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Mario Kart MB
https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl Mario Kart >> Mario Kart Wii >> Official new strat ideas topic https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1235632721 Message started by Michael F on 02/25/09 at 23:18:41 |
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Title: Official new strat ideas topic Post by Michael F on 02/25/09 at 23:18:41 MKDS has this topic, so I thought why not MKW? Post all of your new strat ideas here. It doesn't have to be something you've already tested. It can be anything that you think might save time (for the WR). If you're not sure what the current WR strats are, go here (http://mkwr.jp/wii/). I'm too tired now, but I'll try to think of some new strats tomorrow. |
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Title: Re: Official new strat ideas topic Post by Mullac on 02/26/09 at 03:57:04 Coconut Mall (3rd lap): Instead of going to the left escalator at the start of 3rd lap, I experimented with tricking and riding the bannister of the right escalator. I think it's faster, at least I ran a 39'2xx last lap with it (albeit with the car out of the way at the last corner) but the lap wasn't perfect. I will upload a vid if people don't understand what I mean. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 02/26/09 at 08:56:54 Sword can verify that I already do that Mullac x] |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 02/26/09 at 09:06:09 This strat exists since the release of the game [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Syzygy on 02/26/09 at 09:14:42 Yeah, I seem to recall a certain "Fabio" who did it over the right banister back in the days of 2:03 :P |
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Title: Re: Official new strat ideas topic Post by Mullac on 02/26/09 at 13:33:03 404A494A544A330 wrote:
It's not done in any WR runs (that I have seen), and I obviously haven't seen your ghost -_- |
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Title: Re: Official new strat ideas topic Post by Michael F on 02/26/09 at 20:54:08 Here are some strat ideas (not all of them are mine, and some are old ideas): MC: This has already been brought up by other people in the past, but maybe it's finally time to switch to 1-0-2. CM: On the first zipper, are we sure that it's faster not to MT here? Everyone stopped doing it, but I've never seen anyone actually say that it's faster not to MT. If we are sure, then maybe it would be better to hop after touching the zipper instead of before, so that the hop doesn't slow you down. DC: Low trick at the end of the shroom. This has already been done by Mullac, and probably some other people, but the WR doesn't do it. Vid (http://www.youtube.com/watch?v=p5v2rf87UT0). KC: I suggested this a long time ago: On the last turn of lap 3 (or flap), release the MT much sooner, before you're aimed towards the finish line. Then when you go from the sloped part to the level ground, you turn to the right automatically. GV: I've suggested this several times, but the WR doesn't do it, and could have benefitted from it. If you're angled too far to the right at the end of lap 3, then do a right-facing slide, which will instantly make you go almost perpendicular to the finish line. DDR: Bouncing over the sand at the end without a shroom. Vid (http://www.youtube.com/watch?v=dUD1DlfGrQ8). |
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Title: Re: Official new strat ideas topic Post by Smasho on 02/26/09 at 21:23:17 This (http://www.youtube.com/watch?v=ro6irYgmqnw) can be very useful |
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Title: Re: Official new strat ideas topic Post by Mullac on 02/26/09 at 21:35:02 Quote:
Bolded |
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Title: Re: Official new strat ideas topic Post by Smasho on 02/26/09 at 21:59:26 @Mullac: I saw your Australia CM Regi. record (a while ago) and since you have no MT in the first zipper made, I was really surprised and thought that would be faster. ...Now is an endless discussion about what is faster. I think it's the same "speed" |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/26/09 at 23:45:38 4A6E646F66626B5841756E6263070 wrote:
For GV, if you are meaning slide to refer to drifting, then I know exactly what you mean. I've never tried it in the opposite direction before (always did left-facing, which would cause me to go too far right)....but trying right-facing to go left....I'll have to test with it. Doesn't seem too hard to pull but adrenaline is usually pumping during a good run at that point, hahaha. And for DDR, http://www.youtube.com/watch?v=dUD1DlfGrQ8 I linked to mine b/c I could find it easily....I'm sure someone does it better though somehow <_< They always do :-/ |
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Title: Re: Official new strat ideas topic Post by Michael F on 02/27/09 at 00:24:09 A few more strat ideas: TF: When you land from the shroom jump, you can land on the yellow thing. You don't have to go around it. Some people already do this, but the WR doesn't. SGB: End the wheelie as you begin the shroom so that you can turn left faster. Then wheelie again before the shroom is over. |
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Title: Re: Official new strat ideas topic Post by Flo1 on 02/27/09 at 00:48:17 @ DKM new strat: I don't think so, because it takes a long time to prepare the orange boost, so you won't use it completely before the canon. You loose a lot of speed and so a lot of time. |
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Title: Re: Official new strat ideas topic Post by Michael F on 02/27/09 at 01:39:44 I think you're correct, now that I think about it more carefully. :-[ |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 02/27/09 at 06:08:27 5E7A707B72767F4C55617A7677130 wrote:
Same as DC, maybe a little more skillfull but DDR is hard enogh already :) 71555F545D5950637A4E5559583C0 wrote:
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 02/27/09 at 10:03:34 Quote:
Not exactly. Wheelying during a zipper boost is a tad faster than not wheelying, except for Spear/Torpedo. This is why the WR in RR do wheelies on the zippers, same for MH if you use BB/FR It's not faster during a shroom of course as you already know :P And about DC, as long as you can't control the stairs bounces, it's luck ::) |
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Title: Re: Official new strat ideas topic Post by Connor on 02/27/09 at 10:52:51 GBA Bowser Castle 3: It is possible to hop over the whole patch of dirt with out slowing down where the second shroom spot is for the flap. You just need to Wheelie right up to it and hop as late as possible. The only problem is that you can't get an mini turbo, you just have to Wheelie right away but I still think it is a little faster. Mushroom Gorge non - glitched: It is possible to do the shortcut right in front of the finish line without a mushroom with the Flame Runner and the Spear. You just have to jump over the patch of grass with perfect timing. |
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Title: Re: Official new strat ideas topic Post by Ridley_ on 03/01/09 at 06:14:19 This is old but it is faster for MT flap to use this second shroompost? http://www.youtube.com/watch?v=AkTxggcKe1c |
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Title: Re: Official new strat ideas topic Post by Michael F on 03/01/09 at 06:29:46 Quote:
Who ever said it has to be easy? Quote:
Ok, so don't try it for the 3lap, but for the flap it would be worth it. Quote:
The right-facing slide is very easy. I did it every time in my 3lap attempts and I rarely messed it up. |
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Title: Re: Official new strat ideas topic Post by Mullac on 03/01/09 at 14:14:49 If I recall, Doom made a vid where he uses a different method of going down the mountain on DKM, that looked faster to me. I'll try and find the vid. EDIT: http://www.youtube.com/watch?v=GbQdB5xxTrA&feature=channel_page @1:17 -> 1:22 |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/01/09 at 14:54:32 That's how I did DKM when I first found out mach was faster, but I could never do it well enough for 3lap :( |
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Title: Re: Official new strat ideas topic Post by Connor on 03/01/09 at 14:56:01 50475047230 wrote:
^^^ What do you guys think? ^^^ |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/01/09 at 14:58:10 Both slower. |
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Title: Re: Official new strat ideas topic Post by Smasho on 03/02/09 at 14:13:37 WGM Glitch with Torpedo + Auto [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Mullac on 03/02/09 at 14:23:39 Quote:
Do you still get standstill MT's when using Auto? I've never used Auto to know :/ |
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Title: Re: Official new strat ideas topic Post by NMeade on 03/02/09 at 14:24:16 @Mullac: Yes |
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Title: Re: Official new strat ideas topic Post by Smasho on 03/02/09 at 20:12:57 Yes. Someone tried it or is it useless? |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 03/02/09 at 20:39:43 7A44485A4146290 wrote:
You'd miss the MT on the finishing turn, and if you get the bounce, you'd miss the MT after that. Also, do you have to hop to get the bounce? That would probably make auto useless... :-/ |
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Title: FFFFFFFFFUUUUUUUUUUUCCCCCCCCKKKKKKKKKKKK Post by Brutus on 03/02/09 at 22:06:43 i agree |
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Title: Re: Official new strat ideas topic Post by Smasho on 03/02/09 at 22:07:37 I've said Auto because MT's at Torpedo are almost useless. But yeah... Nice title, Brutus |
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Title: smasho is a faggot Post by Brutus on 03/02/09 at 22:08:36 thank you |
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Title: Re: Official new strat ideas topic Post by RRD on 03/02/09 at 22:43:38 Nice title again. |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 03/03/09 at 05:13:44 566864766D6A050 wrote:
That isn't really true, the MTs are useless but don't forget the wheelie boost! |
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Title: Re: Official new strat ideas topic Post by Mullac on 03/03/09 at 14:11:30 5840595954560007350 wrote:
Did anyone check this? I'm not that great at DKM, but someone else should try it. To me it looks faster anyway. |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 03/03/09 at 15:29:03 Looks pretty random to me, and not that much faster. I'd say his MC strat looks MUCH faster. :P (http://www.youtube.com/watch?v=tTryg5eGam4&feature=channel) @:27. |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 03/03/09 at 16:29:27 I don't see why this wouldn't be faster: on TF, after the last trick on laps 1 and 2, not doing a wheelie as soon as you land but waiting for a bit like on RMR. That way the wheelie wouldn't run out before the turn. Someone else can try it, but I'm pretty sure it's faster... |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 03/03/09 at 17:02:37 ^ I already do this for my part, and yes it's probably faster. About MC, idk, likely slower but soemone should give it a try... |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/03/09 at 18:07:47 If you look at Brendan's WR, on the area with the zippers in the mud wouldn't it be faster to stay on the right the whole time so you wouldn't have to swerve across and drift onto the ramp? Also, I think if you hit the tip of the ramp you get a low trick...I'll explain this in detail later. |
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Title: Re: Official new strat ideas topic Post by MVT on 03/03/09 at 18:11:46 Brendan's WR is fake. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/03/09 at 18:13:15 No it not, faggot. The video was on a hacked Wii. |
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Title: Re: Official new strat ideas topic Post by MVT on 03/03/09 at 18:14:21 You're a hacked Wii. |
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Title: Re: Official new strat ideas topic Post by Mullac on 03/03/09 at 23:06:02 5D6E7174180 wrote:
He used a shroom when he landed :/ idk if that'd be faster, but perhaps for the 0-1-2 strat we were discussing? |
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Title: Re: Official new strat ideas topic Post by Michael F on 03/05/09 at 03:41:27 Has anyone ever tried low tricking off the last jump in WS? |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/05/09 at 08:41:02 Erm... it's already done :3 |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 03/05/09 at 09:01:16 O rly ? :S |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 03/05/09 at 09:44:11 4170797941747970150 wrote:
:) For RR how about doing the flap shroomspot shroomless? What about doing the current shroomspot for WS shroomless? |
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Title: Re: Official new strat ideas topic Post by Michael F on 03/05/09 at 10:20:15 2E2427243A245D0 wrote:
Done by who? Can you link me to a vid? |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/05/09 at 11:06:32 Wait, what do you mean by low hop? Tatsuya and Ender both press R on the final jump which keeps them slightly lower, but do you mean some sort of mega low hop? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/05/09 at 12:08:55 rWS flap: Shroom up the end of the halfpipe to go around that turn and get a boost on the hills :3 |
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Title: Re: Official new strat ideas topic Post by Michael F on 03/05/09 at 12:18:25 Quote:
I mean the thing people do on the first jump in BC, and more recently the last jump in TF: hop and land on the edge of the jump, which makes you land much sooner. I compared the current WS WR with old WRs, and I don't see any difference in where they land from the last jump. |
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Title: Re: Official new strat ideas topic Post by Jaws on 03/05/09 at 12:23:18 Ender or the Jap do NOT hop before the trick. |
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Title: Re: Official new strat ideas topic Post by NMeade on 03/05/09 at 12:40:24 The BCWii and TF jumps aren't completely compareable since they are both on a different angle of an incline. Yes, you can "low jump" both, you just got to find out when to hop on the end of the rWS ramp to get that same effect since it's at a different angle. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/05/09 at 15:14:24 It's not the same Fried, like Nick said. If you press R at a certain point you can fall slightly shorter than without it, just like Aubrey's 1st jump on KC. |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 03/05/09 at 16:05:59 He doesn't press R on KC, he just tricks slightly later then normal. |
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Title: Re: Official new strat ideas topic Post by Mullac on 03/05/09 at 16:24:11 5A60676C6D6B60616464080 wrote:
Tim tried it, and I tried it... Tim doesn't think it's faster iirc, and my rWS flap fails, so anything coming from my mouth wouldn't constitute fact :P |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/06/09 at 06:31:08 Shut up Prez, go and ask him. |
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Title: Re: Official new strat ideas topic Post by ☆Sword☆ on 03/06/09 at 06:41:45 Prez is telling the truth ... I asked Aubrey for help on this course and he told me to delay the trick on the first ramp, not to low hop it ... as he does himself. It doesn't matter, they both do the same thing anyway. |
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Title: Re: Official new strat ideas topic Post by Michael F on 03/06/09 at 08:54:58 The zipper on the first jump in KC is too close to the edge, so I don't think you'd have enough time to accelerate if you did the hop. In WS, on the other hand, the zipper is farther away from the edge. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/06/09 at 09:08:19 -_________________________________- Your thinking of what a "low hop" is is when you jump and clip the top edge which means your trick will be lower. On WS if you press R then you won't come off the ground and so this type of low hop isn't possible. However, if you can work out the timing of where to press R, you can stay lower in the air. |
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Title: Re: Official new strat ideas topic Post by DarkRoy on 03/06/09 at 09:30:16 Tim Shelbourne more like Tim Angry |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/06/09 at 13:48:41 Team Angry, worth 10 persons |
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Title: Re: Official new strat ideas topic Post by MVT on 03/06/09 at 13:49:08 He just thinks he knows everything there is about the game. Too bad he actually doesn't. |
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Title: Re: Official new strat ideas topic Post by Mullac on 03/06/09 at 20:26:19 He's adding to the discussion. Everyone lay off, we're throwing ideas around here [smiley=engel017.gif] |
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Title: Re: Official new strat ideas topic Post by DarkRoy on 03/07/09 at 04:52:19 Why do you people always argue about WRs and strats? I mean, competitive sites are mainly done for one thing... which is meeting new friends who share your same hobby, not arguing all the time about some stupid records that nobody outside this game will barely remember. Time Trialing is a form of improving ourselves time by time, pushing our limits to points we could never imagine we would have got, not flame all the time with other stupid kids whose main purpose in life is getting fat at mcdonalds... ffs mkw kiddies Back to the strat ideas topic now. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 03/07/09 at 04:58:28 ^this Tim, just admit you failed for this time, it's not that hard [smiley=lolk.gif] jk |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/07/09 at 05:01:36 Where did I fail? |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 03/07/09 at 05:04:55 Calm down pl0x, I said I was just kidding :3 |
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Title: Re: Official new strat ideas topic Post by Syzygy on 03/07/09 at 05:09:12 Ah, I missed that x] |
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Title: Re: Official new strat ideas topic Post by Smasho on 03/09/09 at 21:43:07 DKS: Isn't that faster, if you make wheelie at the end zipper like rWS? |
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Title: Re: Official new strat ideas topic Post by Jaws on 03/09/09 at 22:05:23 its nos possible on any other zipper but waluigi s cause wls zipper you need your back tire tocuhing opposed to front |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 03/15/09 at 20:53:03 I know 3 faster things for DKS, all of which are too hard to do consistently: Aim to go into the far left side of the cannon, then try to get a miniturbo and wheelie around the turn. Right after that turn, low trick off the first hill thing and then low trick off the second also. On the part with the bumps, get 4-6 tricks like I did in my 36.049 flap. The course is already hard enough to do consistently, so these are probably only worth doing if you're behind quite a bit or maybe on the first lap. Edit: Actually, the second thing I mentioned, the double low trick, isn't too difficult... There might be at least one double trick in the next WR... ::) |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 03/16/09 at 02:40:21 Wouldn't doing a trick right after the cannon be faster (like the trick at the final turn) ? |
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Title: Re: Official new strat ideas topic Post by Jaws on 03/16/09 at 08:28:51 ^ it doesn't take you as close to the edge as at the end, plus you get too much air time for how far you will be going if you tricked. |
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Title: Re: Official new strat ideas topic Post by Connor on 03/22/09 at 11:52:45 maybe it is faster to do a trick off the first pillar in Dry Dry Ruins on the final lap right before the hill jump thing. It is possible to do a trick on that with little air time and you can still hold the drift so you have the mini turbo to jump the hill. |
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Title: Re: Official new strat ideas topic Post by NMeade on 03/29/09 at 14:38:54 http://www.youtube.com/watch?v=6U9xe3tzfAY&fmt=22 |
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Title: Re: Official new strat ideas topic Post by MVT on 03/29/09 at 14:46:38 looks random just like the waluigi stadium one I found |
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Title: Re: Official new strat ideas topic Post by RVZ on 04/01/09 at 16:57:32 Just show it you crump! |
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Title: Re: Official new strat ideas topic Post by NMeade on 04/01/09 at 17:10:54 MC3 24:310 Btw, that's one kick ass avatar R V Z |
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Title: Re: Official new strat ideas topic Post by Schoko X on 04/07/09 at 11:52:21 http://www.youtube.com/watch?v=0a-e996Pl4A |
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Title: Re: Official new strat ideas topic Post by Aubrey on 04/07/09 at 13:33:38 50th post yay. But seriously, I was watching the 2:32 old KC WR and his trick on that ramp underwater before the ramp exiting it was strange. Basically it looks annoying to do but definitely saves time, it replicates the MR pipe jump where ya drift left to meet ground quicker. Soooo I would look into it but I'm strictly on every track BUT KC, but if anyone else could look into it i'd be grateful *nudges Bubblies in particular* |
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Title: Re: Official new strat ideas topic Post by NMeade on 04/07/09 at 16:16:31 *Note* This may seem like a stupid idea, just know that before reading. I was pondering upon this for the past couple of weeks. We all know that luck wheelies are done when you time the wheelie to chain after the initial wheelie is done, right? Well, couldn't theoretically that be possible by pressing up on the d-pad, pressing down on the d-pad and quicky hit up on the d-pad again? Maybe I'm crazy and retarded (mostly yes) but maybe some how some way this can manipulate luck wheelies. |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 04/07/09 at 19:33:32 @NMeade: I think when you use down to put down a wheelie, you can't wheelie again until you go all the way down... I don't know this for sure, but if it was true, well that idea wouldn't work... Someone should just train for "luck" wheelies and master them. ;) |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 04/08/09 at 09:40:25 Perfect timing > mashing IMO |
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Title: Re: Official new strat ideas topic Post by Mullac on 04/08/09 at 13:45:28 I'm not sure if Bubbles posted here or not, but he ran a competitive MC time (1'22'4xx) with a 3-0-0 shroomstrat. If someone with perhaps more talent on this track were to try it, perhaps we could see some results? |
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Title: Re: Official new strat ideas topic Post by Jaws on 04/08/09 at 14:23:57 The Good thing about the 3-0-0 strat on Mario Circuit is you can cut just as much grass as you would if you used t he shrooms at the same spot each lap plus it eliminates 1 chain wheelie going into the next lap. It's a nice idea. |
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Title: Re: Official new strat ideas topic Post by Schoko X on 04/08/09 at 17:19:04 yeh he did already http://www.youtube.com/watch?v=9ZvtFNtD_xA seems decent enough, as he loses a bit of time at the very end. It would be pretty hard to pass camo though :P |
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Title: Re: Official new strat ideas topic Post by Jaws on 04/08/09 at 18:20:45 I know Bubbles did this, he sucked it up on the last lap. |
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Title: Re: Official new strat ideas topic Post by NMeade on 04/09/09 at 07:54:12 Even though Sword has it all 3 laps in his World Record, here is the lowest the short hop can go I think. http://www.youtube.com/watch?v=kXPjVkZjnj4&fmt=22 |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/09/09 at 11:27:08 ^ha, you wish that was the lowest, i once hit a cone :P |
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Title: Re: Official new strat ideas topic Post by Smasho on 04/11/09 at 09:54:51 Have you actually noticed that the Japanese are too lazy to find new strategies (except key)? |
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Title: Re: Official new strat ideas topic Post by Syzygy on 04/11/09 at 11:00:57 They found MG glitch. |
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Title: Re: Official new strat ideas topic Post by Smasho on 04/11/09 at 11:13:51 Would he ever be found if the driving-MG-back competition did not exist? :-? |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 04/11/09 at 17:27:43 I discovered a low jump technique on TF, but its hard to explain, and I only did it once, so I'll still be working on it. ::) |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 04/17/09 at 23:48:41 http://www.youtube.com/watch?v=1cRpkAM2Lag&eurl=http%3A%2F%2Fxat%2Ecom%2FTeamAvenged&feature=player_embedded ^^^^ New WS Strat? |
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Title: Re: Official new strat ideas topic Post by BB-X on 04/18/09 at 00:34:40 ^ Interesting. It could save some time, but it looks pretty hard to pull off. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/18/09 at 03:15:38 i dont want to be rude or anything, but i tried the on the competition. and it is faster if you do it right (at comp it was a low jump) |
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Title: Re: Official new strat ideas topic Post by Schoko X on 04/18/09 at 04:27:15 Well now everyone knows it :) It's definatly faster [smiley=beer.gif] |
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Title: Re: Official new strat ideas topic Post by Ramin on 04/19/09 at 04:57:39 message deleted |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 04/19/09 at 08:08:50 lol that's not me. ^^ |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 04/19/09 at 09:58:22 6647454F5C472E0 wrote:
I told that strat to Unreal a long time ago ^^ It's a little bit faster, but I don't think it's worth it because you can better work on the rest of the track first. |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 04/19/09 at 10:07:35 Alvin's so awesome. He taught Lewis ;) |
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Title: Re: Official new strat ideas topic Post by Schoko X on 04/19/09 at 10:22:49 so why couldnt ender or other tops use it |
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Title: Re: Official new strat ideas topic Post by Schoko X on 04/19/09 at 13:48:25 Hmm I tried using the Spear in Rainbow Road a bit. I did the shortcut shroomless and used my mushroom to do shade's flap shortcut (the sketchy jump onto the platform above) and my best lap was only 30"821, but I did miss the boost after the mushroom and mess up a bit throughout the lap. Anyone else think it could do better? I'm doubtfull. |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 04/19/09 at 14:19:34 a 30 second lap? :o |
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Title: Re: Official new strat ideas topic Post by Schoko X on 04/19/09 at 15:40:05 50 :) and I just tried again but with BB and yeh, BB rapes Spear on RR :( |
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Title: Re: Official new strat ideas topic Post by Smasho on 04/19/09 at 16:11:57 Bowser-Bike's/FR's MT>Torpedo's Speed? |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 04/19/09 at 18:28:36 0627252F3C274E0 wrote:
Can't you also trick off the back of the last bump and get a boost with basically no air time? |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 04/19/09 at 20:03:22 I really dont know, Ive never done it myself =) |
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Title: Re: Official new strat ideas topic Post by MVT on 04/25/09 at 08:34:16 [media]http://www.youtube.com/watch?v=i5cocpBSnjU&fmt=22[/media] Here is my old wr video. Notice the added wheelie. To this day I still gain about a kart length on the current WR with that wheelie. Sadly I lose time seemingly everywhere else. Can unreal or jimbo watch and tell me any noticeable errors? I know there are some but I dont know how you guys can get 26.3 and 26.1 laps :( |
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Title: Re: Official new strat ideas topic Post by Syzygy on 04/25/09 at 10:24:22 Ah I remember that run. I know I'm no MC3 expert, but the only two things I notice are: - The 2nd turn of each lap (drifting to the left), you get the MT off quite late. Jimbo and Lewis go a fraction wider and pullsthe bike back into the left to fire the MT off. - The final MT you stay quite wide on the stripy edge bit and aim your wheelie more towards the left side of the yellow boost pad. Jimbo and Lewis stay very tight and get very close to the grass while trying to hit the right side of the boost. That's all I can see. ;) |
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Title: Re: Official new strat ideas topic Post by NMeade on 04/25/09 at 10:50:02 To add to Tim, I think cancelling your wheelie on laps 1 and 2 after the yellow bost might actually lose time instead of maybe save time since you are so wide. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/26/09 at 04:01:13 ^that's right, you should jump to adjust your wheelie, its faster than cacelling the wheelie and take it so wide |
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Title: Re: Official new strat ideas topic Post by MVT on 04/26/09 at 04:44:59 Thanks, I just got into a weird habit of canceling the wheelie instead of jumping. Probably because Kazutaka was the ghost I always used to race and he canceled the wheelie. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 04/27/09 at 19:37:02 I have a habit of canceling wheelies as well. I guess spending too much time with auto can do that to someone. |
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Title: Re: Official new strat ideas topic Post by webinator14 on 04/29/09 at 14:30:31 I hate cancelling wheelies, I used to do it before I learned manual :P Now I can't stop it [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Smasho on 05/06/09 at 02:14:48 427C7062797E110 wrote:
Has someone sent it to Shade or is it slower? |
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Title: Re: Official new strat ideas topic Post by RRD on 05/06/09 at 03:20:39 It seems random w/o using a shroom. |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 05/06/09 at 13:35:44 http://www.youtube.com/watch?v=M2xPWi9bAME ^ New RR Strat? |
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Title: Re: Official new strat ideas topic Post by Smasho on 05/06/09 at 13:57:18 Neo found this a few month ago... RR is just a secret |
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Title: Re: Official new strat ideas topic Post by RVZ on 05/06/09 at 14:50:25 That's definitaly faster! |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 05/06/09 at 18:54:55 *definitely |
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Title: Re: Official new strat ideas topic Post by MVT on 05/06/09 at 20:23:46 English isn't his first language. Posts like the one above are not necessary. You have just been acting better recently, now don't turn into a syzygy or a grammar whore, making pointless posts like that. I am sure if I went through your last 50 posts I would find numerous typos, misspellings, and errors. |
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Title: Re: Official new strat ideas topic Post by RVZ on 05/07/09 at 07:28:15 You don't need to learn me how to speak English bubbles. First learn how to speak proper dutch before you come up with grammer crap [smiley=thumbdown.gif] |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 05/08/09 at 07:11:24 http://www.youtube.com/watch?v=9_nu94Hrht0 Is doing this at 0:31 faster ? :-/ |
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Title: Re: Official new strat ideas topic Post by rein_666 on 05/08/09 at 08:57:38 less air time so i guess its faster for the flap |
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Title: Re: Official new strat ideas topic Post by Abyssion on 05/08/09 at 16:13:38 So what's the new strat on DDR? People need to stop hoarding strats (Tim). |
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Title: Re: Official new strat ideas topic Post by Connor on 05/08/09 at 17:16:13 It is probably doing a trick on the first ramp comming out of the temple thing and landing on the yellow strip riding right past the second ramp instead of just riding off the first ramp and doing a trick on the second ramp. |
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Title: Re: Official new strat ideas topic Post by Schoko X on 05/08/09 at 17:42:59 You can do what Connor said (land on the yellow strip) but without tricking off the first ramp and then bounce onto the tip of the second ramp and get a massive low trick, I've never be bothered to get a 3lap like that. |
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Title: Re: Official new strat ideas topic Post by Connor on 05/08/09 at 17:49:01 Ah I was close. I knew it had something to do with those ramps. |
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Title: Re: Official new strat ideas topic Post by Schoko X on 05/08/09 at 17:51:35 I don't know if that's what Tim does, I don't know if Tim does anything different. (or WYVERN) |
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Title: Re: Official new strat ideas topic Post by NMeade on 05/08/09 at 17:56:04 He said something with 1-2-0, so maybe a shroom switch up. |
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Title: Re: Official new strat ideas topic Post by Schoko X on 05/08/09 at 17:57:09 maybe shrooming inbetween the cactus and 3 pillars before the cave? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/08/09 at 20:09:29 Arg, I need someone who's good at Daisy Circuit (Sword [smiley=happy.gif]) to try out a new strat; using the Mach Bike. I swear it really might be faster. |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 05/08/09 at 20:50:57 I can try it, I have 1'30"422 :3 |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 05/08/09 at 21:23:23 I'm not going to go for the Daisy Circuit WR after all, so I can reveal my possible new strat: ;) When you go into the tunnel area, it's possible to go inside of the first or second cone without hitting the wall. I'm not sure if it's really faster though, but it was faster than my ghost at least. :P |
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Title: Re: Official new strat ideas topic Post by Syzygy on 05/08/09 at 22:08:05 That's not new, just hard to judge :P Sword has done that on previous runs ;) |
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Title: Re: Official new strat ideas topic Post by Jaws on 05/08/09 at 23:09:22 lol @ tighter turns now being named "new strats" and lower tricks pathetic ;D i missed a chain wheelie on one of my delfino square runs, is that a new strat too? [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by RRD on 05/09/09 at 00:08:18 577A736E45160 wrote:
Apparently, WYVERN does the "normal" strat (http://www.youtube.com/watch?v=lekbKGyLQEI&fmt=18). |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 05/09/09 at 00:23:01 http://zoome.jp/sayakart/diary/16 :o :o :o |
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Title: Re: Official new strat ideas topic Post by Ramin on 05/09/09 at 00:55:58 message deleted |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/09/09 at 02:09:12 71575247507B4D514A4B13220 wrote:
is that really possible? in BB? :o edit: lol just noticed he shrooms there, is that shroomspot faster? |
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Title: Re: Official new strat ideas topic Post by ☆Sword☆ on 05/09/09 at 03:27:04 5963646F6E68636267670B0 wrote:
o_0 I'd be willing to try it out, but I don't know about Mach Being faster, it loses a lot of time on the straights when I tried ... but I'd be happy to try it anyway, who knows :) |
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Title: Re: Official new strat ideas topic Post by _Cole_ on 05/09/09 at 04:08:03 7355504552794F53484911200 wrote:
I used that strat for my 1:54.0 run (with BB). I think it's faster but only if you do the shroomless SC at the end. Otherwise, it's about the same speed. |
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Title: Re: Official new strat ideas topic Post by Schoko X on 05/09/09 at 04:11:14 ^this |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/09/09 at 05:40:13 43262726170 wrote:
o_0 I'd be willing to try it out, but I don't know about Mach Being faster, it loses a lot of time on the straights when I tried ... but I'd be happy to try it anyway, who knows :)[/quote] Well, on that turn after the figure 8, getting behind the cones without hitting them is MUCH easier. And that last 270° can be taken without hitting a cones and entering the turn closer to the walls. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 05/09/09 at 06:20:01 My first PR's on DC were made with Daisy / MB [smiley=lolk.gif] I don't think it's faster to be honest, but someone really good need to try it... |
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Title: Re: Official new strat ideas topic Post by Astr0 on 05/09/09 at 10:13:50 4B6D687D6A41776B707129180 wrote:
Just a little suggestion - could Torpedo be better for this strategy? Some parts of the track are a little tricky with it but I did find the Shroomless SC incredibly easier. |
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Title: Re: Official new strat ideas topic Post by Connor on 05/09/09 at 10:33:30 No way, Astr0. |
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Title: Re: Official new strat ideas topic Post by Astr0 on 05/10/09 at 04:19:04 The least you could do is give me an explanation - like where the major problems would be. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/10/09 at 04:21:03 why would the Torpedo be faster with that? if the Torpedo is faster it would be even without that shroomspot, but i don't think Torpedo would be able to handle DDR's turns |
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Title: Re: Official new strat ideas topic Post by Astr0 on 05/10/09 at 04:28:45 Thankyou. I do only know of two difficult turns with the Torpedo. But, eh - time trial is not my think. I shall leave it to the 'experts' to work out. |
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Title: Re: Official new strat ideas topic Post by TM-Rom on 05/10/09 at 08:14:13 Spear on Shy guy beach for flap seems interesting. I have tested many different shroomspots and ended up with a 26'144 at first lap with a bad end, since you have to adjust your bike to avoid the grass or the water Flap at second lap is a real nightmare, but maybe a 25'9 or 8 could be reachable with a really good lap and probably some luck |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 05/10/09 at 10:02:14 I have 26"145 first lap XD |
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Title: Re: Official new strat ideas topic Post by Ramin on 05/10/09 at 21:38:21 message deleted |
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Title: Re: Official new strat ideas topic Post by Ostro on 05/11/09 at 01:47:29 607B61667A7B7D67140 wrote:
h3LL / Michael Kozik has done that last year already and always said you could get the WR with Spear if you got a clean run with "his" strat. But, sure, the WR was a little slower back then. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 05/12/09 at 04:59:45 Does anyone know what shroom spots he used? I want to try it, but there are a lot of different spots. |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 05/12/09 at 08:04:14 I'm pretty sure it's BB/FR shroomspot+2 shroomspots to pass the tiny islands, like in the flap. EDIT: 26"045 in a few tries. |
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Title: Re: Official new strat ideas topic Post by Aubrey on 05/13/09 at 08:24:42 Come on Tim share your DDR strat with me, UK FTW |
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Title: Re: Official new strat ideas topic Post by Syzygy on 05/13/09 at 10:14:23 What? |
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Title: Re: Official new strat ideas topic Post by Aubrey on 05/13/09 at 10:51:45 well you did spring into 4th from nowhere so there must be a new strat, tell me :) |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/13/09 at 10:57:45 I just did the Koopa Cape shrromspot shroomless o_O |
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Title: Re: Official new strat ideas topic Post by RRD on 05/13/09 at 12:47:59 Several shroomspots can be done shroomless, but they are either uninteresting or too random. (who said DDR ? [smiley=lolk.gif] ) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/14/09 at 07:47:32 would tricking from the first zipper in the last part of DDR and land on the little yellow wall thing be faster? |
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Title: Re: Official new strat ideas topic Post by Connor on 05/14/09 at 09:32:38 That's what I said, ALAKTRON. I think that would be faster because you HAVE to go off of the first ramp. There is no way around it, but you can go around the second ramp. Also, with the new strat you use your first mushroom before the boost from the trick off the second ramp runs out. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/14/09 at 09:40:35 when i found it i recalled what you said, but i didn't really understand what you meant so i posted anyway though i'm not so sure it's faster |
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Title: Re: Official new strat ideas topic Post by Syzygy on 05/14/09 at 10:16:00 Nice thinking Michele, I'll try it later. Also I found that you can hop off that zipper and land just on the very top edge of the lower one giving an even lower trick but I don't know how repeatable this is. |
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Title: Re: Official new strat ideas topic Post by VIGO on 05/14/09 at 10:29:46 ^^^ I did that today and did a vid of it. I took a vid, I'll upload tomorrow if you want :-* |
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Title: Re: Official new strat ideas topic Post by Smasho on 05/14/09 at 17:18:21 Just downloaded a TF WR - hacker (why is every new WR blocked by a hacker?) He jump before the first stunt/jump, it's faster? |
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Title: Re: Official new strat ideas topic Post by MVT on 05/14/09 at 20:00:27 why isnt this being used. 2 pipe tricks is obviously faster than just 1 http://www.youtube.com/watch?v=EXebZWTP5hM&feature=channel_page |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 05/14/09 at 21:38:43 I've never tried it, but I'm just guessing. The boost is just a small one, plus you need to jump at the second PJ. If you want to reduce the luck wheelies to 0, however, it's faster for sure [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 05/15/09 at 02:10:38 I tried for one hour, and haven't pulled it off once... I'm starting thinking it's hax [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by MVT on 05/15/09 at 04:24:47 lol I dont own any hax. I got lucky to get it the way I did ::) |
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Title: Re: Official new strat ideas topic Post by Unreal on 05/15/09 at 04:30:31 Its not hax lol Ive done that 10+ times but its hard to do consistently, bearing in mind the next PJ. >_> |
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Title: Re: Official new strat ideas topic Post by Schoko X on 05/15/09 at 12:41:41 It kind of hard to do, you need to come in from the left and essnetially "land" on the part where you trick off of |
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Title: Re: Official new strat ideas topic Post by DdR MaSTeR on 05/15/09 at 16:06:12 Is it possible to trick off the left side of the pipe and then wheelie towards the right side for the next pipe jump? |
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Title: Re: Official new strat ideas topic Post by MVT on 05/15/09 at 16:28:10 yes |
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Title: Re: Official new strat ideas topic Post by RVZ on 05/15/09 at 20:04:36 Its sure possible but I doubt its faster |
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Title: Re: Official new strat ideas topic Post by MVT on 05/15/09 at 20:15:33 wanna bet on that? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/16/09 at 05:28:28 He's talking about hitting the left side of the pipe first, not the double tricks in general. |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 05/18/09 at 09:43:08 What about RBC flap with Mach? I did a few tries and I got 49"734 with it (taped), although I'm really not used to Mach. |
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Title: Re: Official new strat ideas topic Post by NMeade on 05/18/09 at 10:37:33 Daisy only gains on funky on the 2nd and possibly last shrooms, the ending sc even though you can take the sc sharp enough with funky already. It won't take the record imo. |
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Title: Re: Official new strat ideas topic Post by MVT on 05/18/09 at 16:05:06 Dry bowser + torpedo for Shy Guy Beach flap? Maybe instead of funky you will be able to get a faster time with the +6 offroad stat? [smiley=thumbsup.gif] edit and rhodechill yes that is also possible and would be faster for a flap. Unfortunately I find it EVEN HARDER to do. |
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Title: Re: Official new strat ideas topic Post by Dused on 05/19/09 at 03:26:06 I don't know, if anyone post this earlier ? :-? http://www.youtube.com/watch?v=N1HPZdBUhR0 |
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Title: Re: Official new strat ideas topic Post by Kryken on 05/19/09 at 04:58:59 ^^^^^^ :o^ ^^^ That is much more faster in lap 3 , but in lap 1 and 2 We´ll need another lucky wheelie after the jump [smiley=chairshot.gif] |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 05/19/09 at 05:35:08 0B0820242120450 wrote:
Look at this: http://www.4shared.com/file/106383571/3a927352/Composite-2009-05-18_18-05-38h.html I'm tied with my (2'33"8) ghost at the second shroomspot. I believe that lap was 51"3, about 49"65 converted to flap. Also, don't forget things like the MT at the spiral. 49"4 possible for sure? |
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Title: Re: Official new strat ideas topic Post by Bob Trout on 05/22/09 at 06:57:27 Not exactly a new strat but a slight alteration to an existing one... 2 MTs on the bark leading up to the treetop on Maple Treeway. Just tried it out and it definitely seems to gain some time. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/22/09 at 11:05:31 So, umm, anybody try DC with Mach yet? :-? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 05/31/09 at 12:19:47 GCN Mario Circuit....possible to do double tricks? http://www.youtube.com/watch?v=t1dwDKWhPkw&fmt=18 I did catch up to my ghost....but my ghost isn't all too impressive to begin with ::) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/31/09 at 13:03:58 on DKM after landing from the cannon, what about doing a little wheelie? you don't need the mt fast anyway |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/01/09 at 03:03:25 Quote:
Oooooooooooooooold !!! :P http://www.youtube.com/watch?v=D5gg_YTUyDI Tim told me it wasn't faster at that time, I was not sure myself, but I never pulled it since... Quote:
It was done on previous WRs, and I still do it, I dunno why it isn't done anymore :-/ |
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Title: Re: Official new strat ideas topic Post by MVT on 06/01/09 at 07:43:33 Someone deleted my post... So I will just post it again ;D That double trick is not faster. You don't really get any extra boost out of doing that second trick. If you do a really good first trick and get a good bounce the boost after the landing should be long enough to lead perfectly into the next turn without running out. So no need for it. That is the second time I have had to say this now... |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/01/09 at 23:43:21 I hadn't known it was done before....I got it randomly and never remembered a discussion about it so I brought it up just in case :p Didn't want a possible strat overlooked :) |
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Title: Re: Official new strat ideas topic Post by MVT on 06/02/09 at 20:24:08 I tried the added wheelie against the new WR ghost for a while today. I STILL am positive that i gained somewhat against him. It was on lap 1 and he was about 1 full kart length ahead of me on that section of track. After I executed the added wheelie (executed pretty well, that is the only way for it to be faster) I ended up about 1/2 a kart length behind him. Whatever that translates to in time I dont know. I wish I had the capability to video tape something like that. I also wish I could keep up for the rest of the lap >_>. No one will probably believe me because I cant beat the ghost for the lap, but I am POSITIVE I still gain just barely on it with the added wheelie. It also is really really not very hard to do. In fact I can't even stay competitive anymore without doing it and when I leave it out I just fall way behind. I can only stay neck and neck with the wr ghost up until the tight turn before the shroomspot. Then it all falls apart. >:( |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/04/09 at 10:26:15 I did a massive time cutter yesterday on rDKJP. I was thinking of this for some time and tried it. I only pulled it of 1 time in many tries so this needs massive mastering. If you enter the cave time your shroom so that you go almost vertical up the mud just a little right of the exit of the cave. If you time this right you can slip drift at the end of te mud and this saves a lot of time. I can make a vid of this if you guys don't understand what I mean ;) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/04/09 at 10:28:02 i would like a vid if you could make it |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 06/04/09 at 10:30:08 RVZ, I've tried that many times but haven't been able to get it; a video would be very nice. I'll see what I can do; if I get it, I'll make a video. If this is indeed possible as you say it is, this would be a great opportunity to use a marker ghost for the timing :) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/04/09 at 10:37:58 on DKJP i've always wondered if you could cut the turns after the zipper river jump with a shroom or something but never tried, has anyone tried it? edit: watching Elche's flap it looks like there are walls too close, guess it's impossible lol |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/04/09 at 10:44:47 Bubbles, I will tape it the next time I try this :) Alaktron: A time cutter I think is on the 180 degrees turn after the zipper. U can cut the corner true the air with an MT when done correctly. Did it a few times and it seems u gain 0.100 or something |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/04/09 at 10:59:10 615C515641474549330 wrote:
I tried this many times on wifi when I was far ahead of noobs to see if it could be faster... I got owned by the wall miserably ;D This trick must be really hard... vid pl0x [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/04/09 at 11:07:14 Yups it's very hard. Told I did it 1 time of many many many tries ;D But it is possible I tell ya! |
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Title: Re: Official new strat ideas topic Post by MVT on 06/04/09 at 12:36:37 i bet it is glitchily possible |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/04/09 at 13:25:36 It's not glitchy. It's just you have to be on a certain place and on the certain way with the shroom :) |
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Title: Re: Official new strat ideas topic Post by MVT on 06/04/09 at 13:26:22 sounds like a nightmare. Add one more to the list of tracks I wont be playing |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/04/09 at 13:31:02 What bubbles said. It would make this one really easy if you clear this one time. Make a marker ghost and your done. :) |
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Title: Re: Official new strat ideas topic Post by MVT on 06/04/09 at 13:36:12 lmao way easier said than done. try to hit the marker ghost in the exact pixel everytime and come back to me once you get this 3/3 |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/04/09 at 13:38:55 I will quote this when I've done it [smiley=lolk.gif] Nah you are right, this would be impossible to do I think :P |
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Title: Re: Official new strat ideas topic Post by Connor on 06/05/09 at 19:24:42 I don't know if this will help, but... this is a video of the DK Summit shroomspot done shroomless without loosing that much speed. http://www.youtube.com/watch?v=4lGIGfKwdGw |
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Title: Re: Official new strat ideas topic Post by DdR Dan on 06/05/09 at 19:39:26 That isn't shroomless (the boost is too long)... ::) I can do it shroomless but it won't save time because there aren't any better shroomspots. I'm also not sure if shroomless is faster than just going around the snow when you don't have a mushroom. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/05/09 at 19:41:22 ^What about shrooming right before you leave the ground on the 2nd SC jump? |
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Title: Re: Official new strat ideas topic Post by Connor on 06/05/09 at 19:42:45 Wow, nevermind. |
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Title: Re: Official new strat ideas topic Post by ßr0µph1ed1eƒ on 06/06/09 at 13:15:20 how bout doin WGM glitch wit rosalina. she got hella mini turbo ;D |
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Title: Re: Official new strat ideas topic Post by Mullac on 06/07/09 at 02:28:43 4C5B4C5B3F0 wrote:
he used a shroom... |
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Title: Re: Official new strat ideas topic Post by J-Cop on 06/07/09 at 06:14:46 744E494243454E4F4A4A260 wrote:
That will keep you in the air way too long. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 06/07/09 at 07:35:31 New MT on GV2 = Rosalina? |
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Title: Re: Official new strat ideas topic Post by Smasho on 06/07/09 at 07:49:54 Dry Bowser has also good Mini-Turbo, but "Speed" is fail: http://ark42.com/mariokart/mariokartwiicompare.html |
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Title: Re: Official new strat ideas topic Post by Connor on 06/09/09 at 10:13:17 Moo Moo Medows 3lap: Maybe its faster to do the low trick on the left side of the ramp instead of the right side and then jump over the little circle of grass. I have jumped over the whole thing before you just need to jump at the right time. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/09/09 at 10:25:12 It's just impossible to do it at the left side of the ramp, you have to hit a precise point on the right side :| |
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Title: Re: Official new strat ideas topic Post by Etch on 06/10/09 at 15:17:50 New strat for SL http://www.youtube.com/watch?v=EUa0we4cCuI hohoho [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/10/09 at 15:24:48 i knew that course would get glitched, nice find |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/10/09 at 15:26:54 Wow is this REAL ? If it's a fake then it's very very well done... but seeing the vid is in in-game feature and the timecount match perfectly between the moment when he falls and the moment when he respawns... :o |
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Title: Re: Official new strat ideas topic Post by MH on 06/10/09 at 15:27:53 Ugh, the next glitched course >.> Does this work with Magikruiser? Obviously the best lap to do this in 3lap ist lap 2, I think. Because you can do it only once. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/10/09 at 15:30:36 you meant lap 3 right MH? you'd use the first two shrooms in normal shroomspot and use the SC with the last shroom |
