridge on DH.

Am I the only one who hops to get the timing? Do you think that may make me lose time?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 08/22/12 at 11:26:41

Extra hops do cost time.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/22/12 at 11:37:48

NBC glider boost

http://www.youtube.com/watch?v=rRW4tAR69I0

Alexony really needs to take WR back with it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 08/22/12 at 18:41:52


4065766F566B7D040 wrote:
The following isn't exactly a strat, but more of a personal tip.

There are a few places where I find it better, both in TT and in multiplayer, to hop some times to get the timing for the next drift... examples are: last/first DH straight; after the red MT at the first corner in the cave (RRM); after the three coins on the bridge on DH.

Am I the only one who hops to get the timing? Do you think that may make me lose time?

i did that on SGB for the first u-turn after the tunnel, got an awesomely tight turn every time  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 08/23/12 at 00:55:47


77464F4F77424F46230 wrote:
Extra hops do cost time.


Are you sure? How much time?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 08/23/12 at 02:29:55


0520332A132E38410 wrote:
[quote author=77464F4F77424F46230 link=1321991018/850#861 date=1345663601]Extra hops do cost time.


Are you sure? How much time?[/quote]
In the RRM spot you mention it does, you're going uphill. Elsewhere it doesn't.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 08/23/12 at 02:44:24

I didn't notice it was uphill... :(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roly on 08/28/12 at 19:36:38

I'm having trouble figuring out how to make the final jump in RR. Am I supposed to drift in the air? help?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 08/29/12 at 09:25:37

Yep, start drifting on the road and keep drifting while you're in the air and control the placement of your kart all along with the stick.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roly on 08/29/12 at 12:15:13

Do I not jump as I go off the road?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 08/29/12 at 13:56:35

Nope.    

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 08/30/12 at 00:42:55

HAVE I BEEN DOING IT WRONG ALL THIS TIME

Must work on RR...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/30/12 at 06:43:01

For the AF strat;

Branlo told me that slowfalling after the first gap is faster. Though he added that you must be perfectly lined up for pasta, ortherwise it won't be effective. Therefore it's easier on lap 1 but should theoritically be done all 3 laps.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 08/30/12 at 09:58:05


0D222F21227A4B0 wrote:
For the AF strat;

Branlo told me that slowfalling after the first gap is faster. Though he added that you must be perfectly lined up for pasta, ortherwise it won't be effective. Therefore it's easier on lap 1 but should theoritically be done all 3 laps.

Do you mean... where the bills are?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/30/12 at 12:14:52

^Yes, I mean the first jump just after the finish line Flo.

Btw I forgot to mention that you need to do a 'high' jump (by pressing R early I guess)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 08/30/12 at 13:59:06


517E737D7E26170 wrote:
^Yes, I mean the first jump just after the finish line Flo.

Btw I forgot to mention that you need to do a 'high' jump (by pressing R early I guess)

I remember Alaktorn said it was faster to jump early when you were in a boost but not faster if you aren't.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roly on 08/30/12 at 14:04:18

Alright! I managed to *** every cup on 150cc. The last one I ***'d was Special Cup and barely made it on RR.

Now onto mirror.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/30/12 at 14:19:39


7D46594E431E16161E2F0 wrote:
[quote author=517E737D7E26170 link=1321991018/850#874 date=1346357692]^Yes, I mean the first jump just after the finish line Flo.

Btw I forgot to mention that you need to do a 'high' jump (by pressing R early I guess)

I remember Alaktorn said it was faster to jump early when you were in a boost but not faster if you aren't.[/quote]
I’ve said it’s faster to high jump lap 1, I’ve never said anything about lap 2 and 3 (Adro says high jump is faster there too)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 08/30/12 at 19:26:28

Old as smoke. I always do a high jump since february, that is faster. If you move the stick to the left with timing, you can get a Mistery boost. Relatively easy in the first lap, terribly hard in the other laps.

I think that Branlo-Ridley sais that, isn't it? By a moment I thought that he found a new form to take the turns that saved 020 in all of them. But he meant 020 per lap  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 08/31/12 at 00:05:55

^His new strat isn't the high jump at the beginning


1A353836356D5C0 wrote:
For the AF strat;

Branlo told me that slowfalling after the first gap is faster. Though he added that you must be perfectly lined up for pasta, ortherwise it won't be effective. Therefore it's easier on lap 1 but should theoritically be done all 3 laps.



EDIT:

Why is this still not used ?


6E636E647B607D612F0 wrote:
NBC glider boost

http://www.youtube.com/watch?v=rRW4tAR69I0


It really is not that hard and saves a lot of time. All you have to do is holding right as soon as you can (right after the column in fact).


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 09/01/12 at 07:03:25

About rAF.

Right after the first red MT in the tower (before the trick before the two flames), is it better to do the first downhill hop while steering to the right? It gives a very good alignment that makes you go straight instead of oblique. I think it should save time.

Does someone want to test it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 09/03/12 at 11:11:15

Hello, my suggestion could sound dumb but is it possible to use bomber blue 7 (don't know if it's the real name :noel:) for TC without losing time ? (could be easier to do the SC at the end of the turn :p).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/03/12 at 11:26:24

why would you use B7 on TC? it’s slower in every possible way

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 09/03/12 at 12:06:49

It seems to have the same speed so... I can do the second SC better with it, but if you say it's slower, it's certainly the case :p.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 09/03/12 at 12:34:42

looks like a good idea to me, i don't see how it could be slower.  :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 09/03/12 at 12:39:05

Zucchini would be better than Blue 7 on TC

Title: Re: Course Strategy and Discussion (+ General Tips
Post by c.rush on 09/03/12 at 13:04:25

Wait what about BDasher?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 09/03/12 at 13:16:43

Why not the gold kart? It's gold, must be faster on every track!

Actually one of the 4 fast karts is obviously the choice to make. Then just 3 things matter: the off-road (well a very small bit), the MT (if it works on the speed of getting it or the legth or whatever and if it even exists) and the hitbox (bigger is better for coins but worse for SC). Now just go and find out. Actually I don't think there is much of a difference.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/03/12 at 14:20:10

handling also makes a difference, duh

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ShitoRyu on 09/03/12 at 15:20:39


212C212B342F322E600 wrote:
handling also makes a difference, duh

... Where? Moreover it is even a disadvantage to charge th MTs fast...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 09/03/12 at 17:24:40

The effectiveness of ssmts goes Bruiser > Bdash > Regular Driving > Blue7/Zuch

idk why but that just how it is.  Bruiser would be better, but when you exit the sc bdash takes it much tighter.  I think only bruiser can ssmt twice on the first straight though.  If Kubica switches from barrel train to bruiser I think potentially he could beat rom.  bdash is still probably optimally faster but kubica pulls crazy times with barrel train so idk

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/03/12 at 19:07:29

Bruiser better than BD at SSMTs? that’s news to me edit: not to mention you seem to imply they’re slower with Zuch/B7, which is just wrong

always had much better SSMTs with BD, I even tried to take LR WR back with it as a result…

and obviously handling matters a big deal at the shroomspot

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 09/05/12 at 04:38:26

http://www.youtube.com/watch?v=qc-FBsub27o&feature=plcp

He has tried but said me the barrel train has much better SSMT. He added he won't be further on the track :P (too much trouble to take the SC with B-dasher).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 09/05/12 at 06:33:21

by the way, how does he get all those really fast times on his spotpass at one time? i never get more than one decent spotpass ghost, if any, on all the tracks.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 09/05/12 at 12:21:34

It's just his ghost and ItoI6, and then the other 5/6 will be random slow ones I guess?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/05/12 at 15:06:33

Lol. What a useless debate, started out of nowhere... ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/09/12 at 04:54:02

SGB glider boost

http://www.youtube.com/watch?v=PiNusv7OPeM

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/09/12 at 05:18:14

There were no bounce actually... Why is he mentioning one?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/09/12 at 05:46:11


1419141E011A071B550 wrote:
SGB glider boost

http://www.youtube.com/watch?v=PiNusv7OPeM


It's extremely hard to make it viable : you go way too wide on the shroom. However a perfectly pulled-off SC would make it faster, I was very close to my ghost once.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/09/12 at 05:49:59

Perhaps if you do that glider boost with beast glider, it my be faster, as you seem to take the turn tighter this way... Or maybe it's just that I can't do the other strat very well...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/09/12 at 10:02:29


010C010B140F120E400 wrote:
SGB glider boost

http://www.youtube.com/watch?v=PiNusv7OPeM


I thought this was old



And... that's probably useless, but a glitch might be possible using this:

[media]http://www.youtube.com/watch?v=-OcUSK14sOw&feature=related[/media]

When I tried it, I almost fell into the room in which the tables are.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/09/12 at 10:07:02

^interesting glitch, Ufle found a different glitch always on that track if you remember, one of them might become useful…

SGB glider boost is old, but there has never been a vid of it so I just linked that, and people were saying that it was impossible to stay tight after it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/09/12 at 10:39:03

Yeah I remember the glitch he found but I've never been able to do it. The one I linked is not hard though, unless you want to reach the room with tables, in which case you have to stay inside the white and orange wall to avoid falling below the track. If there is no OOB invisible wall, this should be doable.

About SGB, maybe it's easier to stay tight with light glider aka Paraglider/Flower

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 09/14/12 at 08:43:11

It's probably already known ...
You can take 4 coins on RRM glider with luck (and with bowser  [smiley=lolk.gif] )

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/14/12 at 08:46:32

padz has been saying that since like January, but MVT never got them I think lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 09/14/12 at 09:01:36

I did it with BDasher, I don't know if it changes something

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Umbre on 09/14/12 at 09:04:19

I've gotten 4 coins on RRM glider, only once though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 09/14/12 at 09:06:11


0E3639293E34355B0 wrote:
I've gotten 4 coins on RRM glider, only once though.


It's very rare, and theoretically 5 would probably be possible but you wouldn't be hitting the area you need to be in order to have the proper alignment so you would lose time overall.  Getting 4 you probably also weren't hitting the ideal spot.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/14/12 at 11:56:24

Double trick on the first MC ramp.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 09/14/12 at 13:13:43


123D303E3D65540 wrote:
Double trick on the first MC ramp.


You can double trick the first ramp on Wuhu Loop as well.  I did it in December, made a vid but it got deleted for some reason by youtube for music copyright.  I think most ramps in the game can be double tricked.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 09/18/12 at 19:32:35

31.249 lap 2 using bdasher/slicks and the glider on ccl.  I have splits for 1:34.6.  There are many new strat possibilities i have yet to test.

http://www.youtube.com/watch?v=fEMTY9mqA1Q

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/18/12 at 19:37:52

Holy crap, I've been trying to do this strat forever since release. I am amazed that it is actually possible :o

That makes a lot of things for me to try in this game...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 09/18/12 at 20:01:18

My pre-release prediction of glider abuse dominating this game is starting to really come true. >:(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 09/18/12 at 20:52:22

I just pulled a 31.173 lap 2 with only a few mistakes i think.  The best part about bdash slicks is that it is a huge kart and I almost never miss the 2 coins in the tunnel.  Its hardest to land the glider because it disappears if you cut too much of the offroad and I cant find a good way to land without going wide.  It still massively saves time though for land based karts though definitely.

For people with times above 1:35 if you go through the clams it will be very easy to go to the left road, while it is very difficult going around the right of the clam because of the weird bumps pushing you to the right.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 09/18/12 at 22:13:05

Is there some sort of rWP style cannon boost on rMT? I'm racing Alexony's ghost and he always gets a little ahead of me there

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/18/12 at 22:25:04


5B62696A6A100 wrote:
Is there some sort of rWP style cannon boost on rMT? I'm racing Alexony's ghost and he always gets a little ahead of me there

You must enter the cannon as much to the left as possible to gain more height and speed while flying. Inherently the same mechanism but different methods.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 09/18/12 at 23:03:33


1E383D283F14223E25247C4D0 wrote:
[quote author=5B62696A6A100 link=1321991018/900#914 date=1348035185]Is there some sort of rWP style cannon boost on rMT? I'm racing Alexony's ghost and he always gets a little ahead of me there

You must enter the cannon as much to the left as possible to gain more height and speed while flying. Inherently the same mechanism but different methods.[/quote]

Ooh yeah you're right, thanks Mick :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/19/12 at 00:55:16

For what it's worth, you can get a glider boost at the top of the right windwill (DH). It should be exploitable with the new strategy... but good luck with that ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/19/12 at 05:58:21

About SGB, seeing the new DH strat I wonder if bouncing on a Shy Guy could be faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/19/12 at 06:03:24


103F323C3F67560 wrote:
About SGB, seeing the new DH strat I wonder if bouncing on a Shy Guy could be faster

you bounce off of them? I’ve always thought you’d spin out and lose the glider, never have hit them myself lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/19/12 at 09:06:08

OMG! that CCL strat is awesome! :o
Too bad it may be too hard to pull on a 3/3 run... could have been useful.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/19/12 at 09:58:39

it’s only 2/2… looks really cool, more glider weirdness ala MW, but wouldn’t Blue 7 be faster?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/19/12 at 10:39:41

Can't we simply do it with egg1?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/19/12 at 10:58:33

btw for the shroom, could it be possible to use it at the first bump underwater to skip the 2nd one entirely? dunno if that would be faster, just an idea

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 09/19/12 at 19:33:06

I'm sure the shroom spot is accurate, you lose a shit ton of time if you don't do it there.  I finally got my first 2/2 run, wasnt very good except a lap 2 of 31.142.  The hardest part about it is that when I land with the glider most of the time i get this weird sliding effect that won't let me drift when I land, if anyone knows why this happens plz let me know.  It also happens after I get a good canon on maple treeway.

Best with B Dasher 32.445/31.112/30.954

Best with Egg1 32.299/31.184/couldnt finish one

http://www.youtube.com/watch?v=kpSymlcuVoU

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/19/12 at 20:29:32


764B5076093F0 wrote:
The hardest part about it is that when I land with the glider most of the time i get this weird sliding effect that won't let me drift when I land, if anyone knows why this happens plz let me know.  It also happens after I get a good canon on maple treeway.

It happens to me way too often too. My hypothesis is that we're are turning so much to the right that the autodrift is triggered upon landing. Landing in the offroad could remedy to this (that would explain why it never happens on RRM).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nyko. on 09/20/12 at 00:16:23

I tried something which could be faster on RR. Just after the first section and before the delta part, I keep my red mt as long as I can, and realese it on the wall. With this method, I reach the Delta part and I still have the boost of the mt. It seems to be faster but I can't be sure. (my best is 35:537 on lap2, but Doco has a better splits with his strat)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/20/12 at 01:14:06

I have been using this strategy for months. Didn't find it to be significantly faster, but I still do it for convenience anyway.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Chapolin on 09/20/12 at 06:56:22

Hey, guys.

Any tips about red MTs on RMC2?

I can figure out how it is, but still can't do...my PR is 1'12"8xx, but without some important red MTs

O_o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/20/12 at 07:31:57

SMTs are hard on MC2, I can’t do one of them either in the 0shroomer lap

@Ito: autodrift after the glider might even be faster… drifting on your own should make you go a lot wider; and are you sure that a speed glider is best? Para or Flower could be better due to the final turn…

edit: what about B7 on PPS? offroad at shroomspot, water, and no turns that require tightness… why is BD used?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 09/20/12 at 18:22:35


010C010B140F120E400 wrote:
SMTs are hard on MC2, I can’t do one of them either in the 0shroomer lap

@Ito: autodrift after the glider might even be faster… drifting on your own should make you go a lot wider; and are you sure that a speed glider is best? Para or Flower could be better due to the final turn…

edit: what about B7 on PPS? offroad at shroomspot, water, and no turns that require tightness… why is BD used?

For B7 on PPS, my best splits with it are only as good as what I got with the BD. It's also much easier to miss coins with. But it is a possibility.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/21/12 at 08:17:21

http://www.youtube.com/watch?v=lzR8maK1pgc

Jasmine gets 2 coins on CCL beginning with BD+Slick, glider strat will finally take WR? though, you can’t get the SMT if you do that, but I guess it should still save time overall

and B7 should be faster, but a ton harder for coins

that DC coinstrat is slower I think, tested it back when I got WR

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ZCrone on 09/21/12 at 09:17:47


1F323B303D3F2C5E0 wrote:
Hey, guys.

Any tips about red MTs on RMC2?

I can figure out how it is, but still can't do...my PR is 1'12"8xx, but without some important red MTs

O_o

For the 2 SMTs on Lap 3 that cause problems you hop and turn slide pad left at the same time  :) for next turn it's right and hop at same time, after that turn you have the counter drift part that goes as normal

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/21/12 at 09:43:28

Could you please make a live vid of that? I really have no idea how you're doing the third SMT either... :-/ I'm just making a blue MT...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 09/21/12 at 11:09:03

another tip about those SMTs:

try to start your drift as late as possible during the hop, this was the part that helped me the most, this also is a general tip for nearly every mt in the game! Try to hop as early as possible when still getting the turn without slowdowns but start the drift as late as possible with still getting the tightest turn.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/21/12 at 11:58:31

Thank you captain obvious!  [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/25/12 at 03:01:18

I will tell you lot of things guys. Come on:

1. What do you think about this? --> http://www.youtube.com/watch?v=YtInpAFOZwg
Is faster to go to the left side like arrive or is faster the actual strat, just at the beginning of the bazaar?

2. Seing arrive's answer to my comment in his previous video, he could improve "150 changing Zucchini to Bruiser. And seing that Marv could improve easily in rLM doing the same change... Do you think that Weight or another stat can affect giving more grip in bigger Off-road zones like SGB sand and LM mud?

3. Do you think that Koopa Clown + Slick would be the optimal set up for WP? 1'13"378 by JARV with Mushroom and 1'13"708 by arrive with B Dasher + Gold. ("3XX)
At this time, we know that +Handling -Speed is better choice than -Handling +Speed. But would pass with a bit more of handling and a bit less of speed? Test this idea don't seem a bad task...

--------------------------------------------------------------------------------

DS Airship Fortress Tips and techniques for the First Lap:

Video help --> http://www.youtube.com/watch?v=PCl36huU738

Beginning zone: Full Startboost and inmediatly do a High Jump. When you touch the floor, after 0'5 seconds do a tap in the joystick to the left. With luck and timming, you will obtain a full Mistery Boost and a perfect alignement for Pasta.

Pasta zone: Low trick the banister and start to drift to the left. Then put the joystick in the neutral zone and inmediately (STILL DRIFTING), do an Inside Drift to the left. As soon as you see the MT sparks, release the MT and press left + up in the joystick in order to down of the banister quickly, touching the floor still with the MT effect. Just when you touch the floor, begin to drift to the right.

Before Zipper zone: You must avoid the wall at this way: still drifting to the right, put the joystick in the neutral zone (STILL DRIFTING). When you just pass the wall, press right in the joystick to do an Inside Drift. Just before crash the wall, release the MT and align the kart properly to enter the zipper just near the wall. Don't trick the zipper.

Moles zone: One of the most difficult techniques: Drift Boost + Inside Drift. How to do it: still with the zipper boost, don't fastfall the kart. In the air, begin to drift to the right. Just when you touch the floor, change joystick position to the left. If you timming it properly, you will be drifting to the right collecting the first coin and going to the next coin with a Drift Boost. Just before getting the next coin, drift to the right (STILL DRIFTING), taking it with the back part of the kart. As quick as possible, joystick in the neutral zone and start to drift to the right again. If you did it properly, you can collect a chain of Inside Drifts still with the power of the Drift Boost. The chain of the Inside Drifts will be used in order to pass the moles zone as close as possible to the wall. When you release the next SMT, you lose the Drift Boost effect. You must release the SMT in the edge as soon as possible. Wait a moment and begin drift to the left. As always, joystick in the neutral zone and just when you pass the last mole, get an Inside Drift tapping the joystick to the left.

U-turn zone: doing the last tips properly, the SMT effect dissapear just in the edge. You must be still drifting to the left pressing right in the joystick (in order to don't crash the wall). Just when you pass the edge, press left and see the MT sparks. When you arrive to the downhill edge, release the MT and inmediately do a jump. Start to drift to the left in the air. Just when you take the second coin in the floor, press left harder. Here can occur two glitches: the "Drift Glitch" (start to drift to the left in the air and when you touch the floor, the kart is drifting to the right) and the "Edge glitch" (When you touch the floor just in the edge finishing the downhill, sometimes an evil power pushes you to the outside of the U-turn; ruinning your run). With luck, you can also do an Inside drift in the U-turn. But this requires a lot of luck, because if you get the Edge Glitch (often), the neutral position of the joystick can ruin the run. Sometimes the Edge Glitch is weak and you can do the U-turn very tight still with that glitch. Release the SMT as soon as possible.

Flames zone: Still with the effect of the SMT, you can do three jumps in the downhill. Then, low trick and pass the box by the right side as close as possible. Start to do a lot of jumps. The inertia pushes you to the right with every jump. You must do these jumps with timing. Your goal is go straight to the third coin (LEFT --> RIGHT order) avoiding the last flame. Just when you take the coin, shroom and begin start to the left. The shroom effect will finish just in the edge. You should have the MT sparks lightning at this moment, so release the MT just in the edge and touch the zipper as close as possible to the left side.

Glider and Tower zones: easy part, but when you can lose the biggest amount of time. Trick the Blue Ramp AS SOON AS POSSIBLE, and press down hard in the joystick. In the middle of the way, press up in the joystick. Now, you need the best possible timing. Joystick in neutral zone + press B at the same time just before entering the tower. DON'T FASTFALL THE KART. NEVER, NEVER. Start to drift to the left just when you touch the floor. As always, neutral zone + left in order to get an Inside Drift. When you begin to go wide in the turn, press B "A BIT HARD". Inmediately you will come near the wall. Just in the final part, you will go wide again. Just in that moment, press B "VERY HARD" and AS SOON AS POSSIBLE release the SMT.

Last four coins zone: Still with the SMT effect, start to drift to the right and then press left. You must go straight to the first coin. When you take it, press right harder and release the MT quickly. Inmediately, start to drift to the left. Just when you get the second coin with the forward part of the kart, press right still drifting to the left. When you got the third coin, press left a bit in order to align the kart for to get the last coin (AVOID THE WIDE COIN). With luck, you should have gotten a Drift Boost. Finally, press left harder, joystick in the neutral zone and press left very hard in order to get a very good Inside Drift. You must do this passing the last edge as close as possible to the wall. Then release the SMT a bit later to exploit the Drift Boost + Inside Drift a little more.

I hope that you can improve your time here in AF guys. Sorry for my Spanglish. Hope that you can understand all the text  ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/25/12 at 05:00:19

what the fuck drift boost

edit: I forgot to comment on the rest

1. looks faster to me
2. bullshit, I held WR with Bruiser back in January or whatever, then switched to Zucchini and easily improved
3. I doubt Koopa Clown would beat B Dasher on WP, sure it could be tested

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Abyssion on 09/25/12 at 05:04:26


4A57414451405748445615250 wrote:
.


Who does this guy think he is, Marv?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/25/12 at 08:43:46

I think I noticed something about drift boosts:

when you start a drift, by pressing R and pushing left / right just before landing, you all agree that you slowdown a bit. But it seems that if you press the opposite direction to the one you are drifting RIGHT AFTER the drift has begun, you'll slide and you won't get slowdowned by the drift (at least this is what I think).

So if you drift to the right, try this:
R -> almost landing -> right -> landing -> left ASAP

More generally, but I'm unsure of that, I think that during a left drift for exemple, the more you press left, the more you'll get slowdowned. That'll explain why staying neutral / holding the stick to the right during LR shrooms is faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/25/12 at 08:48:22

offroad during shrooms has nothing to do with on-road driving

I think you’re mad

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 09/25/12 at 09:02:26

Thx Adromaster, I tried it (but no full mystery boost) and improved my PR by 1.2s :o. The glider section and the shroompost ruined my turns all of the time :p. Well 1.55.7, it's really cool to have done such a godlike post ^^.

Your post should be in the first post, for people who won't read it today/tomorrow ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 09/25/12 at 09:45:12


65786E6B7E6F78676B793A0A0 wrote:
DON'T FASTFALL THE KART. NEVER, NEVER.

Never knew that. Explains a lot ;D

I'll have to try that exact strat eventually . I want 1:54. I'll use this paragraph as a reference from now, thanks !

Still don't know what the drift boost is though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/25/12 at 09:51:23


15333623341F29352E2F77460 wrote:
[quote author=65786E6B7E6F78676B793A0A0 link=1321991018/925#936 date=1348570878]DON'T FASTFALL THE KART. NEVER, NEVER.

Never knew that. Explains a lot ;D
[/quote]
Never do that on RR either.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/25/12 at 09:58:36


0508050F100B160A440 wrote:
offroad during shrooms has nothing to do with on-road driving

I think you’re mad


Just tested what I said
> I'm mad

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/25/12 at 10:00:32


133C313F3C64550 wrote:
[quote author=0508050F100B160A440 link=1321991018/925#940 date=1348591702]offroad during shrooms has nothing to do with on-road driving

I think you’re mad


Just tested what I said
> I'm mad[/quote]
how did you even test it, how is it even relevant?

if you’re pressing left/right hard, it’s because you’re in a turn, and you have to, even if it’s true that not pressing it hard doesn’t slow you down, it doesn’t mean you can because you’d go right against a wall if you did

I don’t understand what you’re on about

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 09/26/12 at 02:19:47


2D3026233627302F233172420 wrote:
DON'T FASTFALL THE KART. NEVER, NEVER.


:o :o :o :o :o :o :o :o :o :o :o :o :o

Adro, does this mean you never leave the Circle Pad in a neutral position during the glider?

And what is exactly a Drift Boost? It isn't the same thing as a MT boost, is it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/26/12 at 04:47:27

@Mick/Salamence
Good. I really hope that you can improve your times  ;)

@Nicola
Yes. In the glider section, press down as always. Then in the second half, press up in order to down the car. Just in the final point, press B and leave the Joystick in the neutral position. You must landing parallel to the floor.

About the drift boost, is more like a mistery boost but in a turn. It appears when you take a coin and tap the Circle Pad in a direction. Just like the mistery boost on straights. Is difficult apreciate them, because you need make the turn at the same time that your ghost. In straights is very easy to apreciate Mistery Boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 09/26/12 at 05:41:28

I didn't know about this drift boost... does it save much time?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/26/12 at 06:02:35

^About "020-"040 more or less. The sensation is like this: See the second turn of the run. You feel that you have done a perfect turn. But the ghost get faster than you.

http://www.youtube.com/watch?v=qepzOY48s84

In that turn, I really got a Inside Drift, that pushes you in the turn. But the feeling of the Drift Boost is the same. But I only can get it in the coins zone. But maybe with a MT effect or similars also could be possible.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/26/12 at 07:33:51

Hoho. I knew it...

http://www.youtube.com/watch?v=Xiagi5TxL4o

Impressive second lap, near BS. I'd wish JARV test this combination...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/26/12 at 07:38:35

knew what? he got a bad time

arrive has 2[ch8242]13[ch8243]708 with B Dasher

btw, I think I saw people saying Koopa Clown is only 0.25 slower than BD, but it’s actually 0.5 slower…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/26/12 at 07:43:42

You are blind or so? Kubica isn't good enough in this track and he got...

45"4 - 44"1 - 44"7. He failed the last lap and had some mistakes in the first lap. Clearly, this set up is way faster than B Dasher + Slicks. Jarv must prove if this is definately faster than B Dashe + Mushroom or not. With kubica skills, 1'13"5XX is possible. And his best time uploaded with BD + Mushroom is 1'14"0, so...

And KC + Slick is 0'25 FASTER than BD + Mushroom

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/26/12 at 07:54:32


2E3325203524332C203271410 wrote:
And KC + Slick is 0'25 FASTER than BD + Mushroom

I wasn’t talking about that, I’ve always thought that KC was 0.25 slower than BD, but I noticed recently that it’s 0.5

Kubica uses a new strat at the U turn, which saves more time for BD than for KC, I don’t see it as obvious as you seem to think but I’d tell arrive to try it if he were online :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 09/26/12 at 11:19:32


697462677263746B677536060 wrote:
Hoho. I knew it...

http://www.youtube.com/watch?v=Xiagi5TxL4o

Impressive second lap, near BS. I'd wish JARV test this combination...

Apparently he got this run pretty quickly...
He said that he's screwed now, because he would need to get a good BDasher ghost to improve that run... And it would be too difficult for him to improve his own PR with BDasher + mushroom...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 09/26/12 at 19:42:39

Thanks Adro, those tips were pretty helpful..I improved to 1:55.136 today ill go for sub, I even got a 37.720 lap 2 although I'm not really sure how lol

I don't think koopa clown is best on rWP though, I cant possibly see how half a bar of speed would be worse than 1/4 bar of handling.  

I'm gonna test this by using Mario Bdash/Slicks against MM Koopa Clown/Slicks on my other cartridge and see if theyre exactly the same on the first turn...They both have 5 bars of speed and 1 3/4 bars of handling. If MT stat doesnt exist they should be inside the other.

Personally I only think that lap 2 was so good because he got that huge hop on the u-turn.  I tried a while with Koopa Clown and it is very easy to do a big hop while it is hard for bdasher.  It saves something crazy like .15, I even got a 44.2 once in an hour and a half.  If it can be done well with B Dasher it should be faster though.  You also have to consider Koopa Clown with MM is very small so it very easy to navigate the walls with it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 09/26/12 at 22:53:16

Many thanks for the tips Adro. Apparently my only mistakes were at the glider and spiral parts, but they still cost me a lot.

I have some more questions:

1) What is exactly an Inside Drift? Do you mean that effect when the kart is slightly pushed towards the direction it is facing while drifting?

2) How long do you brake the first time at the spiral? Is it a quick push, or do you hold it down for a while?

3) When doing the second brake I press it down for a while and then SMT. The goal is to get little to no slow down and then get pushed quite a bit to the left with the boost. Is it correct?
Also, do you brake twice on laps 2/3? I got a few 37"7s with only one brake...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/27/12 at 04:36:14

@Ito
I'm glad that those tips help you. By the way, I doubt that Koopa Clown is faster than B Dasher + Mushroom. I did a try in WP with the AF set (Flower glider, lol) and almost beat my ghost. But I think that is really faster than BD + Slick. The U turn strat seems slower to me with KC + Slicks. But I don't know with BD + Slicks. Will see in the future.

@Nicola
1.  Is a drift inside of another drift. With it, you got a lower angle of turn, so in turns with 90º or more these Inside Drifts are faster than a normal drift. You got it drifting normally and then put jostick in neutral position and then press hard to the required position (left or right). You can do it always as you want.

2.  Quick push, but hard. You also can do three soft quick pushes. But it needs more touch and it's more difficult.

3.  Exactly. In the 2nd-3rd lap is more painful because you need press right a bit to align the kart to leaving the tower just in the edge. But in the first lap is like you said.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 09/28/12 at 10:57:12

2'13"668 with Koopa Clown + Slicks in WP, without the superjump in the U-turn in any laps...

[media]http://www.youtube.com/watch?v=_GE4kjjvQPg[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/28/12 at 11:21:49

^Nice

Are you sure doing the highjump is faster ? I discussed this strat months ago but people were not convinced whether it was usefull or not.
If this can help you, I used to jump twice in order to get the highjump. It seemed easier to me. Just press R as soon as you touch the zipper and jump again when you land.

Since you are playing WP, have you tried to get a boost by bouncing on a bumper ? Alaktorn said you need to bounce on the central bumper using your shroom and being pushed on the back of one of the moving bumper if I remember correctly. Though I believe we still have no concrete proof it's faster. I tried it but without any results.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/28/12 at 11:23:21

^it should be faster, I’ve got an out of the world boost from it (glider boost-like)

it’s the same thing that’s used in MKDS pretty much

very interesting time btw, I may try it too…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/28/12 at 12:55:15

wow Koopa Clown is a fucking piece of shit, how can anyone drive this thing is beyond me

I got [ch8243]36x with BD and [ch8243]57x with KC on 1st lap, I see no fucking way KC could ever hope to compete with BD… and I can’t even beat Jarv’s 1st lap with Slick… what the fuck is the point…

and I get [ch8243]44x with BD+Mushroom

edit: I think the U turn jump strategy might be faster even 1st lap with Mushroom… getting a good jump is very hard though [ch8243]49x with a missed SMT, and no good jump (just downhill hops) lol / [ch8243]42x still no proper jump

just got [ch8243]373 with Mushroom (no jump), I really don’t see the point of Slick, and Jarv’s lap is amazing

edit2: definitely proved, getting a huge jump saves even lap 1 with Mushroom :o / just saved like [ch8243]100–[ch8243]200 with it :o it’s disgustingly fast when done properly

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/28/12 at 17:15:11

I wrote a small guide for WP

BD + Mushroom

1. press down ASAP at the glider, I do it from startboost; do a hop on the red zipper then hop again midair to trick
2. land flat, if you nosedive go back up; glider hop is faster but it’s hard to do
3. release the SMT as soon as you get it
4. stay close to the left, hop  when you land then hop and delay the drift, turn left tightly and release ASAP
5. take the coin on the right at the zipper before U-turn
6. best way here is releasing SMT and getting a big jump off the zipper, but that’s a desperation move, normally just hold the SMT and stay as much to the left as possible, wait for the zipper to run out then hop to the left to release SMT and hop again into a drift while staying tight
7. before the finish line, ticking the wall should be done as nicely as possible, don’t drift left a ton and smash the wall, drift left enough to get a straight line going into the finish line, then press right to alleviate the impact when ticking, splits will be slower but your overall time faster

video of my PR to show: http://www.youtube.com/watch?v=yfAkU2Z_Yyo

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 09/29/12 at 09:05:29

Nice guide :)

Btw - I have absolutely no idea if it's possible - I was thinking of keeping the SMT after the U turn and using it to get a boost from the first bumper on the left.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/29/12 at 14:55:15


090409031C071A06480 wrote:
I wrote a small guide for WP

BD + Mushroom

1. press down ASAP at the glider, I do it from startboost; do a hop on the red zipper then hop again midair to trick
2. land flat, if you nosedive go back up; glider hop is faster but it’s hard to do
3. release the SMT as soon as you get it
4. stay close to the left, hop  when you land then hop and delay the drift, turn left tightly and release ASAP
5. take the coin on the right at the zipper before U-turn
6. best way here is releasing SMT and getting a big jump off the zipper, but that’s a desperation move, normally just hold the SMT and stay as much to the left as possible, wait for the zipper to run out then hop to the left to release SMT and hop again into a drift while staying tight
7. before the finish line, ticking the wall should be done as nicely as possible, don’t drift left a ton and smash the wall, drift left enough to get a straight line going into the finish line, then press right to alleviate the impact when ticking, splits will be slower but your overall time faster

video of my PR to show: http://www.youtube.com/watch?v=yfAkU2Z_Yyo

adding on to that:

1. entering the pinball area: jumping out of the SMT early and aligning already from there saves a lot compared to just drifting down the downhill, releasing the SMT and steering to the right to realign. how to do this: release the SMT early and press right and hold down R until you get that weird movement in the air, you may also drift a little depending on your alignment
2. how I (try) to get the U-turn jump: hop once when you hit the zipper, then hop again as you land, all while pressing down the stick to get some air (but once I’m in the air I stop pressing down); for lap 2/3 I take the U-turn tight and press B, then right after release the SMT and do the same as lap 1 on the zipper etc.

by the way, I’ve started to believe that Metal Mario takes turns tighter than Wario after playing WP, or at least that he’s much easier to use… at first I did really well with Wario, but soon after I struggled, while with MM I do fine

video of my former WR: http://www.youtube.com/watch?v=uwqqkAk3WGw

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 09/29/12 at 16:38:46

They both take the turns equally.  It is much harder though to take the turns in a perceived "tighter" manner with the bigger characters because their bodies block you from getting a good view of the wall so it's so much harder to judge turns.  Bowser is by far the worst for this and is the hardest to drive.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 09/30/12 at 05:23:55

Thanks for the tips Alakporn, it helped me a lot to sub 2.15, even without bump/super jump/2 MTs at the end.  :)

For CCL, is it high jumps (+trick) or not (at the first red zipper and before the second water section)? Thanks

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 09/30/12 at 08:58:27

if this guide writing thing catches on for other tracks, do you think it would be a good idea to add them to the first post?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mr.Nosey on 09/30/12 at 11:06:29

Yeah I'll add them in, but there definitely won't be enough characters to do the same for all tracks, s maybe only for the tracks with lots of little timesavers.

Edit: And if Liam wouldn't mind deleting his post (I can quote it if really needed :D) then I could use my second post too.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 10/04/12 at 06:59:25

Could anyone help me with rKD? I lose time at the long turn after the Glider in like 90% of my Laps and I dont even know what I'm doing wrong. Is it my fault or is it just random?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 10/04/12 at 07:33:24

It also looks quite weird for me. I've a Japanese ghost in 1:35.7xx, and first lap I overtake it at the turn after the glider section cause he seems to slow down... without taking a bad line... Alexony could know it perhaps...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/04/12 at 08:20:16

My PR is only 1'35"6xx so maybe this won't help you;

I know that sometimes I lost a lot of time compared to my ghost in that turn just because I had to realign my kart right after the MT you do when you land with the glider. And even if you don't realign your kart after it, if your line for the big turn is not perfect, you'll lose a ton of time. So when you land after glider, make sure to be as tight as possible to the right, then release your MT and aim the left, don't touch anything after that.
Other reason which made me lose time on that turn was because when I hopped for the SMT before the turn I sometimes pressed left just a little before landing, so try to drift at the same time you hit the ground.

During the turn, if you're using bruiser + monster, about half of the kart can be in the offroad section, I'm always looking at my back wheels to keep this distance from the red sand.

For the second SMT:
When the red sparks appear, don't release your SMT immediately, keep it and use it when the curvature of the turn is the lowest (that's a bit after the 2 coins). So stay tight to the left and when you can see what looks like a small straight, release the SMT and stay neutral. Now, since you are moving away from the turn, press left (and start the new SMT right after) just before the end of the SMT. But don't do it too early otherwise you'll go on the sand, nor too late because red sparks won't come easily and it'll ruin your lines.

Also, I was wondering if adding an SSMT on the finish line is faster, any thoughts?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 10/04/12 at 15:42:49


7659545A5901300 wrote:
During the turn, if you're using bruiser + monster, about half of the kart can be in the offroad section, I'm always looking at my back wheels to keep this distance from the red sand.

adding to that: as long as the one back wheel farther from the off-road is still completely on the road, then you won't get slowed down. this will help on rLR and TC as well.  :)

EDIT: at least that's the case with monsters, i'm not sure about this with the other wheels, but i don't see why not.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/05/12 at 07:19:11


4A57414451405748445615250 wrote:
Just in that moment, press B "VERY HARD" and AS SOON AS POSSIBLE release the SMT.


Adro, have you tried to do hops just after releasing this SMT ? Because when you release it you are still in the tower, and it's downhill.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ufle on 10/06/12 at 04:02:26

KC glitch is possible no shroom. It's faster for lap3.
I'll post a vid.

Edit : http://www.youtube.com/watch?v=qZMJZEuXZ0I&feature=youtu.be  [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/06/12 at 05:30:50


714C5F5F555C390 wrote:
KC glitch is possible no shroom. It's faster for lap3.
I'll post a vid.

Edit : http://www.youtube.com/watch?v=qZMJZEuXZ0I&feature=youtu.be  [smiley=lolk.gif]

great discovery :)

btw, for WP, maybe it’s possible to get a bumper boost from the blue ones on the sides? best bet would be to drift into them and hitting their upper side with your kart’s ass

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/06/12 at 05:58:55

^
6D424F41421A2B0 wrote:
I was thinking of keeping the SMT after the U turn and using it to get a boost from the first bumper on the left.


That's what I said, I even thought Jarv was using it when he posted his "shroomless bumper" BKS.


5E717C727129180 wrote:
[quote author=4A57414451405748445615250 link=1321991018/925#936 date=1348570878]Just in that moment, press B "VERY HARD" and AS SOON AS POSSIBLE release the SMT.


Adro, have you tried to do hops just after releasing this SMT ? Because when you release it you are still in the tower, and it's downhill.[/quote]

^Actually, I'm convinced this is faster if done correctly.

Also, I think you guys all know that to know if a part is downhill, you have to stop your kart and start hopping, if it's downhill you'll slide each time you land. So if you use this technique, you can see that at the end of the tower, on the right close to the wall, there is a downhill part which can be used.



Great find Huffle.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/06/12 at 05:59:57


7D525F51520A3B0 wrote:
^[quote author=6D424F41421A2B0 link=1321991018/950#963 date=1348938329]I was thinking of keeping the SMT after the U turn and using it to get a boost from the first bumper on the left.


That's what I said, I even thought Jarv was using it when he posted his "shroomless bumper" BKS.[/quote]
it’s the same idea but your method is completely useless

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/06/12 at 06:06:11

^I'm unsure you can get an effective boost from the bumpers if you only drift into them, though this has to be tested

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/06/12 at 06:11:31

you could shroom

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 10/07/12 at 09:40:08


624D404E4D15240 wrote:
[quote author=4A57414451405748445615250 link=1321991018/925#936 date=1348570878]Just in that moment, press B "VERY HARD" and AS SOON AS POSSIBLE release the SMT.


Adro, have you tried to do hops just after releasing this SMT ? Because when you release it you are still in the tower, and it's downhill.[/quote]

Yes, but if you do two hops, you lose the way to release the MT properly. Anyway, is possible to do a big jump, that saves much that two jumps. But then is a pain release the MT in a good way, but possible. This is the fastest way, but very difficult.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/07/12 at 10:02:54

how in the fucking shit do you do the glider strat on MW? help

I get no air after the first bounce in the sand

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 10/07/12 at 20:55:25

Probably similar to RRM, aka not easy.  Probably not nearly as tough though as the shit strat I was using in my old WR.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 10/07/12 at 21:27:28

You have to already be tilted back before you hit the ground and press R at the same time.  idk its really not that hard to do lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/07/12 at 21:33:19


102D36106F590 wrote:
You have to already be tilted back before you hit the ground and press R at the same time.  idk its really not that hard to do lol

yeah I kind of got it after a while

I don’t press R though

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 10/08/12 at 06:08:41

^Exactly. Press R is shit. You must tilt back the kart just before touching the floor and do a hop with the back wheels.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/08/12 at 08:59:09


796472776273647B776526160 wrote:
do a hop with the back wheels.

if you say “hop” I think of pressing R… you just mean you have to land on your back wheels?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 10/08/12 at 14:17:32

^Yes, but is a little weird. You don't press R, but you do a bounce with the back wheels.

BTW, I need tips for MG final SC. Banister SC is very easy, but the last SC is a pain in the ass. 31"500 of my failed run is with MT missed after the SC. What I need to press just after the shroom? Left + Down? Left + Up? only Left? I try to land just in the flower, but all the times I fall or get accelerate and touch the grass in the right side, ruining my run...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/09/12 at 09:34:36

KD: going to the left of the ramp at the end?

edit: testing Zuch on BC1, it gains about [ch8243]010 in the first sand pit compared to BD, and I do believe it does jump a little higher. I’m trying to learn it and see how it does pasta e ragù

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 10/10/12 at 21:09:34


6A676A607F6479652B0 wrote:
KD: going to the left of the ramp at the end?


i suggested that a long time ago and i did it in my pr of 1:35.5

Ill make a comparison if you want but i recall that it was like identical to doing it regularly but its easier because you never have to worry about not getting the red mt.


on rkc i think on lap 2/3 theres a better shroom spot, you can go left of the ramp over the gap without actually going on it.  but im having trouble of thinking of a better place to use the shroom.


Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/11/12 at 06:17:50


7D405B7D02340 wrote:
on rkc i think on lap 2/3 theres a better shroom spot, you can go left of the ramp over the gap without actually going on it.  but im having trouble of thinking of a better place to use the shroom.

the last turn? :-X

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 10/11/12 at 09:38:28


717C717B647F627E300 wrote:
[quote author=7D405B7D02340 link=1321991018/975#989 date=1349932174]on rkc i think on lap 2/3 theres a better shroom spot, you can go left of the ramp over the gap without actually going on it.  but im having trouble of thinking of a better place to use the shroom.

the last turn? :-X[/quote]

I would say glitch would be the best option for last lap then

last turn sounds bad because a good shroomless cut is a lot faster than just taking the last turn normally already

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/11/12 at 10:41:12

glitch can be done shroomless, whyever would you shroom there? cutting some grass or water would be much better

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 10/11/12 at 10:48:17


424F4248574C514D030 wrote:
glitch can be done shroomless, whyever would you shroom there? cutting some grass or water would be much better


didnt see the post about shroomless glitch, I'd use 2-1-0 shroom then(shrooming as early as possible where it make sense to get 10 coins faster)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 10/12/12 at 04:48:29

You know in RRM, when you get a glider, there's that tree that you're supposed to avoid.. I once hit it at such a spot that it sort of pushed me upwards and forwards a bit, it felt sort of like a glider boost, has anyone had that before? It's not useful in any way is it? Sadly I only had it once on a bad run so I can't tell :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 10/12/12 at 04:50:36

Flo already mentioned this months ago, but no one believed him.
It could be real but it never happened to me even once (and I already purposelly tried...).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 10/12/12 at 06:49:51

It's not faster at all.  It's slower.  It's not really pushing you forward and the added height is BAD.  That's also not really what Flo described.  What Flo described is something different that is also slower.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/12/12 at 06:52:57

KD: How do you do the shroom on laps 2 and 3 ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 10/12/12 at 20:56:30

http://www.youtube.com/watch?v=3S4NxrMN_LM

In the straightaway underwater you can get an extra smt by continually drifting against the side.  I dont know if its faster.  i recall mick doing something similar on the beginning of pps but no one seems to do that too.

Also what I described with the ramp as well

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/12/12 at 22:15:39


19243F1966500 wrote:
http://www.youtube.com/watch?v=3S4NxrMN_LM

In the straightaway underwater you can get an extra smt by continually drifting against the side.

what?

you can actually charge an SMT? O_o that sounds ridiculous

could be faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 10/13/12 at 12:16:39

For the NBC glider cut, you should be able to hold a SMT until just before taking the glider to save a shroom and get effects similar to shrooming there. Which would save a shroom to do the glider cut again on lap 3.

So the strat could be:
First 2 shrooms are the same.
SMT at glider ramp -> glider cut -> shroom 3 through mud.

Or:
SMT at glider ramp -> glider cut -> shroom 1 through mud.
Shroom 2 to cut the 2nd U-turn. https://youtu.be/XNQU0TM4n9M
SMT at glider ramp -> glider cut -> shroom 3 through mud.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 10/14/12 at 06:09:10


515C515B445F425E100 wrote:
[quote author=19243F1966500 link=1321991018/975#998 date=1350104190]http://www.youtube.com/watch?v=3S4NxrMN_LM

In the straightaway underwater you can get an extra smt by continually drifting against the side.

what?

you can actually charge an SMT? O_o that sounds ridiculous

could be faster[/quote]
I don't believe it is...
The alignment wouldn't be right for the SC afterwards...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matt V on 10/17/12 at 19:55:57


58637C6B663B33333B0A0 wrote:
[quote author=515C515B445F425E100 link=1321991018/975#999 date=1350108939][quote author=19243F1966500 link=1321991018/975#998 date=1350104190]http://www.youtube.com/watch?v=3S4NxrMN_LM

In the straightaway underwater you can get an extra smt by continually drifting against the side.

what?

you can actually charge an SMT? O_o that sounds ridiculous

could be faster[/quote]
I don't believe it is...
The alignment wouldn't be right for the SC afterwards...[/quote]
http://images1.wikia.nocookie.net/__cb20110821235524/rare/images/thumb/9/90/DiddyRambi.gif/183px-DiddyRambi.gif

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 10/19/12 at 04:40:05

Is there a glider boost to get turn 2 and 3 on WS ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 10/19/12 at 06:03:24

Why would there be one?
The only glider boost possible is at the end of lap1, after getting the coin on the upper platform.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 10/19/12 at 07:57:08

A glider boost with the wooden things isn't possible ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 10/19/12 at 08:42:49

A glider boost is only done with a glider isn't it? xD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 10/19/12 at 08:48:46

Loooool right ? Seriously, there are wooden things during the glider section, idk the name in English. (les mats du bateau)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 10/19/12 at 09:24:40


6B71434E434F474C41476B220 wrote:
Is there a glider boost to get turn 2 and 3 on WS ?

Le glider boost à la fin du bateau qui te permet d'avoir un glider boost au 2e et 3e virage de WS? :noel:

tbh, I've never noticed any glider boost to get on these wooden sticks but they might be possible.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 10/19/12 at 12:46:49


4E54666B666A626964624E070 wrote:
Loooool right ? Seriously, there are wooden things during the glider section, idk the name in English. (les mats du bateau)

Pretty sure you're talking about the masts.  [smiley=lolk.gif]

I had tried doing it before, couldn't, i don't think it's possible.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 10/19/12 at 14:42:59

RRM: one of the trees(at the sc) has lower solid part and it's possible to get a glider boost of it(very hard though) and it makes the line a bit worse, faster maybe?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 10/19/12 at 15:25:35


200E030109515B620 wrote:
RRM: one of the trees(at the sc) has lower solid part and it's possible to get a glider boost of it(very hard though) and it makes the line a bit worse, faster maybe?


Hey fucktard, maybe you should read that about 5 other people have mentioned this already and I've explained 5 different times that it's not faster. :-*

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 10/19/12 at 17:18:26


02333A3A02373A33560 wrote:
[quote author=200E030109515B620 link=1321991018/1000#1010 date=1350686579]RRM: one of the trees(at the sc) has lower solid part and it's possible to get a glider boost of it(very hard though) and it makes the line a bit worse, faster maybe?


Hey fucktard, maybe you should read that about 5 other people have mentioned this already and I've explained 5 different times that it's not faster. :-*[/quote]

Hey fucktard, I haven't seen it :-*

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/20/12 at 00:03:23

I have yet another new strat for BC1 ;D

I hope I can take glitch WR back with it before having to reveal it (it’s nothing too big, maybe [ch8243]100 if done perfectly)

edit: btw, why the fuck does Zucchini lose speed while doing pasta e ragù? I can’t do it properly with it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 10/20/12 at 00:35:51


7C717C7669726F733D0 wrote:
I have yet another new strat for BC1 ;D

I hope I can take glitch WR back with it before having to reveal it (it’s nothing too big, maybe [ch8243]100 if done perfectly)

edit: btw, why the fuck does Zucchini lose speed while doing pasta e ragù? I can’t do it properly with it

Doesn't matter, just use BD. :)

Oh... new strat? well I hope to see a WR with it soon. I guess it is an other pasta e ragu strat? But you already jump on every wall! ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/20/12 at 00:54:06

I didn’t lose speed when I hopped a little later to abuse the sand pit’s uphill, but I can’t do it anymore

I’m working on it, I should be able to get a 1st lap BKS soon

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/20/12 at 09:47:55

guess what, I’ve found 1 more new strat on BC1 glitch

if I can’t get WR now, I’m an idiot

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/20/12 at 09:50:51


5F525F554A514C501E0 wrote:
guess what, I’ve found 1 more new strat on BC1 glitch

if I can’t get WR now, I’m an idiot


How much faster is it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/20/12 at 10:08:23


7C535E50530B3A0 wrote:
[quote author=5F525F554A514C501E0 link=1321991018/1000#1016 date=1350755275]guess what, I’ve found 1 more new strat on BC1 glitch

if I can’t get WR now, I’m an idiot


How much faster is it?[/quote]
uncalculable

may not be, even (I think it is if done properly)

it’s 10 coins lap 1 [smiley=dead.gif]

edit: just drove a 23[ch8243]564 lap 3 with 10 coins lap 1, meaning 1 more for lap 3, it’s BKS by about [ch8243]100 (and it was my first try); I’d say that’s quite promising

1st lap can even be a [ch8243]5xx if you get it perfect with 10 coins, so only loses about [ch8243]100

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/20/12 at 10:50:11

I put some BKSes together, and [9-2-0] is actually the fastest strat, by a fair amount ;D unless my lap 2 was a lie or an outright insane lap

edit: I meant to say [9-3-0] <_<

BC1 glitch24[ch8243]44223[ch8243]05223[ch8243]5641[ch8242]11[ch8243]058([ch8722][ch8243]425)[9-3-0]{2-1-0}WR + BD + Slick + FG
MicheleMicheleMichele

ridiculous how I’ve been playing for 11 hours and still no WR, yet I have these splits

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 10/25/12 at 10:37:23

It can be performed a bazillion times better and it doesn't look like he even got the full pipe boost, but it's nice to finally see the concept on tape and I have a newfound respect for Santos attempting this.  It's extraordinarily difficult.

[media]http://www.youtube.com/watch?v=uIJkdwHv_rc&feature=relmfu[/media]

He needs to do the glider hop without such a tilt back though.  My old WR, the vid is gone because I deleted youtube account in protest of Walter, but you could see that my glider hops had almost no tilt back at all which is the only way to do them to save time.  

Edit - Actually no the vid isn't gone you can still see it in Masa's comparison vid.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 10/25/12 at 15:53:55

How do you do the PPP pipe into the water exactly? I don't go so sharp into the side of the pipe because when I do that I always end up hitting the wall and losing all speed or getting stuck behind the pipe. Others do it and control it so well so they go straight over the pipe getting the coin :S

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 10/26/12 at 17:02:02


734A414242380 wrote:
How do you do the PPP pipe into the water exactly? I don't go so sharp into the side of the pipe because when I do that I always end up hitting the wall and losing all speed or getting stuck behind the pipe. Others do it and control it so well so they go straight over the pipe getting the coin :S

I don't know what others' do, but I steer to the left a little bit after letting my SMT go, before/while going up the pipe wall.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by robman60 on 10/28/12 at 15:56:41

Can someone explain the method for exiting the glider section on RAF? I've tried briefly releasing A but I'm still more airborne than others seem to be.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by KingAlex on 10/28/12 at 16:42:33

Press B and tilt forward when you're close to entering so you just land inside the fortress

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 10/28/12 at 17:08:52

^Tilt forward the car  = lose at least "1XX

Don't touch the Circle Pad. Only Press B and don't release A. Just before you touch the floor, press R and Left at the same time. If you pressed B in the right moment, you will do the tightest turn.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by KingAlex on 10/28/12 at 17:51:08

Wow, I guess I know where I was losing most of my time then haha.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by robman60 on 10/29/12 at 07:13:49

Thank you both, it helped a lot.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/31/12 at 12:20:03

this is the video that started it all btw https://www.youtube.com/watch?v=leXiwtX1NB4

a French contacted me on YT saying he had DC 1[ch8242]19[ch8243] with glitch, I added him on Skype and he linked me the vid

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 10/31/12 at 12:51:42

Is SG + KC + slick optimal for DC glitch ?
I guess you need a small hitbox

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/31/12 at 12:54:31

^yes      

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 11/01/12 at 03:24:10

I just ruined my former PR ghost because of that glitch...  :'(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/01/12 at 04:01:47


320916010C51595951600 wrote:
I just ruined my former PR ghost because of that glitch...  :'(

I ruined my #2 WW and pretty much WR ghost… lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rankays on 11/01/12 at 04:10:21

It's why I didn't try to make a time.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 11/01/12 at 05:27:12

MC2 pasta live:

[media]http://www.youtube.com/watch?v=Jp8i5ZQZVqY[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 11/01/12 at 07:38:35

Goddamnit learn to use preview button people. This is the THIRD time today !

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/01/12 at 08:27:05


406F626C6F37060 wrote:
MC2 pasta live:

[media]http://www.youtube.com/watch?v=Jp8i5ZQZVqY[/media]

goddamnit Ridley

Title: Re: Course Strategy and Discussion (+ General Tips
Post by robman60 on 11/01/12 at 15:13:23

Just looking for some tips for WP.

I've been racing a spotpass ghost and just as I enter the long tunnel at the beginning I briefly gain on the ghost as I trick, but then the ghost just passes me and has gained roughly .1 by the time I exit the tunnel. I'm holding down on the circle pad for the entire time.

Also, when attempting to get maximum airtime after the zipper is the key just to double jump and push up on the circle pad? I'm getting minimal airtime currently.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Roronoa on 11/02/12 at 12:37:51

[media]http://www.youtube.com/watch?v=g93ury625dg[/media]

strat maybe more faster on 3rd lap ?  :-?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/02/12 at 12:44:00

that’s slower with Lakitu pick

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 11/03/12 at 04:01:10

http://www.youtube.com/watch?v=Xnd4zJNq0fg

DC glitch with Bumble-V.

You may need to try seriously the other combos, though I suspect Koopa Clown will still comes out winner.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/03/12 at 09:16:14

^I’ve tried that, and can’t do it [smiley=lolk.gif]

I’ve tried all the other setups trust me, they’re not gonna beat the WR (not by me at least)

even B Dasher looks like it could make it, but it’s too hard

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 11/03/12 at 12:13:00

BD glitch seems impossible to me...  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 11/07/12 at 06:15:10

Does anyone know how to do the gliderstrat at MW? I've done it a few times, but it works very rarely for me  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 11/07/12 at 12:01:42

Looks like a basic glider hop.  The runs I've seen actually seem to be doing it rather poorly.  Way too much tilting up.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/08/12 at 05:25:00

I need help finding a fast way to collect the last 2 coins on BC, it would be faster than taking the first 2

edit: drifting on the ramps and going wide like a fucking idiot is still faster than taking the first 2 coins :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 11/08/12 at 09:36:00

Can someone explain me how to grind on NBC? (getting a very tight 3rd S-turn, the one where your kart is extremely close to fall, like on the U-turn on MT)

I can't understand how to do it, and I've got it only a few times, randomly. I need to figure it out...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 11/08/12 at 15:48:34

What worked for me was taking the turn before the grind a little longer, then when i changed drift to do the grind i could pretty much just hold right and it would do it most of the time. Don't know if that's what others do though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 11/08/12 at 16:45:13


1035263F063B2D540 wrote:
Can someone explain me how to grind on NBC? (getting a very tight 3rd S-turn, the one where your kart is extremely close to fall, like on the U-turn on MT)

I can't understand how to do it, and I've got it only a few times, randomly. I need to figure it out...


for me it is the easiest if i go into it with a "bad angle" for the usual turn and then i stay right on the line

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 11/08/12 at 18:09:44

You sure you've ever completed a single lap in this game without crashing?  I don't think you're the right person to be giving advice.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mihawk on 11/09/12 at 00:59:20

@Alak the 2 you get at the start have ~25 more seconds to affect your speed than the last 2, are you taking this in account too?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 11/09/12 at 07:32:16

Thank you for the tips.
After my post, I found out a way to get it somewhat regularly: I release the SMT before the grind earlier, I steer to the left for a while without drifing, then I jump into a drift.
After that, I look carefully at the kart position, and when I see I'm at the good distance, I steer hard to the right.

You need to get used to the timing, but when you get it, you grind 90% of the time. Or at least that's what is happening with me.
The early SMT release and steering is needed to avoid getting "pulled" to the outside of the corner when drifting to the right. That pulling effect makes it impossible to grind.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 11/12/12 at 08:29:03

[media]http://www.youtube.com/watch?v=9Z3oy2RnpDg[/media]

I hope this can help you if you have troubles with the SMT

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/14/12 at 07:03:00

Lee and Marv are hoarding some new MC2 pasta strat, just giving the word out that they’re 2 faggots

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/14/12 at 07:35:59

nevermind, Marv is an idiot and thought the 1-1-1 ramp pasta strat was new and found by him [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zwiebel on 11/14/12 at 10:00:35


595459534C574A56180 wrote:
Lee and Marv are hoarding some new MC2 pasta strat, just giving the word out that they’re 2 french



fixed

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 11/15/12 at 09:40:38

I doubt the strat MVT explained before at the RRM glider is possible (getting a glidertrick from the ramp after the gliderboost without cancelling the glider), but I got a glidertrick from the side of the ramp. I didnt gain air, but I'm sure I saved a bit time. Too bad I couldnt compare it with my PR since my ghost was FAR away I couldnt compare them.

EDIT: I recorded it, if anyone doesnt know what I mean I can upload it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 11/15/12 at 21:59:21


5A7170757B67527F6D7B6C1E0 wrote:
I doubt the strat MVT explained before at the RRM glider is possible (getting a glidertrick from the ramp after the gliderboost without cancelling the glider), but I got a glidertrick from the side of the ramp. I didnt gain air, but I'm sure I saved a bit time. Too bad I couldnt compare it with my PR since my ghost was FAR away I couldnt compare them.

EDIT: I recorded it, if anyone doesnt know what I mean I can upload it


Wait, huh?

I don't recall that strat you said I explained.

Why can't you get a trick off the 2nd wooden ramp and keep glider?  That was the old old old WR strat and I even had a video of me doing it after glider boosting over the 1st ramp which was quite hard (but slower than the current optimal strat).

The optimal strat at this point is glider boost from the pipe like Santos does and then parlay that into a glider hop boost over the 2nd ramp like I used to do in my old WR on the 1st ramp.  It's like the hardest thing ever, definitely hardest strat in the game like I've said before, but it's been demonstrated by several people to be possible.

Edit - this was posted already but here is a piss poor un-optimized example of Santos getting it once.  The problem is that in this vid and the reason he loses time on his ghost is that he first off doesn't get the full pipe boost and second off, doesn't do the glider hop properly.  Still shows it's more than possible.  It may be years before anyone can pull this optimized 3/3 in a clean run.  This is however the apparent optimum strat.  Tricking off of the ramp in any way is slower.

[media]http://www.youtube.com/watch?v=uIJkdwHv_rc&feature=plcp[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 11/15/12 at 23:18:53

The most confusing part of that clip for me is: Why does his ghost pull ahead of him even before the glider boost when theyre both diving?  It looks like theyre both inputting the same action yet his ghost pulls ahead.  This is before he even gets to the pipe mind you

And ive been meaning to ask, does the angle you get the glider boost on the pipe matter?  


Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 11/15/12 at 23:31:20

I don't know really anything about the pipe boost.  I never was able to perform it properly.  I only know a lot about the glider hop and boost over ramp.

Edit - I think it has to do with what exact spot you boost over the pipe though.  Some spots give larger boosts.  The same is true for the wooden ramps, for some reason I remember the left side of the 1st wooden ramp gave me very slightly bigger / more prolonged glider boosts than the right side.  Not sure if that's true for the second wooden ramp as well.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 11/16/12 at 22:39:19


0B362D0B74420 wrote:
The most confusing part of that clip for me is: Why does his ghost pull ahead of him even before the glider boost when theyre both diving?  It looks like theyre both inputting the same action yet his ghost pulls ahead.  This is before he even gets to the pipe mind you

And ive been meaning to ask, does the angle you get the glider boost on the pipe matter?  

The spot you hit the pipe matters.
You can test this pretty easily on rCM, where glider boosts vary depending on how you hit the arch.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/17/12 at 08:13:36

http://www.youtube.com/watch?v=w7Njd0cXt7w

9-1-0 on DKJ, lol

the glider cut doesn’t look faster, but who knows

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 11/17/12 at 12:29:58


1D101D1708130E125C0 wrote:
http://www.youtube.com/watch?v=w7Njd0cXt7w

9-1-0 on DKJ, lol

the glider cut doesn’t look faster, but who knows

Looks faster to me, but maybe it could still be done shrooming where you normally would, because of that air-boost thing...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 11/18/12 at 02:18:33

Looks wayyy faster to me as well! Those discoveries are awesome! :o
Japanese may take that WR soon now...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/21/12 at 08:00:52

hey TvK, how am I supposed to do the glider in BC1 NG?

currently I’m gliding neutral, then fastfalling on the zipper, pressing down a bit before I hit it, trick whenever, then press diagonal down-left so I don’t go too high, then just try to land properly but I never do

Title: Re: Course Strategy and Discussion (+ General Tips
Post by TvK on 11/21/12 at 09:59:58

I practically do the same as you are doing. When you trick off the zipper, just try to stay as low as possible (but ofcourse always higher than the glider boost ramp) and try fly as close as possible over the ramp to get the best glider boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 11/23/12 at 09:00:21

I need help with the rMG glider cut. I get it sometimes, but I fail it very often. What do I exactly have to do?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 11/23/12 at 15:19:16

I guess it's normal, most of the players (among myself) say it's one of the most difficult things in the game...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by TvK on 11/23/12 at 17:04:18

What I do is: align to the right in the air. Make sure you're low enough. Shroom just before exiting the cave. Press down on circle pad, and only down. When you're high enough, go left, but still also try to hold it down a bit too. So basically left and a tiny bit down. Then aim for the small patch of grass. Make sure you don't land too far over the edge or you'll be catapulted to the other side of the road.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 11/23/12 at 23:32:04

Thanks TvK. In the end I managed a 3/3 with a strat somewhat similar to the WR's.
Annoying thing is that even when you get it, land a pixel too far from the ideal landing point and you'll lose tenths. Ok.

My strat is to fastfall and then put the kart in neutral position. While "neutralizing", tilt a bjt to the left so that you don't have the edge of the kart too much toward the last corner. You should be perpendicular to the exit of the cave.
Anyway, you should be gliding close to the mushroom (at the left part of it, as left as possible). Wait for a bit, then shroom and press Down.
In the very last moments of the shroom, press ONLY left until you land.

If you think you are going to land too far, fastfall at the very end. Viceversa if you think you're falling: press Down for a verylttle bit, leaving it and going back to left only before landing.

If you still land too far, shroom earlier or stay more to the left part of the mushroom, or you aren't perpendicular (or close to) to the exit of the cave.

If you fall off, shroom later.

Success rate: 1%

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 11/24/12 at 06:47:03

How do you do KD shroom please (on lap 2/3) ? I can never do it consistently, because I don't really know where I have to go on the mud and when I have to shroom.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 11/25/12 at 03:24:58

It's a mystery to everyone :D I always did it almost blindly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 11/26/12 at 19:46:02

Transferring from WR thread in regards to BC1.


4071787840757871140 wrote:
You definitely need to hold the mt before the glider ramp longer.  You should be releasing it basically a split second before you hit the ramp like how is done on RRM before the shroom.  It's way faster.


Should be an easy WR cut if anyone cares to listen.  Releasing the mt that way applies / transfers it over into the glider speed.  Top Glider speed > Top Air speed.  It should save at least a tenth per lap and maybe more.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/30/12 at 08:41:40

NBC glitch lap 1 strat http://www.youtube.com/watch?v=4oEC2GsYomU

tried to record a succesful attempt but had none, this saves about 3 seconds and should be faster overall

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 12/03/12 at 16:06:38

i got a 25.938 lap 3 on tc with bruiser red m after 10 minutes not sure if its faster yet though

probly is lol the lap didnt seem that good when driving it but i had a great shortcut

best splits with it 27.598/26.132/25.938 lap 3 is only good lap so far


Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/03/12 at 16:14:34

^have you tried Bruiser + Slick?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 12/03/12 at 16:20:36


0F32290F70460 wrote:
i got a 25.938 lap 3 on tc with bruiser red m after 10 minutes not sure if its faster yet though

probly is lol the lap didnt seem that good when driving it but i had a great shortcut

best splits with it 27.633/26.132/25.938 lap 3 is only good lap so far


Glad to see you testing that combination. I really hope more good results like your third lap.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/03/12 at 16:22:39

has anyone tried B7 instead of Bruiser, anyway? AFAIK B7’s SSMTs haven’t been tested, if they’re good it’s a much better choice compared to Bruiser

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Abyssion on 12/03/12 at 17:50:43

I've heard that for some gliderbounces, you need to press R. I have been able to pull off the gliderbounce at SGB shroomspot without R sometimes, but is it possible to get it more consistently pressing R? I really don't like this one... I was able to pull off a 41.9 lap 1 but haven't been able to get near that since. The only thing I really noticed on that lap was I got a gliderbounce that sent me quite high.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 12/03/12 at 22:05:59

I think I used to press R for the RRM glider hop, but come to think of it I can't remember at all for some reason.  I'd have to actually try doing it again to remember.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by KingAlex on 12/08/12 at 16:54:22

[media]http://www.youtube.com/watch?v=Ae_P-rKsreE[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 12/08/12 at 17:56:32


78555C416A390 wrote:
[media]http://www.youtube.com/watch?v=Ae_P-rKsreE[/media]

Why am i not surprised  ::)

Troy is a boss at finding shortcuts.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/08/12 at 19:12:43

^holy shit, very nice

who’s gonna be the first to improve the WR with it, huh?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 12/09/12 at 00:47:48

Wow nice find, and still a glitch at a road intersection :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rankays on 12/09/12 at 04:31:13

Troy find nothing  ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 12/09/12 at 05:24:57

Nice work Troy !

LM glitch by Deemenator

https://youtu.be/W2bjZcPACNE

I think Troy got a idea from this.
I also tried Troy's glitch in a week ago.[ch12288](but I couldn't do well as Troy)
Deemenator found some strange glitches  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Branlo on 12/09/12 at 08:15:00

The glitch is slower.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/09/12 at 09:08:41

it’s a lot faster if you can do it with Zucchini and have trick boost after landing

I’m gonna try it now

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Branlo on 12/09/12 at 09:09:58

Try if you want, I'm sure it's slower.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/09/12 at 09:18:19

just fell into the wall but got pushed back into the mansion with MM + Zuch, it’s not very easy to do so I doubt we’ll see a WR with it any time soon, but it saves a lot of time if done quickly

edit: got it, but I had no trick boost, if it’s not possible then it doesn’t save time

it’s certainly possible but way too hard, I estimate it saving a little less than 2 seconds total

Title: Re: Course Strategy and Discussion (+ General Tips
Post by schmerpin on 12/10/12 at 11:25:58

Is there a possible vehicle combo that will work for both NBC and DC glitch? For WWs [smiley=evil.gif]

Edit: Huh, I found out that most any vehicle combo will work for NBC. Even my Shy Guy + Koopa Clown + Wood combo. It's a little harder to tell exactly when you should shroom, but it's doable.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 12/10/12 at 12:25:01

^Better be a small character with Koopaclown... Dunno if RMs could fit to do the DC glitch though...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by schmerpin on 12/10/12 at 18:44:12

^Definitely not. But because all combos work for NBC glitch, I can keep the one I'm using for DC glitch anyway. 8-)

Also, I never realized how much the NBC glitch saved until I did it in, like, 7th place, and I was still in front of the former guy in 1st by a lot. xD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 12/10/12 at 20:15:36

I figured out how to do the BC shortcut without ever getting the retarded counterdrift, all you have to do is after you hop behind the geyser dont start a drift left, but instead just hold left.  It might even be faster because you dont go wide and autodrift takes small turns like that sharper

also figured out on the glider to hit the slope before the boost panel.  Itll push you downward onto the boost panel and makes you go faster, saves like 2 kart lengths for me

Also wondering if its possible to skip the first two coins and go for the last two but theyre placed in the most horrible awkward locations possible

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 12/11/12 at 03:33:13

Very interesting info. Thank you!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/11/12 at 06:43:45


1C213A1C63550 wrote:
Also wondering if its possible to skip the first two coins and go for the last two but theyre placed in the most horrible awkward locations possible

already got a BKS with that ::)

the autodrift thing sounds weird, doesn’t the game consider you as steering without a boost, and slow you down a lot? :-/

I knew that about the slope, but you can’t do the glider bounce with too much speed

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 12/11/12 at 16:38:43

when you realign from an ssmt you dont slow down.  It looks to me like in Jacobs wr he actually is already doing what im explaining and he doesnt drift after the lava cut.  His left wheel doesnt come off the ground

can you tell me how you got the last two coins though because it doesnt seem possible to get them fast

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/11/12 at 17:20:45

I left drift on top of the first ramp and do a normal trick+MT landing from the second one

I wanted to find a better way to take them but it’s hard, that way only saves a little of time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/14/12 at 07:02:51


79445F7906300 wrote:
I figured out how to do the BC shortcut without ever getting the retarded counterdrift, all you have to do is after you hop behind the geyser dont start a drift left, but instead just hold left.  It might even be faster because you dont go wide and autodrift takes small turns like that sharper

did you even test that? it doesn’t work

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/14/12 at 08:56:43

important point about BC last two coins: the last one should be approached with a tight turn, and MT to clip the left side of the ramp, to low trick it while still taking the coin, then landing in a RMT

it saves A LOT of time

and by that I mean [ch8243]100 or so

too bad it’s pretty much useless at WR level, but for slower times it’s a big help

edit: ok it’s more like [ch8243]200 when done well

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ebildarkshadow on 12/14/12 at 10:49:04


1D101D1708130E125C0 wrote:
important point about BC last two coins: the last one should be approached with a tight turn, and MT to clip the left side of the ramp, to low trick it while still taking the coin, then landing in a RMT

it saves A LOT of time

and by that I mean [ch8243]100 or so

too bad it’s pretty much useless at WR level, but for slower times it’s a big help

edit: ok it’s more like [ch8243]200 when done well

So you're saying, that clipping the left side and low tricking off the last ramp saves time?
If it saves "200, shouldn't that be significant at WR level?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/14/12 at 11:30:36

I’m saying that’s the way you should be doing the strat that takes the last two coins

it’s insignificant because the faster you go the more you’ll have to slow down on lap 2 due to flame

Title: Re: Course Strategy and Discussion (+ General Tips
Post by robman60 on 12/14/12 at 15:43:09

Does anyone have any advice for getting from mid 2'21 to 2'20 on RMT? If I go any quicker, I'm impeded by the Wiggler as it hasn't yet moved, but if I aim for the left it'll have begun to move and I'll be unable to get by.

Is there a way to go through the Wiggler's legs, as I've fluked that on the first Wiggler before, although it was a chance occurrence.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/15/12 at 05:59:45

I made a video of MC2 ramp pasta

www.youtube.com/watch?v=yAOEf7-Or2A

Marv made his public www.youtu.be/erZbf1wgowY

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 12/15/12 at 10:10:32


6A777A7579762D21180 wrote:
Does anyone have any advice for getting from mid 2'21 to 2'20 on RMT? If I go any quicker, I'm impeded by the Wiggler as it hasn't yet moved, but if I aim for the left it'll have begun to move and I'll be unable to get by.

Is there a way to go through the Wiggler's legs, as I've fluked that on the first Wiggler before, although it was a chance occurrence.

To be honest i just kept a shitty time on that track until i was fast enough to bypass the wiggler. Once you're able to it opens up a whole new gap of improvement as you can also get the kick boost by bumping into the wiggler as it begins to run. Maybe Alex or someone else who's great at that track can give you immediate help though.  :-/

Also, about Jarv's strat on that u-turn on rWP, did he tap b at any point on laps 2 and 3? I've never been able to do that strat before, and also haven't been able to do the big jump boost thing right after it consistently.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/15/12 at 11:29:09

it’s not Jarv’s strat, I introduced it and it wasn’t even my idea, I think Ridley posted it on the forum first

the big jump is random, and you press B on lap 2 and 3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 12/15/12 at 14:48:57

K thanks.

By Jarv's strat, i just meant "the strat that Jarv used." I remember you guys talking about it sometime before he used it. Also if the jump boost is random, then Jarv must have been pretty lucky to get it all three laps, i get it like 1/4...  :-[ He must be doing something different.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/15/12 at 15:28:23

he played it for many many hours so he could’ve just gotten really lucky

if there’s a way to do it consistently, I’ve never heard of it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 12/18/12 at 00:08:55

On rRR, it might be faster to do blue MTs + floorboost around the first and the last corner every lap.
My lap 2 with this strat is 24"168; with red MTs, I've driven under 24"250 only once (24"21x).
It might be particularly useful at the end of lap 2, where you can get many consecutive tricks. You almost never lose max speed, but of course your line with a blue MT is way better.

Marv and Zap, do you feel like giving it a try?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 12/22/12 at 16:33:22

This is a very interesting glitch found by Ufle on NBC. So there may actually be a better glitch for NBC! :o
Dunno if it's faster though.
[media]http://www.youtube.com/watch?v=EuAvtCu_Q5w[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/23/12 at 09:48:00

on DH, would it be faster to miss the 3rd coin and use the lap 2/3 shroomspot on lap 1?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 12/23/12 at 13:25:39

No opinions on the new NBC glitch?  :-?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DEMON78 on 12/23/12 at 14:05:43


4B706F787528202028190 wrote:
No opinions on the new NBC glitch?  :-?


it's not faster in this vid

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 12/23/12 at 17:17:46

On rAF lap 2 and 3, doing the pasta by jumping onto the rail after the last turn is a lot easier and maybe faster. I easily dropped "3 off my PR doing it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/23/12 at 17:34:34

^I for some reason thought that that was a lot slower, but I can’t recall what makes me think this way

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 12/23/12 at 18:13:16

iirc you can't trick when you are doing that and trick + drift always gives you a mistery boost afterwards

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Branlo on 12/24/12 at 05:08:39

If I've understand what you say mish, It's very slower.

Very bad line, you miss a little boost and the recovery is not optimal.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/24/12 at 13:34:45

[ch12468][ch12540][ch12523][ch21069][ch12398][ch12472][ch12515][ch12531][ch12503][ch21488][ch12395]SMT[ch12434][ch20986][ch12375][ch12390][ch12363][ch12425][ch12363][ch12377][ch12427][ch24863][ch12376][ch12391][ch20055][ch12426][ch19978][ch12370][ch12427][ch12392][ch12502][ch12540][ch12473][ch12488][ch12387][ch12413][ch12356][ch12398][ch12364][ch27770][ch12414][ch12426][ch12414][ch12377][ch12290] [ch31169][ch12399][ch21205][ch30011][ch12434][ch36028][ch12427][ch29872][ch22659][ch12364][ch12394][ch12356][ch12398][ch12391][ch35211][ch12379][ch12427][ch12371][ch12392][ch12399][ch20986][ch26469][ch12414][ch12379][ch12435][ch12364][ch30906][ch23455][ch12395][ch36895][ch12367][ch12394][ch12426][ch12414][ch12377]

RIICHI says that on KD, if you clip the ramp at the end after the SMT you get a small boost

sounds weird

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 12/24/12 at 13:53:43

that sounds similar to how you hit the wall in the tunnel in nbc and get a small boost

i wonder if thats really a thing though

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 12/24/12 at 17:42:15


000D000A150E130F410 wrote:
[ch12468][ch12540][ch12523][ch21069][ch12398][ch12472][ch12515][ch12531][ch12503][ch21488][ch12395]SMT[ch12434][ch20986][ch12375][ch12390][ch12363][ch12425][ch12363][ch12377][ch12427][ch24863][ch12376][ch12391][ch20055][ch12426][ch19978][ch12370][ch12427][ch12392][ch12502][ch12540][ch12473][ch12488][ch12387][ch12413][ch12356][ch12398][ch12364][ch27770][ch12414][ch12426][ch12414][ch12377][ch12290] [ch31169][ch12399][ch21205][ch30011][ch12434][ch36028][ch12427][ch29872][ch22659][ch12364][ch12394][ch12356][ch12398][ch12391][ch35211][ch12379][ch12427][ch12371][ch12392][ch12399][ch20986][ch26469][ch12414][ch12379][ch12435][ch12364][ch30906][ch23455][ch12395][ch36895][ch12367][ch12394][ch12426][ch12414][ch12377]

RIICHI says that on KD, if you clip the ramp at the end after the SMT you get a small boost

sounds weird


Ticking man, what did I say.

Posted on the first day I had the game after American release.


0B3A33330B3E333A5F0 wrote:
Two techs I noticed.  Not easily replicated.

1.  Mystery Boosts appear to be back.  Travel in a straight line over certain exact portions of the track and you inexplicably speed up a tiny bit.  Happened to me racing my ghost on N64 LR a few times in different places where I would gain / lose about a kart length on my ghost, with both ghosts driving in a straight line (joystick untouched in neutral position) with the A button held down and not drifting.

2.  Ticking it seems has made a return.  On several different tracks I have performed mts and shrooms and deflected slightly off of walls and gained significantly on ghosts that take a tighter turn but don't get that deflection.

It is a shame that such, extremely hard to duplicate and master, techniques appear to be in this game. But these were my observations.


Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/24/12 at 18:57:04

RIICHI isn’t talking about ticking, he’s talking about riding the side of the ramp as if to make a low trick, but not actually tricking and for some reason you get boosted by it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 12/24/12 at 19:00:43

Very strange.  I've always found touching a ramp is bad.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 12/24/12 at 20:58:02

How are people getting such high jumps on that little ramp at the end of WS? I look at the WR videos and find people are able to jump so high and far as to even go onto/over that side rail. I can't go nearly that high or far and i'm losing a lot of time because of it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/24/12 at 21:17:30

jump sooner

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 12/25/12 at 12:01:58


5D796378100 wrote:
How are people getting such high jumps on that little ramp at the end of WS? I look at the WR videos and find people are able to jump so high and far as to even go onto/over that side rail. I can't go nearly that high or far and i'm losing a lot of time because of it.


I find it easier to trick while aiming for the third arrow from the left and tricking of the ramp early while holding down on slidepad

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 12/25/12 at 21:39:58


48706A6B7A6D1F0 wrote:
[quote author=5D796378100 link=1321991018/1100#1122 date=1356411482]How are people getting such high jumps on that little ramp at the end of WS? I look at the WR videos and find people are able to jump so high and far as to even go onto/over that side rail. I can't go nearly that high or far and i'm losing a lot of time because of it.


I find it easier to trick while aiming for the third arrow from the left and tricking of the ramp early while holding down on slidepad[/quote]
Thanks Wouter, that helped a little. :-*

Improved my time to something decent for me at least, for now. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 01/01/13 at 08:35:46

rKD

In the big turn it's possible to do a blue mt before the 2 smts. The last one is hard to charge though, but even if you can't get it, don't care and give more importance to your lines, you'll still be able to hit "5xx first laps. It's also possible to get a low trick on the last ramp, which means that blue mt + smt + blue mt & low trick on the ramp could be an interesting strategy. If not, you can still tick the right side of the ramp to get that smt.

For the shroom on lap 2/3, why not trying to cut more in the sand ? Just do like LM's shroomspot: release the blue mt and hop in the sand, then shroom before slowing down. The only problem is that you can't get the smt before the glider. But this shroomspot is so random for me that I have absolutely no idea which strat is best.

EDIT:
LR

I think some time is lost in the tunnel. It's possible to do 1 smt and 1 mt in it, just tick the wall on the right (and eventually, use a left counterdrift before). This way you can take the turn much tighter.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/01/13 at 18:36:16

^LR: slower

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 01/03/13 at 00:25:26

hey adro when you use monsters how many times do you press b in the tower in mc?

i have gotten a very flukey lap 3 39.504 split with them once but i cant replicate it because i think im doing the tower wrong

im also not even close to your lap 1, my best is a 40.852

:-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 01/03/13 at 07:04:16

^Once in the first lap and two times in the 2nd-3rd lap.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/05/13 at 07:22:02

I need help with Music Park.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeIsCool on 01/05/13 at 10:25:24

I was watching the wr for rLM and i saw alexony go over those stairs (the entrance to the mansion) without even tricking. and when he did it he went over it all in one jump! how the heck does he do that?? i usually have to trick to go faster and still cant get over the stairs all in one hop.

and i think bruiser is faster on rLM, it jumps higher on the grass section, and zuchinni is harder.

oh and also, i cant seem to collect two coins in the glider section, or three coins near the end (first lap) so i take the left route in the mansion to get the final two coins. How much slower is taking the left route compared to the right, because i have a feeling that is where i am losing time.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 01/05/13 at 11:08:53

At the beginning of the stairs, click on R quickly + your circle pad down.
Yo have to move a little to get 2 coins in the glider section, it comes with practise. The three coins at the end, it's quit hard.

Nicola--> I will ask SlaYan to do a tutorial concerning this track, I will translate it after.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 01/05/13 at 12:11:20


2F267073420 wrote:
oh and also, i cant seem to collect two coins in the glider section, or three coins near the end (first lap) so i take the left route in the mansion to get the final two coins. How much slower is taking the left route compared to the right, because i have a feeling that is where i am losing time.

For the glider coins, either a bigger kart or a bigger character helps a lot, otherwise it comes down to perfect positionement. Also I'd say the left detour in the mansion costs about 0"2 overall (the detour itself + the missed coin on lap 1).


4A50626F626E666D60664A030 wrote:
At the end of the stairs, click on R quickly + your circle pad down.

Moving the circle pad isn't needed, a very well timed hop is enough. In fact, leaning backwards during the jump is probably slower.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/05/13 at 13:00:36


44626772654E78647F7E26170 wrote:
[quote author=4A50626F626E666D60664A030 link=1321991018/1125#1132 date=1357412933]At the end of the stairs, click on R quickly + your circle pad down.

Moving the circle pad isn't needed, a very well timed hop is enough. In fact, leaning backwards during the jump is probably slower.[/quote]
yes, no reason to press down, only slows you down

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeIsCool on 01/06/13 at 10:26:47

what is the fastest tire on DDJ mushrooms, slicks, or RM's? i find mushrooms the easiest, but red monsters are the fastest for me. when i do the sc with slicks i lose a lot of speed and cant drift after landing on the grass.

Also i cant seem to collect the two coins at once after the dinosaur area near the beggining
i even used wario for a larger hitbox, dont think i even did it once :(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 01/06/13 at 11:11:40

I found a new little strat on RR that saves some good time.

http://www.youtube.com/watch?v=Khxec1NCgDQ&feature=youtu.be

Sorry for the quality, I hope you can still see it and understand. Read the description of the video for more info.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/06/13 at 12:02:29

^kind of feels obvious seeing it now

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeIsCool on 01/06/13 at 12:16:29


5A7E647F170 wrote:
I found a new little strat on RR that saves some good time.

http://www.youtube.com/watch?v=Khxec1NCgDQ&feature=youtu.be

Sorry for the quality, I hope you can still see it and understand. Read the description of the video for more info.

I found that a while ago :o
couldnt do it consistently, its pretty hard :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/06/13 at 12:18:18


68613734050 wrote:
what is the fastest tire on DDJ mushrooms, slicks, or RM's? i find mushrooms the easiest, but red monsters are the fastest for me. when i do the sc with slicks i lose a lot of speed and cant drift after landing on the grass.

Also i cant seem to collect the two coins at once after the dinosaur area near the beggining
i even used wario for a larger hitbox, dont think i even did it once :(


Slick tires are the fastest ones if you can use them efficiently.
About the SC, are you trying to start pressing R only immediately before landing? I could never land the SC properly because I kept pressing R in midair, but when I stopped doing it, I started getting a proper SC consistently, with red MT and no grass hit.

The two coins are really tricky. You want to start drifting to the left, then interrupt the drift before hitting the coins and then start a drift to the right. When you stop that left-facing drift, the kart goes in a direction that's almost parallel to the row of coins, thus making it easier to hit them.
It's really hard for me to explain this properly, but if you do it in the right way you can get both coins often. Try watching some videos to see what people exactly to do.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeIsCool on 01/06/13 at 12:35:45


6045564F764B5D240 wrote:
[quote author=68613734050 link=1321991018/1125#1135 date=1357496807]what is the fastest tire on DDJ mushrooms, slicks, or RM's? i find mushrooms the easiest, but red monsters are the fastest for me. when i do the sc with slicks i lose a lot of speed and cant drift after landing on the grass.

Also i cant seem to collect the two coins at once after the dinosaur area near the beggining
i even used wario for a larger hitbox, dont think i even did it once :(


Slick tires are the fastest ones if you can use them efficiently.
About the SC, are you trying to start pressing R only immediately before landing? I could never land the SC properly because I kept pressing R in midair, but when I stopped doing it, I started getting a proper SC consistently, with red MT and no grass hit.

The two coins are really tricky. You want to start drifting to the left, then interrupt the drift before hitting the coins and then start a drift to the right. When you stop that left-facing drift, the kart goes in a direction that's almost parallel to the row of coins, thus making it easier to hit them.
It's really hard for me to explain this properly, but if you do it in the right way you can get both coins often. Try watching some videos to see what people exactly to do.[/quote]
Yeah for the ddj sc i do hold R actually, maybe i should stop haha.

I understand what you mean by the two coins a bit. Going straight at them wont work but going at an angle or even paralell can. This is similar to the two coins in CCL too, i havent got the 2 coins there too often but i do remeber going at an angle and i got it quite frequently

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/06/13 at 12:46:09

Yes, same concept. You do that left-facing drift to get in a better angle.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 01/07/13 at 18:28:13

Speaking of which, rDDJ so so freaking random, i get horrible laps when i don't seem to do anything wrong, and today i got a BS by "3 and i don't even know what i did so good. That sc is a bitch too :-/.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/08/13 at 02:50:03

Try taking vids of those laps, maybe we could help.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/09/13 at 00:27:08

New  strat on rMG: http://www.youtube.com/watch?v=qYrpSWXtwu0

Lap 3, first mushrooms.
Seems to save lot of time, but seems hard to do as well.  [smiley=roll.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/09/13 at 01:40:08

^what, people didn’t know about that? it happens sometimes to me on Wi-Fi :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 01/09/13 at 02:40:19

Happened to me a few times lately as well but I never went as far as he did!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 01/09/13 at 03:15:37

Some help with te timing and or alignment of the rmg sc please

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 01/11/13 at 07:32:35

about rMC2 SC
http://www.youtu.be/2p-Mpro0rHQ

Its hard to land and turn with RM.
Slick is better. Try with Slick  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 01/11/13 at 11:07:47

How could I not think about it before ? Great job, now we are sure this is faster and doable [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/11/13 at 11:19:39

Slick? that’s crazy O_o

how come you get faster laps with Slick than I do with RM? RM should still be faster even if maybe harder…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 01/11/13 at 14:23:14


505D505A455E435F110 wrote:
Slick? that’s crazy O_o

how come you get faster laps with Slick than I do with RM? RM should still be faster even if maybe harder…


Sure. but I've never done well with RM  :'(
Success rate with Slick -- 15~20%  / with RM -- ??  Idk. maybe under 5%

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 01/12/13 at 00:23:45

In fact Slick tires are not slower on lap 1 because it's better than RM for the coins.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/12/13 at 01:56:04

bullshit Ridley, I’ve tried RM, Slick and Mushroom on that track and RM are always faster

and I’m talking about the pasta lap, not first lap :|

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 01/12/13 at 02:49:53

Well, after trying I must admit that you're right. RM are theoritically faster but harder, as you said. What makes Slick usefull is only the fact that you don't have to slow down a lot to do the first corner. I just did it without slowing down at all in fact (with a drift, but no mt), which is almost impossible with RM >:(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/12/13 at 02:54:20

make a video when you get it without having to shroom… [smiley=dead.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ItoI6 on 01/13/13 at 00:49:15

mushroom gorge huge jump might not be that random because kryzz gets it twice in a single run in his newest pr o_o

http://www.youtube.com/watch?v=xPtpiD3ZmVk

about the run itself his lap 3 is at wr level and the jump didnt even look as big as the one on lap 2 + he misses smt inside the cave




also im gonna list every reason why i think zucchini is bad on tc
- worse ssmts, i have tested against my ghost and im losing a little bit every single time i do it.  i will make a video to prove this if neccessary
- worse first coin section
- worse entrance to lap 1 sc.  
- worse sc exit all laps

and for what?  gaining time on the sc?  Ive never seen any significant time gain at all and if i passed up my ghost it was because i just did the sc better and i would have passed it if i were using bdasher anyways.  The amount is so small i dont even notice it most of the time

if there is any combo that will be better than the current one it is bdasher red m.  bdasher has more advantages than you think but the big reason is better ssmts.  bruiser/blue7/zucchini does not work because of mentioned reasons



Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/13/13 at 02:17:51


1E23381E61570 wrote:
- worse entrance to lap 1 sc.  
- worse sc exit all laps

that’s the part it’s supposed to do better… lol

there’s no way RM would be faster than Slick on TC

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/14/13 at 23:08:12

What's the best way to do the third shroomspot on WL? I used to get great cuts intuitively, but as soon as I started trying to find a method I started to fail a lot.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/15/13 at 17:47:14


013A3864550 wrote:
Some help with te timing and or alignment of the rmg sc please


An easier-than-WR-strat way is to shroom when you are above the edge of the terrain (I mean where it starts again, after the big mushrooms). At the same time you start pressing Down on the Circle Pad, and after around half a second you press Down and Left at the same time.

It takes practice.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/16/13 at 14:10:04

btw on WL it’s still possible to charge a ticked SMT at the first turn, even after 2 SSMTs

it’s pretty hard though

saves either 1 or 2 frames

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Alexony on 01/16/13 at 15:52:43

http://www.youtube.com/watch?v=uX6xFjyv97o&lc=R9bQAFa71rEay11LgIdyVPDMcrM1729TjBoHPjM232o

That's what I did in my PR, imo it's faster but only if you do it perfectly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/16/13 at 15:58:46


0429203D2A2B3C450 wrote:
http://www.youtube.com/watch?v=uX6xFjyv97o&lc=R9bQAFa71rEay11LgIdyVPDMcrM1729TjBoHPjM232o

That's what I did in my PR, imo it's faster but only if you do it perfectly.


Talking about this... did you "feel" the slowdown at the last corner? It's very hard to tell if you clipped the grass or not, and even harder to tell if you lost speed or not...
Sometimes I am unsure whether I clip it or not in some runs.

What time do you think you can get, btw?

EDIT: or did you touch it on the second to last corner? Can't tell...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Alexony on 01/16/13 at 16:08:49


4E6B78615865730A0 wrote:
[quote author=0429203D2A2B3C450 link=1321991018/1150#1161 date=1358380363]http://www.youtube.com/watch?v=uX6xFjyv97o&lc=R9bQAFa71rEay11LgIdyVPDMcrM1729TjBoHPjM232o

That's what I did in my PR, imo it's faster but only if you do it perfectly.


Talking about this... did you "feel" the slowdown at the last corner? It's very hard to tell if you clipped the grass or not, and even harder to tell if you lost speed or not...
Sometimes I am unsure whether I clip it or not in some runs.

What time do you think you can get, btw?

EDIT: or did you touch it on the second to last corner? Can't tell...[/quote]

Yeah, also you can hear the engine sound when I touch the grass. I honestly don't know the time that I lost there.

Yes, that was in the second last corner, just after the yellow car.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/16/13 at 16:12:28

I am not sure how much time you lost there. Your Section 3 looked slightly faster than mine in general, though... do you know what your best S3 is?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Alexony on 01/16/13 at 16:18:20


5D786B724B7660190 wrote:
I am not sure how much time you lost there. Your Section 3 looked slightly faster than mine in general, though... do you know what your best S3 is?


32x if I remember good. The S3 in the video is .358, I guess I could do a low .3xx without touching the grass.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 01/16/13 at 16:19:45

Hmmm, my best is .327 (the split I got in my current time), but I have .298 without the yellow car so much in the way. I guess we're getting closer and closer to the limits of the current strat.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 01/16/13 at 16:26:10

My "296 without the yellow car influence.

http://i46.tinypic.com/11kgv3d.jpg

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 01/17/13 at 21:14:53

Just TTing SGB I made this  [smiley=roll.gif]

[media]http://www.youtube.com/watch?v=TVDUAhgQRNo[/media]

Could be really faster? I think that is very difficult, but is faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/17/13 at 22:29:04

that’s very old, Walter had a vid of it in October, I didn’t think it was faster… or rather, there’s a strategy similar to that but it does an MT, isn’t that faster?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 01/18/13 at 05:29:06

I always wondered whether ticking a red mt into the stall was faster than doing the regular two blue mts

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 01/18/13 at 06:54:06


736E787D68796E717D6F2C1C0 wrote:
Just TTing SGB I made this  [smiley=roll.gif]

[media]http://www.youtube.com/watch?v=TVDUAhgQRNo[/media]

Could be really faster? I think that is very difficult, but is faster.