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Title: Re: Official new strat ideas topic Post by Smasho on 06/10/09 at 15:32:31 Is this really real!? :o |
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Title: Re: Official new strat ideas topic Post by MH on 06/10/09 at 15:34:34 Yes, the first 2 shrooms and then still in lap 2 the SC ;) Because the shroomspot is in front of the SC. |
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Title: Re: Official new strat ideas topic Post by Smasho on 06/10/09 at 15:54:40 I think, it's a fake: 1. I've seen a video where someone cheated with Moonjump over the water and lap doesn't count 2. Even you falls into the water, lap doesn't count But this looks real... Quote:
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Title: Re: Official new strat ideas topic Post by Jaws on 06/10/09 at 15:55:53 It's fake, I tested it plus this fuck doesn't have the sound on so you can't tell from the music that it's recorded at different times XD. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/10/09 at 15:57:05 I've just tried it w/ Spear. Although I jump further than in the vid, the glitch doesn't work... ::) Maybe it's just a nice fake... I hope :-/ |
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Title: Re: Official new strat ideas topic Post by G-danzee on 06/10/09 at 16:00:30 If it's fake, is really well done. |
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Title: Re: Official new strat ideas topic Post by MVT on 06/10/09 at 16:29:51 beautiful glitch I hope it works! [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by notorious on 06/10/09 at 16:40:30 Are there any vids on how to do the bowser castle wii glitch properly? |
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Title: Re: Official new strat ideas topic Post by Smasho on 06/10/09 at 17:20:01 DDR: Try to make the old shroomspot shroomless (not very hard) and use flap shroomspot in Lap 2/3 (or try to make the old shroomspot x2 shroomless) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/11/09 at 04:19:01 264C05000F1B0404610 wrote:
i agree, he says you need to fall on the exact spot, so maybe it might be doable after some tries, but i'm starting to think it's fake, i might try it today for some minutes and see |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/11/09 at 06:19:46 The guy has just add in the vid comment that he hacked the game so that's he would respawn at the other side on the water, and the lap to count by modifying the checkpoints. The vid in itself is real, but the glitch can't be done in the normal game. |
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Title: Re: Official new strat ideas topic Post by Chuck Foster on 06/11/09 at 06:29:08 Glad it's fake. That only would have ruined the game. olol o wait |
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Title: Re: Official new strat ideas topic Post by MH on 06/11/09 at 07:38:05 Best MKW SC fake so far imo [smiley=thumbsup.gif] I'm happy that it's a fake as well, btw^^ |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/11/09 at 09:57:42 725944525A6E775E42455443310 wrote:
[smiley=lolk.gif] i didn't know you could modify check points i'd have prefered it was real, so i could improve my shit times |
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Title: Re: Official new strat ideas topic Post by MVT on 06/11/09 at 10:07:52 soon new wrs will be indistinguishable because of hackers and modifications! The game is dying after 1 year only... |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/11/09 at 16:06:42 There's 3 turns you can hop over on rMC3. 2 is definitely not faster. The third might save a few milliseconds. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/19/09 at 08:41:09 why are we not hopping on the RBC zipper jump(and maybe others)? does it not matter(if so why)? or is it already done and i didn't notice? |
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Title: Re: Official new strat ideas topic Post by Jaws on 06/19/09 at 09:03:02 The last lap of RBC is always slower because people hop on the zipper, you get more air-time if you go off of it not in a wheelie mode. I myself own at the course and go straightoff the left side of zipper in wheelie mode and jump diagonally into the shortcut ;D |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/19/09 at 11:07:15 thank you for the reply |
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Title: Re: Official new strat ideas topic Post by Thino on 06/20/09 at 03:26:22 kram , a japanese player , got 2:34:171 on RBC with Mach Bike and 2nd flap shroomspot the run seems improvable and I'm pretty sure he can sub 2:34 easily , not really sure about getting low 2:33s tho |
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Title: Re: Official new strat ideas topic Post by RRD on 06/20/09 at 04:13:14 Frenchy has a 51" 282 best lap with Mach Bike. 2' 33" xxx is definitely possible with it. |
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Title: Re: Official new strat ideas topic Post by Connor on 06/25/09 at 14:10:30 Moonview Highway: I was time trialing Moonview Highway last night using manual and I did two tricks on the stone thing in the beginning and they were both pretty low tricks. What I did was I did the first trick on the side that is all the way up against the wall and did the second trick at the tip of it. I pulled ahead of my ghost a little bit who only did one trick. What do you think, Mick? |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 06/25/09 at 14:19:14 Did you use Flame Runner or Spear ? I did it once with Spear by accident on lap 1, but I was bad lined afterwards and crashed into a car [smiley=lolk.gif] It probably save time with FR and maybe w/ Spear as well, but it is very hard to pull off XD I'll see later when I'll get a better PR, I have some little strats to experiment myself but requires very fast laps... |
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Title: Re: Official new strat ideas topic Post by Connor on 06/25/09 at 14:21:06 I was using the Spear, Mick. |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 06/26/09 at 09:10:10 http://www.youtube.com/watch?v=w4CF3gRn8p4 ? |
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Title: Re: Official new strat ideas topic Post by MVT on 06/26/09 at 10:08:15 How is that KC lap different than any other lap lol? Seriously though there is absolutely nothing new used there. |
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Title: Re: Official new strat ideas topic Post by andyjlundeen on 06/26/09 at 10:12:12 Hmmm... I think the main reason for the good time is his positioning off the zipper jump was perfect, and he skid miniturboed really well. Match that with everything else... I think it's just a really good lap. with some better angles, I bet this course can yet be improved... I think this is beyond my depth a little though. |
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Title: Re: Official new strat ideas topic Post by MVT on 06/26/09 at 10:14:31 It is still a whopping 0.320 slower than the best known first lap split though. [smiley=chairshot.gif] |
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Title: Re: Official new strat ideas topic Post by andyjlundeen on 06/26/09 at 10:20:19 ... good point. |
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Title: Re: Official new strat ideas topic Post by Jaws on 06/26/09 at 11:06:19 How would bubbles video be a new strat, please don't tell me nose diving after the first wooden board ;D also, don't tell me jumping on the first zipper is a new strat either ;D |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 06/26/09 at 13:58:44 Ok, how about this? http://www.youtube.com/watch?v=l-3saH_MJo4 |
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Title: Re: Official new strat ideas topic Post by notorious on 06/26/09 at 14:06:45 ^you can also jump at 0:23 and trick off the very end of the ramp so you'll immediatly drop and you can land in a wheelie (eliminates chain wheelie plus you get a trick boost) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/26/09 at 14:09:49 ^are you serious? that would save a lot of time |
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Title: Re: Official new strat ideas topic Post by notorious on 06/26/09 at 14:11:06 Well I tried it without racing against another ghost, so I don't know if it saves time or not for sure, somebody go try it :) |
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Title: Re: Official new strat ideas topic Post by Jaws on 06/26/09 at 14:32:49 6E594E4E40495F6B6A2C0 wrote:
nice jump but i dont see how jumps can be called new strats XD though, i guess low jumping off the zipper on mmm is considered a new strat. *scratches head* |
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Title: Re: Official new strat ideas topic Post by Connor on 07/05/09 at 09:43:51 Koopa Cape flap: I think it would be faster to use the second shroom much earlier so that the boost from the shroom runs out just before you enter the water because it saves time to use the mushroom on land than in the water. In the flap world record video, the boost from the mushroom is used in the water. I know this isn't really a "new strat," but I think it would help save some time. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/05/09 at 09:52:22 the sooner you shroom, the wider you go.. |
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Title: Re: Official new strat ideas topic Post by TM-Rom on 07/05/09 at 15:58:06 what about a quick wheelie just at the landing of the SC in Desert Hills :question |
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Title: Re: Official new strat ideas topic Post by notorious on 07/05/09 at 16:30:12 I've done that many times, but only when I was desperate to gain some time. In all it's possible to do it all 3 laps, but you need to get very lucky (depending on where you land from the SC), cause half the time you'll slipdrift and lose time |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/06/09 at 03:07:00 on LC, after the first turn is it possible to wheelie straight over the white-green blocks things in a way that the Bike rides on them and turns without needing to slide? |
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Title: Re: Official new strat ideas topic Post by Ramin on 07/06/09 at 03:47:04 message deleted |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/06/09 at 04:34:41 what do you mean of course you can do it but you will lose speed? wouldn't wheeling it all be faster than doing an mt? |
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Title: Re: Official new strat ideas topic Post by Ramin on 07/06/09 at 05:59:16 message deleted |
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Title: Re: Official new strat ideas topic Post by Connor on 07/07/09 at 18:09:20 GBA Shy Guy Beach flap: I think it is faster (but not by much) to cut through the water on the last turn with the spear because you don't need to accelerate back up to full speed after it cause your done. I think its faster than going around the outside of the tree. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/07/09 at 18:39:54 ^That's probably a lot faster. |
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Title: Re: Official new strat ideas topic Post by notorious on 07/07/09 at 18:59:26 No way :-/ 1) The Spear's MT sucks 2) You touch the water once with the Spear and it's over |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/08/09 at 05:56:28 yeah, even if you barely touch the water you totally get stopped with the Spear.. i noticed that on the last wheelie when i wasn't lined up :/ |
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Title: Re: Official new strat ideas topic Post by J-Cop on 07/10/09 at 21:20:11 Could a double mt be faster in the ruins on DDR? I've tried it a few times, but I think someone else should test it. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 07/11/09 at 03:59:58 It's quite impossible to do or would waste too much time with the WR strat (wall-clip) but is a nice alternative for those who can't do the wall-clip. I do the double mt on wifi. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 07/11/09 at 09:38:04 Are you talking about the same spot I am? I don't see what the wall clip has to do with it. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 07/11/09 at 12:59:51 http://zoome.jp/sayakart/diary/5/ Fenrir showed me this in march, but I forgot about it. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 07/11/09 at 13:44:48 Already mentioned actually. 4F6E6C66756E070 wrote:
I dunno why no one has tried this seriously :-/ |
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Title: Re: Official new strat ideas topic Post by Ramin on 07/11/09 at 13:55:20 message deleted |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 07/11/09 at 14:04:33 It's like the MMM low jump but less tricky. I wonder how much time does it save, if it is as much as the MMM jump, then 2'27 could be done :P |
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Title: Re: Official new strat ideas topic Post by MVT on 07/11/09 at 17:36:08 it doesnt look THAT hard. This would certainly cut the wrs down A LOT! |
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Title: Re: Official new strat ideas topic Post by MVT on 07/12/09 at 07:31:36 In peach gardens, it is a TINY BIT faster to shroom before hopping at the shroomspot. |
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Title: Re: Official new strat ideas topic Post by Mullac on 07/14/09 at 01:32:23 1B7C123E21510 wrote:
I think he means, when you do the wall-clip correctly, you still have enough of a boost to hop over the sand, and after that you only get 1 MT in before you need to wheelie. |
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Title: Re: Official new strat ideas topic Post by RVZ on 07/14/09 at 02:47:02 597F7A6F7853657962633B0A0 wrote:
I dunno why no one has tried this seriously :-/[/quote] Why did you never try it? |
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Title: Re: Official new strat ideas topic Post by notorious on 07/18/09 at 08:44:48 http://www.youtube.com/watch?v=VH5lxk4IVoM I know there's been vids already, I don't know if it's faster |
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Title: Re: Official new strat ideas topic Post by andyjlundeen on 07/18/09 at 15:21:36 maybe... you should try racing a ghost and see which is faster. looks hard. |
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Title: Re: Official new strat ideas topic Post by RVZ on 07/18/09 at 18:44:56 Is it maybe faster to just glitch mt. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/24/09 at 06:45:15 Some new Strats + Randomness :D http://www.youtube.com/watch?v=zNFpnApYqgI |
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Title: Re: Official new strat ideas topic Post by Syzygy on 07/24/09 at 07:08:26 Seen it all before. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/24/09 at 08:09:28 Most of them are old, but even the Koopa Cape low tricks? Why doesn't anyone do them? |
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Title: Re: Official new strat ideas topic Post by Syzygy on 07/24/09 at 08:41:18 Well the first time the idea occured was like a year ago so it couldn't be done to good effect but now I see no reason, they looked faster on your vid. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/24/09 at 15:53:38 6F5E57576F5A575E3B0 wrote:
Actually, yeah, this really is a lot faster. And it helps a lot if you line up your wheelie too close to the grass. It probably saves about .050, I can get in front of Zenel by quite a bit with this strat |
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Title: Re: Official new strat ideas topic Post by Jaws on 07/24/09 at 16:27:07 Shrooming before jumping is only good if you're close to the bush. |
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Title: Re: Official new strat ideas topic Post by MVT on 07/24/09 at 16:48:00 Well then get close to the bush and start cutting time. |
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Title: Re: Official new strat ideas topic Post by Jaws on 07/24/09 at 16:49:11 Even so, it only saves like .020 a lap, which for that time and the chance of lining up wrong its not really worth it imo unless desperate, its hard to line up good when u do it that way cause u need to release mt a lot faster. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/24/09 at 17:03:24 it's worth it at least for a 1st lap |
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Title: Re: Official new strat ideas topic Post by Jaws on 07/24/09 at 17:12:46 Cole does this on every lap [smiley=lolk.gif] on his :005 ghost i mean. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/25/09 at 10:52:52 BCWii new shroomspot [ch8594] on this vid from 0:28 to 0:32, shroom there instead of at the Thwomps. http://www.youtube.com/watch?v=5PCZ50lVazg |
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Title: Re: Official new strat ideas topic Post by MH on 07/25/09 at 11:31:56 Is that faster? B/c you still could wheelie at the spot you mentioned... After the SC you have to recover your speed. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 07/25/09 at 11:33:39 Thing is, with Funky you can still do the extra wheelie at that section so it wouldn't be faster. Funky is still faster, just seems easier to do SC with Daisy Mach. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/25/09 at 11:39:24 Yeah, but would it be faster with the Daisymach strat? You can't get your MT out in time like you can with Funky, thus eliminating a wheelie :\ |
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Title: Re: Official new strat ideas topic Post by Syzygy on 07/25/09 at 11:45:36 I wouldn't have thought so, because after the SC you get the awkwardness of the stairs and stuff. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/25/09 at 13:46:00 Meh, maybe it would be faster when the Thwomps are in the best position... |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 07/26/09 at 20:52:48 It's more random then a new strat, but I might as well post it anyway. :/ http://www.youtube.com/watch?v=Mn130J54HdY&feature=channel_page |
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Title: Re: Official new strat ideas topic Post by NMeade on 08/05/09 at 09:07:15 http://www.youtube.com/watch?v=NgvieU7UeSM I wonder how low WGM can go with this.. |
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Title: Re: Official new strat ideas topic Post by Kryken on 08/05/09 at 09:20:06 Omg. Maybe I´ll be able to do the glitch now, it seems easier. :P |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 08/05/09 at 09:30:45 I put his first lap to a stopwatch and got 13.4 (I only timed it once, so it might be slightly inaccurate), but in a quicker attempt, one could possibly shave off around 2 seconds (he stalls before the jump). There's that, as well as hopping to corner at the end, and getting to the checkpoint at the end. In my opinion, this could possibly be easier, and maybe faster. Further testing is required. quick edit: I forgot to include that flap will likely not be faster with this strat in my opinion. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/05/09 at 13:13:25 Looks even more difficult! [smiley=flush.gif] |
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Title: Re: Official new strat ideas topic Post by MVT on 08/05/09 at 17:16:41 Ok I gave the Bowser Castle 64 with daisy + mach bike a try today. I am fairly confident that it does not have as much potential is funky + flame runner. The whole beginning of the first lap is already limited. I hit that first thwomp on the far right (where there is 3 across in that doorway) like 5 times because I took the beginning too tightly, and going down the middle doesnt work because the middle thwomp is down. So after that bullshit then you can drive normally but it might be better to shroom in the wr spot lap 1. Also why can't funky kong do the daisy shroomspot? If you get the right bounce off the stairs you don't even have to turn that sharp. God this track is a wreck and pathetically maxed out. Another terrible thing about this track is the fact that the walls seem to have very wide hitboxes, similar to the buildings in delfino square. They punish you if you try to go too tight and its bullshit to crash into invisible pixels. I will try some more but this shithole of a track bothers me. |
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Title: Re: Official new strat ideas topic Post by MH on 08/05/09 at 17:23:05 The daisy shroomspot doesn't work tight enough with Funky, but I figured out, it can be done pretty good with heavy mii (+3 drift, +3 handling). Maybe someone who is good with Funky should give this a try... |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/05/09 at 20:07:33 I agree with the hitbox's of the walls MVT, they piss me off to no end. However, having just started TT'ing rBC recently, I'm getting far better spilts with Daisy than I ever could with Funky, but maybe that's just me. |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 08/06/09 at 07:37:03 Even though my pr is only 2'35"3xx I am positive this track is nowhere near maxed out MVT. Best splits give 2'32'xxx and that is even without going right of the last flame. And yeah, invisible wall hits are really annoying on this track |
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Title: Re: Official new strat ideas topic Post by MVT on 08/06/09 at 07:59:53 What I meant by "pathetically maxed out" is that it is not maxed out at all ;D. Maybe I should have worded it differently. |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 08/06/09 at 16:16:37 ^Haha, ok that makes a lot more sense :P |
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Title: Re: Official new strat ideas topic Post by Ex Hikari on 08/11/09 at 21:36:39 http://www.youtube.com/watch?v=ivBAbAIEfeQ ^ Quite a new interesting way to do BC3 Non-Shortcut. Forward to the low jumps and you'll see. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 08/12/09 at 02:41:26 That was done 3 days after the game came out. http://www.youtube.com/watch?v=OiTVjoZcDLA&feature=channel_page |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 08/12/09 at 02:46:19 Damn you found the vid before me >:3 Yeah this strat is very old, I wonder why it isn't used anymore... |
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Title: Re: Official new strat ideas topic Post by robman59 on 08/12/09 at 03:35:44 that wgm trat loks possibly faster but it actually seems very hard :-/ |
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Title: Re: Official new strat ideas topic Post by Ramin on 08/12/09 at 03:42:07 message deleted |
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Title: Re: Official new strat ideas topic Post by J-Cop on 08/12/09 at 05:32:41 On rDKM, could it be faster to shroom right after hopping over the gap to get back up to speed? |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 08/12/09 at 07:18:21 I think it's faster to use it on the bridge since this one makes you lose a lot of time with bounces. However, I use the shroomspot you describe for the flap, easier than the 1st shroomspot at the beginning. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 08/12/09 at 08:03:07 I don't think that would be better for 3lap or flap. |
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Title: Re: Official new strat ideas topic Post by robman59 on 08/12/09 at 13:26:54 when u do the sc u arent slowed by the time u come off the sc so i dont think so :( |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/16/09 at 23:13:00 ^Not alot actually, and even so, shrooming on the bridge is there to avoid the luck wheelie, which is hard to do because of the bridge surface. http://www.youtube.com/watch?v=tO-JC9snb44 - Note the final lap trick, I swung around the geyser into the normal position, and it was lower than my normal trick off the same ramp. Even with the horrible shroom I still managed a 51'0 last lap. |
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Title: Re: Official new strat ideas topic Post by Bubbles1 on 08/30/09 at 11:45:59 With the TF low hop on laps 1 and 2, it looks like the best way to do lap 3 is to weave through the smashers. A change in shroomstrat could help (1-0-2? with the last shroom being through the mud at the end). Anyone else have throughts? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/30/09 at 11:50:05 ^well we know the shroomspot can be done shroomless if you trick out of the ramp right? couldn't just that be done 3/3 and use the shroom somewhere else? if it's not possible how would you do the 2nd lap 0shroomer? |
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Title: Re: Official new strat ideas topic Post by Fireslash on 08/30/09 at 11:53:32 I'm already trying it. It could work, but then again, I'm behind the WR ghost, so I'm not quite sure if it's gonna work if you're going at WR speed... |
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Title: Re: Official new strat ideas topic Post by Syzygy on 08/30/09 at 13:33:55 You'd need another second or so out of the 1st two laps to be able to still be ahead after going round the stampers on lap three I reckon. |
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Title: Re: Official new strat ideas topic Post by DHKingAlex on 09/02/09 at 13:19:41 faster? (if a new shroomspot is found) http://www.youtube.com/watch?v=sHAwSFs7g-o obviously already known but not looked into. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/02/09 at 13:26:20 new shroomspot would be in the luck wheelie part with the boxes near the beginning i'm sure your 2nd shroomless looked very good, the 1st one wouldn't make me think it's faster |
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Title: Re: Official new strat ideas topic Post by DHKingAlex on 09/02/09 at 13:31:03 yeh the 1st one sucked balls, the 2nd one was awesome |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/02/09 at 13:32:38 The shroomless SC is slower than using a shroom for the sc and no shroom after or before. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/02/09 at 13:33:26 ^no one even tried it seriously, how can you say that? |
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Title: Re: Official new strat ideas topic Post by NMeade on 09/02/09 at 13:39:49 I'm going to be so pissed if I'm screwed out of another track because of strats changing. |
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Title: Re: Official new strat ideas topic Post by SuperYoshi1 on 09/02/09 at 13:46:26 Alvin already stated a long time ago when the idea of the shroomless SC first came up that it was slower even with the shroomspot beeing moved for the mud at the end (this statement should be even more true with the new low jump technique) However, the stampers will force the top players of this track to do try new shroomstarts, which could beat the 1-1-1 strat even if "theorically" slower by best splits (Typical example : MH back when the truck was blocking the way at the end and WR was struggling to 1'45"3, until I pulled the 0-1-2 strat to beat the WR), so I wouldn't be surprised if this shroomless SC ended up being used in a (close) future. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/02/09 at 15:02:10 I think a 1-0-2 strat could work. It would slow down lap 2 by a little bit to help avoid the stampers. For lap 3, I'd use the first flap shroomspot by the boxes instead of through the mud. It's possible to hit the zipper at the end without getting a lot of air (as seen in a previous Bubbles video), so if someone did that, shrooming by the boxes could be quicker. |
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Title: Re: Official new strat ideas topic Post by DHKingAlex on 09/02/09 at 15:09:55 Maybe if you don't shroom on lap one then the green moving platform could be on the left instead of on the right on lap 2? (inside the factory after luck wheelie, I don't know how they're timed). But then you might got squashed by the stampers at the start of lap 2, unless you're really fast of course. Assumming it's faster on the left then right side I don't really know |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 09/03/09 at 16:23:16 I agree with J-Cop.....I think the 1-0-2 would probably be the best strat for the top players. Normal shroom on lap 1, shroomless on lap 2 and then you won't have a problem with the stompers on lap 3. 1st shroom could be used on the luck wheelie area like you do in the flap. The only problem I see is that not using a shroom on lap 2 would probably not let you hit the left 2 zippers through the mud area. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/03/09 at 16:24:20 J-Cop? You mean Jacob? You mean the dude who has a alt. on MVH #2 WW? ;D |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/03/09 at 17:11:09 What makes you think I'm Jacob? |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/03/09 at 17:15:50 Same IP address dude, it's obvious. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/03/09 at 17:23:18 Fail, you never checked my IP adress. Now you're just making stuff up. Like I thought, you have no real proof. I can list off so many things to prove that I'm not him, and I know plenty of people who can confirm it. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/03/09 at 17:55:45 So, when you accuse me of shit w/o proof, what're you saying? You're a hypocrite? |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/03/09 at 18:14:31 I've never accused you of being someone you're not. And you're just proving my point by not coming up with proof. I seriously lol'd when I read your pm, though [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/03/09 at 19:41:25 You're Jacob dummy. Also, you have accused me of shit, you have no proof of any accusations. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/03/09 at 19:52:27 1) Jacob lives in CA, I live in WI 2) His name is Jacob, my name is Jon 3) He's 13, I'm 16 4) I was never in Ev, he was for a little bit 5) If I was Jacob, why would I put "1:44.050 on MH (#2 ww)" under my name? There, 5 ways that anyone with a brain could figure out I'm not Jacob. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/03/09 at 20:11:02 Idiot, it's cause you said you quit and don't wanna look like a dumbass playing the game again. You have NO proof you're not Jacob. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/03/09 at 20:42:28 You're a dumbass, and I mean that from the bottom of my heart. Hopefully one day you'll realize that you're not always right. I hope you know that Jacob laughed when I told him you think we're the same person. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/03/09 at 20:48:04 I'm not the one who thinks it retard, I'm posting for someone else. Goes to show how much you know ;D |
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Title: Re: Official new strat ideas topic Post by Ramin on 09/03/09 at 21:01:59 message deleted |
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Title: Re: Official new strat ideas topic Post by Mullac on 09/03/09 at 22:04:44 Idiot. Because his Mii name is J-Cop and he has a decent MH TT, he's automatically Jacob? Do you know how stupid this sounds? If you know his IP address is the same, post the proof. And I know that Sneak told you he believes J-Cop is Jacob, and I know Sneak can check IP's on IRC. So it shouldn't be too hard. By your logic, if I get a 2'32'9 time on BC 64 and change my name to Ev*Brenda, that makes me Brendan because the names are similar. ::) |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/04/09 at 04:07:52 002B3D394A0 wrote:
If you didn't think it, you wouldn't have said anything. You can't just assume I'm Jacob because our names are similar and we're both good at MH. Nick and NMeade both appear in the rSL regionals, they're not the same person. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 09/04/09 at 05:11:20 shut up jacob |
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Title: Re: Official new strat ideas topic Post by Brutus on 09/04/09 at 05:13:45 I don't see why Jaws is allowed to keep posting. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/04/09 at 05:33:12 Ask RRD, ask SuperYoshi1, ask Ex Hikari, you can even ask Jacob himself, they'll all tell you I'm not him. Jaws, Sneak, and TheFrigz are all idiots for thinking I'm Jacob. |
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Title: Re: Official new strat ideas topic Post by RVZ on 09/04/09 at 05:35:44 Your huge defending attidude makes u suspicious. You're Jacob |
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Title: Re: Official new strat ideas topic Post by Kryken on 09/04/09 at 05:39:21 And? which is the difference? ::) I could be Camo too xDDD |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/04/09 at 05:39:57 I am your father |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 06:54:11 I am STanney. |
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Title: Re: Official new strat ideas topic Post by Matt V on 09/04/09 at 07:40:03 I am Unreal. My word, would you like a crumpet? They're the bees knees. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 08:02:06 17701E322D5D0 wrote:
If you didn't think it, you wouldn't have said anything. You can't just assume I'm Jacob because our names are similar and we're both good at MH. Nick and NMeade both appear in the rSL regionals, they're not the same person.[/quote] You're fuckin stupid, Sneak doesn't have an account here, how is he supposed to post it? Dummy, get your brain fixed, it's obviously not functioning correctly. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 08:03:46 You're a http://www.gettingdownunder.com/wp-content/uploads/2007/09/baby-dummy.thumbnail.jpg |
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Title: Re: Official new strat ideas topic Post by Kryken on 09/04/09 at 08:12:12 I´m Kenza. Kryken====>Kenza>Kryken>Kenza>Kryken>Kenza. It´s exactly the same. He has 2:28:9xx on RR and I have 2:30:8xx He has 1:42:70x on rmR and I have 1:43:3xx He has 1:51:xxx on DKS and I have 1:55:8xx Exactly, more or less same times :D /Sarcasm |
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Title: Re: Official new strat ideas topic Post by Alvin van Asselt on 09/04/09 at 08:30:50 Hello, I'm Alvin. |
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Title: Re: Official new strat ideas topic Post by Ramin on 09/04/09 at 09:01:20 message deleted |
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Title: Re: Official new strat ideas topic Post by MVT on 09/04/09 at 09:11:41 I think we would need to shut this entire board down if it was not for the incredible posts made by Ramin. |
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Title: Re: Official new strat ideas topic Post by Matt V on 09/04/09 at 10:09:03 My name is Lewis Benny and I'm one sexy bloke. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 10:48:54 7D77747769770E0 wrote:
lmao, nice fail, i know what you're indicating but you put the wrong picture. fail more timothy [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 10:50:01 Yeah because that wasn't intentional, asshole. Saw your response coming from a mile off, up your game, you're getting stale. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 11:12:56 lol @ up my game, i hope you can predict my response, im not bipolar like you. i dont switch my mood with the weather ;D ;D are you getting help with your ocd btw? |
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Title: Re: Official new strat ideas topic Post by Matt V on 09/04/09 at 11:14:01 At first I thoguht you said COD, and I was like "Wtf does Call of Duty have to do with this?" |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 11:14:09 What OCD? ::) And now you've mentioned OCD... 24 times? Stale indeed. [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 11:29:13 Timothy has OCD. If he sees me posting anywhere, he's gonna direct a comment towards me, usually negative because he finds me threatening ;D ;D When I post, it just burns his brain until he says something to me even tho I haven't directed a comment towards him first in over 3 months. Tim = failure, your mentality is trash and your gene pool is garbage, you should be exterminated bitch >=D |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 11:33:16 My gene pool is great ;) YOURS IS TRASH YOU HAVE OCD YOU STARTED IT!!!!!!!!!!!!!!!!!!!! [smiley=roll.gif] |
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Title: Re: Official new strat ideas topic Post by Matt V on 09/04/09 at 11:43:23 I'm eating cake and watching this. :) |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 11:59:36 Your gene pool is garbage, it shows in your ugly photo and the bullshit you type. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 12:08:22 When you can learn to realise this is the internet and not "real life", so to speak, maybe then people will actually start to respect you. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 12:51:24 lmao, what was the point of your post? its obvious you aint going by your own advice, you'd never stand up to me in reality. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 12:56:48 Oh I didn't realise this was an argument to see who was the "hardest" in real life :-? Which brings me back to my previous post, this is the internet, you're not proving anything to anyone. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/04/09 at 13:57:28 J-Cop posted a picture of himself in a thread in gen con a while back. He is certainly not 13. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/04/09 at 14:00:40 Try "16 year old bitch named Jon," it's a bit more accurate. |
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Title: Re: Official new strat ideas topic Post by gingerscot on 09/04/09 at 15:42:48 Flame war over guys please. Way too much post deletion! MVT: Don't post stupid images. The general forum is for that sortof stuff at best. Jaws: I know you enjoy winding everyone on the planet up but it gets slightly boring and repetitive after a while... If for some reason there is any serious accusation of a player on the charts having more than one name then please pm me or a mod first. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 16:07:17 gingerscot, you are fuckin retarded cant you see that faggots hound me, im just defending myself with each post, these homosexuals come in a thread that im in and start bullshit with me. if you really think im the one starting these flame wars i wish you help in your mental health cause your mind is fogged horribly. |
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Title: Re: Official new strat ideas topic Post by Wheelism on 09/04/09 at 16:44:55 "gingerscot, you are fuckin retarded" "if you really think im the one starting these flame wars i wish you help in your mental health cause your mind is fogged horribly" |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 17:04:52 Im not starting shit you fuckin retard, it's obvious you can't read if you think I start any of this shit. Callum and Timothy come into the threads Im posting in about MK Wii related shit and harass me. And he's saying I'm the one starting shit, it's hilarious. You're starting shit, you have nothing to do with this fuckin nosey fag. |
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Title: Re: Official new strat ideas topic Post by gingerscot on 09/04/09 at 17:17:13 If you noticed I never said that either one of you was worse than the other. I've had to intervene/delete equal amounts of yours, MVT's and plenty of others posts just because of the terrible language and constant gay/racial/childlike language fired at each other. I generally go for the "light touch" in moderating but there's a limit to what I'll tolerate and it's constantly being broken. I don't mind you disagreeing with each other, light mocking, odd swearing even but the forum isn't a particular nice place to browse when all I read is everyone "defending themselves". Defending yourself isn't the same as calling whoever a "faggot", "homesexual" "having OCD", "retarded" or a "fuckin nosey fag" etc. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 17:19:08 Yeah it is, when they point out flaws they THINK i have. I'mma go point the flaws I KNOW they have. It's an obvious maneuver when it comes to word battles. How about banning Timothy and Callum. I guarantee you if you did no bs would be on these boards. These 2 are loners in real life. They hop online for the exact purpose to get internet attention. They know pestering me they will receive it because I'm a type of dude who'll never be attacked w/o being aggressive in my defense. I feed them the attention they lust over but fail to get in real life. |
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Title: Re: Official new strat ideas topic Post by MVT on 09/04/09 at 17:19:21 303E3930322524343823570 wrote:
Kind of ironic considering there are a few threads with 4-5 continous pages of pure retarded images. Those people were never bothered once, never told to stop, and the posts were not even deleted for days (some still remain). :-? I respect your modship but please try to patrol other people's shit too. Ramin and Rhodechill each post nonsense every single post. |
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Title: Re: Official new strat ideas topic Post by gingerscot on 09/04/09 at 17:27:14 ^ I'm not perfect and I'm in a different time zone to you guys. Other mods look over the forum aswell. There's no perfect dividing line between an acceptable post and a non-acceptable. Thats my responsibility and sometimes you don't make it easy ::) Jaws: Why don't you expend some of your energy and give some of your views on the charts/standards issues instead. I'm guessing you have some views on the 3lap only/3lap debate atleast! |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 17:50:37 I would but once I post in a thread I'm attacked immediately by Timothy and Callum. |
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Title: Re: Official new strat ideas topic Post by MVT on 09/04/09 at 18:16:23 For the past 2 months I have only been flaming people who post shit (ie, flames, insults, off-topics, etc). I don't flame without a reason anymore. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/04/09 at 19:15:01 0E253337440 wrote:
7E554347340 wrote:
Sure does look like you start shit **waits for Jaws to find a way to blame me for that one** Gingerscot, I'm sure either you or someone else will delete my post, but at least wait a little bit first. I want to see how badly he overreacts to this one ;D |
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Title: Re: Official new strat ideas topic Post by MVT on 09/04/09 at 19:31:59 If you are in fact Jacob though and you continue denying it and we find out, you do understand the consequences? |
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Title: Re: Official new strat ideas topic Post by DHKingAlex on 09/04/09 at 19:37:48 lol @ you guys Jacob already made an account on this site and he PMed me a little awhile back: 5E4F47494B1F2E0 wrote:
He wouldn't make two different accounts for no reason |
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Title: Re: Official new strat ideas topic Post by inviso87 on 09/04/09 at 19:40:43 So an IP check right now would be cool and end this, right? I keep thinking there is a new strat idea in here :-/ |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/04/09 at 19:44:14 Thank you, Alex. Jaws might really believe you. And MVT, I just don't want people giving him credit for my times. I've only beaten him on a few tracks, but I'm proud of those times [smiley=lolk.gif] There's really nothing to find out. |
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Title: Re: Official new strat ideas topic Post by Mullac on 09/04/09 at 19:57:24 I was only sticking up for J-Cop and it seems Jaws has issues with that. If you have proof that the IP address is the same then please post it, instead of pulling the derogatory comments out. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 09/04/09 at 19:59:49 And Inviso, if you (or anyone else) wants to do an IP check, go ahead. I don't see why most of you can't just take my word for it, but I don't want people to keep thinking I'm Jacob. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/04/09 at 21:04:42 I didn't read that post, why'd you delete it? >:( |
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Title: Re: Official new strat ideas topic Post by inviso87 on 09/04/09 at 22:00:49 J-Cop, members do not have access to IP addresses for the very important reason of them being very useful in hacking accounts. It's why mods on message boards aren't allowed to post IP addresses at all :p |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/05/09 at 02:32:26 4951484845471116240 wrote:
wrong |
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Title: Re: Official new strat ideas topic Post by webinator14 on 09/12/09 at 12:57:40 offtopic ftl.... :P |
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Title: Re: Official new strat ideas topic Post by Matt V on 09/12/09 at 13:15:36 You guys just need to suck it up and learn how to properly pwn Jaws. |
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Title: Re: Official new strat ideas topic Post by andyjlundeen on 09/12/09 at 13:33:56 I have an idea. Instead of pwning people etc. here, post a new strat. [smiley=dankk2.gif] |
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Title: Re: Official new strat ideas topic Post by DHKingAlex on 09/13/09 at 15:55:51 I'd make a video but I suck balls at BC3. For the shortcut instead of shrooming I'm pretty sure you can low trick off the yellow ramp and do the SC shroomless, and use your mushroom somewhere else. Also it could make the SC easier to land with Funky thereby eliminating Daisy from the scene :) |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 09/13/09 at 16:12:49 That would be really hard... |
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Title: Re: Official new strat ideas topic Post by MVT on 09/14/09 at 06:56:40 Alex I know exactly what you are aiming for but I really am not sure if it is possible. I tried many times with the old sc and could never do it. The only way to know for sure is for someone like doom or bubbles that has a mastery of the new sc to try it out many attempts and if they end up landing it, post a video. It 100% would be faster, but I have some doubts if it is even possible. |
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Title: Re: Official new strat ideas topic Post by SY1 on 09/14/09 at 08:29:47 TAS could do it, but maybe not with a low trick, since the boost would wear off right before the bump. However, the SC is possible shroomless, so maybe a boost isn't needed for it. |
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Title: Re: Official new strat ideas topic Post by Syzygy on 09/14/09 at 10:30:29 No, low jumps can be done without tricking. |
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Title: Re: Official new strat ideas topic Post by DHKingAlex on 09/14/09 at 11:50:12 63525B5B63565B52370 wrote:
I tried it a few times and I almost made it a couple times although I don't know if I did it shroomless properly. I'm sure a shroomless master like Bubbles or Nick could get it though, even if it's only done one lap it could help overall |
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Title: Re: Official new strat ideas topic Post by blackdragonx on 09/15/09 at 10:01:52 http://www.youtube.com/watch?v=esayArE0hzo :question :question :question :question :question :question |
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Title: Re: Official new strat ideas topic Post by In Hiding on 09/17/09 at 05:25:25 If any of you read my post last month. If someone flames you, let it go, dont retaliate. Rise above it. The mods will deal with it either publically or privately to their discretion. Alex and Mark are happy to hand out handicaps on accounts at the moment, its gingerscot who's buffering you from them so if I were you i'd not go calling him a fucking retard. Dont bite the hand that feeds ya! :) |
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Title: Re: Official new strat ideas topic Post by Connor on 09/25/09 at 19:57:57 Toads Factory: Maybe it is faster to do a really low trick on the last ramp on the final lap instead of Wheeling off the side of it. For those of you who saw Lee's new world record, I'm talking about the way he does it on the first lap. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/25/09 at 20:05:44 ^ I was about to post this. His boost was done before the line. |
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Title: Re: Official new strat ideas topic Post by Cambridge MKDS TT champ on 09/26/09 at 00:32:06 It is faster. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/26/09 at 04:00:29 nice idea |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 09/26/09 at 04:02:19 Hard to do, very risky :-X |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/26/09 at 04:07:48 ^worth a try if you're behind your ghost at the end |
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Title: Re: Official new strat ideas topic Post by Cambridge MKDS TT champ on 09/26/09 at 04:51:09 Not really a new idea, there are ways of tricking lower without pressing r the current way but they rely far more on luck, something which people don't want to risk on lap 3. I did a low trick at the end of my run :) |
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Title: Re: Official new strat ideas topic Post by KT Tomás on 09/26/09 at 14:13:49 http://www.youtube.com/watch?v=cl6uoSE6Xnc |
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Title: Re: Official new strat ideas topic Post by Cambridge MKDS TT champ on 09/26/09 at 14:21:17 Lol I've only ever landed that once :( |
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Title: Re: Official new strat ideas topic Post by RVZ on 10/02/09 at 18:09:10 LOLZ!! BUBBLES!! Remember the cave strat I mentiond on RDKJP? It looks like some glitch that allowes you to MT after your shroom runs out and kissing the mud. This strat is fucking random. I made loz of attemps with ghosts. I came to the conclusion that this shit isn't doable. Maybe flap with epic luck :-/ |
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Title: Re: Official new strat ideas topic Post by bc34life on 10/02/09 at 19:03:54 Fuck. Thanks for clarifying. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/03/09 at 14:43:23 Please elaborate :-? |
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Title: Re: Official new strat ideas topic Post by ROM on 10/09/09 at 05:55:27 MC : 1-2-0 strat http://www.youtube.com/watch?v=VgnSvSoEh7w Explanations of why I think it is slightly faster than the 3-0-0 one in the comments of the vid' |
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Title: Re: Official new strat ideas topic Post by MVT on 10/09/09 at 06:21:19 That strat IS faster. Nice find. |
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Title: Re: Official new strat ideas topic Post by RVZ on 10/09/09 at 06:38:10 Only fucked up is, like you allready said in you vid ROM. Is the double shroom on 2nd lap. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/09/09 at 07:45:41 so the God standard on MC is already outdated? |
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Title: Re: Official new strat ideas topic Post by Matt V on 10/09/09 at 08:14:09 It's probably not even made yet. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/09/09 at 09:36:12 616C616B746F726E200 wrote:
6C5449484F646B575A425E49647E4D5E493B0 wrote:
no, it's made, I'm sure the Wii Cups or at least the Mushroom Cup standards were already created |
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Title: Re: Official new strat ideas topic Post by Matt V on 10/09/09 at 09:40:20 Well they can just knock off a tenth or two for this rofl. |
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Title: Re: Official new strat ideas topic Post by SY1 on 10/09/09 at 09:55:00 This is the reason why I would prefer waiting again until 2010 to see how much unexperimented new strats can save. Also, those standards created are not definitive, and this new shroomstrat wouldn't save more than 0"1. |
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Title: Re: Official new strat ideas topic Post by ROM on 10/09/09 at 10:01:09 ^ Yeah, I expect something around 1 tenth to be cut from this. An improved version would be 1-0-2, since you could remain extremely close to the grass @ the end. But personally, I'll never have enough balls to try that one ;D ;D ;D |
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Title: Re: Official new strat ideas topic Post by Matt V on 10/09/09 at 11:07:15 Ugh, I really think there has to be a better shroomspot on DKM than the one in the WR vid. :/ Whats wrong with using it at the "SC" before the finish to get your speed back up? |
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Title: Re: Official new strat ideas topic Post by BrettMK on 10/09/09 at 12:02:36 The current shroomspot is good because it eliminates the luck wheelie, which is very difficult to get because of the tilting bridge. |
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Title: Re: Official new strat ideas topic Post by Cambridge MKDS TT champ on 10/09/09 at 12:48:18 That wouldn't work Matt. Unless you slowed down loads to get a nicer angle. It would fail on many levels :-/ |
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Title: Re: Official new strat ideas topic Post by Matt V on 10/09/09 at 15:51:46 Sorry, I'm just stuck in my Double Dash mindset. I used to shroom there. :P |
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Title: Re: Official new strat ideas topic Post by JimboXD on 10/10/09 at 09:40:03 Not sure if this is known already but... http://www.youtube.com/watch?v=lS9kZ8PReI8 Info is in the description. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 10/10/09 at 11:38:32 Looks good Nice kitchen Jimbo :P |
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Title: Re: Official new strat ideas topic Post by Matt V on 10/10/09 at 12:08:57 That is one sexy fridge. |
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Title: Re: Official new strat ideas topic Post by Jaws on 10/10/09 at 12:15:57 lmao @ jimbo playing mkwii in his kitchen XD |
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Title: Re: Official new strat ideas topic Post by KingAlex on 10/10/09 at 17:41:17 Better than Sneak's original vid :P http://www.youtube.com/watch?v=OQIXLg6RJG8 |
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Title: Re: Official new strat ideas topic Post by rein_666 on 10/11/09 at 04:52:07 i didnt knew that was possible lol |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/11/09 at 04:56:33 isn't that slower than what the Mach Bike can do? I thought someone subbed with it? and I thought Bowser Bike would've been the best choice? nice vid nonetheless |
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Title: Re: Official new strat ideas topic Post by KingAlex on 10/11/09 at 05:14:36 I think Jimbo subbed 44 with Mach but it must've been a perfect lap cause in mine it's obviously not perfect and yet quite good still. For the BB it can't do it shroomless. Mach is lighter and spear has beast speed |
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Title: Re: Official new strat ideas topic Post by ROM on 10/11/09 at 05:16:07 Nice one Alex but i keep thinking Flame runner is the right choice here. There are too many tight corners on BC and not enough straight lines to give torpedo a real advantage here. Flame runner turned out to be better than torpedo for less than that imo |
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Title: Re: Official new strat ideas topic Post by SY1 on 10/11/09 at 05:21:41 ROFL @ the vid title, Spear is still slower and harder to handle. Even I would still prefer using MB or BB. I might give a try with it someday though. If you ever get the WR with it, I'll give you Spear GOAT status. ::) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/11/09 at 05:25:40 if it's true that BB can't do it shroomless, than it sucks, but I still believe the Mach to be faster than Spear |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 10/11/09 at 05:27:41 FR/BB can do it shroomless. It's just a lot harder. ::) |
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Title: Re: Official new strat ideas topic Post by NMeade on 10/11/09 at 06:23:51 Funny how you say it can't be done shroomless with Flame Runner, when the glitch first came out, I got 3rd WW with 1st sc shroomless in this video: http://www.youtube.com/watch?v=cG9QpsioLLc ::) |