Wooo! Didn't know we could go this way without turning! :D Imo it's faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by RM on 01/19/13 at 15:01:52

Can mushroom tires go tight enough to do something like this? (red)

http://www.mariokartwii.com/members/44595-albums7829-picture79259.bm

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/19/13 at 15:04:24

in theory it should be possible, but in practice it’ll never happen, unless it’s doable while going very slow and still saves time then

where did you get that picture?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by RM on 01/19/13 at 15:11:30

Okay, I made the picture.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 01/19/13 at 15:21:06


686477666432050 wrote:
Can mushroom tires go tight enough to do something like this? (red)

http://www.mariokartwii.com/members/44595-albums7829-picture79259.bm


Now that I think about it, doing 2x pasta without shroom and using the shroom elsewhere is even better than [1-0-2] o_O but I don't think the spot you pointed out on your picture would be the best, because the turn is too sharp. Probably in the turn right after.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by RM on 01/19/13 at 16:11:20

Maybe use shroom lap 1 would be good.

http://www.mariokartwii.com/members/44595-albums7829-picture79261.bm

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/19/13 at 16:29:15

^you’d have one coin less and 1 shroom you wouldn’t know where to use…

@Ridley: really? I think 1-0-2 is still faster, I don’t think there is actually any place where shrooming is good other than the current spot

or I guess shrooming like in the image MR made before could be faster, dunno

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 01/21/13 at 13:31:42


3B3724353761560 wrote:
Can mushroom tires go tight enough to do something like this? (red)

http://www.mariokartwii.com/members/44595-albums7829-picture79259.bm


I thought about pasta with breaking

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 01/30/13 at 14:49:08

on Rcm i could swear that just before I went up the escalator which was going up I hopped and pulled ahead of my ghost. I tried to replicate it but couldn't, however I did also fluke a trick at the bottom of the escalator. Do people hop on the WR level just in case they do trick at the bottom and gain time?

Also, any tips on wiggler avoidance on MT?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 01/30/13 at 15:12:39

Trick at the bottom of the stairs? on DC? :o Vid please.

For RMT, just get a better run on lap1 lol :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 01/30/13 at 16:41:31


142F30272A777F7F77460 wrote:
Trick at the bottom of the stairs? on DC? :o Vid please.

For RMT, just get a better run on lap1 lol :P

I'm sure he means rCM.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 01/31/13 at 01:39:15

Sorry not daisy cruiser. The wii one coconut mall

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/01/13 at 09:06:59

^That's what I thought as well.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 02/02/13 at 07:58:59

So why don't people hop before the escalator in case they fluke a trick?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 02/02/13 at 08:29:31


645F5D01300 wrote:
So why don't people hop before the escalator in case they fluke a trick?


Don't you lose time hopping uphill? I assume if you didnt get a trick you'd lose time? idk

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 02/02/13 at 08:54:35

Is it possible to land the WS glider shortcut correctly so it could be 1-shroom? The shortcut itself is pretty easy, but I always land facing the wrong way.....

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 02/05/13 at 07:25:53

O________________________o

What the fuck Mario did on 0:20 of this video. Seems the Best Ballon Boost ever and the best strat for this track  :o :o :o :o

[media]http://www.youtube.com/watch?v=ha2XEMP0cFI[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/05/13 at 07:30:09

^if anyone cares about the Japanese comments, the uploader has no idea, and others are speculating that it is a balloon boost

it looks pretty fucking retarded O_o I wish it was recorded from the Mario’s perspective…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 02/05/13 at 07:50:38

^Seing Jasmine's video, seems the same process backwards.

[media]http://www.youtube.com/watch?v=A-KZZdL9usI[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/05/13 at 08:23:28

^there are 2 videos Jasmine put in the description, it looks like the CPU is doing this glitch? O_o

I wonder if it can be gotten often by racing CPU…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 02/05/13 at 12:16:09

NPC sometimes accelerates in order to catch up with player.
Mario added this mysterious acceleration to balloon boost. IMO, the biggest boost is a resultant force.
Maybe the biggest boost doesn't work on TT.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/05/13 at 12:39:17

Don't you think it's just due to lag?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 02/05/13 at 13:56:39

There isn't lag ingame  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 02/05/13 at 14:10:29

It looks like he uses the balloon boost to go through the other balloon and gets another, stronger one from it. If I understood that correctly I'm sure it doesn't work in TTs.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 02/07/13 at 09:46:03

OMG RIW GLITCH is possible with the actual WR combination !!! I never succedded in doing the glitch in TT, even with a small hitbox. 20 minutes ago I go online, we are 3 (2 Canadians and me) and I succeed in glitching lap 2 (I was to far, the Canadians where noobs, so they unfortunately haven't seeeen this). :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 02/07/13 at 10:06:24

Someone already filmed this with WR combination; this glitch is possible yeah, but how could you get a 3/3 as it's only luck? If there's someone who get a 1/3 or 2/3 it's already really lucky, and complete a good run then, become really hard...

http://www.youtube.com/watch?v=VV2lRpOb6D0

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 02/09/13 at 05:01:59

http://www.youtube.com/watch?v=Lx1g-7o-JAE

OMG  :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 02/09/13 at 05:15:48

You should rather post it in the BKS thread.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/09/13 at 05:36:05

I find it retarded how nobody has low jumped the last zipper on RIW yet

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/09/13 at 06:13:09


547B76787B23120 wrote:
You should rather post it in the BKS thread.

It's not even the first time someone has done the glitch using BD/RM is it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 02/09/13 at 11:16:53


030E0309160D100C420 wrote:
I find it retarded how nobody has low jumped the last zipper on RIW yet

I've done that even with hopping just before the zipper, and it didn't make a difference for me.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 02/09/13 at 20:58:24

About SGB, do you have to press B in the S-Turns or something?
I always get this ugly, wide turn before the jars :(
Here's a vid of my PR..
[media]http://www.youtube.com/watch?v=22Q0SQtjmt0[/media]

EDIT: I guess we have to hit off-road a little, because I did it and got a 41"938 lap 1 which I guess isn't bad, I started SGB yesterday, I'll try sub 2'04 :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 02/10/13 at 03:45:39

Must we press B on the red zipper just before the blue zipper on rAF ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mick on 02/10/13 at 03:57:40

^ Why would that change anything ? It will always be max speed no matter how hard you break.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 02/10/13 at 04:59:46

[code][/code]Sorry I wanted to say :"Must we press R on the red zipper before the blue one" xD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 02/12/13 at 09:29:21

on koopa cave, how do you do the mt by the waterfall? I just get sucked down every time. Whats the button press etc?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 02/12/13 at 09:58:22


0833316D5C0 wrote:
on koopa cave, how do you do the mt by the waterfall? I just get sucked down every time. Whats the button press etc?


Make sure you get a red mt and hop twice afterwards

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tom1 on 02/12/13 at 15:00:27

Thanks I will try that. So blue mt in take off. Red my on landing the hop twice? Do I have to counter steer against the current?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 02/12/13 at 16:04:27

Are you supposed to press b on the u-turn on mp? sometimes the first set of keys is really random and makes you land really awkwardly in a bad position for the 2nd keys, idk how the wr does it so perfectly. Also I think bruiser is MUCH easier, it takes the u turn a lot better, and lets you get an smt when drifting towards the drum near the end of the track, I pr'd with it  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zapteryx on 02/12/13 at 23:15:46

In lap 2 of rRR, at the middle section (the narrow road after the rampa), does anyone know how to consistently get the floor tricks there? I can get low 24"9 lap 1s fairly consistently but I keep losing a lot of time here when I don't get the tricks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SlaYan on 02/13/13 at 15:09:04


4C451310210 wrote:
Are you supposed to press b on the u-turn on mp? sometimes the first set of keys is really random and makes you land really awkwardly in a bad position for the 2nd keys, idk how the wr does it so perfectly. Also I think bruiser is MUCH easier, it takes the u turn a lot better, and lets you get an smt when drifting towards the drum near the end of the track, I pr'd with it  :P









You can press B, but with timing and the perfect angle you pass the S-Turn faster than braking but it is difficult (except in the first lap where it is relatively easy). Otherwise I had already tried Bruiser and it was easier but I don't know why B-Dasher looks faster than Bruiser because I had better laps with B-Dasher.
Good Luck and sorry for my English.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 02/23/13 at 14:48:37

I keep having trouble with Section 2 on Wuhu Loop, I can't seem to get a good split on it... The one in this video isn't very tight but still, I'd really like if someone can tell me what I am doing in it...

[media]http://www.youtube.com/watch?v=bAvPnrnywTU[/media]

I'm pretty sure I'm losing time at around 0:45

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/24/13 at 01:35:17

I've noticed you were double hopping while still pressing the stick, so you lose a huge amount of time because you actually start drifting while pressing the stick, and with no boost. And you did that twice! The first time after the very first ramp of the first section and the second time on section3. Try not to double hop here of if you do, don't touch the stick on the second hop.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 02/24/13 at 02:41:05

I'm encountering loads of problems with SSMT's, mine are so bad!  [smiley=roll.gif]

Could someone help me please? I need them for LR and TC future improvements...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zapteryx on 02/24/13 at 03:40:21


5F6075756960050 wrote:
I'm encountering loads of problems with SSMT's, mine are so bad!  [smiley=roll.gif]

Could someone help me please? I need them for LR and TC future improvements...


I have the same problem, I go slightly ahead of my non-SSMTing ghost but then it always moves ahead of me after the hop and realignment. Can anyone help?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/24/13 at 04:26:55

There's just one tip I can give you, don't realign too much. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 02/24/13 at 04:53:09

Okay Flo, but I wanted a precise help, cause I totally suck at SSMT's.  :(
As on rLR for example, if I try a SSMT, I oftenly end up in the sand.

One question to start: must we press R when releasing the MT? Cause I see in the vids that the kart hop when releasing.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/24/13 at 06:32:23

Of course you do! If you see that in the vid, you can be sure you have to do it. xD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 02/24/13 at 08:10:31


437867707D20282820110 wrote:
I've noticed you were double hopping while still pressing the stick, so you lose a huge amount of time because you actually start drifting while pressing the stick, and with no boost. And you did that twice! The first time after the very first ramp of the first section and the second time on section3. Try not to double hop here of if you do, don't touch the stick on the second hop.

Okay, so double hop like on 1:13 isn't okay, but the one on 1:26 is okay, right?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raymond P on 02/24/13 at 10:15:29

@Zepple and Zap - Some important things you have to keep in mind to SSMT effectively:

-Try and wait as long as possible before starting your drift after the hop (i.e. turning/starting your drift when you're in the air after the hop slows you down when you're not in a boost, and delayed drifting charges the MT quicker)
-Try and hop out of the MT as soon as it comes up, as this gives you more time to re-align before the boost wears out. Also keep in mind that there shouldn't be any sort of delay between the MT release and the hop if you want to make good use of them

If you were like me and have been playing TC for like half a year, you'd understand all of this perfectly lol


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 02/24/13 at 10:31:29

Okay, thank you Ray, actually, I was trying SSMT's without hopping ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/24/13 at 11:39:58


404C5F4E4C1A2D0 wrote:
[quote author=437867707D20282820110 link=1321991018/1200#1213 date=1361698517]I've noticed you were double hopping while still pressing the stick, so you lose a huge amount of time because you actually start drifting while pressing the stick, and with no boost. And you did that twice! The first time after the very first ramp of the first section and the second time on section3. Try not to double hop here of if you do, don't touch the stick on the second hop.

Okay, so double hop like on 1:13 isn't okay, but the one on 1:26 is okay, right?[/quote]
Yep, because you're doing a SMT at 1:26 whereas you just doing a blueMT at 1:13.
You don't keep maxspeed the same amount of time. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raymond P on 02/27/13 at 18:47:14

I've been practicing Lap 1 glitch on NBC for a while now (i.e. been trying to do a 3/3 glitch run), but I almost always never get enough air after the shroom+hop once I get up onto the ledge... I'll post a vid showing what happens like 99.9% of the time, hopefully someone that has successfully completed a 3/3 run can tell me what I'm doing wrong (and even on the extremely rare moment I actually make the glitch on Lap 1, I don't save a lot of time with it anyway due to the wall stopping me afterwards, lol). Haven't completed a 3/3 run yet due to getting nervous/playing too safe when I make the 1st glitch of course

EDIT - Video:

[media]http://www.youtube.com/watch?v=MU6fIIdZhcQ[/media]

Skip to 3:30

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/27/13 at 19:11:07

press A for longer as you get up on the wall before shrooming, if you just stay on the edge and try to shroom quickly you won’t get air

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 02/28/13 at 01:43:38

I think you are not enough on the edge. The front wheels have to rise up into the air just before you shroom. Maybe try to go backwards a bit more.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/28/13 at 08:14:25


7659545A5901300 wrote:
I think you are not enough on the edge. The front wheels have to rise up into the air just before you shroom. Maybe try to go backwards a bit more.

wrong, have you even tried doing it lap 1? it’s different to lap 2 and 3, so don’t bother

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/28/13 at 14:37:07

I'm not sure if it's already known or not but I found a respawn glitch on BC. Might be very useful to dodge red shells and blue shells.

It's at the end of the track right befor the glider. You usually fall down on the right to dodge BSs and then get respawned a bit further back and complete the lap. I managed to drift and fall in order to get respawned right in front of the glider.
I find it difficult to do ftm but I may not have found the perfect strat...
It's definitely not faster than doing the whole spiral though. If you want a vid, I can make a live one to show you.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 02/28/13 at 14:40:04

^I’ve tried to do that a lot but never got it, lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/28/13 at 15:04:17


464B464C53485549070 wrote:
^I’ve tried to do that a lot but never got it, lol

Well, you need to get the right angle and target a precise part of the wall. I can make a vid if needed.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 02/28/13 at 15:07:32

Nice Flo, though having to fall to dodge shells just reflects how unbalanced this game is.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/28/13 at 15:10:50


5E717C727129180 wrote:
Nice Flo, though having to fall to dodge shells just reflects how unbalanced this game is.

Well, that's the way the game is... We can't do anything about it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 02/28/13 at 16:34:36

Red shells can fall off/break at the spiral if you go tight enough iirc

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 02/28/13 at 23:31:04


363A29383A6C5B0 wrote:
Red shells can fall off/break at the spiral if you go tight enough iirc

Of course but that's not the point. You can get hit by a red shell before turning in the spiral... And in that case, you can go for the respawn glitch I found.

I recorded myself several times. I'll make a vid and upload it tonight or tomorrow.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/01/13 at 08:36:05

[media]http://www.youtube.com/watch?v=JrHxaWxS6l8[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 03/01/13 at 09:22:22

Interesting...but is it useful for TT?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/01/13 at 10:29:11


7F445B4C411C14141C2D0 wrote:
It's definitely not faster than doing the whole spiral though.

= I don't think it will ever be useful for TT... The only part where it would be useful is at last lap...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 03/01/13 at 11:00:32

It seems faster for last lap. If so, would it be considered as a glitch ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 03/01/13 at 11:01:40

Yeah Flo, that's what I see now, it must be used only in Wi Fi races, for blueshell dodge.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/01/13 at 11:25:54


507F727C7F27160 wrote:
It seems faster for last lap.

is it? I don’t think so

but yeah it would be a glitch, Lakitu is always treated as such

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 03/01/13 at 14:41:19

^No, definitely not, unless there is a faster way to trigger the glitch.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/01/13 at 15:27:10

you tested it? we can forget about it then, lol

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 03/02/13 at 05:47:16

[media]http://youtube.com/watch?v=FNDEn6SRxXo[/media]

Maybe this can be faster when it gets optimalized.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 03/02/13 at 06:21:31

You've just done the perfect gliderless cut!  :o
But I think it will never be faster than with glider.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc - M7 on 03/04/13 at 12:45:16

I've TT'd BC today, I haven't finished a run yet, but I found some stuff that I thought interesting, so I made a video.

[media]http://www.youtube.com/watch?v=6bSpmx9gbuo[/media]

Glitch is really hard, and idk if strat saves time or not.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/04/13 at 13:05:16

Oh nice! Pretty sure the second one saves time! :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/04/13 at 13:34:05

wtf that glitch O_o

I’ve tried the other strat and it was slower, but I don’t remember why

you’re doing the turn before it wrong anyway, you have to jump over the mud

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Stacy on 03/05/13 at 06:04:16

[media]http://www.youtube.com/watch?v=D-vP2fHfbRo[/media]

Thoughts?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 03/05/13 at 06:45:18

^ALAKTORN said in the past that it was slower or, at least, he didn't get better times with it or something like that.

Clan have a video of this strat but making a counter drift. I don't know which is faster, but I think that 10 coins in the first lap should be faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/05/13 at 07:11:38

it’s slower with a counterdrift, but the way you did it may make it faster… I wouldn’t want to use a bigger character just for that though, MM is faster on DC

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rankays on 03/05/13 at 08:31:15

I already got that but not in my will

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/05/13 at 08:59:10


59441B1312132A0 wrote:
[media]http://www.youtube.com/watch?v=D-vP2fHfbRo[/media]

Thoughts?


Bowser rules!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 03/05/13 at 14:30:35


5C4157524756415E524003330 wrote:
^ALAKTORN said in the past that it was slower or, at least, he didn't get better times with it or something like that.

Clan have a video of this strat but making a counter drift. I don't know which is faster, but I think that 10 coins in the first lap should be faster.


I was very impressed that both of you remembered my video.
but I feel sad noone tries CCL coinstrat :-[

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/09/13 at 07:59:55

[media]http://www.youtube.com/watch?v=L7LTZiRRtSI[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc - M7 on 03/09/13 at 17:21:17


605B44535E030B0B03320 wrote:
[media]http://www.youtube.com/watch?v=L7LTZiRRtSI[/media]


We already know about that...
vvvvvvv


567B726F78796E170 wrote:
Idk if this is new, but could be helpful in wifi. https://www.youtube.com/watch?v=L7LTZiRRtSI (minute 1:40)


Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/10/13 at 01:58:21

Oh right, sorry. Didn't see the topic where Alexony wrote this.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 03/17/13 at 07:33:19

How many times do you press B on the MC spiral with monsters? I've been doing it twice but I'm starting to think it may only need to be pressed once, I noticed I lost a lot of time against a 2:00.2 ghost on that bit too..

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 03/17/13 at 08:13:44

on rKB i dont understand how to get the best glider boost, are you supposed to aim your kart down on that shell or something? i also end up having to turn wide after the water section to get a mini turbo, when do you start drifting?

also why do people use bruiser on rKD if zuchinni turns tighter?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/17/13 at 09:33:40

I was thinking about something as well... If you're saying that RM turn tighter than Slick tires, then why don't we use RMs for every track where we use slick? (RCM for example)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 03/17/13 at 10:09:47

^lol are you serious? Slick have higher speed

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 03/17/13 at 12:08:21


714A55424F121A1A12230 wrote:
I was thinking about something as well... If you're saying that RM turn tighter than Slick tires, then why don't we use RMs for every track where we use slick? (RCM for example)


Because the ratio between offroad to on-road is much smaller on RCM.


48411714250 wrote:
on rKB i dont understand how to get the best glider boost, are you supposed to aim your kart down on that shell or something? i also end up having to turn wide after the water section to get a mini turbo, when do you start drifting?

also why do people use bruiser on rKD if zuchinni turns tighter?


Monster + Bruiser is the biggest hitbox which is a nice advantage and why it is used.  Monster should always be combined with Bruiser unless there is a lot of water on the track (then use B7).  Slick should always be combined with Zuchinni because that combo creates the largest hitbox for those tires.  BDasher only should be used when there are turns that are too tight for the other karts.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 03/17/13 at 21:54:34

^So you think it's still better to use Slick on RCM?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 03/18/13 at 16:25:55

Did everyone forget about this RR mushroom jump strat?
http://www.youtube.com/watch?v=Khxec1NCgDQ

And what about this for CCL?
http://www.youtube.com/watch?v=u0ekE7s3ysY

Also I remember someone finding a strat for WS where you cut off some of the track after the first gentle curve underwater, can't find the vid though. :-[

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 03/18/13 at 22:09:01

I don't know why Monar isn't trying this strat on RR, looks hard, but he is the master on this track.  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 04/09/13 at 18:48:05

does anyone have any tips for getting the double trick on MC on the ramp?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sam F on 04/13/13 at 13:43:58

how do you get so much height for rMT Glitch? Me and Stacy has only just got over the hut....

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 04/13/13 at 14:02:32

All comes from the quality of the bounce: actually, you have to press R when your front wheels touch the wall, and immediatly turn to left. Don't forget to trick in the cannon, and keep the pad pushed on left and down at the same time to get more height.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/20/13 at 22:20:59

on WP 0-2-1 going to the left on lap 2 would give sub 2[ch8242]12[ch8243]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 04/21/13 at 00:42:27

Does this shroomstrat would change something? So where to use the 2 shrooms on lap 2? Both after the moving bumpers?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/21/13 at 01:21:26

the same shroomspot, just use the two shrooms in a row to navigate to the left path instead of the right path

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 04/22/13 at 17:32:08

Any tips on getting a good RIW snow/gap shortcut? I kind of had the hang of it earlier, even failed a 2/3 run, but can't seem to do a good one anymore even after playing for three hours. :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 04/30/13 at 15:40:53

has anyone though of using shrooms differently on tracks without any offroad scs to achieve 10 coins faster? This should save like 0.1 or 0.2 at least.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by STS2 on 04/30/13 at 16:21:41


5B75787A722A20190 wrote:
has anyone though of using shrooms differently on tracks without any offroad scs to achieve 10 coins faster? This should save like 0.1 or 0.2 at least.


The only levels that I can think of are Daisy Cruiser, SNES Rainbow Road and Music Park, and I doubt either of them could be improved.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 04/30/13 at 16:27:03


45575B425E53455E594104360 wrote:
[quote author=5B75787A722A20190 link=1321991018/1250#1271 date=1367365253]has anyone though of using shrooms differently on tracks without any offroad scs to achieve 10 coins faster? This should save like 0.1 or 0.2 at least.


The only levels that I can think of are Daisy Cruiser, SNES Rainbow Road and Music Park, and I doubt either of them could be improved.  :-/[/quote]

Well I also thought of WP since bumper boost with mt removes the need of a shroom. MP doesn't work because the glider shroom saves a lot. SNES RR should be faster(if possible to dodge the thwomps) and maybe you could like use a shroom in last turn to cut a bit(dunno if possible)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/01/13 at 01:28:33

And AF... But again, I don't think any strat could be better than the current one...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by STS2 on 05/19/13 at 16:41:38

http://www.youtube.com/watch?v=S2RtK67nCvU

New flap BKT I got with a new strat ;)

EDIT: Got 21.273, will upload tommorow.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 05/20/13 at 13:41:55

I need help with the first RRM glide.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F@nt0m@s on 05/21/13 at 01:24:41

I guess you're talking about the fall down the mountain glider.
You need to find the exact point where you will fall down and get a glider boost. It's hard to find but when you get it, it's just a matter of practising and being used to fall down at this precise point and it becomes easy. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 05/21/13 at 02:01:16

Even when I get the glider boost at the right part of the pipe I still lose up to half a second upon landing.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 05/23/13 at 08:35:06


7356455C65584E370 wrote:
Even when I get the glider boost at the right part of the pipe I still lose up to half a second upon landing.


Glider boost is not glider boost, getting a perfect glider boost saves almost 0.7 there or even more. You need to hit the exact frame and then also being in the right position, it's pretty hard.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 05/23/13 at 09:57:27

It wasn't nearly as hard as the old strat.  I've only seen a handful of vids of people performing the old strat properly even 1/3 laps.  It took me a month of playing it a lot to get it 3/3 in a decent run  :o.  God damn why did that strat have to be slower?  I think that record would still be standing.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 05/24/13 at 00:00:23


6A44494B431B11280 wrote:
[quote author=7356455C65584E370 link=1321991018/1275#1278 date=1369130476]Even when I get the glider boost at the right part of the pipe I still lose up to half a second upon landing.


Glider boost is not glider boost, getting a perfect glider boost saves almost 0.7 there or even more. You need to hit the exact frame and then also being in the right position, it's pretty hard.[/quote]

Yeah, I did manage to get a few perfect glider boosts, and the difference is absurd. I gave up on the track for now though, because I'm not consistent enough with the glider boost...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 05/25/13 at 21:37:59

http://www.youtube.com/watch?v=CicxHtlddNA&feature=youtube_gdata_player

Great idea JOINTEX got.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Catfish on 05/26/13 at 18:44:29

Can anyone help me with the DH balloon boost? I'm not sure what part of the balloon to hit, and how to land.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raymond P on 05/26/13 at 18:58:02


183A2F3D3228335B0 wrote:
Can anyone help me with the DH balloon boost? I'm not sure what part of the balloon to hit, and how to land.


Either trick off the glider panel as early as possible or don't trick, then nosedive down for about a bit more than a second and pull up. You need to hit the bottom part of the balloon (near the basket on the left side) to get the strongest boost/not be sent to the left/prevent your glider from cutting.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 06/02/13 at 15:35:39

Been playing rDDJ for a week, still don't understand the glider SC and I can't get a good time without doing it decently. Could somebody please point me in the right direction here? I made a video:

http://youtu.be/3sTw_ufLlt0

Sorry, I couldn't figure out how to embed. :-/


EDIT: Nevermind, I kind of get it now.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/02/13 at 15:47:03

RRM: got perfect glider boost and bounced of the ground -> glider trick on the wooden ramp -> seemed faster, couldn't replicate it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MVT on 06/03/13 at 14:10:11


7A54595B530B01380 wrote:
RRM: got perfect glider boost and bounced of the ground -> glider trick on the wooden ramp -> seemed faster, couldn't replicate it


That's nice but it would be slower than getting a second glider boost over the wooden ramp.

It was proven long ago that in RRM:

Glider boost over ramp > tricking ramp.

It may even be faster to glider boost over the metal ramp just past the starting line instead of tricking on it.  However it's a close call.  I'd say with the perfect boost they are at least equally as fast, but the ramp is so small that you don't get a big boost.  The wooden ramps later on are much taller and give a big boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 06/11/13 at 03:12:20

Maybe it has already been mentionned before, but you can get low tricks on rCM stairs and escalators:
http://www.youtube.com/watch?v=I3wqQKlfXiA

And I'm quite sure it's faster, I was saving time over my ghost which wasn't using it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 06/11/13 at 03:35:18


033C2929353C590 wrote:
Maybe it has already been mentionned before, but you can get low tricks on rCM stairs and escalators:
http://www.youtube.com/watch?v=I3wqQKlfXiA

And I'm quite sure it's faster, I was saving time over my ghost which wasn't using it.

Everyone knows this.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 06/11/13 at 03:43:36

So why nobody is using it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 06/11/13 at 03:48:56

I thought that all the guys who have a good time on CM used it xD. It's why it's difficult to have 6/6 (or even 9/9 for Nomad) tricks... I just saw Chikuten's former WR and indeed he did low trick, Adro,... too x)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/11/13 at 03:54:08


5E44767B767A727974725E170 wrote:
I thought that all the guys who have a good time on CM used it xD. It's why it's difficult to have 6/6 (or even 9/9 for Nomad) tricks... I just saw Chikuten's former WR and indeed he did low trick, Adro,... too x)

you don’t know what you’re talking about

nobody ever dares to low trick on CM because 90% of the time the trick doesn’t come out, we all know it’s possible to do though

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 06/11/13 at 19:59:07

Low trick is easy to do with Bruiser. 4 months ago, I got my best time with this frame on rCM.
Bruiser could go tight at every corner and glider Bounce saved 0.05-0.07s.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by STS2 on 06/11/13 at 20:11:53

Wtf, you people are so confusing. So many of these coin strats and low trick strats should have been found on launch date becuse of how simple they are compared to MKW... I initially thought that they had been found but were just slower, since the WR didn't use them. And we really shouldn't say that it's possible, because it's really easy to do. Same thing with a lot of the other strats, rMT 9 coin strat, rRR 10 coin strat, RM on TC, along with Bruiser on rCM.

inb4 alaktorn or adro makes a counter argument that i dont understand

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/11/13 at 21:25:54

And once again everyone makes a big deal about things that don't affect the run in the long run   [smiley=flush.gif]  The low trick on the stairs is probably less than .010 time saved, and if it is wacky to get, then no one will even bother trying and risk not getting a trick at all.  Fyi, high tricking is faster on the escalators because the speed from the escalators is maintained longer, kind of like rDDJ (the smt at geysers) and rMT (boost after bridge).  In fact, many tracks have certain ramps that shouldn't be low tricked, and a proper MK7 player needs to know what ramps should have a high or a low trick. This isn't MKW where every ramp is faster to low trick.

I'm sure there's a reason why Bruiser isn't being used.  According to this tighter turns and better glider boost logic, this would mean every track (example rAF "for better tightness" and RRM "for better glider boosts") should be using Bruiser, with the exception to Egg 1 and Koopa Clown tracks. 

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/11/13 at 23:50:56


00044451535C340 wrote:
Fyi, high tricking is faster on the escalators because the speed from the escalators is maintained longer, kind of like rDDJ (the smt at geysers) and rMT (boost after bridge).

…I don’t recall this being true at all :-? I’m pretty sure low tricking the escalators is faster…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/12/13 at 03:26:04


616C616B746F726E200 wrote:
[quote author=00044451535C340 link=1321991018/1275#1295 date=1371014754]Fyi, high tricking is faster on the escalators because the speed from the escalators is maintained longer, kind of like rDDJ (the smt at geysers) and rMT (boost after bridge).

…I don’t recall this being true at all :-? I’m pretty sure low tricking the escalators is faster…[/quote]
same here, low tricking was faster but with the risk that you sometimes don't get a trick

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/12/13 at 05:39:43


0B25282A227A70490 wrote:
[quote author=616C616B746F726E200 link=1321991018/1275#1296 date=1371023456][quote author=00044451535C340 link=1321991018/1275#1295 date=1371014754]Fyi, high tricking is faster on the escalators because the speed from the escalators is maintained longer, kind of like rDDJ (the smt at geysers) and rMT (boost after bridge).

…I don’t recall this being true at all :-? I’m pretty sure low tricking the escalators is faster…[/quote]
same here, low tricking was faster but with the risk that you sometimes don't get a trick[/quote]
yes, that’s how I remember it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/12/13 at 17:57:44


5558555F405B465A140 wrote:
[quote author=0B25282A227A70490 link=1321991018/1275#1297 date=1371036364][quote author=616C616B746F726E200 link=1321991018/1275#1296 date=1371023456][quote author=00044451535C340 link=1321991018/1275#1295 date=1371014754]Fyi, high tricking is faster on the escalators because the speed from the escalators is maintained longer, kind of like rDDJ (the smt at geysers) and rMT (boost after bridge).

…I don’t recall this being true at all :-? I’m pretty sure low tricking the escalators is faster…[/quote]
same here, low tricking was faster but with the risk that you sometimes don't get a trick[/quote]
yes, that’s how I remember it[/quote]

I am right about the speed being maintained longer when high tricking.  According to my tests, however, I can conclude low tricking is faster.  Probably because escalator speed is slower than the speed of a smt or boost pad (which doesn't make up all the time lost due to air time).  The time lost when high tricking versus a low trick is about .008, which is reminiscent in human runs that will have mistakes bigger than .008  And failing to trick costs about .03, so what's the point.  Btw, I'm talking about the 1st escalator on laps 1/3 and 2nd escalator on lap 1, not the second escalator that is mandatory to go low on laps 2/3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Quαx on 06/13/13 at 08:23:10

http://www.youtube.com/watch?v=lO2wWml621g
I made this vid and I'd like to know if any of these strats could actually be faster

btw, ignore the third ssmt on rLM

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/13/13 at 10:29:17

doing the gapjump like that is faster by a lot

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 10:54:46

LM strats seem interesting, the first on NBC looks slower but the U-turn cut is probably faster used on 1 lap

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 06/13/13 at 11:08:54

NBC improvement coming maybe (about gap jump)? Looks faster, but quite hard to do also.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/13/13 at 12:54:43


727F7278677C617D330 wrote:
LM strats seem interesting, the first on NBC looks slower but the U-turn cut is probably faster used on 1 lap


I'd rather use it on lap 2 because it's easier with more coins.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 06/13/13 at 13:23:16


6B666B617E6578642A0 wrote:
the U-turn cut is probably faster used on 1 lap

faster at lap1.because coins,and you hit the wall if you do like Marc

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Beeitch on 06/13/13 at 13:23:38


7A54595B530B01380 wrote:
[quote author=727F7278677C617D330 link=1321991018/1300#1302 date=1371149686]LM strats seem interesting, the first on NBC looks slower but the U-turn cut is probably faster used on 1 lap


I'd rather use it on lap 2 because it's easier with more coins.[/quote]
I don't think it's harder,  I only had 7 coins in the video


64454D4F4E200 wrote:
[quote author=6B666B617E6578642A0 link=1321991018/1300#1302 date=1371149686] the U-turn cut is probably faster used on 1 lap

faster at lap1.because coins,and you hit the wall if you do like Marc[/quote]
If I held the stick to the right, I probably wouldnt have hit the wall, but get an auto-drift at landing instead.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 13:47:54

1 lap [ch8800] lap 1

1 lap means “whichever lap you feel like using”

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/13/13 at 13:59:32

I did it once or twice without hitting the wall so there's no doubt it is possible, though you probably have to take the turn wider.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/13/13 at 14:03:50


48676A64673F0E0 wrote:
I did it once or twice without hitting the wall so there's no doubt it is possible, though you probably have to take the turn wider.


Can't you just drift + mt when you landing instantly?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/13/13 at 14:14:24


012F222028707A430 wrote:
[quote author=48676A64673F0E0 link=1321991018/1300#1308 date=1371160772]I did it once or twice without hitting the wall so there's no doubt it is possible, though you probably have to take the turn wider.


Can't you just drift + mt when you landing instantly?[/quote]

With the angle in the video, you would most likely fall off trying to drift, but most importantly it won't help avoiding the wall.  A wider angle is required to make the drift useful, so yes drifting should be implemented.

Btw, I believe a 1-1-1 with this cut used all 3 laps would be the fastest strat.  Especially when done without hitting the wall.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 06/13/13 at 14:25:21

^^I think you mean a left MT (anyway doing a right MT would be useless..) I'm sure I tried it back in the day and I believe you still end up banging the wall with such a trajectory.
I think auto-drifts are best option when you land.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 14:34:17

^agreed

@Jacob: I highly doubt U-turn cut is faster than glider cut when done properly with the glider boost too, U-turn can always be grinded to make it much faster and having the U-turn cut save much less

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/13/13 at 16:01:32


0D222F21227A4B0 wrote:
^^I think you mean a left MT (anyway doing a right MT would be useless..) I'm sure I tried it back in the day and I believe you still end up banging the wall with such a trajectory.
I think auto-drifts are best option when you land.


Oh, I automatically assumed a right drift since you didn't state which drift (left or right) when you asked the question.  In this case, a left drift followed by hops should be the proper way of avoiding the wall, not auto-drifts.

@Alak:  I don't recall there being glider boosts  :-?  Or am I just loosing it?  I'm pretty sure using it all 3 laps is faster.  If it's done correctly and fast, I'm thinking it can save just a little less than the 2 shrooms used for glider cut and mud cut.  To me, if it's used the first 2 laps perfectly, I would think you would be somewhere between .5 behind to .5 ahead after the glider section at the start of lap 3.  Then doing it perfectly for the third time would put you way ahead.  1:44 should be easy for NBC track specialists using this cut.  Plus I don't think there's a need to use Koopa Clown either since you're cutting the turn that makes B Dasher slower.

Edit:  Gave it a try, and drifting is pretty much impossible unless the angle is perfect.  It's kind of unnecessary anyways.  I'm CONVINCED this is faster when done 3 times.  I suck at all parts of this track, went wide to get 3 coins at the last turn (when you're normally supposed to get 2), hit the wall upon doing the cut, and did not use the mushroom at start of glider, and still got 36.4  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 16:46:26

there is a glider boost, and it saves a fuck ton

I was saying glider cut should be used twice and U-turn cut once, mud cut should be bypassed completely

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Beeitch on 06/13/13 at 17:24:50

glider cut lands you right in front of the mud, well usually

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/13/13 at 19:39:58


101D101A051E031F510 wrote:
there is a glider boost, and it saves a fuck ton

I was saying glider cut should be used twice and U-turn cut once, mud cut should be bypassed completely


I think you're underestimating how much the turn cut saves.  I believe the fastest strat is a shroomless glider cut using the turn cut 3/3.  And that's only if the mud doesn't slow you down too much (if it's unavoidable).

And where is the glider boost :question


Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 20:47:58


23276772707F170 wrote:
I believe the fastest strat is a shroomless glider cut

is that possible?

glider boost is with the place you’re cutting into, if you hit the “floor” a certain way you get a huge boost

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Beeitch on 06/13/13 at 20:53:01

I don't think you can go high enough to get the gb, you'll most likely hit the blue thing before the spot for it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/13/13 at 21:16:31


707D707A657E637F310 wrote:
[quote author=23276772707F170 link=1321991018/1300#1316 date=1371181198]I believe the fastest strat is a shroomless glider cut

is that possible?

glider boost is with the place you’re cutting into, if you hit the “floor” a certain way you get a huge boost[/quote]

It should be considering the glitch WR gets to it without a shroom.  Whether it's faster or not, Idk.
I would think the gb would guarantee a wall hit or kart in mud.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 21:21:38


0E0A4A5F5D523A0 wrote:
I would think the gb would guarantee a wall hit or kart in mud.

doesn’t

for glitch: yeah but you barely reach it, doing the cut doesn’t seem very feasible without the shroom, though it may be

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Beeitch on 06/13/13 at 21:24:36


777A777D62796478360 wrote:
for glitch: yeah but you barely reach it, doing the cut doesn’t seem very feasible without the shroom, though it may be

yeah, thats what i meant when i said


494556474513240 wrote:
I don't think you can go high enough to get the gb, you'll most likely hit the blue thing before the spot for it


Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/13/13 at 21:26:06


1518151F001B061A540 wrote:
[quote author=0E0A4A5F5D523A0 link=1321991018/1300#1319 date=1371186991]
I would think the gb would guarantee a wall hit or kart in mud.

doesn’t

for glitch: yeah but you barely reach it, doing the cut doesn’t seem very feasible without the shroom, though it may be[/quote]

It may even help avoid the mud since you go slower.  I will try this out right now just to see if it's even helpful.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/13/13 at 21:29:10

by the way B Dasher is a fuck ton faster than Koopa Clown if you’re gonna use 3/3 U-turn cut, unless for some reason you can’t do it with BD

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Beeitch on 06/13/13 at 21:31:52

was kc used only for grind?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/13/13 at 21:32:51

I will try B Dasher, though I found KC overall easier to get aligned for the cut.  Shroomless glider cut I can already tell is too slow.  Oh well, worth a shot.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 06/14/13 at 01:42:20

How do you even do that sc? Whenever I try it and shroom it doesn't make me go forward :s

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/21/13 at 00:02:09

Can anyone give tips for BC1 first lap? i only get 25.0 laps and high 24.9 at best lap 2 and 3 a 23.5 isnt hard at all

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/21/13 at 01:31:35

I don't think anyone saw the question I gave about rMC2.  Is it possible to use the slick tires?  I see no point at all in using the mushroom tires, and slicks have a huge advantage over mushrooms regarding speed.  The rails shouldn't be a problem because rBC1 isn't a problem for slicks to balance on.  Plus I think the slicks increase the hitbox, so coins can be collected much tighter.  The only thing I'm not sure about is getting on the rail, but I would think it would be no problem for peach parasol.  I guess I'll look really dumb if it isn't possible/somehow not faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Blackyboi on 06/21/13 at 02:12:24


040040555758300 wrote:
I don't think anyone saw the question I gave about rMC2.  Is it possible to use the slick tires?  I see no point at all in using the mushroom tires, and slicks have a huge advantage over mushrooms regarding speed.  The rails shouldn't be a problem because rBC1 isn't a problem for slicks to balance on.  Plus I think the slicks increase the hitbox, so coins can be collected much tighter.  The only thing I'm not sure about is getting on the rail, but I would think it would be no problem for peach parasol.  I guess I'll look really dumb if it isn't possible/somehow not faster.


afaik it's possible but WAY harder since you have to go more inside to do it and the risk is a lot higher to fall off because you can't align yourself as good as on BC1. Also they are used for the turn after the wall to stay tight and for the offroad cutting turn.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raymond P on 06/21/13 at 14:45:17

[media]http://www.youtube.com/watch?v=mknchaBMjuk[/media]

Could anyone tell me what I'm doing wrong on the 2nd glider SC? Thanks!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 06/21/13 at 15:03:06


5F6D60784F797E690C0 wrote:
[media]http://www.youtube.com/watch?v=mknchaBMjuk[/media]

Could anyone tell me what I'm doing wrong on the 2nd glider SC? Thanks!

Did you pull down a bit in the glider as you were going over the SC? I was playing this track a few weeks ago and PR'd really fast after realizing that pulling down at the SC saves lots of time and keeps you out of the grass. I can't really tell if you did it here or not, but doing it will help you lots if you haven't already. :P Sorry if I couldn't help, I don't understand the glider SC here very well either.

Also nice BGM, lolol.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raymond P on 06/21/13 at 20:50:48


694D574C240 wrote:
[quote author=5F6D60784F797E690C0 link=1321991018/1325#1330 date=1371854717][media]http://www.youtube.com/watch?v=mknchaBMjuk[/media]

Could anyone tell me what I'm doing wrong on the 2nd glider SC? Thanks!

Did you pull down a bit in the glider as you were going over the SC? I was playing this track a few weeks ago and PR'd really fast after realizing that pulling down at the SC saves lots of time and keeps you out of the grass. I can't really tell if you did it here or not, but doing it will help you lots if you haven't already. :P Sorry if I couldn't help, I don't understand the glider SC here very well either.

Also nice BGM, lolol.[/quote]

Pulling down, hmm... I always assumed that when you pull down when going over the fence/rock wall, you'd land further than where you'd normally land :-? I've only played this for about a couple days though, so I guess I'll get a feel for it if I decide to start playing it more (a lot of my recent PRs have been very quick). Thanks though, appreciated!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Beeitch on 06/21/13 at 21:33:40


77733326242B430 wrote:
I don't think anyone saw the question I gave about rMC2.  Is it possible to use the slick tires?  I see no point at all in using the mushroom tires, and slicks have a huge advantage over mushrooms regarding speed.  The rails shouldn't be a problem because rBC1 isn't a problem for slicks to balance on.  Plus I think the slicks increase the hitbox, so coins can be collected much tighter.  The only thing I'm not sure about is getting on the rail, but I would think it would be no problem for peach parasol.  I guess I'll look really dumb if it isn't possible/somehow not faster.

It is doable with slicks: http://www.youtube.com/watch?v=2p-Mpro0rHQ
I'm pretty sure they're faster since there's no turn that are very tight.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/21/13 at 22:12:01


586A677F487E796E0B0 wrote:
[quote author=694D574C240 link=1321991018/1325#1331 date=1371855786][quote author=5F6D60784F797E690C0 link=1321991018/1325#1330 date=1371854717][media]http://www.youtube.com/watch?v=mknchaBMjuk[/media]

Could anyone tell me what I'm doing wrong on the 2nd glider SC? Thanks!

Did you pull down a bit in the glider as you were going over the SC? I was playing this track a few weeks ago and PR'd really fast after realizing that pulling down at the SC saves lots of time and keeps you out of the grass. I can't really tell if you did it here or not, but doing it will help you lots if you haven't already. :P Sorry if I couldn't help, I don't understand the glider SC here very well either.

Also nice BGM, lolol.[/quote]

Pulling down, hmm... I always assumed that when you pull down when going over the fence/rock wall, you'd land further than where you'd normally land :-? I've only played this for about a couple days though, so I guess I'll get a feel for it if I decide to start playing it more (a lot of my recent PRs have been very quick). Thanks though, appreciated![/quote]

You need to land much sooner, so you should be descending (aka holding up on the circle pad), while making the left turn.  Maybe you just didn't see this in my WR.  For a sophisticated glider sc, you need to correctly time when to start turning left, and then time when you go from a left to a up diagonal left (which should be around one second after you start turning left).  Why is the sc all timing?  Because the better the timing is, the more your kart will be in a better angle, which is away from the grass and more towards the path of travel.  And, of course, if you hit an exact spot, you will get a boost, or what I like to call a lucky landing. If you turn left too early, you will most likely hit the grass (because your angle will be terrible), unless your descend is timed to where you land soon to start the drift sooner. Holding up circle pad too much will completely fuck the angle and will end the run, and doing it too early makes you count out of bounds.  Playing around with the sc is probably the best way of getting used to the timings, to the point where it becomes more of a feeling (or natural).  You should look at my or Coco's time run to get a general idea about these timings. Also, flower glider shouldn't be used.  Don't hesitate to use the peach parasol, for its only reason of use is to make the sc easier by aligning the kart better.

Maybe this is complicated, but basically main problems are no descend (which should automatically fix pressing the B button problem) and incorrect glider.  But, if you really get into this track, you will understand that timing is crucial for better scs.

@Marc:  I agree that there are no turns that should be a problem for slicks.  And even so, all the time gained from speed would be more than time lost from any wide turns.

@Black:  It's obviously harder to stay on rMC2 railing than rBC1 railing, even for mushroom tires.  The offroad doesn't seem like a hindrance considering Itoi said slicks are faster on TC despite its offroad sc used three times rather once.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/21/13 at 23:02:47

Lmao, last edit on 00:00:00  I just had to say this.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sam F on 06/21/13 at 23:15:41

Is anyone using the very very low SC on rMT?
It's when you do the glitch from under the ground and if WR doesnt use it... 1:49 is easy

Title: Re: Course Strategy and Discussion (+ General Tips
Post by STS2 on 06/21/13 at 23:44:28


2C28282C2E2E2E1E0 wrote:
Is anyone using the very very low SC on rMT?
It's when you do the glitch from under the ground and if WR doesnt use it... 1:49 is easy


Yes he does use it, and he has 1:49 already.  :P

EDIT: 1337th post.  ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/22/13 at 00:10:29

@MC2 Slick: Slick are either slower because they don’t have enough drift to use the shroom quickly, or it’s too hard to do with them

RM might be better

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/22/13 at 00:54:57


404D404A554E534F010 wrote:
@MC2 Slick: Slick are either slower because they don’t have enough drift to use the shroom quickly, or it’s too hard to do with them

RM might be better


I don't think RM can even make the rail because glider turning sucks when you use them (unlike slicks and apparently mushrooms).  Don't quote me on this, but isn't it the timed brake that allows the shroom to be used earlier?  It looks like the brake needs to be applied a bit earlier to prevent falling off with slicks, but this still doesn't convince me they're slower.  I won't believe this "too hard" shit unless I'm proven wrong by a rMC2 expert (or at least by someone that has tried using slicks seriously).

@ Sam F:  Noob.  I already found out going under is faster way before 1:49.  And 1:48 is the ideal time.  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/22/13 at 02:35:32

RM are perfectly doable too, they can even do the turn without braking and doing an MT, Ridley’s done it before

actually RM might be the ultimately fastest tires

but yeah, it’s hard as balls

if someone can learn to do the turn better with Slick, I’m sure WR will be possible, but how the guy in that vid does it they’ll never be faster, and RM are too hard I guess

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 06/22/13 at 11:31:23

If that's the case, then RM will definitely be the best choice to use. I see them being much harder to get on the rail though.  But slicks can take the WR as well. Keep in mind that video was made right when the strat was put into use for the 1st time, so there's no way the rail sc was optimized at all.

I never knew it was possible to not brake at all.  There would be no need to use the shroom then, and it could rather be used in case you fall off or for another turn.  1:08 would be easy if that was done, but I'm sure that's ridiculously hard, but so worth it if done even once.  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 06/24/13 at 07:20:36

The best strat for rDKP lap 1 is to take two coins at the second to last ramp before the glider, then immediately do a glider bounce like lap 2/3. The tenth coin is to be collected at the start of Lap 2.

I haven't realized where the 10th Lap 1 coin can be collected yet.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/01/13 at 03:38:11

https://www.youtube.com/watch?v=NvcpxDuFRZU&feature=youtube_gdata_player

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/01/13 at 07:13:32

Can somebody help me with the MC spiral? I"m absolutely clueless about what to do there

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/01/13 at 08:41:06


5B7E6D744D70661F0 wrote:
Can somebody help me with the MC spiral? I"m absolutely clueless about what to do there

Tap B twice if you're using red mons, its at seperate parts of the spiral

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/01/13 at 08:43:45

Yes, but I can't understand when and for how long, I always get different results

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/01/13 at 18:19:22

So about the wall on rMC2?What do you think?(Slicks)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 07/01/13 at 23:39:43

I think Slicks are faster for rMC2. If pasta strat done well, and the run is good, I don't see how mushrooms could be better than Slicks. Try for WR Demon, and we'll see  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/01/13 at 23:42:31


586772726E67020 wrote:
I think Slicks are faster for rMC2. If pasta strat done well, and the run is good, I don't see how mushrooms could be better than Slicks. Try for WR Demon, and we'll see  :P

Who said I am interested by it?I just can't do the pasta strat with Mushrooms,that's why I still use slicks

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 07/02/13 at 01:27:18

That's why I'm saying "Try", I want you to do it, then if you're not interested...  [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/02/13 at 14:24:59

[media]http://www.youtube.com/watch?v=vmpQURehlGQ[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DKhuro on 07/02/13 at 15:22:40

http://www.youtube.com/watch?v=ByG5QR6MjgM
Could this possibly be faster than the NG sc? (At least on some laps)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/02/13 at 15:28:26


2D303131352D39333B2C5E0 wrote:
http://www.youtube.com/watch?v=ByG5QR6MjgM
Could this possibly be faster than the NG sc? (At least on some laps)

No.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/02/13 at 15:30:06


6B767777736B7F757D6A180 wrote:
http://www.youtube.com/watch?v=ByG5QR6MjgM
Could this possibly be faster than the NG sc? (At least on some laps)


Definitely not

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/02/13 at 16:38:55

I got right now the double trick on MC with Bowser,clapclap Adro

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 07/02/13 at 17:46:05


0F1204011405120D011350600 wrote:
False. I used MM in MC because he is capable of get a double trick in the last ramp. I never got that with BW or Wario.


^I never got that =/= Impossible. Do you want a trophy? A new WR spot for you maybe? The man who did a double trick with BW? Here is your prize...  [smiley=kickbutt.gif]

But it is way easier with MM, that's for sure. 50% of chances with MM and maybe 5-10% with the others heavyweights more or less.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/02/13 at 18:05:34


3A27313421302738342665550 wrote:
[quote author=0F1204011405120D011350600 link=1363130998/175#195 date=1370354755]
False. I used MM in MC because he is capable of get a double trick in the last ramp. I never got that with BW or Wario.


^I never got that =/= Impossible. Do you want a trophy? A new WR spot for you maybe? The man who did a double trick with BW? Here is your prize...  [smiley=kickbutt.gif]

But it is way easier with MM, that's for sure. 50% of chances with MM and maybe 5-10% with the others heavyweights more or less.[/quote]
I was doing my MVT mode lol but anyway.

+I found easier to get double tricks with slicks

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/03/13 at 13:35:25


5570637A437E68110 wrote:
Yes, but I can't understand when and for how long, I always get different results


I'm experiencing the same problem.  I thought you said you couldn't get 40.xxx lap 1 (I can't find it xD)  Well, I got 2:00.063 with a 41.083 lap 1.  I do not understand what I'm doing wrong, and my lap 2 and 3 are both 39.4xx  :-?  Also, the mt you have to produce after using the shroom is gay as hell, and I wish I could get some help here so I don't have to go wide.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/04/13 at 00:42:25


66622237353A520 wrote:
[quote author=5570637A437E68110 link=1321991018/1325#1346 date=1372697025]Yes, but I can't understand when and for how long, I always get different results


I'm experiencing the same problem.  I thought you said you couldn't get 40.xxx lap 1 (I can't find it xD)  Well, I got 2:00.063 with a 41.083 lap 1.  I do not understand what I'm doing wrong, and my lap 2 and 3 are both 39.4xx  :-?  Also, the mt you have to produce after using the shroom is gay as hell, and I wish I could get some help here so I don't have to go wide.
[/quote]
I always have the same problem when I race my ghost and I always do something for getting better and that's how now I can get 1:59.4 on MC with my BSs.if the problem is on the tower you must do it like you are doing it with mushrooms

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/07/13 at 18:17:10

HOLY SHIT.I just noticed I got the Former WR 1:56.770 by Adro on rCM yesterday.If someone wants a really good time,it is the moment :D

EDIT 1:57.145.

Damn,you are too fast :o But I do not understand your shroomspot at lap1,do you move alot?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/22/13 at 07:49:29

[media]http://www.youtube.com/watch?v=bTrX0IWm3gI[/media]

Can someone tell me what my mistakes are?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/22/13 at 09:42:51


07223128112C3A430 wrote:
[media]http://www.youtube.com/watch?v=bTrX0IWm3gI[/media]

Can someone tell me what my mistakes are?


Besides some driving mistakes, the clear mistakes are missing the coin and not hopping before entering the pipe.  Try hopping on the small piece of land just before entering the water, and you should get a much larger boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/22/13 at 17:37:00

How is it now?

[media]http://www.youtube.com/watch?v=rQiYeoCcMJ8[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 07/22/13 at 21:05:02

That's very nice! :) You could probably tighten the corner right before the pipe just a bit and (at 0:47) release R just a bit later to drift on the opposite side to take the final cut. You might have less chances to lose speed at this section.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/22/13 at 23:43:54

I feel like my water boost at the start of the pipe is nowhere near as good as it should be, even if I jump before rntering the water...

Vexustar told me in the comments to release the SMT before the shroom right after coming out of hrass, but I've read it's better to release it asap like the WR does?...

My best lap 1 atm is 44"626.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 07/23/13 at 00:01:05

Well, you just need to get used to the hop timing, while pressing up on your stick to fall down in the water faster, just like you do on WS or CCL. And you'll improve easily.
As far as the SMT is concerned, I have no idea. I usually release it once I'm out of the grass, just like I release the SMT on RKD at the end of the sand cut.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/23/13 at 00:12:49

LOL, I never ever thought about pressing Up on the Circle Pad to land faster. I would usually just stay "in air" for too much time before landing if I tried to jump sooner.

I am that stupid. ;D

I'll give it a try again later today.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 07/23/13 at 00:32:36

The higher you jump on the platform, the faster you enter the water if you press up on the stick.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/23/13 at 01:17:59


6045564F764B5D240 wrote:
LOL, I never ever thought about pressing Up on the Circle Pad to land faster.


I don't press up at all.  The sooner you land after entering the water, the more time you lose.

http://www.youtube.com/watch?v=mMKm7mOrzWM

^ This is an example of how it should be done.  Notice how I did a hop before starting the left drift.  That is the proper way to enter the pipe, as I was in the air for a longer period.  Both "Help" and "Help 2" hopped too late before entering the water, resulting in weak boosts.  Try hopping as soon as you're off the waterfall (should have said this the first time  ::) ).  Trust me, you don't need to hold up.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/23/13 at 14:11:12

Thanks Jacob, it really helped a lot. I have 2'08"670 now. :D

I didn't hop another time before starting the left drift each lap, by the way.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/23/13 at 14:34:43


0A2F3C251C21374E0 wrote:
I didn't hop another time before starting the left drift each lap, by the way.


That's alright. Doing a second hop is a bit risky because it can lead to wide turns, and there's a chance you'll slow down too.  It doesn't save that much, and I usually do a double hop on lap 1 only.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/23/13 at 17:21:16

If I keep polishing my runs I can go for sub 2'08, but I don't really feel like it at the moment... it would take time and patience. I think I get everything right now, at least. My PR was far from a clean run, but there were no major mistakes.

Thanks again for helping me out. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Crony on 07/24/13 at 22:09:49

I'm really starting to get annoyed at the tree boost on RRM. I've failed so many good runs because I kept either missing it, or bouncing off of it with the glider cut off. >:(

Can anyone else master the tree boost, that can help me on it?  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raγ on 07/24/13 at 23:21:39

http://www.youtube.com/watch?v=6sxSIBVhSzg New 0-1-2 shroomstrat on rWP by [ch12365][ch12419][ch12431] (Kyawa)

He doesn't shroom after the bumper boost Lap 1, this allows the bumpers to be in the correct position for him on Lap 3 to do the bumper boost a 2nd time (where the 2nd shroom is used). Then he uses the 3rd shroom on the last turn before finishing. I think it's quite interesting, expect a WR from this guy soon maybe?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/25/13 at 01:46:38


11232E3601373027420 wrote:
http://www.youtube.com/watch?v=6sxSIBVhSzg New 0-1-2 shroomstrat on rWP by [ch12365][ch12419][ch12431] (Kyawa)

He doesn't shroom after the bumper boost Lap 1, this allows the bumpers to be in the correct position for him on Lap 3 to do the bumper boost a 2nd time (where the 2nd shroom is used). Then he uses the 3rd shroom on the last turn before finishing. I think it's quite interesting, expect a WR from this guy soon maybe?


I doubt he can improve further than this.  The main problem with this strat is that he is very, very limited on improvement, because if he's just .1 ahead of his ghost before the 2nd shroom, he won't get the bumper boost.  So really his only way of improving (based off this 2 bumper boost strat) is using the 2nd shroom right after he gets the boost.

The correct strat that should automatically be used is the new canon strat.  Seriously, 44.887 without bumper boost versus a 44.980 with bumper boost. I'm sure the canon strat saves .300 - .400 on lap 2/3, so that's a ridiculously easy 2:11.  Plus, I think using the shrooms on the first turn after doing the canon strat is best strat.  It could potentially lead to bumper boosts on any of the laps because that section of the track is approached sooner. The question is: why hasn't any of this been done yet?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sam F on 07/25/13 at 02:15:03


27236376747B130 wrote:
[quote author=11232E3601373027420 link=1321991018/1350#1374 date=1374736899]http://www.youtube.com/watch?v=6sxSIBVhSzg New 0-1-2 shroomstrat on rWP by [ch12365][ch12419][ch12431] (Kyawa)

He doesn't shroom after the bumper boost Lap 1, this allows the bumpers to be in the correct position for him on Lap 3 to do the bumper boost a 2nd time (where the 2nd shroom is used). Then he uses the 3rd shroom on the last turn before finishing. I think it's quite interesting, expect a WR from this guy soon maybe?


I doubt he can improve further than this.  The main problem with this strat is that he is very, very limited on improvement, because if he's just .1 ahead of his ghost before the 2nd shroom, he won't get the bumper boost.  So really his only way of improving (based off this 2 bumper boost strat) is using the 2nd shroom right after he gets the boost.

The correct strat that should automatically be used is the new canon strat.  Seriously, 44.887 without bumper boost versus a 44.980 with bumper boost. I'm sure the canon strat saves .300 - .400 on lap 2/3, so that's a ridiculously easy 2:11.  Plus, I think using the shrooms on the first turn after doing the canon strat is best strat.  It could potentially lead to bumper boosts on any of the laps because that section of the track is approached sooner. The question is: why hasn't any of this been done yet?
[/quote]
With the cannon strat it is very random (you can get it at the very end of the cannon and it slows you down ALOT) But someone who is good at gliders and driving  ::) can get WR easy with it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/25/13 at 02:55:04

^ To you.  I've done the canon strat before, and there's nothing difficult about it at all. If a time gain doesn't happen until the very end of the canon, then you simply did something wrong. The only thing that might be random is how you exit the canon.  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/25/13 at 04:50:08


080C4C595B543C0 wrote:
[quote author=11232E3601373027420 link=1321991018/1350#1374 date=1374736899]http://www.youtube.com/watch?v=6sxSIBVhSzg New 0-1-2 shroomstrat on rWP by [ch12365][ch12419][ch12431] (Kyawa)

He doesn't shroom after the bumper boost Lap 1, this allows the bumpers to be in the correct position for him on Lap 3 to do the bumper boost a 2nd time (where the 2nd shroom is used). Then he uses the 3rd shroom on the last turn before finishing. I think it's quite interesting, expect a WR from this guy soon maybe?


I doubt he can improve further than this.  The main problem with this strat is that he is very, very limited on improvement, because if he's just .1 ahead of his ghost before the 2nd shroom, he won't get the bumper boost.  So really his only way of improving (based off this 2 bumper boost strat) is using the 2nd shroom right after he gets the boost.

The correct strat that should automatically be used is the new canon strat.  Seriously, 44.887 without bumper boost versus a 44.980 with bumper boost. I'm sure the canon strat saves .300 - .400 on lap 2/3, so that's a ridiculously easy 2:11.  Plus, I think using the shrooms on the first turn after doing the canon strat is best strat.  It could potentially lead to bumper boosts on any of the laps because that section of the track is approached sooner. The question is: why hasn't any of this been done yet?
[/quote]
I think laziness 2:11 will be easy yes also I don't think any of us thought about that either. I think you should play rWP and clain 2:11 1st [smiley=smokin.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DKhuro on 07/25/13 at 06:44:33

Glider/Cannon Boost all 3 laps:
http://youtu.be/fmTgHYfSAU8 2:12:833 rWP by [ch12383][ch12414][ch12358][ch12373] with slicks

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/25/13 at 06:46:56


3F222323273F2B21293E4C0 wrote:
Glider/Cannon Boost all 3 laps:t
http://youtu.be/fmTgHYfSAU8 2:12:833 rWP by [ch12383][ch12414][ch12358][ch12373] with slicks

His cannon glider boosts are all weak he could've had WR also tricking is slower. The glider should cut out at max height not continue like his did. WR should've been his

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/25/13 at 11:06:49


6A73425F5E551E7C300 wrote:
[quote author=3F222323273F2B21293E4C0 link=1321991018/1375#1379 date=1374763473]Glider/Cannon Boost all 3 laps:t
http://youtu.be/fmTgHYfSAU8 2:12:833 rWP by [ch12383][ch12414][ch12358][ch12373] with slicks

His cannon glider boosts are all weak he could've had WR also tricking is slower. The glider should cut out at max height not continue like his did. WR should've been his[/quote]

Perfectly agree here.  

Also, I can't get WR here because I hate mushroom tires. It's best if someone with more experience with the track gets 2:11

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/25/13 at 12:28:47


393D7D686A650D0 wrote:
[quote author=6A73425F5E551E7C300 link=1321991018/1375#1380 date=1374763616][quote author=3F222323273F2B21293E4C0 link=1321991018/1375#1379 date=1374763473]Glider/Cannon Boost all 3 laps:t
http://youtu.be/fmTgHYfSAU8 2:12:833 rWP by [ch12383][ch12414][ch12358][ch12373] with slicks

His cannon glider boosts are all weak he could've had WR also tricking is slower. The glider should cut out at max height not continue like his did. WR should've been his[/quote]

Perfectly agree here.  

Also, I can't get WR here because I hate mushroom tires. It's best if someone with more experience with the track gets 2:11
[/quote]
Do you think slicks could be better? because I'm not sure its a theory I know you have to tap b at most of the tight turns that mushroom can take at ease but it could catch up.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 07/25/13 at 13:31:32

Mushroom are faster

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/25/13 at 14:03:42


080508021D061B07490 wrote:
Mushroom are faster


You could try slicks if you want, but overall the track is very difficult to play because it's so much harder to take tight lines. To me, it feels like slicks only gain time at the straight section.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 07/25/13 at 17:18:38

I can do the rWP glider timesaver with ceiling boost almost 100 perecent of the time now. The only problem i have is the bumpers lap 2 on the left side i dont know how to get around them... if you take the right side you get hit by the pinball

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 07/25/13 at 19:59:07


666F393A0B0 wrote:
I can do the rWP glider timesaver with ceiling boost almost 100 perecent of the time now. The only problem i have is the bumpers lap 2 on the left side i dont know how to get around them... if you take the right side you get hit by the pinball


Either shroom earlier than normal or use 2 shrooms and do lap 1 or 3 shroomless.  I'm sure there's a way to get around them.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 07/26/13 at 03:32:13

Could someone just sacrifice their life today to make a video tutorial for all of rKC? I struggle to understand the track and currently don't know what to do to improve from 2'10"499. I've had many people try to explain but it just doesn't work for me and I can't record for anyone to see what I'm doing wrong. I think a whole video tutorial would be beneficial for many members of the community, and I'm not the only one who is struggling to understand the track. Thank you if you can.  [smiley=engel017.gif]

I also think we should begin to create tutorials for more tracks to increase rivalry, but I know it's going to take time, some people don't have the time and it's a lot harder to create them on MK7 than MKW because replays aren't great for this type of stuff and you pretty much have to do it live.

Last thing, I think the first couple of posts/pages should be utilised more, by putting all of the tips for each track and more general stuff. It makes much more sense to have it organised than to have the tips scattered among continuous pages and if you're lazy like me you're only going to see the tips from the last couple of pages, but again that would take time, and I for one don't have that (at least not anymore).

Edit: Well I improved to 2'09"871, but I want to get 2'08. How much does the second shroomless cut (where the shell is) save? Oh and I can never get the waterfall SMT after I do the second cut.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/26/13 at 04:36:11


787C3C292B244C0 wrote:
[quote author=666F393A0B0 link=1321991018/1375#1385 date=1374801518]I can do the rWP glider timesaver with ceiling boost almost 100 perecent of the time now. The only problem i have is the bumpers lap 2 on the left side i dont know how to get around them... if you take the right side you get hit by the pinball


Either shroom earlier than normal or use 2 shrooms and do lap 1 or 3 shroomless.  I'm sure there's a way to get around them.[/quote]
0-2-1 shroom strat should be good you may even get bumper boost lap 2 if you get a lucky alignment

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 07/27/13 at 01:38:03

Could someone just sacrifice their life today to make a video tutorial for all of rKC? I struggle to understand the track and currently don't know what to do to improve from 2'10"499. I've had many people try to explain but it just doesn't work for me and I can't record for anyone to see what I'm doing wrong. I think a whole video tutorial would be beneficial for many members of the community,

Are you serious ?

Brent always do this .

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 07/27/13 at 05:55:01

Could someone explain the cannon boost please? Like "release MT, then pad down, etc..."
I want to improve my rWP and this could help.  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/27/13 at 08:47:33


4F7065657970150 wrote:
Could someone explain the cannon boost please? Like "release MT, then pad down, etc..."
I want to improve my rWP and this could help.  :)

Start as normal then hop to drift make sure you have down left held on the slide pad before you enter the cannon hold it all tne way near the end there is a ceiling part it will push you forward make sure you are still holding r don't let go until you get your first smt which is the 1st coin. I normally slowfall when I leave cannon might be slower I don't know. I suggest you watch my video first just to see what I mean

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 07/27/13 at 08:56:16

Okay, thanks for it Sam  ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 07/28/13 at 12:14:00

Can someone tell me how much time does each bumper boost on rWP save? :)

Also does anyone have a video of a bumper boost live or make one real quick? I would really appreciate it and there's probably other people out there too who are having trouble with them, thanks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 07/28/13 at 23:30:18

It's really tricky to do but I think it save about "1xx or "2xx if done properly. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel on 07/29/13 at 09:46:06


62465C472F0 wrote:
Can someone tell me how much time does each bumper boost on rWP save? :)

Also does anyone have a video of a bumper boost live or make one real quick? I would really appreciate it and there's probably other people out there too who are having trouble with them, thanks.

Saves .300 at maximum power

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raγ on 08/04/13 at 20:04:52

[media]http://www.youtube.com/watch?v=m8ocNi0bOP0[/media]

39.373 (1-2-0 strat BKS) - 38.700 (glider cut strat) = .673 saved on Lap 1

The only possible disadvantage with this strat I could see is that [ch12524][ch12531][ch12472][ch12391][ch12481][ch12531]'s strat cuts out the 1st glider ramp and keeps the mushroom boost active when touching the glider pad which causes my ghost to catch up to me massively, but I was trailing my ghost in this vid, so I think it should ultimately be a bit faster than normal. I'm currently considering an alternate shroomspot (shroom before 2nd glider like normal or [ch12524][ch12531][ch12472][ch12391][ch12481][ch12531]'s shroomspot, then do the NISC twice). I'll have to test all of this to see what's the best shroomstrat to use, but the massive time gain from this strat alone seems pretty promising.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/04/13 at 20:45:30

^ Have you tried out different angles?  Because if it's possible to land straight with the track and not have to use a second shroom, man that would be so much faster for both glitch and no glitch. Nevertheless this should automatically be done for the next glitch WR, and good luck if you are trying to implemented this to your WR :)  Also, I agree with doing the NISC twice and using the final shroom for one of the glider sections (like you said, a quick test should verify what glider section to use the shroom on). That makes the shroom much more effective rather than using it to make the glitch easier.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 08/05/13 at 07:58:16


43717C6453656275100 wrote:
39.373 (1-2-0 strat BKS) - 38.700 (glider cut strat) = .673 saved on Lap 1

The only possible disadvantage with this strat I could see is that [ch12524][ch12531][ch12472][ch12391][ch12481][ch12531]'s strat cuts out the 1st glider ramp and keeps the mushroom boost active when touching the glider pad which causes my ghost to catch up to me massively, but I was trailing my ghost in this vid, so I think it should ultimately be a bit faster than normal. I'm currently considering an alternate shroomspot (shroom before 2nd glider like normal or [ch12524][ch12531][ch12472][ch12391][ch12481][ch12531]'s shroomspot, then do the NISC twice). I'll have to test all of this to see what's the best shroomstrat to use, but the massive time gain from this strat alone seems pretty promising.


keep in mind that collecting 3 coins on the bridge(9-1-0) is possible  :-*

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 08/05/13 at 08:19:32


73584A5450575C74720E390 wrote:
[quote author=43717C6453656275100 link=1321991018/1375#1396 date=1375675492]

39.373 (1-2-0 strat BKS) - 38.700 (glider cut strat) = .673 saved on Lap 1

The only possible disadvantage with this strat I could see is that [ch12524][ch12531][ch12472][ch12391][ch12481][ch12531]'s strat cuts out the 1st glider ramp and keeps the mushroom boost active when touching the glider pad which causes my ghost to catch up to me massively, but I was trailing my ghost in this vid, so I think it should ultimately be a bit faster than normal. I'm currently considering an alternate shroomspot (shroom before 2nd glider like normal or [ch12524][ch12531][ch12472][ch12391][ch12481][ch12531]'s shroomspot, then do the NISC twice). I'll have to test all of this to see what's the best shroomstrat to use, but the massive time gain from this strat alone seems pretty promising.


keep in mind that collecting 3 coins on the bridge(9-1-0) is possible  :-*[/quote]
Really?Vid?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/05/13 at 11:04:40

he has a vid, check his channel

you just make a drift to take 2 coins at once, 10 lap 1 may even be possible

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 08/05/13 at 15:07:02

Vid here -> http://youtu.be/w7Njd0cXt7w

3 coins on the bridge, and prototype SC

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/05/13 at 20:32:57

New strat on Rainbow Road (at least I think it's new).  Got a boost from the second star at the very first turn.  It's pretty difficult to manage the following turn though, so it may not be useful.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/06/13 at 05:33:36

I'm wondering: is the shroom SC faster than NISC on DKJ? If no, then for sure the 3rd shroom should be use away.

But with the new strat there's no problem: 1 shroom at 2nd glider on lap 1, 1 shroom after the glider cut, and 1 for the 1st glider on lap 2.
Also, if the glider cut could be done without needing the shroom when landing, then we should think about another shroompost for the 3rd shroom...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 08/06/13 at 07:34:43


615E4B4B575E3B0 wrote:
I'm wondering: is the shroom SC faster than NISC on DKJ? If no, then for sure the 3rd shroom should be use away.

But with the new strat there's no problem: 1 shroom at 2nd glider on lap 1, 1 shroom after the glider cut, and 1 for the 1st glider on lap 2.
Also, if the glider cut could be done without needing the shroom when landing, then we should think about another shroompost for the 3rd shroom...

its not faster

but 2/2 NISC sounds really,really,really mad.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/06/13 at 07:36:32

wtf does NISC mean?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 08/06/13 at 07:55:11


4548454F504B564A040 wrote:
wtf does NISC mean?


No-item SC

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/06/13 at 11:45:05

I guess shroomless SC became too hard to type

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/06/13 at 12:51:07

^ Just like every other acronym in existence.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 08/08/13 at 21:01:11

Hey what about this:

http://youtu.be/mAVm8qDwOrs

Maybe you can glide longer and land into a drift onto the wall, it would be really hard but maybe faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/08/13 at 22:16:50

Definitely not faster.  The glider cancels when trying to land later, you lose time when you land early instead of getting a glider trick, and you especially lose time when trying to get back to the track.  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 08/14/13 at 12:23:12

Help please, I have no clue how to do all this tricky shit at the glider parts on KTB

http://www.youtube.com/watch?v=NLFe1_6bl3o

My BS right now are only 31.6 30.0 30.0 :( (I got 30.0 with all gold as well lol)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/16/13 at 00:58:13

I don't remember: on rWP, when hopping in the flippers part, must I put the stick down or neutral?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/16/13 at 01:30:36

down        

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Abyssion on 08/16/13 at 04:41:41


0B060B011E0518044A0 wrote:
down        


Lol really? The whole time I've done those hops I've never even thought about holding the stick in any direction. I've always had it in neutral.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Near on 08/16/13 at 05:09:14


654E424A5C70634A4E5D4A2F0 wrote:
[quote author=0B060B011E0518044A0 link=1321991018/1400#1413 date=1376645436]down        


Lol really? The whole time I've done those hops I've never even thought about holding the stick in any direction. I've always had it in neutral.[/quote]
Same

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 08/16/13 at 08:45:04

It's possible to get a tree boost at CM at the shroomspot (like the car boost at MW), but I'm not sure if it's possible without falling off afterwards. If it's possible to do it without falling off it should save like 0.1

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/16/13 at 09:02:40


776E5F42434803612D0 wrote:
[quote author=654E424A5C70634A4E5D4A2F0 link=1321991018/1400#1414 date=1376656901][quote author=0B060B011E0518044A0 link=1321991018/1400#1413 date=1376645436]down        


Lol really? The whole time I've done those hops I've never even thought about holding the stick in any direction. I've always had it in neutral.[/quote]
Same[/quote]
holding down for too long slows you down at the end but for just the beginning it was faster for me

I hold down in DC’s shroomspot too btw…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/16/13 at 10:52:12


424F4248574C514D030 wrote:
down        


The time save is gotta be incredibly miniscule if no one thought about holding down. Would a down-up motion be faster than neutral (you certainly wouldn't slow down :question)?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 08/17/13 at 15:49:36

I hate to be a pain, but could someone please teach me how to do the big jump on rMG? I have 1'36"503 at the moment with painful driving (lap 1 and 2 could be improved by at least "1 without effort if I mastered the last cut, because at the moment it's pretty much luck based for me). I'd possibly like to get this track into the 1'35's, and knowing how to do the big jump will help me on my way on doing that. Trying to get a decent total time because I've always lacked behind the rest around me.

Thanks!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 08/17/13 at 17:36:35


4B6262070 wrote:
I hate to be a pain, but could someone please teach me how to do the big jump on rMG? I have 1'36"503 at the moment with painful driving (lap 1 and 2 could be improved by at least "1 without effort if I mastered the last cut, because at the moment it's pretty much luck based for me). I'd possibly like to get this track into the 1'35's, and knowing how to do the big jump will help me on my way on doing that. Trying to get a decent total time because I've always lacked behind the rest around me.

Thanks!


Two good big jumps should save 1.2 seconds. The way to do it, is when the front of your front tyres are just over the end of the boost pad, you should quickly tap R (apparently twice works better). After you do that you should hold down on the analog pad until you land right inbetween the green and red mushrooms. Sometimes you'll just go straight up in the air without being pushed forwards, but that means you were pretty close. Also if you go too high and risk hitting the cave roof, you should just lightly tap left or right to slow down a little

The timing is kinda tricky but probably still easier than the big jump on WP, if you practice it enough you'll be able to do it more consistently

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/18/13 at 00:19:58

I don't press R twice randomly. First press when my front wheels are at the end of the zipper, and second press when they are at the middle-end of the "grey ramp".
And for having a 100% ratio (I mean never hit the rock over the cave), I always put the pad up before hitting the green mushroom (during a really short time).  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/18/13 at 00:50:08

And if you know you won't hit the cave you should hold down on the circle pad for a tiny bit.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 08/18/13 at 08:15:20


6D545F5C5C260 wrote:
[quote author=4B6262070 link=1321991018/1400#1419 date=1376783376]I hate to be a pain, but could someone please teach me how to do the big jump on rMG? I have 1'36"503 at the moment with painful driving (lap 1 and 2 could be improved by at least "1 without effort if I mastered the last cut, because at the moment it's pretty much luck based for me). I'd possibly like to get this track into the 1'35's, and knowing how to do the big jump will help me on my way on doing that. Trying to get a decent total time because I've always lacked behind the rest around me.

Thanks!


Two good big jumps should save 1.2 seconds. The way to do it, is when the front of your front tyres are just over the end of the boost pad, you should quickly tap R (apparently twice works better). After you do that you should hold down on the analog pad until you land right inbetween the green and red mushrooms. Sometimes you'll just go straight up in the air without being pushed forwards, but that means you were pretty close. Also if you go too high and risk hitting the cave roof, you should just lightly tap left or right to slow down a little

The timing is kinda tricky but probably still easier than the big jump on WP, if you practice it enough you'll be able to do it more consistently[/quote]


734C5959454C290 wrote:
I don't press R twice randomly. First press when my front wheels are at the end of the zipper, and second press when they are at the middle-end of the "grey ramp".
And for having a 100% ratio (I mean never hit the rock over the cave), I always put the pad up before hitting the green mushroom (during a really short time).  [smiley=thumbsup.gif]


That's helped a lot. Thank you both. Never even thought about hopping twice before. I've started doing the hops a bit later (I think) than what you have suggested, or I've misunderstood. When my front tyres are off the zipper and I do the hops I only get one and the second doesn't register and end up further back on the first pad, so I've delayed it for a bit and start when I'm about halfway from the end of the zipper and the end of the ramp, so I do my first hop when Zepple does his second I believe, unless I start slightly before. It gives me a bit more consistency with it, but I haven't managed to get a 2/2 run yet. I try to, and even if I don't make it, if I still get the usual pad to pad bounce I carry on. I'm at 1'36"243 and my best splits currently add up to 1'35"401 (maybe a bit slower because there must be a couple of hundredths between laps 2 and 3). My best lap with the big jump is 31"119; it was my first lap with that and my best without is a mid "4 so going by Kryzz's estimations I may be able to pull high "8 to low "9 laps, with a bit of luck. My cave turn could be tighter still.

@Red never even thought about that. o.o I would just let myself hit it, lol. This will definitely be useful. I generally soar way above the roof of the cave.


181C5C494B442C0 wrote:
And if you know you won't hit the cave you should hold down on the circle pad for a tiny bit.


Thanks for the tip. I don't think I'll be able to use that often because of how high I end up going but it'll be useful for the odd time that does happen.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by NotFinalFight on 08/18/13 at 09:05:23

I need help with BC.

http://www.youtube.com/watch?v=4WDtwjQa5OE

On the lava cut, are you supposed to do anything before the boost panel exiting the water? I was told by itoi not to drift and instead just drive onto the boost panel after taking the lava cut.. but I feel it's slower sometimes and I think I've seen other people drift to maybe "keep their speed"? I want to improve this time as it's one of my favorite courses, and I'm aware I don't trick on first glider boost panel as well so that's another part I could be losing time I suppose.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/18/13 at 15:19:25

All you do it do the left drift, release the blue mt, and hold left on the circle pad until you're straight with the boost panel. Nothing else. You seem to already have the concept down in your pr, so you're doing it right. And you're not losing an incredible amount of time by not tricking. It depends though. What's happening when you don't trick is you landing sooner because you don't get a trick boost when bouncing off the ground. And, it's faster to maintain the glider for as long as possible. By not tricking, something like your lap 2 can happen, which is definitely costing you time.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mish on 08/19/13 at 16:53:01

Can someone please help me on this rAF spiral? I've been playing this for two days and still can't do it well. :-[url]http://youtu.be/W6x1CyaEo9w[/url]

Thanks!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by NotFinalFight on 08/19/13 at 19:18:56


31357560626D050 wrote:
All you do it do the left drift, release the blue mt, and hold left on the circle pad until you're straight with the boost panel. Nothing else. You seem to already have the concept down in your pr, so you're doing it right. And you're not losing an incredible amount of time by not tricking. It depends though. What's happening when you don't trick is you landing sooner because you don't get a trick boost when bouncing off the ground. And, it's faster to maintain the glider for as long as possible. By not tricking, something like your lap 2 can happen, which is definitely costing you time.


I'll see what I can do once I play some TTs again later this week. Thanks for the help and GGs in the WW earlier.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DKhuro on 08/26/13 at 18:18:32

http://www.youtube.com/watch?v=w6lkwnZr6lo

I'm just going to go ahead and post this since I'm assuming it's faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mario and Luigi: Dream Team on 08/26/13 at 21:13:22


3D202121253D29232B3C4E0 wrote:
http://www.youtube.com/watch?v=w6lkwnZr6lo

I'm just going to go ahead and post this since I'm assuming it's faster.


Holy shit.  :o Am I the only one amazed by this?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 08/26/13 at 22:53:58

[08:50:11] Demon: Best rdc glitch I can do in live (imo) : http://www.youtube.com/watch?v=Yow0xcNhD9o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/27/13 at 01:13:47


2F323333372F3B31392E5C0 wrote:
http://www.youtube.com/watch?v=w6lkwnZr6lo

I'm just going to go ahead and post this since I'm assuming it's faster.

wtf o_o that’s some inventive… would’ve never thought you could ride on that rail

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/31/13 at 02:08:27

For NBC Glitch, the 3rd shroom should be used to cut the S-Turn now. I'm sure Ray could get 1:22 with it (of course, it makes the run harder than it already was) ;)

(and omg, I've just seen the rCM strat, it's truely amazing  :o)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 08/31/13 at 02:14:26

^wtf are you talking about? shrooms are needed for the glitch 3/3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 08/31/13 at 02:25:55

You would think turn cut lap 1 can make you catch up since you would also have more coins.

Seems like the glitch saves too much though. Unless 10 coins vs 7 coins saves 3 seconds in 2 laps...yea.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/31/13 at 04:49:11

OMG, I totally forgot that was 3/3 glitch, as I've never used it  [smiley=roll.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raγ on 08/31/13 at 19:53:03


56697C7C60690C0 wrote:
For NBC Glitch, the 3rd shroom should be used to cut the S-Turn now. I'm sure Ray could get 1:22 with it (of course, it makes the run harder than it already was) ;)


I'd be willing to test it for Lap 1 (like Jacob said), but I need to learn how to do the turn cut first

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Sam F on 09/01/13 at 11:45:43

Talking of NBC, HOW THE FUCK DO YOU MAKE TURN CUT? ._.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 09/01/13 at 14:45:31


30343430323232020 wrote:
Talking of NBC, HOW THE FUCK DO YOU MAKE TURN CUT? ._.

WoutAR did a live please.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 09/01/13 at 21:19:26


4D6C646667090 wrote:
[quote author=30343430323232020 link=1321991018/1425#1437 date=1378064743]Talking of NBC, HOW THE FUCK DO YOU MAKE TURN CUT? ._.

WoutAR did a live please. [/quote]
http://youtube.com/watch?v=JQnYxxwE5Hc

[smiley=ninja.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 09/04/13 at 07:19:41

I need help for rDDJ (hi Jacob and Demon), especially how to get a good shroom SC.  :)
And it looks like you're pressing R before tricking on the log at beginning, right?

Thanks if someone can help me  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raγ on 09/11/13 at 11:30:16

[media]http://www.youtube.com/watch?v=Py9LdR6r3qg[/media]

A test (WR attempt) of the glider cut on DKJ NG compared with my NG WR. Ito suggested it to me on Skype yesterday and this is the best I got so far in the few hours I played last night... Thoughts and opinions on it's potential for NG runs are appreciated. The time on the left is 1:55.761 btw (38.751/38.211/38.799), it seemed like quite an improvable run so I might try to get a new WR with it I guess.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 09/11/13 at 12:55:27

Good luck Ray, it looks faster finally  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raγ on 09/24/13 at 17:38:09

[media]http://www.youtube.com/watch?v=BUu78zExpTc[/media]

rDDJ 9-1-0 coinstrat suggested by HAYABUSA

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 10/05/13 at 04:12:03

Bashing into the wall in the beginning of NBC is faster. Im not sure how much it would save, but i was ahead of my ghost by a good amount :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/05/13 at 04:35:43

wtf does that even mean

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 10/05/13 at 04:49:49


111C111B041F021E500 wrote:
wtf does that even mean

I think Marc has a video about it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/05/13 at 05:14:32

[media]http://www.youtube.com/watch?v=lO2wWml621g[/media]

I can believe it's faster.


Title: Re: Course Strategy and Discussion (+ General Tips
Post by MA on 10/05/13 at 09:58:40


2C313030342C38323A2D5F0 wrote:
http://www.youtube.com/watch?v=w6lkwnZr6lo

I'm just going to go ahead and post this since I'm assuming it's faster.

Saves time for sure, you can take the turn much tighter than normal.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/05/13 at 10:27:48

Yes of course, but I don't think it will be implemented in a WR one day, because this looks really hard.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 10/05/13 at 12:39:20

http://www.youtube.com/watch?v=dKWXUeADE20  NBC video, uploaded in Aug 2012.

Unfortunately hers strat wasn't attracted a great deal of NBC players attention.

Similarly, some of useful strategies on rMG had been forgotten.


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/05/13 at 13:24:40

The strat looks good, but the S Turn was quite lucky I guess.

rMG strats?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 10/05/13 at 14:02:54


152A3F3F232A4F0 wrote:
rMG strats?


1. Chikuten boost for lap1 - http://www.youtube.com/watch?v=GdviPAv475w
2. Right side 3 coins in the air - http://www.youtube.com/watch?v=k2rynPle_5E
3. SC without gliding - http://www.youtube.com/watch?v=eXKgr3N5NBo

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 10/05/13 at 14:05:50


4F7065657970150 wrote:
Yes of course, but I don't think it will be implemented in a WR one day, because this looks really hard.

>Implying WRs are supposed to use easy strats
It's not that hard imo basing on the few tries I did


6C47554B4F48436B6D11260 wrote:
SC without gliding - http://www.youtube.com/watch?v=eXKgr3N5NBo

This is much faster.
If someone was to do this, he should do double trick on last mushroom then do this.

Chikuten boost thing is pretty the same boost as WR does on lap 2-3 but lower. (Is more air faster for this?)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/06/13 at 00:54:16


012A382622252E06007C4B0 wrote:
[quote author=152A3F3F232A4F0 link=1321991018/1450#1451 date=1381008280]rMG strats?


1. Chikuten boost for lap1 - http://www.youtube.com/watch?v=GdviPAv475w
2. Right side 3 coins in the air - http://www.youtube.com/watch?v=k2rynPle_5E
3. SC without gliding - http://www.youtube.com/watch?v=eXKgr3N5NBo[/quote]

1. Faster for sure; but not faster than the big jump lap 1 (performed by Kryzz recently).
2. This would save a tiny bit of time (maybe 0.1); I don't know if this is hard, but I don't think so, because I sometimes did it accidently.
3. I'm not sure this is faster because you have to take the right path at the mushrooms part, which is much slower (maybe I'm wrong). Moreover, this may be the most difficult strat in MK7, only one person ever got it, and only one time.


@Marc: oh, you did it? So I was wrong, someone good on this track should try it now  [smiley=beer.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 10/06/13 at 04:07:32


67584D4D51583D0 wrote:
[quote author=012A382622252E06007C4B0 link=1321991018/1450#1452 date=1381010574][quote author=152A3F3F232A4F0 link=1321991018/1450#1451 date=1381008280]rMG strats?


1. Chikuten boost for lap1 - http://www.youtube.com/watch?v=GdviPAv475w
2. Right side 3 coins in the air - http://www.youtube.com/watch?v=k2rynPle_5E
3. SC without gliding - http://www.youtube.com/watch?v=eXKgr3N5NBo[/quote]

1. Faster for sure; but not faster than the big jump lap 1 (performed by Kryzz recently).
2. This would save a tiny bit of time (maybe 0.1); I don't know if this is hard, but I don't think so, because I sometimes did it accidently.
3. I'm not sure this is faster because you have to take the right path at the mushrooms part, which is much slower (maybe I'm wrong). Moreover, this may be the most difficult strat in MK7, only one person ever got it, and only one time.[/quote]

1. Kryzz boost with 2coins doesn't seem to get a huge boost such as lap2/3. Chikuten boost looks hard to land. In either way, (8-2-0) much influences the time. Which strats is the best, or whichever strats are worse than standard strat. I have no idea.
2. not hard, saves 0.0x maybe.
3. He just developed potential of MGSC. The strat is improbable. Fast gliders will drive out flower and parasol in the future.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 10/06/13 at 06:37:46

I think the no glider SC could definitely be faster. Whereas gliders are much faster than being on land, keeping up the speed like that on landing and not having to go wide at all.. yeah I think it could be faster, but imagine doing it in a clean run with 2 good big jumps, gonna be a while yet I think.

The chikuten style boost looks faster but I've never once done that while keeping straight through into the cave, I think you can only do it while hitting the left side of the green shroom, which would lead you onto the grass. If anyone does manage it and go straight into the cave I'd like to see the video  [smiley=beer.gif]

I wonder if Masa or someone could make comparison videos between the chikuten boost and the big jump, and Soumen's glider SC and the no glider SC. Even if the entry on the gliderless SC is a bit off and the exit on the chikuten boost is a bit off, it might give us an idea of whether it could be workable

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/06/13 at 06:53:57

this looks like the chikuten boost but on right side:
http://www.youtube.com/watch?v=dxoKzNkq-xo
His ghost seems bad, but I think it can save time anyway.

About gliderless SC, I'm going to try it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DKhuro on 10/06/13 at 07:35:33

No one seems to realize that deemenator seemed to use 2-3 shrooms to perform that.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/06/13 at 07:45:54

I don't think so, the jump is short, using 1 or 3 shrooms is the same.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 10/06/13 at 08:47:32


5E676C6F6F150 wrote:
I wonder if Masa or someone could make comparison videos between the chikuten boost and the big jump, and Soumen's glider SC and the no glider SC. Even if the entry on the gliderless SC is a bit off and the exit on the chikuten boost is a bit off, it might give us an idea of whether it could be workable

Not only Masa has SonyVegas, I can make one if you want


3A0510100C05600 wrote:
1 or 3 shrooms is the same.

^Yeah it doesnt make any difference

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/06/13 at 09:06:24

That would be nice Marc. Though, Jasmine said "comparison between glider and gliderless SC" but I don't see how this could be done, because deemenator did it with a long stop before.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Aiguille on 10/06/13 at 09:30:09


09303B3838420 wrote:
I think the no glider SC could definitely be faster. Whereas gliders are much faster than being on land, keeping up the speed like that on landing and not having to go wide at all.. yeah I think it could be faster, but imagine doing it in a clean run with 2 good big jumps, gonna be a while yet I think.

The chikuten style boost looks faster but I've never once done that while keeping straight through into the cave, I think you can only do it while hitting the left side of the green shroom, which would lead you onto the grass. If anyone does manage it and go straight into the cave I'd like to see the video  [smiley=beer.gif]

I wonder if Masa or someone could make comparison videos between the chikuten boost and the big jump, and Soumen's glider SC and the no glider SC. Even if the entry on the gliderless SC is a bit off and the exit on the chikuten boost is a bit off, it might give us an idea of whether it could be workable



http://www.youtube.com/watch?v=dxoKzNkq-xo&feature=share&list=UUe4b7bDxHCgOM59iM6bRzyg

This guy did this boost while hitting the right side if it could interest you.  ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/06/13 at 09:38:38

Look 5 post ahead Aiguille  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Aiguille on 10/06/13 at 09:56:12

Oh I didn't see. Sorry.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 10/08/13 at 14:36:42

[media]http://www.youtube.com/watch?v=f2zik6uGWZs[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DKhuro on 10/08/13 at 18:39:30


6B4A4240412F0 wrote:
[media]http://www.youtube.com/watch?v=f2zik6uGWZs[/media]

I did this a while ago but it seems very random. (At least for me)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 10/14/13 at 22:55:16

^It's just a lucky pixel landing. MK physics for the win.

You should have fallen after that.

It's pretty similar to what I've done on RR at 2:57...
http://www.youtube.com/watch?v=YpljREKaGiY

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/15/13 at 06:15:51

^that’s completely different…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 10/15/13 at 11:32:37

I did it really badly but this is the best I can do while showing my hands [media]http://www.youtube.com/watch?v=HM0nHJOTXnE[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/21/13 at 01:46:37

http://www.youtube.com/watch?v=1fHB0X-p99M
What do you think of this one?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 10/30/13 at 22:22:45

Well nobody answered to Zepple xD.

Another : http://www.youtube.com/watch?v=1XW7B9nKHbc Big canon boost on rWP. I think that Demon got it a couple of times also, but it seems difficult to land properly without touching the wall :/.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Yoshistar™ on 10/30/13 at 23:11:07

TC is a hard track when trying to go for the fastest 10 coins... and snaking is really possible and faster?!
I have a ghost from Shock (about 0.5 off WR) and he does snaking movementw, and it's so fast I can't even see what the route is ;D

Obviously Metal Mario ghosts are th fastest onew, but does it matter what character you use? I always go for Yoshi and tried Metal Mario too, can't see any difference in time (best 2nd lap is still for Yoshi, barely)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 10/30/13 at 23:23:06


4E78647F7E64637665262E2E22170 wrote:
TC is a hard track when trying to go for the fastest 10 coins... and snaking is really possible and faster?!
I have a ghost from Shock (about 0.5 off WR) and he does snaking movementw, and it's so fast I can't even see what the route is ;D

Obviously Metal Mario ghosts are th fastest onew, but does it matter what character you use? I always go for Yoshi and tried Metal Mario too, can't see any difference in time (best 2nd lap is still for Yoshi, barely)


Any of the heavy weight characters (Bowser, Metal Mario, Honey Queen, and Wario) are best for speed, so I'd recommend these characters over Yoshi. Eventually you will see the difference. On any track, 10 coins is a must; however, coins that are too wide, or too off the path of travel, are not wise to collect.

The snaking is most likely a SSMT, which is simply drifting in one direction, getting the mini turbo, then hopping and turning the opposite direction (to straighten yourself). Faster whenever you are at a straight path (like the beginning of TC for example).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 10/30/13 at 23:55:16

Also, only try to go for a SSMT when you're sure you can do it properly... because SSMTs are pretty hard to achieve while getting ahead of your ghost. You need to learn the perfect timing for that. :)
So don't try it until you think you've reached a good enough level in the game.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Salamence on 11/11/13 at 04:54:26

For Marv (ceiling boost) : the glider doesn't matter. Drift to have a good angle (I would say like 60 degrees % the normaal of the boost pads), and don't be very close to the left wall, because the angle will be reduced easier and you won't go high (it can work but I get it less often)... Then trick or not : tricking makes the ceiling boost harder to get for me (idk why) but if you trick and get it, I think (not sure) that you won't lose time for sure ; if you don't trick, you may lose a bit of time (0.0x) because you don't go high and fast directly. Last thing but not least : Hold R from the beginning of the canon (or keep it pressed if you trick) to the releasing of the red SMT after the canon. Sorry for my english xP. Btw : 43.026 flap with RM, uturn jump + run as good as the one on my vid, I won't try more xP.

Oh and circle pad down and a bit left when you touch the red zipper, until you land :) GL

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 11/11/13 at 05:05:20

Nice explanation, it will help me too for sure  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 11/13/13 at 15:08:53

And I forgot to post this for the players who are unable to do the ceiling boost/mt glitch
[media]http://www.youtube.com/watch?v=7xODHRslr5Q&feature=youtu.be&a[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 11/13/13 at 20:49:03

Test video of BC strat:

http://www.youtube.com/watch?v=UQ-j-UYAPog

Gained a bit of time after glider. The turn before shroom cost the time I gained at the glider. Ultra low trick at second ramp gained time not normally supposed to be acquired.

Current Result: Slower. As stated before, I can gain .1 on my ghost after exiting the water when using the regular strat. Just imagine if I was racing such a ghost instead of the current one. Unless anyone can kindly tell me what I can improve at the ramps, I'll be moving on from this catastrophe.

Test 2:

http://www.youtube.com/watch?v=WGh3EKcTNWk

Just like I said. Ahead after glider. Behind after 7th coin. AT MOST, this will turn out to be equal with the regular strat, but that's with a ghost that isn't perfect with the regular strat. So, confirmed slower. What a waste of time with this bullshit.

Test 3: Lap 1: 41.101 with this inferior strat. Why? Barely ahead of ghost after glider, ~.065 behind. Got a perfect last turn. Would have been bks had I used the better strat.