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Title: Re: Official new strat ideas topic Post by KingAlex on 10/11/09 at 06:55:42 What Prez said :P I find Spear easier than Mach actually. I failed maybe 5 sub 2:13.500 runs today on the glitch lap 3 because of nerves. My best splits today are: Lap1- 44"301 Lap2- 44"253 Lap3- 45"369 (LOL the only run I actually finished) I guarantee I will eventually sub 2:13 with it if I can be bothered to play this level continuously. Nowdays I find it hard to keep doing the same level :-/ |
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Title: Re: Official new strat ideas topic Post by ROM on 10/15/09 at 09:39:00 http://www.youtube.com/watch?v=kZVISR3NWhY 39"166 RPG first lap, mistakes, shitty last shroom. I'd like to have your opinion on this, thanks :) |
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Title: Re: Official new strat ideas topic Post by Jaws on 10/15/09 at 09:41:22 Not new at all, I went right of the last bush on my flap. |
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Title: Re: Official new strat ideas topic Post by ROM on 10/15/09 at 09:42:59 oh ok, didn't know it was already used :-/ |
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Title: Re: Official new strat ideas topic Post by Ramin on 10/15/09 at 11:31:49 message deleted |
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Title: Re: Official new strat ideas topic Post by Jaws on 10/15/09 at 11:42:24 I don't know if it's faster or not either. The Spear's turning sucks ass. |
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Title: Re: Official new strat ideas topic Post by ROM on 10/15/09 at 11:43:56 ^ yes, hard to say. Might be faster but by almost nothing. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 10/18/09 at 05:18:01 http://www.youtube.com/watch?v=QvRl1BpIOR8 vid says all ::) |
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Title: Re: Official new strat ideas topic Post by KingAlex on 10/18/09 at 07:02:07 It took me like 45 minutes to do the glitch shroomless twice, a few days ago. Attempting to do it with the BB completely turned me off of BCWii even with the Spear cause it's so random |
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Title: Re: Official new strat ideas topic Post by Jaws on 10/18/09 at 08:21:39 You wanna know what turned me off? When I couldn't do the shortcut with a shroom 1/10 times. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/18/09 at 14:40:30 ^Why would that turn you off?! That's amazing if you can get it 9/10 times! And reinier, that's not new. Not only has it been known for MONTHS, but for proof Jazz Ahmed used it before you in one of his runs. And just earlier today I got a 44.1 lap with bowser bike shroomless SC. |
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Title: Re: Official new strat ideas topic Post by Jaws on 10/18/09 at 15:13:58 Roadkill, get a brain LOL. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/18/09 at 15:16:48 Double-negatives :P |
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Title: Re: Official new strat ideas topic Post by rein_666 on 10/19/09 at 03:38:51 and what about the low jump, it can be made a lot lower than the one in the vid. ::) btw, I knew it was known for months, but i didnt knew it was done shroomless in one of the older wrs :-X |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 10/21/09 at 12:21:25 I tried taking the RR flap sc shroomless, I took it messy and I didn't wheelie when landed, and I didn't lose much time against the ghost I was racing. If someoen tries to take it best as possible, I think it could end up being faster |
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Title: Re: Official new strat ideas topic Post by Connor on 10/25/09 at 06:01:11 Koopa Cape: Maybe it's faster to go left of the rock thing when using the new strat and do a very low trick on the wooden ramp. It is possible to get almost no air time off that ramp. |
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Title: Re: Official new strat ideas topic Post by Fireslash on 10/26/09 at 19:03:27 ^Yes, it's possible. I've tried it several times on VS and I've done it with almost no air time. I think it would work. |
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Title: Re: Official new strat ideas topic Post by ROM on 10/27/09 at 06:57:54 Well, here is an alternate strat for Mario circuit. Like I say in the description, it is very useful for people who wish to get around 1'22"5/6 because this is an easier strat and decent splits can be easily achieved with a good SC timing. http://www.youtube.com/watch?v=8UYat0eZ6DE For stronger times, I am not sure this should be the best strat to use, although I got some great splits with it (27"327 - 1 shroom). The entry and exit point of the SC could be studied more into details though. |
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Title: Re: Official new strat ideas topic Post by SY1 on 10/27/09 at 08:51:10 WTF I decided to try Rosalina/Spear on MMM for the lulz (was racing earlier with that combo on wifi), vs the WR ghost. 1st lap I get 25"425 and then on lap 2 I was just pwning the ghost, being at least 0"2 ahead of it after the shroom :o :o I might try harder with her [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/27/09 at 08:53:59 ^O_o I'm surprised, you sure she's faster than Funky? I want the WR back with the Spear there so keep trying |
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Title: Re: Official new strat ideas topic Post by SY1 on 10/27/09 at 09:10:33 Ofc I dunno, but I tend to keep up better against the WR ghost with her. Maybe the extra mt stat helps here (6 mt's per lap) A proper try against my own ghost would be needed. |
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Title: Re: Official new strat ideas topic Post by MVT on 10/27/09 at 09:12:06 I could imagine the looks on the face of the japanese players if rosalina + spear became the new wr! :o........ >:( |
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Title: Re: Official new strat ideas topic Post by Ramin on 10/27/09 at 09:44:05 message deleted |
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Title: Re: Official new strat ideas topic Post by BrettMK on 10/27/09 at 10:58:09 Mick if you get WR with Spear + Rosalina I will...actually, I don't even know what I will do yet! ;D Seriously, this would be surprising if you get it though. I know you can with a good run, but after the course went to FR nobody thought Spear could get the WR back. Never mind Rosalina. |
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Title: Re: Official new strat ideas topic Post by SY1 on 10/27/09 at 11:08:53 Just did some testing vs my ghost. There is almost no difference in terms of speed between Rosalina and Funky. Rosa better mt's compensates (does that word exist ? xD) Funky's extra speed. Looking at it very closely when matching the ghost, I would say extra mt's make me go slighty faster than extra speed overall, but it's only a matter of thousandths... I guess I can pick whoever I want then... Since I seem to handle better Rosa I might stick with her *recall his first WR ever with Rosa :3* |
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Title: Re: Official new strat ideas topic Post by Cambridge MKDS TT champ on 10/27/09 at 11:26:40 Compensates is correct [smiley=beer.gif] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/27/09 at 11:31:59 7F4F5849493D0 wrote:
I thought there was someone like me who thought Spear should be faster... |
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Title: Re: Official new strat ideas topic Post by Ramin on 10/27/09 at 11:45:39 message deleted |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/27/09 at 16:38:41 On the very last turn on RR, isn't it faster to clip the very corner of the boostpad rather than go all the way to the side? |
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Title: Re: Official new strat ideas topic Post by Jaws on 10/27/09 at 16:40:36 ^ LMAO, God damn Roadkill, how low can you go? Your post reek of so much stupidity I really can't believe you're serious with half of them. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 10/27/09 at 17:29:27 Quote:
Theres a chance that you get a little hop causing you to miss the zipper completely, or if you take the turn tight as possible you cold also get a bigger jump that makes you lose time. Going all the way to the side is safest |
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Title: Re: Official new strat ideas topic Post by Mullac on 10/28/09 at 04:17:44 6E636E647B607D612F0 wrote:
I thought there was someone like me who thought Spear should be faster...[/quote] I said spear would be faster still and was gunned down for it :-X |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 10/28/09 at 15:16:19 http://www.youtube.com/watch?v=a736yUFY4CI New KC flap strat I made while TTing it earlier. Lots of mistakes, I'm pretty sure this is faster. :) |
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Title: Re: Official new strat ideas topic Post by RVZ on 10/28/09 at 15:36:33 I don't see many mistakes. :-/ Good flap! :D |
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Title: Re: Official new strat ideas topic Post by robman60 on 10/28/09 at 16:11:45 nice job it is probably faster because the 1st shroom with the old strat didnt do much |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/12/09 at 14:21:29 http://www.youtube.com/watch?v=shyXTzXdMEE @ 0:22 Couldn't it be faster for MG no glitch? Less air time, anyway. |
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Title: Re: Official new strat ideas topic Post by ROM on 11/12/09 at 14:27:53 ^ looks definitely faster at first sight :) |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/12/09 at 15:08:18 Not faster, I do that just cause it looks cool but u go too wide. |
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Title: Re: Official new strat ideas topic Post by RVZ on 11/12/09 at 15:20:15 Damn Mullac, you used some nice fucking music in that vid. Respect http://static.partyflock.nl/images/dark/smileys/worshippy.gif btw: @ 3:19 can be used on the current KC flap WR [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/12/09 at 22:01:34 Quote:
You can get the MT off faster and wheelie for longer, imo it's faster. But that's just me. @RVZ: Thanks? [smiley=lolk.gif] It's from July. One of my first vids. |
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Title: Re: Official new strat ideas topic Post by ROM on 11/14/09 at 14:04:42 Since it turned out recently that adding extra short wheelies was rather successful (MC3, RSL and RR), I was wondering if someone already tried to do it for : - DKJP : adding a short wheelie at the first corner after crossing the river ( 0:33 in the vid http://www.youtube.com/watch?v=6JoFaCaXxwA) - RBC3 : adding a short wheelie at the corner just after the first two twomps (0:25 in the vid http://www.youtube.com/watch?v=-xTU_A6yFxs) |
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Title: Re: Official new strat ideas topic Post by J-Cop on 11/14/09 at 14:44:12 A lot of people do that on BC3, but I'm not sure about DKJP. There's not a lot of room for a wheelie there. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/14/09 at 15:44:20 I normally add in a wheelie on DKJP, but I'm too far back from the WR ghost to see how much time it saves ;D |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/26/09 at 12:44:06 Hax? http://www.youtube.com/watch?v=NVF4E24C4Lk |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 11/26/09 at 12:50:41 Same thing as the new wgm glitch. Wouldn't be surprised if this could be done on other tracks |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/26/09 at 13:00:13 Pretty sure it's legit Alex since he could manage a replay. With hacks, you can't do replays. http://www.youtube.com/watch?v=_zomFBXs9Fg ^ Someone else did it as well. I hit the right spot but only got half the height...hmmm. |
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Title: Re: Official new strat ideas topic Post by Ramin on 11/26/09 at 13:12:53 message deleted |
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Title: Re: Official new strat ideas topic Post by MH on 11/26/09 at 13:18:35 If you can do it pretty fast, it'll be at least 1 sec faster than driving around the first corner... but that may be even harder than the pipe bounce ::) |
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Title: Re: Official new strat ideas topic Post by ROM on 11/26/09 at 13:19:14 Inviso's vid : this takes roughly 8.5 seconds from beginning until the vehicle reaches the ramp Jimbo's WR : he reaches the ramp in 7 sec roughly So for now it's definitely slower. |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/26/09 at 13:53:13 I think it's more viable as a flap strat, unless you can do something similar to the WGM glitch where you turn from the start and shroom straight away. |
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Title: Re: Official new strat ideas topic Post by robman60 on 11/26/09 at 13:53:16 i presume nobody has done it with a heavyweight have they? flap will probably be done this way soon |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/26/09 at 13:54:27 inb4 GV2 flap god. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/26/09 at 13:54:33 It isn't possible to do with BB and if it is it's like a 1/1000 chance of getting it (1 shroom with Bullet Bike barely makes it) My best lap 1 with Bullet Bike with this new strat is 18.607 (and I did the glitch fairly quickly), so Jimbo is safe for now :) |
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Title: Re: Official new strat ideas topic Post by Roy03 on 11/26/09 at 14:29:45 Ziax did it with Rosalina some moments ago. I tested the following strat. Funky / BB: Do the SC as quickly as possible, I could hit the SC point in about 1.6 secs... After landing my best rest of lap with Funky/BB was 13.2. I used the 2nd shroom directly after landing to get top speed and the next one for SC. The rest of the lap I did like the 3lap WR. That means: 1.6 + X.X + 13.2 = 14.8 I have about 1.8 secs time to fly over the ground... For me it seems possible with an insane run.... |
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Title: Re: Official new strat ideas topic Post by Pierrot on 11/26/09 at 14:40:14 http://www.youtube.com/watch?v=QOlc10mcrgs Bowser Bike try SC but fail because the bike don't jump to high [smiley=engel017.gif] http://www.youtube.com/watch?v=PELevmu2O1Y When you fail after SC :-[ [smiley=lurk.gif] |
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Title: Re: Official new strat ideas topic Post by BrettMK on 11/26/09 at 14:57:34 Will Jimbo's record be beaten soon? This is insane. Who the heck thinks of shrooming into a ****ing pole to bounce you over the abyss and on to a later part of the track? Also, if Flame Runner can not do the glitch, maybe someone could test it with Mach Bike, which is probably the next best option? |
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Title: Re: Official new strat ideas topic Post by RVZ on 11/26/09 at 15:20:22 BrettMK Who the heck thinks of shrooming into a ****ing pole to bounce you over the abyss and on to a later part of the track? It's the same damn thing when you ask yourself who the fuck tought of the WGM glitch. Landing into some pipe, driving against some certain vence and clear the lap. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 11/26/09 at 15:54:11 The idea of these SCs come from the hackers that do it with moonjump first. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/26/09 at 16:25:02 605C5E565C5D56330 wrote:
Of course I tried it lol why would I say that it's really hard if I never tried it. and btw i never said BB was impossible for BCWii, I said getting a 3/3 shroomless WR would be impossible with BB |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 11/26/09 at 16:28:03 08252C311A490 wrote:
Was that a flap? |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/26/09 at 16:29:53 the 18.607? no it was lap 1 with 1 mushroom, the only good part was the glitch which i did very well, the rest of the lap sucked. btw to do the glitch fast you can pivot to the right 3 times at the start and shroom quickly (much like GV) |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/26/09 at 17:10:05 Did it first go with Baby Daisy, however I took my time lining it up like the original vid. I think you need a fat bike, I tried for a few mins with Daisy and it didn't work, haven't tried funky but I expect the same. |
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Title: Re: Official new strat ideas topic Post by . on 11/26/09 at 18:13:11 tried for 30 minutes, never got any airtime whatsoever. Every time was same thing, hit pole, fall straight down. I can't beleive how pathetic this new glitch is. It's even worse than wgm. Terrible fucking glitch that will completely ruin a very good track. And still people say glitches are the way the courses are supposed to be raced and that no glitch charts are bad...hahaha...how many more fucking courses need to be broken before people realize new charts are needed? I can almost guarentee that there will be more glitches like this shit. If you can bounce off a non rounded wooden stake straight into the air and across a huge gap like this then even the simplest tracks are in jeopardy of being glitched. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 11/26/09 at 19:29:25 ^Fucking hypocrite, that's why you made the "Glitch Hunters" thread, right? Andways, I've been trying something like that except on Sherbet Land to skip the cavern area; the walls there are pretty bouncy ;D |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/26/09 at 19:54:50 Skipping the cavern results in the lap not counting so don't bother continuing to try Rhode. |
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Title: Re: Official new strat ideas topic Post by JimboXD on 11/27/09 at 04:21:55 This is absolutely fucking disgraceful. The best course in the game gets fucked by something as retarded as this. The flap is definitely gonna get raped, not sure about the 3lap (that seems safe atm). |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/27/09 at 04:22:33 this thread is changing into the "Official New Glitch Ideas Topic" :P |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/27/09 at 06:22:40 I just did this with rosaline in 5 tries, imo it aint that hard, just lining up perfectly in an instand is hard as shit |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/27/09 at 06:37:40 you did it with rosalina? :o I thought from this topic that the Bullet Bike was the only one that was working. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/27/09 at 06:38:52 I'll upload the vid in a couple min then ^^ |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/27/09 at 06:39:35 Vid, Reiner? |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/27/09 at 06:46:58 [smiley=lolk.gif] @ the last two posts. This will be interesting to see. Maybe after breakfast I'll try this glitch and see if I can get a good lap with it. (if I land on solid ground of course) [smiley=ninja.gif] Don't fall off or you'll respawn at the finish line... ::) But, falling off is fail anyway, and there's no way I'm going to try this in worldwides. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/27/09 at 06:53:20 http://www.youtube.com/watch?v=VzU7UKRJhfs |
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Title: Re: Official new strat ideas topic Post by robman60 on 11/27/09 at 08:45:40 man :o about 20 hours ago someone said this was impossible :P |
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Title: Re: Official new strat ideas topic Post by ☆Vαrgαϊl☆ on 11/27/09 at 09:01:06 It's also possible with Daisy + MM : http://www.youtube.com/watch?v=KqT9ga2ZxMU http://www.jeuxvideo.com/smileys/11.gif |
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Title: Re: Official new strat ideas topic Post by Ramin on 11/27/09 at 09:05:23 message deleted |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/27/09 at 09:25:21 looks like the flap is at least ruined.... |
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Title: Re: Official new strat ideas topic Post by MH on 11/27/09 at 09:40:52 DKJP reloaded [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/27/09 at 10:24:54 if that was possible, then the glitch will have truly raped the flap. ;D [smiley=flush.gif] |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/27/09 at 12:08:22 It seems that everytime a new glitch is found it requires more luck than the last: GV -> MG -> WGM -> BC -> This shit |
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Title: Re: Official new strat ideas topic Post by MH on 11/27/09 at 12:25:51 ^True, but you missed RDKJP which is rather easy to do imo. What will be next? Who wants to bet on an epic hard random jump around the finish line/on a mountain on KC? ;D |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 11/27/09 at 12:28:43 ^Probably done with the same concept |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/27/09 at 12:45:09 MH: The last thing we need right now is more glitch ideas!! [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/27/09 at 12:48:58 yeah xD someone will come in a moth with some random glitch like teleporting through waterfalls at DS YF |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 11/27/09 at 13:12:42 EPIC glitch find, especially seeing that it can be done starting into the second lap as detailed above. gotta love glitches :D i may work on n64bc, it IS possible to jump around the finish line, the question is whether or not anything can be done with it. |
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Title: Re: Official new strat ideas topic Post by MH on 11/27/09 at 13:41:35 ^ I actually tried that already :D But it seems like there is a checkpoint somewhere around the stairs part, so laps don't count [smiley=ninja.gif] @Shock: ;D RMC3: Has anyone tried to hit the most left one of the four pipes in that thight corner in a way to jump over the fence? (I know, this idea could make me veeeery unpopular ;D ) |
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Title: Re: Official new strat ideas topic Post by BrettMK on 11/27/09 at 14:12:46 ^Cmon MH, the last thing we need is for both SNES courses to be ruined within 3 days of each other. And besides, if MC3 got ruined, Jimbo would kill you. ;D |
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Title: Re: Official new strat ideas topic Post by ROM on 11/27/09 at 14:19:17 Am I the only one thinking people should just stop working on this ugly thing on RGV2 ? :-X |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 11/27/09 at 14:39:39 ROM: No you're not. But it will be faster on 3lap and flap I think, shame. Needs more non-glitch rankings, the later it is left the less effective it will be, new players are joining every week, and the sooner the charts are established, the better they will be. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/27/09 at 14:42:18 No worries, the invisible walls extend very high on MC3. A pipe jump won't happen there. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/27/09 at 15:52:29 arrgh, another glitch to make me lose AF.... and if that MC3 glitch was found, both of Jimbo's courses would be gone ;D ;D. Someone would die... |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/27/09 at 17:22:05 First retro track to be 'glitched' so to speak. |
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Title: Re: Official new strat ideas topic Post by Bubbles on 11/27/09 at 18:32:40 To me, it doesn't look like it'll be helpful if done on lap 1. http://www.youtube.com/watch?v=G-qsBNwExPA Granted, I used rosa and it was a horrible lap, but cutting 2 seconds from that probably won't be easy. Also, I wouldn't consider it a "glitched track" until someone actually pr's with it. Until then, this track's glitch is similar to sgb. |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/27/09 at 19:10:17 I was thinking about where you could abuse this 'glitch' on other courses. What about KC? I remember seeing a vid where a hacker used the moojump cheat to jump from the start line to the exit of the pipe, then drove back up and the lap counted. What if (and this is a big if) someone glitched the start rail onto te mountain, and rode the mountain down to the cave exit? (I know it's possible to hit the mountain, as I just tried for 5 mins and hit the mountain twice, but both times I didn't get enough height and fell) |
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Title: Re: Official new strat ideas topic Post by . on 11/27/09 at 19:22:22 516671717F76605455130 wrote:
no its not glitched, that's why people have hit 17 second first laps with absolutely garbage racing. Makes sense to me [smiley=thumbdown.gif] |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/27/09 at 19:23:29 MVT, send ghost pl0x. (If you haven't already) |
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Title: Re: Official new strat ideas topic Post by . on 11/27/09 at 19:25:19 uh ok i will go right now and send 8-) gimme 5 minutes and u should have it. |
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Title: Re: Official new strat ideas topic Post by . on 11/27/09 at 19:30:05 u are still a ? mark man... I added you so long ago are you sure you added my corrected fc? ::) |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/27/09 at 19:47:20 I can see your Mii :-? |
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Title: Re: Official new strat ideas topic Post by . on 11/27/09 at 19:51:05 just sent. If you dont get it there is something wrong with your wii ;D |
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Title: Re: Official new strat ideas topic Post by JimboXD on 11/28/09 at 03:32:35 625542424C45536766200 wrote:
If it isn't helpful on lap 1, it definitely won't be on laps 2 and 3, since on laps 2 and 3 you would have to slow down to adjust (anybody who thinks you can drift 90 degrees without slowing down to hit the back end of a pole on a relatively narrow straight is an idiot). Lap 1 is the only lap that this can possibly be useful on in a 3lap run. This glitch has been out for 2 days now and what has happened to the GV2 tops and WRs? Nothing. Not even a new best known split has been done yet, well, someone has gone close with no proof but that's it. All the vids that are out have achieved splits that are nowhere near the WRs. The flap WR definitely go down due to this, but it seems very unlikely that the 3lap will. At the moment it seems that this glitch has been blown out of proportion. |
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Title: Re: Official new strat ideas topic Post by . on 11/28/09 at 09:55:56 Question - What strategy really has the most potential for Moonview Highway? Bike + Shroomstrat / Auto or Manual? |
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Title: Re: Official new strat ideas topic Post by BrettMK on 11/28/09 at 10:13:03 Spear + Automatic. Even if you somehow go faster than Jacob's time, the cars on lap 3 at the hairpin will be too far back to get around them cleanly. Plus, Jacob gets both luck wheelies after that. Also you got to remember Jacob's ending is remarkably perfect, an ending that you cannot do in manual without losing loads of time by turning a wheelie. I still think that the WR will not go under 1'43"800 unless a new strat is found. Then it would be Spear + Manual. Which is a very hard combination for the course. I am honestly surprised where Mick is now with it. Flame Runner + Manual is good for setting a sub 1'45 time, but you will never see the WR done with it. EDIT: Sorry I forgot. 1-1-1 shroom strat is the best. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 11/28/09 at 10:20:37 1-1-1 is definitely the fastest shroom strat, but the bridge area on lap 3 is torture if you don't shroom through there with Flame Runner or Spear/Manual. Steering the wheelie is the only really effective way to get past that spot. That's why you'll probably never see Mick get 34.5 on lap 3. |
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Title: Re: Official new strat ideas topic Post by SY1 on 11/28/09 at 10:40:10 I never subbed 34"7 on lap 3 (not that I've done many laps 3 in my life there xD) That's why sub 1'44 automatic excluded is insane. Oh and anything else than 1-1-1 is a waste of time... Edit : A possibility for the WR to get beaten would be to go very fast with Bowser Bike and going inside the blue car at the hairpin, then going right to the next red car which you cannot avoid with Spear at/beyond WR level. It would require getting 34"5-6 if not lower for first two laps but I know Bapt has a 34"538 lap 2 split, so maybe an insane run could make it actually. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/29/09 at 15:40:39 http://www.youtube.com/watch?v=5UxXAwRFvTE Who the fuck designed the physics for this game ... |
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Title: Re: Official new strat ideas topic Post by McLarenF1 on 11/29/09 at 15:43:17 Lazy Nintendo bums. :/ |
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Title: Re: Official new strat ideas topic Post by ☆Sωοrd on 11/29/09 at 15:46:01 Lucky it doesn't count otherwise it would have been the new Grumble Volcano :P Sad how both courses entitled "GV" are ruined now ... |
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Title: Re: Official new strat ideas topic Post by JimboXD on 11/29/09 at 15:50:29 Broken course is broken. |
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Title: Re: Official new strat ideas topic Post by McLarenF1 on 11/29/09 at 15:54:15 Poor Jimbo. You should try to beat Kenny before the glitch is applied to the 3lap WRs. |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/29/09 at 17:02:57 I almost did it shroomless :-? I'll upload the vid, I came close the first time, the 2nd time I got about halfway. (Ths is consecutively btw) |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 11/29/09 at 17:07:27 Aww, why did GV2 have to have checkpoints? >:| |
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Title: Re: Official new strat ideas topic Post by cutz22 on 11/29/09 at 17:27:11 0130393901343930550 wrote:
That's why we should have a SC and Non-SC Category like in MK64. Why not? |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/29/09 at 18:22:45 http://www.youtube.com/watch?v=S-SXmuax3Tg Shroomless possible? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/29/09 at 18:24:04 How the hell do people get so much height when doing this?? I managed to clip it right twice but don't get any extra height at all. Am I missing something? I thought it was just wheelie+drive :-/ |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/29/09 at 18:25:53 ^same Inviso. My first go with Baby Daisy I did it, and haven't crossed the gap since. |
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Title: Re: Official new strat ideas topic Post by ROM on 11/29/09 at 18:49:56 3laps still looks pretty much safe imo |
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Title: Re: Official new strat ideas topic Post by BrettMK on 11/29/09 at 20:00:02 47222322130 wrote:
Heh, I remember a post a while back that all the courses that had a G in the initials were glitched (GV, MG, WGM), and this person said to check GV2, PG, and SGB. Now we can cross out GV2, so someone go check PG and SGB ::) Seriously, this is sad that one of the best courses in the game gets glitched. |
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Title: Re: Official new strat ideas topic Post by Sm4sho on 11/30/09 at 02:36:50 Maybe someone know where is the checkpoint, so this lap could count? Also for rSGB you could use a glitch like in rGv2 maybe, hit pole, fall into water etc... |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/30/09 at 07:59:16 There's definately quite a few umbrellas that you could try this trick on. :-X And a side comment. On mc3, I'm sure this has happened to a lot of you, but when you hit a pipe just right, sometimes you can get some air. Well, I happened to hit a pipe the other day, and man did i get MASSIVE air. It was almost a full second before I came back down. Do you think hitting a pipe just right while going backwards on this course could land you on the course edge/bricks? Or does it not let you? If you hit a pipe just right going the other way, I bet you could get on the bricks and go back behind the finish line to the last checkpoint, then fall off and "finish" the lap. [smiley=lurk.gif] |
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Title: Re: Official new strat ideas topic Post by ROM on 11/30/09 at 08:01:58 ^ can't believe you're talking about potential glitches on the course you like the most :-? |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/30/09 at 08:05:08 see, if we made non-glitched standards, there wouldn't be a problem. |
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Title: Re: Official new strat ideas topic Post by ROM on 11/30/09 at 08:06:54 And what about the top ten charts that have been evolving for more than one and a half year now? Did you think about them? |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 11/30/09 at 09:22:42 Possible new strat going through area with the two big holes: http://www.youtube.com/watch?v=B2bYFxEX5k0 0:25 - 0:32 Getting a trick either side of hole lip? Also, it may be faster not to trick off the first lip due to less air time, much like this: http://www.youtube.com/watch?v=NmO4NmR42ck 1:21 - 1:27 EDIT: Oh and I realise that my time is not very good ::) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/30/09 at 10:49:30 78777D6073756C777D7C7C77190 wrote:
Won't happen. Invisible walls are set wayyyyyyy high on this course. |
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Title: Re: Official new strat ideas topic Post by Wheelism on 11/30/09 at 11:00:41 Not that high since you can throws bombs over walls... |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 11/30/09 at 11:10:43 Also, were the pipes pixelated like a square or a circle? cause if it's a circle, to make the glitch work, you'd have to hit the pipe perfectly tangent to the circle and carry out the gv2 glitch technique at the same time. That would be hard. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/30/09 at 11:12:31 Hmmm, then maybe someone should double check with Moonjump/Freefly then....any hackers around here? ;D I had thought the walls were quite high based on what I have seen other hackers do but perhaps not...? |
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Title: Re: Official new strat ideas topic Post by RRD on 11/30/09 at 11:23:49 rGV2 checkpoints location : http://img689.imageshack.us/img689/7837/snesghostvalley2mapchec.th.png (http://img689.imageshack.us/img689/7837/snesghostvalley2mapchec.png) don't ask me how it works. I just know they're also used by the game to know players' place in a race, that's why it gets a bit messed up at the shortcut (there's no checkpoint). |
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Title: Re: Official new strat ideas topic Post by McLarenF1 on 11/30/09 at 15:09:50 It's better to not search for more glitches, they've ruined enough tracks and the hard-worked nintendo top tens already. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 11/30/09 at 15:24:31 disagree, glitches ftw, and epic how low gv2 has gone! :D |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/30/09 at 15:46:38 ^^maybe if you were on a top 10 you'd care :-X |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 11/30/09 at 15:52:53 doubtful, glitches improve the overall times, and thus, they improve the game. edit--not to say that i dont agree with sc vs. nonsc charts, i definitely think we need those. but if i compare this to MKDD..i've played peach beach in that game more than any other course, and as of recently i have achieved a god flap on the course. if suddenly a glitch was discovered that allowed me to crank out 10 second laps, i'd eat that shit up. new glitches provide excitement to the monotony of time trialing. |
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Title: Re: Official new strat ideas topic Post by ☆Sωοrd on 11/30/09 at 15:57:18 6A4B4943504B220 wrote:
So you'd rather wait another year for the Top 10 to get solid and then have a new glitch discovered somewhere else only to smash even further effort put in? It would be more wise to get them all out in the open and found as soon as possible so people dont go working on something that was doomed to start with ... I'd rather have DC or CM glitched tomorrow compared to, lets say, 2 years down the line, when I've maxed my potential only to have it shat all over and to have to start from square one again. Turning your back on the problem does nothing to fix it, sadly. Whats there is there, it's only a matter of time until people find out. Oh and by the way, every Mario Kart Game has glitches in it. People are always going to be looking for exploits. |
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Title: Re: Official new strat ideas topic Post by McLarenF1 on 11/30/09 at 17:01:04 Enjoy the tracks when they are legit and played the real way while it lasts. Enjoy every last moment of a good thing while it is still there instead of just throwing it right away. I'm sure you'd love driving through that Coconut Mall up and down the escalators in 3 long challenging laps against others in the world before you end up just driving in circles 3 times. Even if a glitch comes and ruins your work, at least you still would have maxxed out by playing the real way; something to be proud of as that shows true driving skill. |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/01/09 at 09:54:59 Glitches exist and are part of all games. You have to work with what you've got. It's no ones "fault" if they discover one and "ruin" a track. Just go with the flow. ;D Edit: http://www.youtube.com/watch?v=0N1zY-TnuU8&feature=sub ;D |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/04/09 at 21:38:32 http://www.youtube.com/watch?v=32j6go9h9T8&feature=related This could definitely help the flap. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/04/09 at 21:53:49 ^ They have already incorporated the idea into the standards I believe. Thank you for finding that video though, I have been searching for it :) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/07/09 at 20:55:52 This may seem kinda dumb but....why do we hold the MT on GBA BC3 before going into the first zipper jump? Is it to assure our making the low trick? I've gone to the zipper on just a wheely and have low tricked successfully before. Wouldn't releasing the MT earlier be quicker then? |
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Title: Re: Official new strat ideas topic Post by Mullac on 12/07/09 at 21:05:32 Yes obviously, however not by much and if it guarantees the low trick I would rather hold it for that fraction longer than fail it. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/08/09 at 10:27:56 Just do it on lap 1 |
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Title: Re: Official new strat ideas topic Post by Astr0 on 12/11/09 at 05:58:16 If someone is quick enough on laps 1 & 2 of Grumble Volcano, would it ever be possible to take the rock shortcut lap 3 without falling in? |
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Title: Re: Official new strat ideas topic Post by Anis on 12/11/09 at 10:09:32 Doom did in his WR ;) |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/11/09 at 11:07:31 Is there a vid? I checked his channel |
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Title: Re: Official new strat ideas topic Post by Mullac on 12/12/09 at 19:31:34 http://www.youtube.com/watch?v=Szhnrr3c8QQ TF Ending Strat. I belive it's faster. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/13/09 at 09:34:29 Nobuo added a wheelie on the 3rd turn of MC3. I know some people do this already though http://www.youtube.com/watch?v=CbJ9cOXAAhM&feature=sub 0:21 |
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Title: Re: Official new strat ideas topic Post by SY1 on 12/13/09 at 09:43:41 Yeah it's used in the current WR if you watch very carefully ;) |
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Title: Re: Official new strat ideas topic Post by ☆DuBois on 12/13/09 at 12:02:43 756D7474797B2D2A180 wrote:
Definately faster, but looks tricky to do, could screw up a time if you fail and get the full jump. |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/13/09 at 13:27:02 Personally, I think that that MT mini-SC can only be useful for skilled FLAP players (even then it's hard to say whether it's actually faster). I don't think even if you did a 2-1-0 shroomstrat on a 3lap run that it would help. Haven't tried the SC for myself yet, so I can't really say. Also, has it ever been discussed in here how you can do 3 tricks on the first lap on the last bridge of MT while still allowing you to do it on the second lap? I've so far done the 3 tricks on lap one twice. Once I've was only about .400-.500 from NMeade's current ghost, and the other I was about 2 seconds away (while I was messing around), so this proves that it's likely to have a wide window for use. |
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Title: Re: Official new strat ideas topic Post by Mullac on 12/13/09 at 15:44:04 ^I was experimenting with getting 3 tricks, and I noticed if you create an MT around the branch and release it just before you enter onto the net, I almost always got 3 tricks, because I tricked early from the top of the net. |
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Title: Re: Official new strat ideas topic Post by Mullac on 12/14/09 at 06:25:14 http://www.youtube.com/watch?v=mmp4D_Q2fKU RR new SC. 0ned |
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Title: Re: Official new strat ideas topic Post by SY1 on 12/14/09 at 06:44:43 It was about time before someone did this. I got the idea since the lastest strat was discovered, but I was never able to do the jump ::) I didn't want to leek the idea though because I would have been flamed for having ruined a track... |
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Title: Re: Official new strat ideas topic Post by robman60 on 12/14/09 at 08:08:24 does it count the lap does anyone know?? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 12/14/09 at 08:09:33 tried it, made it, lap doesn't count. (also got a vid of it if any1 wants, but alvin is uploading his.) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/14/09 at 11:15:38 What about going to the left side instead of the right? Or would that not be time saving? (perhaps the checkpoint is right nearby so...) |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/14/09 at 13:06:21 I landed it to the left and the lap didn't count. |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/14/09 at 15:10:13 Speaking of Ultra SCs and the like, yesterday I was messing around on MT and almost went entirely through some walls (The furthest I got was to where I could see the inside of the next part of the course, but I always get knocked back out). If this shit were to work, I estimate it'd save around 20 seconds per lap. I doubt it'd count even if it did work, though, since it (the glitched area in question) is only around 2-3 seconds after the old non-working SC after the canon. |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/14/09 at 15:15:15 About RR - the checkpoint is on the 1st corner... |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/14/09 at 15:24:42 How do you find out where checkpoints are, anyway? |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/14/09 at 15:26:38 Keep trying to land it and complete laps, going further back each time. I haven't found the exact point, but this isn't faster unless someone finds some new trigger. Edit: Just got a 1:03 lap, epic. |
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Title: Re: Official new strat ideas topic Post by Resident Dry Bones User on 12/14/09 at 19:21:33 ^lol. So that wont work. Even my flap is around 56.000 without glitches. And I agree, all these glitches are ruining a good game. both GV's, WGM, BC... Oh, does anyone have a step-by-step vid of the LC WR strat(only need the final corner slowed down, it's a long shot, but I want to get into the Aus top 10). |
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Title: Re: Official new strat ideas topic Post by BrettMK on 12/16/09 at 12:25:43 http://www.youtube.com/watch?v=IhVspNOHsu0 I don't know if this has been posted before. Low jump on BCWii. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/16/09 at 13:17:10 ^that would save a lot of time I think, WRs should start using it. |
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Title: Re: Official new strat ideas topic Post by robman60 on 12/16/09 at 13:18:39 ^Unbanned [smiley=beer.gif] |
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Title: Re: Official new strat ideas topic Post by Cole on 12/16/09 at 18:45:59 RR Spear Strat (49.593 first lap): http://www.youtube.com/watch?v=5KsifXRIcGI |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/17/09 at 16:06:47 Yeah, I was thinking that too, but wouldnt it be faster to release the mt right away and just readjust the wheelie? |
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Title: Re: Official new strat ideas topic Post by RVZ on 12/17/09 at 17:58:14 Isn't it possible, on Waluigi's fuckfest, to wheeli with some sick aligment on the mudwall at the shroomspot. I tried this and got pretty far with my wheeli. You can also drift on this wall a little bit. You can use your shroom on another spot on the course when this method is used. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/18/09 at 08:52:52 ^I thought of that too but I don't think there's a better shroomspot |
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Title: Re: Official new strat ideas topic Post by RRD on 12/18/09 at 12:22:04 don't know if someone has already posted it. http://i2.ytimg.com/vi/Y79pJGfFpAY/default.jpg [MKW] New Maple Treeway Timesaver (http://www.youtube.com/watch?v=Y79pJGfFpAY) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/19/09 at 10:47:40 The idea is old, the fact that it's done shroomless is new. It kinda reminds me of backwards GV tourney where you had to hit the zipper at an odd angle and release MT mid air to boost onto the other path to take sc. The idea is the same....and the it was rather tough. I think one day we'll see this done. I assume if Nick manages to get this downpat and wants to TT MT more, he will do this 1/3 laps and then work his way up from there (and it could be soon!). I do hope Nick does decide to give this a whirl. The sooner someone does, the sooner another God will be hit and then we'll be all like "Aw fuck, we messed up another standard!!" |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/19/09 at 10:54:11 Would it be considered glitch/sc? |
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Title: Re: Official new strat ideas topic Post by BrettMK on 12/19/09 at 11:09:35 No. No physical boundaries are broken and in a way it is very similar to the DKSC jump. It also doesn't save a huge amount of time like the BC3 shortcut does. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/19/09 at 13:25:38 ^exactly |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/19/09 at 18:34:05 at least it will take a while for the top WW people to perfect, otherwise Meade's WR would be gone pretty soon... :-/ |
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Title: Re: Official new strat ideas topic Post by NoVaS on 12/20/09 at 00:53:53 Let's hope Meade will try it out for himself. [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by KingAlex on 12/20/09 at 06:33:38 look at this queef larry on youtube thinking its slower (also Jaws too but jaws disagrees with everything :)) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/20/09 at 16:58:00 Entirely random, but anyone try Spear on Koopa Cape? I was just TTing it for fun and got some splits that could equal a 2:26, but that's my skill, not the WR caliber players. Anyone feel like trying this out, Alex maybe? |
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Title: Re: Official new strat ideas topic Post by MH on 12/20/09 at 17:16:54 Spear on KC had been tried already iirc... it's possible to get good times with it, but BB should be faster. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/21/09 at 07:30:37 how in hell is the shroomspot doable with Spear? |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 12/21/09 at 08:45:22 By using the old shroomspot and lining up the u-turn well. I doubt that would be faster though. I think that the BB new-shroomspot is the best strat. |
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Title: Re: Official new strat ideas topic Post by Mullac on 12/22/09 at 02:58:32 I tried this, and spoke to Mindscarp about it. I had decent splits (47"6s iirc) with Spear/Torp, shrooming across the grass near the goombas. (This was Jan/Feb this year or earlier) |
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Title: Re: Official new strat ideas topic Post by Ramin on 12/22/09 at 09:18:09 message deleted |
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Title: Re: Official new strat ideas topic Post by robman60 on 12/22/09 at 09:24:28 Pity about the lap 3 jitters :( |
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Title: Re: Official new strat ideas topic Post by MH on 12/22/09 at 09:26:30 ^best KC strat so far. It also seems to make the shroomless hop easier somehow, b/c you have more time to line up. Aubrey should try this and get some 46"6ish laps :P |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/22/09 at 10:25:07 Wouldnt this make spear easier now? |
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Title: Re: Official new strat ideas topic Post by MH on 12/22/09 at 11:15:56 Yes, but I think Spear gets problems with the shroomless hop, because of his low mini turbo. Sneakster/Nitrocycle anyone? |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/22/09 at 11:26:16 Can't you just hop as soon as you hit the ramp? Or do they already do that, because you can make it without hoping, but I hop to increase the chances of making it. |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 12/23/09 at 10:58:36 inb4sub2'21 and as to all these strats.... I think aubrey should try a sneakster w/ this strat. It would be challenging, but this track can be taken a lot lower than the current last streak of WR's here. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/25/09 at 14:02:04 http://www.youtube.com/watch?v=3rf27YQWHVw I just did this but I don't know if it is faster. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/25/09 at 14:08:45 ^it's faster and already known, just too hard to do for a WR apparently |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/25/09 at 14:11:24 It doesn't seem that hard to do. I can get it pretty consistently. :-/ It could at least be done for 1 lap. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/25/09 at 15:39:08 101D101A051E031F510 wrote:
I know this is a really late response, but I've done it several times. It's a hard SC to pull off, but now that we've got these new shroomspots coming out, Spear seems a lot more probable. I'm currently trying to break my PR with it, although I still think it's possible... |
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Title: Re: Official new strat ideas topic Post by NMeade on 12/25/09 at 18:13:43 http://www.youtube.com/watch?v=RaO2LJ2_VCw WGM (no glitch) Lap 1 37:468 (1 shroom). Personally, 1-2-0, and with the shroom use 2nd lap, is most likely faster than the 2-1-0 shroom strat use. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/25/09 at 18:22:26 http://www.youtube.com/watch?v=6xDVSaTaxs4&feature=related I know this is old but, I still thinks if someone tried this seriously it could be faster if you get through the bats. It could also line you up for the low trick |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/26/09 at 00:32:01 The future has arrived: http://www.youtube.com/watch?v=2KlAi8khTso Luck wheelies no longer exist, only chain wheelies do. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 12/26/09 at 04:54:29 ^wow, awesome (Y) I think I know how this works: When you're accelerating, you ALWAYS get a perfect chain wheelie, seeing you just slow down a little to accelerate to get a perfect chain wheelie. (Does this make sense or am I just shouting out bull?) |
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Title: Re: Official new strat ideas topic Post by Ramin on 12/26/09 at 11:15:46 message deleted |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/26/09 at 11:32:36 It appears to not work. I sent a ghost to mindscarp to check it via som and it appears not to be beneficial D; Mannnnn, that's too bad :( |
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Title: Re: Official new strat ideas topic Post by rein_666 on 12/26/09 at 13:46:42 i swear to god it works for me sometimes, i made several wr on rDS in half an hour, also my current new pr has the first 3 luck wheelies :O |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/26/09 at 14:14:39 Hopping on the ledge after cocounut mall shroomspot. It's very easy, and looks faster, however, I haven't tested it much. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/26/09 at 14:29:36 ^you mean it's not normally used? I believe I tried it and found it was faster and used it ever since |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/26/09 at 17:39:29 Yeah, I use it all the time, even online. |
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Title: Re: Official new strat ideas topic Post by BrettMK on 12/26/09 at 19:01:46 I think I might have found a faster strat for GV, I'll record the video in a minute. EDIT: http://www.youtube.com/watch?v=IYgDg1-Ru78 Not sure if it is faster. I was racing my 24"882 ghost. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 12/26/09 at 19:34:11 Looks like it has potential |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/26/09 at 20:06:14 Eeeek, that's a tough call. I think it could potentially be slightly faster but yea, way too tough to be sure unless I/Alex/Niyake/some other top managed to do it ourselves against our ghosts. Good find though! |
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Title: Re: Official new strat ideas topic Post by BrettMK on 12/26/09 at 20:50:18 I did it faster once, I hit the rock but didn't get hung up on it and flew over the first checkpoint, but I went flying off of the rock afterwards lol. I didn't beat my ghost this time because on lap 2 I missed a checkpoint and had to do 4 laps around the rock, which resulted in a 32 second time. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/26/09 at 22:02:15 I have gotten up there like that and died, never one survived. The way you got up there though (by losing the boost from the Mushroom) is actually the best way to go. Whether or not it's faster...I dunno :-/ |
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Title: Re: Official new strat ideas topic Post by BrettMK on 12/26/09 at 22:05:16 I have your 19"964 ghost from before Alex made his "891 time so I could download it on the regional top 10. Would you like me to race your ghost and see if I can repeat my method against it? I usually don't race your ghost because I get discouraged from you flying around the rock so fast. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/26/09 at 22:25:12 My only discouraging lap is the 1st one :P But yes, if you manage to repeat it (I'll bet that will be tough though) then please do and see how it goes. My start can still be a bit faster so if you tie my ghost or don't beat it through the 1st checkpoint (the finish line), then it is slower. Good luck! |
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Title: Re: Official new strat ideas topic Post by robman60 on 12/27/09 at 03:31:30 I did that before aswell i think its faster but pure luck i you get it or not. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/27/09 at 08:20:50 I think that DDR shroomless SC should be used. It's not difficult when you look at something like WGM 3lap pipe bounce. |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/27/09 at 09:35:47 DDR shroomless SC at the end is NOT the future. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/27/09 at 10:08:06 Timothy does NOT make any sense. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/27/09 at 22:22:05 Care to post any logical basis behind that statement or are we just going with a vote? [smiley=lolk.gif] Edit: http://www.youtube.com/watch?v=_tBQxA5IoyA&feature=related |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/29/09 at 13:04:21 ^^that video looks a little too luck based....maybe that's just me, and the fact that it's from May and no one has even attempted it yet |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/29/09 at 20:21:31 MrBean35000vr: Quote:
TT's are safe, for now, but... :o |
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Title: Re: Official new strat ideas topic Post by Sm4sho on 12/29/09 at 22:43:48 5978767F507865737879170 wrote:
5F616D7F64630C0 wrote:
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Title: Re: Official new strat ideas topic Post by Timothy on 12/30/09 at 03:31:40 People are over looking the fact that you deliberately have to get more airtime to land the trick later. You are sacrificing a lot for very little gain. That is why it hasn't been done thus far. |
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Title: Re: Official new strat ideas topic Post by MH on 12/30/09 at 08:43:57 7B7C647B617D2A25120 wrote:
SOMEONE STOP BEAN FGS [smiley=chairshot.gif] [smiley=flush.gif] |
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Title: Re: Official new strat ideas topic Post by KingAlex on 12/30/09 at 08:46:43 http://www.youtube.com/watch?v=YdAKWrHPkOU Processed now |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/30/09 at 12:52:58 Man, I love Dry Dry Ruins, but Jesus Christ the course has so many SCs that I don't have the patience to try to run the whole thing using the current accepted WR strat... And people are still trying to think of new strats lol. That reminds me. I think I have an idea for a new FLAP strat on DDR. Around the area where that one pillar will fall down on the 3rd lap that the WR strat uses to trick on, there's a place where you can shroom and cut through a little bit of sand... I haven't tested it, nor have I even used it in a while so I don't know/can't remember if it's faster than shrooming at the end. I'll test it next time I get the chance. |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/30/09 at 13:09:31 ^^^^ Slower. |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/30/09 at 13:10:52 Sweet. Now I don't have to test it and can work on my MT record. |
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Title: Re: Official new strat ideas topic Post by Zarkov on 12/30/09 at 13:12:21 Hello Eisen, how are you today? |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/30/09 at 13:26:19 I don't know yet. Depends on how well my texture hacks work on both mkw and Brawl. I'm in the process of making a Green and black Bowser Bike/Flame Runner for Dry Bowser, and a bunch of green and black Brawl costumes for my favorite characters (Ganon, Bowser, etc). So far overall I'm alright I guess. Feeling a little sick for some reason, but oh well. How about you, random dude? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/30/09 at 13:43:47 42484B485648310 wrote:
I think that you would be the one sacrificing a lot for a little if you choose not to cut off that whole portion of the track for a little extra airtime. |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/30/09 at 13:51:36 Do you play this game? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/30/09 at 13:52:41 Yes, yes I do. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/30/09 at 14:03:29 You're getting a pissload of air time to avoid one corner that can be taken very tightly. It's slower w/o Shroom. |
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Title: Re: Official new strat ideas topic Post by Zarkov on 12/30/09 at 14:19:07 1D312B3D36580 wrote:
Yeah good thanks man. I just had a cheese and salami sandwich. It was mad fresh. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/30/09 at 15:24:08 6050475656220 wrote:
Outside the fact that mander got wr using this strat, I tested it against my ghost and he is clearly ahead of me by about .3. This is the new way to do GV now. Speaking of new ways... http://www.youtube.com/watch?v=C-V_VNIl4X0 I finally got a half decent No Air Shroom Trick done that I've been blabbering about for months now. It can be much better (you can come right off the rock in a straight line to the finish line if done perfectly)...this trick can be done for both 3-lap (risky) and flap. |
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Title: Re: Official new strat ideas topic Post by BrettMK on 12/30/09 at 16:53:46 So is my method 0"3 faster or slower? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/30/09 at 16:55:45 Actually, doing more tests it's about .15-.2 faster. And yes, sorry if I wasn't clear, it IS faster. |
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Title: Re: Official new strat ideas topic Post by Eisen on 12/30/09 at 18:11:42 Question: Why doesn't the new KC strat just require you to run into the wall BEFORE the jump (Near the waterfall)? I tested it, and it seems to be faster rather than jumping MUCH higher in the air, hitting a rock (And thus practically going zero for a small amount of time), then using the shroom? I think it'd be easier to hit the pipe wall to force yourself to do a low trick then shrooming. And also, on BC, a long time ago I found a way to take the second boost pad (before the half-pipe) by doing a trick (I did this by going off to the side and doing a very low trick). It's hard to do, so I don't know if it's faster or not, but whenever I've used it, it's seemed to have been faster. |
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Title: Re: Official new strat ideas topic Post by DdR Dan on 12/30/09 at 19:25:36 43494A495749300 wrote:
Actually, I once did the end normally, no extra air time or anything, and then made the sc shroomless. I remember cause I was doing the old strat and aimed for the sc, flew over, and had 2 mushrooms the last lap and no idea what to do with the 2nd. ;) |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/30/09 at 21:19:23 ^^Yeah I did that once but then could not re-create it so I figured whatever it was luck. ::) |
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Title: Re: Official new strat ideas topic Post by BrettMK on 01/01/10 at 20:42:16 http://www.youtube.com/watch?v=NYXFh7esk4M New Maple Treeway strat? (Don't worry this one wasn't done by me.) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 01/01/10 at 20:46:31 ^I think that's Harvey's strat... if it ends up being faster, I'll laugh to death |
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Title: Re: Official new strat ideas topic Post by Sm4sho on 01/01/10 at 21:11:33 "New"? Should be called "Standard" http://www.youtube.com/watch?v=3XlJEN04M0c Also I remember a guy using this strat (http://www.youtube.com/watch?v=UpivNXVpzyo) with a bike and said "New strat" or something [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by BrettMK on 01/03/10 at 18:18:18 http://www.youtube.com/watch?v=r_MEaOmUUfE Don't ask me why it counts I have no idea. This should be interesting if someone could find a use for it though, at the moment the track seems safe but if it ends up getting glitched somehow it wouldn't surprise me. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 01/04/10 at 00:14:20 ^ Combine the ideas, except change from right side to left side in the video below. 123F362B00530 wrote:
Perhaps if you die on the left side and get close enough to the split roads, you'll respawn over by them and voila, lap count. Not sure where you'll be respawned though, or when you should drop off. That would require testing. And b/c this has to be done on the left side, shroomless could be possible b/c of the zipper there is nearby. |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/09/10 at 11:20:52 Lap 3 [smiley=roll.gif] http://www.youtube.com/watch?v=KNQ0p-l3p6w |
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Title: Re: Official new strat ideas topic Post by Mick on 01/09/10 at 12:16:58 Is this possible while doing Alex's SC ? [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by RRD on 01/10/10 at 01:34:05 http://zoome.jp/mander/diary/75/ see 1st lap, 1st trick. Should be used more? |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 01/10/10 at 02:34:29 :o ^ It's a lot faster, Mander lands from the jump at 8.1xx Mario lands from the jump at 8.4xx |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/10/10 at 06:03:54 Is it really faster to use shrooms on lap 2 and 3 to do that end of lap SC? |
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Title: Re: Official new strat ideas topic Post by MH on 01/10/10 at 17:20:11 Don't let Mario see this [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by inviso87 on 01/10/10 at 17:45:45 On LC flap, why do we use the 2nd Mushroom where we currently use it? I know it mostly eliminates the luck wheelie but I've been practicing around with it and I think the 2nd Mushroom should be used to the right of the random trick ramp that no one dares use (through the dirt). With a great line, you would use your Mushroom just before having to wheelie again, and won't have to worry about the speed lost from hopping from one wheelie to the next. You also cut off just as much there as the turn. Worth trying? It's not easy to do btw, the line needed has to be really really good or else you won't get the wheelie off or will have a bad line into the sc. |
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Title: Re: Official new strat ideas topic Post by Mick on 01/10/10 at 19:08:23 It was a debate in the far past (game release), and it has been clearly established that it was slower. |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/13/10 at 14:56:00 http://www.youtube.com/watch?v=OZtq46BivLk [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 01/13/10 at 15:00:03 :o I'll let Mario know about this, so he can use it in his next run. [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Cole on 01/13/10 at 15:01:07 SGB with Spear (27.596 first lap): http://www.youtube.com/watch?v=UIJoHxYEdB4 |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 01/13/10 at 15:07:52 Wow Cole you own >=D Will this count as a best split? o.o |
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Title: Re: Official new strat ideas topic Post by BrettMK on 01/13/10 at 15:09:33 Yes it counts as a BKS. It doesn't have to be done with the magikruiser. Epic new strat...Spear on SGB? Never would have thought of it. |
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Title: Re: Official new strat ideas topic Post by Mick on 01/13/10 at 15:12:02 Looks like there some personal contacts I couldn't rely on... or either it is an amazing coincidence that Cole found that as well. Yes my SGB WW top time is with Spear folks, magikruiser days are counted [smiley=ninja.gif] Amazing job Cole though anyway, beats my own best lap 1 split ! |
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Title: Re: Official new strat ideas topic Post by MH on 01/13/10 at 15:15:02 I did a 27"777 (< lol) a few weeks ago with spear after I scored my 1'24"6xx with BB/FR ;D But it's insanely hard to get a 3lap run, b/c spear's offroad just sucks :-X |
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Title: Re: Official new strat ideas topic Post by Cole on 01/13/10 at 15:15:22 It was a coincidence :P I saw that Alex had 1:23.8xx with it so I tried it a bit yesterday and today. |
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Title: Re: Official new strat ideas topic Post by Mick on 01/13/10 at 15:18:02 I started two days ago after my MMM fail WR, and happened to get a 1'23"2xx after some minutes, so I kept going 8-) Oh my best splits : 27"609 / 27"445 / 27"445 = 1'22"499 |
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Title: Re: Official new strat ideas topic Post by KingAlex on 01/13/10 at 17:06:11 Dam Cole, way to ruin the surprise :P I guess it seems Flame wasted countless hours with Toadette :P I really should have pursued the 3 lap when I made the flap strat some months ago, but fucking BC was calling me :P |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/13/10 at 17:12:50 the Magikruiser era is over it appears. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 01/13/10 at 17:17:05 Hmm, a Spear course now? Perhaps I'll actually give it a try and finally PR on rSGB...1:23.9 should easily be beatable, right? |
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Title: Re: Official new strat ideas topic Post by MVT on 01/13/10 at 18:01:54 I did suggest spear for 3-lap a while ago and the idea was QUICKLY shot down. |
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Title: Re: Official new strat ideas topic Post by Mick on 01/13/10 at 18:10:54 Inviso : my PR with Toadette is 1'23"955 [smiley=lolk.gif] MVT : I tried Spear on SGB a long time ago, but back I had the wrong strat and wasn't good enough, so could have gotten only around 1'26. When Alex pulled off flap WR I didn't thought trying this for 3lap until recently :-/ |
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Title: Re: Official new strat ideas topic Post by Jaws on 01/13/10 at 18:30:39 Mick, record a video of the strat. I wanna beat my SGB time but I can't w/ the 'cruiser ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/13/10 at 18:48:11 6A5B52526A5F525B3E0 wrote:
*glares at Tim* |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/14/10 at 15:49:20 http://www.youtube.com/watch?v=qGayhb3Ty5o&feature=related There. Now anyone gonna say that it's not faster? |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/14/10 at 15:51:34 I didn't know that vid existed :-/ A few weeks ago this randomly happened to me... I proved myself wrong. It's such a small hitzone though, I wonder if anyone will get it to work in a good run. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/14/10 at 16:13:15 probably the laziness factor will make it not happen for a while. New strats aren't taken lightly since people have to re-learn them, and no one has really been competeing for DDR in a while. |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 01/15/10 at 12:56:53 http://www.youtube.com/watch?v=25UfYO7jfRc Strat for non-glitch MG. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/15/10 at 15:54:06 676D6E6D736D140 wrote:
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Title: Re: Official new strat ideas topic Post by Timothy on 01/16/10 at 00:49:27 You're only right when someone puts it into practice. Also, that would be Tim 5000 Roadkill 1 |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/16/10 at 08:11:32 http://www.youtube.com/watch?v=4F8liGOgWTg A new world record on DDR, but he doesn't use it. ::) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/16/10 at 08:33:35 ^^because he was expected to read this topic and figure out what strat to use? ::)No one wants to use it because it's so inconsistent for a 3-Lap run. Sooner or later (if it's faster) it will be used though, just not yet. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/16/10 at 09:12:07 ^^I'm assuming that most karters at least lurk these boards. It would just be a shame if he puts in a ton of time to get a WR with an inferior strat that could be beat with a new one. |
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Title: Re: Official new strat ideas topic Post by MH on 01/16/10 at 09:22:57 Well, it's just that single jump and you also can do it only twice in a run. So it's never a bad idea to get a "save" run first. Maybe he just wanted the 1'50. |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 01/16/10 at 15:48:32 Little idea for MC3: On the turn where you double mini-turbo, I think it's faster if you take the turn slightly wide in the middle and do a slightly longer wheelie, then finish the turn. I did 20 trial runs, and I got an average of .015 faster, with similar looking laps. My best was a 26"310 lap 1. However, it's messing up my line a little going into the straight. Still, might be worth a try. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 01/16/10 at 15:52:32 ^ I'm no expert of MC3 but it sounds a bit faster, i think the only problem like you said is it messes up your line. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/16/10 at 17:48:52 With the current strat on MC3 you cut across the sand a little bit though... probably not faster or about the same. |
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Title: Re: Official new strat ideas topic Post by MVT on 01/16/10 at 18:38:55 3E313B2635332A313B3A3A315F0 wrote:
I have been doing this since my old WR in September 2008. I don't know why you think this is some sort of new discovery...lmao |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/17/10 at 03:06:05 I do it that way Shock [smiley=dead.gif] |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 01/17/10 at 05:51:35 Well, I didn't see it mentioned here, and I wasn't sure if people knew about it. I guess I just fail. :-X |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/17/10 at 06:38:16 No Shock, MVT just didn't read your post properly. |
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Title: Re: Official new strat ideas topic Post by Ramin on 01/17/10 at 08:41:14 message deleted |
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Title: Re: Official new strat ideas topic Post by RVZ on 01/17/10 at 11:42:17 Damn, I tried spear on Shy Guy Beach for some minutes. It's a huge pain lol ;D My best split was on second lap, 27.879 :P |
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Title: Re: Official new strat ideas topic Post by ROM on 01/19/10 at 12:28:57 I don't know if it's faster or slower, and i don't even know if it is new : MG 3laps : Wouldn't it be interesting at the very beginning, to bounce over the two red/white mushrooms? (and you directly land on the bridge) It's doable shroomless, it looks random cause very often you don't get enough airtime to reach the second one, but i think it's a matter of hitting the right part of the first shroom. I've done it 2/3 times. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 01/19/10 at 12:31:05 ^that is faster, i've done it 2/3 times on the old community event to save shrooms for the gap xD i probable still have the ghost ;) |
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Title: Re: Official new strat ideas topic Post by Connor on 01/19/10 at 13:03:11 I already suggested that and someone said it was slower for sure. |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 01/20/10 at 12:09:26 A low jump can be done on the last jump of non-glitch WGM. It is similar to DC "stair dive". |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/22/10 at 17:16:52 http://www.youtube.com/watch?v=UIQB2BsAozc Revolutionary |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 01/22/10 at 17:27:00 :o Why didn't we think of that before? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/22/10 at 17:29:29 So obvious you don't think of it. |
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Title: Re: Official new strat ideas topic Post by MVT on 01/22/10 at 17:33:40 That video is not working pal. |
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Title: Re: Official new strat ideas topic Post by MVT on 01/22/10 at 17:35:02 133F2523133F2523500 wrote:
I experimented and could not get it to save any time. Useless. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/22/10 at 17:37:50 Eh, IDK works for me. |
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Title: Re: Official new strat ideas topic Post by Jaws on 01/22/10 at 18:36:39 best way of doing the jump on that shit is hesitate-tricking up. that's all. |
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Title: Re: Official new strat ideas topic Post by MVT on 01/22/10 at 19:39:21 Yes, Jaws actually has the truth nailed spot on there. |
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Title: Re: Official new strat ideas topic Post by Aruba on 01/22/10 at 20:02:39 http://www.justin.tv/clip/c4475a6abb110f6c testing that WGM low jump, looks like a gained just a little, i could delay the trick more and i have done lower, but i think its useless unless someone does TAS on WGM nonSC and does it super low, so yh its really not worth the hassle at all |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 01/23/10 at 02:41:51 73424B4B73464B42270 wrote:
I experimented and could not get it to save any time. Useless.[/quote] Ok, you know more about WGM than me, so I'll take your word for it [smiley=lolk.gif] I'm still going to keep an open mind though :3 |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/23/10 at 07:20:44 Aruba, it's probably only faster if you get it REALLY low, but even still it's not much faster. |
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Title: Re: Official new strat ideas topic Post by MH on 01/23/10 at 08:57:49 I guess this would be comparable to a low jump in TF or CM, pretty useless, since the normal jump is very low already. |
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Title: Re: Official new strat ideas topic Post by Aruba on 01/23/10 at 10:03:49 fully agreed only matter in TAS, like guillaume doing that TF low jump on his flap |
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Title: Re: Official new strat ideas topic Post by Connor on 01/23/10 at 11:32:34 Wouldn't it be a little faster to do a very low trick on the thing at 0:41? http://www.youtube.com/watch?v=s372WKlVxMk |
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Title: Re: Official new strat ideas topic Post by ☆Sωοrd on 01/23/10 at 19:10:48 It is faster, yes. But try getting low air off it, and getting the right line for it so it doesn't slow you down. It's an absolute nightmare. It will be implemented for definte though. No doubts on it being faster [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Ramin on 01/24/10 at 01:16:46 message deleted |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 01/24/10 at 11:35:43 On Grumble Volcano would it be faster instead of slowing down and turning to set up for each lap you do a little drift? I'm finding it faster but maybe someone better should try it... |
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Title: Re: Official new strat ideas topic Post by inviso87 on 01/24/10 at 11:45:49 If you get the right spot you shouldn't be slowing down at all. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/24/10 at 16:46:45 http://www.youtube.com/watch?v=atYyAdmNfJA Completely by accident. :P |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/24/10 at 16:57:11 Discovered a long time ago :P 1/1000 chance of it happening ;D |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/24/10 at 17:02:03 Bah, always with the "already discovered"! How am I to know if the WR doesn't use it? Edit: Just realized how this is done. It's because I barely ticked the second boost pad. And WTF at the name of the person that just commented on the vid. ;D |
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Title: Re: Official new strat ideas topic Post by MVT on 01/24/10 at 17:46:45 I discovered that first back in August 2008....The video is gone though because my old youtube account is closed. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 01/24/10 at 17:57:40 61404E4768405D4B40412F0 wrote:
that would be me |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/24/10 at 17:58:39 ;D Why is your name so random? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 01/24/10 at 17:59:54 everything I typed in was already registered, so I got pissed (I already have an ALAKTORN account but I figured I had fucked it up so I've abandoned it) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/25/10 at 13:31:35 not trying to be harsh or anything, but cutz are you going to find an undiscovered strat soon? You've been kind of unlucky at finding old strats, everntually you have to get one ;D |
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Title: Re: Official new strat ideas topic Post by ©Smα on 01/25/10 at 23:03:40 http://www.youtube.com/watch?v=rjBtXfqDYeE ^How many tries you will need to succes this 3 times in a row if you are not from Japan? |
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Title: Re: Official new strat ideas topic Post by ©Smα on 01/26/10 at 05:19:12 DP http://www.youtube.com/watch?v=RIIdnz90E8g ^Pretty sure that has been already posted before, but maybe it is possible in lap 1 with luck? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 01/26/10 at 05:22:09 i can tell you, that aint possible on lap 1 and i dont think it would be that much faster on lap 2 either |
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Title: Re: Official new strat ideas topic Post by Jaws on 01/26/10 at 08:04:04 It's way faster, what are you talking about? ;D |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/26/10 at 08:23:31 It won't happen. The bridge has to be moving down. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/28/10 at 18:16:24 Hey, I could use that on my PR! The bridge is going down on lap 2! Other than that, I can't see it being beneficial because the WR line isn't in the right place. |
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Title: Re: Official new strat ideas topic Post by Division X on 01/30/10 at 02:45:59 http://www.youtube.com/watch?v=4CUMhkkKe3k Looks faster to me |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 01/30/10 at 03:46:18 It looks faster because your only losing a bit of speed when you land... However i can't be sure until i see it done against a ghost. |
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Title: Re: Official new strat ideas topic Post by Andrew.Watson on 01/30/10 at 04:26:49 Yes, that will be faster. When I do the moonjump while holding up and go as far as I can, I get close to the zipper and lose a lot of speed but never on it and I'm pretty much tied/slightly behind my ghost which does it well. This should be incorporated in future WRs. |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/30/10 at 04:42:50 I don't think it will be used anytime soon. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/30/10 at 05:49:45 I could only ever do that by using 2 shrooms...with Spear, maybe it's Speedhacks? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 01/30/10 at 05:51:35 ^nah, he creates a bounce by jumping first then wheelie to allow him to go further, havent tested this yet tho |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/30/10 at 07:04:24 Speaking of new rainbow road strats: http://www.youtube.com/watch?v=Wtd8UoRdc8E Did I finally find a new one this time? ;D |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/30/10 at 07:19:03 No one is going to use that though so it's completely arbitrary. |
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Title: Re: Official new strat ideas topic Post by Division X on 01/30/10 at 07:20:12 ^ That one is old indeed :P Anyways, the strat I posted seems to be faster: http://www.youtube.com/watch?v=RZ-MFch6Yi0&feature=player_embedded |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/30/10 at 07:23:44 Tim, why do you knock down so many new strats? [smiley=chairshot.gif] Why would no one use it? You know that you don't have to stop to set it up? |
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Title: Re: Official new strat ideas topic Post by Timothy on 01/30/10 at 07:26:20 That was really cool Division X :o @ Cutz, because it's slower. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/30/10 at 07:27:24 It's definitely not slower. |
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Title: Re: Official new strat ideas topic Post by Ramin on 01/30/10 at 07:46:52 message deleted |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/30/10 at 07:48:29 I'm seriously confused. Anyone care to explain why it's slower. |
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Title: Re: Official new strat ideas topic Post by Division X on 01/30/10 at 08:13:38 2D27242739275E0 wrote:
But it's not mine xD |
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Title: Re: Official new strat ideas topic Post by ☆CousCous on 01/30/10 at 09:49:38 Taken from MKW.com, I don't think this is faster, but it may need verifying by someone. http://www.youtube.com/watch?v=xmFRRMBWYlQ It's a low jump on the MMM blue ramp. It may be faster if it could be used on the other side of the ramp. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 01/30/10 at 09:56:00 Unless you took are really bad angle it'd be impossible on the other side. As for the side it's done on in the video... it's slower because of fail lines. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/30/10 at 20:09:52 seems like it's all luck, because you need the perfect angle. And what Oli said about it not being possible on the side of the ramp that is part of the line. If you had to switch sides to the left, it would be slower. Not sure if it is useful though, would it work on the right side? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/30/10 at 20:29:38 http://www.youtube.com/watch?v=av0xy6aB1hY You don't need to spend time drifting to charge a mini-turbo. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 01/30/10 at 20:40:30 Looks alright, I honestly don't know how much time it would save if any. Cause you lose a bit of time not hitting the left boost right away, plus the left path is much higher then the right path, so IDK |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/30/10 at 20:42:19 I know, but it seems like you cut off a significant enough portion of track that it could make up that time. I would test it, but I'm too slow. :-[ Edit: If yo look closely at the vid you see my ghost hit the boost-pad at about the same time I start the wheelie for the SC. At the end of the jump, I am ahead of myself. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/30/10 at 21:29:03 it might be useful for flap...other than that, idk since the 3-lap strat seems solid as is. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/31/10 at 06:59:38 I thought that this shortcut was already used in the flap, just with a mushroom. It's not? But the point is that it's shroomless, so it could be used in the 3lap. |
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Title: Re: Official new strat ideas topic Post by robman60 on 01/31/10 at 08:08:12 it is used with a mushroom in the current wr; but your way you slow down before you do it.... Could be faster though. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 01/31/10 at 16:29:44 thats old look at coles, vid he just used spear |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/06/10 at 10:35:39 1) Hopping over the very first bump on rWS; you get quite a bit lower. 2) Daisy strat on rWS: On the turn after the part with two bumps after the halfpipe, it may be faster to release the MT as soon as it's gotten and wheelie, then adjust wheelie...? are these to vague? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/06/10 at 11:46:03 I didn't try to understand the 2nd one but for the 1st one I naturally did it that way, then changed to the WR's way when I saw a vid, but I don't know which is faster, shouldn't be hard to find out... edit: maybe you can get a low trick on it? lol |
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Title: Re: Official new strat ideas topic Post by Timothy on 02/06/10 at 12:16:58 1) No - this was an old way of doing it. The current way is faster. 2) Yes, I think this is faster, but the trouble is the unpredictable bounces; it is difficult to wheelie then hop into another. Often when you try to hop you will slip drift, but it's off a large bounce. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/06/10 at 14:35:28 I was online racing yesterday night and was taking the right side when using Mach on rWS at the beginning. It was always thought to be slower to trick if you hit the bump but I nicked the bottom part of the bump and tricked for lulz. I got 0 air time and still managed a very tight turn. Rather hard to get. Sorry for no video, like I said, I was racing :-/ I'll try to TT and repeat it. Also, for MH, I got a very low trick off on Auto at the bump. Not sure if it's faster than the slightly higher air but tricking forward instead of to the the side. |
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Title: Re: Official new strat ideas topic Post by BrettMK on 02/06/10 at 14:51:52 Inviso, that MH trick is definitely faster, I have done it on occasions, but it is hard to do consistently. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/06/10 at 14:59:05 Approach it from the right side, drop your wheelie just before reaching it. Hit it from right moving left [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 02/06/10 at 15:44:32 I found a new ultra SC on rSGB. |
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Title: Re: Official new strat ideas topic Post by BrettMK on 02/06/10 at 15:51:24 Vid or it didn't happen. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 02/06/10 at 15:52:12 OK. It didn't happen. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 02/06/10 at 15:58:01 did you get a WR with it? |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/06/10 at 16:08:46 Bet 100 dollars that he's completely bsing it ;D |
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Title: Re: Official new strat ideas topic Post by cutz22 on 02/06/10 at 16:10:20 I don't think he's a troll though... |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/06/10 at 16:28:57 Oh really Frigz? If true, explain ;D |
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Title: Re: Official new strat ideas topic Post by MH on 02/06/10 at 16:34:16 lol inb4polejump ;D |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/06/10 at 16:35:03 If it is the pole jump i'll lol :P |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/06/10 at 17:23:47 there actually is an ultra shortcut on SGB but it takes way too long; sorozone discovered it. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 02/06/10 at 17:26:40 Care to explain? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 02/06/10 at 17:37:43 Sorry, double post but... http://www.youtube.com/watch?v=9BbbGX6OgMw Coconut Mall Low Jump. I think that I remember Sword saying he thought you had to align on the side of the boost pad, but you don't. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/06/10 at 17:50:18 I seriously cba to find the vid, but basically, you start the time trial, drive up a few feet, drive into the water, and you spawn behind the finish line. You then drive backwards to the part with the tiny little islands, lakitu disappears, and then you turn around and complete the lap. |
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Title: Re: Official new strat ideas topic Post by Sorozone on 02/06/10 at 17:58:27 http://www.youtube.com/watch?v=os0SdxwWivE |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 02/06/10 at 18:15:16 All you have to do is drive into the water 7 times then crash into the NE face of the 3rd tree. Then the game gives you an automatic WR. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 02/06/10 at 18:18:49 What if 2 people do it? There can't be more than 1 WR [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by cutz22 on 02/06/10 at 18:20:39 That's dissapointing Frigz, I thought I would actually finally have a good time on GBA SGB. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 02/06/10 at 18:22:14 477B7655617A7469130 wrote:
I admitted it a whole page ago, cutz, not my fault you didn't pick up on it. |
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Title: Re: Official new strat ideas topic Post by J-Cop on 02/06/10 at 18:24:34 Quote:
He could have been lying when he said he lied. You should try it to see if it really works [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by cutz22 on 02/06/10 at 18:27:42 Ok, that sounds like a great idea! [smiley=beer.gif] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/06/10 at 22:23:12 http://www.youtube.com/watch?v=yjI7nL5ci-8 ? |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/07/10 at 01:43:32 I think your losing too much speed doing that, the strat Mander and Loera used is more consistant too. |
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Title: Re: Official new strat ideas topic Post by ☆Sωοrd on 02/07/10 at 04:52:53 71505E5778504D5B50513F0 wrote:
Oh, you mean low tricking the ramp. Yeah this is pretty easy and saves absolutely no time. Because the ramp is flat it isn't faster. Low jumping it makes you land sooner but as a result your boost runs out quicker. Not low jumping makes you go normal height, but you land later, so the boost runs out later. I've done it numerous times with my ghost and we are equal when I do it. I thought you was talkign about tricking on the base of the plant before that ramp ... thats what I was talking about by having to get absolutely pixel perfect wheelie alignment. Sorry for the confusion. Daisy Circuit Stair Dive is different because the ramp isn't flat. It points upwards and jumping on the balcony pushes you down quite a considerable amount. Alaktorn, I've been doing that way in WorldWide races and recently Time Trials whenever I play KC (Which isn't alot. The shroomless SC is complete chance) and I managed to hit the side of the wall so perfectly it pushed me forward and I got low air time simultaneously. I can't do the rock strat, I also think it's ugly and I know for a fact hitting the tunnel wall is faster. I have it on video if you want me to upload. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/07/10 at 06:58:03 787578726D766B77390 wrote:
100% total and complete luck...plus you can't wheelie into it, so that slows you down too much anyway |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/07/10 at 07:04:31 ^Actually, it's extremely extremely easy. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/07/10 at 07:16:42 I guess that's what I get for posting without checking my broken Wii first ::) Still seems slower though |
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Title: Re: Official new strat ideas topic Post by GenesisX on 02/07/10 at 13:10:31 http://www.youtube.com/watch?v=86d4AHeR28k i personnaly think too much airtime and i may be possible to go around the side shroomless wthout the huge jump......im not sure whether faster or not...Discuss |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/07/10 at 13:12:21 If theres a decent enough place to use the shroom then yeah it'll be faster. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 02/07/10 at 13:13:13 i dont know if the other shroom (corner cut at the blue zipper area) is faster than going shroomless there.. |
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Title: Re: Official new strat ideas topic Post by BrettMK on 02/07/10 at 13:16:24 Yeah there isn't really any other good place to shroom. Also, LMAO @ the time of Reinier's post. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/07/10 at 13:25:20 that looks terribly slower, aren't you avoiding the lowtrick in order to do it? I've tried to ride along the wall sometimes and I remember it didn't seem impossible, but even that way I don't know if it'd be faster... |
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Title: Re: Official new strat ideas topic Post by GenesisX on 02/07/10 at 14:06:35 70474B4C4B4750220 wrote:
perhaps, but it can go far lower if any air time at all btw way it is possible to do it wth low trick |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/07/10 at 14:20:30 the only other spot to use the shroom at would be through the mud at the end, but still seems slower than normal. |
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Title: Re: Official new strat ideas topic Post by robman60 on 02/07/10 at 14:40:57 I think most people have done that by chance, definetily slower i think... |
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Title: Re: Official new strat ideas topic Post by MickX on 02/08/10 at 01:12:34 On SGB Spear, at the island hopping segment, isn't it quicker if you skip hopping over the last trench of water? I do it often in VS Race since a long time ago and only very occasionally I get to slow down due to the water. I start drifting there and somehow get minimal or no slowdown at all when crossing the water, resulting in an earlier Wheelie for the 2nd trick ramp. I'm not the fastest of players though, hence I post here to get to know for once and for all if it's worth to charge up the MT a bit earlier and skip the last water line by drifting or if it's better to just hop over all obstacles. |
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Title: Re: Official new strat ideas topic Post by Degausser on 02/09/10 at 02:31:47 http://www.youtube.com/watch?v=CwZKb0GGcpA It's a Wario's Goldmine run. The main jump after the bats... this guy seems to take it very low. Assuming i'm not just seeing things, anyone know how this guy is doing that? [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/09/10 at 03:52:28 ^I think you're right, no idea how |
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Title: Re: Official new strat ideas topic Post by MVT on 02/09/10 at 08:12:54 Maybe I'm blind, but it looks pretty normal to me. The faster you trick the lower it will be, so he is just spamming the trick button really fast. Not really saving him anything. You can get even lower by hopping at a certain point on the boost pad, but its kind of random. Edit - Actually on second watching, it does look rather lower than normal...No idea how since it doesnt look like he is hopping. [smiley=uzi.gif] |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/09/10 at 10:31:38 7C717C7669726F733D0 wrote:
http://www.youtube.com/watch?v=fNXs7iVKvvg |
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Title: Re: Official new strat ideas topic Post by rein_666 on 02/09/10 at 11:45:14 he jumps as soon as he hits the boostpad, i do it too, although i never get pushed down by the invisible wall cuz it always screws me up.. :( |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/10/10 at 08:57:03 On rainbow road where theres the two rings i can do 2 tricks on them by going to the very edge of it and hopping as i touch it. Very little air time, kind of like the desert hills low trick except a lot lower. I'll record a vid if needed. EDIT: It's not like the old strat used back in the spear days, it's on the very edge of the ring where you'd usually trick in a run. |
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Title: Re: Official new strat ideas topic Post by Mick on 02/10/10 at 09:55:35 56727870431B0 wrote:
Tried it before already and it's probably slighty faster, but my success rate is low and that part of the track is not that easy, so not doing it for now. I could get the WR without it anyway :) |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/11/10 at 12:21:23 http://www.youtube.com/watch?v=ZtQb4QU--cc Similar to Cous's strat posted a while ago, it looks faster. Skip to 0:28. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/11/10 at 12:23:33 ^might be a tiny bit faster, but looks pretty much worthless to me... unless it's easy to do |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/11/10 at 12:44:54 is there a method to donig it, or is it just luck...seems random to me |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/11/10 at 12:49:41 Trick, hop to the left a bit and trick again, It can be done on both rings. |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 02/13/10 at 15:27:10 why dont anyone use the mach technique on ws with bowser bike |
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Title: Re: Official new strat ideas topic Post by Aruba on 02/15/10 at 19:33:01 This lap came pretty damn quick, cookie was fiddling with weird bike combos on MG, and we were like just try out bullet bike, toadette: http://i837.photobucket.com/albums/zz297/cookie4thdegree/100_0074.jpg basically idea here is to get godly mountain riding since there really isn't much track racing left on MG glitch. |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 02/15/10 at 19:36:43 I will [smiley=lolk.gif] if Bullet Bike finally gets a WR. that lap beats my flap Aruba. ::) EDIT: lol was that your run?? That beats your flap too! ;D |
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Title: Re: Official new strat ideas topic Post by Aruba on 02/15/10 at 19:43:06 Nah, that was cookies run xD and i improved my flap [smiley=ninja.gif], me no tell |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 02/15/10 at 19:46:42 :( Me no like when people no tell. >:( |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/16/10 at 03:23:32 DDR: low tricking last zipper, why doesn't anybody do it? when I played it I couldn't even get it high, I always low tricked, I think it might be because I pressed left maybe with R too while falling on the zipper, and I always low tricked |
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Title: Re: Official new strat ideas topic Post by Timothy on 02/16/10 at 05:16:11 What? :-? |
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Title: Re: Official new strat ideas topic Post by Dused on 02/16/10 at 05:22:57 5758524F5C5A435852535358360 wrote:
Bullet Bike had a WR. [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by GenesisX on 02/16/10 at 06:03:20 4449444E514A574B050 wrote:
not sure wht u mean, i know i can get a barely lower jump if i nose dive and bounce on to it but the bouncing costs to much........a vid may help explain wht u mean |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/16/10 at 06:31:35 ^that's probably what I'm saying, you say bouncing costs too much? well I don't know but it looked faster to me @Tim: what what? low tricking last zipper jump, the one before you shroom, yes? edit: wait you said "barely lower jump" no dude, I get a completely low jump lol I'm not sure if I want to try it again and video it, but I could |
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Title: Re: Official new strat ideas topic Post by Jax on 02/17/10 at 21:41:02 MT low trick (by G3) http://zoome.jp/gg3/diary/39 |
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Title: Re: Official new strat ideas topic Post by Aruba on 02/17/10 at 23:12:40 A good side-by-side comparison for rMR double MT http://www.justin.tv/clip/d03f729a978f9e2a |
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Title: Re: Official new strat ideas topic Post by GenesisX on 02/18/10 at 00:07:36 525F5258475C415D130 wrote:
if it was a complete low jump then it could be faster :P |
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Title: Re: Official new strat ideas topic Post by Ramin on 02/18/10 at 04:47:39 message deleted |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/18/10 at 09:17:28 5A2220595F6771717F7166140 wrote:
And the Maple Treeway lowtrick looks faster too. |
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Title: Re: Official new strat ideas topic Post by RVZ on 02/18/10 at 15:00:15 Possible new strat for dksc, I think this is faster. Actually, I'm positive it's faster. Raced with ghosts and seems I gain 0.100 (when done correctly) When you land out of the cannon you make your 'air u-turn' after that, ok? When you land your 'air u-turn' the WR ghost wheeli's and hops his trick on the first bump. Me, I don't wheeli. I aim at the lowest spot of the bump and trick it without a jump. If you do this right you'll get the perfect spot for the second bump without touching any ground and this trick is fucking low (like the pipe trick rMR) I'm sure some of you did this before. With a well placed marker ghost this could be a good timesaver. And what I mean with 'when you do this right' is that it's like the same lowjump on MMM. Pretty straight lined. When I try this strat I can pull it of 1/10 (Not really practiced it) I would love to make a vid but I don't have any tools for that atm. :( |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/18/10 at 15:34:48 I tried it, kinda hard but definitely faster. Someone could do it atleast on lap 1. |
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Title: Re: Official new strat ideas topic Post by RVZ on 02/18/10 at 15:55:53 It's hard to do I admit. But I am 100% sure it's not luck. It can be mastered. Question is if someone bothers ;D Risking it on lap1 is pretty reasonable And I'm sure it's possible to do this all 3 bumps. I did it ones but the 3rd bump gave high air [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by rein_666 on 02/19/10 at 08:30:14 At coconut mall, at the part with the zipper (after going down with the stairs), could it be faster to turn left at the zipper and perform a low trick on the fountain? |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 02/19/10 at 08:43:52 nah, ive tried that many times :) |
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Title: Re: Official new strat ideas topic Post by MickX on 02/20/10 at 05:46:56 In theory, you'd go a bit more left to get a boost and then return to the original place. The idea is good, but I think the detour may be time consuming even with a very low trick. It's somewhat similar to the old zipper + MT strat used in the past if you think about it, which eventually got changed to a wheelie after zipper. :P |
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Title: Re: Official new strat ideas topic Post by Wheelism on 02/21/10 at 11:33:07 rMC with daisy? i think possible with the double mt strat in the tunnel. |
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Title: Re: Official new strat ideas topic Post by Mick on 02/21/10 at 12:24:04 DC : 2 mt's @ the hairpin ? (yeah I recon it would be hard, but still easier than with BB) |
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Title: Re: Official new strat ideas topic Post by Timothy on 02/21/10 at 15:33:15 My time with Mach is 1:32:924. I don't think it can beat BB. Double hops are practically impossible. |
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Title: Re: Official new strat ideas topic Post by Ramin on 02/22/10 at 05:58:26 message deleted |
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Title: Re: Official new strat ideas topic Post by Timothy on 02/22/10 at 06:27:41 Roadkill sucks at rMC ;D Anyway, it depends on how well the wheelie is aimed and chained. Done well I reckon over :050 faster per lap. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/22/10 at 12:35:52 ^I don't suck, only you and a few others are better :( |
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Title: Re: Official new strat ideas topic Post by NMeade on 02/22/10 at 19:08:24 http://www.youtube.com/watch?v=KvEQFlHd6Xw Over a year old video, I still think this can be faster then Nobuo's added mt if and only if you get the luck wheelie, I'm sure you can align and release the last mt into each lap faster and have that alignment. |
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Title: Re: Official new strat ideas topic Post by Ramin on 02/22/10 at 22:13:42 message deleted |
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Title: Re: Official new strat ideas topic Post by Mullac on 02/23/10 at 05:10:10 3B3132312F31480 wrote:
[media]http://www.youtube.com/watch?v=0PgiLUAuopY[/media] ;D ;D ;D |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/23/10 at 05:52:55 what's so funny...? |
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Title: Re: Official new strat ideas topic Post by Mick on 02/23/10 at 06:57:21 ^ Jack = Tim He also had Aussie record on RWS, using Wario [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/23/10 at 21:09:25 http://www.mariokartwii.com/f7/odd-bug-48207.html Exploitable? OP was hit by a bullet but perhaps this can still be useful in some way. Hitting a pipe the exact right time or something. If it can be done, this game is done for. |
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Title: Re: Official new strat ideas topic Post by MH on 02/23/10 at 22:13:26 PRB in MKW would be an epic fail. But the TC-glitch is already older. I don't think you can exploit it with shrooms only. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/24/10 at 01:10:16 I want PRB in MKW ;D |
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Title: Re: Official new strat ideas topic Post by MVT on 02/24/10 at 07:38:09 Lmao @ people actually thinking that glitch will make PRB possible. Quit your fear mongering inviso. |
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Title: Re: Official new strat ideas topic Post by Astr0 on 02/24/10 at 08:38:35 Who are you to say what could or could not happen in the future? |
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Title: Re: Official new strat ideas topic Post by MVT on 02/24/10 at 10:43:26 Want to gamble on it? |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 02/24/10 at 11:14:15 Why would you gamble on something that you bet will never happen in the future? You would never be proven right, you could only be proven wrong once it happens/if it happens. Still, PRB in MKWii would be really bad fail by Nintendo. I bet it's not happening though; I've hit those pipes on MC3 in every way imaginable. Would be weird though if you fired a mushroom at the instant you hit the pipe, ran out of boost in the air, and got infinite off-road the rest of the race! ;D |
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Title: Re: Official new strat ideas topic Post by MVT on 02/24/10 at 12:33:54 I could gamble easily saying it won't happen in the next 5 years and make money off of that. But in all honestly it will NEVER happen. |
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Title: Re: Official new strat ideas topic Post by robman60 on 02/24/10 at 12:50:52 Wont happen I think, the game would be ruined if it did! |
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Title: Re: Official new strat ideas topic Post by KingAlex on 02/24/10 at 12:51:19 What is PRB :P |
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Title: Re: Official new strat ideas topic Post by Timothy on 02/24/10 at 12:52:57 Prolonged Rocket Boost - where you maintain full speed on grass. It is an MKDS term. Edit: It also means "pee right back," a shorthand version of saying you need to go to the toilet and will be right back. ;D |
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Title: Re: Official new strat ideas topic Post by sQribie on 02/24/10 at 15:22:11 MVT has my word. No need to discuss about it, it will never happen |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/24/10 at 18:44:40 I certainly hope it doesn't happen. I'm not too concerned as I'm sure no one is searching but it's mind food. Something to kick to the back of your mind for now but it's out there and could exist. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/24/10 at 19:08:59 how long did it take to find PRB in MKDS?? I can't imagine it took that long with all the people playing it. You would think with the fact that MKW is much more widely available people would post strats or it would be on the WR runs. That sole fact makes me think it would have come out by now and I really don't think anything major (other than glitches) will come to MKW in the future |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/25/10 at 02:51:35 PRB in MKDS was found in like a month, very early |
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Title: Re: Official new strat ideas topic Post by MH on 02/25/10 at 08:22:57 lol owed ;D |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/26/10 at 00:33:14 http://www.youtube.com/watch?v=7VJiT3UQDf8 :o He should have dipped down instead of up. MG God will be destroyed. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/26/10 at 03:43:25 I came :o now I want a TAS to do this 3/3 ;D |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/26/10 at 03:58:04 0A0F470 wrote:
how was I owned :-? |
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Title: Re: Official new strat ideas topic Post by robman60 on 02/26/10 at 11:48:19 Anyone find out what lap time he got? God time will be beaten easily with that even 1 lap I think |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/26/10 at 11:53:39 It'd be lulzy to dance across the mountain for 3 laps never touching the ground once leaving it....but I don't think we'll see that happen :-[ |
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Title: Re: Official new strat ideas topic Post by Toph on 02/26/10 at 13:27:34 ^Haha, MG could be completed in less than 20 seconds if that happened :D |
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Title: Re: Official new strat ideas topic Post by Jaws on 02/28/10 at 01:25:53 http://tinypic.com/player.php?v=6s749g&s=6 saves :100 over the standard double hop. extremely difficult to perform though, you must hesitate-stunt after the first trick to get this extremely low double hop >=D |
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Title: Re: Official new strat ideas topic Post by Andrew.Watson on 02/28/10 at 02:08:36 ^ O_O |