Test 4:

http://www.youtube.com/watch?v=aEOjgi8rAg0

Around .060 ahead after the glider, gained about .015.......even though I got the super low trick and missed the 7th coin. Had I got the coin similar to how I did at test 2, I would have been at this range: barely ahead - barely behind. Oh, lets not forget to mention that the ghost could have been even with me after the glider, rather than .060 behind.  Yup, after 2 1/2 hours, this is guaranteed to be slower unless I'm doing it wrong, but I honestly don't know how to do it better.

I need to get this out of my chest one more time regardless if I'm doing this strategy right or not: GO Fuck Yourself Michele.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/14/13 at 10:01:31

you’re doing it extremely wrong, you’re not even supposed to trick the first ramp as all it does is make you go wide

and you shouldn’t drift on top of the second ramp, just go straight ahead to its side

I’ve already proved it to be faster, you get no say on whether my tests are correct or not because my tests are perfect, I’ve been in this business for 7 years

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 11/14/13 at 11:32:41

Everything you do is perfect. Mr. Perfect. Hey idiot, at least I'm proving my point with actual video proof. What points do you have? Where are they? How do you know that what I'm doing is .2 slower? How many tests have you done? 1 time is good enough for perfect? How many people give a fuck about you being in this "business" for 7 years? Is that really your excuse to say that everything you do is perfect? Answer all these questions, then maybe I'll start reconsidering.

No trick is slower on practically every occasion in this game, but here it's not? It's the amount of height you get from the ramps that unsurprisingly makes me go wide on the majority of my attempts. I'll admit, the turn after the first ramp can be taken tighter (with a trick of course), but it's pretty difficult because then I end up colliding with the wall right when I land. But this won't come close to making this a superior strat. I drift before the second ramp so that my angle for the turn afterwards is correct. Going straight on is awkward as hell and results in a wider turn. Even then, the drift doesn't even cost .010.

The only way this could ever be faster is if both ramps are tricked at the side, resulting in super low tricks. But then the coins are missed. I see the limitations of this strat, you don't. If there's any way to get very low tricks and collect the coin, let me know. Otherwise, quit the bullshitting and fuck off.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/14/13 at 12:26:08

the only point you’re proving is that you’re an idiot who can’t play a strategy right ;D

I’d give you videos of how to do it but I quit playing ages ago, sorry

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mayuri on 11/14/13 at 12:44:04


585558524D564B57190 wrote:
the only point you’re proving is that you’re an idiot who can’t play a strategy right ;D

I’d give you videos of how to do it but I quit playing ages ago, sorry

Lol stitch Ive been making strategies since 1994 8-)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 11/14/13 at 12:50:42

Get off your ass and do it then. Prove to me how wrong I am. If you really make it that much faster as you say, then you'll actually be doing something for this game.

Until that happens, you're the only idiot backing off like a chicken.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 11/14/13 at 16:37:31

[smiley=lurk.gif]

[media]http://www.youtube.com/watch?v=KjZ1p1aJefk[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 11/14/13 at 16:48:37

^isn’t that already known?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 11/14/13 at 16:57:31

Afaik, one strat stopped while the other used 2 shroom
but I used 1 shroom for sc and its no-stop

EDIT: never mind yes it was found, Jasmine did it, but with paraglider, not that it makes a big difference tho

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 11/15/13 at 00:45:47

http://youtu.be/w7Njd0cXt7w
I've tried SC with SG too.
That SC doesn't save a time imo.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by NotFinalFight on 11/27/13 at 09:12:44

https://www.youtube.com/watch?v=Z0NKVs_aVGM BC Live run

I'd like to know some tips for this track. It's actually a live run, too, so I want to see how far I can push this track myself.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 12/02/13 at 01:58:35

Perhaps you should cut a bit more in the water part when you jump over the lava.
Last lap SMT after the water part was released a bit too late as well, which made you take the next corner pretty wide, but it must have been due to nerves.
You failed the last turn on lap2 too. Could have been tighter which would have saved about "1xx or "2xx.
The rest looked great to me!
Keep improving and you could probably get the WR! :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 12/05/13 at 09:57:13

Why does the drift never work when I get a good glider on rMT?

EDIT: I figured out I have to put the circle pad on the right when getting out of the glider instead of diagonal up-right, now it works

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 12/05/13 at 10:11:26


575B48595B0D3A0 wrote:
Why does the drift never work when I get a good glider on rMT?

I have this problem sometimes I find this part luckbased lol.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 12/09/13 at 12:01:14

https://www.youtube.com/watch?v=JKbG0fok8OQ

For some reason it's showing Marc's DKJ video when I embed it.

Any tips? This is slower than my PR (by "002) but uses the same strat/method.

Sam gave me this but I'm wondering if there's anything else I could add:

http://i.imgur.com/xHFv58C.png

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 12/15/13 at 13:57:03

[media]http://www.youtube.com/watch?v=Jk6vmHFAd4I[/media]

Zepple answered me, but if you could give me more tips, I would be glad.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 12/15/13 at 14:27:38

It's my own strat, I think Kryzz has his own too and could help you.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 12/15/13 at 14:39:02

I already asked Kryzz by Twitter. Now I will try your strat.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 12/15/13 at 16:41:36

Just impossible. Even with your tips I got worse results :-/

I will do PR with the old strat and the next week I will try it again.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MΛ7 on 12/15/13 at 16:46:07

I couldn't do that jump either, even when I pressed R twice..

[media]http://www.youtube.com/watch?v=3xNE8jMHnyg[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 12/15/13 at 21:59:11

That way that Marc approached was perfect Adro. Personally I spam R twice at the end of the boost pad (this is why at first it didn't even register to me that I was pressing it twice lol), the way Zepple explains his way makes it sound like he spaces his R presses out a bit more, so I don't know which works better. Holding down on analog pad all the way helps a lot, having atleast 8 coins is a massive plus (JOINTEX has never once been able to do it with only 2 coins and I only did it once before).. I really don't know what else advice I can give.

Anyway Hayabusa seems keen Europe doesn't take the WR, JOINTEX is struggling to improve and Soumen isn't playing at the moment, so I hope you can seize the opportunity xD

Also I don't think this'll help at all but

[media]http://www.youtube.com/watch?v=KmoOpd7ZcLw[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrc on 12/16/13 at 15:59:21

Looks like more than twice :P But maybe spamming works

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 12/17/13 at 17:47:36

I'm currently working on a new strat on BC. I'm going shroomless first lap (going on top of the rotating barrel), then using the first shroom to cut the dirt on lap 2, just before using the second shroom to get the last 3 coins. So far, it looks promising. I was .06 ahead of the ghost after the second shroom, a feat normally difficult with the regular strat. And that was with terrible lap 1.

So, will the WR be a bit easier to get? Currently, I'm still unsure of the potential. If there's any suggestions, let me know.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 12/17/13 at 17:56:52

I'll try this after the room.  ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 12/17/13 at 23:44:28

Not sure if faster but you could probably use your spare shroom on the first glider of a lap, and go straight to the path without having to turn left and directly glider bounce on the road as the WR does?
Shrooms are lasting longer while gliding than on the road so...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 12/18/13 at 00:06:10


003B24333E636B6B63520 wrote:
Not sure if faster but you could probably use your spare shroom on the first glider of a lap, and go straight to the path without having to turn left and directly glider bounce on the road as the WR does?
Shrooms are lasting longer while gliding than on the road so...


I'll try it, but I don't think the shroom will have as big of an affect as it normally would because the glide section normally goes off the boost pad anyways, which is basically a shroom being used.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 12/18/13 at 20:56:24


6A6E2E3B39365E0 wrote:
I'm currently working on a new strat on BC. I'm going shroomless first lap (going on top of the rotating barrel), then using the first shroom to cut the dirt on lap 2, just before using the second shroom to get the last 3 coins. So far, it looks promising. I was .06 ahead of the ghost after the second shroom, a feat normally difficult with the regular strat. And that was with terrible lap 1.

So, will the WR be a bit easier to get? Currently, I'm still unsure of the potential. If there's any suggestions, let me know.



Well, I tried this out again with negative results. I was dead even with my ghost before using the first shroom at the dirt. After the second shroom, I was well behind. Makes sense, because the previous ghost failed at that section (hence why I was able to gain time). I also tried using the spare shroom to get an eighth coin with no troubles, but this also turned out to be way slower. Oh well. Worth a try.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 12/19/13 at 06:42:03


63672732303F570 wrote:
[quote author=003B24333E636B6B63520 link=1321991018/1500#1502 date=1387352668]Not sure if faster but you could probably use your spare shroom on the first glider of a lap, and go straight to the path without having to turn left and directly glider bounce on the road as the WR does?
Shrooms are lasting longer while gliding than on the road so...


I'll try it, but I don't think the shroom will have as big of an affect as it normally would because the glide section normally goes off the boost pad anyways, which is basically a shroom being used.[/quote]
Also the glider boost is at least much more powerful when you still have the acceleration of the shroom on.

Too bad for your strat though...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Abyssion on 12/20/13 at 15:34:13

Has anyone tried the SGB pillar boost yet? If you nick the side of the pillar just before the shroomspot, you can get a little boost while still in the glider. Aim to do a glider bounce at roughly the same time you hit the pillar. You may not be able to take the shroomspot quite as tightly but the boost you get seems to more than make up for it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 12/23/13 at 03:20:33

Does anyone have any MC advice?

I'm trying to improve by 2'00"5 slick PR from last year with the RM strat but for some reason I can't PR. I don't know what I'm doing wrong; I just happen to be very slow on the track. I have this 2'00"1 ghost and I happen to lose time on the spiral, the ramp cut (it gets away by a ton) and the shroomspot.

My average laps for this strat are 41"3 39"7 39"7

I suppose to get sub I need more of a 40"8 39"5 39"5 and for 1'59"4, better 40"7 39"4 39"4.

Thanks.  [smiley=dankk2.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 12/23/13 at 23:27:33

Anyone could help me for last sc on RRM, it seems to be where I lose a lot of time....
I uploaded an example run: (dont mind the bad driving...)
[media]http://www.youtube.com/watch?v=4CgrzHy4HbY[/media]

EDIT: Just saw olifre's live, the sc looks way faster, so ill try that :)
also, idk wth is a treeboost, maybe ill figure out eventually by trying to do same cut

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 12/24/13 at 01:28:53

^You are probably trying to glide to much up in the air... You should try to press down a bit less or the joystick, in order to not lose speed and fall down at the precise point, without having to lose your glide while in the air before shrooming...
It's hard to explain so I hope you've understood my advice.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 12/24/13 at 01:36:32


58637C6B663B33333B0A0 wrote:
^You are probably trying to glide to much up in the air... You should try to press down a bit less or the joystick, in order to not lose speed and fall down at the precise point, without having to lose your glide while in the air before shrooming...
It's hard to explain so I hope you've understood my advice.

alright I'll try this cause i do indeed press down way too much
And also here's the live I saw
[media]http://www.youtube.com/watch?v=YKgPpqwfHk8[/media]
I'll try to figure out whats the treeboosts.. :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Fant0m on 12/24/13 at 01:42:13

The treeboost is like a glider boost on the side of a tree. Hard to find when you don't know where it is. I was the first one to discover it back in January 2012 but didn't think of recording it and couldn't redo it afterwards so MVT didn't believe me lol...
Anyway, just stick with your current strat but do not go too far up. You'll get used to it after a bit of practise. ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 12/24/13 at 11:51:08


0C37283F326F67676F5E0 wrote:
The treeboost is like a glider boost on the side of a tree. Hard to find when you don't know where it is. I was the first one to discover it back in January 2012 but didn't think of recording it and couldn't redo it afterwards so MVT didn't believe me lol...
Anyway, just stick with your current strat but do not go too far up. You'll get used to it after a bit of practise. ;)

Oh its on the side of a tree, I thought it was over one :P
Alright thanks, I'll try improving later today

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Crony on 12/26/13 at 14:06:50


5E5241505204330 wrote:
[quote author=0C37283F326F67676F5E0 link=1321991018/1500#1511 date=1387878133]The treeboost is like a glider boost on the side of a tree. Hard to find when you don't know where it is. I was the first one to discover it back in January 2012 but didn't think of recording it and couldn't redo it afterwards so MVT didn't believe me lol...
Anyway, just stick with your current strat but do not go too far up. You'll get used to it after a bit of practise. ;)

Oh its on the side of a tree, I thought it was over one :P
Alright thanks, I'll try improving later today[/quote]

Don't know if this will be enough to satisfy you but to do the treeboost, when drifting into the glider panel, go up for about a second and then dive down. Try not to move left or right while attempung this or you might miss it. I'm sure once you get it, you'll know which tree to boost off of. ;)

While I'm still talking about RRM, can someone tell me why people are starting the drift when shrooming at the shroomspot? I don't see the point of it at all. :-?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/26/13 at 15:47:54


62534E4F58210 wrote:
can someone tell me why people are starting the drift when shrooming at the shroomspot? I don't see the point of it at all. :-?

it should be faster, actually. not sure why you don’t do it… you should try it out and see

Title: Re: Course Strategy and Discussion (+ General Tips
Post by AdroMaster on 12/26/13 at 17:20:51


010C010B140F120E400 wrote:
[quote author=62534E4F58210 link=1321991018/1500#1513 date=1388095610]can someone tell me why people are starting the drift when shrooming at the shroomspot? I don't see the point of it at all. :-?

it should be faster, actually. not sure why you don’t do it… you should try it out and see[/quote]

No. It's slower. Drifting from the beginning you are losing speed due to off road. It pushes you to the left and you should press right hardly in order to take the better line to offset that effect. The lost speed is palpable and the power of the shroom has less path.

So Crony's way is the fastest. But the most difficult. It is very easy start drifting and go tighter, but with the proper timing, you can pass tighter going straight and then start drifting in the middle just like he does. But I get higher always during the jump. I don't know how Crony can start the drift avoiding that fact. I tried some different tilts and when I jump, I land far far out of the grass.

Anyway, seems that Crony knows the exact tilt.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 12/26/13 at 20:29:46


77465B5A4D340 wrote:
Don't know if this will be enough to satisfy you but to do the treeboost, when drifting into the glider panel, go up for about a second and then dive down. Try not to move left or right while attempung this or you might miss it. I'm sure once you get it, you'll know which tree to boost off of. ;)

While I'm still talking about RRM, can someone tell me why people are starting the drift when shrooming at the shroomspot? I don't see the point of it at all. :-?

Alright I will try to do so :)
About drifting directly when shrooming, it's a little slower I think

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Mαrν on 01/02/14 at 16:56:31

Not sure if I've posted it here before, but I've been doing an SSMT after the shroomspot at rCM for over a year now. I don't know if it's faster, but I get better splits with it.

http://www.youtube.com/watch?v=6dYhcedrEXc&t=65

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/05/14 at 02:13:31

[media]http://www.youtube.com/watch?v=w4gfvoQhd5k&feature=youtu.be[/media]

What do you think of this? Roronoa said it saves 0.050 per lap.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 01/05/14 at 02:59:12

^ Seems legit, though I doubt it saves .050

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/05/14 at 03:18:32

Do you think it saves anything at least? Or just as fast as the one trick strat?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 01/05/14 at 03:44:38

Not an expert at the track, but it seems like it propels you slightly further at a good speed. The time saved is very minimal though, if it saves any. But you get tracks like MC or rDH/rMC on MKW that uses a double trick, and that saves time. Though it's not completely the same... I guess it is faster, but not by that much.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 01/05/14 at 04:03:52


497663637F76130 wrote:
Do you think it saves anything at least? Or just as fast as the one trick strat?


Basically the same as MC double trick, which saves roughly .035 when done right. However, the double trick is done much faster and in the water, so I honestly don't know. Maybe .010? Nevertheless, I think this should always be done unless it's too random or ends up slower because of height.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/05/14 at 05:13:46

looks faster, the question is whether it’s random or not

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/05/14 at 06:01:42

Not random at all, I tried a if a few times, and succeeded most of the time. it's easy to learn with some training.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 01/05/14 at 09:10:41


013E2B2B373E5B0 wrote:
Not random at all, I tried a if a few times, and succeeded most of the time. it's easy to learn with some training.


you're exactly right. that was very easy to do. I tried and got double trick at 2nd lap too.
I have no idea that's faster or not. I hate the water part, I'm noob at the water part.
Double trick strat seems to get a little higher jump than standard one. 2nd trick saves 0.0x absolutely, but a higher jump costs 0.0x in noob's opinion.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 01/07/14 at 21:37:17

Pot strat on SGB seems to have equal results, except the pots are gayer now. I'll still keep trying and hope for a good improvement.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 01/17/14 at 18:02:17

Here's some stuff I thought might interest some of you...

Probably known, but I'll still post.
I got a trick without leaving the ground (only the right wheels raised) and got the boost instantly

[media]http://www.youtube.com/watch?v=ta_SpzAufOE[/media]

That was improvised since I've had fails in this run before the part I show

EDIT: Something old but here

[media]http://www.youtube.com/watch?v=Jjc2ZQijcXI[/media]

good luck with monster, doable but hard

EDIT2: Well this one seems pretty logical but w/e
Just a simple turn grind before going on the boost pad and getting the coins

[media]http://www.youtube.com/watch?v=70ZE5y02-W8[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/18/14 at 04:25:55

Interesting ones, should be added to WR runs  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 01/18/14 at 07:13:29

the first I’ve done in an old WR, the second is interesting, but I guess it requires 2 shrooms? the 3rd isn’t really something you go for, many times when I did it I just grinded over the zipper and didn’t get the boost

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 01/18/14 at 10:12:14

I'm pretty sure you can it do 1 shroom without slowing down too much, but I'm not good at that shortcut itself already :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 01/18/14 at 13:35:16

^ I've already seen that months ago, and it's simply not useful with 1 shroom (or with flap, because MC is packed with grass cuts that save seconds, not .1) Here's some reasons why it won't be useful in a 3lap:

1. Already hard enough to make it with 1 shroom.
2. Angle is not towards the ramp.
3. Most importantly, you skip the trick before the mushroom, so you can't realign yourself until you land, and you can't get the mushroom boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marc. on 01/18/14 at 22:34:13

Oh yeah the mushroom boost... that's better the way it actually is then. Thanks for the thoughts/feedback


474A474D52495448060 wrote:
the 3rd isn’t really something you go for, many times when I did it I just grinded over the zipper and didn’t get the boost

like this?  ;D
[media]http://www.youtube.com/watch?v=BkhKuVy1Dhw[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Yoshistar™ on 01/22/14 at 10:19:23

Somehow I manage to stick on the road in rRR at the 3 ramps which cause a nice and good looking MT line... how can I do that actually? It appears to be random for me...

Though I know use the right and middle ramp which makes a tight line impossible for me (with luck, not middle and VERY tight).

Does hopping slow you down? (I'm a n00b, so I HAD to ask :P)

Edit:

Shit just got real, I made a tight MT line and skipped the middle ramp! :o
Sadly it was on lap 1... fuck

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 03/30/14 at 12:37:33


1A1E5E4B49462E0 wrote:
^ I've already seen that months ago, and it's simply not useful with 1 shroom (or with flap, because MC is packed with grass cuts that save seconds, not .1) Here's some reasons why it won't be useful in a 3lap:

1. Already hard enough to make it with 1 shroom.
2. Angle is not towards the ramp.
3. Most importantly, you skip the trick before the mushroom, so you can't realign yourself until you land, and you can't get the mushroom boost.


It says the second video is private but I'm guessing from the convo that that video is like mine. I improved it a bit more since that time and did it with one shroom but can't ever get onto the white ramp.

with RM's https://www.youtube.com/watch?v=CoTeda6emAs

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ma_t on 03/31/14 at 09:08:26

1shroom requires a delay over normal sc
i figured when i learned to do it properly (normal)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 03/31/14 at 13:51:32

It really doesn't delay, and you get a lower jump the only problem is the coins and the white ramp.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 03/31/14 at 22:58:55

[media]http://www.youtube.com/watch?v=sJw0tWdJYt0&feature=youtu.be[/media]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by theyounggun on 04/05/14 at 10:49:53

hey anyone got advice for the MWSC I've spent a lot of time getting a time of 1:10:172 and I don't think I can get it down much farther without your help. Thanks :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 04/19/14 at 10:40:46

Finally rMG glider SC was beaten. We don't need to keep gliding anymore.
I guess its possible to direct jump from 2nd trampoline to blue one at lap2/3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rozijntjes on 04/21/14 at 11:12:38

The fastest strategy is double trick the last mushroom in glider and then do the gap jump.
Current SC is obsolete for a long time but no one gives a shit enough about rMG to try this and while getting big jump.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/21/14 at 22:37:01


466D7F6165626941473B0C0 wrote:
Finally rMG glider SC was beaten. We don't need to keep gliding anymore.
I guess its possible to direct jump from 2nd trampoline to blue one at lap2/3

what are you talking about?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 04/22/14 at 01:20:59

I didn't understand too, looks like Jasmine's saying that we can skip one of the mushroom, which is surprising.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 04/22/14 at 01:39:39

He can do the gap jump (like on MKW) and is trying to say you can skip a mushroom pad, like on the trio set where you skip the green pad. He posted the video in the video thread I think.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 04/22/14 at 03:20:37

just like Lee said

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 04/22/14 at 04:02:10

oh, I get it now

was this really the first time someone made the gap jump gliderless? I thought people had done it before…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Diogo on 04/22/14 at 04:08:12

before deemenator showed to us it was possible on MK7,nope

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 04/22/14 at 10:20:50


464B464C53485549070 wrote:
oh, I get it now

was this really the first time someone made the gap jump gliderless? I thought people had done it before…


Pretty sure the only other way was to waste 10 minutes and shroom from a mushroom pad, or those that did it crashed or didn't think it was faster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rozijntjes on 04/22/14 at 12:53:20

No it was known to be doable just like in mkw for a while. Without mushroom pad or glider.
And it was known to be faster too, it is just difficult as hell.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 04/22/14 at 19:49:50


505C4F5E5C0A3D0 wrote:
And it was known to be faster too, it is just difficult as hell.

Is that so ? Many players had negative feedbacks against gliderless SC to my knowledge.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Rozijntjes on 04/22/14 at 20:07:10

Well I always assumed its faster, from the few tests I've done anyway... A year ago or so.
Sometime you want to press B before shrooming, for better align.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 04/23/14 at 00:40:21


2A2635242670470 wrote:
Sometime you want to press B before shrooming, for better align.

I haven't put the brakes before shrooming.

Align isnt very important factor for landing imo. In fact deemenator's video and my videos show little differ aligns.
Never hold Left and Right while in the air. This is a point in common between his gap jump and my one. (...but keep to hold Down. I'm not sure he did it or not though)
Besides let go of R while in the air. Press R again just after landing on grass part

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 04/23/14 at 02:06:52

Thanks for the explanation Jasmine, I've been able to do it once thanks to it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 04/23/14 at 07:09:36


132C3939252C490 wrote:
Thanks for the explanation Jasmine, I've been able to do it once thanks to it.


Congrats ! I think gap jump isnt much hard for Kryzz and you

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Metapod on 04/29/14 at 19:06:48

If any of you are having a hard time on CCL, try out the Pipe Kart with slick it makes it real easy.
In like 10 minutes I had splits for sub 1:33 :O

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Woni on 04/30/14 at 01:22:42

pipe kart ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ridley_ on 04/30/14 at 01:41:42

Retro Kart, I believe. I don't think you meant sub 33 btw, given that BS are 1'33"2 or so.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Metapod on 04/30/14 at 04:26:50

Right [smiley=dead.gif] I mean you can get 1:33 with it, sub 33 would be mad.  ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by HDiogo on 05/18/14 at 05:20:01

1:23.227 WL NG with B Dasher

Missed the last SMT

23.266,34.617,25.344

Note: the s2 was shit.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/18/14 at 06:35:35


13323A3839570 wrote:
1:23.227 WL NG with B Dasher

Missed the last SMT

23.266,34.617,25.344

Note: the s2 was shit.

nice to see B Dasher back, I’m sure it’s faster (but harder to do)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by HDiogo on 05/18/14 at 06:37:48

It took me 5 minutes to get this BD time. lol


Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/18/14 at 06:41:35

you’re good then ;D there’s no doubt that it’s harder to use than Bruiser, especially the s1 first SMT I never got it in B Dasher IIRC, although I was using a different SSMTs strat back then which makes it harder

Title: Re: Course Strategy and Discussion (+ General Tips
Post by HDiogo on 05/18/14 at 06:47:33

My glitch ghost is so damn bad that it's actually pretty easy to be ahead of it. I got the 1st smt 6 times with b dasher,and idk how i got it,didnt even see the red thing

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/18/14 at 22:57:10

rMG big jump, help please!!!!!!!!!!!!  Do I keep holding down before I hit the green mushroom?  Is it ok to hold down even before you touch the boost panel?  I always fucking hit the left cave wall and into the dirt or I hit the green mushroom and get flung straight up in the air.  How the fuck do I do this shit consistentley?  As you can tell I'm very frustrated.  I'm trying to sub 1:36   [smiley=uzi.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 07/22/14 at 01:07:39

From when I played it I think I held down the whole time and in the smallest gap. If you think you're going to hit the cave you can tap left or right midair. That costs a slight bit of time but nowhere near the time lost by hitting the cave.

Also, has anyone at times felt like they've gotten a slight offroad boost if you hit the exact spot on the border between road and offroad?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/23/14 at 20:57:48

Thanks for the reply Lee.  :)  I have subbed since though! 1:35.949 with a terrible 2nd lap including a missed mt :/  So you say hold down the whole time?  What I was doing was evening out my kart before hitting the green mushroom, then adjusting my flight to try to land parallel with the ground.  And I haven't noticed a boost on the dirt border, sounds interesting though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Lee on 07/24/14 at 05:48:04


5E787D740D0 wrote:
Thanks for the reply Lee.  :)  I have subbed since though! 1:35.949 with a terrible 2nd lap including a missed mt :/  So you say hold down the whole time?  What I was doing was evening out my kart before hitting the green mushroom, then adjusting my flight to try to land parallel with the ground.  And I haven't noticed a boost on the dirt border, sounds interesting though.


Ah, congratulations! I can't remember fully but I'm fairly confident I held down the whole time and most of the time when I got the timing right I managed go get the jump. I don't know how to get the lower one where you don't have to adjust midair consistently though. Perhaps Kryzz could help you on that. Maybe evening out slightly does make the flight lower but I have no idea if that works or changes the speed of the boost. I stopped playing shortly after getting 1'35.

And yeah. I've been playing rLR on and off during vacation and I noticed I caught up out of nowhere against Demon's ghost and I don't think it was just down to the line. I think I've noticed it on rKD sometimes and even rLM on the tree cut turn but it might just be me thinking that there is a speed boost when really it's only just a good line.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/24/14 at 19:54:24

Thanks!  Took me probably almost a week.  

I barely play rKD, rLR or rLM, so I would never notice this mysterious "boost."  Plus I don't play against ghosts all that often, they just get me nervous.  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marky on 07/24/14 at 22:26:14

lol.
[media]http://www.youtube.com/watch?v=YZsyfOI7S7c[/media]
3rd boosts are always shit, but Gyro is way better at gliding than CP.
It should be faster on MT too.

Also, what the fuck is this shit.
http://s30.postimg.org/v2igl9ltd/IMG_20140725_025428_1.jpg
My kart got stuck on the side for a second then it bounced up.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 07/27/14 at 14:20:00

Big Jump help now. I need to beat evan, if I learn it I think I can beat Ito :o

My BS give me a 1:36.0 w/o BJ My prob is I don't know when to hop off bp or where to aim I need help. Also I think I have a new strat but involves 9-1-0 coins. You should skip the green shroom coin L1. Anyways main point is I need help on BJ. Thanks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marky on 07/27/14 at 17:32:10

There's some jap dude who found a faster strat for lap 1 actually.
He took the wide coins after the first red shroom, then big jump. That's 9-1-0 he hit a 32.6 iirc but that could go lower ofc.



535529597F737B6C1E0 wrote:
Anyways main point is I need help on BJ. Thanks.

That's just so wrong [smiley=roll.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/27/14 at 18:21:00


1D1B6717313D3522500 wrote:
Anyways main point is I need help on BJ. Thanks.


Lol, out of context this is so bad.   ::)

I hold down on the circle pad and press R twice when my front tires hit the end of the boost pad, then I hope I land in the little crack between the 2 mushrooms and trick.  I"m not even close to mastering it though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 07/28/14 at 10:48:38


3F3320313365520 wrote:
There's some jap dude who found a faster strat for lap 1 actually.
He took the wide coins after the first red shroom, then big jump. That's 9-1-0 he hit a 32.6 iirc but that could go lower ofc.


[quote author=535529597F737B6C1E0 link=1321991018/1550#1569 date=1406499600]Anyways main point is I need help on BJ. Thanks.

That's just so wrong [smiley=roll.gif][/quote]

well I would like a vid of that cuz I doubt .6 is possible with that wide of a line. And considering Jump can be done with left coinstrat but ok.

BJ's whole food is a successful corporation so it's nothing to laugh about.

wow the hockey guys really let up on this track besides evan. That Marc guy's time was always weak imo  [smiley=lolk.gif]

thanks evan i'll try that, I failed a .2 or less today

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/28/14 at 13:16:46

Lol I regret helping you because I know you're going to beat my time :O  

My average first lap is 33.4 which is terrible.  BS is 33.208 I think, maybe less.  I'm not doing the bridge strat or the mt before the 3rd coin sooooo yeah.  2nd lap BS is around 30.89x, which is amazing for me and 3rd lap is 31.1xx.  My goal is to reach 1:35.5, but with BS's I can probably go 1:35.1xx

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marky on 07/28/14 at 15:32:20


17116D1D3B373F285A0 wrote:
wow the hockey guys really let up on this track besides evan. That Marc guy's time was always weak imo  [smiley=lolk.gif]


wut

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 07/28/14 at 17:52:52


03252029500 wrote:
Lol I regret helping you because I know you're going to beat my time :O  

My average first lap is 33.4 which is terrible.  BS is 33.208 I think, maybe less.  I'm not doing the bridge strat or the mt before the 3rd coin sooooo yeah.  2nd lap BS is around 30.89x, which is amazing for me and 3rd lap is 31.1xx.  My goal is to reach 1:35.5, but with BS's I can probably go 1:35.1xx


Well I haven't done Big Jump successfully once yet soooo. and really?

My BS:

32.9
31.5
31.5

1:35.9

My lap 1 is great but L2 and 3 are shaky. Fix your L1's! If I got big Jump I could prob have splits for 1:34 LOL watch out for eric, he knows Big Jump and got like .4 with a .9 L2 >.<


and ye marc is suck

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marky on 07/28/14 at 19:17:02


696F136345494156240 wrote:
and ye marc is suck

wtf lol
I don't suck but I can agree that my PRs do
I failed AR a couple times on rMG when I just started playing it.. I could probably 1:34 but I'll most likely give up before that.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 07/29/14 at 02:33:28

L1 with big jump  --http://youtu.be/WHrg6k6vSLs

another strat  --http://youtu.be/rO5dgzCnm_E

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 07/29/14 at 04:12:03


414D5E4F4D1B2C0 wrote:
[quote author=696F136345494156240 link=1321991018/1575#1575 date=1406598772]and ye marc is suck

wtf lol
I don't suck but I can agree that my PRs do
I failed AR a couple times on rMG when I just started playing it.. I could probably 1:34 but I'll most likely give up before that.[/quote]

Can you get a consistent jump? and BS? I just want 1:35 and then I'll learn Big Jump.


AND WOW THANKS JASMINE FOR RUINING MY DAY. MORE TOUGH STRATS GG

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Marky on 07/29/14 at 07:00:14

Thanks Jasmine I couldn't find that 32.6 lap 1 video :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 07/29/14 at 09:03:02


062D3F2125222901077B4C0 wrote:
L1 with big jump  --http://youtu.be/WHrg6k6vSLs

another strat  --http://youtu.be/rO5dgzCnm_E


OH the 2nd vid is Digo's I showed him my l1 like that but I got a 32.9 I think that's better than jointex's

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/29/14 at 11:59:02


6843514F4B4C476F6915220 wrote:
L1 with big jump  --http://youtu.be/WHrg6k6vSLs

another strat  --http://youtu.be/rO5dgzCnm_E


Hey thanks for the vids.   [smiley=dankk2.gif]  Definitely trying them out, also awesome music in the second vid.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/01/14 at 02:05:55


55532F5F79757D6A180 wrote:
[quote author=062D3F2125222901077B4C0 link=1321991018/1575#1577 date=1406630008]L1 with big jump  --http://youtu.be/WHrg6k6vSLs

another strat  --http://youtu.be/rO5dgzCnm_E


OH the 2nd vid is Digo's I showed him my l1 like that but I got a 32.9 I think that's better than jointex's[/quote]

I think the 2nd strat is better yeah, Woni had found it a long time ago. But you're having only 9 coins on lap 2 then, it saves less than we think.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 08/01/14 at 12:25:29


053A2F2F333A5F0 wrote:
[quote author=55532F5F79757D6A180 link=1321991018/1575#1580 date=1406653382][quote author=062D3F2125222901077B4C0 link=1321991018/1575#1577 date=1406630008]L1 with big jump  --http://youtu.be/WHrg6k6vSLs

another strat  --http://youtu.be/rO5dgzCnm_E


OH the 2nd vid is Digo's I showed him my l1 like that but I got a 32.9 I think that's better than jointex's[/quote]

I think the 2nd strat is better yeah, Woni had found it a long time ago. But you're having only 9 coins on lap 2 then, it saves less than we think.
[/quote]
I hate coins on rMG the most, not as bad as MP but I don't like it

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 08/02/14 at 10:47:19

Just wondering, why are Peach Parasol/Flower Glider better than the other gliders in rWP and rAF? Is it because of the MT stat, or is air handling needed in here for some reason? (I expected Super/Beast/Gold gliders to be better).

And why the hops at the end of rDC? It doesn't seem to be downhill there...


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 08/02/14 at 17:32:21


592748274F273F3B3C090 wrote:
Just wondering, why are Peach Parasol/Flower Glider better than the other gliders in rWP and rAF? Is it because of the MT stat, or is air handling needed in here for some reason? (I expected Super/Beast/Gold gliders to be better).

And why the hops at the end of rDC? It doesn't seem to be downhill there...


I'm guessing mt stat.  No handling is reqired for those tracks.  As for rDC, people like to hop.  I usually hop a couple times before the finish line on every track, It's a weird habit of mine.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 08/03/14 at 19:37:23

How to sub 1:15 on rRR?!?!  Fucking thwomp is literally preventing me from subbing.  I have 1:15.12x  Average laps are 25.4-24.7-thwomp in the way!!!  If I try to get the tricks on the bumps It produces, I either hit it, get a shitty, wide next turn or I fall off all together.  If I try to get a good next turn, the fucking bumps slow me down by like .200 resulting in a 24.9 lap. [smiley=uzi.gif] >:( [smiley=flush.gif] [smiley=chairshot.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JaSwish on 08/04/14 at 14:47:10

Yeah unfortunately you have to go around him, I recommend going to the left of him then making your lines as tight as possible. It may take a while but you'll get it eventually  :) it just takes a little getting used to

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 08/04/14 at 16:13:26

I have been going to the left of him, but those bumps.....if you don't trick them they kill your time.  I've been trying to get 1 trick then quickly drifting around him, but I still get slowed down a little and my turn isn't as good as it needs to be.  Once I sub I'm not touching this track for a LONG time.   [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zapteryx on 08/05/14 at 03:33:15

It's been quite a while since I played rRR, but I seem to remember when I was at that pace I used my second shroom at the start of lap 2 (where you normally would lap 3), as this allowed you to reach the thwomp at a better time.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 08/05/14 at 19:12:24

So close now, 1:15.021.  Thanks for the suggestions, I'm almost there!!

EDIT: Aaaand subbed.  1:14.864  thanks for the help guys, this took me an eternity to achieve!   :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 09/13/14 at 06:56:26

If you have trouble with CCL, try Bowser - Egg1 - Gold Wheels.

Got it from this former WR:
http://youtu.be/WgoOMVM9LzM

This went way much better for me. I used to drive Peach - Egg1 - Wood  [smiley=turtle.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 09/13/14 at 12:35:57


7541565756415A56580305330 wrote:
If you have trouble with CCL, try Bowser - Egg1 - Gold Wheels.

Got it from this former WR:
http://youtu.be/WgoOMVM9LzM

This went way much better for me. I used to drive Peach - Egg1 - Wood  [smiley=turtle.gif]


Yeah I use that combo too, Bowser is for collecting coins easier and the gold tires are faster and handle well under water.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 09/14/14 at 04:46:18

I understand Bowser and Egg 1 (since I use those too), but gold wheels? In what sense are they faster? They have the same water speed and the extra water handling only makes it harder to charge the SMT. Use slicks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Murray on 09/14/14 at 07:24:47

I need help with the SGB shroom. I have 2:04.3xx atm, but I'm losing tenths on the sc each lap. I haven't found a live vid of it on youtube so idk quite how it works or looks like when done correctly.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 09/14/14 at 08:01:30

Faster than wooden wheels.  Slicks are better than gold, but I like the gold tires on CCL because of the better handling underwater.  Also I have no problems charging mt's with that combo.....it all comes down to personal preference.   [smiley=beer.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 09/14/14 at 11:31:09


6741444D340 wrote:
Faster than wooden wheels.  Slicks are better than gold, but I like the gold tires on CCL because of the better handling underwater.  Also I have no problems charging mt's with that combo.....it all comes down to personal preference.   [smiley=beer.gif]


In the same reasoning I don't have much problems with handling underwater...
...also I never bothered with 50cc GP so I never unlocked gold wheels. ;D
Oh and we're talking about the strategy in which you never use the glider, right? Apparently with WR strat B-Dasher is faster than Egg1...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 09/14/14 at 11:38:26


334D224D254D555156630 wrote:
[quote author=6741444D340 link=1321991018/1575#1595 date=1410710490]Faster than wooden wheels.  Slicks are better than gold, but I like the gold tires on CCL because of the better handling underwater.  Also I have no problems charging mt's with that combo.....it all comes down to personal preference.   [smiley=beer.gif]


In the same reasoning I don't have much problems with handling underwater...
...also I never bothered with 50cc GP so I never unlocked gold wheels. ;D
Oh and we're talking about the strategy in which you never use the glider, right? Apparently with WR strat B-Dasher is faster than Egg1...[/quote]

Yeah I don't do the glider strat, I've only tried it a few times and never got it.  Bdasher makes sense cuz you're not under water as long.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Drybones901 on 09/14/14 at 20:36:09


6640454C350 wrote:
[quote author=334D224D254D555156630 link=1321991018/1575#1596 date=1410723069][quote author=6741444D340 link=1321991018/1575#1595 date=1410710490]Faster than wooden wheels.  Slicks are better than gold, but I like the gold tires on CCL because of the better handling underwater.  Also I have no problems charging mt's with that combo.....it all comes down to personal preference.   [smiley=beer.gif]


In the same reasoning I don't have much problems with handling underwater...
...also I never bothered with 50cc GP so I never unlocked gold wheels. ;D
Oh and we're talking about the strategy in which you never use the glider, right? Apparently with WR strat B-Dasher is faster than Egg1...[/quote]

Yeah I don't do the glider strat, I've only tried it a few times and never got it.  Bdasher makes sense cuz you're not under water as long.[/quote]

the strat takes a while to get used to :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 09/17/14 at 23:32:24


48696D7572726179000 wrote:
I need help with the SGB shroom. I have 2:04.3xx atm, but I'm losing tenths on the sc each lap. I haven't found a live vid of it on youtube so idk quite how it works or looks like when done correctly.


The way I do it (not that I'm good at it):

I start turning right before landing. When I land, I hop immediately. This keeps the glider a bit longer. I'm still turning right. At the second landing, I use the shroom. If you turn tight close to the wall, you're out of the sand before the shroom ended.

Now what I want to know: why is Zucchini faster at SGB than B Dasher?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 09/17/14 at 23:45:17


4F7B6C6D6C7B606C62393F090 wrote:
[quote author=48696D7572726179000 link=1321991018/1575#1594 date=1410708287]I need help with the SGB shroom. I have 2:04.3xx atm, but I'm losing tenths on the sc each lap. I haven't found a live vid of it on youtube so idk quite how it works or looks like when done correctly.


The way I do it (not that I'm good at it):

I start turning right before landing. When I land, I hop immediately. This keeps the glider a bit longer. I'm still turning right. At the second landing, I use the shroom. If you turn tight close to the wall, you're out of the sand before the shroom ended.

Now what I want to know: why is Zucchini faster at SGB than B Dasher?
[/quote]

Zucchini is better because there are lots of off road sections in SGB.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by [?] on 09/19/14 at 06:07:39

Imo the difference between the karts is so subtle it doesn't matter that much, although I remember noticing when doing SSMTs that Zucchini is horrible and Bruiser the easiest.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by theyounggun on 09/20/14 at 19:16:56

Hi, I'm not sure if this is SC or Non SC, it gained around .3 I would say, not much... what do you guys think

http://m.youtube.com/watch?v=iVRRjtruOcE

Title: Re: Course Strategy and Discussion (+ General Tips
Post by F47b on 09/22/14 at 10:57:25

Not sure where you got .3 lol though if it did save that it would be much :P
I've seen this before im pretty sure it was in one of San's PR

That's not a SC but it's certainly a glitch.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by theyounggun on 09/22/14 at 11:48:38

Ok thanks :) yeah .3 was a quick estimate I made based on how far it put me ahead of my ghost :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Yoshi12 on 09/27/14 at 16:22:01

I was wondering if the gold tires are useful in any strats in the courses because I just unlocked the gold tires last night.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 09/27/14 at 18:08:55


0824372C2A1C2A362D2C7477450 wrote:
I was wondering if the gold tires are useful in any strats in the courses because I just unlocked the gold tires last night.


They're not very useful, I only use them on CCL I believe.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Yoshi12 on 09/27/14 at 18:22:50

Ok thanks for the advice. Besides I can look up the WR history page anyways to find out what wheels work on each course effectively. ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 10/14/14 at 07:44:20


304E214E264E565255600 wrote:
Maybe try a different way to use the mushroom? In case you find the best strat too hard (going as tight as possible and inside the two pipes), I'll tell you how I did in my PR, which is sort of a peculiar way but I think it's quicker than what you're doing.
I go to the left of the first pipe and then I go to the right of the other pipe (the WR goes to the left of that last one) and then start drifting. You'll slow down a bit because of off road so release as soon as you charge an MT.
In case you're going to do what I said, use slicks, though maybe Red Monsters are better for any other strat.

I hope this helps.


Hey P.A.F.,
I saw your new PR in TC 1:21.838.

I'm curious, did you change your strategy?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 10/14/14 at 11:14:08


77435455544358545A0107310 wrote:
Hey P.A.F.,
I saw your new PR in TC 1:21.838.

I'm curious, did you change your strategy?


Interesting that you ask that... I did change my strat.
I did it similar to the WR: while in the shortcut start drifting left at one point so that you're still in off road after the mushroom, and then charge the SMT. That means you have to use Red Monster.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Drybones901 on 10/23/14 at 12:39:52


2B2734252771460 wrote:
cool strat
http://s12.postimg.org/dtquobqjh/qwsa.png

also this is a great sc, if you do it the good way
please hop over dark sand
http://s29.postimg.org/rhabt9mlj/qwer.png


Okay? and those aren't even your photos.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 11/27/14 at 10:30:18

I have trouble to PR at Waluigi Pinball. My previous PR was 2:17.644 with mushroom wheels. Now I'm trying to improve with slick wheels, or is it easier to stay with mushroom wheels?
Do I have to brake with slicks and in which turns?
I can't succeed in going faster in the tunnel by flying left. What's the trick? And do you gain a lot by doing that?
I see videos with glider cancelling on the end of the tunnel, but that only slows me down.

Any suggestions?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel L on 11/28/14 at 00:01:39

Stick with mushrooms its easier and for 'flying left' you drift and you hold left and down and R at the same time (South west direction on your slide pad) if you do it right you'll hit the ceiling part of the cannon it will push you forward. Once you hit it make sure you're still holding R throughout it until you've finished the drift around the turn

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 11/28/14 at 04:33:19

Thanks! I'm doing it and I'm already at 2:16.9xx  [smiley=bath.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 01/30/15 at 14:55:19

Any help on big jump?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 01/31/15 at 00:35:29


2D2B5727010D0512600 wrote:
Any help on big jump?


You already asked about it here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1322777925/1150#1150
and Zepple answered your question

and you also asked about rMG big jump here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1321991018/1550
and Evan answered you, while there was already an explanation of how to do the big jump by Lee a bit higher on that same page

So why are you asking the same question over and over again?


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 01/31/15 at 00:51:53


0F3B2C2D2C3B202C22797F490 wrote:
[quote author=2D2B5727010D0512600 link=1321991018/1600#1614 date=1422658519]Any help on big jump?


You already asked about it here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1322777925/1150#1150
and Zepple answered your question

and you also asked about rMG big jump here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1321991018/1550
and Evan answered you, while there was already an explanation of how to do the big jump by Lee a bit higher on that same page

So why are you asking the same question over and over again?

[/quote]

^This^

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 01/31/15 at 09:37:31


0135222322352E222C7771470 wrote:
[quote author=2D2B5727010D0512600 link=1321991018/1600#1614 date=1422658519]Any help on big jump?


You already asked about it here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1322777925/1150#1150
and Zepple answered your question

and you also asked about rMG big jump here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1321991018/1550
and Evan answered you, while there was already an explanation of how to do the big jump by Lee a bit higher on that same page

So why are you asking the same question over and over again?

[/quote]

Valdraya, forget his name, ff, evan, zepple all give me the same exact answer. This does not help. Being acive mk7 players on this site telling me to press R twice is the best you can do?

How many coins do I need?
Do I have to hit he middle of the boost pad?
Do i tilt down?

None of your advice or any body's has helped one 2 senence post doesnt help a player. Maybe a specific video or talk on skype?  If we want to make his game active at all dont bullshit me just help me. And 'fredriek' or whatever with all due respect you seemed like you need help if you have over 1:38



Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/31/15 at 10:06:17

What's the matter with coins as you have 10 on lap 2?
And is it too hard for you to watch a live video?

I'm gonna repeat, but here's how you do it: aim to hit around the middle of the green mushroom (a bit on the left though). At the end of the boost panel, press R a first time; then press it a second time when you are about the middle of the "grid ramp". That really looks like a R spam, like 0.2 sec between the two press. You should get a really higher trick than usually. Keep your pad down until you hit the edge of the green mushroom. This make you bounce hard on the red one and you go really high. Be careful not to hit the top of the cave, it's all about feeling here, you can move your pad so you don't hit it.

I can't help more...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 01/31/15 at 10:14:03

I run my own strat which gave me my current pr, skipping the 1 coin on the green mushroom and going 9-1-0 sometimes I miss a glider coin and go 8-2-0.

Also live video what? I watch runs but they don't really help because it's so fast.

ok I'll try that see I never knew when to firs press R. Now I do, is it still possible wih 9 or 8 coins?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/31/15 at 10:20:15

Sure, you can do it with 3 coins actually, but it's damn hard  ;D

Watch these:
https://www.youtube.com/watch?v=gruQ2NDWpL4&feature=youtu.be
https://www.youtube.com/watch?v=J1K-9uWV4ZE

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 01/31/15 at 10:35:38

On MW Glitch section 2, you can use your drift to get a weird angle, take the coin thats left of the ramp then turn a bit to the right and mash/press r. If done right you'll trick as if you're on the middle of the ramp although you're not on it, allowing you to trick a bit lower while still getting the left ramp coin (so you still get 2 coins).

This is hard to do and only saves a small amount of time. I don't suggest you doing it until you have atleast 01:04.6 or better, because even if you get it there are ways to lose time, and the time gained is insignificant for slower runs.

A skilled player could use this to get WR.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 01/31/15 at 15:26:12


79415B5A4B5C2E0 wrote:
A skilled player could use this to get WR.


What about you?  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 01/31/15 at 16:07:53


4F493545636F6770020 wrote:
I run my own strat which gave me my current pr, skipping the 1 coin on the green mushroom and going 9-1-0 sometimes I miss a glider coin and go 8-2-0.

Also live video what? I watch runs but they don't really help because it's so fast.

ok I'll try that see I never knew when to firs press R. Now I do, is it still possible wih 9 or 8 coins?


Lol I told you to press R twice "when your front tires hit the end of the boost pad."  Good luck tho.

Anyways, I came close to PRing rMG today so I may push to sub soon.  [smiley=ninja.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Drybones901 on 01/31/15 at 16:20:26


5D7B7E770E0 wrote:
[quote author=4F493545636F6770020 link=1321991018/1600#1619 date=1422728043]I run my own strat which gave me my current pr, skipping the 1 coin on the green mushroom and going 9-1-0 sometimes I miss a glider coin and go 8-2-0.

Also live video what? I watch runs but they don't really help because it's so fast.

ok I'll try that see I never knew when to firs press R. Now I do, is it still possible wih 9 or 8 coins?


Lol I told you to press R twice "when your front tires hit the end of the boost pad."  Good luck tho.

Anyways, I came close to PRing rMG today so I may push to sub soon.  [smiley=ninja.gif][/quote]

My time will never improve from 1:37 lel

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kryzz on 01/31/15 at 18:22:33


41473B4B6D61697E0C0 wrote:
[quote author=0135222322352E222C7771470 link=1321991018/1600#1615 date=1422693329][quote author=2D2B5727010D0512600 link=1321991018/1600#1614 date=1422658519]Any help on big jump?


You already asked about it here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1322777925/1150#1150
and Zepple answered your question

and you also asked about rMG big jump here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1321991018/1550
and Evan answered you, while there was already an explanation of how to do the big jump by Lee a bit higher on that same page

So why are you asking the same question over and over again?

[/quote]

Valdraya, forget his name, ff, evan, zepple all give me the same exact answer. This does not help. Being acive mk7 players on this site telling me to press R twice is the best you can do?

How many coins do I need?
Do I have to hit he middle of the boost pad?
Do i tilt down?

None of your advice or any body's has helped one 2 senence post doesnt help a player. Maybe a specific video or talk on skype?  If we want to make his game active at all dont bullshit me just help me. And 'fredriek' or whatever with all due respect you seemed like you need help if you have over 1:38


[/quote]

The problem is, people who can do it explain it all the time and end up sounding like a broken record. The truth is by now everyone knows how to do it, I guess people just aren't giving the time to it or are getting disheartened by not getting it in the first few tries.

Zepple sounds like he presses R slightly later, I press it the same time as Evan, so I guess there is some leeway. Keypoints are just - hold down on analog pad throughout, when front wheels are around the front of boost pad, tap R twice (or just spam it, might give more opportunities to trigger two tricks like that? idk).

Oh and it's possible with as few as 2 coins - http://youtu.be/pNt61vR5kfg but you'll fall short way more often, so it's not something you should be trying to do until you can do it with more coins.
I mean technically the best run would probably have 3/3 big jumps and use the gliderless gorge cut each lap but ain't nobody got time for that [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 02/01/15 at 02:15:14

Sure you won't get a big jump for the first time in a few tries, it requires some time to be able to do it.


"I mean technically the best run would probably have 3/3 big jumps and use the gliderless gorge cut each lap but ain't nobody got time for that"

Sure, that would be an insane time, certainly 1:32 :D
Who knows, maybe i'll be motivated for it one day?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 02/01/15 at 13:49:19


526B606363190 wrote:
[quote author=41473B4B6D61697E0C0 link=1321991018/1600#1617 date=1422725851][quote author=0135222322352E222C7771470 link=1321991018/1600#1615 date=1422693329][quote author=2D2B5727010D0512600 link=1321991018/1600#1614 date=1422658519]Any help on big jump?


You already asked about it here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1322777925/1150#1150
and Zepple answered your question

and you also asked about rMG big jump here:
http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1321991018/1550
and Evan answered you, while there was already an explanation of how to do the big jump by Lee a bit higher on that same page

So why are you asking the same question over and over again?

[/quote]

Valdraya, forget his name, ff, evan, zepple all give me the same exact answer. This does not help. Being acive mk7 players on this site telling me to press R twice is the best you can do?

How many coins do I need?
Do I have to hit he middle of the boost pad?
Do i tilt down?

None of your advice or any body's has helped one 2 senence post doesnt help a player. Maybe a specific video or talk on skype?  If we want to make his game active at all dont bullshit me just help me. And 'fredriek' or whatever with all due respect you seemed like you need help if you have over 1:38


[/quote]

The problem is, people who can do it explain it all the time and end up sounding like a broken record. The truth is by now everyone knows how to do it, I guess people just aren't giving the time to it or are getting disheartened by not getting it in the first few tries.

Zepple sounds like he presses R slightly later, I press it the same time as Evan, so I guess there is some leeway. Keypoints are just - hold down on analog pad throughout, when front wheels are around the front of boost pad, tap R twice (or just spam it, might give more opportunities to trigger two tricks like that? idk).

Oh and it's possible with as few as 2 coins - http://youtu.be/pNt61vR5kfg but you'll fall short way more often, so it's not something you should be trying to do until you can do it with more coins.
I mean technically the best run would probably have 3/3 big jumps and use the gliderless gorge cut each lap but ain't nobody got time for that [smiley=lolk.gif][/quote]
Kryzz! It was you who helped me alot, im trying it and seem to keep on just jumping vertically, I'm sure I can fix that with more practice tho.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 02/24/15 at 18:05:27

NBC gap jump walkthrough?  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 02/25/15 at 00:08:25


1731343D440 wrote:
NBC gap jump walkthrough?  


This?: http://youtu.be/7--GYnmtTlQ (live by Okami)
And this?: http://youtu.be/JQnYxxwE5Hc (live with hands by Wouter)
And this?: http://youtu.be/4VE-lrxgVFI (live by Final Fight)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 02/25/15 at 03:58:58


5460777677607B77792224120 wrote:
[quote author=1731343D440 link=1321991018/1625#1628 date=1424829927]NBC gap jump walkthrough?  


This?: http://youtu.be/7--GYnmtTlQ (live by Okami)
And this?: http://youtu.be/JQnYxxwE5Hc (live with hands by Wouter)
And this?: http://youtu.be/4VE-lrxgVFI (live by Final Fight)[/quote]

Thanks Frederiek.  I managed to get across twice, but fell off on the other side both times  [smiley=cry.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by marca7 on 03/12/15 at 10:09:20

SSMT on rRR after trick
https://youtu.be/B5ImHf46c4s

Keep in mind this does not show a perfect attempt

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 03/13/15 at 10:48:21

I don't know...maybe, but this track is so precise that the alignment after the SSMT might be a problem.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 03/26/15 at 02:02:19

Could this ever be used?: https://www.youtube.com/watch?v=fBKvP7oksIM
(rBC1 shortcut)

EDIT: No, I tried it. The laps don't count.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 03/26/15 at 08:38:20


6E5A4D4C4D5A414D43181E280 wrote:
Could this ever be used?: https://www.youtube.com/watch?v=fBKvP7oksIM
(rBC1 shortcut)

EDIT: No, I tried it. The laps don't count.


I don't think it's faster anyway...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 03/26/15 at 10:56:47

It was way faster. I could maybe sub 1 minute after half an hour trying.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 04/05/15 at 05:25:29

DreamMK:
I need an help on WS !
Today at 05:14:19   Can someone help me on WS please ? I have 01:58.451 but I don't understand this track.. Please help me  Undecided


3 2 1...

Beginning
Hop a few times, then drift to the left. Release your red miniturbo right as you touch the water (this is faster than doing so earlier/later). Trick on the ramp and hold up on your slidepad. Hold r and when you land go right.

Ramps
Try tricking as late as you can and hold up on slidepad after tricking (waterboost). It's possible to get 2 coins on each ramp, but it isn't necessary to get a good time. If you fail your waterboost try pressing up then down and up again (this is still pretty fast, but always aim for a waterboost, as they are easy on l2 and 3 anyways)

Tunnel to ship
Land your last waterboost far to the right. If done well you can hug the wall, but make sure not to hit the bones (you hold right when you pass bone 1, then hold neutral until you're almost at the middle. Then go in right very sharp And when you pass the last bone, release your mt and hold right. This way you stay close to the wall and keep a nice line. On your right you see a pipe. Before getting close, hop (you'll float).
After landing drift left and when you reach the next pipe, hop out of your MT. You'll now be floating again, so don't do anything except aiming for the down left part of the big pipe (fastfall down towards it). Let it push you up. Then fastfall into the sand. When you hit the sand. Wait a bit and you'll be sent up. Now shroom. You'll land in the middle of the mud so hold r and drift left when landing. Do not hug the fence untill the very end

Ship to end
Drive on the boostpads. Then hop to start your drift right as you hit the edge of the water exit (again, this is faster). Now hold right untill the middle of the turn. Release mt and do a quick neutral to left on slidepad. Get a hightrick so you get a waterboost.
Tip for crab movement: swing up down up during waterboost. So you can see where they are at while still having room to anticipate.
Go left on the glider and do not trick. Aim for the coin on the mast. When you hit it hold down so you go higher. Now collect the first and most left coin on the platform (land in it, but gliderbounce and hold upright so you fastfall of the platform and get a sharp angle. Now prepare your line for the ramp. Release your red mt before it, hold down, trick. For laps 1 and 2 jump over the wall, lap 3 you can try landing onto it but maybe you shouldn't risk it.


Lap 2/3 differences:
Glider:
Now go right on the glider. When exiting hold down for like a second so you land just after the water


An old vid of mine: https://youtube.com/watch?v=hHznDpw8xik


Goodluck!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by DreamMK on 04/08/15 at 10:20:03

Thank you very much ! :D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 04/12/15 at 05:54:28

I wasn't familiar with the term water boost, but it's just when I push the slidepad up when diving, no? Or is there more that I need to do?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 04/12/15 at 08:08:39


66524544455249454B1016200 wrote:
I wasn't familiar with the term water boost, but it's just when I push the slidepad up when diving, no? Or is there more that I need to do?


I'm pretty certain you're doing it right. If you hear a pretty loud water sound and you feel like you're getting a boost then you should be good.

If you want to test it: try driving of the ramp just holding a. If what you get during runs goes faster and the water makes a louder sound then you're doing it right.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 04/12/15 at 10:08:17


7D495E5F5E49525E500B0D3B0 wrote:
Could this ever be used?: https://www.youtube.com/watch?v=fBKvP7oksIM
(rBC1 shortcut)

EDIT: No, I tried it. The laps don't count.


Did like 52" with that :D (yes I was bored)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 04/12/15 at 11:31:53

^lol  [smiley=nicewr.gif]   ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 04/13/15 at 07:13:41


4276616061766D616F3432040 wrote:
^lol  [smiley=nicewr.gif]   ;D

Thanks  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 04/13/15 at 09:23:15

https://www.youtube.com/watch?v=_iDg46BkoH8

Need help please, I haven't understood when he put his 1st shroom :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 04/15/15 at 01:55:45


4F6861616A617C040 wrote:
https://www.youtube.com/watch?v=_iDg46BkoH8

Need help please, I haven't understood when he put his 1st shroom :-/


First shroom is at the glider section.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 04/15/15 at 03:09:14


5D7B7E770E0 wrote:
[quote author=4F6861616A617C040 link=1321991018/1625#1643 date=1428945795]https://www.youtube.com/watch?v=_iDg46BkoH8

Need help please, I haven't understood when he put his 1st shroom :-/


First shroom is at the glider section.[/quote]

Yeah, finally I meant the 3rd, but thanks though now I know  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 04/16/15 at 05:15:19


073F25243522500 wrote:
[quote author=66524544455249454B1016200 link=1321991018/1625#1638 date=1428846868]I wasn't familiar with the term water boost, but it's just when I push the slidepad up when diving, no? Or is there more that I need to do?


I'm pretty certain you're doing it right. If you hear a pretty loud water sound and you feel like you're getting a boost then you should be good.

If you want to test it: try driving of the ramp just holding a. If what you get during runs goes faster and the water makes a louder sound then you're doing it right.[/quote]

Just wondering, what is needed to get the water boost? Angle when entering water? Time spent fast-falling?

I already had found about it quite some time ago in CCL and got it by holding down between the ramp and the water.
However I remember TTing in WS and I could get the water boost at first and second jumps most of the time by doing a high trick, but I rarely got it when I did a low trick.
Also, at the water section before the glider I got the water boost in a weird way: I didn't jump enough to get directly into the water, but, right before I enter it, I hop and hold up, then I get the boost.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 04/29/15 at 11:57:41

Someone should try this on MW non-glitch:
After third shroom, drive towards geyser, then do a high trick on it. After the trick, hold up all the time.  You should go outside the water. When hitting the water, you should get the water boost… which is still active after you exit the water.
I’ve been testing, it seems to save a noticeable about of time, at least "050. This only works when the geyser is on by the time you reach there obviously.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/04/15 at 23:03:24

Glider bounce and glider boost on rKTB explained by FinalFight:

Glider bounce:
bounce at the beginning of the downhill portion of the cave, hold down on your control pad right as you bounce and then hold left to start your drift upon landing

Glider boost:
for rock glider boost don't trick on the glider pad. Start going down  over the tip of the rock as soon as you hear your glider pop out of the kart
this is the only way I can figure out when to go for the glider boost, I think Marv's way is different
but it works for me and it works pretty well
when you go over the rock btw, start fast falling asap because it gives you a strong boost
in my old prs i wasn't doing it because iwas scared of losing glider, but you have nothing to be afraid of
rock boost is much harder than the bounce because there's a strict timing for when you have to go down
sometimes you will feel like you did it right and it didn't work D:

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 05/25/15 at 03:54:42

Didn't know where to post this : https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkHkezf7Q

Looks weird.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 05/25/15 at 04:25:55

^ Obvisouly a hack, there's no way he found a glitch on lap 1 on this track.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 05/25/15 at 05:00:18

Ok thanks :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/25/15 at 08:02:57


567178787378651D0 wrote:
Didn't know where to post this : https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkHkezf7Q

Looks weird.


Samuel, is this the same ??? that you have on the American top 10?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ★λητθ★™ on 05/25/15 at 10:33:51

I've seen a person hack on Mario Circuit!
He made other videos by hacking its TTs or custom tracks

https://www.youtube.com/watch?v=_OtzlzeMiHo

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/25/15 at 10:44:19


5E716B7076717A4D7E7C7A6D1F0 wrote:
I've seen a person hack on Mario Circuit!
He made other videos by hacking its TTs or custom tracks

https://www.youtube.com/watch?v=_OtzlzeMiHo


Hacking WR's = screwing up mk7  >:(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ★λητθ★™ on 05/25/15 at 10:53:30


67534445445348444A1117210 wrote:
[quote author=5E716B7076717A4D7E7C7A6D1F0 link=1321991018/1650#1653 date=1432578831]I've seen a person hack on Mario Circuit!
He made other videos by hacking its TTs or custom tracks

https://www.youtube.com/watch?v=_OtzlzeMiHo


Hacking WR's = screwing up mk7  >:(
[/quote]


Yeah...I do not understand what the purpose but ...
It's like that fake TOMMY MK8 all time. It's just for subscribers and get interesting for my taste ...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 05/25/15 at 12:28:30

Is that respawn glitch possible without cheating? I mean you can pass through the fence with a MT on some places.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ★λητθ★™ on 05/27/15 at 03:11:50

I don't know but I'm going to try !

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/27/15 at 06:27:08


5B6471716D64010 wrote:
I mean you can pass through the fence with a MT on some places.

Lol, really? I only remember samuraigoroh do something like that with a shroom against a wall in SGB.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 05/27/15 at 11:26:15


182C3B3A3B2C373B356E685E0 wrote:
[quote author=567178787378651D0 link=1321991018/1625#1649 date=1432554882]Didn't know where to post this : https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkHkezf7Q

Looks weird.


Samuel, is this the same ??? that you have on the American top 10?[/quote]

Are you meaning that his rAF is a fake ? That'd be dirty to get tops like this...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 05/27/15 at 11:46:59


727F7278677C617D330 wrote:
[quote author=5B6471716D64010 link=1321991018/1650#1656 date=1432585710]I mean you can pass through the fence with a MT on some places.

Lol, really? I only remember samuraigoroh do something like that with a shroom against a wall in SGB.[/quote]

I meant something like this:
https://www.youtube.com/watch?v=2Io0Dc1b3r8

I doubt it's possible on MC though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/28/15 at 00:32:44


173039393239245C0 wrote:
[quote author=182C3B3A3B2C373B356E685E0 link=1321991018/1650#1652 date=1432569777][quote author=567178787378651D0 link=1321991018/1625#1649 date=1432554882]Didn't know where to post this : https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkHkezf7Q

Looks weird.


Samuel, is this the same ??? that you have on the American top 10?[/quote]

Are you meaning that his rAF is a fake ? That'd be dirty to get tops like this...
[/quote]

Nah, I looked at his Miiverse again. His rAF time is real. That hacker is probably another guy who also uses ??? as his name.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/28/15 at 08:23:46


152A3F3F232A4F0 wrote:
I meant something like this:
https://www.youtube.com/watch?v=2Io0Dc1b3r8

Interesting. It’s only possible on SGB and TC because you’re hitting an angle connecting 2 walls, though. MC is a single straight wall, I believe, so I don’t think it’s possible there.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Bastichou on 05/28/15 at 12:55:56


6F5B4C4D4C5B404C42191F290 wrote:
[quote author=173039393239245C0 link=1321991018/1650#1659 date=1432754775][quote author=182C3B3A3B2C373B356E685E0 link=1321991018/1650#1652 date=1432569777][quote author=567178787378651D0 link=1321991018/1625#1649 date=1432554882]Didn't know where to post this : https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkHkezf7Q

Looks weird.


Samuel, is this the same ??? that you have on the American top 10?[/quote]

Are you meaning that his rAF is a fake ? That'd be dirty to get tops like this...
[/quote]

Nah, I looked at his Miiverse again. His rAF time is real. That hacker is probably another guy who also uses ??? as his name.
[/quote]

RIP MK7...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Samuel Klein on 05/28/15 at 13:18:20

@Frederiek NO. ??? is NOT a hacker, I've known him since before i was on the PP. This Samuel guy is an Mk7 hacker, but he does it to get custom tracks only, as far as i know. His YT: https://www.youtube.com/user/Samuel3DSWiiUGamer

On subject: Btw, i found a new strat for lap 1 on rMT G, i will post the video here in a little bit. It gives me .1 lap 1s if i do it correctly, which will help much for sub 1:49! :)
EDIT: rMT G Lap 1 with New Strat https://youtu.be/U2eTPu7d-B8

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SaltMK on 07/11/15 at 13:36:19

rWP New Bumper Boost Strat !! possible in all laps !! Found by me  [smiley=happy.gif]

https://www.youtube.com/watch?v=XeGkKgUypDE   ;)

and i have a live video^^, i upload this tomorrow on my channel  [smiley=thumbsup.gif]

Good Luck for Mume^^
he can 2:10 whit this [smiley=nicewr.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Raγ on 07/11/15 at 13:47:32


6C405910181818210 wrote:
rWP New Bumper Boost Strat !! possible in all laps !! Found by me  [smiley=happy.gif]

https://www.youtube.com/watch?v=XeGkKgUypDE   ;)

and i have a live video^^, i upload this tomorrow on my channel  [smiley=thumbsup.gif]

Good Luck for Mume^^
he can 2:10 whit this [smiley=nicewr.gif]


Doesn't look faster to me, that BB looks a bit weaker than the normal BB + you have to shroom to get it. Unless it's impossible to do the normal BB w/ slicks, seeing that the WR never does it...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Nicola on 07/12/15 at 00:13:16

I think the reason the WR doesn't do the bumper boost is because the bumpers placement isn't good on any lap.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 07/12/15 at 01:50:21

Jasmine showing how to collect 3 coins on DKJ bridge: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTpiwYeSA

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 07/12/15 at 12:16:54


6F5B4C4D4C5B404C42191F290 wrote:
Jasmine showing how to collect 3 coins on DKJ bridge: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTpiwYeSA


^ I'm going to have to try that ^

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Valen on 07/12/15 at 23:38:53


11232E3601373027420 wrote:
[quote author=6C405910181818210 link=1321991018/1650#1665 date=1436650579]rWP New Bumper Boost Strat !! possible in all laps !! Found by me  [smiley=happy.gif]

https://www.youtube.com/watch?v=XeGkKgUypDE   ;)

and i have a live video^^, i upload this tomorrow on my channel  [smiley=thumbsup.gif]

Good Luck for Mume^^
he can 2:10 whit this [smiley=nicewr.gif]


Doesn't look faster to me, that BB looks a bit weaker than the normal BB + you have to shroom to get it. Unless it's impossible to do the normal BB w/ slicks, seeing that the WR never does it...[/quote]

Fants did the BB with slicks on his rWP PR http://youtu.be/pc7KFqAurE0
But I'm not sure if you are talking about that  ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Thomasmk7 on 08/10/15 at 16:10:32

rMC2 2-0-1 shroomstrat https://www.youtube.com/watch?v=QMHAymWGeWc

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Valen on 08/18/15 at 13:03:16

Hi ! I have tried on rBC1 for two days, a different strat than the normal one.
The wr shroomspot is 2-1-0, without that you can't pass the Thwomp.
But with the 1-2-0, you have a normal lap 1, like a NG one, and your 2nd shroom (that you use before the shroom lap 2 like the wr) is fastest, because you have more coins, (9 or 10, depending the time when you use it) and it may would make it as fast as the 2-1-0 shroomstrat, and maybe faster.
But it has a lot of chances that it slower, I'm not the best on this game, and I think it wouldn't be usefull, but I think there are some potential with this strat.
I've calculate what the "BKS" give with this strat, and it gives 1:11.039 (24.792 -BKS lap 1 rBC1Ng//22.819 - my bs lap 2 but anyone better than me can make it better// and 23.428-BKS rBC1 NG lap 3).
The vid of my run, 2/3 with 1:11.657 (1-2-0) http://youtu.be/5jr8H1OX7NE if you don't understand the shroomstrat.
Also thanks if you read this (and answer), and your answer, positive or negative, will help me  [smiley=thumbsup.gif]
Aldo I'm sorry for the bad english I use, I'm just a French boy who is 15 :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by P.A.F.625 on 09/14/15 at 11:27:11

...mind the bump? :P


0C721D721A726A6E695C0 wrote:
Someone should try this on MW non-glitch:
After third shroom, drive towards geyser, then do a high trick on it. After the trick, hold up all the time.  You should go outside the water. When hitting the water, you should get the water boost… which is still active after you exit the water.
I’ve been testing, it seems to save a noticeable about of time, at least "050. This only works when the geyser is on by the time you reach there obviously.


It seems this was used in WRs back in 2011... makes sense i wasn't the first to find out. :p But... do people actually know about this? Just making sure. This is useful for some people, seriously.
...Yeah, some people. How the geyser behaves: every 2 seconds it alternates between active and inactive. So if you're fast enough, this isn't useful. More precisely, if you average like 21.3 sect1s and 34.7 sect2s or your PR is low 1:28 (w/o the boost) then you're too quick. Which is bad luck for me, I was trying to sub 1:28 with this...
To those slow enough, this saves like "150 or "200.

Also, funny thing: if you're going for low 1:28 then mess up a bit in s1 or s2 then you can use this as backup. xd

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/10/15 at 12:11:30

http://textup.fr/141470QG  [smiley=smokin.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ★λητθ★™ on 10/11/15 at 07:08:54


496E67676C677A020 wrote:
http://textup.fr/141470QG  [smiley=smokin.gif]


Bastichou did 28.953 on rKD (https://www.youtube.com/watch?v=ZnfF8zDz0rY&feature=youtu.be)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/20/15 at 12:28:14

Is it so much important to take Metal Mario instead of Bowser on DH with BB ? Why ? Do you get better BBs, or do you do it more easily with him ?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 10/21/15 at 01:30:14


7C5B525259524F370 wrote:
Is it so much important to take Metal Mario instead of Bowser on DH with BB ? Why ? Do you get better BBs, or do you do it more easily with him ?


A noob's answer  :-/
I think Zap told me once that MM should be better for the balloon bounce but I think he wasn't really sure of it. I didn't do a balloon bounce in my PR because I always end up with a bad one. I had a very good one once and it was with Honey Queen. Maybe MM is better for DH because he is smaller so you can drift closer to the fences?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/21/15 at 03:52:37


5A6E7978796E7579772C2A1C0 wrote:
[quote author=7C5B525259524F370 link=1321991018/1675#1676 date=1445372894]Is it so much important to take Metal Mario instead of Bowser on DH with BB ? Why ? Do you get better BBs, or do you do it more easily with him ?


A noob's answer  :-/
I think Zap told me once that MM should be better for the balloon bounce but I think he wasn't really sure of it. I didn't do a balloon bounce in my PR because I always end up with a bad one. I had a very good one once and it was with Honey Queen. Maybe MM is better for DH because he is smaller so you can drift closer to the fences?
[/quote]

Yeah but no BB Bowser is better... Thanks though

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 10/21/15 at 09:06:00


4A6D64646F6479010 wrote:
[quote author=5A6E7978796E7579772C2A1C0 link=1321991018/1675#1677 date=1445419814][quote author=7C5B525259524F370 link=1321991018/1675#1676 date=1445372894]Is it so much important to take Metal Mario instead of Bowser on DH with BB ? Why ? Do you get better BBs, or do you do it more easily with him ?


A noob's answer  :-/
I think Zap told me once that MM should be better for the balloon bounce but I think he wasn't really sure of it. I didn't do a balloon bounce in my PR because I always end up with a bad one. I had a very good one once and it was with Honey Queen. Maybe MM is better for DH because he is smaller so you can drift closer to the fences?
[/quote]

Yeah but no BB Bowser is better... Thanks though[/quote]
His hitbox makes the BB stronger. I think Jasmine said that MM is the best because he gets the strongest BB's out of all heavyweights. Excuse me if I'm mistaken, I'm not good and knowledgeable at DH

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Jasmine on 10/22/15 at 07:21:41


172F35342532400 wrote:
[quote author=4A6D64646F6479010 link=1321991018/1675#1678 date=1445428357][quote author=5A6E7978796E7579772C2A1C0 link=1321991018/1675#1677 date=1445419814][quote author=7C5B525259524F370 link=1321991018/1675#1676 date=1445372894]Is it so much important to take Metal Mario instead of Bowser on DH with BB ? Why ? Do you get better BBs, or do you do it more easily with him ?


A noob's answer  :-/
I think Zap told me once that MM should be better for the balloon bounce but I think he wasn't really sure of it. I didn't do a balloon bounce in my PR because I always end up with a bad one. I had a very good one once and it was with Honey Queen. Maybe MM is better for DH because he is smaller so you can drift closer to the fences?
[/quote]

Yeah but no BB Bowser is better... Thanks though[/quote]
His hitbox makes the BB stronger. I think Jasmine said that MM is the best because he gets the strongest BB's out of all heavyweights. Excuse me if I'm mistaken, I'm not good and knowledgeable at DH
[/quote]

you're right.

....and Barrel Train makes strong BB easily.

1. Barrel train / Super glider
2. The other kart / Super glider

Compare No1 and No2. Glider sizes are difference.
Smaller hitbox is better about the character. Bigger hitbox is better about the glider, imo


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/22/15 at 10:25:04

Forgot about BT :P

Thanks !

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 11/28/15 at 13:17:07

http://textup.fr/146212OB

You can find the link in the Live Videos Thread :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 12/16/15 at 07:34:40

Who's the best for NBC G 2/3? Mario/Luigi/Mii or Metal Mario?

I was wondering since you have to do less glitches and a full lap 1...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/16/15 at 12:52:29

^I guess Metal Mario but I’ve forgotten all about it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 12/16/15 at 14:44:01

Yeah you'll want Metal Mario for 2/3 due to his speed

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 01/31/16 at 04:25:08

Sorry if I'm each time bumping the thread, but I'd really need help with rMT... The fact is that I simply don't understand this track at all. I got a 2'20"717 which beats my 7 month old PR by .005 with decent splits but a very average run and here I was going to beat my PR by .3 without any wiggler boost :-/

I'm often getting bad splits with a good run and good splits with a bad run and I still don't understand the places where I'm losing time, mostly because I don't have a no glitch ghost (currently using a 2'22"251 by MaKa which has a better first half of the lap 1 than me).

I just noticed that there are good and bad wiggler boosts, and how to get the good ones but it doesn't really help me much since I still get 48"2 and 47"9 lap 1 with the same run. I also don't understand the last glider, when I'm doing everything right, my glider cancels :/ Apart from that I have the feeling that I'm doing everything pretty well... Ok, I'm losing a bit at the 2 turns after the first glider, I'm often missing the grinds, I take the 3 coins at the 1st one and I'm doing one long drift at the part before the cannon but I don't seem to lose much...

My PR's splits are 48"1xx (ok) - 46"2xx (kinda bad) - 46"437 (improvable)

Best splits: 47"876 (looks pretty close to potential) - 46"150 (got "185 without WB and grindless so...) - 46"285

EDIT: same in Samuel's live, why is lap 2 as fast as lap 3? :-?

- 2'20"742: 48"028 - 46"129 (BS) - 46"585 :/
- 47"815 lap 1
- 2'20"496: 47"936 - 46"263 - 46"297

Current best splits: 47"815 - 46"129 (WB) - 46"285 = 2'20"229

EDIT2: 2'20"282. Well, that's much easier once you understood that you musn't trick on the root... Pretty much fixed ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 01/31/16 at 10:08:20


4B6C65656E6578000 wrote:
EDIT2: 2'20"282. Well, that's much easier once you understood that you musn't trick on the root... Pretty much fixed ;D

lol, I just got 2:20.466 thanks to this  [smiley=thumbsup.gif] and much improvable.

If I can give you some tips from my experience:
first turn after shroom: it's faster to have some air time and land on the first boost pad.
Keep drifting to the cannon and take the gliderpad in the cannon as much to the left as possible. Go fast high in the glider. The higher you are, the faster you go. But if you go too high you will hit the roof or end up on it. So stop tilting somewhere half way the glider and keep the pad neutral. Try to pass under the roof as close as possible. Every little bit you are passing lower under it, is slower.

Or maybe you already knew that ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 01/31/16 at 10:36:03


6054434243544F434D1610260 wrote:
[quote author=4B6C65656E6578000 link=1321991018/1675#1686 date=1454243108]
EDIT2: 2'20"282. Well, that's much easier once you understood that you musn't trick on the root... Pretty much fixed ;D

lol, I just got 2:20.466 thanks to this  [smiley=thumbsup.gif] and much improvable.

If I can give you some tips from my experience:
first turn after shroom: it's faster to have some air time and land on the first boost pad.
Keep drifting to the cannon and take the gliderpad in the cannon as much to the left as possible. Go fast high in the glider. The higher you are, the faster you go. But if you go too high you will hit the roof or end up on it. So stop tilting somewhere half way the glider and keep the pad neutral. Try to pass under the roof as close as possible. Every little bit you are passing lower under it, is slower.

Or maybe you already knew that ;)[/quote]

Not everything, so thank you!

Let's start a fight now [smiley=evil.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 01/31/16 at 13:20:34


1B3C35353E3528500 wrote:
Let's start a fight now [smiley=evil.gif]


You're on. But I'm pretty sure you will win.

2:20.438 now :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Tyler Christian on 01/31/16 at 19:15:31

I could make a rMT NG Guide

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 01/31/16 at 22:10:56


434E5B52455C545F455E44435E5659370 wrote:
I could make a rMT NG Guide


That would be awesome!

I just played an hour and a half and I went from 2:20.438 to 2:20.432 to 2:20.339 to 2:20.148.
I think I had 0/3 grinds that last PR

EDIT: I uploaded a video: http://youtu.be/s6m93U513BQ
Seems like I also hit the fence just before the cannon lap 1

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/01/16 at 09:50:17


0F3B2C2D2C3B202C22797F490 wrote:
I just played an hour and a half and I went from 2:20.438 to 2:20.432 to 2:20.339 to 2:20.148.
I think I had 0/3 grinds that last PR

EDIT: I uploaded a video: http://youtu.be/s6m93U513BQ
Seems like I also hit the fence just before the cannon lap 1


2'19"881 grindless, expect a .7 or even a .6 soon ;D

Does this video mean that you will not go for the sub? :-/


4A47525B4C555D564C574D4A575F503E0 wrote:
I could make a rMT NG Guide



0F3B2C2D2C3B202C22797F490 wrote:
That would be awesome!


Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 02/03/16 at 03:16:37


0C2B222229223F470 wrote:
Does this video mean that you will not go for the sub? :-/


2:19.897  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/03/16 at 08:45:29


1A2E3938392E3539376C6A5C0 wrote:
[quote author=0C2B222229223F470 link=1321991018/1675#1692 date=1454349017]

Does this video mean that you will not go for the sub? :-/


2:19.897  :)
[/quote]

Good job [smiley=thumbsup.gif]

I'm stuck at 2'19"569, the run is decent but there is always a lap that has a lot of room for improvement in each of my runs, which costs at least 2'19"3...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/03/16 at 09:01:03


6F4841414A415C240 wrote:
[quote author=1A2E3938392E3539376C6A5C0 link=1321991018/1675#1693 date=1454498197][quote author=0C2B222229223F470 link=1321991018/1675#1692 date=1454349017]

Does this video mean that you will not go for the sub? :-/


2:19.897  :)
[/quote]

Good job [smiley=thumbsup.gif]

I'm stuck at 2'19"569, the run is decent but there is always a lap that has a lot of room for improvement in each of my runs, which costs at least 2'19"3...[/quote]

Frederiek V Kleenex? I have 02:19.4

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/03/16 at 10:04:29


4A4C304D66646C070 wrote:
[quote author=6F4841414A415C240 link=1321991018/1675#1694 date=1454517929][quote author=1A2E3938392E3539376C6A5C0 link=1321991018/1675#1693 date=1454498197][quote author=0C2B222229223F470 link=1321991018/1675#1692 date=1454349017]

Does this video mean that you will not go for the sub? :-/


2:19.897  :)
[/quote]

Good job [smiley=thumbsup.gif]

I'm stuck at 2'19"569, the run is decent but there is always a lap that has a lot of room for improvement in each of my runs, which costs at least 2'19"3...[/quote]

Frederiek V Kleenex? I have 02:19.4
[/quote]

2'19"439 [smiley=smokin.gif]


14333A3A313A275F0 wrote:
47"876 (looks pretty close to potential)

Did I really wrote this? [smiley=lolk.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/03/16 at 10:11:13


577079797279641C0 wrote:
[quote author=4A4C304D66646C070 link=1321991018/1675#1695 date=1454518863][quote author=6F4841414A415C240 link=1321991018/1675#1694 date=1454517929][quote author=1A2E3938392E3539376C6A5C0 link=1321991018/1675#1693 date=1454498197][quote author=0C2B222229223F470 link=1321991018/1675#1692 date=1454349017]

Does this video mean that you will not go for the sub? :-/


2:19.897  :)
[/quote]

Good job [smiley=thumbsup.gif]

I'm stuck at 2'19"569, the run is decent but there is always a lap that has a lot of room for improvement in each of my runs, which costs at least 2'19"3...[/quote]

Frederiek V Kleenex? I have 02:19.4
[/quote]

2'19"439 [smiley=smokin.gif][/quote]

I'm TT'ing rLR I have 01:43.611 my BS give me .395  [smiley=happy.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Okami on 02/03/16 at 12:58:52

I thought tricking was faster lol...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 02/04/16 at 06:04:11


183C363A3E570 wrote:
I thought tricking was faster lol...


If you think it is faster, then I'm pretty sure it is faster ;)
I tried it again to trick on it or late trick, but my glider cancels.
How can you keep the glider after tricking?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/04/16 at 08:10:51


4074636263746F636D3630060 wrote:
[quote author=183C363A3E570 link=1321991018/1675#1698 date=1454533132]I thought tricking was faster lol...


If you think it is faster, then I'm pretty sure it is faster ;)
I tried it again to trick on it or late trick, but my glider cancels.
How can you keep the glider after tricking?[/quote]

Your glider cancels if u hold down to much I think
Hope that helps :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/04/16 at 10:35:17


0D29232F2B420 wrote:
I thought tricking was faster lol...


It's probably faster yeah, but I thought it was as fast and since I'm unable to keep my glider while tricking...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 02/04/16 at 10:56:34

Jack is right! The glider cancels if you keep going down (circle pad up). Just leave it neutral and you keep the glider. But it's not that much faster, I think.
I'm at 2:19.806 btw

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/04/16 at 11:01:20


7F4B5C5D5C4B505C52090F390 wrote:
Jack is right! The glider cancels if you keep going down (circle pad up). Just leave it neutral and you keep the glider. But it's not that much faster, I think.
I'm at 2:19.806 btw


Interesting... I have to try this for rMT flap, currently at 45"019 :-[

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/04/16 at 11:31:52


0236212021362D212F7472440 wrote:
Jack is right! The glider cancels if you keep going down (circle pad up). Just leave it neutral and you keep the glider. But it's not that much faster, I think.
I'm at 2:19.806 btw


[smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Gamer on 02/12/16 at 15:55:09

Big jump

I have gotten the jump off the ramp for the mushroom gap twice now, both times I held forward. The sedond time I even let go of the gas, but I still hit the cave. How do I avoid hitting the cave?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 02/12/16 at 20:07:09


020478082E222A3D4F0 wrote:
Big jump

I have gotten the jump off the ramp for the mushroom gap twice now, both times I held forward. The sedond time I even let go of the gas, but I still hit the cave. How do I avoid hitting the cave?


When you get the bj, hold up on the stick, then hold down on the stick.  This helps with avoiding the cave.  If you're still going to hit it, slightly tilt left/right on the stick.  You'll slow down a lot if you tilt too much though.  Hope this helps  :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/15/16 at 08:36:33

These are stuff I need help with:

PPS pipe boost
rMG big jump

That's the important things

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/15/16 at 10:21:16


7F790578535159320 wrote:
These are stuff I need help with:

PPS pipe boost
rMG big jump

That's the important things


Here are some tips about the big jump from this forum (forgot where though) that I kept:

Kryzz: Two good big jumps should save 1.2 seconds. The way to do it, is when the front of your front tyres are just over the end of the boost pad, you should quickly tap R (apparently twice works better). After you do that you should hold down on the analog pad until you land right inbetween the green and red mushrooms. Sometimes you'll just go straight up in the air without being pushed forwards, but that means you were pretty close. Also if you go too high and risk hitting the cave roof, you should just lightly tap left or right to slow down a little

The timing is kinda tricky but probably still easier than the big jump on WP, if you practice it enough you'll be able to do it more consistently

Zepple: I don't press R twice randomly. First press when my front wheels are at the end of the zipper, and second press when they are at the middle-end of the "grey ramp".
And for having a 100% ratio (I mean never hit the rock over the cave), I always put the pad up before hitting the green mushroom (during a really short time).

Jacob: And if you know you won't hit the cave you should hold down on the circle pad for a tiny bit.

Also: https://www.youtube.com/watch?v=6WjKRukwlcc&t=1m32s

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/15/16 at 10:46:48

Thanks  ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 02/26/16 at 06:32:22


6250454C61290 wrote:
Date: Fri Feb 26, 2016 6:00am
Name: Kyle H.
rRMC2 1:13.605
rAF 1:58.636
My rAF is still really bad...


Do you know how to do the rAF glider?
You have to pull up almost until halfway, and then go down. Don't wait until your glider cancels automatically but press B to cancel the glider as soon as you can land in the building. I have read recently that you may not touch your pad after cancelling the glider. i still have to try that.
Then in the spiral, it's hard to keep your drift close to the wall. But you can stay close by tapping B shortly while drifting. Most people tap B once or twice in the spiral. It depends on the turn.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/26/16 at 06:50:58


6F5B4C4D4C5B404C42191F290 wrote:
[quote author=6250454C61290 link=1378080694/6150#6166 date=1456495405]Date: Fri Feb 26, 2016 6:00am
Name: Kyle H.
rRMC2 1:13.605
rAF 1:58.636
My rAF is still really bad...


Do you know how to do the rAF glider?
You have to pull up almost until halfway, and then go down. Don't wait until your glider cancels automatically but press B to cancel the glider as soon as you can land in the building. I have read recently that you may not touch your pad after cancelling the glider. i still have to try that.
Then in the spiral, it's hard to keep your drift close to the wall. But you can stay close by tapping B shortly while drifting. Most people tap B once or twice in the spiral. It depends on the turn.[/quote]

Or hold B for a little second

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 02/26/16 at 15:17:39


131569143F3D355E0 wrote:
[quote author=6F5B4C4D4C5B404C42191F290 link=1321991018/1700#1710 date=1456497142][quote author=6250454C61290 link=1378080694/6150#6166 date=1456495405]Date: Fri Feb 26, 2016 6:00am
Name: Kyle H.
rRMC2 1:13.605
rAF 1:58.636
My rAF is still really bad...


Do you know how to do the rAF glider?
You have to pull up almost until halfway, and then go down. Don't wait until your glider cancels automatically but press B to cancel the glider as soon as you can land in the building. I have read recently that you may not touch your pad after cancelling the glider. i still have to try that.
Then in the spiral, it's hard to keep your drift close to the wall. But you can stay close by tapping B shortly while drifting. Most people tap B once or twice in the spiral. It depends on the turn.[/quote]

Or hold B for a little second
[/quote]
Thanks guys, I really appreciate the help.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 02/26/16 at 16:55:34


784A5F567B330 wrote:
[quote author=131569143F3D355E0 link=1321991018/1700#1711 date=1456498258][quote author=6F5B4C4D4C5B404C42191F290 link=1321991018/1700#1710 date=1456497142][quote author=6250454C61290 link=1378080694/6150#6166 date=1456495405]Date: Fri Feb 26, 2016 6:00am
Name: Kyle H.
rRMC2 1:13.605
rAF 1:58.636
My rAF is still really bad...


Do you know how to do the rAF glider?
You have to pull up almost until halfway, and then go down. Don't wait until your glider cancels automatically but press B to cancel the glider as soon as you can land in the building. I have read recently that you may not touch your pad after cancelling the glider. i still have to try that.
Then in the spiral, it's hard to keep your drift close to the wall. But you can stay close by tapping B shortly while drifting. Most people tap B once or twice in the spiral. It depends on the turn.[/quote]

Or hold B for a little second
[/quote]
Thanks guys, I really appreciate the help.[/quote]

You'll know when you've done it correctly, you'll get a small boost upon landing.

Also, we're on page 69.  [smiley=happy.gif]



Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/28/16 at 04:17:35

rWP Cannon Boost:

I just can't to it properly, more like I can't do it at all :-[ and how much does it save? I've watched live videos but still can't do it  :(

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 02/28/16 at 04:31:46


4953616C616D656E636549000 wrote:
For Marv (ceiling boost) : the glider doesn't matter. Drift to have a good angle (I would say like 60 degrees % the normaal of the boost pads), and don't be very close to the left wall, because the angle will be reduced easier and you won't go high (it can work but I get it less often)... Then trick or not : tricking makes the ceiling boost harder to get for me (idk why) but if you trick and get it, I think (not sure) that you won't lose time for sure ; if you don't trick, you may lose a bit of time (0.0x) because you don't go high and fast directly. Last thing but not least : Hold R from the beginning of the canon (or keep it pressed if you trick) to the releasing of the red SMT after the canon. Sorry for my english xP. Btw : 43.026 flap with RM, uturn jump + run as good as the one on my vid, I won't try more xP.

Oh and circle pad down and a bit left when you touch the red zipper, until you land :) GL


Also, Mushroom tires are easier iirc

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 02/28/16 at 05:02:11

Thank you! :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 03/18/16 at 07:47:14

I'm mostly struggling with the last glider on MW, by that I mean when I trick off of it my glider cancels :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 03/18/16 at 11:34:39


55532F52797B73180 wrote:
I'm mostly struggling with the last glider on MW, by that I mean when I trick off of it my glider cancels :-/


I'm not an expert, but keeping the stick neutral, tricking, then down on the stick helped me.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 03/18/16 at 11:49:48


1432373E470 wrote:
[quote author=55532F52797B73180 link=1321991018/1700#1717 date=1458316034]I'm mostly struggling with the last glider on MW, by that I mean when I trick off of it my glider cancels :-/


I'm not an expert, but keeping the stick neutral, tricking, then down on the stick helped me.[/quote]

Thank you!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 03/18/16 at 13:42:56


2C2A562B00020A610 wrote:
I'm mostly struggling with the last glider on MW, by that I mean when I trick off of it my glider cancels :-/


Trick on the most left part of the ramp. You'll see ^ ^ ^ ^ on the ramp, you want to be around the most left arrow. Some other tips would be to glider bounce as late as possible (just before sand turns into driveable road), and to trick the ramp as high as you can.

Also sometimes you'll get a 'bad glider' from the house with zippers. If that happens you can still save your run by tricking as high on the ramp as possible, but I would just restart as you still lose quiete a bit.

The position of your slidepad depends. What Evan said is the easiest and most safe way. Optimal would be getting a high gliderbounce, small fastfall into ramp and then immediately trick + down on slidepad, but I would not recommend it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 03/18/16 at 23:56:31


1E263C3D2C3B490 wrote:
[quote author=2C2A562B00020A610 link=1321991018/1700#1717 date=1458316034]I'm mostly struggling with the last glider on MW, by that I mean when I trick off of it my glider cancels :-/


Trick on the most left part of the ramp. You'll see ^ ^ ^ ^ on the ramp, you want to be around the most left arrow. Some other tips would be to glider bounce as late as possible (just before sand turns into driveable road), and to trick the ramp as high as you can.

Also sometimes you'll get a 'bad glider' from the house with zippers. If that happens you can still save your run by tricking as high on the ramp as possible, but I would just restart as you still lose quiete a bit.

The position of your slidepad depends. What Evan said is the easiest and most safe way. Optimal would be getting a high gliderbounce, small fastfall into ramp and then immediately trick + down on slidepad, but I would not recommend it.[/quote]

Ok, thanks! :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 03/27/16 at 00:04:28

How the fuck do you do the PPS pipe boost??  I hit the wall every god damn time ffs  [smiley=chairshot.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 03/27/16 at 00:09:23


4462676E170 wrote:
How the fuck do you do the PPS pipe boost??  I hit the wall every god damn time ffs  [smiley=chairshot.gif]


U don't go on the water to do it. Sry if I didn't explain it well...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 03/27/16 at 01:32:13


63454049300 wrote:
How the fuck do you do the PPS pipe boost??  I hit the wall every god damn time ffs  [smiley=chairshot.gif]


I have the same problem. Jojo has some really good pipe boosts here https://youtu.be/lT7uthte-wc and I asked him the same question in the comments. He says: Don't be afraid to go high right,then go left and normally when you exit the pipe and you let go of the circle pad, you will go directly to the little pipe with the coin on it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 03/27/16 at 06:25:15

I can do it pretty well but I couldn't tell how. Everything I can say is that you need some training to experience a success first, then it becomes easier.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by InfinX on 03/28/16 at 13:41:33

On TC, does it save time to start the SMT earlier on the 270 degree turn? I have had time where I was .7 down at start of lap 3, did the strat and caught up so I was only behind .2

I'm not sure if WR starts don't allow it, it's just I found it a lot quicker.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 03/28/16 at 20:40:02


5C7B737C7B4D150 wrote:
On TC, does it save time to start the SMT earlier on the 270 degree turn? I have had time where I was .7 down at start of lap 3, did the strat and caught up so I was only behind .2

I'm not sure if WR starts don't allow it, it's just I found it a lot quicker.


If you start it earlier then you can start the following turn in much better conditions but I'm not sure it's faster...



I have a problem on WS, I can't get the full waterboost after the 3 tricks consistently and I don't understand what I'm doing wrong... First I'd like to know how to go high each time (I would say trick early to get a high trick but this doesn't seem to work often) and then how to get the waterboost. I hold up but I sometimes don't get it even if I'm high :/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 03/29/16 at 00:50:47


567178787378651D0 wrote:
[quote author=5C7B737C7B4D150 link=1321991018/1725#1726 date=1459201293]On TC, does it save time to start the SMT earlier on the 270 degree turn? I have had time where I was .7 down at start of lap 3, did the strat and caught up so I was only behind .2

I'm not sure if WR starts don't allow it, it's just I found it a lot quicker.


If you start it earlier then you can start the following turn in much better conditions but I'm not sure it's faster...