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Title: Re: Official new strat ideas topic Post by Ramin on 02/28/10 at 02:19:37 message deleted |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/28/10 at 03:02:11 O.o I always knew a lower jump would be possible, i think you could get an even lower one but unless anyone finds a way to do this consistantly i can't see this taking the WR. Maybe for FLAP or TAS.. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/28/10 at 13:22:22 inb4newstratWRbyJascha@rMC |
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Title: Re: Official new strat ideas topic Post by Timothy on 02/28/10 at 14:22:50 That type of double hop is like 1/1000, I have got it twice in my life ;D It's no faster than the normal double hop for lap one and two, but it is far better for lap three. |
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Title: Re: Official new strat ideas topic Post by Mick on 02/28/10 at 15:46:19 Marco got Nobuo's ghost as rival ghost, and he is using the shroom right at the beginning of the bridge (that's why Marco has been doing it that way on his flap WR) Can other people test it to see if it is really faster ? |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 02/28/10 at 15:53:59 lol i always do that on dkm, it seems faster to me |
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Title: Re: Official new strat ideas topic Post by Toph on 02/28/10 at 17:35:49 Tim's right, because you don't get as much distance with this double hop. Still faster on all 3 laps though. |
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Title: Re: Official new strat ideas topic Post by Jaws on 02/28/10 at 17:59:11 Like I said, it saves :100. You 2 are morons because I was racing a ghost that double hopped and it was :050 ahead of me and I ended up about :050 ahead of it going into the lap. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/28/10 at 18:09:30 my opinion is that Jaws is right for once... getting air time with a double trick doesn't seem like it'd be as fast as no air time, and I guess that vid proves it like Jaws said? edit: "much faster" for 3rd lap...? how so, if a normal double trick barely arrives to the finish line with the boost? |
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Title: Re: Official new strat ideas topic Post by ★Tomás★ on 03/05/10 at 05:46:54 http://www.youtube.com/watch?v=W8eps1662-k 0.39 - 0.41 |
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Title: Re: Official new strat ideas topic Post by robman60 on 03/05/10 at 06:45:35 I think he did that by accident, it doesnt seem faster to me. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/05/10 at 07:13:26 ^agreed |
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Title: Re: Official new strat ideas topic Post by GenesisX on 03/05/10 at 10:58:54 http://www.youtube.com/watch?v=HHLMhJw1LsE hopless moonjump by me, this means that it may be possible to do it wth auto now :P i have got a success rate of 3/60 and the shroom timing were at same moment but the heights were varied some how :s |
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Title: Re: Official new strat ideas topic Post by BrettMK on 03/05/10 at 11:38:33 http://www.youtube.com/watch?v=RScxMwuzecA&feature=player_embedded Wario's Gold Mine low jump, not done by me. |
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Title: Re: Official new strat ideas topic Post by NMeade on 03/05/10 at 11:54:06 504F4F74767A681B0 wrote:
He has done this in his previous runs. |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 03/06/10 at 14:24:04 someone do the mach strat with bowser bike on ws im sure its faster if done perfectly 3 times |
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Title: Re: Official new strat ideas topic Post by KingAlex on 03/06/10 at 14:24:49 Before anyone says this is slower I know for a fact it can get the WR http://www.youtube.com/watch?v=c6UhBi9vZpw |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 03/06/10 at 14:28:14 O.o OMG God will be destroyed :o |
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Title: Re: Official new strat ideas topic Post by KingAlex on 03/06/10 at 14:30:22 The thing is the shroom will usually blast you too far if you don't hit the wall, unless you get really lucky and land at the edge of the ? platform. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/06/10 at 15:29:26 great idea, looks faster |
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Title: Re: Official new strat ideas topic Post by cutz22 on 03/06/10 at 15:32:49 There Brett, now you can rest in peace. ;) |
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Title: Re: Official new strat ideas topic Post by robman60 on 03/06/10 at 15:54:24 @cutz: What are you talking about? |
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Title: Re: Official new strat ideas topic Post by MH on 03/06/10 at 16:01:05 :o :o :o inb4quacker |
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Title: Re: Official new strat ideas topic Post by Toph on 03/06/10 at 16:10:49 Alex didn't discover this just so you know. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 03/06/10 at 16:21:20 524F424D414E1519200 wrote:
Brett was on Inviso's stream and Alex would not tell him the GV flap strat. It was absolutely KILLING him! [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by KingAlex on 03/06/10 at 20:48:20 @rhodechill Some loser posted a vid that it's possible to get onto the ? area a while ago, he didn't make the flap strat or do shit with it like most nubs that post those kind of vids, so yeh, the flap strat is my doing much like other strats I don't get recognized for. And lol cutz :P |
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Title: Re: Official new strat ideas topic Post by inviso87 on 03/06/10 at 22:15:55 4A676E73580B0 wrote:
Oh wow, God will crumble easily with that. God damn it...I only had 2 suggestions for standards and both ended up being shit b/c of strat changes. I feel like crap now for my suggestions :-/ I will give this a try right now. Thanks for uploading it Alex. |
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Title: Re: Official new strat ideas topic Post by Mick on 03/08/10 at 01:57:01 Seems that Mander wants to improve again his new WR : http://www.youtube.com/watch?v=LJG5rvBCyVs Really interesting. |
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Title: Re: Official new strat ideas topic Post by DarkMeta on 03/08/10 at 02:47:49 I just saw it too. I think it pretty shows, he doesn't cheat in this run. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/08/10 at 05:50:04 2 cones dodged :o now he'll do this 3/3 ;D |
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Title: Re: Official new strat ideas topic Post by rein_666 on 03/08/10 at 06:05:44 ^You didn't know that whas possible? :P it's even possible with bb to dodge to first 2 ;) (hard ofc) |
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Title: Re: Official new strat ideas topic Post by Toph on 03/08/10 at 11:41:18 http://www.youtube.com/watch?v=rueUIxEFbjg&feature=related |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 03/08/10 at 11:46:42 lol what use is that ::) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/08/10 at 11:48:20 ^that showed me a part of PB I didn't know about :o |
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Title: Re: Official new strat ideas topic Post by MH on 03/08/10 at 12:48:48 OMFG I didn't know one of these strats, maybe I can improve some of my bad King times now :o :o :o |
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Title: Re: Official new strat ideas topic Post by Ramin on 03/08/10 at 12:54:54 message deleted |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 03/08/10 at 13:07:15 GV2 and DDR XD |
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Title: Re: Official new strat ideas topic Post by robman60 on 03/08/10 at 13:31:53 The DDR strat is amazing! inb4wr. |
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Title: Re: Official new strat ideas topic Post by Fw_Shock on 03/08/10 at 13:48:17 I've seen some bad cases of noobness, but that one is the worst I've seen so far. rGV2... no comment. ;D ;D ;D :o |
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Title: Re: Official new strat ideas topic Post by MVT on 03/10/10 at 17:21:03 Did some WGM testing and analysis. I wanted to find out what strats and techniques are faster. I used Nick Meade's WR ghost as reference in a few spots but did not entirely rely on it. 1-2-0 vs 2-1-0 shrooms- I honestly prefer using the 2-1-0 strat. I really don't think using the 1-2-0 costs any time however. You might have a more direct line through the bat cave with 2-1-0 but the difference is negligible. It really just comes down to personal preference. Both produce similar results start strat - Nick Meade's hesitating start strategy definitely appears to be faster. The double hop method or the double wheelie method that I have tried in the past definitely appear to be slower than this. hopping on wall bounce ramp - this saves time for sure. Every time I didn't do a jump here Meade's ghost got farther ahead of me. The jump significantly cuts air time while still giving you the same wall bounce push forward. end ramp low jump - ??? I really can't tell if doing this is faster or not. During my tests I didn't seem to gain or lose anything to be honest. MAYBE it is faster if you are willing to take a risk on lap 3 because you will be able to get the final corner mt out faster. flap - best shroomspots are up the first hill, through the bat cave, and a toss up between the first corner and going into the end sc. There really are so many possibilities for the overall flap strategy but those first two shroomspots are guaranteed to be the best. That's all for now. |
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Title: Re: Official new strat ideas topic Post by Toph on 03/10/10 at 18:39:15 Jumping at the end is only a little bit faster if you get a very very low trick. Even still it only saves about .050 and it's too hard to do. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 03/14/10 at 14:01:34 http://www.youtube.com/watch?v=rsz3Kvap2W0&feature=channel Now this vid is old as hell and has no glitches in it, but it does have some very interesting things. Specifically looking at stuff like 2:21, in DKS. He gets behind the start line, and that glitch looks like it could have some potential. Also, as to the PRB discussion, it already exists in MG. :P |
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Title: Re: Official new strat ideas topic Post by thewebinator on 03/14/10 at 14:12:40 7744484C4B626077250 wrote:
And he cuts away a split second before he falls off, like no one is going to notice it ;D |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/15/10 at 03:45:40 674648416E465B4D4647290 wrote:
someone could try it and see where the checkpoint is... would be lucky to find that it saves time |
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Title: Re: Official new strat ideas topic Post by MH on 03/15/10 at 03:57:43 This is so old ;D http://www.youtube.com/watch?v=U30KWiY2vVY |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/15/10 at 04:03:04 ^what if you go up ahead to that point before doing the glitch, does that change anything? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 03/15/10 at 12:05:01 Plus, I've seen it done off the right side. So maybe if you go off the right you can get put farther back. |
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Title: Re: Official new strat ideas topic Post by MVT on 03/21/10 at 08:44:34 Koopa Cape has so much untapped potential. [media]http://www.youtube.com/watch?v=7UYVaQJuJgE[/media] |
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Title: Re: Official new strat ideas topic Post by Connor on 03/21/10 at 09:32:36 That is way faster. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/21/10 at 10:44:57 wow, that's incredibly faster |
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Title: Re: Official new strat ideas topic Post by Aubrey on 03/21/10 at 11:11:07 Good luck to whoever makes another strat change with this lol |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/21/10 at 12:36:57 why aren't you playing anymore Aubrey? |
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Title: Re: Official new strat ideas topic Post by MH on 03/21/10 at 12:38:49 inb4mandersub-2'20 ;D |
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Title: Re: Official new strat ideas topic Post by Dused on 03/21/10 at 13:15:43 Like Doom said, it's already been used by many people, lol. That's not a new strat. :P |
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Title: Re: Official new strat ideas topic Post by Aubrey on 03/22/10 at 10:46:42 Mainly college work, and also that I have now realised that I've wasted too much of my time sitting and failing run after run when i could be making progress in other games. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 03/22/10 at 11:09:20 Mander claims he found a faster strat that dooms vid and that he's gonna get the WR using it :o |
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Title: Re: Official new strat ideas topic Post by CousCous on 03/22/10 at 11:38:30 mandermka: " I discovered new strat. It is farther faster than Doom Strat. I will take WR with new strat. " He sounds adamant lol |
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Title: Re: Official new strat ideas topic Post by rein_666 on 03/22/10 at 12:38:23 ^could it be that he does the shroom after the cave, shroomless old shroom, gets a low jump and then 2 mt's near the waterfalls? i hope you get what i mean ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/22/10 at 12:45:10 He'll probably get Jorge's ultra shortcut 3/3 somehow ::) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 03/22/10 at 13:56:53 Koopa Cape will sub 2:19 soon if we have any more strat changes ;D |
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Title: Re: Official new strat ideas topic Post by GenesisX on 03/22/10 at 14:07:47 6E42585E6E42585E2D0 wrote:
He is so modest XD Mander may have to learn not to count his mario's before they hatch ...or he could ultra sc 3/3 or use a just as hard strat 3/3 in simple terms inb4sub1min |
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Title: Re: Official new strat ideas topic Post by MVT on 03/22/10 at 14:15:04 http://i44.tinypic.com/pumc9.png |
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Title: Re: Official new strat ideas topic Post by Aubrey on 03/23/10 at 08:46:41 I'm so glad that I quit when i did. |
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Title: Re: Official new strat ideas topic Post by MVT on 03/23/10 at 08:54:55 152F282322242F2E2B2B470 wrote:
Your stupid to believe such a thing. There is no ultra shortcut. |
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Title: Re: Official new strat ideas topic Post by MH on 03/23/10 at 09:30:34 5451190 wrote:
[smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/23/10 at 16:25:44 It's a joke MVT. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 03/23/10 at 18:18:26 0D3C35350D38353C590 wrote:
Your stupid to believe such a thing. There is no ultra shortcut.[/quote] No, YOUR stupid MVT! |
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Title: Re: Official new strat ideas topic Post by Sansui on 03/24/10 at 13:35:36 MH: http://www.youtube.com/watch?v=vTEINBlUz0I |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 03/24/10 at 13:44:14 Looks considerably slower. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/24/10 at 13:47:21 I doubt that'll ever be useful even if it was faster, a human wouldn't be able to double low trick |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 03/24/10 at 14:55:37 i've done double low trick with spear before, and yes its faster by about 1. go go mick |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/24/10 at 16:39:31 1.? is that supposed to be 1 second? ;D |
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Title: Re: Official new strat ideas topic Post by BrettMK on 03/24/10 at 17:12:14 Obviously he meant 0"1, as in, one tenth of a second. What kind of dumb question is that? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/25/10 at 09:56:54 obviously I understood that and my post was a joke, what kind of dumb post did you just make? ::) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 03/31/10 at 13:39:49 Maybe its just me, but has anyone noticed that Mander's run isn't that good other than the new strat? I'm only a high Expert rank on Koopa Cape, and until the very end I could keep within half a second or so of his time... |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/31/10 at 14:15:36 we've been saying this a lot, Mander is not good, he's smart |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/02/10 at 11:45:03 I tried some DKJP, and figured how to do shroomless glitch. It's hard and doesn't save too much (mostly 1-2 tenth). I reckon it can save up to half a second if done perfectly i guess (and lap counts). I've had several 43"5-6ish laps where the lap didn't count :( |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/02/10 at 12:05:17 shroomless glitch? video please |
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Title: Re: Official new strat ideas topic Post by Mick on 04/02/10 at 12:11:01 Shroomless glitch is oooooold. I have always thought it would be useful for 3lap, but no one ever tried it seriously. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/02/10 at 12:14:56 It really is old? ::) finally thought i had figured out something new :( also, that fcuking palm tree is in the way to make it even more timesaving [smiley=chairshot.gif] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/02/10 at 12:24:07 "shroomless glitch is ooooold" yet nobody talked about it in here :-/ |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/02/10 at 12:39:27 http://www.youtube.com/watch?v=gAlFF8GFGlo this vid clearly shows it has lots of potential :) |
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Title: Re: Official new strat ideas topic Post by Jaws on 04/02/10 at 13:51:56 Looks like it saves time. |
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Title: Re: Official new strat ideas topic Post by CousCous on 04/02/10 at 14:57:14 Was that WR ghost? o.o |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 04/03/10 at 05:38:26 Well, that just shows the potential shroomless glitch has o.o Get the WR with it Rein :P |
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Title: Re: Official new strat ideas topic Post by Mick on 04/03/10 at 11:44:42 71464A4D4A4651230 wrote:
http://zoome.jp/mindscarp/diary/10/ July 12th 2009 ::) |
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Title: Re: Official new strat ideas topic Post by DarkMeta on 04/03/10 at 12:55:41 New possible strat on DDR 3rd lap? http://www.youtube.com/watch?v=4G9v-JYRPXo |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 04/03/10 at 13:06:37 slower but nice vid :p faster if you do 1-1-1 strat though i guess |
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Title: Re: Official new strat ideas topic Post by GenesisX on 04/04/10 at 10:01:08 are you sure its faster for a 1-1-1 strat, i hate the current strat :@ |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 04/04/10 at 15:34:05 yes, if you were to try this with 1-1-1 strat (1st and 2nd shroom would be old shroomspot and 3rd shroom would be using that strat) |
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Title: Re: Official new strat ideas topic Post by rein_666 on 04/05/10 at 10:43:01 6F43595F6F43595F2C0 wrote:
yes of course ;) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 04/07/10 at 15:29:04 Koopa Cape, tricking off of the Brown wooden platform after the jump into the water? It's a stretch, but I've gotten no air off of it before and it might be worth looking into. |
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Title: Re: Official new strat ideas topic Post by robman60 on 04/07/10 at 16:01:06 ^I think that used to be done a long time ago but people stopped doing it. |
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Title: Re: Official new strat ideas topic Post by MH on 04/07/10 at 16:21:55 The water already accelerates you, so a boost isn't worth a lot. It's probably too risky. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/07/10 at 16:57:55 6E737E717D7229251C0 wrote:
I remember it was mentioned before but have never seen it in a vid/WR, like MH said the water already accelerates you so I don't think it would be faster... but it's hard to just 'calculate' it |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 04/07/10 at 18:52:42 6072757E79766378652623170 wrote:
It's not useful on TT at all. The only time it's useful is when you're trying to get an item box there on wi-fi. :D |
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Title: Re: Official new strat ideas topic Post by inviso87 on 04/07/10 at 19:43:47 wtf? Too risky? It's probably the easiest low trick in the game O_o If I aim for it I get it 95% of the time. If I can be that consistent, anyone can be :p Still, probably isn't faster for the reasons stated. |
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Title: Re: Official new strat ideas topic Post by MH on 04/08/10 at 07:04:24 I think we are talking about different spots :D 3022252E29263328357673470 wrote:
He meant the first wooden ramp in front of the old shroomspot, not the one with the items online ;) That's what I was talking about either. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/08/10 at 09:11:00 what other ramp is there, Markus? :-? I was also talking about the one in front of the old shroomspot |
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Title: Re: Official new strat ideas topic Post by inviso87 on 04/08/10 at 10:48:18 Wait, you mean the 1st wooden ramp? I almost forgot of that things existence [smiley=lolk.gif] But now that I do know which one, yea, low tricking off that one is harder (for some reason...). Either way, still not faster imo. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/08/10 at 10:49:06 I didn't consider that you wouldn't be able to make the shroomless cut if you took that route [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by MH on 04/08/10 at 11:03:12 1518151F001B061A540 wrote:
1. in front of the old shroomspot 2. after the old shroomspot on the left side of the grey/dark-blue rock (in VS with 2 items) - here low tricking is really easy |
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Title: Re: Official new strat ideas topic Post by thewebinator on 04/08/10 at 11:14:42 Yeah, I was talking about the first one. You can catch a corner and get virtually no air (basically like using another shroom). The shroomless cut might be impossible, but it gains ground on ghosts, I've tried it with one of Aubrey's old ghosts and Mander's, and 4/5 times I gain ground. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 04/08/10 at 11:17:59 So what about using it for the flap |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 04/08/10 at 11:19:24 This may sound stupid, but i honestly think that MC3 might be faster with funky, it may sound stupid but you can do the shortcut nearly as well, and it's better at the rest of the course. Maybe someone should try it with TAS. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 04/08/10 at 11:20:00 Actually, that might be a possibility, because it still lines you up well for the old shroomspot. As long as the flap strat still includes the old shroomspot (i believe it does, can't keep up with strats on this track), its possible. *goes to test* |
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Title: Re: Official new strat ideas topic Post by MH on 04/08/10 at 11:23:12 ^Interesting idea. A job for Guillaume ;D But I think Daisy is faster; NOBUO had a 1'18"xxx with Funky afaik. He'd have noticed and got his WR with him if he was faster. |
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Title: Re: Official new strat ideas topic Post by RVZ on 04/08/10 at 11:33:24 rMC3 is all about MT's Daisy's MT's > Funky's. There aren't any long straights whatsoever either. |
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Title: Re: Official new strat ideas topic Post by MH on 04/08/10 at 12:59:25 Baby Daisy's MTs > Daisy's so what? ;D |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/08/10 at 13:01:21 let's all change to Baby Daisy on MC3! :o |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 04/08/10 at 13:03:04 All WR's should be with baby daisy from now on because her MT's are better ;) |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 04/08/10 at 13:27:22 You all are sarcastic motherfuckers, but I love it. Continue. |
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Title: Re: Official new strat ideas topic Post by RVZ on 04/08/10 at 13:30:33 sarcastic indeed, but reckless at the same time |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 04/08/10 at 13:35:26 It's turning me on. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 04/08/10 at 13:38:26 Just broke my flap record by about .4 seconds, got a 46.6..... remember I suck, so others could bring the time down |
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Title: Re: Official new strat ideas topic Post by RVZ on 04/08/10 at 13:40:21 Yeah Frigz, that's the reason you visit the MKW section (counts for me also) :) I love the hostile atmosphere in here ;D |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 04/08/10 at 13:44:09 How can you not love it? ;) |
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Title: Re: Official new strat ideas topic Post by RVZ on 04/08/10 at 13:48:54 Well, there are members on this board with the tought that they finally get the attention that they lack irl. People that didn't like a personal attack and are too afraid to defend themselves are one of those. ;) You can recognize them when he/she says "Can we go back on topic plz?" |
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Title: Re: Official new strat ideas topic Post by MH on 04/08/10 at 14:34:39 Where the hell is gingerscot btw? I dodn't see a post by him in ages. This place needs some serious mod action :D |
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Title: Re: Official new strat ideas topic Post by MVT on 04/08/10 at 15:22:29 Ginger is a terrible moderator. Etch is the only one who even bothers. |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 04/08/10 at 16:05:05 baby daisy may be better on rsmc3 |
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Title: Re: Official new strat ideas topic Post by thewebinator on 04/08/10 at 18:32:04 767D66667D747179782B1C0 wrote:
^^Go get a WW or Regional then ;D |
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Title: Re: Official new strat ideas topic Post by GenesisX on 04/08/10 at 23:26:42 inb4babydaisyonMC3 :D daisy dosent deserve to own -_- |
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Title: Re: Official new strat ideas topic Post by Saint Nicholas on 04/11/10 at 18:08:22 Why not try Rosalina on RMC3 if Funky doesn't turn tight enough or have the longest MT's? She beats Funky at both. Likewise, on RBC3, RWS, or DC, someone really needs to see (with TAS if necessary) if Rosalina can break a WR by combining the advantages of both Funky and Daisy. I've found her to be quite useful with many of my own PRs. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/11/10 at 18:16:02 Rosalina has been proved useless many times, we thought she was good at first but Funky always triumphed |
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Title: Re: Official new strat ideas topic Post by piranha on 04/11/10 at 19:32:01 I tested it on rmc3 for 20 minutes and time after time rosa was slighty faster (.025-.030 per lap) than funky but still far slower than daisy. |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 04/13/10 at 15:18:24 recommended for mick on mh, it's very hard to do though on lap 2 if you do 2 tricks(if you can) make one low and one high so you can go over the car that you hit, wouldn't it be faster? |
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Title: Re: Official new strat ideas topic Post by TM-Rom on 04/13/10 at 16:03:37 http://www.youtube.com/watch?v=PC22Ztem_n0 maybe? edit : fix'd |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/13/10 at 16:05:02 you just linked the user's own videos page |
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Title: Re: Official new strat ideas topic Post by Mick on 04/14/10 at 00:24:46 48435858434A4F474615220 wrote:
Slower, and you would hit the truck on the hairpin anyway :P |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 04/14/10 at 00:38:48 oh ok lol my bad :P |
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Title: Re: Official new strat ideas topic Post by Mick on 04/14/10 at 05:52:00 http://www.youtube.com/watch?v=MHMJy51gZac That's not new but... :o |
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Title: Re: Official new strat ideas topic Post by jazz ahmed on 04/14/10 at 06:21:58 thats way faster lol, imagine if auto mastered this strat perfect if they could, btw mick, good luck subbing 1:44 :P |
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Title: Re: Official new strat ideas topic Post by KingAlex on 04/17/10 at 12:21:02 MT thingy http://www.youtube.com/watch?v=PyImhaYcsY4 |
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Title: Re: Official new strat ideas topic Post by MH on 04/18/10 at 05:38:54 ^Didn't we already know this was faster? ;D Nick should give it a try finally. |
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Title: Re: Official new strat ideas topic Post by BrettMK on 04/19/10 at 18:56:36 http://www.youtube.com/watch?v=vIem0x6dMrA Slight modification of the old strat. Imagine seeing this for 3 laps xD. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 05/31/10 at 12:04:31 at TF, doing a spin drift at the stompers saves about 0"050 if done correctly :) (maybe even more) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/31/10 at 13:34:39 14232F282F2334460 wrote:
...what? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 05/31/10 at 13:35:59 press R+right at the same time, then go left immediately till you hit the floor, then wheelie (like the last turn on rBC) |
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Title: Re: Official new strat ideas topic Post by Jax on 06/05/10 at 02:56:50 Grumble Volcano new possible strat by hahaae http://www.youtube.com/watch?v=rAq_YukJkdA |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/05/10 at 02:59:44 Old strat is old. |
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Title: Re: Official new strat ideas topic Post by 7Alvin on 06/05/10 at 03:12:48 Mander did it on his 19"779. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 06/05/10 at 14:38:03 Not only is that slower, old, and pure random, but the lap wouldn't have even registered [smiley=thumbdown.gif] |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/14/10 at 07:42:39 http://www.youtube.com/watch?v=Brx-PMo3qn4 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 06/14/10 at 07:50:15 Holy fuck... |
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Title: Re: Official new strat ideas topic Post by Shock on 06/14/10 at 08:28:35 I've been thinking about how he did that... The only possibility that I've come up with is: he jumped with a starting drift to the left, but kicked hard to the right in the middle, much like the ending of N64 BC. Then, on landing, drifted left momentarily, then did the wheelie. How he did 2 in a row like that is unbelievable... |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/14/10 at 09:17:12 ^ [smiley=lolk.gif] Spin drifting isn't hard, but being THAT accurate with them is ridiculous. I need to try this later but I can't understand how he ends up with the bike facing these directions. |
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Title: Re: Official new strat ideas topic Post by MVT on 06/14/10 at 13:16:16 Does anyone think that this new "spin drift" thing can be used or applied to any other tracks / situations? It seems like a whole new technique for the game! :o |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 06/14/10 at 13:17:36 ^ It already is used on several tracks, Ghost Valley 2 final turn and N64 Bowser Castle final turn both use it. |
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Title: Re: Official new strat ideas topic Post by Jazz on 06/14/10 at 13:43:15 Believe it or not, that strat chaos uses isn't that much faster at all, he got the lap out of skill and the last low trick, chaos owns ;) |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/14/10 at 13:46:11 Wow, that Chaos lap looks like how future MKW looks like. I'm sure there will be many more new strats cuz of this spindrift |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/14/10 at 13:55:25 55646D6D55606D64010 wrote:
Sorry I didn't realise we were still stuck in 2009. [smiley=flush.gif] |
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Title: Re: Official new strat ideas topic Post by JonathonJones on 06/15/10 at 19:28:59 BC3 wifi, last jump of the mini ramps jump onto the left wall, might save some time by avoiding the dirt |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 06/15/10 at 21:57:48 ^You can clean jump that dirt anyway, and it makes you take the next corner wide going on the wall. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 06/16/10 at 16:25:41 Dunno if posted already but: http://www.youtube.com/watch?v=DgIu13Ak_EE&playnext_from=TL&videos=hRg5hKuY3JA&feature=sub at 1:20 cant he go to the right zippers instead of the left? would it be faster or would he miss the second one |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/16/10 at 19:35:14 He probably wasn't sure if he'd get there in time. Given that he missed low jump on lap 1, I think if he has a lap like that next time with low jump, he'll probably go right at that section next time. Also, the 1st one closes before the 2nd. If he gets to the 1st one first, he can def get to the 2nd one. |
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Title: Re: Official new strat ideas topic Post by Ramin on 06/18/10 at 00:24:12 message deleted |
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Title: Re: Official new strat ideas topic Post by rein_666 on 06/18/10 at 03:47:08 1A292521260F0D1A480 wrote:
believe me, humans WILL sub 1"42 on rMR and I think it will be sooner than expected (not that I'm going to take it and sub now, but who knows.. I might in the future if I have 64/64 ;D) |
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Title: Re: Official new strat ideas topic Post by Ramin on 06/18/10 at 05:26:42 message deleted |
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Title: Re: Official new strat ideas topic Post by rein_666 on 06/18/10 at 06:22:02 1F2C2024230A081F4D0 wrote:
I was at the gym, need to go to work in an hour and I also need to make myself dinner. Probably tomorrow when Holland-Japan is over and I won't hang out with friends :P And I think there are still strats undiscovered on rMR, but we'll see what happens in a couple months |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/18/10 at 18:12:00 idea: is it possible to spin drift to the left (with which I mean jump and have the Bike facing left), then drift to the right (or viceversa)? would that allow for faster charged MTs, maybe just in certain small turns where it's hard to charge one? |
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Title: Re: Official new strat ideas topic Post by NMeade on 06/18/10 at 18:45:05 Spin drift can happen in any direction, but it won't result in earlier mts since you are hitting the ground later. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/18/10 at 18:46:20 7C7F57535657320 wrote:
really? O_o too bad I guess |
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Title: Re: Official new strat ideas topic Post by NMeade on 06/18/10 at 18:48:55 1E131E140B100D115F0 wrote:
really? O_o too bad I guess[/quote] Yeah since you are spinning the opposite way then back again that is slower than drifting purely in one direction. If you have a bad angle for a certain mt, spin drifts help in that aspect. |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/19/10 at 03:29:47 You don't hit the ground later. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/19/10 at 04:09:49 3C36353628364F0 wrote:
does that mean my idea could be useful? (if not, why not?) |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/19/10 at 05:44:29 No because of the angle the bike is at when it lands, it's not conducive to especially fast MTs. |
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Title: Re: Official new strat ideas topic Post by Jazz on 06/21/10 at 10:57:10 To alex and mario on bcwii: I know this isn't nothing new or anything but it does save about .1 for me after the bumby bit where you can trick 2-3 times, before the turn to the stairs, if you mt and wheelie very fast then jump the stairs while spin drifting at the same time, it saves time when done good with spear/torpedo. Sorry it's kinda hard to explain :P Maybe one time when I stream, i will show you what I mean, because it does save time when done right, definetly. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 06/21/10 at 16:39:24 4B405B5B40494C444516210 wrote:
It saves a whole fucking second?? Wow that is pro jazz!! :o :o :o |
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Title: Re: Official new strat ideas topic Post by Jazz on 06/21/10 at 18:11:53 615D5073475C524F350 wrote:
It saves a whole fucking second?? Wow that is pro jazz!! :o :o :o [/quote] wtf u on about, obv i never meant a second. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/21/10 at 18:17:06 5965684B7F646A770D0 wrote:
It saves a whole fucking second?? Wow that is pro jazz!! :o :o :o [/quote]Hurr durr, a typo. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/21/10 at 23:05:41 5F656269686E656461610D0 wrote:
[/quote] Jazz having no maths knowledge rather ;) |
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Title: Re: Official new strat ideas topic Post by Hahaae on 06/22/10 at 00:30:45 Maybe someone could do Chaos' beginning TF strat to the right of the stompers? Might be faster, seeing as the strat is now spindrift and not hop 2 times. :o Also, on BC3 for Wi-Fi, (this is cOLD) you can jump the dirt section before the last corner. |
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Title: Re: Official new strat ideas topic Post by Shy Guy☆ on 06/22/10 at 18:42:57 [smiley=thumbsup.gif]After a few runs on all the Bc's I noticed the thwomps were thwomping a tad bit more than usual. After a few days I decided to investigate on this. The secret I learned from the thwomps is that they drop stars under certain conditions. The condition being that You must be racing the WR ghost, and you must be ahead. If you then ram the thwomps hard enough you will break through and come out with a star. Gl everyone |
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Title: Re: Official new strat ideas topic Post by Hahaae on 06/22/10 at 19:23:56 777C667B7A7B202422140 wrote:
[smiley=lurk.gif] |
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Title: Re: Official new strat ideas topic Post by cutz22 on 06/22/10 at 19:36:20 7C776D7071702B2F291F0 wrote:
This is the greatest verb ever. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/22/10 at 21:57:00 666D776A6B6A313533050 wrote:
ok now I just wish you get banned, why do you have to be a faggot? :-/ |
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Title: Re: Official new strat ideas topic Post by Shy Guy☆ on 06/22/10 at 22:05:49 Good question, i'll tell you why. This is a video games forum. A video game disigned for kids. Not a place to be overun by uptight no-life losers like you, who have to make a reply on everything you see. If you need more evidence on other examples of humor, what about "horrible yf wr run". Not a single flame, same concept. I think its time for you to grow up dude, its a game, not that serious. |
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Title: Re: Official new strat ideas topic Post by Bambi on 06/23/10 at 01:47:08 ShyGuy, go there: http://www.mariokartwii.com/ troll and talk shit all you want.the best conversation you get there is "no u soret! lololo roflpwn0rzzzz!!!" |
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Title: Re: Official new strat ideas topic Post by MH on 06/23/10 at 02:27:53 I agree, this guy should be banned soon. His posts are worse than most of the flame I've read here :-/ Yes, MKW is designed for kids, but you also have to respect that some people have fun to take it serious and want to compete on a high level. Don't waste our time with worthless posts. kthx (for detailed information visit the 2nd quote of my sig) |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/23/10 at 02:30:34 0209130E0F0E555157610 wrote:
Completely not the point. Point is, regardless of what the subject matter is on this forum, there is no reason for you to be such a faggot. [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 06/23/10 at 02:51:30 zzzzzzzzzz |
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Title: Re: Official new strat ideas topic Post by thewebinator on 06/23/10 at 05:56:50 I agree that posts such as this really don't belong on the forum in the least, however I think that at least for a week or so we should give ShyGuy a break for being a new member. He doesn't exactly know what the standards are for the forum yet. @ShyGuy, it's probably not a good idea to make random posts like that. People are serious on this forum, even though it's just a video game. it has intense competition. Brett's rYF thread was kinda funny, but not in the sense that we like him for posting it. Wait until you gain a little more recognition before trying it, but I"m not at all upset. You probably don't know what is accepted and what isn't. |
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Title: Re: Official new strat ideas topic Post by MVT on 06/23/10 at 07:30:20 Not Shy Guy's fault at all imo. He is reproducing what he sees, and is actually not as bad because he isn't make new threads. If Brett said that exact same post in a new thread people would be lauging with him and contributing more garbage to that thread. ShyGuy sees such threads being made and the thread makers getting positive support from other people so he decides to make a joke post in this topic. Gimme a break. If you all are going to be harsh on ShyGuy, have the balls to be harsh on Brett, Jazz, and Genesis. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 06/23/10 at 08:21:29 totally agree with the above post. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/23/10 at 08:24:39 Brett is a faggot, I think I've already said that Brett should be banned for pulling the shit he did some days ago Jazz seems to have calmed down recently, I never had anything against Genesis |
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Title: Re: Official new strat ideas topic Post by MVT on 06/23/10 at 08:26:31 090409031C071A06480 wrote:
Lol, I guess you weren't around yesterday afternoon. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 06/24/10 at 03:49:29 At Maple Treeway, after the net, go on the left side and trick into the wall getting like zero airtime + trick. Could this be faster? |
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Title: Re: Official new strat ideas topic Post by thewebinator on 06/24/10 at 06:21:25 Actually I have a simliar thing I found with MT that gets you really tight on the opening shroom. Idk if it has any substance at all to be used or if it's just luck. I have a video which will come shortly. It saved me about .4 on my ghost, so I might have something for once lol. [media]http://www.youtube.com/watch?v=P1EBhmGKilA[/media] Looking at it now, it looks kind of more lucky then timed, but hey I'm no expert lol. |
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Title: Re: Official new strat ideas topic Post by MH on 06/24/10 at 06:52:14 ^It's a glitch! I want seperate charts ;D ;D ;D |
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Title: Re: Official new strat ideas topic Post by Shock on 06/24/10 at 07:36:34 You should have tried hitting the wigglers to see if you would break through them and get a star! :o |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/24/10 at 08:06:30 1E1B530 wrote:
;D |
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Title: Re: Official new strat ideas topic Post by Chuck Foster on 06/24/10 at 08:27:50 4B595E55525D48534E0D083C0 wrote:
If it can be done once, it can be done again. Then the technique can be broken down and practiced. Then it can become regular. It doesn't matter if you didn't intend to do it. But, yeah, just to be safe we should go ahead and throw this into the SC category for when we get separate charts in the year 2019. :P |
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Title: Re: Official new strat ideas topic Post by thewebinator on 06/24/10 at 08:50:24 well it's not an SC, but it's a huge amount of tightness when you use the shroom. Looking at the WR runs, they get a bounce which I believe has been used for a very long time, but this might make a difference. idk, could be crap. |
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Title: Re: Official new strat ideas topic Post by Jaws on 06/24/10 at 09:04:42 That MT shit is old as balls and lol @ that being a new strat, what a dumbass. |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/24/10 at 09:17:33 Just a tighter shroom + lucky landing. Come on, those aren't new strats [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Mick on 06/24/10 at 09:20:37 IIRC I did that on the last lap on my first WR... one week after the game release ::) ;D I believe it was done on some other previous WR's as well. Ofc it's faster. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 06/24/10 at 09:53:07 It was mostly because I hadn't seen it done before and because I wanted to switch the topic off of what had been happening for the last few pages. |
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Title: Re: Official new strat ideas topic Post by Hahaae on 06/25/10 at 20:25:57 1D343D343430550 wrote:
. |
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Title: Re: Official new strat ideas topic Post by n8 on 06/25/10 at 20:47:38 50797079797D180 wrote:
. [/quote] Maybe they could try taking right side booster pads after shroomspot lap 2 while they're at it |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/26/10 at 13:28:36 This isn't a new strat but if you're someone who is struggling with the rMC double trick at the end, I highly recommend DL'ing the Custom Track named Wario's Lair (originally N64 Wario's Stadium by thondam). There is A LOT of double trick spots (like 4 or so). It makes for great practice for the timing of jump+tricking. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 06/26/10 at 15:54:46 Very weird thing happened to me on KC a few days ago. http://www.youtube.com/watch?v=alLTXulX3ZA Read the description. |
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Title: Re: Official new strat ideas topic Post by Dused on 06/26/10 at 15:58:17 Jaws posted this many months ago I think. :P I remember a tinypic video.. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 06/26/10 at 16:00:14 Well, that was inevitable. Either that or someone would have said it was slower and yelled at me. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 06/26/10 at 16:16:23 You know what I think the problem is? MKWii is so god damn random that there are tons of random timesavers that are almost impossible to do on purpose. This means that the WRs don't use them and that's why strats get re-posted so often. I have a feeling that the WR potential in this game is a whole lot lower than we think because of all these random strats. |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 06/26/10 at 16:20:33 I've had that happen a few times. It's all luck, and it's only about .1 faster anyway. |
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Title: Re: Official new strat ideas topic Post by Fintan on 06/26/10 at 18:16:25 I don't know if this is faster, but I think it is: http://www.youtube.com/watch?v=LWWk-62UAu0 I usually end up getting 0.050-0.200 better lap times with this. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/26/10 at 19:17:13 537C7B61747B150 wrote:
Sweet, how does the spin drift help you jump farther? |
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Title: Re: Official new strat ideas topic Post by DarkMeta on 06/28/10 at 01:51:29 Hey guys! I don't know if you've already thought about that but I just noticed a possible faster strat for Coconut Mall. ^^ I can't show you any vids because I didn't make any but I think the following strat is faster: Just after the SC (taken with the shroom), instead of tricking to go down to the stairs, just try to wheeland let the moto fall then, continue with the same strat for the rest of the lap. ;) I tried it, racing against my own ghost and it looked faster. Can any pro player have a try with this and tell me if it's faster or not? Thanks. :) |
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Title: Re: Official new strat ideas topic Post by Timothy on 06/28/10 at 02:56:42 It's been done before Flo, and the general consensus seems to be that a trick is faster, though I don't know if anyone knows for sure. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/28/10 at 03:45:01 I didn't quite understand what he meant, basically not tricking? that can't be faster |
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Title: Re: Official new strat ideas topic Post by DarkMeta on 06/28/10 at 05:06:09 Yeah, I think it is because if you don't trick, you fall down quicker and the trick's boost is not long enough to be better than the wheelie only. I think it can save about "1xx so that's not much anyway... ;) |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/28/10 at 05:23:53 The fastest thing is to hop so you get a low trick. It's so easy to do. |
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Title: Re: Official new strat ideas topic Post by DarkMeta on 06/28/10 at 05:43:54 It's pretty tough actually... maybe even tougher than on RBC3. :-/ But I'll have a try. :) |
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Title: Re: Official new strat ideas topic Post by Wheelism on 06/28/10 at 06:35:20 Jascha used it on one of his old WRs. It's near enough identical in speed according to Jazz. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/28/10 at 06:43:19 4D77707B7A7C777673731F0 wrote:
I think the fastest method would be getting a particular angle in wheelie, which gives you a low trick without hopping (Meade has a vid of this), clipping the fence on the right might also help |
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Title: Re: Official new strat ideas topic Post by MVT on 06/28/10 at 13:46:30 The Bull used it in his old WR lap 1. Idk if it is faster or not. |
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Title: Re: Official new strat ideas topic Post by Hahaae on 06/28/10 at 13:49:11 Sometimes on BC3, you will get a SC that goes incredibly far. (Almost to the ramp in between the 2 thwomps.) Maybe if you had funky, who goes farther, and got one of those random uber-far SCs, you could make the bc3 sc from the platform before the one that the WR is using to SC on? |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/28/10 at 15:45:49 The current CM flap 3rd shroom is bad. It's used in a regular corner which is slower cauz there are 2 corners where the MT gets delayed (stairs) Shrooming at the 2nd stairway is faster. You only have to approuch it more from the right after the zipper. It's much more difficult I know. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/28/10 at 22:36:28 wouldn't using 2 MTs at the stairs and shroom at end be faster than shrooming at stairs? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/08/10 at 13:08:09 Alright, so I figured out what's happening with that KC thing I posted and can now do it like 1/3 times. It saves about .2-.3 so people should definitely start doing this. Basically, you have to drive on the far left right as you are about to go down into the tunnel. When you are about to go down, jerk left and you will fly off and avoid being slowed down by the waterfall. Kinda hard to explain. Should I make a vid? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/08/10 at 16:00:41 No, it's easy to understand. I'll try it. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/08/10 at 16:07:02 Oh yeah, no drifting/wheelie needed. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/09/10 at 10:47:05 0A30373C3D3B30313434580 wrote:
Did you try this out? |
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Title: Re: Official new strat ideas topic Post by KingAlex on 07/09/10 at 15:09:55 duno if it works but either way kc is a fucked ciourse that needs an ultra sc |
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Title: Re: Official new strat ideas topic Post by Jaws on 07/09/10 at 16:41:13 72535D547B534E5853523C0 wrote:
This is older than dinosaur fossils bray. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/09/10 at 19:48:41 I know you've done it before, but did you explain it? Because I see no one is using it. :-X |
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Title: Re: Official new strat ideas topic Post by MVT on 07/09/10 at 20:09:45 There are sooooooooooooooooo many strats out there that are forgotten and not used in current WRs. Why? Because they are nearly impossible to consistently reproduce. |
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Title: Re: Official new strat ideas topic Post by Brett on 07/09/10 at 20:28:32 Is it possible to use Chaos's weird spindrift on TF to be able to get through the hedges on rPG better? It could take WR if someone got consistent at it and it worked. |
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Title: Re: Official new strat ideas topic Post by piranha on 07/09/10 at 22:30:58 I doubt anyone could do that consistantly.. Even Choas can't now otherwise he would have taken a ton of time off tf |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/10/10 at 00:33:54 I don't see how spin drift would help on PG... |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/10/10 at 05:44:24 4071787840757871140 wrote:
No actually it's not that difficult, and it is definitely not random. By using the method that I stated, I can get it to work about 40% of the time. |
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Title: Re: Official new strat ideas topic Post by MH on 07/10/10 at 06:16:12 Imo spin drifting on RPG would be faster, because there is not such a boost pad as it is in TF. And the hedges are in a worse position to do it, too. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/10/10 at 06:18:08 76733B0 wrote:
you either meant "wouldn't" or I don't understand what you said after that |
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Title: Re: Official new strat ideas topic Post by Mick on 07/10/10 at 06:21:04 52737D745B736E7873721C0 wrote:
No actually it's not that difficult, and it is definitely not random. By using the method that I stated, I can get it to work about 40% of the time.[/quote] I would like a video of this. If it is the strat I'm thinking (jumping off the fall), I have done it sometimes in wifi, and it isn't that hard. IIRC it has even been done on the last KC TAS. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/10/10 at 06:23:45 Vid will be up when I get back from the beach. 8-) |
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Title: Re: Official new strat ideas topic Post by Sωοrd on 07/10/10 at 09:05:27 5B565B514E5548541A0 wrote:
This If you are talking about the hedges then I don't see how spin drifting would assist. All spin drifting does is make the bike have a slightly wider drift when driving in the same line (as opposed to normal). If it could make it so you wouldn't have to hop out of wheelies as often (like, aim it so you could stick to one or two straight wheelies) it would work, but I think the hedge positions makes it impossible. Slightly confused by what you mean though Brett so I think you should elaborate. [smiley=ninja.gif] On another topic, I have 2 "new strats" for Delfino Square. I think both have the potential to save time. I'll try my best to perform them and record them on video :) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/10/10 at 10:14:25 1A7F7E7F4E0 wrote:
reading this just made me think, what'd happen if you were to drive out of the bridge to the side when it's up? can you trick? if so it should give a lower trick, or whatever, has this ever been tried? |