I have a problem on WS, I can't get the full waterboost after the 3 tricks consistently and I don't understand what I'm doing wrong... First I'd like to know how to go high each time (I would say trick early to get a high trick but this doesn't seem to work often) and then how to get the waterboost. I hold up but I sometimes don't get it even if I'm high :/
[/quote]

Wario Shipyard is BS.  When I play WS, I don't worry about the water boosts because I struggle to even stay on the ramp LOL.  

----------------------------

btw I'm getting better at the pipe boost, thanks for the help guys.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 04/02/16 at 17:45:59


595F235E75777F140 wrote:
U don't go on the water to do it. Sry if I didn't explain it well...


For anyone struggling to do the PPS pipe boost, this is the secret!  DO NOT touch the water in the pipe.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 04/23/16 at 05:34:34

mume, some kind of mistery boost on rWP https://twitter.com/a1_pin/status/644085678653833216

mume, ssmt on rMC2 wall https://twitter.com/a1_pin/status/660433819321790468

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 05/07/16 at 04:54:26

[media]http://www.youtube.com/watch?v=z_gs52g4uJo[/media]

Read description.

I know there aren't much players who care about flaps, but this could also help me for the full course [smiley=engel017.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 05/07/16 at 05:29:24


4E6960606B607D050 wrote:
[quote author=5C7B737C7B4D150 link=1321991018/1725#1726 date=1459201293]On TC, does it save time to start the SMT earlier on the 270 degree turn? I have had time where I was .7 down at start of lap 3, did the strat and caught up so I was only behind .2

I'm not sure if WR starts don't allow it, it's just I found it a lot quicker.






I'm high :/
[/quote]
I knew it!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 05/07/16 at 06:28:44


4270656C41090 wrote:
[quote author=4E6960606B607D050 link=1321991018/1725#1727 date=1459226402][quote author=5C7B737C7B4D150 link=1321991018/1725#1726 date=1459201293]On TC, does it save time to start the SMT earlier on the 270 degree turn? I have had time where I was .7 down at start of lap 3, did the strat and caught up so I was only behind .2

I'm not sure if WR starts don't allow it, it's just I found it a lot quicker.






I'm high :/
[/quote]
I knew it![/quote]

;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 05/07/16 at 07:44:53

Any tips for the red monster wheel strat On Mario Circuit?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 05/07/16 at 07:57:30


1A283D3419510 wrote:
Any tips for the red monster wheel strat On Mario Circuit?


This could help https://m.youtube.com/watch?v=TNQgx99l9vc

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/07/16 at 21:47:42


7446535A773F0 wrote:
Any tips for the red monster wheel strat On Mario Circuit?


First grass cut: Jump late into the grass (when your back tires are about to hit the grass). Start to drift when landing in the grass. Keep the shortest way to the ramp. That is close to the wall, and go on the ramp with your back tires on the right side of the ramp. Late trick on ramp.
Don't start to drift when you land that jump. First go closer to the left side of the road. Do 2 blue MT's there. I used to hold one MT here. But it's faster to do 2, because it seemed to me that it made me jump further into the second grass cut/shroomspot.
Shroomspot: You need to practice this one a bit because there are different things you need to do. After that 2nd blue MT: jump late into the grass. Try to land as far as possible, close to the edge of the void. Shroom when landing. Hop immediately to drift. Make sure to start the drift when landing the hop and not in air, otherwise you will probably not get the MT when exiting the grass. It's faster if your shroom wears out just after exiting the grass. If you are still in the grass, it can work too, you can still make it. But get the blue MT, no MT is slower. Now realign yourself to jump while releasing the MT.
The bouncing mushroom: it's faster if you turn on it. It bounces you forward.
In the castle turn: I hit B 4 times while drifting lap 1. Get coins 1,4,5 and 6 there. And I push B 3 times in lap 2 and 3. Two times quick on the inside of the turn. The 3rd one a bit later, and I release my red MT right after that. I don't know if that is the best way to do it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 05/07/16 at 23:18:52


2410070607100B07095254620 wrote:
[quote author=7446535A773F0 link=1321991018/1725#1734 date=1462635893]Any tips for the red monster wheel strat On Mario Circuit?


First grass cut: Jump late into the grass (when your back tires are about to hit the grass). Start to drift when landing in the grass. Keep the shortest way to the ramp. That is close to the wall, and go on the ramp with your back tires on the right side of the ramp. Late trick on ramp.
Don't start to drift when you land that jump. First go closer to the left side of the road. Do 2 blue MT's there. I used to hold one MT here. But it's faster to do 2, because it seemed to me that it made me jump further into the second grass cut/shroomspot.
Shroomspot: You need to practice this one a bit because there are different things you need to do. After that 2nd blue MT: jump late into the grass. Try to land as far as possible, close to the edge of the void. Shroom when landing. Hop immediately to drift. Make sure to start the drift when landing the hop and not in air, otherwise you will probably not get the MT when exiting the grass. It's faster if your shroom wears out just after exiting the grass. If you are still in the grass, it can work too, you can still make it. But get the blue MT, no MT is slower. Now realign yourself to jump while releasing the MT.
The bouncing mushroom: it's faster if you turn on it. It bounces you forward.
In the castle turn: I hit B 4 times while drifting lap 1. Get coins 1,4,5 and 6 there. And I push B 3 times in lap 2 and 3. Two times quick on the inside of the turn. The 3rd one a bit later, and I release my red MT right after that. I don't know if that is the best way to do it.[/quote]

It's faster to turn on the mushroom?  When you land on it, are you supposed to turn?  Kinda confused about that part.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 05/07/16 at 23:36:41


63454049300 wrote:
[quote author=2410070607100B07095254620 link=1321991018/1725#1736 date=1462686462][quote author=7446535A773F0 link=1321991018/1725#1734 date=1462635893]Any tips for the red monster wheel strat On Mario Circuit?


First grass cut: Jump late into the grass (when your back tires are about to hit the grass). Start to drift when landing in the grass. Keep the shortest way to the ramp. That is close to the wall, and go on the ramp with your back tires on the right side of the ramp. Late trick on ramp.
Don't start to drift when you land that jump. First go closer to the left side of the road. Do 2 blue MT's there. I used to hold one MT here. But it's faster to do 2, because it seemed to me that it made me jump further into the second grass cut/shroomspot.
Shroomspot: You need to practice this one a bit because there are different things you need to do. After that 2nd blue MT: jump late into the grass. Try to land as far as possible, close to the edge of the void. Shroom when landing. Hop immediately to drift. Make sure to start the drift when landing the hop and not in air, otherwise you will probably not get the MT when exiting the grass. It's faster if your shroom wears out just after exiting the grass. If you are still in the grass, it can work too, you can still make it. But get the blue MT, no MT is slower. Now realign yourself to jump while releasing the MT.
The bouncing mushroom: it's faster if you turn on it. It bounces you forward.
In the castle turn: I hit B 4 times while drifting lap 1. Get coins 1,4,5 and 6 there. And I push B 3 times in lap 2 and 3. Two times quick on the inside of the turn. The 3rd one a bit later, and I release my red MT right after that. I don't know if that is the best way to do it.[/quote]

It's faster to turn on the mushroom?  When you land on it, are you supposed to turn?  Kinda confused about that part.
[/quote]

When you turn you go flying into the grass

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/08/16 at 00:25:52

It's like on DKJ and rMG.
Watch the steering wheel of the WR video. It turns too while bouncing. https://youtu.be/RXJrvFvhYsM

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 05/08/16 at 02:45:26

You steer after you get the trick of the ramp, so your momentum loss is minimal but you still get a speedboost on the mushroom. Also in the castle you should only tap b once or twice. You go in wide, then steer in so you almost hit the wall. Then when your kart would go wide you tap b. On lap 1 you can use the first coin as a visual for when to steer in

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 05/08/16 at 12:42:49

On MC I used to get a bigger mushroom boost if I pressed b right before landing on it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by IsaaK on 05/13/16 at 12:25:21

Is there a specific way of SSMTing on straights? I always find I can't do it or it's slower.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 05/13/16 at 13:41:56


7F58505F586E360 wrote:
Is there a specific way of SSMTing on straights? I always find I can't do it or it's slower.

B Dasher and Slick are the easiest way to make it save time. What I do is just hop, max drift in whatever direction as late as possible, and hop out of it like you would hop out of anything.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 05/14/16 at 00:16:40


727F7278677C617D330 wrote:
[quote author=7F58505F586E360 link=1321991018/1725#1742 date=1463171121]Is there a specific way of SSMTing on straights? I always find I can't do it or it's slower.

B Dasher and Slick are the easiest way to make it save time. What I do is just hop, max drift in whatever direction as late as possible, and hop out of it like you would hop out of anything.[/quote]

The hardest bit for me is realigning but I can still do it ok

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 05/31/16 at 21:50:45

About that SGB stall boost in Weisse's WR:
Thomas shows 1 in lap 1, and does 2 in lap 2 and in lap 3.
https://youtu.be/uOf_PK2kL0g

He says he already did that in his old PR.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 06/03/16 at 12:27:03

https://www.youtube.com/watch?v=Syhv72JHsaQ

Thoughts?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/03/16 at 12:51:23


02252C2C272C31490 wrote:
https://www.youtube.com/watch?v=Syhv72JHsaQ

Thoughts?

That’s the 2012 strat? https://www.youtube.com/watch?v=31LL4W92Smk

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 06/03/16 at 13:20:15


080508021D061B07490 wrote:
[quote author=02252C2C272C31490 link=1321991018/1725#1746 date=1464985623]https://www.youtube.com/watch?v=Syhv72JHsaQ

Thoughts?

That’s the 2012 strat? https://www.youtube.com/watch?v=31LL4W92Smk[/quote]

Not exactly, it's 2-1-0 instead of 1-2-0. Of course it wouldn't be useful to get any WR but this is an alternative strat for RM runs. Not sure if faster though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/04/16 at 15:52:43

The new rBC1 WR is with 2-1-0 too. I wonder why it's faster. Is it maybe because the mushroom boost is just as fast with 0 coins than 10 coins?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/05/16 at 09:57:07

On MC, do you guys think an ssmt would be faster  before the castle?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 06/05/16 at 10:41:12


41481E1D2C0 wrote:
On MC, do you guys think an ssmt would be faster  before the castle?


Before the castle turn?

Maybe...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 06/05/16 at 13:50:48


6B623437060 wrote:
On MC, do you guys think an ssmt would be faster  before the castle?


Well, I think you're good enough at the track to get the answer by yourself actually  :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/05/16 at 15:27:09


655A4F4F535A3F0 wrote:
[quote author=6B623437060 link=1321991018/1750#1750 date=1465149427]On MC, do you guys think an ssmt would be faster  before the castle?


Well, I think you're good enough at the track to get the answer by yourself actually  :P
[/quote]
Haha, thanks for the compliment Zepple.  :) The thing is I'm not playing right now, so I can't test it out myself


7A5C5950290 wrote:
[quote author=41481E1D2C0 link=1321991018/1750#1750 date=1465149427]On MC, do you guys think an ssmt would be faster  before the castle?


Before the castle turn?

Maybe...[/quote]
Yes
It would be right after the trick on the ramp in the grass.

So, the only reasons I think it wouldn't be faster is if:
-the track space the ssmt requires will make the castle entry poor
-if it is slower to ssmt uphill (I don't know this one)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matthew Huinker on 06/22/16 at 09:51:29

Is this already a thing on MW? I watched the WR and it doesn't look or sound like he uses it.
I found* this small boost on MW that involves having a precise jump so that when collecting two coins above the car you hit the car as well forcing the game to move you a little further along the car to get of its hitbox. I found that at best it saved me .1 seconds. I have a video for it but it is a little hard to tell what I do.

https://www.youtube.com/watch?v=Dtmvj4-j6M0

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dos Santos on 06/22/16 at 10:04:17

it's a known strat dw. You can watch some of Adro's former wrs,its up there

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matthew Huinker on 06/22/16 at 10:08:41

I thought it was known already, just had to make sure. Thanks for letting me know

Title: Re: Course Strategy and Discussion (+ General Tips
Post by IsaaK on 06/22/16 at 11:40:53

Is this the mystery boost strat?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 06/22/16 at 12:10:11


7F58505F586E360 wrote:
Is this the mystery boost strat?


No, it's just called "car boost". [smiley=bath.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matthew Huinker on 06/22/16 at 13:08:50

On the topic of Maka Wuhu, I've had a few thoughts on the track, as well as testing.

I tried something like the flap strategy, excluding using 3 shrooms, and found that collecting 1 less coin in favor of getting a SSMT just before the car boost strat decreased my sec 1 BS from 20.833 to 20.716, a .117 second difference. I don't know if it is just me getting better at the track or if this is faster. Although the sec 1 is faster this results in sec 2 being just a hair slower until you collect two coins to get ten where you usually max out on coins with the regular strat. It turned out to make my sec two's on average .04~.06 econds slower when comparing videos. I know it isn't much, but if someone could optimize this it could fare to be an even faster strat to use. Then again it could be just me getting better at the track.

This would only work with MW NG

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 06/22/16 at 14:20:44


72504B565051585E525651583F0 wrote:
On the topic of Maka Wuhu, I've had a few thoughts on the track, as well as testing.

I tried something like the flap strategy, excluding using 3 shrooms, and found that collecting 1 less coin in favor of getting a SSMT just before the car boost strat decreased my sec 1 BS from 20.833 to 20.716, a .117 second difference. I don't know if it is just me getting better at the track or if this is faster. Although the sec 1 is faster this results in sec 2 being just a hair slower until you collect two coins to get ten where you usually max out on coins with the regular strat. It turned out to make my sec two's on average .04~.06 econds slower when comparing videos. I know it isn't much, but if someone could optimize this it could fare to be an even faster strat to use. Then again it could be just me getting better at the track.

This would only work with MW NG


I'm not an expert, but this could be faster indeed. Not sure though, since you are using 2 shrooms in the meantime...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matthew Huinker on 06/22/16 at 14:38:37

Don't you always use 2 shrooms on sec 1? That's what the WR uses. I made a few mistakes on my original post number-wise. My old BS was actually .850, and I forgot to mention I used the car boost strat in that one as well. I got a new BS of .683 in the car bringing the time difference to .167. I don't know if I can improve the old BS because I had been working on it for quite a while. I got a better sec 2 time as well, beating my old 9 coin start time of 34.383 with a 8 coin start time of 34.366 so I don't know how much this section is affected.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 06/22/16 at 14:45:13


62405B464041484E424641482F0 wrote:
Don't you always use 2 shrooms on sec 1?


Yes, but using 2 shrooms in the meantime makes the time loss due to having less coins bigger.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matthew Huinker on 06/22/16 at 14:47:16

I edited some numbers when you made that comment, look above if you will.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Matthew Huinker on 06/22/16 at 14:48:28

All I've said comes down to what time we get when we  optimize this strat, it might all just be me getting better at the track as I've said before.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Chuck Foster on 06/30/16 at 16:20:27


19363B35366E5F0 wrote:
[quote author=767B767C63786579370 link=1327947931/25#43 date=1340897514]NBC is retarded [smiley=roll.gif]


http://www.youtube.com/watch?v=XNQU0TM4n9M&feature=youtu.be[/quote]

Anyone have any tips to offer on executing the turn cut on NBC? I brake to kill the MT, but then I'm going too slow to start drifting again.

Also, does any directional input in the air help?

[smiley=dankk2.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 06/30/16 at 17:06:28

I just release A for a moment  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Chuck Foster on 06/30/16 at 17:13:48


04263D2026272E282420272E490 wrote:
I just release A for a moment  [smiley=thumbsup.gif]


That's much easier, thank you! Now if I can just stop hitting the sign/wires...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 06/30/16 at 21:23:10


163D20363E0A133A26213027550 wrote:
[quote author=04263D2026272E282420272E490 link=1321991018/1750#1766 date=1467335188]I just release A for a moment  [smiley=thumbsup.gif]


That's much easier, thank you! Now if I can just stop hitting the sign/wires...[/quote]

Good luck man.  Turn cut is a hard strat for most people, including me.  I've done it a handful of times, but couldn't PR with it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Chuck Foster on 07/01/16 at 17:15:29


6640454C350 wrote:
[quote author=163D20363E0A133A26213027550 link=1321991018/1750#1767 date=1467335628][quote author=04263D2026272E282420272E490 link=1321991018/1750#1766 date=1467335188]I just release A for a moment  [smiley=thumbsup.gif]


That's much easier, thank you! Now if I can just stop hitting the sign/wires...[/quote]

Good luck man.  Turn cut is a hard strat for most people, including me.  I've done it a handful of times, but couldn't PR with it.
[/quote]

Oh wow, ok. I didn't realize it was that high-level. I'm usually pretty bad at tricks like this anyway, so maybe I should just take the safe route lol.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ΙsααΚαrmα on 07/01/16 at 21:12:47


69425F4941756C45595E4F582A0 wrote:
[quote author=6640454C350 link=1321991018/1750#1768 date=1467350590][quote author=163D20363E0A133A26213027550 link=1321991018/1750#1767 date=1467335628][quote author=04263D2026272E282420272E490 link=1321991018/1750#1766 date=1467335188]I just release A for a moment  [smiley=thumbsup.gif]


That's much easier, thank you! Now if I can just stop hitting the sign/wires...[/quote]

Good luck man.  Turn cut is a hard strat for most people, including me.  I've done it a handful of times, but couldn't PR with it.
[/quote]

Oh wow, ok. I didn't realize it was that high-level. I'm usually pretty bad at tricks like this anyway, so maybe I should just take the safe route lol.[/quote]

It's doesn't save as much time as you think. Alexony got a 1:45.593 with no turn-cut. It only really saves 3 seconds

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ιηfιηιτγ on 07/09/16 at 05:57:11

I've just looked back at Glooba's rMT WR, and saw Gogoku's comment on how he WBed from the back of the wiggles. It made me think; could the same be done with the boosters on rWP?

Btw this is probably wrong, just wondering

And also just discovered a wall boost on rBC1 just before last two thwomps, but you can't get out of it very easily.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 07/09/16 at 06:27:00


6C4B434C4B7D250 wrote:
I also just discovered a wall boost on rBC1 just before last two thwomps, but you can't get out of it very easily.


Wall boost on rBC1? I never thought it would be possible. Do tell, which side of the wall, exactly when and what MT type? I'd like to try it out.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Ιηfιηιτγ on 07/09/16 at 07:00:50


597B607D7B7A7375797D7A73140 wrote:
[quote author=6C4B434C4B7D250 link=1321991018/1750#1771 date=1468072631]
I also just discovered a wall boost on rBC1 just before last two thwomps, but you can't get out of it very easily.


Wall boost on rBC1? I never thought it would be possible. Do tell, which side of the wall, exactly when and what MT type? I'd like to try it out.
[/quote]

Just realised it only helps without pasta [smiley=lolk.gif]

But you know the bit where there is a gap in the walls on the shroom straight (pasta shroom)? Hop there, do a mini grind while getting an MT and the wall boost happens.

It's easier than it sounds.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 07/26/16 at 09:25:18

I need help with the shroomless pasta that is required in the 0-1-2 strat on rBC1 NG. Can someone help?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 07/26/16 at 11:51:48


1A283D3419510 wrote:
I need help with the shroomless pasta that is required in the 0-1-2 strat on rBC1 NG. Can someone help?


I got you, I went ahead and made a lap 1 live with hands for you

Vid: https://www.youtube.com/watch?v=IQNfKyhZoW4

Sorry it's bad resolution, it's the best I've got. Basically you just go into it like you normally would, except hold right the entire time in the air and exactly when you land go to neutral and hop when necessary. It will take some practice, but I've gotten to the point where I need to hop 1 time max

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 07/26/16 at 12:14:19

Thank you SO much!
This really helps.
I have a 1:13.994 that I'm looking to improve in order to get top 10 AR, and apparently the new strat saves a ton.

Again, thank you. :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 07/26/16 at 12:17:04


17253039145C0 wrote:
Thank you SO much!
This really helps.
I have a 1:13.994 that I'm looking to improve in order to get top 10 AR, and apparently the new strat saves a ton.

Again, thank you. :)


Can you do the new strat decently and shroomless rails?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 07/26/16 at 12:20:42

I think so, but I need to practice it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MK7Jack on 07/26/16 at 12:27:56


083A2F260B430 wrote:
I think so, but I need to practice it.


GL ^^

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ラサヤ Ζα€ on 07/30/16 at 15:12:39


7B495C5578300 wrote:
Thank you SO much!
This really helps.
I have a 1:13.994 that I'm looking to improve in order to get top 10 AR, and apparently the new strat saves a ton.

Again, thank you. :)


please let me beat you xP

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 08/07/16 at 04:27:32

Could this glitch be faster lap 1 or 3 at MP?

https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0etpk6SFA


Title: Re: Course Strategy and Discussion (+ General Tips
Post by ΙsaaK on 08/07/16 at 04:35:34


695D4A4B4A5D464A441F192F0 wrote:
Could this glitch be faster lap 1 or 3 at MP?

https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0etpk6SFA


Someone experienced on MP should test it against their ghost. Is it a new glitch?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 08/07/16 at 05:29:49

It's been known for ages. I don't think it's faster. You lose coins, have to wait for the respawn (and go wider than normal to set it up). While the distance you travel is really small

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 08/08/16 at 10:37:15

Wow, haven't seen that glitch in forever.  I forgot it existed.

If it was faster, it would've been used a long time ago.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 08/22/16 at 16:53:12

I've been trying to figure out a new strat for rBC1 glitch recently. I used a new shroom technique of 0-3-0

Theoretical BS has lap 1 NG split and lap 3 G split as the run would mimic those.

Here is what I have.

Lap 1: 24.942
Lap 2: 22.370    First attempt
Lap 3: 23.379

Theoretical time- 1:10.691

Could this be an alternate/faster strat? It really depends on how much farther we can get lap 2, and the glitch time is really good anyway.

EDIT: Got lap 2 down to .304, which means, of course, my glitch flap is very flawed
EDIT: Lmao got .297 Any lower and this could be a new strat. I definitely need a new flap.

New theoretical time: 1:10.618

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 08/29/16 at 08:35:01

^ I don't think that will get any better, so it is technically obsolete, by .0xx lmao

I know I have been playing for such a long time, but I am still unsure on everything about gliders. If someone could explain the difference between all gliders, if any, in any way. Please don't just give me a stat sheet. Could someone explain glider bounces as well.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 09/11/16 at 09:54:45

Leo is a fucking genius on mume's new rBC1 G WR youtube comments.

rBC1 G potential with 0-2-1 Glitch lap 3 only

Lap 1: 24.942
Lap 2: 22.918   Best I got so far with 9 coins and loose turn due to thwomp
Lap 3. 22.975   Can be much better, should be faster because of 10 coins and no wide route for coins as usual with 1 shroom

1:10.835

Should be faster eventually

Title: Re: Course Strategy and Discussion (+ General Tips
Post by LeoMK on 09/11/16 at 09:59:02


7D5F44595F5E57515D595E57300 wrote:
Leo is a fucking genius on mume's new rBC1 G WR youtube comments.

rBC1 G potential with 0-2-1 Glitch lap 3 only

Lap 1: 24.942
Lap 2: 22.918   Best I got so far with 9 coins and loose turn due to thwomp
Lap 3. 22.975   Can be much better, should be faster because of 10 coins and no wide route for coins as usual with 1 shroom

1:10.835

Should be faster eventually

lol it's been 1 month since I thought about it but I think it was obvious so I never told about this

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 09/11/16 at 14:38:36


745D577573380 wrote:
[quote author=7D5F44595F5E57515D595E57300 link=1321991018/1775#1787 date=1473616485]Leo is a fucking genius on mume's new rBC1 G WR youtube comments.

rBC1 G potential with 0-2-1 Glitch lap 3 only

Lap 1: 24.942
Lap 2: 22.918   Best I got so far with 9 coins and loose turn due to thwomp
Lap 3. 22.975   Can be much better, should be faster because of 10 coins and no wide route for coins as usual with 1 shroom

1:10.835

Should be faster eventually

lol it's been 1 month since I thought about it but I think it was obvious so I never told about this
[/quote]

Neither me or mume thought of it at all. I don't know about Weisse, but I don't think he did

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Murray on 09/23/16 at 08:28:57

For rDKP, it's obviously much faster to go slightly wider in order to pick up 4 coins in the 2nd batch of coins. Giving you 8 coins before the shroom. This means I'm able to drive almost a lap with 1 more coin than the WR xD https://www.youtube.com/watch?v=FvROGApoIUA

Title: Re: Course Strategy and Discussion (+ General Tips
Post by LeoMK on 10/08/16 at 11:32:15

https://m.youtube.com/watch?v=Gmm7LpSK6hU
Omg :O

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ΙsaaK F on 10/08/16 at 11:42:31


6F464C6E68230 wrote:
https://m.youtube.com/watch?v=Gmm7LpSK6hU
Omg :O


RIP rBC1, 2011- 2016

That strat tho :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/08/16 at 12:41:12

I guess I have some work to do

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/08/16 at 14:15:40

Holy shit…

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ラサヤ Ζα€ :з on 10/08/16 at 23:02:47

wt actual f






Plez..... i ned teh wr !

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ラサヤ Ζα€ :з on 10/08/16 at 23:25:55

my explanation to this is

-  the wall is surrounded by "out-of-bounds" and since he landed on the wall but just for a second, the cordanetes/properties of the player could have been miss read allowing him to collect the next checkpoint without check.... this is like the glitch in both maka wuhu as areas of the map are miss-calculated and out of bounds/respawn points are mixed about to try and find the right place to place you down, this causes a trigger for laps to not load but you're still able to carry on ! :p




3ds has no spelling check XD
try to understand my writing the best, since i am a bad writer.........

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 10/09/16 at 08:03:14


022B2103054E0 wrote:
https://m.youtube.com/watch?v=Gmm7LpSK6hU
Omg :O


Welp, time to try that

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/09/16 at 13:43:29


5E7D7E687371120 wrote:
my explanation to this is

-  the wall is surrounded by "out-of-bounds" and since he landed on the wall but just for a second, the cordanetes/properties of the player could have been miss read allowing him to collect the next checkpoint without check.... this is like the glitch in both maka wuhu as areas of the map are miss-calculated and out of bounds/respawn points are mixed about to try and find the right place to place you down, this causes a trigger for laps to not load but you're still able to carry on ! :p




3ds has no spelling check XD
try to understand my writing the best, since i am a bad writer.........


Just to make it a bit clearer

The checkpoint boundary that you are "skipping" is in the middle of the turn, and, since it extends a bit as always, if done correctly the back part of your kart will hit the checkpoint, allowing you to count the lap. Notice that he held down right R, curving his kart nearer the checkpoint.

I have achieved this shortcut 5 times now, in a flap environment. Got 22.451 now, with a bit of lost time due to hitting a wall, again.. It hasn't gotten easier, but you definitely need to understand the parameters of the checkpoint to know if you got the lap count or not and to learn how to get it more often.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ラサヤ Ζα€ :з on 10/09/16 at 15:24:41


7C5E45585E5F56505C585F56310 wrote:
[quote author=5E7D7E687371120 link=1321991018/1775#1796 date=1475997955]my explanation to this is

-  the wall is surrounded by "out-of-bounds" and since he landed on the wall but just for a second, the cordanetes/properties of the player could have been miss read allowing him to collect the next checkpoint without check.... this is like the glitch in both maka wuhu as areas of the map are miss-calculated and out of bounds/respawn points are mixed about to try and find the right place to place you down, this causes a trigger for laps to not load but you're still able to carry on ! :p




3ds has no spelling check XD
try to understand my writing the best, since i am a bad writer.........


Just to make it a bit clearer

The checkpoint boundary that you are "skipping" is in the middle of the turn, and, since it extends a bit as always, if done correctly the back part of your kart will hit the checkpoint, allowing you to count the lap. Notice that he held down right R, curving his kart nearer the checkpoint.

I have achieved this shortcut 5 times now, in a flap environment. Got 22.451 now, with a bit of lost time due to hitting a wall, again.. It hasn't gotten easier, but you definitely need to understand the parameters of the checkpoint to know if you got the lap count or not and to learn how to get it more often.
[/quote]


i understand a bit now  :o


have made it once on land usin all 3 mushrooms for shortcut/setup and got 23.311

:p i really hope there is a easy set-up.....



[ps, goodluK on possible wr]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/09/16 at 15:30:52


517271677C7E1D0 wrote:
[quote author=7C5E45585E5F56505C585F56310 link=1321991018/1775#1798 date=1476049409][quote author=5E7D7E687371120 link=1321991018/1775#1796 date=1475997955]my explanation to this is

-  the wall is surrounded by "out-of-bounds" and since he landed on the wall but just for a second, the cordanetes/properties of the player could have been miss read allowing him to collect the next checkpoint without check.... this is like the glitch in both maka wuhu as areas of the map are miss-calculated and out of bounds/respawn points are mixed about to try and find the right place to place you down, this causes a trigger for laps to not load but you're still able to carry on ! :p




3ds has no spelling check XD
try to understand my writing the best, since i am a bad writer.........


Just to make it a bit clearer

The checkpoint boundary that you are "skipping" is in the middle of the turn, and, since it extends a bit as always, if done correctly the back part of your kart will hit the checkpoint, allowing you to count the lap. Notice that he held down right R, curving his kart nearer the checkpoint.

I have achieved this shortcut 5 times now, in a flap environment. Got 22.451 now, with a bit of lost time due to hitting a wall, again.. It hasn't gotten easier, but you definitely need to understand the parameters of the checkpoint to know if you got the lap count or not and to learn how to get it more often.
[/quote]


i understand a bit now  :o


have made it once on land usin all 3 mushrooms for shortcut/setup and got 23.311

:p i really hope there is a easy set-up.....



[ps, goodluK on possible wr]
[/quote]

The video was the easy set up, sorry if that ruins your dreams

Title: Re: Course Strategy and Discussion (+ General Tips
Post by IAMPRO99 on 10/10/16 at 01:40:38

I thinkk the best way to find the checkpoint would be to play against CPUs in GP and hang back then perform the glitch as normal. The moment the position counter goes up is where the checkpoint is. Also very helpful considering in GP mode,you can use replay as well

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 10/12/16 at 15:20:19

If used in a run, would it count as a glitch or no glitch run? NBC uses a similar launch strat, but on rBC1, you aren't passing through a normally solid part of the track as on NBC.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/13/16 at 10:10:22

Not a glitch for sure, you aren't going through anything, just jumping over lava.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/13/16 at 10:28:02


7B4451514D44210 wrote:
Not a glitch for sure, you aren't going through anything, just jumping over lava.


It is definitely NG, there should be no argument, we have all agreed so far except for Will, who you must admit isn't active in the community too much

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/13/16 at 11:18:34

To be honest, I find this kind of debate kinda pointless since whether it's a glitch or not, this won't change much. I feel like people have a tendency to say "whoa the pixel at the very left of the kart is not going through anything so ok it's not a glitch" which is indeed right, but I don't get the point of having glitch and no glitch categories then. I thought it was supposed to allow players to choose the way they want to play the game, since glitches can save a lot of time, change the whole dynamic of the tracks in question and be unfair because they are taking advantage of flaws of the game and weren't planned by the game developers. But it can also be the same with some strats, and the fact that you're not abusing Lakitu or going through anything doesn't mean this strat was planned by the game developers and won't ruin the fun of a track.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 10/13/16 at 12:27:11


7D5F44595F5E57515D595E57300 wrote:
It is definitely NG, there should be no argument, we have all agreed so far except for Will, who you must admit isn't active in the community too much

Sorry, is maintaining the WW top 10 and the WR History site not active enough for you?

Also, I never said I thought it was a glitch. I was simply asking what other people thought

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/13/16 at 15:06:23


427C7979252C2C2C21150 wrote:
[quote author=7D5F44595F5E57515D595E57300 link=1321991018/1800#1804 date=1476383282]It is definitely NG, there should be no argument, we have all agreed so far except for Will, who you must admit isn't active in the community too much

Sorry, is maintaining the WW top 10 and the WR History site not active enough for you?

Also, I never said I thought it was a glitch. I was simply asking what other people thought
[/quote]

I meant playing the game and inputting times. You do an awesome job maintaining those sites. I would never want to demean you like that, you are appreciated.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 10/13/16 at 17:13:29


1E3C273A3C3D34323E3A3D34530 wrote:
I meant playing the game and inputting times. You do an awesome job maintaining those sites. I would never want to demean you like that, you are appreciated.

Sorry I reacted so strongly haha, it's hard to interpret tone via message board!

It's true I don't submit any times, but I watch enough top 10 and WR videos to know the strats reasonably well. Lack of time submission shouldn't invalidate my opinion on Glitch v. No-glitch

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/13/16 at 22:13:52

I said my opinion elsewhere.


4B464B415E4558440A0 wrote:
[quote author=7052495452535A5C5054535A3D0 link=1474519944/25#40 date=1476055882][quote author=0F2C2F392220430 link=1474519944/25#39 date=1476055745]so, what do you think about the new rBC1 glitch strat [vid in course strat thread]


Is it a glitch? It's kind of like RIW, you skip track, but you get every boundary still. It should be even less controversial than RIW as well, you don't cut through any wall. I say NG[/quote]
It’s not a glitch (unless you consider the abnormally big jump technique a glitch) but it’s an SC. Think of BC3 on MKW, it’s considered an SC rather than a glitch and doesn’t count as NG.[/quote]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 10/13/16 at 23:26:06

I agree that it's not a glitch but an unintentional shortcut. But the NBC turncut is an unintentional shortcut too and it is permitted for NG. So in that logic I thought it's NG.

And I wonder why there isn't a WR with that strat yet. Maybe it isn't useful? idk

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/14/16 at 08:32:40


6155424342554E424C1711270 wrote:
I agree that it's not a glitch but an unintentional shortcut. But the NBC turncut is an unintentional shortcut too and it is permitted for NG. So in that logic I thought it's NG.

And I wonder why there isn't a WR with that strat yet. Maybe it isn't useful? idk


Maybe just too hard to do well :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/14/16 at 09:16:26


75525B5B505B463E0 wrote:
[quote author=6155424342554E424C1711270 link=1321991018/1800#1810 date=1476429966]I agree that it's not a glitch but an unintentional shortcut. But the NBC turncut is an unintentional shortcut too and it is permitted for NG. So in that logic I thought it's NG.

And I wonder why there isn't a WR with that strat yet. Maybe it isn't useful? idk


Maybe just too hard to do well :P[/quote]

It is very, very hard to pull off. I have only done it 10 times

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 10/14/16 at 15:15:46

It being a SC shouldn't even be a factor as to whether counting it no glitch or glitch, because it's essentially a more obscure, yet creative way of doing the same thing as a grass cut. Unless you're manipulating the checkpoints, it's no glitch.


6E4C574A4C4D44424E4A4D44230 wrote:
It is very, very hard to pull off. I have only done it 10 times


That's more than enough times. People felt this exact way at first on rMT and other tracks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/14/16 at 22:17:23


61652530323D550 wrote:
It being a SC shouldn't even be a factor as to whether counting it no glitch or glitch, because it's essentially a more obscure, yet creative way of doing the same thing as a grass cut. Unless you're manipulating the checkpoints, it's no glitch.

I didn’t expect that from you. Charts aren’t “no glitch” and “glitch”. They’re “whatever rules we want” and “anything goes”. Just because most bannable things can be labeled a glitch and that’s how we’ve been calling them doesn’t mean that’s how the charts work. You should know that considering you played MKW. In MKDS the charts are called “PRB” and “no PRB”, but that’s not what they are, there are SCs and CP glitches under “PRB”, because in reality all MKPP charts are separated in just two ways: “whatever rules we want” and “anything goes”.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JACOB@MK7 on 10/14/16 at 23:46:50


7578757F607B667A340 wrote:
[quote author=61652530323D550 link=1321991018/1800#1813 date=1476486946]It being a SC shouldn't even be a factor as to whether counting it no glitch or glitch, because it's essentially a more obscure, yet creative way of doing the same thing as a grass cut. Unless you're manipulating the checkpoints, it's no glitch.

I didn’t expect that from you. Charts aren’t “no glitch” and “glitch”. They’re “whatever rules we want” and “anything goes”. Just because most bannable things can be labeled a glitch and that’s how we’ve been calling them doesn’t mean that’s how the charts work. [/quote]

I still think it's important to deduce whether some strat is a glitch or not (or just flat out broken). That is what determines the strat belonging to an anything goes chart, and thus give the chart more credibility. Also, my original comment was in thought of the history site, more so the charts. So sorry for forgetting to use the more correct term "anything goes" when referring to "glitch."

With that reminder, the more I think about it, the more I find weird that certain SCs in MKW for example are labeled as anything goes, whereas SCs here are not. Why is it this way? In reality, rMC2 "SC" saves more than rBC1 "glitch." So why wouldn't rMC2 have an anything goes chart, especially when it completely changed the dynamic of the track? So to refer back to my "SCs aren't a factor," probably not the most intelligent thing to say given some more careful thought. You can't really blame me though since it doesn't seem to matter whether a SC is a grass cut or a track cut. Just as long as it's deemed as "no actual glitches used," there's no anything goes chart for it when it could be in need of one regardless, and thus subsequently, be added under "Glitch WRs" in the history site.

But I guess that's what you mean Alaktorn by "whatever rules." I've honestly not heard of that term before, but it makes sense. That's the only plausible reason why rMC2, RIW, and whatever other tracks, do not have an anything goes chart. They fit with the "Nothing wrong here" rule this community seemed to have made up.

...Or I could be overthinking this whole thing and I'm completely wrong.


Whatever the case, good luck to whoever can successfully pull this off in a WR  [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ORANGE.avi on 10/15/16 at 01:00:31


61652530323D550 wrote:
In reality, rMC2 "SC" saves more than rBC1 "glitch." So why wouldn't rMC2 have an anything goes chart, especially when it completely changed the dynamic of the track? So to refer back to my "SCs aren't a factor," probably not the most intelligent thing to say given some more careful thought.

[  [smiley=thumbsup.gif]


The only reason why I believe that the rBC1 "SC/Glitch" is labelled as a glitch is because it involves you falling off the edge to get the checkpoint.

rMC2's SC should not be glitch as all you need to do is land the glider properly

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/15/16 at 07:18:39


63672732303F570 wrote:
[quote author=7578757F607B667A340 link=1321991018/1800#1814 date=1476512243][quote author=61652530323D550 link=1321991018/1800#1813 date=1476486946]It being a SC shouldn't even be a factor as to whether counting it no glitch or glitch, because it's essentially a more obscure, yet creative way of doing the same thing as a grass cut. Unless you're manipulating the checkpoints, it's no glitch.

I didn’t expect that from you. Charts aren’t “no glitch” and “glitch”. They’re “whatever rules we want” and “anything goes”. Just because most bannable things can be labeled a glitch and that’s how we’ve been calling them doesn’t mean that’s how the charts work. [/quote]

I still think it's important to deduce whether some strat is a glitch or not (or just flat out broken). That is what determines the strat belonging to an anything goes chart, and thus give the chart more credibility. Also, my original comment was in thought of the history site, more so the charts. So sorry for forgetting to use the more correct term "anything goes" when referring to "glitch."

With that reminder, the more I think about it, the more I find weird that certain SCs in MKW for example are labeled as anything goes, whereas SCs here are not. Why is it this way? In reality, rMC2 "SC" saves more than rBC1 "glitch." So why wouldn't rMC2 have an anything goes chart, especially when it completely changed the dynamic of the track? So to refer back to my "SCs aren't a factor," probably not the most intelligent thing to say given some more careful thought. You can't really blame me though since it doesn't seem to matter whether a SC is a grass cut or a track cut. Just as long as it's deemed as "no actual glitches used," there's no anything goes chart for it when it could be in need of one regardless, and thus subsequently, be added under "Glitch WRs" in the history site.

But I guess that's what you mean Alaktorn by "whatever rules." I've honestly not heard of that term before, but it makes sense. That's the only plausible reason why rMC2, RIW, and whatever other tracks, do not have an anything goes chart. They fit with the "Nothing wrong here" rule this community seemed to have made up.

...Or I could be overthinking this whole thing and I'm completely wrong.


Whatever the case, good luck to whoever can successfully pull this off in a WR  [smiley=thumbsup.gif]
[/quote]

Totally agreed.


526F7C737A785F6F722F2F1D0 wrote:
The only reason why I believe that the rBC1 "SC/Glitch" is labelled as a glitch is because it involves you falling off the edge to get the checkpoint.

rMC2's SC should not be glitch as all you need to do is land the glider properly


I think you don't get it. Jacob is saying that AG charts shouldn't be made depending of the nature of the strats, but of their impact.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 10/16/16 at 08:10:01

I did an effort to get some more opinions on that new rBC1 strat. (https://youtu.be/Gmm7LpSK6hU)

Nicola says: "That's not easy to say. But I would be inclined to call it a Glitch in the same fashion as similar MKW clipping cuts. You have to clip the wall in a very specific way to cut off a sizeable portion of the track"

TvK looks undecided about it but atm his opinion may lean towards Alaktorn, a SC that doesn't count as non-glitch.

And Diogo says: "No Glitch"

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/16/16 at 09:33:37


0227342D14293F460 wrote:
[size=14]That's not easy to say. But I would be inclined to call it a Glitch in the same fashion as similar MKW clipping cuts. You have to clip the wall in a very specific way to cut off a sizeable portion of the track


I didn't think about this. I'm undecided now :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 10/17/16 at 12:07:45

Personally, I think if the current strategy of the rBC1 NG WR becomes obsolete, then a category should be added on the WR history site similar to the Alternate Strats section on this page http://mkwrs.com/mkwii/bonus.php

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/30/16 at 11:11:08

I've been testing for awhile and I have found that bruiser seems to be slightly faster on TC.  You guys might want to test it.  It might be because of the offroad stat and how fast it gets miniturbos out.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/30/16 at 16:22:28


597B607D7B7A7375797D7A73140 wrote:
I've been testing for awhile and I have found that bruiser seems to be slightly faster on TC.  You guys might want to test it.  It might be because of the offroad stat and how fast it gets miniturbos out.


I've always been wondering why B Dasher was better :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/30/16 at 17:08:31


13343D3D363D20580 wrote:
[quote author=597B607D7B7A7375797D7A73140 link=1321991018/1800#1821 date=1477854668]I've been testing for awhile and I have found that bruiser seems to be slightly faster on TC.  You guys might want to test it.  It might be because of the offroad stat and how fast it gets miniturbos out.


I've always been wondering why B Dasher was better :o[/quote]

I wonder how many tracks bruiser is actually better on  :o

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/30/16 at 17:24:49


1D3F24393F3E37313D393E37500 wrote:
[quote author=13343D3D363D20580 link=1321991018/1800#1822 date=1477873348][quote author=597B607D7B7A7375797D7A73140 link=1321991018/1800#1821 date=1477854668]I've been testing for awhile and I have found that bruiser seems to be slightly faster on TC.  You guys might want to test it.  It might be because of the offroad stat and how fast it gets miniturbos out.


I've always been wondering why B Dasher was better :o[/quote]

I wonder how many tracks bruiser is actually better on  :o[/quote]

Yeah, when I saw how much it was used for CTs I've started to wonder why it wasn't used on tracks such as TC... Faster MT release, better offroad, but worse hitbox (which is actually an advantage on TC) and handling... Am I wrong?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/30/16 at 17:33:35


290E07070C071A620 wrote:
[quote author=1D3F24393F3E37313D393E37500 link=1321991018/1800#1823 date=1477876111][quote author=13343D3D363D20580 link=1321991018/1800#1822 date=1477873348][quote author=597B607D7B7A7375797D7A73140 link=1321991018/1800#1821 date=1477854668]I've been testing for awhile and I have found that bruiser seems to be slightly faster on TC.  You guys might want to test it.  It might be because of the offroad stat and how fast it gets miniturbos out.


I've always been wondering why B Dasher was better :o[/quote]

I wonder how many tracks bruiser is actually better on  :o[/quote]

Yeah, when I saw how much it was used for CTs I've started to wonder why it wasn't used on tracks such as TC... Faster MT release, better offroad, but worse hitbox (which is actually an advantage on TC) and handling... Am I wrong?[/quote]

You aren't wrong, it should give a .1 advantage on TC, it should be better on MW as well, I don't know about the air stat though, I'll have to test and check that.

I don't know about other tracks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 10/30/16 at 22:20:59

Maybe I'll test bruiser on rMG, just for fun.  ::)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/31/16 at 03:32:13

It's slightly slower as a whole on MW, and you miss a coin, it is questionable for NBC as I am not consistent enough to see if you can make the gap cut with it. It is definitely faster on TC and rKC. There shouldn't be too many places with this change, a switch to bruiser would only be useful when used with monster wheels.

As a sidenote bruiser is faster on MW, so we should be able to get a 19.xxx flap



I think bruiser might be a little faster than b7 on rDKP

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/31/16 at 04:25:27


1F3D263B3D3C35333F3B3C35520 wrote:
It's slightly slower as a whole on MW, and you miss a coin, it is questionable for NBC as I am not consistent enough to see if you can make the gap cut with it. It is definitely faster on TC and rKC. There shouldn't be too many places with this change, a switch to bruiser would only be useful when used with monster wheels.

As a sidenote bruiser is faster on MW, so we should be able to get a 19.xxx flap



I think bruiser might be a little faster than b7 on rDKP


Faster on rKC? I've been using it because it was easier, but if it's also faster, it's even better then :D

And lol, I was using Bruiser in my 20"216 MW flap...

#BruiserMonth

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/31/16 at 05:16:44

No way in hell Bruiser is faster on DKP. Why not Zucchini for TC? Doesn’t that have a good hitbox and just as good offroad as Bruiser?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/31/16 at 06:17:10


464B464C53485549070 wrote:
No way in hell Bruiser is faster on DKP. Why not Zucchini for TC? Doesn’t that have a good hitbox and just as good offroad as Bruiser?


Mostly because Zucchini is awful for SSMTs if I'm not mistaken.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 10/31/16 at 12:11:44


1C3B323239322F570 wrote:
[quote author=1F3D263B3D3C35333F3B3C35520 link=1321991018/1825#1827 date=1477913533]It's slightly slower as a whole on MW, and you miss a coin, it is questionable for NBC as I am not consistent enough to see if you can make the gap cut with it. It is definitely faster on TC and rKC. There shouldn't be too many places with this change, a switch to bruiser would only be useful when used with monster wheels.

As a sidenote bruiser is faster on MW, so we should be able to get a 19.xxx flap



I think bruiser might be a little faster than b7 on rDKP


Faster on rKC? I've been using it because it was easier, but if it's also faster, it's even better then :D

And lol, I was using Bruiser in my 20"216 MW flap...

#BruiserMonth[/quote]

You guys are kind of over looking the whole bruiser thing imo

The B7 is used on rKC because its faster underwater and it gets what it needs for MTs/SMTs

Also Bruiser is slower on rDKP due to its reduced handling like going over the SC for example

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 10/31/16 at 12:20:58


6D484D412C0 wrote:
[quote author=1C3B323239322F570 link=1321991018/1825#1828 date=1477916727][quote author=1F3D263B3D3C35333F3B3C35520 link=1321991018/1825#1827 date=1477913533]It's slightly slower as a whole on MW, and you miss a coin, it is questionable for NBC as I am not consistent enough to see if you can make the gap cut with it. It is definitely faster on TC and rKC. There shouldn't be too many places with this change, a switch to bruiser would only be useful when used with monster wheels.

As a sidenote bruiser is faster on MW, so we should be able to get a 19.xxx flap



I think bruiser might be a little faster than b7 on rDKP


Faster on rKC? I've been using it because it was easier, but if it's also faster, it's even better then :D

And lol, I was using Bruiser in my 20"216 MW flap...

#BruiserMonth[/quote]

You guys are kind of over looking the whole bruiser thing imo

The B7 is used on rKC because its faster underwater and it gets what it needs for MTs/SMTs

Also Bruiser is slower on rDKP due to its reduced handling like going over the SC for example
[/quote]

But what about TC?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 10/31/16 at 13:03:01

I did the testing and crunched the numbers, bruiser is faster on only rKC and TC, all other tracks are the same as always.

I figured it out using all the stats, the length of the tracks, MT lengths and boosts, and speed testing. It took me a while to figure this all out, I don't believe I made any mistakes.