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Title: Re: Official new strat ideas topic Post by Jazz on 07/10/10 at 11:03:32 080508021D061B07490 wrote:
reading this just made me think, what'd happen if you were to drive out of the bridge to the side when it's up? can you trick? if so it should give a lower trick, or whatever, has this ever been tried?[/quote] I tried that back in 09 but it seemed crap to me. |
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Title: Re: Official new strat ideas topic Post by Sωοrd on 07/10/10 at 16:45:45 565B565C43584559170 wrote:
reading this just made me think, what'd happen if you were to drive out of the bridge to the side when it's up? can you trick? if so it should give a lower trick, or whatever, has this ever been tried?[/quote] I like how you completely guessed the strat I had in mind. :P Yes, the trick is possible. One time I performed it, and I got less than half second of air, and rode the backside of the bridge, wheelie humping my way down the zippers. It is really difficult to perform correctly but I reckon if done just right it can really cut time from your lap. I'll work on getting it on vid, I already have the other strat on vid but I wanna upload them as one video :D |
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Title: Re: Official new strat ideas topic Post by Brett on 07/10/10 at 19:45:16 Sword: I meant like the strat in this video: http://www.youtube.com/watch?v=Brx-PMo3qn4 Yeah you can see at the stompers at the start. I told Chaos on Skype a few days before I posted it here to ask if that weird drift was possible with Spear and he said it was (I assumed it was just wanted to be sure), this could cut down on the amount of times you readjust your wheelie. It won't make it as fast as the auto strat, but auto loses a ton of time from the dirt S turn to the shroom so it should be faster overall for manual. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 07/11/10 at 20:40:10 56707560775C6A766D6C34050 wrote:
Here you go Mick. A very consistent method of doing this. Everyone should be doing this, saves good time, and is pretty easy. http://www.youtube.com/watch?v=0iAtUS9_9BI And for good measure I'll throw in a hilarious fail. http://www.youtube.com/watch?v=CE0Yz6TVEEs |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/12/10 at 10:14:45 got news Sword? I'd like to see a vid of these new strats (or at least an explanation) soon possibly... nice vid cutz, looks faster and doable |
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Title: Re: Official new strat ideas topic Post by Timothy on 07/12/10 at 13:25:53 Dunno if it's been mentioned but on DS I sometimes begin a right direction MT on the bridge at the end so my penultimate wheelie is a faster one. Maybe this needs a vid. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 07/12/10 at 13:30:11 2A2023203E20590 wrote:
this is what I found out about 2 hours after I got my wr. I propose dthe idea to alex but so far he hasnt managed to perform it right yet... |
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Title: Re: Official new strat ideas topic Post by Timothy on 07/12/10 at 13:55:11 Well what I do is very easy but I don't know if it's faster. I think I used it when I got a 42.5 lap 3 with Daisy. Edit: I meant 41:5 |
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Title: Re: Official new strat ideas topic Post by rein_666 on 07/12/10 at 14:04:51 464C4F4C524C350 wrote:
i could make a vid of it tomorrow if you'd like (of my strat) |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/12/10 at 16:50:19 drifitng on the bridge > drifting after the bridge, remember that :p |
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Title: Re: Official new strat ideas topic Post by Brett on 07/13/10 at 22:42:21 http://www.youtube.com/watch?v=Xk-VQYnScQE Probably old and I'm sure people have thought of this (myself included), but I've never seen a video done properly until now. Hopefully you can all see it. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 07/13/10 at 22:45:00 wow that's really low. Insane if you could get consistent at it, although its hard to judge due to the quality of the vid. Nice find though. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 07/14/10 at 14:02:57 @cutz's strat: I did it yesterday with an MT and wheelie into it but on the right side by accident, when I entered the pipe I was right at the front of the tube bit. I'd say its way faster if you can do it that way. ^^I thought that good could only happen with spear O__O |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/28/10 at 21:19:12 End of Maple Treeway: Tricking on the branches rather than going onto the boost pad? |
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Title: Re: Official new strat ideas topic Post by thewebinator on 07/28/10 at 21:48:53 I assume it's been tried before, but do you have a video or something to show how it could potentially be faster? I've tried but even with a really low trick the boost combo from the jump + trick always seem to win out. |
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Title: Re: Official new strat ideas topic Post by Jaws on 07/28/10 at 21:56:01 645E595253555E5F5A5A360 wrote:
Slower. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/28/10 at 22:11:20 485A5D56515E4B504D0E0B3F0 wrote:
http://www.youtube.com/watch?v=Er0iRCc9bZg |
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Title: Re: Official new strat ideas topic Post by NMeade on 08/03/10 at 11:39:57 http://www.youtube.com/watch?v=_Dg-pWPBrlU Doom presenting that the DKSC "wheelie ride" that Guillaume did in his flap tas is humanly possible, maybe replicable for 3 laps soon? Guillaumes Tas: http://www.youtube.com/watch?v=kQfCDN8Of6E&feature=related |
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Title: Re: Official new strat ideas topic Post by MVT on 08/03/10 at 12:09:06 Does that really even save much of any time since you are already at top speed (I think)? |
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Title: Re: Official new strat ideas topic Post by NMeade on 08/03/10 at 12:18:23 I guess tas or someone can test it vs a ghost, it seems faster since you are gliding along the whole zipper at wheelie speed as opposed to going back and forth around 4-5 times. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/03/10 at 12:31:57 Ya I suppose you get a more direct straight line and probably a slight speed boost from the wheelie. I doubt it would make a tremendous difference in total lap time though. Maybe it would save .1 per lap. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 08/03/10 at 13:02:33 Also Flame Runner is a bit faster when you wheelie while in a boost, unlike the Spear :P |
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Title: Re: Official new strat ideas topic Post by DdR Dan on 08/05/10 at 06:55:31 Someone tell Guillaume to use this if he TAS's the course again. ::) http://www.youtube.com/watch?v=Mi7OwmJnBj4 "Hard to do consistently but good when you have nothing to lose. The TAS should try this strat, because I think it saves .1 at least. And no, don't expect anything from me on this course any time soon. This was my first time on it in a month or two and the only reason I did this much was because someone... kept... bugging me about it... :|" 4D4E66626766030 wrote:
I actually did it before the TAS but I was never near enough to a ghost to determine if it saved time and how much. The trick at the end is doable if you hop left at the right time, but you have to press it when you're touching the zipper and not in the air, and that's the hard part. Since you go up and down so fast (and I think you spend more time in the air) the times I did it were only luck. |
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Title: Re: Official new strat ideas topic Post by NMeade on 08/06/10 at 07:07:28 http://www.youtube.com/watch?v=oG9pxPuF2Jg&playnext=1&videos=HJnh2Ig1vIU&feature=sub Maybe if executed faster you could drop faster as well |
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Title: Re: Official new strat ideas topic Post by Mick on 08/06/10 at 07:26:42 Looks like the same strat used in DKM (which has been implemented on top runs, so probably faster) That line before the SC looks also a tiny faster, but idk since I'm not DKS specialist. |
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Title: Re: Official new strat ideas topic Post by RVZ on 08/06/10 at 08:09:30 65434653446F59455E5F07360 wrote:
fix'd |
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Title: Re: Official new strat ideas topic Post by Brett on 08/08/10 at 04:06:33 KC lap 1 47"162 by SHINEY with Mach Bike. http://www.youtube.com/watch#!v=iSsEol--Ovo Probably not faster but it's still pretty interesting. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 08/08/10 at 06:23:22 http://www.youtube.com/watch?v=_1grhwFuqW0 I'll just throw this into the pile of strats that never get used. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/08/10 at 07:41:11 6C4D434A654D50464D4C220 wrote:
Ya that strat has been known since 2008 but doing it once in a wr run is extremely difficult and inconsistent. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 08/08/10 at 07:44:44 I think the key was I took a low angle, no drift, and turned right as I went off the jump to prevent myself from flying straight off the zipper. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/08/10 at 09:25:56 Doing that once probably saves .300, it definitely should be used. |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/08/10 at 16:09:43 http://www.youtube.com/watch?v=bmJ6Hi86NiI&playnext=1&videos=Gi6fDWi1hJ8&feature=recentf |
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Title: Re: Official new strat ideas topic Post by Mick on 08/08/10 at 16:40:10 Very interesting indeed. The last strat looks extremely tough though :o |
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Title: Re: Official new strat ideas topic Post by Jazz on 08/08/10 at 17:02:58 Lol, the 2nd strat in that vid, I recorded that once and everyone said when it was slower, but I thought it was either faster or the same as the normal strat. |
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Title: Re: Official new strat ideas topic Post by Wheelism on 08/08/10 at 17:20:22 I suggested the last strat when Alex was TASing it. I think it you can go from the corner directly to the branch in one wheelie, avoiding the 2nd mt. Not sure if missing it would be faster though.. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 08/08/10 at 18:01:16 What Jedi said. MT has many unused strats that, much like KC, probably won't get used for a while since it's hard to finish a good run |
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Title: Re: Official new strat ideas topic Post by cutz22 on 08/08/10 at 18:04:23 I wonder if the first strat plus flap SC is faster... |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/08/10 at 18:45:33 That guy is an excellent MKWii player, how come I've never heard of him? As for new strats, if you get a fast MT for whatever reason immediately after the shroom runs out on the MT shroomspot, could it be faster to release it before the first boost pad and then wheelie the rest of the way down? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/09/10 at 02:57:32 1st strat was epic, I would've never thought of that xD when he turned left I was like "wtf?" interesting to see the wheelie after the cannon looks faster, Alex tried TASing it but we were unsure, going in the middle at the end is old, releasing the MT on the tree before the wigglers area is old too but I guess he makes it in a good way that stays ahead of the current method |
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Title: Re: Official new strat ideas topic Post by KingAlex on 08/09/10 at 08:06:19 Message Walter sent me on youtube: RR glitch discovered by you "I know how to get a count lap It´s fucking hard but it´s possible I almost did it today if the important checkpoint isn´t to far away its possible to get a lap abou 40 seconds thx for the glitch btw my girlfriend is trying to get the glitch lap too so double chances :P" He's referring to this one: http://www.youtube.com/watch?v=YdAKWrHPkOU Think he is bullshitting again? |
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Title: Re: Official new strat ideas topic Post by RVZ on 08/09/10 at 10:31:45 He's bullshitting that he claims to have a girlfriend that's for sure. + his whole MKWii contribution is a lie so.... 1 + 1 = 5 |
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Title: Re: Official new strat ideas topic Post by thewebinator on 08/09/10 at 12:01:16 Wait so for a date Walter and his girlfriend both try to glitch MKW together? Sounds like a blast ;D *cough* ;D |
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Title: Re: Official new strat ideas topic Post by inviso87 on 08/09/10 at 14:32:10 Kart=chicks Perhaps even for faggots like him it's true :o Although he probably hacked her too. And remember, Bean has claimed to get lap counts before but he's not sure what triggers it. If Walter will ever do something useful for the community, let's let it be this. I say we wait and see what happens. Nothing probably will but it'll be funny if something does. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/10/10 at 19:18:19 3E39213E24386F60570 wrote:
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Title: Re: Official new strat ideas topic Post by DdR Dan on 08/12/10 at 08:50:40 74775F5B5E5F3A0 wrote:
Personally I think the bounce going into the sc lost time and it probably isn't faster if you have to slow down that early, but I'm not sure. 0928262F002835232829470 wrote:
I'm still not sure how much faster this is. I don't think it's much faster if you don't get a wheelie in though. I've never done it intentionally, so yeah, it probably won't get used. http://www.youtube.com/watch?v=e23PfjeJn-c Wheelie + the trick. I can't tell how much time I made up, .1~.2 maybe? I lost time sliding out after the trick too. |
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Title: Re: Official new strat ideas topic Post by Brett on 08/12/10 at 09:11:36 New rWS strat I think. Seems to be random. http://www.youtube.com/watch?v=ctDlMGFvuL8 I think I saved about 0"1 on my ghost which does the old strat perfectly. Hard to say. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/12/10 at 18:04:44 09392E3F3F4B0 wrote:
Why are you posting dumb stuff again? |
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Title: Re: Official new strat ideas topic Post by Brett on 08/12/10 at 19:42:34 I was bored. I can remove it if you want though. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/12/10 at 19:43:02 Fail Brant it fail. |
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Title: Re: Official new strat ideas topic Post by NMeade on 08/16/10 at 14:30:56 [media]http://www.youtube.com/watch?v=0trXswOHE1M[/media] |
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Title: Re: Official new strat ideas topic Post by Shy Guy -.- on 08/16/10 at 15:37:50 I think not hitting the bump is faster, since you would be getting an mt anyways |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 08/16/10 at 15:45:07 It's only faster for the FLAP in the way Guillaume does it. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 08/16/10 at 16:31:28 Yeah, MT looks faster. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/16/10 at 22:14:03 I guess it's just a TAS thing, too hard for a human to do perfectly either that or Guillaume can't TAS |
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Title: Re: Official new strat ideas topic Post by NMeade on 08/17/10 at 05:16:08 He commented saying he compared mt vs low jump with tas, and found that a right side trick low jump in tas is .025-.030 faster than an mt, so it's probably only faster with tas, humanly speaking probably not worth to implement. |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 08/17/10 at 07:39:58 From the WR thread: Has anyone tried using a shroom to try flying past the end of the finish line (or even bouncing off the pipe) past the finish line to see if the lap registers? |
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Title: Re: Official new strat ideas topic Post by thewebinator on 08/17/10 at 07:47:26 You might want to include the WGM part there. :P |
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Title: Re: Official new strat ideas topic Post by MVT on 08/17/10 at 08:27:53 6E69697C6267766F6B76060 wrote:
I don't understand what you mean. If you mean jumping before the finish line over the gap with a shroom somehow, the lap won't register. If you are referring to something else, I have no idea what you're talking about. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 08/17/10 at 08:45:59 How would that even work? It doesn't seem like you could use the pipe to jump past the finish line, maybe I'm picturing it wrong though. |
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Title: Re: Official new strat ideas topic Post by Shy Guy -.- on 08/17/10 at 08:58:48 I figured out something kool for the MG [no-glitch] flap if anyone cares. If you shroom on the first ramp, doing a trick, you can land far into the grass without losing speed. Then just go into an mt. Edit- Im still trying to find a good 3rd shroom spot. Either the double mushroom sc at beggining, or some kind of epic shroom bounce. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 08/17/10 at 09:02:57 Yeah, it's the offroad glitch. I think its been known about since Juneish of 2008, its a nice strat for Non-Glitch flapping. You need to not hit the mushroom when you shroom off the jump, and then the offroad slowdown is nullified until you go into the air again. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 08/17/10 at 11:20:43 6C6B6B7E6065746D6974040 wrote:
Never tried bouncing off the pipe to finish, seems kind of unnecessary. But yeah, the lap won't register unless you drive within the posts (unless a new glitch is found) |
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Title: Re: Official new strat ideas topic Post by Jazz on 08/17/10 at 11:33:42 My friend Aruba managed to execute a 40:3xx lap on bc3 with mii mach by doing the tas spin drifting strat (the one where you save the shroom for the dirt and do the sc shroomless) So, I think that if more people tried this with daisy mach, it would be easier than fk and BB just reminding ppl that's all. 8-) |
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Title: Re: Official new strat ideas topic Post by DdR Dan on 08/18/10 at 09:38:04 170502090E01140F125154600 wrote:
I know what you mean, I just thought it sounded funny. ;) |
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Title: Re: Official new strat ideas topic Post by thewebinator on 08/19/10 at 06:54:36 I saw that as I typed it, and knew that someone would comment about it, but was too lazy to change it. :P |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 08/20/10 at 22:20:05 I have an idea for RR ultra sc. I can get on the rail from the other side (the downwards slope) with and MT and wiggle left and right, but of all my attempts I've gone through the rail after staying on the edge of the track for a tiny amount of time. Maybe this could lead to an ultra sc? Picture of what I mean: http://ownagemuch.byethost32.com/proposedrailglitch.PNG |
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Title: Re: Official new strat ideas topic Post by MVT on 08/21/10 at 10:28:14 lmao ownagemuch.byethehost32 link is broken so is your website. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 08/21/10 at 10:30:55 78494040784D40492C0 wrote:
It works fine for me? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 08/21/10 at 10:58:55 53626B6B53666B62070 wrote:
You have to manually copy and paste it. The link won't work directly. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 08/21/10 at 12:57:51 1D3C323B143C21373C3D530 wrote:
You have to manually copy and paste it. The link won't work directly.[/quote] Lol, I hardly even use the site, just use it to upload files like pictures since I don't have an image sharing site account. The link works when I click it.... inb4IgetDDoS'dbysomeonehere |
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Title: Re: Official new strat ideas topic Post by thewebinator on 08/21/10 at 13:55:27 Its slightly hard to understand as the lines are close together, maybe you could zoom in a bit so it would be easier to read? (or maybe I'm just blind) |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 08/21/10 at 14:00:05 Basically do the glitch from the slope and going backwards, bypassing the start line, all the way to the last corner then go back on the track, do some of the track backwards and finish the lap. May or may not work. I am worried however that falling off when going backwards my spawn you contiuously in front of the start line (possibly). |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/22/10 at 06:24:34 Did anyone try The GV TAS flap strategy? I managed to get 4.598 with Koopa and is improvable. I was going to keep my prgress a secret, but getting up onto the rock... ._. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/22/10 at 07:30:30 Guillame didn't discover that GV "strat" btw. |
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Title: Re: Official new strat ideas topic Post by Jazz on 08/22/10 at 09:59:41 hmm, yeah, quacker ftw on gv. [smiley=smokin.gif] |
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Title: Re: Official new strat ideas topic Post by LASH on 08/22/10 at 12:06:22 http://www.youtube.com/watch?v=qFigSoL8tgk |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/22/10 at 12:40:06 what the fuck SC people should start using their brains |
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Title: Re: Official new strat ideas topic Post by MH on 08/22/10 at 21:25:03 Wasn't this the old strat? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/23/10 at 02:39:09 6560280 wrote:
I believe so |
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Title: Re: Official new strat ideas topic Post by Jazz on 08/23/10 at 08:47:28 ppl who actually think that's faster are idiots, cuz that ain't falco. |
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Title: Re: Official new strat ideas topic Post by LASH on 08/23/10 at 13:38:33 My vid? I am quite an inexperienced SL player [smiley=lolk.gif] [smiley=dead.gif] |
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Title: Re: Official new strat ideas topic Post by Dused on 08/26/10 at 06:19:00 http://www.youtube.com/watch?v=GhzaC8kIcJg I can do the first jump (blue zippers) real lower than this, but that's my only recorded vid. With a lower jump, it seems faster to me. Tested like 5 times and always been faster. :-/ :D edit. I've landed a few times on the second zipper with a low jump, gonna[ch65279] try this in a few days again.. I'll record it then. |
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Title: Re: Official new strat ideas topic Post by Connor on 08/29/10 at 18:34:19 New strat at 41 seconds? http://www.youtube.com/watch?v=Q7mWSkSF6BE |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/29/10 at 18:37:10 ^not new, but never used for some reason |
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Title: Re: Official new strat ideas topic Post by Shy Guy -.- on 08/29/10 at 18:43:02 Is this guy going to get banned for submitting TASd runs? |
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Title: Re: Official new strat ideas topic Post by PrezEvil on 08/29/10 at 18:46:40 No, because Nintendo fails. |
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Title: Re: Official new strat ideas topic Post by Shy Guy -.- on 09/02/10 at 09:59:43 On grumble volcano (no shortcut/glitch) I think I "found" another possible shroomspot. At the end (especially lap3) going inbtween the rocks, over the ramp, and bouncing over the dirt "46 in this video www.youtube.com/watch?v=Kb3z-GGW4yo |
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Title: Re: Official new strat ideas topic Post by Timothy on 09/04/10 at 10:56:17 ^ Over two years old. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/04/10 at 11:14:01 is he talking about this? http://www.youtube.com/watch?v=CQ8jdqDX19g |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 09/04/10 at 13:18:52 http://www.youtube.com/watch?v=loIDZdQDnHM Just throwing it out there. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 09/04/10 at 13:26:44 003A3D3637313A3B3E3E520 wrote:
That might be faster if you could do it better. But it looks slower. |
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Title: Re: Official new strat ideas topic Post by Paragon on 09/05/10 at 11:52:00 http://www.youtube.com/watch?v=V5ouKkiXfAw Lap 2 & Lap 3 stair dive? Seems faster in my opinion. Done by the faggot of all times. ::) |
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Title: Re: Official new strat ideas topic Post by RVZ on 09/07/10 at 12:42:29 DDR timesaver? http://www.youtube.com/watch?v=UTrWOGkPjag |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 09/07/10 at 12:45:10 Walter has a better version involving the bats, only good for some laps though. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 09/07/10 at 20:25:30 6047574C4A434351220 wrote:
lololololol! I posted my own video of doing this 8 months ago! |
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Title: Re: Official new strat ideas topic Post by hen-3 on 09/09/10 at 11:14:54 Do you have that link somewhere? |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 09/09/10 at 20:15:15 ^ http://www.youtube.com/watch?v=EMkBBRxJCwc Ulpoaded Christmas Eve, 2009. |
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Title: Re: Official new strat ideas topic Post by hen-3 on 09/09/10 at 22:43:29 Sorry, never seen that one. Discovered another one MC3, butt don't think this is faster. :-/ May-be done before, butt I can't find any http://www.youtube.com/watch?v=hsPrKmPBRYw |
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Title: Re: Official new strat ideas topic Post by hen-3 on 09/09/10 at 22:47:20 615B5C5756505B5A5F5F330 wrote:
RVZ tryed that one, after I did that last year. it's hard to do, and not faster then last WR |
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Title: Re: Official new strat ideas topic Post by inviso87 on 09/09/10 at 23:12:10 606D66253B080 wrote:
Slower b/c you're hitting dirt. Btw, it's "but" not "butt" XD |
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Title: Re: Official new strat ideas topic Post by hen-3 on 09/10/10 at 02:37:58 Fast fingers, sorry ;D The issue is, when well performed, you're only come on track and don't hit sand. Done this 3 or 4 times. It's hard but possible. Anyway, I still don't beat my own ghost at this point.... |
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Title: Re: Official new strat ideas topic Post by MVT on 09/10/10 at 05:41:33 That's slower even if you don't hit the dirt. |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/10/10 at 08:02:17 7A777C3F21120 wrote:
lol @ this, i discovered this back in august of '08.... and it's not faster, it's only to save face. |
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Title: Re: Official new strat ideas topic Post by NMeade on 09/18/10 at 17:15:31 http://www.youtube.com/watch?v=PHhvnk70fx0&feature=recentu Could be plausible as a glitch cut on DH if he could bounce to the left rather than the right, landing behind the line maybe |
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Title: Re: Official new strat ideas topic Post by Brett on 09/18/10 at 18:07:26 http://www.youtube.com/watch?v=LyKEjCkD8g8 Already been done before (or at least attempted), but he was unable to land behind the finish line. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 09/18/10 at 18:16:16 Even if it was possible, you would have to go back to the last checkpoint and then finish the lap which would most likely be slower. EDIT: maybe use TAS to find the checkpoint? Also, I think rGV2 glitch lap 1 is achieveable |
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Title: Re: Official new strat ideas topic Post by KingAlex on 09/18/10 at 19:00:46 Lol you serious nicky, I already tried that back in early 2009 ;D I must have done it 1000+ times, everytime I fail a lap since I started playing DH around that area I do it for fun. And BTW there is no ultra SC, I've tested several things, including with the moon jump :P |
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Title: Re: Official new strat ideas topic Post by inviso87 on 09/18/10 at 21:29:43 I think the finish line extends out over the out of bounds area, which is why an ultra sc won't work. I'm not 100% sure though. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 09/18/10 at 22:17:33 33342C332935626D5A0 wrote:
Actually yes, this reminds me, I have gotten a lap count shrooming over the out of bounds (and a far distance from the track too), so this is true. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/19/10 at 04:13:34 lol, that trick is so old it has been done in MKDS (and likewise it doesn't work there) |
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Title: Re: Official new strat ideas topic Post by Brett on 10/05/10 at 19:10:31 http://www.youtube.com/watch?v=hwi29xg0iA8 He claims a lap of 34"575 with this strat and he has a pic. I think this should still be classified as non-SC even if it kinda looks like a glitch. But is it faster? 34"575 x3 = 1'43"725, and I don't think he's exactly the best MG racer out there you know? Either way it looks sick. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 10/05/10 at 20:03:35 It's awesome |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 10/05/10 at 21:11:20 655855524543414D370 wrote:
I actually saw that on mariokartwii.com recently. If it is faster, it can't be by much; going along the high mushrooms costs time, and it doesn't look a whole lot shorter than jumping the chasm normally. Edit: I forgot to mention that I think when he said "best lap," he may have meant a 3 Mushroom lap. |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 10/05/10 at 21:52:52 ^His average lap on the 3 lap run was 35.1...I doubt using 2 extra shrooms only saves 0.6. Considering his driving on the rest of the course was no where near perfect, I think this could definitely be faster than the current non glitch strat. |
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Title: Re: Official new strat ideas topic Post by Jazz on 10/05/10 at 23:44:00 Overall IMO, I don't think that's faster at all because of the amount of airtime you get, and how you approach it :-/ |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 10/06/10 at 06:44:51 http://www.youtube.com/watch?v=1LT1qFQYwAQ Heres a better approach of it. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 10/06/10 at 11:40:24 Speaking of Mushroom Gorge (pardon me if this is old), it's actually possible to skip the last giant mushroom in the cave without using one of your Mushrooms if you get really lucky. I've done it before by accident, and it seems to be faster...Maybe it would be good for a TAS? |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 10/06/10 at 13:23:24 I doubt it would count as no glitch using this strategy though? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/06/10 at 13:37:09 437B626D6B6941796F640C0 wrote:
it's slower anyway so we don't have to argue about it |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 10/06/10 at 13:38:52 515C515B445F425E100 wrote:
it's slower anyway so we don't have to argue about it[/quote] 34.5xx with his level of driving is almost definately faster. |
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Title: Re: Official new strat ideas topic Post by ◆Daniel◆ on 10/06/10 at 13:55:02 Can you believe that it was with 1 shroom or not though? He could have used 2 :P |
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Title: Re: Official new strat ideas topic Post by inviso87 on 10/06/10 at 14:04:50 May be dumb but since it happened to me in the current comp I'll post it: rMC3, MT+hop into the sc and then shroom into the corner of the green wall. If done right, you'll clip the wall and you'll shoot off at a 90 degree angle running alongside the green wall (essentially cutting off the drift+mt after the sc). I'm unsure if you can make it across the dirt or if it even saves time. I'd lol if it did though. |
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Title: Re: Official new strat ideas topic Post by Fintan on 10/06/10 at 14:12:22 4E49514E54481F10270 wrote:
There's something like that in MKDS and it's faster at certain places, so possibly. |
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Title: Re: Official new strat ideas topic Post by ◆Daniel◆ on 10/06/10 at 15:51:10 I've done that a lot, especially at the SC on rMR with karts. You don't get enough of a boost to get through the sand :-/ |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/06/10 at 16:36:45 ^maybe if you hopped or wheelied at the same time… |
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Title: Re: Official new strat ideas topic Post by inviso87 on 10/06/10 at 18:09:07 Dan, I wasn't too far off of the road with a kart actually (I think I even have the run still on my VCR...it'd take a little bit to find it). I think with the wheelie+mt+hop going further than a kart, and the addition of a wheelie right after the clip, followed by another hop at the very end of the boost, you could actually stand a chance of making it. Ofc, this would be something much more suited to being tested with TAS. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 10/07/10 at 02:03:42 How about the strat in the CM TAS where you take the extra low hop in that room before you go out into the parking lot? It was proven to be faster, or is it just so inconsistent that people are afraid to use it? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 10/07/10 at 05:04:00 3F38203F25396E61560 wrote:
it's slower, even if you make it across the sand since you dont have the red boost anymore and your lign isnt that good to get another fast mt or something like that.. |
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Title: Re: Official new strat ideas topic Post by ◆Daniel◆ on 10/07/10 at 07:24:46 I think he means it could be possible with a bike [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by MVT on 10/07/10 at 09:09:15 3E39213E24386F60570 wrote:
Uh uh, not faster. I have done that many times too. You won't end up with enough time to charge up an mt. Even if you did manage to charge one the boost runs out and the sand stops you. :-/ |
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Title: Re: Official new strat ideas topic Post by inviso87 on 10/07/10 at 11:43:44 46717D7A7D7166140 wrote:
it's slower, even if you make it across the sand since you dont have the red boost anymore and your lign isnt that good to get another fast mt or something like that..[/quote] Like Dan said, I was saying it could be done with a bike. Surely kart can't make it, but perhaps a bike could. 6B5A53536B5E535A3F0 wrote:
Uh uh, not faster. I have done that many times too. You won't end up with enough time to charge up an mt. Even if you did manage to charge one the boost runs out and the sand stops you. :-/[/quote] Not that I don't believe you MVT, I'd still like to see an attempt made by TAS :P Being able to slow down the run so you can get the most out of your hop, followed by shrooming at the exact moment you hit the sand, and then being able to squeeze in a wheelie after you clipped the wall, and given what I've seen already, I honestly think there's a chance a TAS could make it. But if I'm wrong, I'm wrong. It was worth shooting the idea out there at the very least :) |
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Title: Re: Official new strat ideas topic Post by Ridley_ on 11/03/10 at 13:54:09 Hello guys. Did someone try RMR with auto spear? I have no idea if it could be faster if well executed. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 11/03/10 at 14:01:16 48676A64673F0E0 wrote:
Thats an interesting idea :P i think Jazz got 1'44"7 or something with spear manual, i don't see why auto would be that much faster though. |
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Title: Re: Official new strat ideas topic Post by 7Alvin on 11/03/10 at 14:06:51 ROM tried it too but it's slower than BB/FR. |
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Title: Re: Official new strat ideas topic Post by Ridley_ on 11/03/10 at 14:16:20 ^Okay thanks :) Maybe a TAS could bring the answer to the question if necessary. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 11/03/10 at 14:26:50 if it was slower with the ramp strat, it's gonna be a lot slower now that 3 MTs are added in |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/03/10 at 18:01:24 3F2D2A2126293C273A797C480 wrote:
I don't think anyone answered this. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/04/10 at 06:09:03 766463686F60756E733035010 wrote:
I don't think anyone answered this.[/quote] I think it's too hard to actually gain that less time. therefore it's not used |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 11/04/10 at 09:10:42 I've never even seen anybody try it outside of TAS, how can you tell it's hard |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/04/10 at 09:21:59 494449435C475A46080 wrote:
i tried it myself ;) :P |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/04/10 at 10:46:25 7578757F607B667A340 wrote:
Yea, it's more difficult to get that low of air than it looks. I try it when I'm in worldwides and haven't been successful once yet. |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/04/10 at 10:51:51 686F7768726E3936010 wrote:
Yea, it's more difficult to get that low of air than it looks. I try it when I'm in worldwides and haven't been successful once yet.[/quote] ^ This. |
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Title: Re: Official new strat ideas topic Post by Hahaae on 11/05/10 at 11:19:25 On the CM trick before going into the parking lot, has anyone tried drifting to the right when they trick? DK Summit has tricks like that, and drifting to the left makes you hit the ground faster, and get lower airtime. Just a thought. edit -Getting the same effect as rMR when you get a lower trick by drifting on the pipe. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 11/05/10 at 16:34:40 ah, okay then, thanks for the clarification, maybe it will be used when someone gets lucky once :P |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 11/05/10 at 21:42:15 362423282F20352E337075410 wrote:
Maybe someone would try it on lap 3 if they are slightly behind and have nothing to lose |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/09/10 at 19:39:50 http://www.youtube.com/watch?v=o9UrvAYPMVA The GCN WS wall bounce that sends you forward instead of down. Posting it here for future reference and to get it in the right spot. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 11/16/10 at 16:43:37 That shortcut on DDR only needs 2 shrooms?! http://www.youtube.com/watch?v=NCJxKaunqjs |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/16/10 at 16:46:24 5E646368696F646560600C0 wrote:
Yep, it's been known for a while now. I've been meaning to try that for a flap (and see if a flap version could be done with just one Mushroom), but Dry Dry Ruins is not one of my favorite courses, so I keep putting it off. :-/ |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/25/10 at 10:38:13 http://www.youtube.com/watch?v=WetnmZeZTEg Looks faster to me. |
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Title: Re: Official new strat ideas topic Post by ◆Daniel◆ on 11/25/10 at 10:45:29 omfg epic :O [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Mick on 11/25/10 at 11:14:15 New strat moar like very old unused strat : http://www.youtube.com/watch?v=MFjxycdL7Z4 Also probably slower even without shroom because you need to go wide at first to make it + airtime. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 11/25/10 at 11:19:01 41676277604B7D617A7B23120 wrote:
I think it is new, hes doing it at full speed and showing that it is faster. |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/25/10 at 11:33:37 11373227301B2D312A2B73420 wrote:
My ghost used 2 shrooms till ramp, so did I. Clearly I was a lot faster than my ghost. You can even wall bounce since I barely missed it ;) btw, I never said it was a totally new strat. I got the idea of seeing it 2 years ago and trying to find a way in order to make it faster. |
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Title: Re: Official new strat ideas topic Post by Mick on 11/25/10 at 11:38:54 I missed the part when you failed the wall trick... apologizes. ...Yeah I guess it could be eventually faster. Let's see if you can beat the BKS with that cool cut :) |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/25/10 at 12:01:45 Like Mick said; unused OLD strat. Also, very much slower. Continue on! 2 shrooms for a 37.0xx lap is not good. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 11/25/10 at 12:21:24 0A213733400 wrote:
There were a lot of mistakes though, maybe if Nick picked it up he could get a better time? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 11/25/10 at 14:01:12 78534541320 wrote:
I think you're wrong. You give up way too easily. |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/25/10 at 14:11:44 70474B4C4B4750220 wrote:
I think you're wrong. You give up way too easily.[/quote] Moar like using my head way too much. A.k.a. getting an accurate idea of it being fail or success within relatively short period of time. Listen to this bray. 37.0xx lap 1 with TWO shrooms. NMeade said he got a 38.0xx shroomless lap yesterday on WGM, THE BKS for shroomless shit, so you'd prolly get like 38.3xx with 1 shroom u'd g et like 37.9xx Ends up being like 1'53.0xx for your time or some shit... give or take :500. Like i said it ain't shit >=D old shroom spots ftw. btw, don't quote me cause i dont know if im right or not, just guessing >=D |
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Title: Re: Official new strat ideas topic Post by Shock on 11/25/10 at 14:23:24 He achieved 37.0xx with 2 shrooms. BKS with 2 shrooms is 36"706. Rein was only .35 off the BKS. Account for the fact of numerous minor errors, missing the wall clip, and the fact that the strat itself can probably be optimized better, and I would say that this strat could be faster. <Watches the video again> |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/25/10 at 15:33:11 303F35283B3D243F3534343F510 wrote:
;D ;D ;D Wall bounce saves :100 max. Try again bray! |
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Title: Re: Official new strat ideas topic Post by Hatomugi on 11/25/10 at 19:11:28 Shroomles ver... http://zoome.jp/hinaemon23/diary/42 |
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Title: Re: Official new strat ideas topic Post by MVT on 11/25/10 at 19:13:06 I really don't think this is faster. |
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Title: Re: Official new strat ideas topic Post by Shock on 11/25/10 at 19:18:59 Interesting... I think that is either slower or about the same. I think it's quite time for a better WGM TAS. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/26/10 at 00:21:11 I get the feeling that I've already seen this in a TAS somewhere, but I'll post it anyway... On Rainbow Road, in my most recent PR (which is absolutely terrible, by the way), I lost control before the last jump and accidentally cut the turn with a slipdrift. (In other words, I almost fell off, but ended up falling into a drift instead.) The result was that I ended up firing off a mini-turbo before that last jump. Faster if done right? (I didn't do it well.) |
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Title: Re: Official new strat ideas topic Post by hoozdapimp on 11/26/10 at 09:02:49 That WGM strat should be faster....especially since he seems to get a really low jump off of that, but TAS would be able to tell for sure. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 11/26/10 at 09:03:35 The WGM strat looks faster to me as well. Not the shroomless one, though. |
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Title: Re: Official new strat ideas topic Post by Hahaae on 11/27/10 at 21:19:38 http://www.youtube.com/watch?v=r5TPtfbj0YI&feature=sub |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/27/10 at 23:47:20 00292029292D480 wrote:
I'm pretty sure it's slower because you don't get the long trick boost to keep you at speed for the second wheelie. (This is also why it's slower to bounce over the bridge normally and land on the last Dash Panel without tricking.) |
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Title: Re: Official new strat ideas topic Post by Hahaae on 11/27/10 at 23:51:30 You could prolly go off at the right time and manage to hit every booster going down, in which case a trick wouldn't matter. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/27/10 at 23:57:22 785158515155300 wrote:
Not necessarily. The trick boost is mainly useful because it allows you to instantly reach top speed when you start the second wheelie. It's not certain that sticking to the bridge more would save enough time to beat that. |
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Title: Re: Official new strat ideas topic Post by Hahaae on 11/28/10 at 00:04:17 Drift off of the bridge and do a lap 3 strat, maybe? Or just hop off of the edge, and hold down the drift button, so you can have a charges MT ready coming off of the bridge, and do the lap 3 strat? [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Mick on 11/28/10 at 07:14:52 http://www.youtube.com/watch?v=ySgbiq0cS84 1:03 to 1:20 looks very interesting, and certainly applicable with MB. |
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Title: Re: Official new strat ideas topic Post by LASH on 11/28/10 at 08:31:49 694F4A5F4863554952530B3A0 wrote:
I think this is only for shroomless TTs. Or perhaps Laps 1 and 2 old shroomspot? ::) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 11/28/10 at 10:58:38 4F42504B030 wrote:
I think this is only for shroomless TTs. Or perhaps Laps 1 and 2 old shroomspot? ::)[/quote] shroom could be used earlier and MT right after maybe? |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/28/10 at 11:38:04 Or if the shroom was used for the glitch ;) |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 12/19/10 at 18:17:24 I'm becoming increasingly convinced that a DKS-style zipper ride is possible on the GCN Waluigi Stadium zipper...(I just got a brief ride that lasted for 4 consecutive boosts.) Has anyone ever tried to stay on it longer using TAS? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/20/10 at 00:32:54 that technique works on every single straight zipper, why wouldn't it? |
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Title: Re: Official new strat ideas topic Post by レーシングインスノウ on 12/20/10 at 00:59:38 0B340A77777F75460 wrote:
Go watch the TAS. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 12/20/10 at 02:23:30 The last TAS I watched didn't attempt it. >_> The player in question (Ltx, I think) just said it was different from the DKS zipper and that he didn't bother with it because he wasn't sure it was possible. |
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Title: Re: Official new strat ideas topic Post by Sωοrd on 12/20/10 at 10:22:00 http://i230.photobucket.com/albums/ee130/SwordofSeals/mtlol.jpg |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/20/10 at 10:55:34 ^TAS |
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Title: Re: Official new strat ideas topic Post by Mick on 12/20/10 at 11:30:01 Actually someone managed to go THROUGH the wiggler by accident ;D I think it was MH. |
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Title: Re: Official new strat ideas topic Post by レーシングインスノウ on 12/20/10 at 12:13:53 1C231D60606862510 wrote:
The rWS zipper is more of a vertical-sloped zipper. You can't stay on it for a huge amount of time when wheelying, but you can stay on it for about half way. |
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Title: Re: Official new strat ideas topic Post by レーシングインスノウ on 12/20/10 at 12:15:51 55303130010 wrote:
This is the same thing that happens on KC when the rods are moving away from you. You can practically touch it without getting hit. :-X |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/20/10 at 14:27:03 76505540577C4A564D4C14250 wrote:
http://www.youtube.com/watch?v=rntwMSN735s Not MH I think. He just used it as his AV. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 12/20/10 at 14:41:21 I've managed to glitch through Wigglers before myself. Great programming, Nintendo. [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by ROM on 12/23/10 at 15:15:07 RPG with Flame runner : adding a MT when landing from the "superman"? (randomly suggested this, i just found that kinda similar to DC : http://www.youtube.com/watch?v=Z4mVTyXN0IE 00:42 in the vid, but in RPG the MT might be too long to charge). |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 12/23/10 at 15:29:09 4D70722D2D28281F0 wrote:
I don't think the straight is long enough for it to be worthwhile. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/28/10 at 18:24:59 rBC3 Non-glitch - You can trick off of the edge of the large boost ramp (before the area where you would land if doing SC). I've gotten fairly consistent at it, it has a lot less airtime, and I can make a video tomorrow if you want. Might be worth a look. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 12/28/10 at 18:39:48 2133343F38372239246762560 wrote:
I think that's old. Walter already used it, and I'd heard about it well before I saw his video. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/28/10 at 19:01:21 Didn't see his TAS then. I assumed that it was already used, but then I couldn't find a video on Youtube of someone using it so I figured it would easily cut off time. |
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Title: Re: Official new strat ideas topic Post by H on 12/28/10 at 19:29:55 5E4C4B4047485D465B181D290 wrote:
I'm pretty sure that is unused because it's slower. When you just take it normally, you get launched foward, then boost around the corner, releasing the MT. When you no-airtime it, you don't get that jolt foward. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 12/28/10 at 19:59:25 http://www.youtube.com/watch?v=nUlC0di7HGs Yeah okay then. I was looking at the video I just made and I think that #3 (at about 0:35-0:37 in the video) has the best chance of being used, but it's unlikely since that boost is so strong. You get absolutely no air though, so it might be able to catch up. I gained on my ghost, but my ghost is crap so that's probably why I thought it might be helpful. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 12/28/10 at 21:45:11 Well, I know from experience that tricking off the edge of the ramp is only moderately difficult, so I'm pretty sure it would have already been used if it were actually faster. Oh, and by the way, I wouldn't really call the big jump shortcut on that track a glitch; if it were unintentional, the developers probably could have corrected it from the original GBA track, but they didn't. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 12/28/10 at 21:47:20 ^ Trust me, you don't want to get into that argument. The whole glitch/sc/non-sc debate is just...ugh :( |
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Title: Re: Official new strat ideas topic Post by H on 12/28/10 at 21:54:40 They should just do what the MKSC PP did. Ban any SCs that skip a considerable portion of the track. (Skipping 10 seconds with BC3 SC, etc.) But it won't happen. :) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 12/29/10 at 00:50:18 023D037E7E767C4F0 wrote:
so the infinite flutter move in SMG isn't a glitch? just because they don't fix it it doesn't mean it's not a glitch, also I've just recalled the fuel glitch in the whole AW series, where you lose only 1 fuel but move as many squares as you like… |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 12/29/10 at 04:36:52 Well the BC3 SC is a SC, not a glitch, but certain people on this board have a twisted definition of the word "glitch" and think, for some reason, that jumping over walls is in the same category as going through them. Which is dumb. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 12/29/10 at 07:01:16 Omgggg this debate again I opened this thread up excited that there was a new strat but it's just this old thing :P But frigz post did make me laugh about the jumping over walls thing ahahah |
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Title: Re: Official new strat ideas topic Post by cutz22 on 12/29/10 at 07:25:03 113C352803500 wrote:
You alright there? :-? |
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Title: Re: Official new strat ideas topic Post by H on 12/29/10 at 13:15:22 4E727F5C68737D601A0 wrote:
Shroom off of one of the miniramps normally, going foward. You don't do far at all. Yet you can bug some of the ramps at an angle to make it shoot you 3x farther, eh? Bug=glitch last I checked :-X |
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Title: Re: Official new strat ideas topic Post by rein_666 on 12/29/10 at 14:43:25 6C454C454541240 wrote:
Shroom off of one of the miniramps normally, going foward. You don't do far at all. Yet you can bug some of the ramps at an angle to make it shoot you 3x farther, eh? Bug=glitch last I checked :-X[/quote] you dont bug the ramps, you use the low walls to get rid of the slowdown effect iirc. |
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Title: Re: Official new strat ideas topic Post by H on 12/29/10 at 14:57:22 o |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 12/30/10 at 14:50:10 Failed collision detection is a bug in many games, you get the big launch because of failed collision detection and therefore its a glitch |
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Title: Re: Official new strat ideas topic Post by Brett on 12/30/10 at 14:59:57 Are you guys really debating this again? |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 12/31/10 at 04:54:31 I've thought of this strat for a while but i managed to pull it off today. http://www.youtube.com/watch?v=OQSJpXMPGss < It's a combination of the shroomspot of this run and the shroomspot in the TAS run. Shrooming a bit later than the spear run i managed to do the SC at that angle and hit the wall in the same way the TAS does to keep the speed from the shroom. I only managed this with the bullet bike so i'm not sure if it is faster/possible with mach. |
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Title: Re: Official new strat ideas topic Post by H on 01/03/11 at 13:44:44 WGM Glitch flap, use 3rd shroom to spinhop corner cut |:< |
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Title: Re: Best Known Splits Post by KingAlex on 12/30/10 at 09:21:15 Mario Circuit lap 2/3 - 27.763 by me (shroomless) Anyone who thought MC was strong, you just got owned ::) |
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Title: Re: Best Known Splits Post by MVT on 12/30/10 at 09:31:03 6B464F52792A0 wrote:
That's almost a .3 cut from the old bks...wow! Video? |
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Title: Re: Best Known Splits Post by Arsenic on 12/30/10 at 09:37:16 It's awesome Alex ! :o :o |
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Title: Re: Best Known Splits Post by rein_666 on 12/30/10 at 10:05:11 1B363F22095A0 wrote:
so you finally did it! [smiley=thumbsup.gif] |
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Title: Re: Best Known Splits Post by ALAKTORN on 12/30/10 at 10:56:11 17262F2F17222F26430 wrote:
That's almost a .3 cut from the old bks...wow! Video?[/quote] seconded, video? |
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Title: Re: Best Known Splits Post by 7Alvin on 12/30/10 at 11:08:11 He hoards until he gets the WR, I think. |
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Title: Re: Best Known Splits Post by Mick on 12/30/10 at 11:52:53 5A6B62625A6F626B0E0 wrote:
That's almost a .3 cut from the old bks...wow! Video?[/quote] ... And 0.1 faster than the TAS :o I smell a new strat with the ramp [smiley=happy.gif] |
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Title: Re: Best Known Splits Post by Brett on 12/30/10 at 12:06:45 God dammit if it's the ramp, I told NMeade months ago on Skype it was faster. |
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Title: Re: Best Known Splits Post by LASH on 12/30/10 at 12:28:21 Is Alex OK? |