I guess we will truly find out when TAS comes along.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 10/31/16 at 16:15:57


12302B363031383E323631385F0 wrote:
I figured it out using all the stats, the length of the tracks, MT lengths and boosts, and speed testing. It took me a while to figure this all out, I don't believe I made any mistakes.

I'm gonna need to see those calculations

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 10/31/16 at 17:06:44


7C5E45585E5F56505C585F56310 wrote:
I guess we will truly find out when TAS comes along.

If 3DS TASing were as good as DS TASing goddamn I’d TAS the entire game.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 10/31/16 at 17:35:46


01262F2F242F324A0 wrote:
[quote author=6D484D412C0 link=1321991018/1825#1831 date=1477944704][quote author=1C3B323239322F570 link=1321991018/1825#1828 date=1477916727][quote author=1F3D263B3D3C35333F3B3C35520 link=1321991018/1825#1827 date=1477913533]It's slightly slower as a whole on MW, and you miss a coin, it is questionable for NBC as I am not consistent enough to see if you can make the gap cut with it. It is definitely faster on TC and rKC. There shouldn't be too many places with this change, a switch to bruiser would only be useful when used with monster wheels.

As a sidenote bruiser is faster on MW, so we should be able to get a 19.xxx flap



I think bruiser might be a little faster than b7 on rDKP


Faster on rKC? I've been using it because it was easier, but if it's also faster, it's even better then :D

And lol, I was using Bruiser in my 20"216 MW flap...

#BruiserMonth[/quote]

You guys are kind of over looking the whole bruiser thing imo

The B7 is used on rKC because its faster underwater and it gets what it needs for MTs/SMTs

Also Bruiser is slower on rDKP due to its reduced handling like going over the SC for example
[/quote]

But what about TC?[/quote]
Honestly i'm not sure, though the SC will be more difficult

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 12/19/16 at 00:39:08

rBC1 coins https://youtu.be/B_EUbPgGUbA

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 12/19/16 at 09:45:32


16223534352239353B6066500 wrote:
rBC1 coins https://youtu.be/B_EUbPgGUbA


I've done it before, there is no way to get a good angle, so the lost time taking the turn wide would lose more time than it saves.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek06 on 12/20/16 at 01:29:26


1D3F24393F3E37313D393E37500 wrote:
[quote author=16223534352239353B6066500 link=1321991018/1825#1837 date=1482136748]rBC1 coins https://youtu.be/B_EUbPgGUbA


I've done it before, there is no way to get a good angle, so the lost time taking the turn wide would lose more time than it saves.[/quote]

Oh okay. Could be. But there is another video from TAK getting 24.324 lap 1 with that start https://youtu.be/3F4NLmLNmcA


And what about TAK in his new rMC2 6th WW video: https://youtu.be/ujzCZqris5M
He's like reinventing the glider there with that gliderbounce. I have never seen that before.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 12/20/16 at 02:46:43

Wasn't sure where to post this, but some help on MP would be appreciated.  

Here's my run: https://youtu.be/xxek-Z5jIoM

I'd like to stick with the 10-0-0 coin strat.  Is a note boost possible on L1 the way I do it in the video?  Should I try B Dasher?  

Average laps: 38.4 - 38.5, 35.9 - 36.0, 36.0 - 36.1

At the pace I'm at now, no fucking note boosts seem possible.  I hate pace tracks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Murray on 12/20/16 at 03:19:49

I managed to get a 1:48.8 with no note boosts and the 6-4-0 strat. When I first used it I was maybe .2 ahead of my 10-0-0 ghost after the 10th coin. I'd say you should give that a go. You might also be able to get a note boost from the last note lap 2. Also, the more you play it, the better your timing for the ground tricks will be. If you're a bit faster to the glider section lap 3, you'd be able to do a ground trick there.

But now I'm pretty much stuck and don't know which strat I should start using now. The max I can get with this strat is 1:48.6. https://youtu.be/8l2YA2mK3-k Help would be appreciated xD. I'm also not confident with going over the keys at the start :s

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 12/20/16 at 05:30:19


2511060706110A06085355630 wrote:
[quote author=1D3F24393F3E37313D393E37500 link=1321991018/1825#1838 date=1482169532][quote author=16223534352239353B6066500 link=1321991018/1825#1837 date=1482136748]rBC1 coins https://youtu.be/B_EUbPgGUbA


I've done it before, there is no way to get a good angle, so the lost time taking the turn wide would lose more time than it saves.[/quote]

Oh okay. Could be. But there is another video from TAK getting 24.324 lap 1 with that start https://youtu.be/3F4NLmLNmcA


And what about TAK in his new rMC2 6th WW video: https://youtu.be/ujzCZqris5M
He's like reinventing the glider there with that gliderbounce. I have never seen that before.[/quote]

He seems to have a different entry with this one, I'll give it another look. If it is faster a 0-3-0 shroom strat could become very plausable for glitch times as well.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 12/22/16 at 07:23:22

New lap 3 rBC1 G strat, I will investigate further and see if it is faster or not.

http://youtu.be/1P2N7AXmVA0

The very first completed lap I got was a 23.342, .04 from the current BKS, and a .150 cut from my previous BS. I believe it is faster, keeping in mind however my previous BS was set before I was really good at rBC1.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 12/22/16 at 10:11:48

Of course that’s faster, that’s not the problem. It’s that it’s much harder to do.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 12/22/16 at 12:06:31


121F1218071C011D530 wrote:
Of course that’s faster, that’s not the problem. It’s that it’s much harder to do.


Yep

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 12/30/16 at 21:08:13

rLM help? https://youtu.be/WYi2s0S9F9k

:P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 01/03/17 at 11:17:50

What are stall boosts, as Wouter mentioned in his SGB video description?

https://www.youtube.com/watch?v=yATQC-6999Y

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Wouter on 01/03/17 at 11:30:51


556B6E6E323B3B3B36020 wrote:
What are stall boosts, as Wouter mentioned in his SGB video description?

https://www.youtube.com/watch?v=yATQC-6999Y


Releasing a mt into the stalls to get a strong boost from them.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek on 01/03/17 at 12:31:34

It's a new strat introduced by Weisse in his SGB world record early 2016.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by quaristice on 01/07/17 at 09:18:16

Need some help on MC. I can never make it to the ramp in the grass after the bounce on the mushroom, I always fall short in the grass. I'm pretty sure im doing something wrong but I dont know what  [smiley=cry.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JoshuaMK on 01/07/17 at 09:20:26


333723302B31362B2127420 wrote:
Need some help on MC. I can never make it to the ramp in the grass after the bounce on the mushroom, I always fall short in the grass. I'm pretty sure im doing something wrong but I dont know what  [smiley=cry.gif]

Try doing a high trick on the ramp before the mushroom.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 01/07/17 at 09:24:04


507569726F7B2F292E1A0 wrote:
[quote author=333723302B31362B2127420 link=1321991018/1850#1850 date=1483809496]Need some help on MC. I can never make it to the ramp in the grass after the bounce on the mushroom, I always fall short in the grass. I'm pretty sure im doing something wrong but I dont know what  [smiley=cry.gif]

Try doing a high trick on the ramp before the mushroom.[/quote]
It's slightly slower though, so if you can, low trick the ramp, turn to the right for a very short time before landing on the mushroom and then high trick the mushroom and hold down (make sure you're not turning at all).

Title: Re: Course Strategy and Discussion (+ General Tips
Post by quaristice on 01/07/17 at 09:34:46


63444D4D464D50280 wrote:
[quote author=507569726F7B2F292E1A0 link=1321991018/1850#1851 date=1483809626][quote author=333723302B31362B2127420 link=1321991018/1850#1850 date=1483809496]Need some help on MC. I can never make it to the ramp in the grass after the bounce on the mushroom, I always fall short in the grass. I'm pretty sure im doing something wrong but I dont know what  [smiley=cry.gif]

Try doing a high trick on the ramp before the mushroom.[/quote]
It's slightly slower though, so if you can, low trick the ramp, turn to the right for a very short time before landing on the mushroom and then high trick the mushroom and hold down (make sure you're not turning at all).[/quote]
I did a couple high tricks and actually went too far  [smiley=lolk.gif] I'm getting it now, thanks guys ;D

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 01/09/17 at 13:02:14

I need help with the glider strat on CCL. I have a lot of trouble getting the road rhat leads to the glider ramp after drifting inside of the clamb. Help please?  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Murray on 01/09/17 at 14:03:52

Yeah, I used to struggle with that a lot. I just start holding left as early as possible and I usually get there :b

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 01/09/17 at 21:30:11


0A2B2F373030233B420 wrote:
Yeah, I used to struggle with that a lot. I just start holding left as early as possible and I usually get there :b


And hold up at the same time :-*

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 01/10/17 at 09:39:12


1D3A333338332E560 wrote:
[quote author=0A2B2F373030233B420 link=1321991018/1850#1855 date=1483999432]Yeah, I used to struggle with that a lot. I just start holding left as early as possible and I usually get there :b


And hold up at the same time :-*[/quote]

I try that and half the time it doesnt work anyways. However, i've a bit more of a understanding as of why does/doesnt work now.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek on 02/24/17 at 23:59:23

rMC2 1:11.596 with slicks and double trick on the glider bounce https://youtu.be/FAOOznErtbk

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 02/25/17 at 01:32:34


5A6E7978796E7579772C2A1C0 wrote:
rMC2 1:11.596 with slicks and double trick on the glider bounce https://youtu.be/FAOOznErtbk


Hmm, never seen that double trick before.

Title: Re: Course Strategy and Discussion
Post by Cubase on 03/18/17 at 23:33:26


6E636E647B607D612F0 wrote:
^no

inspection of gliders http://youtube.com/watch?v=CzKLUkqXmcw

didn’t watch attentively enough to understand anything though


super old, sorry for bumping, just wanted to point out that the link doesn't work anymore

holy shit thanks for the tip about starting a drift, though. I would have never figured that one out on my own. Hop, land, THEN turn, got it.

Title: Re: Course Strategy and Discussion
Post by Cubase on 03/18/17 at 23:40:55


1116070E180B05620 wrote:
It's clearly a shortcut, but nothing severe or anything. Generally they tend to be acceptable when it doesn't involve jumping off the track and letting lakitu pick you up further along the track IMO. Mainly because the lakitu glitches are often a whole lot easier to do and easier to regard as certainly unintentional level design. I also personally like to be able to work and experiment with everything i've been given on a track so if I can make a jump over a gap somehow, like by riding the side of a cliff (like the old GV SC), or doing a jump like the one I do in polar pass in CTR (http://www.youtube.com/watch?v=PGaCItZI8Hk#t=25s this SC is pretty hard btw :P) then that is fair play to me... But of course that is also hard to say because sometimes it breaks a course completely and makes you finish it in 10 seconds... So it's hard to make a definition of when it shouldn't be allowed to me :P

Also a pretty simple turn it skips anyway, this should only make the track a little harder.

I don't really care if it ends up being regarded as a disallowed SC though.


wait, shit, is the gap cut on the 270 in RIW still considered a disallowed shortcut in no-glitch? my 2'04 relied on that. damn it.

Title: Re: Course Strategy and Discussion
Post by Frederiek on 03/19/17 at 00:59:04


64405046415C5A5B5477405959350 wrote:
[quote author=1116070E180B05620 link=1321991018/100#121 date=1323438375]It's clearly a shortcut, but nothing severe or anything. Generally they tend to be acceptable when it doesn't involve jumping off the track and letting lakitu pick you up further along the track IMO. Mainly because the lakitu glitches are often a whole lot easier to do and easier to regard as certainly unintentional level design. I also personally like to be able to work and experiment with everything i've been given on a track so if I can make a jump over a gap somehow, like by riding the side of a cliff (like the old GV SC), or doing a jump like the one I do in polar pass in CTR (http://www.youtube.com/watch?v=PGaCItZI8Hk#t=25s this SC is pretty hard btw :P) then that is fair play to me... But of course that is also hard to say because sometimes it breaks a course completely and makes you finish it in 10 seconds... So it's hard to make a definition of when it shouldn't be allowed to me :P

Also a pretty simple turn it skips anyway, this should only make the track a little harder.

I don't really care if it ends up being regarded as a disallowed SC though.


wait, shit, is the gap cut on the 270 in RIW still considered a disallowed shortcut in no-glitch? my 2'04 relied on that. damn it.[/quote]

No, at the moment the shortcut and even the glitch is allowed for RIW nonglitch.  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Cubase on 04/09/17 at 18:20:23

General advice for any track with water sections: If you can, do a high trick and then hold up as you enter, like you're diving in. You can get a pretty decent boost for it.

Though is the glider ramp really faster than the coin ramp in CCL?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JoshuaMK on 04/09/17 at 18:22:34


0B2F3F292E3335343B182F36365A0 wrote:
Though is the glider ramp really faster than the coin ramp in CCL?

It is on L2 and 3 if you do it right.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 04/10/17 at 06:48:10


4E6A7A6C6B7670717E5D6A73731F0 wrote:
General advice for any track with water sections: If you can, do a high trick and then hold up as you enter, like you're diving in. You can get a pretty decent boost for it.

Though is the glider ramp really faster than the coin ramp in CCL?


It is, but you shouldn't bother trying it before reaching something like mid 1'34 without it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ΙsaaK on 04/15/17 at 07:50:56

Just seen Doco's godly WR on MP. I have a question; has this strat been known for some time or did Doco just invent it?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 04/15/17 at 08:41:43


7B5C545B5C6A320 wrote:
Just seen Doco's godly WR on MP. I have a question; has this strat been known for some time or did Doco just invent it?


I haven't seen that lap 1 piano strat before, but I had the feeling before this day that it isn't impossible to reach the second note in lap 2. I don't say that it was found by me.

Doco made it true.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/03/17 at 05:41:03

https://www.youtube.com/watch?v=ZMMmrB3dQXU&t=6m08s

AF definitely looks like a shortcut that should be possible without hacks. It’s basically the same thing as NBC, get on a wall, back until you’re angled, shroom big jump. There are also a bunch of other interesting SCs in that vid. Has anyone tried them?

Edit: Tried AF and it doesn’t work. There are 2 problems: 1. The wall is taller where the arrows start and you can’t get on top of it. 2. The wall is flat so you can’t get angled very wall and can’t do a big jump.

Edit2: Monster tires jump higher, it actually looks doable! // Couldn’t get it. Something to look into when savestates become possible.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Thomasmk7 on 06/03/17 at 12:37:48

I tried it a few weeks ago. I think it's possible with this wall glitch/boost: https://www.youtube.com/watch?v=IBcIEhM28V4
The checkpoint is in the middle of the cloud on the bottom screen.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 06/04/17 at 11:11:52

What if you jumped to the higher part of the wall and then jumped off?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/04/17 at 13:50:03


1D2326267A7373737E4A0 wrote:
What if you jumped to the higher part of the wall and then jumped off?

You can’t get on top of there. It would require 1 shroom jump to get on top of it then you might be able to do the SC with another shroom jump, but that’s TAS territory.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Cubase on 06/04/17 at 19:05:40


27130405041308040A5157610 wrote:
rMC2 1:11.596 with slicks and double trick on the glider bounce https://youtu.be/FAOOznErtbk


How the heck are you holding the MT through the dirt on the hairpin with slicks? I have to use monsters for that and just broke 1:14 a couple days ago!

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 06/04/17 at 19:20:26

^ He isn't, he's releasing his smt in the dirt.

I also tried that rAF glitch jump.  Hard as shit.  [smiley=roll.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Batman5112 on 06/04/17 at 20:58:26


15292E2C20322C2A76410 wrote:
I tried it a few weeks ago. I think it's possible with this wall glitch/boost: https://www.youtube.com/watch?v=IBcIEhM28V4
The checkpoint is in the middle of the cloud on the bottom screen.


that honestly could have worked if you had 10 coins  :o

otherwise, doesn't look possible based on what i'm reading  

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Smithy2.0 on 06/05/17 at 10:59:34

Is brake drifting used on SGB?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 06/06/17 at 05:31:27


003E3A273B2A617D63530 wrote:
Is brake drifting used on SGB?

I don’t think so.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ADAM-XL on 06/07/17 at 07:34:11

On NBC, while I was gliding down, I hit the right side of the fence when gliding down, and it boosted me forward a tiny bit. Idk if this is knowen about yet so just calling it out here.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/07/17 at 15:08:03


6643464A270 wrote:
On NBC, while I was gliding down, I hit the right side of the fence when gliding down, and it boosted me forward a tiny bit. Idk if this is knowen about yet so just calling it out here.

Nice find. So if you can do this with a glider bounce, then we got something.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/07/17 at 15:12:32

What's the new NBC glitch strat by the way? I was watching the WR but I couldn't figure out what it was. Could someone tell me, I'm curious. Thank you.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by SilverMK on 06/07/17 at 16:12:31


3B326467560 wrote:
What's the new NBC glitch strat by the way? I was watching the WR but I couldn't figure out what it was. Could someone tell me, I'm curious. Thank you.


Hey Mike   ;D

The new strat that was used is the shroomless turn cut

Title: Re: Course Strategy and Discussion (+ General Tips
Post by xodaraP on 06/07/17 at 20:59:46


343D6B68590 wrote:
[quote author=6643464A270 link=1321991018/1875#1877 date=1496849651]On NBC, while I was gliding down, I hit the right side of the fence when gliding down, and it boosted me forward a tiny bit. Idk if this is knowen about yet so just calling it out here.

Nice find. So if you can do this with a glider bounce, then we got something.[/quote]

My current run does this at the end of L2/start of L3

https://www.youtube.com/watch?v=VT4b5lhs71k

You can hear when i hit the wall

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/11/17 at 08:09:57


65475C4147464F494541464F280 wrote:
[quote author=3B326467560 link=1321991018/1875#1879 date=1496877152]What's the new NBC glitch strat by the way? I was watching the WR but I couldn't figure out what it was. Could someone tell me, I'm curious. Thank you.


Hey Mike   ;D

The new strat that was used is the shroomless turn cut[/quote]
Hey Silver. :) Nice to see you again.

So that's what it is. Ok. Thanks man. [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by MikeDee on 06/11/17 at 08:14:56


127918570 wrote:
[quote author=343D6B68590 link=1321991018/1875#1878 date=1496876883][quote author=6643464A270 link=1321991018/1875#1877 date=1496849651]On NBC, while I was gliding down, I hit the right side of the fence when gliding down, and it boosted me forward a tiny bit. Idk if this is knowen about yet so just calling it out here.




Nice find. So if you can do this with a glider bounce, then we got something.[/quote]

My current run does this at the end of L2/start of L3

https://www.youtube.com/watch?v=VT4b5lhs71k

You can hear when i hit the wall
[/quote]
Ah, so that's what Adam was talking about. I didn't understand it. It looks like it would not be faster with a glider bounce since you're so close to the ground when you would have to perform it. Nice run BTW.

What is the new Music Park strat BTW? I was surprised to see a mid 1:46.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by JoshuaMK on 06/11/17 at 10:52:24


0E075152630 wrote:
[quote author=127918570 link=1321991018/1875#1881 date=1496897986][quote author=343D6B68590 link=1321991018/1875#1878 date=1496876883][quote author=6643464A270 link=1321991018/1875#1877 date=1496849651]On NBC, while I was gliding down, I hit the right side of the fence when gliding down, and it boosted me forward a tiny bit. Idk if this is knowen about yet so just calling it out here.




Nice find. So if you can do this with a glider bounce, then we got something.[/quote]

My current run does this at the end of L2/start of L3

https://www.youtube.com/watch?v=VT4b5lhs71k

You can hear when i hit the wall
[/quote]
Ah, so that's what Adam was talking about. I didn't understand it. It looks like it would not be faster with a glider bounce since you're so close to the ground when you would have to perform it. Nice run BTW.

What is the new Music Park strat BTW? I was surprised to see a mid 1:46.[/quote]
It is where you go on the keys at the beginning of L1.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Noah R. on 07/22/17 at 07:10:39

On DKJ, how do you do 8-2-0 coin strat? It will be the only way I can get 1:55 unless I get really lucky.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 07/22/17 at 07:25:18


486277676069686B7C7C6B7A0E0 wrote:
On DKJ, how do you do 8-2-0 coin strat? It will be the only way I can get 1:55 unless I get really lucky.


It's hard to explain, but I guess I made immediately a move to the left after the turn and 0,1 second before the coins to the right. Hopefully it will help.

Watch my video otherwise, it's 8-2-0.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 08/28/17 at 19:34:57

https://www.youtube.com/watch?v=wQXqTOASz6g

Someone needs to try this on lap 3

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 08/30/17 at 12:56:39

The lap he gets is pretty bad compared to his PR, idk
Maybe with a faster glitch and/or better strat...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 08/30/17 at 20:06:09

Also, if he knew he was going to do it, and used his shrooms properly instead of losing them

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Cubase on 09/04/17 at 16:22:56

Okay, on MP I'm going on the black keys to get the coins L1 (really hard to get all 6 in one lap, plus I'm not sure if I should take the zipper or not) and shrooming off the glider, but I'm still very shaky about bouncing on the drum instead of taking the intended route. Not only do I usually get 2 SMTs, but it's a hell of a lot safer...most of the time I'm not able to get enough height off the bounce to make it back onto the track. Lucky if I get a 1:57.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 09/09/17 at 06:28:53

[media]http://www.youtube.com/watch?v=HifrgExe1cE[/media]

? :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 09/10/17 at 20:01:24

That does seem faster! Especially for a lap 3 finish

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 09/10/17 at 22:32:25


724C4949151C1C1C11250 wrote:
That does seem faster! Especially for a lap 3 finish


It's not apparently, according to both Ryan and Aiguille. :-[

Maybe it would've been faster if a glider boost had not been discovered...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/11/17 at 11:03:34

Done that way it’s obviously not faster. On a lap 3 cutting the glider early and backing into the goal could be faster though.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 09/11/17 at 21:18:06


131E1319061D001C520 wrote:
Done that way it’s obviously not faster. On a lap 3 cutting the glider early and backing into the goal could be faster though.


What do you mean by "backing into the goal"? Simply steering to the right?

If so, I've tried this some months ago, it indeed looked like it could be faster but I'm not sure anymore now that a GB has been discovered...

I posted that vid because although it was bad, I thought it had some potential and maybe someone could manage to land the cut into a drift in a better way than I did.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 09/12/17 at 04:55:51


2B0C05050E0518600 wrote:
[quote author=131E1319061D001C520 link=1321991018/1875#1894 date=1505156614]Done that way it’s obviously not faster. On a lap 3 cutting the glider early and backing into the goal could be faster though.


What do you mean by "backing into the goal"? Simply steering to the right?

If so, I've tried this some months ago, it indeed looked like it could be faster but I'm not sure anymore now that a GB has been discovered...

I posted that vid because although it was bad, I thought it had some potential and maybe someone could manage to land the cut into a drift in a better way than I did.[/quote]

Can't you land closer to the finish line? Just asking

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 09/12/17 at 08:59:09


685742425E57320 wrote:
[quote author=2B0C05050E0518600 link=1321991018/1875#1895 date=1505193486][quote author=131E1319061D001C520 link=1321991018/1875#1894 date=1505156614]Done that way it’s obviously not faster. On a lap 3 cutting the glider early and backing into the goal could be faster though.


What do you mean by "backing into the goal"? Simply steering to the right?

If so, I've tried this some months ago, it indeed looked like it could be faster but I'm not sure anymore now that a GB has been discovered...

I posted that vid because although it was bad, I thought it had some potential and maybe someone could manage to land the cut into a drift in a better way than I did.[/quote]

Can't you land closer to the finish line? Just asking
[/quote]

Sure, that one was pretty bad and I'm not a very skilled nor knowledgeable player. :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/12/17 at 11:37:19

You really don’t understand what “backing” means? Press B and go backwards.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 09/12/17 at 13:42:38

Might be the first track ever where you finish backwards lol. Except maybe MG on MKW if you're twisting in the air

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 09/12/17 at 20:22:12


797479736C776A76380 wrote:
You really don’t understand what “backing” means? Press B and go backwards.


I thought about it, but I really don't see how this could be faster to be honest :P

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/13/17 at 07:37:01


4E6960606B607D050 wrote:
[quote author=797479736C776A76380 link=1321991018/1875#1898 date=1505245039]You really don’t understand what “backing” means? Press B and go backwards.


I thought about it, but I really don't see how this could be faster to be honest :P[/quote]
It’s obviously much faster than trying to turn around. You already have your ass towards the goal.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 09/13/17 at 08:24:49


595459534C574A56180 wrote:
[quote author=4E6960606B607D050 link=1321991018/1900#1900 date=1505276532][quote author=797479736C776A76380 link=1321991018/1875#1898 date=1505245039]You really don’t understand what “backing” means? Press B and go backwards.


I thought about it, but I really don't see how this could be faster to be honest :P[/quote]
It’s obviously much faster than trying to turn around. You already have your ass towards the goal.[/quote]

You'd still have to turn a bit in order to avoid hitting the wall hard, and your speed is much lower when driving backwards so it doesn't look THAT obvious to me. You might be right though so I'll give it a try.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek on 09/27/17 at 23:10:12

tdz shows a video of MP where he tricks on the side of the ramp in the grass. I can't post it here because his tweets are followers only...

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/28/17 at 07:38:45


0D392E2F2E39222E207B7D4B0 wrote:
tdz shows a video of MP where he tricks on the side of the ramp in the grass. I can't post it here because his tweets are followers only...

Right click [ch8594] View page source [ch8594] look for .mp4 [ch8594] copy-paste link when you find it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek on 09/28/17 at 10:44:35


424F4248574C514D030 wrote:
[quote author=0D392E2F2E39222E207B7D4B0 link=1321991018/1900#1903 date=1506582612]tdz shows a video of MP where he tricks on the side of the ramp in the grass. I can't post it here because his tweets are followers only...

Right click [ch8594] View page source [ch8594] look for .mp4 [ch8594] copy-paste link when you find it.[/quote]

Well thanks, but that didn't work. Maybe because I'm on Mac? So I recorded it: https://youtu.be/xrVXKrLvD8c

Title: Re: Course Strategy and Discussion (+ General Tips
Post by ALAKTORN on 09/28/17 at 13:04:09

^I don’t think Mac matters, it’s the browser. You can also go on mobile.twitter or whatever the mobile version is and do right click [ch8594] Inspect element [ch8594] Network and click “Media”, the vid will show up there on a refresh.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Harambey on 10/01/17 at 04:09:42

Has anyone ever tried on Mario Circuit to skip the ramp before the mushroom? I doubt if it's faster, probably not. But I know that you can cut that turn on the left side and still hit the mushroom. It's insanely difficult though but I've done it a few times so it could be something to discuss.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Cubase on 10/06/17 at 21:08:36


032A392A26292E327A737B4B0 wrote:
Has anyone ever tried on Mario Circuit to skip the ramp before the mushroom? I doubt if it's faster, probably not. But I know that you can cut that turn on the left side and still hit the mushroom. It's insanely difficult though but I've done it a few times so it could be something to discuss.


Like, the long-ass turn that you can get a blue and a red on, trying to cut that? I'm pretty sure it's possible, but I've never pulled it off myself. I usually use my shrooms on the grass cut just before that turn.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Harambey on 10/08/17 at 23:13:45


193D2D3B3C212726290A3D2424480 wrote:
[quote author=032A392A26292E327A737B4B0 link=1321991018/1900#1907 date=1506859782]Has anyone ever tried on Mario Circuit to skip the ramp before the mushroom? I doubt if it's faster, probably not. But I know that you can cut that turn on the left side and still hit the mushroom. It's insanely difficult though but I've done it a few times so it could be something to discuss.


Like, the long-ass turn that you can get a blue and a red on, trying to cut that? I'm pretty sure it's possible, but I've never pulled it off myself. I usually use my shrooms on the grass cut just before that turn.[/quote]

Yea, I mean that one. But it's like the hardest shortcut ever. I've only done it with aligning my kart and then still I don't make it every time. To do it with no stop and make it three times is like a mission near-impossible. And maybe you won't even cut any time with it at all.
Well, maybe if someone tries this and manages to do the shortcut, maybe they could tell me how much time it saves. I don't think it'll be any more than a tenth of a second. So yea, the odds of making this shortcut are like one in a thousand tries, and to do that three times in a row, is almost impossible. And, even if it indeed cuts some time, then everything else would need to be perfect too if you want a new SR.
So yea it's impossible  :-X

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 10/09/17 at 02:57:19


7E5744575B54534F070E06360 wrote:
[quote author=193D2D3B3C212726290A3D2424480 link=1321991018/1900#1908 date=1507352916][quote author=032A392A26292E327A737B4B0 link=1321991018/1900#1907 date=1506859782]Has anyone ever tried on Mario Circuit to skip the ramp before the mushroom? I doubt if it's faster, probably not. But I know that you can cut that turn on the left side and still hit the mushroom. It's insanely difficult though but I've done it a few times so it could be something to discuss.


Like, the long-ass turn that you can get a blue and a red on, trying to cut that? I'm pretty sure it's possible, but I've never pulled it off myself. I usually use my shrooms on the grass cut just before that turn.[/quote]

Yea, I mean that one. But it's like the hardest shortcut ever. I've only done it with aligning my kart and then still I don't make it every time. To do it with no stop and make it three times is like a mission near-impossible. And maybe you won't even cut any time with it at all.
Well, maybe if someone tries this and manages to do the shortcut, maybe they could tell me how much time it saves. I don't think it'll be any more than a tenth of a second. So yea, the odds of making this shortcut are like one in a thousand tries, and to do that three times in a row, is almost impossible. And, even if it indeed cuts some time, then everything else would need to be perfect too if you want a new SR.
So yea it's impossible  :-X[/quote]

I don't think it's faster, because you have to use your shroom much closer to the end of the turn. Otherwise the grass will slow you down and you fall.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Zepple on 10/09/17 at 06:32:55

Definitely not faster with one shroom, could maybe work for flaps.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Harambey on 10/22/17 at 22:50:27


07382D2D31385D0 wrote:
Definitely not faster with one shroom, could maybe work for flaps.


Yea, I agree. I'm actually into this. I mean, right now you only NEED a boost on the first turn and the third. The cut with the grass, I've seen that the pro's can do that shroomless, and you also don't need a shroom for the cut with the glider. And there's no other spots to use one, right?
Well maybe then my strat could work?? I have no idea though, I'm not an expert Time Trialist, so maybe some top players could try this out for a MC flap? Pls try it, it could just work I think  :-/

Title: Re: Course Strategy and Discussion (+ General Tips
Post by vxMarc on 10/25/17 at 23:59:32

I did the MC cut thing a while ago, Jacob said it was useless.
I also did the WS cut and Aiguille said it was useless.
Then again, people told me BC ramp cut didn't save time, yet Jacob uses it now.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by EgixBacon on 10/29/17 at 08:00:20

I'm trying to get top 30 on the WL NG flap chart but I'm not even coming close... Do any of the people who are at/near the top have any videos/etc. of their basic strategy? If not, could they just say what the optimal shroom/coin strats are? Thanks.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 10/29/17 at 08:52:41


082A24350F2C2E22234D0 wrote:
I'm trying to get top 30 on the WL NG flap chart but I'm not even coming close... Do any of the people who are at/near the top have any videos/etc. of their basic strategy? If not, could they just say what the optimal shroom/coin strats are? Thanks.


Do a SMT in the first turn
Get the coin on the ramp
Make a MT after the bridge and use your first shroom immediately after that in the grass.
Use 2 shrooms in the big grass and try to get a SMT without driving in the grass again.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by EgixBacon on 10/29/17 at 09:45:17


436F7C7A6764604365390E0 wrote:
Make a MT after the bridge and use your first shroom immediately after that in the grass.

Just to be clear, do you mean the triangular section of grass on the right, or the one straight ahead where the arrow signs are? If it's the second one, are you meant to drive straight through it or drift? Thanks for replying anyway :)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 10/29/17 at 09:53:41


5F7D7362587B7975741A0 wrote:
[quote author=436F7C7A6764604365390E0 link=1321991018/1900#1915 date=1509295961]Make a MT after the bridge and use your first shroom immediately after that in the grass.

Just to be clear, do you mean the triangular section of grass on the right, or the one straight ahead where the arrow signs are? If it's the second one, are you meant to drive straight through it or drift? Thanks for replying anyway :)[/quote]

Immediately when you pass the bridge.

Watch this video: https://www.youtube.com/watch?v=z64_Y4XQf9w

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Racer727 on 11/15/17 at 19:00:58

Which coin do you skip if you collect two at the fountain on rCM?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 11/16/17 at 05:54:18


5466737A571F0 wrote:
Which coin do you skip if you collect two at the fountain on rCM?


I skipped the coin on the grass on the market, it's faster, right?

At least I got 40"1xx which is pretty fast for my level.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by RidlehMK on 11/20/17 at 12:58:29

Does anyone have any tips for the rKTB glider boost? I'm trying to get around 1:31.1xx and i only hit the boost like 60% of the time

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 11/20/17 at 13:53:15


003B363E373A520 wrote:
Does anyone have any tips for the rKTB glider boost? I'm trying to get around 1:31.1xx and i only hit the boost like 60% of the time


It's random in my opinion

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dos Santos on 11/20/17 at 14:24:37

Aim for the top of the rock and wait about 300ish msecknds before goin down

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 11/20/17 at 17:35:26


1B3724223F3C381B3D61560 wrote:
[quote author=003B363E373A520 link=1321991018/1900#1920 date=1511211509]Does anyone have any tips for the rKTB glider boost? I'm trying to get around 1:31.1xx and i only hit the boost like 60% of the time


It's random in my opinion[/quote]

^ This.  I can never get it consistently.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Bradon on 12/02/17 at 09:54:14


73555059200 wrote:
[quote author=1B3724223F3C381B3D61560 link=1321991018/1900#1921 date=1511214795][quote author=003B363E373A520 link=1321991018/1900#1920 date=1511211509]Does anyone have any tips for the rKTB glider boost? I'm trying to get around 1:31.1xx and i only hit the boost like 60% of the time


It's random in my opinion[/quote]

^ This.  I can never get it consistently.[/quote]

I only float over and hope :P [smiley=thumbsup.gif]

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Harambey on 12/05/17 at 09:32:56

I really wonder why I could never get the glider boost at RRM.
I tried a few days to get it but I couldn't, however right after RRM I started playing rCM and within a few TRIES I learnt the glider boost there.

I'm too lazy to get back to RRM though, anyone got any guidelines or anything?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 12/05/17 at 10:23:41


092033202C232438707971410 wrote:
I really wonder why I could never get the glider boost at RRM.
I tried a few days to get it but I couldn't, however right after RRM I started playing rCM and within a few TRIES I learnt the glider boost there.

I'm too lazy to get back to RRM though, anyone got any guidelines or anything?


Fly close over the pipe/objects with standard or beast glider

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Supy on 12/05/17 at 12:33:07


1A3320333F30372B636A62520 wrote:
I really wonder why I could never get the glider boost at RRM.
I tried a few days to get it but I couldn't, however right after RRM I started playing rCM and within a few TRIES I learnt the glider boost there.

I'm too lazy to get back to RRM though, anyone got any guidelines or anything?


rCM glider boost is 100 times easier than RRM's glider boost.  For RRM, after I go off the glider ramp, I hit up on the stick to go down a little bit so I can grab more coins.  Right after collecting the coins is when I dive down.  Don't adjust at all after diving down, it will ruin the boost.  On laps 2 and 3 it's harder because the coins are gone, so you have to guess the right time to dive down.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 12/05/17 at 22:22:06


795F5A532A0 wrote:
[quote author=1A3320333F30372B636A62520 link=1321991018/1925#1925 date=1512495176]I really wonder why I could never get the glider boost at RRM.
I tried a few days to get it but I couldn't, however right after RRM I started playing rCM and within a few TRIES I learnt the glider boost there.

I'm too lazy to get back to RRM though, anyone got any guidelines or anything?


rCM glider boost is 100 times easier than RRM's glider boost.  For RRM, after I go off the glider ramp, I hit up on the stick to go down a little bit so I can grab more coins.  Right after collecting the coins is when I dive down.  Don't adjust at all after diving down, it will ruin the boost.  On laps 2 and 3 it's harder because the coins are gone, so you have to guess the right time to dive down.
[/quote]

Or go down when you passed the gliderpanel. And get the boost carefully by flying low over the pipe. I had a video of my 2'00"836, but lost it due to fucking spammers on Youtube. I was never be able to do it on the way like Evan.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by cros107 on 12/13/17 at 19:35:15

So I found this...
https://clips.twitch.tv/StormyBombasticMinkBCWarrior
https://clips.twitch.tv/DiligentRockyCaribouFrankerZ

Is this already known, and would it save time?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 12/13/17 at 23:36:37


6D7C617D3F3E390E0 wrote:
So I found this...
https://clips.twitch.tv/StormyBombasticMinkBCWarrior
https://clips.twitch.tv/DiligentRockyCaribouFrankerZ

Is this already known, and would it save time?


I don't jump to the left at that part. I always try to drive in 1 line to the gliderpanel. I think WR does it faster than this.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by cros107 on 12/14/17 at 00:54:14


436F7C7A6764604365390E0 wrote:
[quote author=6D7C617D3F3E390E0 link=1321991018/1925#1929 date=1513222515]So I found this...
https://clips.twitch.tv/StormyBombasticMinkBCWarrior
https://clips.twitch.tv/DiligentRockyCaribouFrankerZ

Is this already known, and would it save time?


I don't jump to the left at that part. I always try to drive in 1 line to the gliderpanel. I think WR does it faster than this.
[/quote]

Yeah I dive in too, that's just a backup strat I did and I accidentally landed on the barrel and boosted myself forward.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 12/14/17 at 01:08:21


33223F23616067500 wrote:
[quote author=436F7C7A6764604365390E0 link=1321991018/1925#1930 date=1513236997][quote author=6D7C617D3F3E390E0 link=1321991018/1925#1929 date=1513222515]So I found this...
https://clips.twitch.tv/StormyBombasticMinkBCWarrior
https://clips.twitch.tv/DiligentRockyCaribouFrankerZ

Is this already known, and would it save time?


I don't jump to the left at that part. I always try to drive in 1 line to the gliderpanel. I think WR does it faster than this.
[/quote]

Yeah I dive in too, that's just a backup strat I did and I accidentally landed on the barrel and boosted myself forward.[/quote]

It's very luckbased, so not usefull

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 12/14/17 at 09:52:43


113D2E2835363211376B5C0 wrote:
It's very luckbased, so not usefull


:-?

Title: Re: Course Strategy and Discussion (+ General Tips
Post by cros107 on 12/14/17 at 20:20:36


0F2330362B282C0F2975420 wrote:
[quote author=33223F23616067500 link=1321991018/1925#1931 date=1513241654][quote author=436F7C7A6764604365390E0 link=1321991018/1925#1930 date=1513236997][quote author=6D7C617D3F3E390E0 link=1321991018/1925#1929 date=1513222515]So I found this...
https://clips.twitch.tv/StormyBombasticMinkBCWarrior
https://clips.twitch.tv/DiligentRockyCaribouFrankerZ

Is this already known, and would it save time?


I don't jump to the left at that part. I always try to drive in 1 line to the gliderpanel. I think WR does it faster than this.
[/quote]

Yeah I dive in too, that's just a backup strat I did and I accidentally landed on the barrel and boosted myself forward.[/quote]

It's very luckbased, so not usefull
[/quote]

Yeah but is it faster? I think if someone can find a consistent way to do the normal dive and dive onto this it will save a lot of time

free ws wr guys

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 12/16/17 at 08:16:21


725E4D4B5655517254083F0 wrote:
It's very luckbased, so not usefull

Lmao what kind of attitude is that

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 12/16/17 at 09:17:34


714F4A4A161F1F1F12260 wrote:
[quote author=725E4D4B5655517254083F0 link=1321991018/1925#1932 date=1513242501]It's very luckbased, so not usefull

Lmao what kind of attitude is that[/quote]

Nothing special

Don't try to make me annoyed

Title: Re: Course Strategy and Discussion (+ General Tips
Post by cros107 on 12/16/17 at 19:26:35

I mean tbf there are a lot of luck based strats used in WRs, and there could be a consistent way to do it.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Harambey on 12/16/17 at 23:54:48


50415C40020304330 wrote:
I mean tbf there are a lot of luck based strats used in WRs, and there could be a consistent way to do it.


And probably those WR holders are not going to tell us because then they could lose their WR sooner.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek on 12/17/17 at 02:13:21

Luckbased strats aren't a problem because you may have unlimited attempts to get one record.

And Harambey, most WR holders like to share their strats to help you improve.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by cros107 on 12/17/17 at 02:18:39

Yeah nobody really hoards WR strats in the MK7 community to my knowledge.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 03/02/18 at 00:46:05

I've heard Drumboost on MP is OP.
But I can't do it right

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 03/11/18 at 00:38:18

Mushroomboost and pasta on MC delivered it's first timesave

https://youtu.be/KMaCU34S7FY

Title: Re: Course Strategy and Discussion (+ General Tips
Post by WillD on 04/28/18 at 21:07:05

NBC Glitch directly from the glider. Apparently he hasn't been able to reproduce it.

https://youtu.be/EuAvtCu_Q5w

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Dos Santos on 04/28/18 at 22:17:43

I totally forgot about this video,thanks will! Current players may be able to pull something with this...

Title: Re: Course Strategy and Discussion (+General Tips)
Post by MVT on 06/08/18 at 21:42:51

What's the trick to big tree and pipe boosts on RRM?  Asking for a friend.  :-X

Title: Re: Course Strategy and Discussion (+ General Tips
Post by cros107 on 06/09/18 at 03:41:36

I believe for big pipe boost you need to start diving as soon as the pipe leaves the screen. The timing is pretty tricky. As for tree boost, it's mostly about just getting that feeling about where the tree is and diving a little bit when you think you're on top of it. It's tricky because you can't really see the tree you're boosting off.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Frederiek on 06/09/18 at 05:02:15

Hey cros, this is MVT’s timesheet: http://www.mariokart64.com/mk7/profile.php?pid=60
He is a former RRM WR holder.

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 08/28/18 at 06:00:54

There are some new strat ideas of last time which might be faster and who aren't used in WR's. I'll post them here. (If I forgot some, please let me know.)

TC gliderboost: https://youtu.be/rN8rt5OlH-k
https://youtu.be/UZlKmbRbGUc

SGB other stallboost: https://youtu.be/By_Cwv7dpNg

MW fence clip: https://youtu.be/rsYR7v0Y7Qg

DKJ: Straight double coin with SMT: https://youtu.be/ZkJPT-IMztU

RR star boost: https://youtu.be/NMm6kp7oICM

rLM Hitting cornerwall: https://youtu.be/qPC7S2dzFXM (Look the screen right above)

rCM pasta: https://youtu.be/Bx7kBRMKJa8

rWP flipper boost: Can't find video right now

rDDJ alternative landing: https://youtu.be/dJkJA0KOMzY

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Kleenex on 08/28/18 at 09:37:18


54786B6D70737754722E190 wrote:
There are some new strat ideas of last time which might be faster and who aren't used in WR's. I'll post them here. (If I forgot some, please let me know.)

TC gliderboost: https://youtu.be/rN8rt5OlH-k
https://youtu.be/UZlKmbRbGUc

SGB other stallboost: https://youtu.be/By_Cwv7dpNg

MW fence clip: https://youtu.be/rsYR7v0Y7Qg

DKJ: Straight double coin with SMT: https://youtu.be/ZkJPT-IMztU

RR star boost: https://youtu.be/NMm6kp7oICM

rLM Hitting cornerwall: https://youtu.be/qPC7S2dzFXM (Look the screen right above)

rCM pasta: https://youtu.be/Bx7kBRMKJa8

rWP flipper boost: Can't find video right now

rDDJ alternative landing: https://youtu.be/dJkJA0KOMzY


Thanks for making this, great initiative [smiley=thumbsup.gif]

Here's some missing stuff:

CCL double trick https://www.youtube.com/watch?v=w4gfvoQhd5k
SGB Shy Guy boost
WS (backwards?) glidercut
WS barrel boost https://clips.twitch.tv/DiligentRockyCaribouFrankerZ
NBC double wall boost: https://cdn.discordapp.com/attachments/421039996926164995/483398080842956841/AT-cm_256762060_1_1.mp4
NBC Glitchufle https://www.youtube.com/watch?v=EuAvtCu_Q5w
DKJ 1-shroom glidercut
DKJ first glider shroomspot https://www.youtube.com/watch?v=2v8K1q1VG58&t=15s
rLR SSMTing before the tunnel
rCM leg strat https://gfycat.com/BackLawfulBluefintuna
rDC G using Metal Mario (can't find the vid)
rMT double wiggler boost with SMT
rMT going through Wiggler's legs
rAF box boost https://www.youtube.com/watch?v=L9HMyIMgv4w
MOAR SSMTS!!1!
Probably some rBC1 stuff aswell

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 08/28/18 at 09:39:39


0A2D24242F2439410 wrote:
[quote author=54786B6D70737754722E190 link=1321991018/1925#1948 date=1535464854]There are some new strat ideas of last time which might be faster and who aren't used in WR's. I'll post them here. (If I forgot some, please let me know.)

TC gliderboost: https://youtu.be/rN8rt5OlH-k
https://youtu.be/UZlKmbRbGUc

SGB other stallboost: https://youtu.be/By_Cwv7dpNg

MW fence clip: https://youtu.be/rsYR7v0Y7Qg

DKJ: Straight double coin with SMT: https://youtu.be/ZkJPT-IMztU

RR star boost: https://youtu.be/NMm6kp7oICM

rLM Hitting cornerwall: https://youtu.be/qPC7S2dzFXM (Look the screen right above)

rCM pasta: https://youtu.be/Bx7kBRMKJa8

rWP flipper boost: Can't find video right now

rDDJ alternative landing: https://youtu.be/dJkJA0KOMzY


Thanks for making this, great initiative [smiley=thumbsup.gif]

Here are some missing things which came to my mind:

CCL double trick https://www.youtube.com/watch?v=w4gfvoQhd5k
SGB Shy Guy boost
WS (backwards?) glidercut
NBC double wall boost: https://cdn.discordapp.com/attachments/421039996926164995/483398080842956841/AT-cm_256762060_1_1.mp4
DKJ 1-shroom glidercut
DKJ first glider shroomspot
rCM leg strat https://gfycat.com/BackLawfulBluefintuna
rDC G using Metal Mario (can't find the vid)
rMT double wiggler boost with SMT
rMT going through Wiggler's legs
rAF box boost https://www.youtube.com/watch?v=L9HMyIMgv4w
MOAR SSMTS!!1!
Probably some rBC1 stuff aswell[/quote]

Interesting  ;)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 11/26/18 at 01:52:56

rLM strat options with new strat:

1. 3 Glitches
2. L1 grasscut, L2&3 Glitch
3. L2&3 Glitch, L2/3 grasscut
4. L1&3 Glitch, L1/2/3 grasscut

Current WR strat: https://youtu.be/FlqXZq4cckA

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 11/30/18 at 14:44:02

rBC1 strat ideas:

L2&3 gap cut and 9-1-0
L2&3 gap cut and 10-0-0
L1/2/3 gap cut and 8-2-0
L1/2/3 gap cut and 7-3-0
L2 gap cut (Safe mode)

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 12/27/18 at 10:20:25

rMT strat ideas

- 1 shroom at each tc and no sc at the start
- 1 shroom at the start by jumping on the bridge, and shroomless tc
- 1 shroom at the start by going into sc, and shroomless tc
- Shroomless tc and bridge jump, shrooms at glider before finish
- Jumping on the bridge with shrooms, doing Glitch, shroomless tc
- Shroomless jumping on the bridge, shroom at glider
- 0-1-2 shroomstrat due to Wiggler L3 (Low 2:15 pace)
- 0-0-3 shroomstrat due to Wiggler L3 (2:14 pace)
- 1-2-0 / 2-1-0 if having a lot of skill and passing the Wiggler L3 before it blocks the exit

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 01/01/19 at 04:45:56

Catfish made this strat to work and we're curious how much potential rDDJ now has.

https://youtu.be/SqH6t_RJe2U

Title: Re: Course Strategy and Discussion (+ General Tips
Post by Martijn Veldhuis on 01/12/19 at 07:49:42

Another broken track. CF has a role in it again.

https://twitter.com/wolfay99/status/1083998114611163138

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