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Title: Re: Best Known Splits Post by OwnageMuch on 12/30/10 at 14:22:34 I think I know what it is, something I was trying early this year, but I could never get it right. If it is what I think it is, he has done an insane job pulling it off |
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Title: Re: Best Known Splits Post by Oli2210 on 12/30/10 at 14:23:40 4B736A6563614971676C040 wrote:
Could you possibly describe what it is? :L |
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Title: Re: Best Known Splits Post by OwnageMuch on 12/30/10 at 14:26:46 I've asked him but I said I wouldn't tell, I'm sure he'll make a video soon enough (I'm assuming he will go for WR) |
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Title: Re: Best Known Splits Post by MrL1193 on 12/30/10 at 14:30:26 Maybe he managed to bounce to the ramp shroomless? :-/ |
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Title: Re: Best Known Splits Post by OwnageMuch on 12/30/10 at 14:31:18 ^Thats what I thought it was but he said no, it isn't. |
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Title: Re: Best Known Splits Post by ◆Daniel◆ on 12/30/10 at 16:01:54 He is using spear right? :edit: I think I know what it might be, I'll try it tomorrow if I can get onto the wii :p |
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Title: Re: Best Known Splits Post by cutz22 on 12/30/10 at 17:03:53 7F407E03030B01320 wrote:
Getting to ramp isn't the issue, that's easy. Just a simple MT plus wheelie into the edge of the road. The problem is the re-entrance onto the road, it's typically slower than the regular strat because you land right in the grass. However, a lucky bounce off the grass does occasionally happen to make the strat faster, I've always though it to be too inconsistent for a real run, but if Alex has mastered it then all the more credit to him. [smiley=thumbsup.gif] |
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Title: Re: Best Known Splits Post by H on 12/30/10 at 17:12:30 0C2D232A052D30262D2C420 wrote:
Getting to ramp isn't the issue, that's easy. Just a simple MT plus wheelie into the edge of the road. The problem is the re-entrance onto the road, it's typically slower than the regular strat because you land right in the grass. However, a lucky bounce off the grass does occasionally happen to make the strat faster, I've always though it to be too inconsistent for a real run, but if Alex has mastered it then all the more credit to him. [smiley=thumbsup.gif][/quote] inb41'20 |
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Title: Re: Best Known Splits Post by ALAKTORN on 12/30/10 at 17:18:06 @Cutz: 0139202F292B033B2D264E0 wrote:
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Title: Re: Best Known Splits Post by OwnageMuch on 12/30/10 at 19:33:52 4869676E416974626968060 wrote:
Getting to ramp isn't the issue, that's easy. Just a simple MT plus wheelie into the edge of the road. The problem is the re-entrance onto the road, it's typically slower than the regular strat because you land right in the grass. However, a lucky bounce off the grass does occasionally happen to make the strat faster, I've always though it to be too inconsistent for a real run, but if Alex has mastered it then all the more credit to him. [smiley=thumbsup.gif][/quote] You mean the white bit between the sand and grass? Alex said its slower |
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Title: Re: Best Known Splits Post by Oli2210 on 12/31/10 at 03:20:52 I really have no idea what hes doing, but because he only set a lap 2/3 split, it must be at the bit of the track where you do the 3 shrooms. |
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Title: Re: Best Known Splits Post by ◆Daniel◆ on 12/31/10 at 04:27:28 That's exactly where I'm working atm oli |
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Title: Re: Best Known Splits Post by ALAKTORN on 12/31/10 at 05:37:10 I want to see a vid of this already :\ |
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Title: Re: Best Known Splits Post by 7Alvin on 12/31/10 at 06:24:04 606D606A756E736F210 wrote:
Who doesn't? :-X |
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Title: Re: Best Known Splits Post by RVZ on 12/31/10 at 09:32:29 7655500B0B0809390 wrote:
I think he wheelie's through the whole last big turn by making use of the redwhite corner curves. I don't even know if that's possible but can't think of something else :-/ |
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Title: Re: Best Known Splits Post by Oli2210 on 12/31/10 at 09:35:02 6C4B5B40464F4F5D2E0 wrote:
I think he wheelie's through the whole last big turn by making use of the redwhite corner curves. Can't think of something else :-/[/quote] Thats probably it, the only other strat i can think of is doing the quick MTs like in GV2 and MR round the final corner and that wouldn't save .3... |
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Title: Re: Best Known Splits Post by ◆Daniel◆ on 12/31/10 at 09:46:13 I was thinking what Robert said but at the first shroom, then thought about bouncing to the tree and bouncing off it at the 2nd shroom :P |
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Title: Re: Best Known Splits Post by MrL1193 on 12/31/10 at 12:53:51 Maybe it's possible to bounce off the curb on the last turn to cut the corner a bit sharper? (I'm running out of ideas at this point.) |
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Title: Re: Best Known Splits Post by Brett on 12/31/10 at 12:57:00 Why are you guys even guessing? Just wait for him to reveal the damn vid lol. And for the record, I have no idea what this could possibly end up being. |
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Title: Re: Best Known Splits Post by Mick on 12/31/10 at 14:36:30 ROM implied that the strat was also possible for the flap, so the new thing shouldn't be at the end. I don't see how you could the turns without shroom anyway, this while saving 0"4. It's either the ramp or a glitch (my guess ::)) |
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Title: Re: Best Known Splits Post by Oli2210 on 12/31/10 at 14:38:50 But then surely he would have set a lap 1 BKS too? Maybe he just hasn't got round to it... Well in that case it has to be the ramp. |
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Title: Re: Best Known Splits Post by Mr.Nosey on 12/31/10 at 14:47:30 Ooh hurry up Alex and get the WR s we can all see the new strat, I'm simply bursting with anticipation. Well not really, but still, it's not often now that we see a new strat. |
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Title: Re: Best Known Splits Post by cutz22 on 12/31/10 at 14:53:22 597F7A6F7853657962633B0A0 wrote:
The only conceivable glitch is going up through the floor of the overpass by the chomp by using the edge of the road, but that seems implausible. |
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Title: Re: Best Known Splits Post by H on 12/31/10 at 14:56:01 TF-style lowjump that could jolt you foward like on TF maybe? :-? |
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Title: Re: Best Known Splits Post by KingAlex on 12/31/10 at 15:10:23 Well I am trying to get the WR, I had two big fails yesterday at the very end of lap 3! It is very difficult to do just know that and you probably won't guess it or find it by playing. I'll try the next few days if I don't get the WR I'll post the split video! |
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Title: Re: Best Known Splits Post by Oli2210 on 12/31/10 at 15:11:55 Is the strat hard to do? |
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Title: Re: Best Known Splits Post by KingAlex on 12/31/10 at 15:16:10 I personally find getting the DKM glitch easier and less frustrating than this ;D |
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Title: Re: Best Known Splits Post by thewebinator on 12/31/10 at 15:16:41 496A6F34343736060 wrote:
163B322F04570 wrote:
::) |
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Title: Re: Best Known Splits Post by MrL1193 on 12/31/10 at 15:21:14 674E474E4E4A2F0 wrote:
I don't see how diving into the sand and grass sooner would help. |
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Title: Re: Best Known Splits Post by cutz22 on 12/31/10 at 16:50:07 0E232A371C4F0 wrote:
Ooh sounds like something I'll be interested in. :D |
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Title: Re: Best Known Splits Post by OwnageMuch on 12/31/10 at 17:23:43 Wheeile last corner --> air off curb --> gv2 stlye bounce off tree --> track? Doubt that would be faster though :p [edit]The other thing I was thinking was to somehow not have to hop and turn the wheelie after the second corner, but that could never save .3...[/edit] |
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Title: Re: Best Known Splits Post by Mr.Nosey on 01/01/11 at 09:34:55 7C5158456E3D0 wrote:
Ooh that's very generous of you, but tbh, if it was me I would hoard the strat until you get wr, and as much as I want to see the strat, I'd recommend you do that. As for my suspicions of the strat, I guess a gv2-like bounce of a lamppost to jump over the invisible wall at some point or other, or maybe a mg-like flight up the wall on the left after tunnel to get up to last straight early? Most probably not I suppose... |
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Title: Re: Best Known Splits Post by Oli2210 on 01/01/11 at 09:41:39 ^ Those ideas sound like they'd save a lot more than .3, my guess is its something that when we see it we'll probably think why didn't we think of it. |
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Title: Re: Best Known Splits Post by rein_666 on 01/01/11 at 10:30:29 I agree with alex, I know what it is but you probably won't find it yourselves :D It's pretty ingenius [smiley=bath.gif] |
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Title: Re: Best Known Splits Post by H on 01/01/11 at 10:45:15 Why waste time guessing? Just wait.. |
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Title: Re: Best Known Splits Post by LASH on 01/01/11 at 10:58:21 Probably some WTF!?!?!? strat :o |
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Title: Re: Best Known Splits Post by Arsenic on 01/01/11 at 11:35:03 012C253813400 wrote:
Ok.. It will be impossible to sub my PR with this strat ;D [smiley=ninja.gif] inb4manderdo3/3 Good luck for the WR, Alex ;) |
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Title: Re: Best Known Splits Post by ALAKTORN on 01/01/11 at 12:55:01 stop hoarding strats, needledicks |
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Title: Re: Best Known Splits Post by LeeD93 on 01/01/11 at 17:28:46 This strat is probably something similar to mushroom gorge, riding around the wall thats hugged on the current WR strat shroomspot.. the wall looks reachable, i don't see anything else possible for a .3 cut o_o |
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Title: Re: Best Known Splits Post by ◆Daniel◆ on 01/01/11 at 17:34:39 The problem with that is getting back on the track :P |
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Title: Re: Best Known Splits Post by Brett on 01/01/11 at 17:40:04 alex says: the strat was fake i made up the split Brett says: Wait so you made up that whole thing? alex says: ye Brett says: That doesn't make any sense though. But it did get everyone guessing lol. alex says: dont tell the pp d00d Brett says: I won't, I promise. I swear on whatever you want me to swear on that I did not fake this conversation. It happened not even five minutes ago. It was pretty funny seeing you all guess though. |
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Title: Re: Best Known Splits Post by OwnageMuch on 01/01/11 at 17:40:36 PEOPLE STOP SPECULTING NEW SHROOSPOTS IT WAS A F---ING SHROOMLESS LAP |
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Title: Re: Best Known Splits Post by H on 01/01/11 at 17:50:52 A screenie would help moe, brett |
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Title: Re: Best Known Splits Post by ALAKTORN on 01/01/11 at 17:52:56 6B565B5C4B4D4F43390 wrote:
Alex is an idiot [smiley=thumbdown.gif] |
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Title: Re: Best Known Splits Post by Brett on 01/01/11 at 18:03:37 486168616165000 wrote:
http://oi53.tinypic.com/11smohz.jpg JUST SO YOU GUYS KNOW, I ONLY EDITED HIS HOTMAIL SINCE HE DOES NOT LIKE PEOPLE REVEALING IT. |
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Title: Re: Best Known Splits Post by ALAKTORN on 01/01/11 at 18:15:11 5364686F686473010 wrote:
were you on in this? mass ban |
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Title: Re: Best Known Splits Post by H on 01/01/11 at 20:09:16 Brett's version of Windows is so fucking pro! |
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Title: Re: Best Known Splits Post by MVT on 01/01/11 at 20:27:56 LAME. |
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Title: Re: Best Known Splits Post by Ltax on 01/02/11 at 05:17:01 It's funny that I actually did a quick TAS at MC a while ago where I rode the red/white edge of the road between the two last last corners all the way to the last corner. It's a bit faster but extremely hard I suppose. I never released my run because it sucked otherwise and I lost to Guillaume [smiley=thumbdown.gif] |
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Title: Re: Best Known Splits Post by RVZ on 01/02/11 at 05:22:37 Wait what? I saw the vid of the split :-? |
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Title: Re: Best Known Splits Post by ◆Daniel◆ on 01/02/11 at 05:43:15 Inb4he'sdoingabrett |
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Title: Re: Best Known Splits Post by ALAKTORN on 01/02/11 at 07:39:03 644353484E474755260 wrote:
mind sharing? |
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Title: Re: Best Known Splits Post by KingAlex on 01/02/11 at 10:09:28 First of all I don't know how RVZ got the vid I only sent it to two people :-? Second I told Brett that it was fake so he'd stop asking me what it was :) Third I am uploading the video to youtube now Lol @ you guys doubting my legitimacy |
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Title: Re: Best Known Splits Post by KingAlex on 01/02/11 at 10:29:01 [media]http://www.youtube.com/watch?v=vQqEY_hOyqM[/media] |
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Title: Re: Best Known Splits Post by GenesisX on 01/02/11 at 10:37:13 Alex how did you find it O_O Also why dont you slow down after the trick, that is off road terrain is it not :s |
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Title: Re: Best Known Splits Post by cutz22 on 01/02/11 at 10:38:49 Impressive. One wonders the mechanics of not being slowed down after that jump... |
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Title: Re: Best Known Splits Post by thewebinator on 01/02/11 at 10:39:46 00222922342E341F470 wrote:
It's still the boost from the jump, followed by the boost from the trick I'm pretty sure. |
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Title: Re: Best Known Splits Post by KingAlex on 01/02/11 at 10:43:32 Yup the boost from the ramp + the boost from landing in the trick help you get across the sand and the leftover boost helps you get across the grass barely (you need to be at the proper angle otherwise you won't get across) |
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Title: Re: Best Known Splits Post by GenesisX on 01/02/11 at 10:46:15 Not everyone is happy with that explanation xD [18:43:57] Courtney Baker: yay another glitch.. [18:44:26 | Edited 18:45:20] Martin@[ch955]G: its not a glitch [18:44:34] Martin@[ch955]G: alex explained it to me [18:44:52] Martin@[ch955]G: "Yup the boost from the ramp + the boost from landing in the trick help you get across the sand and the leftover boost helps you get across the grass barely (you need to be at the proper angle otherwise you won't get across)" [18:44:57] Courtney Baker: oh...shut up. so doing a trick while ur head is pressed against the dirt is normal. |
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Title: Re: Best Known Splits Post by KingAlex on 01/02/11 at 10:48:41 If that is a glitch then so is the MMM low jumps xD I call them ramp dives similarly to stair dives |
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Title: Re: Best Known Splits Post by RVZ on 01/02/11 at 10:50:50 LOL that isn't a glitch, what an idiot ;D |
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Title: Re: Best Known Splits Post by InStride on 01/02/11 at 10:55:47 Give it up guys. TF is most definitely a glitch, so MC is now a glitch too. [smiley=thumbsup.gif] Seriously though, nice find Alex. :o |
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Title: Re: Best Known Splits Post by MrL1193 on 01/02/11 at 12:07:24 I didn't really think that it was like Alex to just make something up. Nice find; I don't think Mario Circuit will ever be quite the same again. |
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Title: Re: Best Known Splits Post by H on 01/02/11 at 12:11:47 Spinhop over the grasss |:< |
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Title: Re: Best Known Splits Post by Rhodechill on 01/02/11 at 12:13:51 1-1-1 strat now? |
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Title: Re: Best Known Splits Post by LASH on 01/02/11 at 12:33:02 74565D56405A406B330 wrote:
Lol @ Celes, he knows shit about MKWii ;D |
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Title: Re: Best Known Splits Post by GenesisX on 01/02/11 at 12:35:17 Yes Lash but atleast Celes can war ;) Celes isnt tt knowledgably like some admitedly xD @Rhode, o yeah 1-1-1 now because Alex's strat can dodge the chomp.....I think :s |
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Title: Re: Best Known Splits Post by MrL1193 on 01/02/11 at 12:36:49 If that strategy is used on all three laps, I think the position of the Chain Chomp could very well become completely irrelevant. :) |
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Title: Re: Best Known Splits Post by LASH on 01/02/11 at 12:39:44 5D7F747F697369421A0 wrote:
Well, this whole board is pretty much about TTing. Plus it's easy to understand what is and what is not a glitch... [smiley=chairshot.gif] |
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Title: Re: Best Known Splits Post by Mick on 01/02/11 at 12:54:17 5E646368696F646560600C0 wrote:
I thought TAS proved 3-0-0 to be faster... But now yeah for sure it's possible to beat the chomp with 1-1-1 ! |
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Title: Re: Best Known Splits Post by ALAKTORN on 01/02/11 at 14:10:52 you guys are retarded, that is a glitch you're not supposed to "PRB" with a trick boost doesn't mean it should go in any separate chart though, if they're ever made this thing is something we should close an eye on and yeah, I thought TAS proved 3-0-0 faster… which actually should be 0-0-3 for best optimization |
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Title: Re: Best Known Splits Post by RVZ on 01/02/11 at 14:29:50 0-1-2 for best optimization |
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Title: Re: Best Known Splits Post by Mick on 01/02/11 at 14:33:43 676A676D72697468260 wrote:
That's not the trick boost that is in action here, but the zipper boost. When this zipper boost end he is slowed down (like on the grass in the video) despite the trick boost. Another examples of the offroad use of the zipper boost is clipping the TF last ramp zipper to clear the dirt (used in one of the TAS'es), or the MMM last ramp when you get the lowjump without trick (you bounce on the grass without losing speed) |
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Title: Re: Best Known Splits Post by Brett on 01/02/11 at 14:35:45 3-0-0 eliminates a luck wheelie at the end of the long straight, a shroomless lap 1 is slower because you have to drive around a goomba at the first shroomspot. 1-2-0 is the best strategy. 1-1-1 is slower than 3-0-0, initially it was because of the chomp but that aside 3-0-0 is definitely faster than 1-1-1. Alex's strat 3/3 might get a 1'20. And Mick, chomp position is 100% irrelevant since you don't drive past that part of the course anymore. Michele, it ain't the trick boost, it's the boost pad on the ramp. If you hit one of those, you can go through the sand. Trick boost doesn't let you go offroad, but boost pads do. Why do you think you can go through the dirt on TF? Alex screw you lol you made me lie to the whole PP when I was really the one getting played. |
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Title: Re: Best Known Splits Post by ROM on 01/02/11 at 14:38:51 @ RVZ nope, because of the goomba lap 1 after the chomp. 1-0-2 is optimal. |
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Title: Re: Best Known Splits Post by Brett on 01/02/11 at 14:40:08 ^That's what I said. Using 1 shroom lap 1 allows you to avoid it. Are you sure 1-0-2 would beat 1-2-0? :-? |
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Title: Re: Best Known Splits Post by inviso87 on 01/02/11 at 14:40:48 The boost from a zipper is split into 2 different portions. There is the boost and then the trick boost. The boost would be if you were to not trick off the zipper. The trick boost is just additional boost from tricking. The game was programmed so that the boost can get through dirt and such without slowdown. The trick boost, however, was NOT programmed to do that. When Alex lands, he still has the boost portion going, which is why he can glide through the dirt. Although he loses his trick boost from landing so early, he still has the boost to get him through just quick enough to minimize slow down. :edit: Wow, a lot of people posted as I typed this <_< |
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Title: Re: Best Known Splits Post by ROM on 01/02/11 at 14:42:07 ^ well theoretically, cause u can exit the grass later and stick to the left part of the road. |
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Title: Re: Best Known Splits Post by RVZ on 01/02/11 at 14:42:15 300D0F50505555620 wrote:
You can drive on the inside avoiding it, without losing speed. I did it one time, very hard ofcourse :P |
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Title: Re: Best Known Splits Post by Brett on 01/02/11 at 14:43:19 04393B64646161560 wrote:
But you have to do an additional lucky. |
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Title: Re: Best Known Splits Post by ROM on 01/02/11 at 14:46:37 which one? I'm counting 7 chain in both strat |
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Title: Re: Best Known Splits Post by Brett on 01/02/11 at 14:58:18 yeah but one lasts for like half a second. |
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Title: Re: Best Known Splits Post by rein_666 on 01/03/11 at 07:12:25 So, what about the other strat Alex? way slower than this one? |
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Title: Re: Best Known Splits Post by KingAlex on 01/03/11 at 12:25:37 Ya the one where you don't trick and jump off the white line is slightly faster than the current strat but this one is the best You can also high trick and bounce off the white line saving nearly .100 compared to the current strat but again the low jump is best |
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Title: Re: Best Known Splits Post by Wheelism on 01/03/11 at 13:34:34 You could probably slip drift off the white line.. |
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Title: Re : Official Strat Ideas Topic Post by thewebinator on 01/03/11 at 14:10:48 Moved the MC strat discussion into here since it was taking up the BKS topic. Other strats that recently came up but got pushed back four pages because I spliced the thread. Make sure to look at these. 795A5F04040706360 wrote:
4C656C656561040 wrote:
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 01/03/11 at 17:50:12 If one were to try do it on lap 1 for a flap (since it's so hard) would you still be saving time compared to doing it without alex's strat on lap 2? |
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Title: Re: Official new strat ideas topic Post by Brett on 01/03/11 at 18:49:45 Definitely, isn't the best 1lap on lap 1 25"5xx and on lap 2 it's 25"337? Alex's strat save 0"3. But you'd still need a good run to get it. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 01/03/11 at 19:34:01 I do my flap on lap 1 anyway. ;D |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/03/11 at 20:47:54 7D5C525B745C41575C5D330 wrote:
I didn't do a flap for Mario Circuit at all; the one I have submitted is actually just an old Lap 1 3 Mushroom split. :-/ |
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Title: Re: Best Known Splits Post by OwnageMuch on 01/03/11 at 23:08:52 0C2128351E4D0 wrote:
That's the one I was talking about ;D so it is faster? Just hard |
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Title: Re: Best Known Splits Post by ALAKTORN on 01/04/11 at 03:56:27 043C252A2C2E063E28234B0 wrote:
That's the one I was talking about ;D so it is faster? Just hard[/quote] uh, read again. he said the method in his video is fastest |
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Title: Re: Official new strat ideas topic Post by Sωοrd on 01/04/11 at 04:51:18 6B565B5C4B4D4F43390 wrote:
I have 25.482 on Lap 1 in one of my old PRs and it's definitely improveable without the new strat :P I think doing it on Lap 2 saves .100 or so with the Spear. Not really significant enough unless you're going for WR imo. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 01/04/11 at 05:47:59 6F0A0B0A3B0 wrote:
whyever would it save less on lap2? |
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Title: Re: Official new strat ideas topic Post by rein_666 on 01/04/11 at 05:52:23 222F2228372C312D630 wrote:
whyever would it save less on lap2?[/quote] he's talking about starting flap on 2nd lap, not the new strat ;) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 01/04/11 at 05:54:34 794E4245424E592B0 wrote:
whyever would it save less on lap2?[/quote] he's talking about starting flap on 2nd lap, not the new strat ;)[/quote] ah, ok that has always been approximized to "1 in all kart games I think… at least in MKDS too |
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Title: Re: Best Known Splits Post by OwnageMuch on 01/04/11 at 12:08:19 686568627D667B67290 wrote:
That's the one I was talking about ;D so it is faster? Just hard[/quote] uh, read again. he said the method in his video is fastest[/quote] :/ I meant faster than the current WR strat |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 01/16/11 at 08:03:27 rDS (after bridge): Instead of jumping over the grass, making a MiniTurbo. Not sure if it´s faster but I got 3 new best Splits with it :/ |
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Title: Re: Official new strat ideas topic Post by thewebinator on 01/16/11 at 11:48:45 I'm sure that's been tested before, that's why it originally switched. I would say 99% sure it isn't faster. |
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Title: Re: Official new strat ideas topic Post by LASH on 01/16/11 at 12:08:05 It is claimed to be, but it certainly very risky, as missing the wheelie between the two drifts can be costly. |
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Title: Re: Official new strat ideas topic Post by H on 01/16/11 at 16:46:35 Drift as soon as you touch the downed bridge, so you'll already have a MT when the boost stops, and then you can MT and hop over the grass corner thing maybe..? |
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Title: Re: Official new strat ideas topic Post by LASH on 01/17/11 at 08:17:50 [media]http://www.youtube.com/watch?v=Lu1lCAS8hWI[/media] Opinions? I say slower. |
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Title: Re: Official new strat ideas topic Post by NStride on 01/17/11 at 08:35:47 That's been known for ages, and it's really easy to do. If it were faster, the WR would have used it by now. Slower. |
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Title: Re: Official new strat ideas topic Post by Rein_666 on 01/19/11 at 09:02:42 On rPG flap, after the second shroom line up normally. Then adjust so you would drive into the right patch of grass and shroom there. Not only you would cut more grass, you will get a wheelie with instant max speed instead of accelerating. Could this be faster? |
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Title: Re: Official new strat ideas topic Post by ROM on 01/19/11 at 12:10:40 60575B5C5B5740320 wrote:
yes, this is the strat i've tested when i played this flap. This is faster by a small amount when it's well done, imo. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 01/22/11 at 03:30:26 [media]http://www.youtube.com/watch?v=9QU8dJytV10[/media] Yet another RR strat for karts :P Ebil uploaded a vid first, then I finished a lap first :P edit: [media]http://www.youtube.com/watch?v=_xlX01FGf4Y[/media] vs ghost |
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Title: Re: Official new strat ideas topic Post by Λrsεnic on 01/27/11 at 12:32:57 http://www.blog-video.tv/video-62335da570-Archive-tele-du-26-01-2011-19-45-26.html I Raced vs ROM Ghost. My question is .. Why Rom or Sword doesn't use it? :-? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 01/27/11 at 14:49:43 231011070C0B01620 wrote:
o.o I don't know I suppose, I was about to say it would rely on starting every run with a luckie, but Sword has to sort of do this on DS and MC anyway. Is it based purely on getting a luckie, or even after a luckie it's still random perhaps? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 01/27/11 at 14:50:50 60646668747A6578790D0 wrote:
o.o I don't know I suppose, I was about to say it would rely on starting every run with a luckie, but Sword has to sort of do this on DS and MC anyway. Is it based purely on getting a luckie, or even after a luckie it's still random perhaps?[/quote] Edit:Now thinking about this, I'm not sure this has been discovered before, otherwise someone would've have said, or it been incorporated into a TAS... |
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Title: Re: Official new strat ideas topic Post by Mick on 01/27/11 at 16:16:12 I've known of this for quite a while now (in fact, almost a year now) but it is a <1% success thing. You need to enter the exact bit of water with a given angle. TAS should have definitely used it though, would have given easily sub 1'21. |
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Title: Re: Official new strat ideas topic Post by Mick on 01/29/11 at 12:59:17 http://www.youtube.com/watch?v=hcTS2RTRU6s New flap strat at 0:44 ? [smiley=lolk.gif] Fixed, thanks ! |
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Title: Re: Official new strat ideas topic Post by RVZ on 01/29/11 at 13:02:32 wrong link bro! |
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Title: Re: Official new strat ideas topic Post by wimmi on 01/29/11 at 14:10:37 I prefered the SMB speedrun |
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Title: Re: Official new strat ideas topic Post by inviso87 on 01/29/11 at 14:45:03 The strat itself is old. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/19/11 at 02:54:50 I got a random idea for making slip drifts, could it be possible with a combination of down (dropping wheelie) and the drift button? has that ever been tested? |
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Title: Re: Official new strat ideas topic Post by LiamAsh on 02/19/11 at 03:56:45 Nah, that doesn't work. It'd just be a normal hop. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 02/19/11 at 04:10:13 [media]http://www.youtube.com/watch?v=hLrE_c9FNZ0[/media] @ halfpipe |
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Title: Re: Official new strat ideas topic Post by Hahaae321 on 02/19/11 at 14:18:27 0F020F051A011C004E0 wrote:
Actually, I believe that does work, because I have slipdrifted when coming out of a wheelie, but then again, I could have just hit a bump. :-/ |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 02/19/11 at 22:48:50 Sorry guys I just found this vid of a gamebreaking RR strat: http://www.youtube.com/watch?v=qt0Bh5rpuco |
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Title: Re: Official new strat ideas topic Post by Aruba on 02/19/11 at 23:03:58 5169707F797B536B7D761E0 wrote:
inb4 Mander 3/3 |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 02/19/11 at 23:16:58 2112150201600 wrote:
inb4 Mander 3/3[/quote] He already got 1:59.945 with it! :o |
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Title: Re: Official new strat ideas topic Post by thewebinator on 02/20/11 at 16:15:48 and I thought all of the new strats were bad...that's amazing :o. |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 02/20/11 at 19:05:38 It's probably impossible, but I wonder if after the RR kart bounce sc you could bounce again over the second corner? |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 02/21/11 at 01:59:54 Nah, I've tried it before :P you just fly off in the same direction you were going |
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Title: Re: Official new strat ideas topic Post by Division X on 02/21/11 at 05:56:56 1237383F333A78560 wrote:
I've actually almost done it but went out of bounce, you need a very glitchty sc. TAS should test it |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 02/22/11 at 00:45:20 2409160913090F0E38600 wrote:
I've actually almost done it but went out of bounce, you need a very glitchty sc. TAS should test it[/quote] Did it send you out of bounds? |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 02/22/11 at 16:13:14 MC: Easier way of doing the ramp cut Do the MT normally, wheely but land on the middle(ish) bit of the ramp. Don't trick, and then aim to land on the grey strip (Make sure you are pulling up sharply as you hit it, and hop as you hit it). I've hit it about 2-3 times and its considerably easier than Alex's way because you don't have to aim for the back of the ramp. Would be interesting to see a TAS test to see which is faster. edit: Sorry if this makes no sense, if i could acess Youtube i'd make a vid. |
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Title: Re: Official new strat ideas topic Post by Dashi on 02/28/11 at 11:43:41 rPG Flap for BB / FR Users: I think it's faster to use shroom at the first turn, instead of cut over grass on that part with the moles. Improved my PR with this strategy, another German player, too. I don't know if this is already known, maybe you can tell me ? Thanks :) And if it's new, what do you think about it ? ::) |
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Title: Re: Official new strat ideas topic Post by Nicholas M on 02/28/11 at 11:50:36 That most likely is faster Dashi. If you were to use the flap set up that Spear uses to Flame Runner, it wouldn't really make sense since at the mole section you gain a lot with the double mini turbo. The best Flame Runner flap set up on that course would probably be as you said the first turn, the normal shroom cut, and after the hedge maze. |
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Title: Re: Official new strat ideas topic Post by Mick on 02/28/11 at 11:53:06 I would rather try put that shroom before the hedge maze instead if it's possible, since FR lose a bit on Spear in that spot. |
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Title: Re: Official new strat ideas topic Post by Nicholas M on 02/28/11 at 12:22:00 I don't think I've played this flap with Flame Runner, but I'll try both strats and see what results I get. |
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Title: Re: Official new strat ideas topic Post by Aruba on 02/28/11 at 12:28:24 Lol I told JG to try BB rPG flap awhile back on skype (shortly after his BB 3lap time was made) :-* Seems like he didnt try it at all [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 03/03/11 at 22:57:41 Ok I just watched one of walter's vids and I think its proof that a pole dance strat could be done on mg and get ridiculously fast laps What I mean by this is not leave the mountain, just go round and round all three laps (or at least for lap 2) http://www.youtube.com/themkwchamp#p/u/0/hcTS2RTRU6s If you look at the end his lap counts |
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Title: Re: Official new strat ideas topic Post by LiamAsh on 03/04/11 at 16:10:13 http://www.youtube.com/watch?v=D1KJmoWwygc MG WR strat can be done with a kart, but I don't think it's faster... :-/ |
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Title: Re: Official new strat ideas topic Post by Aruba on 03/04/11 at 18:24:10 676A78632B0 wrote:
smh lol |
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Title: Re: Official new strat ideas topic Post by NStride on 03/04/11 at 20:00:11 7D706279310 wrote:
Well, maybe it could happen. He waited forever to release the MT.. :-? |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/05/11 at 09:28:10 5F505A4754524B505A5B5B503E0 wrote:
Well, maybe it could happen. He waited forever to release the MT.. :-?[/quote] Don't forget too not crash your kart! :) |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/05/11 at 13:59:39 Randomly found this on YouTube: http://www.youtube.com/watch?v=Z3NaHd1876M |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/06/11 at 03:29:59 7E706E3A0 wrote:
I don't know where I've seen this before, but I'm sure I have. Anyway, too random for legit, and probably slower for TAS. :-/ |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 03/06/11 at 08:37:26 [media]http://www.youtube.com/watch?v=r3wWSzIlrRY[/media] Maybe? |
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Title: Re: Official new strat ideas topic Post by Aruba on 03/06/11 at 10:09:57 1635306B6B6869590 wrote:
o_O whoa nice |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/06/11 at 10:59:01 Lotsa new strats nowadays. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/06/11 at 11:05:13 7D5E5B00000302320 wrote:
Waits for MKDasher to shave off another 2 seconds on the TAS. Poor him, finishing an epic TAS then a new strat is found that could cut so much more time off... |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/06/11 at 12:55:47 I'm positive that the strat shown is slower than an ending launch, but not a normal trick. |
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Title: Re: Official new strat ideas topic Post by MKDasher on 03/06/11 at 13:02:04 I tried to do that turn like the first one after the cannon but I never suceed on it. It requieres a very preccise jumping and maybe it's not even possible. An optimal ending launch can keep you at a top speed the full turn (the ending launchs in my TAS weren't optimal, they are very difficult to even made them), so maybe this strat won't be helpful for TAS, I'm not 100% sure though |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/06/11 at 13:54:06 that strat is obvious and also slower, no need to discuss |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 03/06/11 at 20:20:21 I wouldn't exactly call that kind of glitchy double launch from the zipper "new." I accidentally get those fairly frequently on various zippers, though never in a helpful way. Also, isn't that already used in the Rainbow Road kart strategy? |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/07/11 at 05:12:43 It's faster if you do a trick at the end of the new strat. |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/07/11 at 05:14:43 You can't trick due to the angle. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 03/07/11 at 11:03:12 Double launch on zippers? Nope.. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 03/07/11 at 13:08:05 [media]http://www.youtube.com/watch?v=y8JN6ODvG0g[/media] should be used in any future RR TAS' if its possible >___> |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/08/11 at 16:53:32 For the DKJP glitch, wouldn't it be slightly easier to hop after MTing into the glitch, sorta like on DDR, to get easier airtime? Should work just as well as normally once you hit the G-Spot. [smiley=happy.gif] |
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Title: Re: Official new strat ideas topic Post by Mick on 03/08/11 at 17:40:50 You wouldn't get enough height. Wheelying grants you more height, hence why this is done on RR. Though it may not be totally impossible to do with a jump... |
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Title: Re: Official new strat ideas topic Post by Oni on 03/16/11 at 15:59:42 How about this? [media]http://www.youtube.com/watch?v=ip4g_Y15xGs[/media] |
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Title: Re: Official new strat ideas topic Post by thewebinator on 03/17/11 at 14:09:50 imo it looks like it's slower, could be wrong though. Those splits in between the escalators have a notorious reputation for killing your speed. |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/17/11 at 14:12:03 0A2B2C1608071F450 wrote:
Slower than what the WR is doing, but faster than the original way. Probably harder than Chaos' and Jascha's way though... |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/17/11 at 14:49:04 153433091718005A0 wrote:
Maybe TAS, but definitely not for human use. The way the end of the red bit 'sucks' you down at the end instead of flying into the air is also quite interesting.. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/17/11 at 16:11:52 ^because his boost ends before leaving the handrail |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 03/17/11 at 16:40:27 You don't have to hit the wall to get the no-air exit from the bannister. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 03/18/11 at 02:00:27 7470727C606E716C6D190 wrote:
Maybe TAS, but definitely not for human use. The way the end of the red bit 'sucks' you down at the end instead of flying into the air is also quite interesting..[/quote] I just had an idea...What if you got the no-air exit from the banister and took advantage of it by doing a second trick at the end of the banister? Surely that would be faster if done well enough? (And if it's possible to get that without the slow first trick, it would definitely be faster.) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/18/11 at 02:25:34 ^how can you do a second trick exiting it…? |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 03/18/11 at 02:37:19 1B161B110E1508145A0 wrote:
Maybe like the first pipe trick @ rMR? |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 03/18/11 at 14:27:51 5D505D5748534E521C0 wrote:
I was messing around with the escalators yesterday in between flap attempts, and at one point, I tricked onto that banister but hit the wall and got slowed down (kind of like in the video, but slower). So, I drove up to the end, and decided to see if I could trick while leaving the banister. Turns out, it is possible if you get that no-air "sucked down" exit. I just don't know exactly what causes that kind of exit. 427A636C6A6840786E650D0 wrote:
Yeah, it's kind of like that in that you approach the trick spot from the "wrong" side, but it's a lot harder to actually hit the trick spot. (It's pretty much up to chance, I think.) |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/19/11 at 08:35:24 414C414B544F524E000 wrote:
You gotta jump at the right time, and besides that, it's basically luck. :P |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/19/11 at 10:16:29 Just so nobody gets confused and posts this retarded shit: [media]http://www.youtube.com/watch?v=iTo43x3foQM[/media] For anyone who has seen the video / thinks it's real: 1. A trick boost stops DEAD in that offroad. 2. A trick boost does not last anywhere near as long as what was displayed in the video. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 03/19/11 at 10:30:44 I just tried it, and it works :O |
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Title: Re: Official new strat ideas topic Post by MVT on 03/19/11 at 10:52:15 2424244C0 wrote:
Keep up with the times dude. It works and would actually be faster than the current strat I believe. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/19/11 at 11:01:06 61444B4C40490B250 wrote:
OMFG :o anyone want to explain why (it works)? Edit: lol ppl don't even know that offroad don't slow you down with halfpipe boost -_- [6:40:07 PM] Nooboss: it's like bcwii ofc, it's so obvious, the exact same applies as with the halfpipe offroad sections later - how silly of me (and of hahaae). |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/19/11 at 12:02:39 [media]http://www.youtube.com/watch?v=Fjnfcbvyb00[/media] lol on DKSC you should be using TAS strat not that big jump |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 03/19/11 at 18:51:51 ^[smiley=lolk.gif] Looks slower, though. Also, lol at people not knowing how a halfpipe trick works. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/20/11 at 05:59:08 ffs people, we can easily get a low jump on the bump after the fungus on CM. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/20/11 at 06:25:32 4973747F7E78737277771B0 wrote:
where is that? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/20/11 at 12:20:57 5D505D5748534E521C0 wrote:
where is that?[/quote] See the video Oni posted? That small bump he goes off of the first second of the video. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/20/11 at 13:38:07 it's called a "shroomspot" and how do you? I'm pretty sure WRs hop there to get a lower trick, can't do more than that… unless of course you clip the wall or some random shit |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 03/20/11 at 14:20:32 Fungus = mushroom, alakatorn >_> |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/20/11 at 15:53:54 the mushroom item has always been called "shroom" by this community, if you say anything else I'll think you're talking about a background object |
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Title: Re: Official new strat ideas topic Post by inviso87 on 03/20/11 at 16:07:48 636E6369766D706C220 wrote:
In all honesty, I had no idea what fungus was referring to either. I'm with you on this. I thought it was a background object [smiley=roll.gif] |
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Title: Re: Official new strat ideas topic Post by OwnageMuch on 03/20/11 at 19:20:16 LOLOLOLOL that's awesome, no one knew what he meant including myself So I might go fungus off the fungus on fungus gorge backwards, anyone else wana come along? |
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Title: Re: Official new strat ideas topic Post by Matty on 03/22/11 at 06:36:20 http://www.youtube.com/watch?v=d0wNw91Y4vI Description. |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/22/11 at 10:39:47 Pretty sure that actually is faster. Zero airtime is slower because the ramp boosts you fowards in the air. TAS should test it. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/22/11 at 10:59:43 who cares about no glitch |
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Title: Re: Official new strat ideas topic Post by inviso87 on 03/22/11 at 11:02:53 727F7278677C617D330 wrote:
You've given up on No Glitch Charts. This breaks meh heart man </3 |
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Title: Re: Official new strat ideas topic Post by Brett on 03/22/11 at 11:04:16 Michele, that ain't even a glitch, it's a SC, and lots of people I'm sure care about it. Although to a lesser degree on rBC3. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/22/11 at 11:06:29 sorry inviso :( |
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Title: Re: Official new strat ideas topic Post by .Hαhααξ. on 03/22/11 at 11:32:18 Nonglitch requires more skill and less luck than glitch, so a lot of people care about nonglitch. |
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Title: Re: Official new strat ideas topic Post by Dused on 03/22/11 at 11:34:36 Non-Glitch is the only truth. |
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Title: Re: Official new strat ideas topic Post by Jaws on 03/22/11 at 11:35:00 MG = glitch BC3 = SC BC Wii = glitch WGM = glitch 'nuff said. |
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Title: Re: Official new strat ideas topic Post by Brett on 03/22/11 at 11:36:00 Yeah and GV = glitch as well. |
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Title: Re: Official new strat ideas topic Post by InfiniteDragon on 03/22/11 at 11:37:09 686868000 wrote:
tbh I think in this case (rbc3) the sc requires more skill than the other sc/glitches, but I know what ur saying |
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Title: Re: Official new strat ideas topic Post by thewebinator on 03/22/11 at 11:40:39 Wait we're bringing this (http://www.youtube.com/watch?v=nUlC0di7HGs&feature=related) up again? I thought everyone said it was slower? |
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Title: Re: Official new strat ideas topic Post by Jaws on 03/22/11 at 11:40:50 7A474A4D5A5C5E52280 wrote:
Grumble Volcano sucks so badly I forgot it. :clap: |
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Title: Re: Official new strat ideas topic Post by inviso87 on 03/22/11 at 11:44:57 5042454E49465348551613270 wrote:
Your way was slower. Look at the difference. The video that was linked has them not slowing down at all as opposed to your video where you are slowing down. |
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Title: Re: Official new strat ideas topic Post by thewebinator on 03/22/11 at 11:46:07 Ah okay I guess that makes more sense. I thought people were just saying it because of the fact that I went of the left and he went off the right (since it's the same either way really). |
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Title: Re: Official new strat ideas topic Post by Matty on 03/22/11 at 11:46:41 7D6F6863646B7E65783B3E0A0 wrote:
The video I posted looks faster than anything tested in this video, I don't lose speed at all (Or if so very little) by hitting the ramp and get a very low trick. Ninja'd by Inviso [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/22/11 at 11:55:16 http://www.youtube.com/watch?v=jI26oDKO5vU&feature=related Aren't some of the clips in this video quicker than matty's strat? (because of hitting ramp on the left, is quicker than the slight airtime) Edit: http://www.youtube.com/watch?v=6dDwEFRsCzY This seems even quicker than any of the clips in the previous vid. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 03/22/11 at 14:28:58 6763616F737D627F7E0A0 wrote:
Slows down briefly and wastes too much of the boost, I think. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 03/22/11 at 14:43:46 3B3F3D332F213E2322560 wrote:
The 3rd to last one looks like the only possible one. I still think the right side is faster though b/c you get absolutely no slow down and don't have to line up at all for it (if done right). |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/25/11 at 17:54:54 [media]http://www.youtube.com/watch?v=8Cty6JZOZkE[/media] YES I DO KNOW THIS IS TAS, but I've done it non-TAS before. According to me this is the fastest way to do it in a successful run without wasting any boost. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/26/11 at 01:51:54 is that TAS good? I could add it in the TAS topic |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 03/26/11 at 05:18:37 It's old. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/26/11 at 05:27:46 Mander's MH WR is old too, but I see it's still there |
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Title: Re: Official new strat ideas topic Post by Wheelism on 03/26/11 at 06:21:27 Alaktorn, for someone who's constantly criticising WRs, you of all people should recognise that TAS is a piece of shit. In future, we should just disregard any comment from you on how clean/messy a WR is. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/26/11 at 06:36:15 ehrm, I can see myself it's a piece of shit, all I was asking is if it beat the current NAS WR |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/26/11 at 07:28:01 080508021D061B07490 wrote:
There isn't a current TAS for BC3 no-sc. I don't see the point of adding a bad TAS to the first post when it has no competition. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/26/11 at 07:31:44 NAS means non assisted I don't see the point in leaving blank if it beats all existing records |
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Title: Re: Official new strat ideas topic Post by Brett on 03/26/11 at 08:08:35 The best time is a 2'17"9xx by RusoX, so yeah I guess you can add it. BTW never heard of someone calling it a NAS (non-assisted speedrun) before. :P |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/26/11 at 08:22:21 447974736462606C160 wrote:
I heard it from a Chinese a few weeks ago and liked the term |
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Title: Re: Official new strat ideas topic Post by Brett on 03/26/11 at 08:30:35 Oddly enough when I saw my first TAS (which was some SM64 16 star speedrun back in 2007), I thought that the non-TAS term would be NAS. Then when I saw everyone calling them non-TAS runs I liked that a lot better. Also, all of Walter's early TASes were terrible because he tried to make them seem like a human actually drove it. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/26/11 at 08:32:17 536E63647375777B010 wrote:
which is why I thought the WR might've been improved since then, beating his meant-to-look-human time non-TAS sounds gay |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/26/11 at 10:48:38 232E2329362D302C620 wrote:
I heard it from a Chinese a few weeks ago and liked the term[/quote] Ohlol, I assumed you made a weird typo, my bad. |
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Title: Re: Official new strat ideas topic Post by Matty on 03/31/11 at 08:26:33 http://www.youtube.com/watch?v=2RaYLVNeSLk&feature=channel_video_title Description. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/31/11 at 08:38:18 6A4653535E270 wrote:
Seems quicker, considering in the comp on rDS a while back many players weren't tricking, but this way has less airtime (but less distance travelled in air so this is cancelled out?). |
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Title: Re: Official new strat ideas topic Post by Mick on 03/31/11 at 08:41:46 This is how I always do the dock jump, since I started using it back in 2009. Certainly not new, but faster ? I cannot tell. |
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Title: Re: Official new strat ideas topic Post by Vince Pikachu on 03/31/11 at 09:45:24 3315100512390F13080951600 wrote:
I don't think its faster unless its used for Shroomless records. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 03/31/11 at 09:57:27 46797E737540797B71737865100 wrote:
I don't think its faster unless its used for Shroomless records.[/quote] Der. No point to point out a basic assumption we'd all made already. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/31/11 at 10:02:11 who cares about shroomless |
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Title: Re: Official new strat ideas topic Post by Vince Pikachu on 03/31/11 at 10:03:24 131E1319061D001C520 wrote:
I'm pretty sure that people other than you do. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 03/31/11 at 11:27:26 LOL |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 04/03/11 at 03:55:10 http://www.youtube.com/watch?v=ojqOvoYddYs&feature=feedu By pf Paul. 0.015 off the bks (and I know it wouldn't count, but just mentioning it to show how much time it saves, even with the mistakes) Just simply :O |
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Title: Re: Official new strat ideas topic Post by cutz22 on 04/03/11 at 04:07:54 Who the hell doubted that it was possible to do that first lap? :-? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 04/03/11 at 04:33:38 062729200F273A2C2726480 wrote:
Well I certainly didn't, since Bubbles made a video of it a long while ago, but in this video Paul pulls it off extremely quickly. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 04/03/11 at 11:05:02 Wow, that lap was shit. >_> |
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Title: Re: Official new strat ideas topic Post by Tms on 04/03/11 at 23:33:19 Isn't faster to use two shrooms on GV2 1st lap? And then do 2nd or 3th lap without them |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 04/04/11 at 04:31:33 1906063D3F3321520 wrote:
I don't think you have a very good line to shroom after the glitch |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 04/04/11 at 06:30:08 414C414B544F524E000 wrote:
I don't think you have a very good line to shroom after the glitch[/quote] Maybe he means one when you land? |
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Title: Re: Official new strat ideas topic Post by Tms on 04/04/11 at 07:20:36 14373269696A6B5B0 wrote:
I don't think you have a very good line to shroom after the glitch[/quote] Maybe he means one when you land?[/quote] nope, at the sc ;) |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 04/04/11 at 11:29:28 4D404D4758435E420C0 wrote:
I don't think you have a very good line to shroom after the glitch[/quote] The line can be okay, but the landing position isn't consistent. I still think it could be faster, though, since you wouldn't have to be below max wheelie speed as long. |
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Title: Re: Official new strat ideas topic Post by cutz22 on 04/17/11 at 16:43:49 http://www.youtube.com/watch?v=jU4gfLkUVjY I got a shot of that MT zipper boost strat I once mentioned, where you get a boost from the zipper without actually using the zipper jump. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 04/17/11 at 17:23:33 7A5B555C735B46505B5A340 wrote:
I've done that before. I think it's too unreliable for human use and useless for TAS because of the shortcut that skips that turn. |
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Title: Re: Official new strat ideas topic Post by NMeade on 04/17/11 at 18:06:17 Most of the time for how quick and sharp you take that turn, that boost is really useless since you already have zipper boost going, sometimes it happens but it gains little to nothing most of the time. |
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Title: Re: Official new strat ideas topic Post by GenesisX on 05/19/11 at 07:10:55 http://www.youtube.com/watch?v=C3CFKKzMYTI Apparently "Razor" said this was faster...I dont see the appeal of it myself :s |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/19/11 at 07:38:56 50727972647E644F170 wrote:
that's bullshit, does it even take the last zipper? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 05/19/11 at 07:55:37 I fail to comprehend how going: \ / is faster than | | Basic geometry... |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/19/11 at 09:07:14 He just posted saying it was a joke - he's an idiot if he thought people would find that funny. |
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Title: Re: Official new strat ideas topic Post by Brett on 05/19/11 at 10:16:29 | | \ \ \ \ \ / / \ \ / / / / / vs. | | | | | | | | | | | | | | | | | |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/19/11 at 11:06:30 *thumbs up* |
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Title: Re: Official new strat ideas topic Post by Breeze on 05/25/11 at 20:28:02 In Boosts video - http://www.youtube.com/watch?v=7ClYzPt2uBs, please look at 0:44, If done correctly could that be faster on lap 3 no glitch? |
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Title: Re: Official new strat ideas topic Post by Division X on 05/25/11 at 23:42:07 477760607F60050 wrote:
Probably, but it's too luck based to pull off. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/26/11 at 04:37:25 I love how in this community new tricks are always regarded as impossible and nobody ever tries them |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/26/11 at 05:44:30 121F1218071C011D530 wrote:
That's 'cause they're worthless :D It probably saves 0.05, and on a track as random as GV No-glitch, who the fuck would bother risking their already probably half-shitty run (which is actually probably great on average) for a little time-saver like that? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/26/11 at 08:30:33 why are you even trying to defend that behaviour? it is fundamentally wrong |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/26/11 at 10:16:38 1A171A100F1409155B0 wrote:
haha :) |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 05/26/11 at 12:11:57 People should test it out only if they go for WR ;) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 05/26/11 at 13:01:49 1B161B110E1508145A0 wrote:
B/c 99% of the posters in this section are morons. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/26/11 at 13:47:03 32352D322834636C5B0 wrote:
B/c 99% of the posters in this section are morons.[/quote] Yay for morons :) Seriously though, Inviso - you're such a grumpy-groo compared to when you're on mkwii.com |
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Title: Re: Official new strat ideas topic Post by inviso87 on 05/26/11 at 14:34:27 4C484A445856495455210 wrote:
B/c 99% of the posters in this section are morons.[/quote] Yay for morons :) Seriously though, Inviso - you're such a grumpy-groo compared to when you're on mkwii.com[/quote] MKW.com has a bunch of kiddies on it. I expect the stupidity. I expect a little more on here. |
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Title: Re: Official new strat ideas topic Post by Brett on 05/26/11 at 14:36:01 ^Kinda sad seeing what you've become, I know you're so much better than that. |
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Title: Re: Official new strat ideas topic Post by RVZ on 05/29/11 at 00:04:09 Is this strat slower? After shroom on rBC go wide and pop out MT fast with wheelie and cut the corner bigtime and MT again when landing. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 05/29/11 at 01:05:37 1037273C3A333321520 wrote:
I don't think you have enough time to charge both MTs :-/ |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/29/11 at 01:24:32 I don't get it, isn't the shroom there to cut across the grass after the stairs? |
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Title: Re: Official new strat ideas topic Post by Brett on 05/29/11 at 04:26:13 ^RVZ means that he wants to use two MT's and hop over the small section of grass on the 90 degree right turn immediately after the shroom. I think. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 05/29/11 at 10:08:28 That should be slower because of losing some of the boost on the 2nd hop, as well as having a bad angle for the straight, but who knows? |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 05/29/11 at 16:28:54 Probably slower due to alignment. |
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Title: Re: Official new strat ideas topic Post by sG-Eric on 05/29/11 at 17:15:57 Sounds kinda like one of those things that might be a tiny bit faster but if it's ever used, it'll only be I'm a TAS run. Tbh though this sounds slower than just doing it normally, I could be wrong though. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 05/29/11 at 20:36:00 If you really mean just mini-turbo hopping over a little more grass before the last bridge, it's obviously pointless; you'd lose time from poor alignment and a late wheelie onto the bridge, and you can just drift right through a little bit of the grass anyway with less time lost. |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 05/30/11 at 05:00:22 http://www.youtube.com/watch?v=xLKcLD0YF24 |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 05/30/11 at 05:08:15 0D2627222C3005283A2C3B490 wrote:
Interesting, maybe not as fast as the TAS strat (3 trick strat), but looks easier, is it easy? |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 05/30/11 at 05:37:27 Its not hard, but a bit risky |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 05/30/11 at 06:12:58 486362676975406D7F697E0C0 wrote:
So what happens if you fail it? You hit the top of the bump and don't get a low trick? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 05/30/11 at 14:02:21 587B7E25252627170 wrote:
So what happens if you fail it? You hit the top of the bump and don't get a low trick?[/quote] You probably get a small bounce off of the bump (Depending on where you touch it, of course), followed by an extremely small loss of speed, unless you hit the very top of the bump and don't get a trick, causing a major loss of speed. |
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Title: Re: Official new strat ideas topic Post by RVZ on 06/12/11 at 15:37:17 rWS is a course where there are many other strats possible. I've always believed that the current shroomspot can be taken shroomless. I finally found a way doing it shroomless. It only gives a lot of airtime so I don't really know yet if it saves. Doing the strat and cut the corner after half pipe with a shroom. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 06/12/11 at 20:05:35 I'm sure someone posted a video of that a while back... |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 06/13/11 at 02:41:43 4B6C7C676168687A090 wrote:
I'm pretty sure that the time lost doing the current shroomspot shroomless won't be made up by taking the corner cut using a shroom. Is your strat faster than this? http://www.youtube.com/watch?v=dRlgAMPs1a0 |
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Title: Re: Official new strat ideas topic Post by Suprsilver on 06/17/11 at 05:15:28 I'm sure lots of people have already saw this but: [media]http://www.youtube.com/watch?v=Fci8JdWEy9I[/media] |
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Title: Re: Official new strat ideas topic Post by Servine on 06/24/11 at 14:48:07 Quacker in Wario's Goldmine... or some other vehicle with high acceleration for 3lap? :-? |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 06/24/11 at 15:00:53 5F70776D7877190 wrote:
I've already suggested it, as I'm sure others did before me. The answer is no. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 06/27/11 at 22:10:43 Not exactly a new strat, but have any of the top N64 Bowser's Castle players tried switching back to the Mach Bike? Perhaps you could get to the room with the problem Thwomp on Lap 3 a little bit later so it wouldn't be in the way and then gain back more time at the shortcut and final turn. (I'm only guessing that it would be possible because Razor's TAS used the Mach Bike.) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 07/10/11 at 23:04:34 I think it's time to start re-investigating those bulldozers on TF. It may be possible to get behind them with some push method just like how you get underneath CM. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 07/10/11 at 23:11:44 No thanks, I like Toad's Factory and I worked hard on my time there. But anyway, even if you could get behind them, I doubt that you could get anywhere. As we all know, if you hit the invisible wall a certain way while taking the SC, you just fall straight down underneath the track and into the water--there's no solid surface down there. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 07/10/11 at 23:14:29 31362E312B37606F580 wrote:
Is there even another solid floor underneath like on CM? Someone with hacks should test first... [edit]screw this stupid not posting glitch, got ninjad by like 5 mins :/[/edit] |
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Title: Re: Official new strat ideas topic Post by inviso87 on 07/10/11 at 23:39:32 Good idea, someone with hacks should test first. I think the ground where the Miis are for DC is solid ground (on figure 8). If only we could get back there >_> There are other places worth checking too I'm sure. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 07/11/11 at 00:33:54 I thought about DC, but can't see a concievable way other than the stairway, which probably wouldn't work, to get out of bounds. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 07/11/11 at 18:43:54 Shroom + Hit wall at end of stairway = big bounce. Might go high enough to get into the figure-8, but I doubt it. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 07/11/11 at 22:46:43 1028313E383A122A3C375F0 wrote:
I tried DC when the CM glitch came out, obviously i only tried for about 20~ minutes, but the walls here seem pretty well built, and i think thats the only other track with a solid out of bounds, unless someone else can think of one? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 07/12/11 at 02:13:07 2D2D2D450 wrote:
Someone try this, or test it out with TAS. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 07/12/11 at 02:23:41 I don't see how it would help |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 07/12/11 at 02:50:05 How about someone tries with hacks first with the no clipping code to see if the checkpoints even allow a glitch like CM? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/12/11 at 04:34:41 0227282F232A68460 wrote:
why are you so knowledgeable about codes? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 07/12/11 at 04:51:15 0E030E041B001D014F0 wrote:
why are you so knowledgeable about codes?[/quote] lol? 'So knowledgeable', pahaha, just because he's heard of the no clipping code Iwhich I and many other people have), you use that to suggest something else? |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 07/12/11 at 05:00:59 585558524D564B57190 wrote:
why are you so knowledgeable about codes?[/quote] What? :-? |
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Title: Re: Official new strat ideas topic Post by Servine on 07/12/11 at 10:06:06 6363630B0 wrote:
Someone try this, or test it out with TAS.[/quote] Ok, I tried with future fly, but landing anywhere "outside" the track seems to make the character scream and respawn, and everywhere else I just fell through. TF, there only seems to be a bit of solid ground inside, most of it the character falls through, the solid road ends too far from the starting line. I only tried around the stairway in DC, and at the bulldozers in TF. MC invisible wall at beginning might be low enough to jump over, by getting the starting pole type bounce from a tree, but someone still has yet to do it. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/12/11 at 10:15:12 17383F25303F510 wrote:
jump over and go where? |
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Title: Re: Official new strat ideas topic Post by Servine on 07/12/11 at 10:19:11 Jump over to get to the road below, and finish the lap normally. If jumping over to the left, you might need to go under the tunnel and turn around to activate the checkpoint. Not sure of where the best part to take off is, but probably the gap between the cliff and the bridge at the left. Maybe it's impossible, but it's much lower than the invisible wall in DC and it isn't useless if done. |
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Title: Re: Official new strat ideas topic Post by pf Paul on 07/12/11 at 11:58:08 ^ imo it sounds possible I can try it tommorow if you want :p |
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Title: Re: Official new strat ideas topic Post by Brett on 07/12/11 at 12:02:38 4E61667C6966080 wrote:
How do you know how low the invisible wall actually is? How about the one in Peach Beach to the right of the starting line? Is that one high? |
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Title: Re: Official new strat ideas topic Post by pf Paul on 07/12/11 at 12:10:56 ^I THINK I´ve seen a video with moonjumps on rPB. It´s a very low invinsible wall but the pole is too near to get high enough. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 07/12/11 at 13:47:59 I'm not knowledgable of hacking, but would it be possible to change the invisible walls to a visible colour? So that when you're playing the track you can see where the walls are. This would make it easier for us to work out where you might be able to go over a wall. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 07/12/11 at 13:53:01 0A292C77777475450 wrote:
it's harder to find something impossible than possible in hacking |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 07/12/11 at 14:03:15 111C111B041F021E500 wrote:
it's harder to find something impossible than possible in hacking[/quote] Ok, lets say its possible, would it be useful? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 07/12/11 at 14:12:23 74575209090A0B3B0 wrote:
With my short stint in the SZS modifier (i got halfway through making a CT), the textures obviously determine the colour of all objects in the course, but in the texture folder, there doesn't seem to be a blank section, which would be applied to the invisible walls. The way that the texture pictures are applied to the track is not completely understood I don't think. Actually now I think about it, I think some CT makers have put invisible walls in their CTs, so maybe they'd know how to do it. As for it's usefulness, I'd think that for the effort in getting it to work, I don't think it's worth it/useful enough. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 07/12/11 at 14:29:12 I think maybe it's time to ask David for some help again ::) |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 07/31/11 at 15:35:06 Probably old, and I don't know the track especially well, but on DS Desert Hills, why don't any Flame Runner players mini-turbo twice around the turn leading into the shortcut? There's that similar turn on N64 Mario Raceway after the shortcut that is faster with two, and has recently been used in the World Record strategy, after all. I could understand not mini-turboing twice with the Spear, but why isn't it worth it with the Flame Runner? |
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Title: Re: Official new strat ideas topic Post by [Liam] on 07/31/11 at 15:40:18 Second MT comes out late. |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 07/31/11 at 15:58:10 When we´re still talking about DoubleMT´s: What about doing a DoubleMT before the Bumps on rMC? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 07/31/11 at 16:16:25 6E63716A220 wrote:
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Title: Re: Official new strat ideas topic Post by Cole on 08/09/11 at 15:14:58 Recovered from a WGM fail by doing an extra MT at the beginning of lap 2: http://www.youtube.com/watch?v=v_jZ0qAN89E Could this be faster? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/09/11 at 15:25:18 406C6F66446A6F61667177030 wrote:
I seriously hope it’s not, would be pretty stupid if people didn’t try that before |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 08/10/11 at 02:26:58 0F020F051A011C004E0 wrote:
I seriously hope it’s not, would be pretty stupid if people didn’t try that before[/quote] Not stupid, at the normal angle, even a super quick straight hop mt would move you so far to the right you'd almost definitely lose time. Here however, that hop is quite strange, how he turns left in the air and manages to start drifting right in time, quite impressive. And I note that it looks different compared to a regular spindrift imo. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/14/11 at 17:03:01 4246444A5658475A5B2F0 wrote:
I seriously hope it’s not, would be pretty stupid if people didn’t try that before[/quote] Not stupid, at the normal angle, even a super quick straight hop mt would move you so far to the right you'd almost definitely lose time. Here however, that hop is quite strange, how he turns left in the air and manages to start drifting right in time, quite impressive. And I note that it looks different compared to a regular spindrift imo.[/quote] It's not a spin drift. He hopped to the left and got a tiny bounce upon landing, allowing him to slip drift to the right. It apparently can happen on even flat surfaces. Alaktorn and I already had a discussion about this kind of drift; I'm pretty sure it's luck based, but he doesn't agree. :P |
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Title: Re: Official new strat ideas topic Post by Timothy on 08/14/11 at 17:20:06 It happens on PG, and is in fact very easy to do. Jaws and I discussed it lots during our PG battle of '09, stop acting like this shit is new. On WGM, however, I don't really know how the surface compares, although I imagine it is quite replicable. Edit: Last time I had PG WR was November '08, didn't realise it was so long ago... |
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Title: Re: Official new strat ideas topic Post by RVZ on 08/14/11 at 17:32:31 I did those all the time when I was aligned too much to the right at the chomp turn on MC. Really easy With the spear, bouncy bike. Guess it's a little harder with Bowser Bike but still doable I think |
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Title: Re: Official new strat ideas topic Post by Brett on 08/14/11 at 17:37:33 545E5D5E405E270 wrote:
Fuck you, I've never saved a fail with an MT on rPG. |
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Title: Re: Official new strat ideas topic Post by Timothy on 08/14/11 at 18:10:47 PG auto jokes, the cliche of MKW. [smiley=thumbdown.gif] |
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Title: Re: Official new strat ideas topic Post by MVT on 08/14/11 at 18:53:43 Very doable and happens quite often to me too in the same exact spot and place as Cole's vid! I just don't believe it to be faster. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 08/14/11 at 19:02:22 People have literally been doing those drifts since 2008. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/14/11 at 19:26:04 It's also possible to do another double mt with a slipdrift before entering the last booster cave. However even with a very quick drift and mt release it is slower for sure. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/14/11 at 19:28:18 0C3D34340C39343D580 wrote:
I don’t see why it would be |
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Title: Re: Official new strat ideas topic Post by MVT on 08/14/11 at 19:29:56 I don't know about the one in Cole's vid. The one going into the final cave I can guarantee is slower though because I tried numerous amounts of times and never came close to saving time. |
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Title: Re: Official new strat ideas topic Post by Black on 08/15/11 at 11:39:47 new RR strat: use the kart strat with bike but do it with 2 low tricks and wheelie definitly faster tried it mulitiple times a good one saves about 0.2-3 |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/15/11 at 15:02:32 616F626068030 wrote:
I'm not sure which part of the track you're talking about...Do you mean the halfpipe/figure-eight section? |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 08/15/11 at 15:03:41 Yes he does I think. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/15/11 at 23:27:49 79484141794C41482D0 wrote:
Tried the idea of Cole's vid tonight. Got 2 mts out real quick still lost time on my ghost. Slower. |
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Title: Re: Official new strat ideas topic Post by Black on 08/16/11 at 02:07:58 01242B2C20296B450 wrote:
yes i do |
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Title: Re: Official new strat ideas topic Post by K_Tails on 08/16/11 at 07:05:17 Rein decided to test new shroomspots for WGM in his stream. Using the 3rd shroomspot in the flap he was nearly identical in his lap 1 PR. And he didn't get a luck wheelie in the cave and had to rewheelie afterwards. Probably atleast .1 faster with no adjustments. Though very hard due to Bat placements. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/16/11 at 07:35:25 My 1:52.041 used that shroomspot lap 1. 8-) Edit - I think it is faster than the uphill shroom but slower than the bat cave shroom. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/16/11 at 08:02:14 17352E3E25083D35302F6F6F5C0 wrote:
finally someone tried it, I’ve always thought it’d be faster but didn’t dare say it to avoid MVT flame |
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Title: Re: Official new strat ideas topic Post by MVT on 08/16/11 at 08:16:32 000D000A150E130F410 wrote:
finally someone tried it, I’ve always thought it’d be faster but didn’t dare say it to avoid MVT flame[/quote] ...I used it in a few prs from 1:52.3 - 1:52.0....don't believe me? S.Tanney has the ghost. |
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Title: Re: Official new strat ideas topic Post by Timothy on 08/16/11 at 08:36:50 WGM, shroom after wallbounce wheelie => hop, shroom, wheelie, hop, wheelie. Can't try it myself, can someone else? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/16/11 at 08:37:37 404A494A544A330 wrote:
what? |
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Title: Re: Official new strat ideas topic Post by Timothy on 08/16/11 at 08:53:01 Towards the end where you do a rmt and wheelie into the cave, instead of charging the mt, hop and shroom as above, and wheelie into the cave while the shroom is still in play. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/16/11 at 09:28:21 6C66656678661F0 wrote:
Not faster. I used to do similar in my old flap wr. That technique is slower. My old technique used the shroom while drifting and then popped off an mt at the end of the shroom and you are aligned ready to go into the cave. Neither is faster than current strats. |
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Title: Re: Official new strat ideas topic Post by [Liam] on 08/18/11 at 03:51:00 A better shroomspot (3rd) for WGM flap? After the ramp, get the MT out as fast as possible. Then use the shroom. This way, you shouldn't have to like hold the MT. Possiblly faster for 3lap too? |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/18/11 at 03:58:43 131E0C175F0 wrote:
Did you not just read the last few comments above yours? Tim suggested the exact same thing. ::) |
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Title: Re: Official new strat ideas topic Post by [Liam] on 08/18/11 at 04:13:27 Ha, my mistake. But looking at his, mine is different. MT > shroom > adjust accordingly into the SC |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/18/11 at 04:27:54 505D4F541C0 wrote:
His would be faster; you're wasting time by building an MT when shrooming and doing a wheelie would have you at top speed entering the tunnel anyway. |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/18/11 at 23:26:37 Sorry for double post, but this is a new topic. Just playing some WGM, and my alignment into the wall bounce trick was off, so I swung the trick hard-right (which makes the airtime less obviously) but I also got an amazing bounce forward off the wall. This was less than half then airtime of a normal wall bounce imo. The lap overall was pretty bad (missed first MT before zipper) and still managed a 37"35x first lap. Thoughts? |
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Title: Re: Official new strat ideas topic Post by Black on 08/19/11 at 05:06:33 564E57575A580E093B0 wrote:
and if that was made in combination of a low jump it might be possible to barely make it over the gap i think |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/19/11 at 08:17:31 Part of my dream last night was finding RR ultra SC and submitting under an anonymous name, lol. In reality, I can nearly make the jump over from the boost pad to the other side of the track, so maybe it is possible? I know it was already discussed, but I have a feeling the extra distance could be gotten clipping the wall. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/19/11 at 09:19:38 2F372E2E23217770420 wrote:
why didn’t you make a vid? |
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Title: Re: Official new strat ideas topic Post by Black on 08/19/11 at 09:47:25 YT Message: I found a glitch on MT! For the moment it is slower but i got a 48 seconds first lap with it so it might be possible that it is faster. Please get on skype to hear how it works and test it please do not tell anyone how it works once i told you. the guy wrote in german and i translated for you. lets see what it is :P |
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Title: Re: Official new strat ideas topic Post by pf Paul on 08/19/11 at 13:01:08 ^ And who found that glitch? |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 08/19/11 at 14:10:11 414F424048230 wrote:
I would guess he used the #2 in Troys MT-Video and used the "useless" shortcut then. I tried that too but I never bounced wide enough |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/19/11 at 15:41:34 414C414B544F524E000 wrote:
why didn’t you make a vid?[/quote] To record my wii, I have to have it set up when I turn the wii on. When I take out the AV cables, my TV turns the wii off by default. Since I didn't have it set up, I couldn't record. It doesn't seem to be that hard anyway, the trick is in the angle you take from the ramp. I did two more similar ones that weren't AS good as that, but still IMO better than the regular wall bounce. |
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Title: Re: Official new strat ideas topic Post by Eric S. on 08/19/11 at 16:09:44 Next time you play, can you record and try to replicate it for us? |
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Title: Re: Official new strat ideas topic Post by ShitoRyu on 08/19/11 at 16:12:26 Inb4 1:50 [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Black on 08/19/11 at 16:13:06 002B2A2F213D0825372136440 wrote:
I would guess he used the #2 in Troys MT-Video and used the "useless" shortcut then. I tried that too but I never bounced wide enough[/quote] nice guess but wrong |
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Title: Re: Official new strat ideas topic Post by Black on 08/19/11 at 16:13:50 526968756E537874010 wrote:
i think 2:05 can be reached with it 3/3 but its damn hard anyways |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 08/19/11 at 16:17:48 535D50525A310 wrote:
i think 2:05 can be reached with it 3/3 but its damn hard anyways[/quote] He ment WGM ::) |
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Title: Re: Official new strat ideas topic Post by White on 08/19/11 at 16:24:44 5E505D5F573C0 wrote:
I got one to its on koopa cap shall I pm you? |
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Title: Re: Official new strat ideas topic Post by Eric S. on 08/19/11 at 16:45:52 If you're serious, just post it publicly, if you give it to Walter he will probably just hoard it and piss everyone off. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/19/11 at 16:49:13 ^I'm pretty sure he's joking. I mean, really, just look at his name. :P By the way, who is he? I can't remember right now who had that signature before. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/19/11 at 16:50:53 ^Timothy 7D77747769770E0 wrote:
no, you need to open a poll asking if you should release them |
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Title: Re: Official new strat ideas topic Post by Eric S. on 08/19/11 at 16:55:54 222F2228372C312D630 wrote:
no, you need to open a poll asking if you should release them[/quote] ;D and oh, didn't realize it was Tim. He must be joking then ::) |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/19/11 at 17:00:59 686568627D667B67290 wrote:
no, you need to open a poll asking if you should release them[/quote] You have to wait until Friday as well to let everyone vote, even if the vast majority say "yes". |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/19/11 at 17:02:53 67484F55404F210 wrote:
no, you need to open a poll asking if you should release them[/quote] You have to wait until Friday as well to let everyone vote, even if the vast majority say "yes".[/quote] don’t forget to never release them at the end! |
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Title: Re: Official new strat ideas topic Post by Dσηκεγ on 08/19/11 at 17:28:46 48774934343C36050 wrote:
I didnt realise that at first [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by White on 08/19/11 at 17:38:29 030E0309160D100C420 wrote:
no, you need to open a poll asking if you should release them[/quote] But i cant reply on my thread i made. Did it get locked, why? I need to make a pole. |
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Title: Re: Official new strat ideas topic Post by K_Tails on 08/20/11 at 02:07:07 Um. Dunno if this is known or not (probably is) While doing a wallbounce on WGM if you tilt your vehicle up (holding down) right before you hit the invisible wall you fall down faster. I've never gotten pushed forward doing this though... :-/ |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/20/11 at 02:30:45 52706B7B604D7870756A2A2A190 wrote:
Getting pushed forwards is better than being pushed straight down, you're losing time by doing this. |
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Title: Re: Official new strat ideas topic Post by Delecto on 08/20/11 at 03:26:39 7358595C524E7B56445245370 wrote:
I would guess he used the #2 in Troys MT-Video and used the "useless" shortcut then. I tried that too but I never bounced wide enough[/quote] I exactly tried that and the lap did NOT count. I can upload a video if anyone is still interested in seeing it. :-X |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 08/20/11 at 10:24:21 08130D130F0C0F630 wrote:
I would guess he used the #2 in Troys MT-Video and used the "useless" shortcut then. I tried that too but I never bounced wide enough[/quote] I exactly tried that and the lap did NOT count. I can upload a video if anyone is still interested in seeing it. :-X[/quote] The fact that the lap does not count has been known since like, release date. http://knowyourmeme.com/system/icons/554/original/facepalm.jpg?1248715065 |
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Title: Re: Official new strat ideas topic Post by Delecto on 08/20/11 at 12:47:58 I didn't mean this useless shortcut but that one in combination with the moonjump thingy from Troy's vid. If you mean that then I'm sorry that I don't spend my entire life on this forum. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/20/11 at 14:23:47 http://www.youtube.com/watch?v=ZnwS8ct3q0Y |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 08/20/11 at 14:45:21 516B6C6766606B6A6F6F030 wrote:
like i said on vid what the fuck |
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Title: Re: Official new strat ideas topic Post by Arsenic on 08/20/11 at 14:50:46 162C2B2021272C2D2828440 wrote:
Wow.. It looks faster to me. :) |
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Title: Re: Official new strat ideas topic Post by White on 08/20/11 at 14:51:23 Looks slower to me. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/20/11 at 14:51:43 52686F64656368696C6C000 wrote:
wat |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/20/11 at 14:53:29 Useless with the current shroomspot; the trick boost is almost completely wasted. It looks cool, though. :P |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/20/11 at 14:55:20 Slower, lucky, but might make it easier to drive near the wall without a mushroom. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/20/11 at 14:57:54 406F68726768060 wrote:
I was thinking about that, but the way he did it, it would make it harder to do that. But maybe if someone used Daisy and did it from the other side so as to be pointed straight into the shroomless cut...? |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/20/11 at 15:02:29 506F512C2C242E1D0 wrote:
I was thinking about that, but the way he did it, it would make it harder to do that. But maybe if someone used Daisy and did it from the other side so as to be pointed straight into the shroomless cut...?[/quote] Maybe, but I still have a feeling the left side is better, unless doing so at the right side also did a wheelie over the small hill, and landed in the middle of the turn without much air-time? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/20/11 at 15:51:51 does anyone know why it happened? |
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Title: Re: Official new strat ideas topic Post by BrettIsMafia on 08/20/11 at 16:02:14 7E417F02020A00330 wrote:
My thought as well. But if it's possible with way to do the SC shroomless, maybe it can be handy (but I hardly doubt that, where else would you shroom with the WR strat...) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/20/11 at 16:28:02 6D4B4E5B4C67514D56570F3E0 wrote:
My thought as well.[/quote] but you don’t get stopped mid-air for half a second |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/20/11 at 17:03:30 18271964646C66550 wrote:
I was thinking about that, but the way he did it, it would make it harder to do that. But maybe if someone used Daisy and did it from the other side so as to be pointed straight into the shroomless cut...?[/quote] The right side will most likely forever be slower because you have to hold the mini turbo before entering the ramp a LOT longer. |
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Title: Re: Official new strat ideas topic Post by ebildarkshadow on 08/20/11 at 17:05:51 http://www.youtube.com/watch?v=o9UrvAYPMVA Similar. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/20/11 at 18:00:07 585F5451595C4F564E555C59524A3D0 wrote:
I've seen something similar to that done with a side trick (though it was slower). I don't remember exactly where it was, though, except that it was posted on mariokartwii.com. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/21/11 at 01:48:23 After watching my video again I'm almost certain that what happened was faster. Sure the boost is wasted but you're being pushed forward and gaining much more efficient distance. Unfortunately duplicating that from happening again will probably be nearly impossible. |
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Title: Re: Official new strat ideas topic Post by Black on 08/21/11 at 12:39:20 GO 1:46 TAS |
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Title: Re: Official new strat ideas topic Post by Fintan on 08/21/11 at 12:45:15 262825272F440 wrote:
Are you trying to tell us you made a fake TAS? Sorry, I'm hoarding a 1:44 time. |
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Title: Re: Official new strat ideas topic Post by ebildarkshadow on 08/22/11 at 12:37:06 1D221C61616963500 wrote:
I've seen something similar to that done with a side trick (though it was slower). I don't remember exactly where it was, though, except that it was posted on mariokartwii.com.[/quote] Perhaps it's because I posted it in the New Strat ideas thread there about 9 months ago. http://www.mariokartwii.com/f28/new-strat-ideas-topic-52506-49.html#post3341571 |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/22/11 at 18:40:03 50575C595154475E465D54515A42350 wrote:
I've seen something similar to that done with a side trick (though it was slower). I don't remember exactly where it was, though, except that it was posted on mariokartwii.com.[/quote] Perhaps it's because I posted it in the New Strat ideas thread there about 9 months ago. http://www.mariokartwii.com/f28/new-strat-ideas-topic-52506-49.html#post3341571[/quote] I get a 404 Page Not Found error and a list of search results when I try to click on that. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/22/11 at 18:50:31 5D625C21212923100 wrote:
it’s because this forum is broken, open your eyes |
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Title: Re: Official new strat ideas topic Post by ĸеv on 08/22/11 at 18:54:47 [smiley=lurk.gif] Mariokart64.com - Version 2 |
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Title: Re: Official new strat ideas topic Post by MVT on 08/22/11 at 19:18:06 477665607E6176040 wrote:
Man! That's!! Just!!! Classic!!!! [smiley=roll.gif]!!!!! [smiley=roll.gif]!!!!!! [smiley=roll.gif]!!!!!!! |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/22/11 at 20:17:20 Alright so I tried the spear on WGM. With an alright run I got 38.8 lap 1 one shroomer. I took that turn before the bat cave so wide it's not even funny. But I also came across another strat that may be faster.... before going down the very first ramp if you wheelie and shroom off the edge you can kind of land at the vertex of the semi parabolic ramp and cut off a lot of track. With spear it's so much easier. coudl be better. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/22/11 at 20:20:15 53696E65646269686D6D010 wrote:
sounds promising |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 08/22/11 at 21:02:29 696469637C677A66280 wrote:
sounds promising[/quote] Brett beat that with Auto. ;D |
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Title: Re: Official new strat ideas topic Post by Brett on 08/22/11 at 22:02:36 Is that a challenge Hahaae? Because I beat that a while ago, by a second as well. |
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Title: Re: Official new strat ideas topic Post by Mullac on 08/22/11 at 22:18:21 63595E55545259585D5D310 wrote:
You mean from this video (http://www.youtube.com/watch?v=sgRHTLWfFiw) @0:17 ? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/22/11 at 22:21:22 No, hopping off the ledge that appears at the beginning of 0:13. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/22/11 at 22:22:04 191419130C170A16580 wrote:
sounds promising[/quote]Not at all. Im pretty sure it's slower. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/22/11 at 22:22:55 605D505740464448320 wrote:
If he was challenging you he would have used a comma after your name bro. COMMAS MAN COMMAS /triplepost |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/23/11 at 07:19:08 7B41464D4C4A41404545290 wrote:
sounds promising[/quote]Not at all. Im pretty sure it's slower. [/quote] it was a joke |
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Title: Re: Official new strat ideas topic Post by cutz22 on 08/23/11 at 13:32:33 IIRC that hop off the ledge was experimented with in 2008 and is almost certainly not faster, especially on that hill because of the zipper. It's also possible on the other hill but it's not faster unless you use the beam. [smiley=smokin.gif] Edit: http://www.youtube.com/watch?v=x-vx2ufzW7Q LOL the beam was being used back in 2008. ;D |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 08/23/11 at 18:17:39 4869676E416974626968060 wrote:
Omg dude that's so cold! |
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Title: Re: Official new strat ideas topic Post by MVT on 08/23/11 at 19:48:24 062729200F273A2C2726480 wrote:
I remember when that vid was first uploaded. Boy am I getting old.http://www.barntowire.com/smf/Smileys/default/oldguy.gif |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/23/11 at 21:32:10 So... how the fuck does that not save time again? |
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Title: Re: Official new strat ideas topic Post by MVT on 08/23/11 at 21:40:31 Wow have you honestly been living on another planet lately? http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1312874935/0#0 News Update "&Wario's Gold Mine This course has been the center of debate these days. The conclusion is this: do not hit any objects that do not lie on the main path. Do not jump off any green pipes. Do not leave the basic path to hit any wooden beams to jump over a gap. Stay on the main path and stick to it. http://img233.imageshack.us/img233/9512/wariogoldmine.png You are allowed to bounce off the invisible wall on the right after the large ramp and trick. You can switch paths after the minecart area. You can use the blue vertical zippers to gain a boost going into the next lap for a flap attempt. And yes, I do know there are random blue and black dots on that picture. You can go out to the blue dot if you can reach it for non-glitch, however, don't try to reach the black dot smudge or it will be counted as glitch." |
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Title: Re: Official new strat ideas topic Post by inviso87 on 08/23/11 at 22:47:10 You forgot to include the useless hop at the 1st turn before the zipper. You can shroom off and land at the bottom where the zipper boost runs out. |
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Title: Re: Official new strat ideas topic Post by MVT on 08/24/11 at 07:57:00 That's allowed. Although much slower! Edit - (You can do the same thing at the turn before the wall bounce too) |
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Title: Re: Official new strat ideas topic Post by Black on 08/24/11 at 08:16:54 08393030083D30395C0 wrote:
and there it MIGHT be faster if you dont use a shroom and dont get a luckie :P |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/24/11 at 09:40:47 MVT your rule set is the stupidest thing I ever heard. |
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Title: Re: Official new strat ideas topic Post by Black on 08/24/11 at 10:21:19 13292E25242229282D2D410 wrote:
^ |
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Title: Re: Official new strat ideas topic Post by MVT on 08/25/11 at 08:29:50 102A2D2627212A2B2E2E420 wrote:
You wouldn't be the first...I'll choose to not even go there again though. ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/25/11 at 21:09:40 Fair enough, I don't care about debating it either. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 08/25/11 at 21:31:16 [media]http://www.youtube.com/watch?v=Sw7yN-O87uI[/media] new strat ::) |
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Title: Re: Official new strat ideas topic Post by pf Paul on 08/26/11 at 04:22:40 [media]http://www.youtube.com/watch?v=5qVLKnJu124[/media] Mario because I haven´t unlock Daisy on my 3rd Account and after seeing MKWii Glitches vid I think it should work |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 08/26/11 at 04:28:36 Quacker maybe? |
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Title: Re: Official new strat ideas topic Post by Mick on 08/26/11 at 04:33:03 I think almost everyone on this site has tried this at least once. Maybe with a panel clip it could work, but I never got it once. |
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Title: Re: Official new strat ideas topic Post by Black on 08/26/11 at 06:07:57 4E42505746515342564F230 wrote:
even if it worked it would most likely not count as lap (u most likely cross 01 cp before) |
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Title: Re: Official new strat ideas topic Post by Brett on 08/26/11 at 07:27:48 Maybe someone with moonjump could test this and see if it works? |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 08/26/11 at 07:32:53 I'm 95% sure I've seen a vid of it being done with moonjump :P Edit: Nvm it doesn't show if he gets a lap count or not but here it is http://www.youtube.com/watch?v=7zj9YfPXFVk Skip to ~1:20 |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 08/26/11 at 08:10:00 iirc, it does NOT work. the first checkpoint is very early. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 08/26/11 at 10:30:52 It won't count the lap for the same reason the 5628264 other glitches on MT don't work...you're skipping checkpoints in the middle of the course. Lap counts only work under these conditions: 1) 1st to last checkpoint DIRECTLY 2) Skipping a portion of the track but still triggering all the checkpoints If 1 of these conditions are not met, there won't be a lap count. |
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Title: Re: Official new strat ideas topic Post by Black on 08/26/11 at 12:13:20 73746C736975222D1A0 wrote:
point one is not true you are not allowed to pass first checkpoint but u have to hit last checkpoint -> lap counts if you just dont pass first checkpoint but still pass the needed checkpoints(i could show if you want to see it) |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/26/11 at 12:40:17 272038273D2176794E0 wrote:
Oh so that means there's no checkpoints skipped on the BC3 shortcut and nothing skipped on the BCWii spiral? That's a shame. This doesn't make too much sense. How can you be allowed to skip ALL of the checkpoints besides the final one, but on any other shortcut you can't skip any of them? That basically means find an ultra ultra shortcut or gtfo. So there's essentially no chance of say, half a track being ruined but there's a chance for 95% of it to be ruined. edit: http://img171.imageshack.us/img171/5529/checkpoints19snesghostv.png That makes no sense. On the GV2 glitch you're skipping a shitload of checkpoints but the lap counts. |
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Title: Re: Official new strat ideas topic Post by ☆Silver on 08/26/11 at 12:52:10 I think there are major and minor checkpoints. Perhaps minor checkpoints = respawn points, major checkpoints = have to cross them. |
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Title: Re: Official new strat ideas topic Post by Black on 08/26/11 at 13:45:08 141A04500 wrote:
there are so called lapcount checkpoints and there are a few ways to get a lap count. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 08/26/11 at 15:13:03 020C01030B600 wrote:
even if it worked it would most likely not count as lap (u most likely cross 01 cp before)[/quote] The first lap count checkpoint is on the spiral, this is why when doing the current glitch you must backtrack a little. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 08/26/11 at 15:13:53 4E747378797F747570701C0 wrote:
Oh so that means there's no checkpoints skipped on the BC3 shortcut and nothing skipped on the BCWii spiral? That's a shame. This doesn't make too much sense. How can you be allowed to skip ALL of the checkpoints besides the final one, but on any other shortcut you can't skip any of them? That basically means find an ultra ultra shortcut or gtfo. So there's essentially no chance of say, half a track being ruined but there's a chance for 95% of it to be ruined. edit: http://img171.imageshack.us/img171/5529/checkpoints19snesghostv.png That makes no sense. On the GV2 glitch you're skipping a shitload of checkpoints but the lap counts. [/quote] Those aren't the lap count checkpoints, iirc they're either respawn points or points where your placing is checked in VS race. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/26/11 at 15:49:13 As already explained, there are supposedly two kinds of checkpoints. One kind is only used for place checking and respawning, while the other also determines whether or not the lap counts. I think you only have to trigger the first and last of these important checkpoints, though. (On Wario's Gold Mine, the last important checkpoint is in the tunnel, which is why you have to drive backwards to it to get your lap to count. I assume the first checkpoint is the start/finish line itself.) |
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Title: Re: Official new strat ideas topic Post by Black on 08/26/11 at 17:04:28 nope, u all dont have a clue how it works @DKJP the spiral cp is most likely the 2nd lapcount checkpoint if it was the first you could just finish the lap in general if you dont cross the first checkpoint u can most of the time get the lap to count if you pass FF after the last checkpoint which causes as lap count for track with more lapcount checkpoints you need to pass the first(or first few checkpoints) and then backwards again then do normal glitch (CM has too much checkpoints so you have to pass first one backwards) |
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Title: Re: Official new strat ideas topic Post by White on 08/28/11 at 07:53:08 I'm surprised no one implemented these strats I found a long time ago: http://www.youtube.com/watch?v=OZtq46BivLk http://www.youtube.com/watch?v=Jt0-kH8XVqc |
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Title: Re: Official new strat ideas topic Post by MVT on 08/28/11 at 07:59:09 They didn't look very successful to me. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 08/28/11 at 10:15:41 That 1st one has happened to me Tim. Probably saved all of -3.4 seconds. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/28/11 at 12:29:23 I remember that I once did that second thing but without ending up in the lava. That halfpipe is really screwy... ;D |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 08/28/11 at 18:51:37 What about this strat? Could easily save a shitload of time, seriously. http://www.youtube.com/watch?v=vprhflHJt8U |
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Title: Re: Official new strat ideas topic Post by MVT on 08/28/11 at 19:27:20 http://www.youtube.com/watch?v=D9eYlWj_KnI&feature=channel_video_title Considered glitch I assume? |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/28/11 at 19:33:54 5C6D64645C69646D080 wrote:
Old news to everyone but you. 0F3E37370F3A373E5B0 wrote:
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Title: Re: Official new strat ideas topic Post by MVT on 08/28/11 at 19:35:26 You really gave a great answer to my question there. [smiley=thumbdown.gif] |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/28/11 at 19:37:14 The answer is "yes." |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 08/29/11 at 02:50:42 4F7E77774F7A777E1B0 wrote:
t is considered glitch, this was most prominently discussed when NintenTAS made a "non-glitch" tas of MG, but almost everyone agreed that it is in fact glitch, because it uses the mountain like in a glitch run. Lol @ supposed "3d" video, paha, like it would actually work.. |
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Title: Re: Official new strat ideas topic Post by Sωοrd on 08/29/11 at 10:11:17 [¢ß]Kyle just linked me a video of someone doing the MG Gorge Jump at the end in one solid drift (drifting over the gap, no hop off the edge) Video of the shortcut can be found here. (http://www.youtube.com/watch?v=vWLRp5s8g1Q&t=30s) The only cost is that I don't think the cut can be taken as tight as you normally would be able to, plus, it's useless for third lap (since it'd be faster to do the spindrift cut and finish as far left as possible) But the bonus is that the miniturbo comes out much faster than it did before, because you still have the manual charge you got before you left the gap, as opposed to the old method (hopping over the gap then charging a MT) I think it's definitely faster for the first and second laps, though. |
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Title: Re: Official new strat ideas topic Post by Oli2210 on 08/29/11 at 10:12:52 ^ No that's slower, its not as tight and the MT is uneccesary. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 08/30/11 at 11:01:04 05262378787B7A4A0 wrote:
^ [11:30:43 AM] Nosey: that no hop mg gap crossing is cool [11:31:06 AM] [¢ß]¢DvX¢: yeah [11:31:08 AM] [¢ß]¢DvX¢: HOLDMAHDIIIIIIICK [11:31:10 AM] [¢ß]¢DvX¢: (rofl) [11:31:17 AM] Nosey: bu not useful, as you can get a wheelie with full speed from the mushroom boost, with a tighter turn, so the mt is useless |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/30/11 at 11:18:04 Looks to me like it could be faster. Don't underestimate the power of an extra mini-turbo. Besides, we don't even know if that's the tightest the cut can be taken that way. |
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Title: Re: Official new strat ideas topic Post by Division X on 08/30/11 at 13:01:07 HOLDMAHDIIIIIIIIIICK wins the vid anyways |
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Title: Re: Official new strat ideas topic Post by Mick on 08/30/11 at 13:11:27 5A3F3E3F0E0 wrote:
Maybe clear the gap in a wheelie and perform slipdrift ? I already did that with auto (without the mt obviously), so manual should be easily possible... but faster I don't know. |
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Title: Re: Official new strat ideas topic Post by White on 08/30/11 at 13:39:36 Faster with an MT if executed properly IMO, but we'd have to see a comparison or TAS I suppose. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/30/11 at 14:04:14 fastest is Spear without MT I say |
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Title: Re: Official new strat ideas topic Post by White on 08/30/11 at 14:10:10 ^ Good shout. Shame it's so bouncy, but for TAS it's definitely manageable. |
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Title: Re: Official new strat ideas topic Post by RVZ on 08/30/11 at 16:11:17 New strat for MC Glitch. When you glitch and gonna hit the mountain on your way down, drift right on the mountain. Like the first glitch I do on my vid |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 08/30/11 at 18:25:48 where is your vid? edit: found it, yeah you bounced good that time |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/09/11 at 18:24:29 N64 Bowser's Castle: When you jump onto the first low wall to the right at the end, you can cut out the chain wheelie on the lower wall by dropping your wheelie and restarting it just before the trick boost ends. (This is already used on Moonview Highway at the end of Flame Runner/Bowser Bike runs.) Probably not useful for TAS, but do you think this could be useful for humans? Normally, you lose a lot of time if you jump on the wall early but don't get a luck wheelie. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/10/11 at 13:10:59 69566815151D17240 wrote:
Well, if anyone cares, I tried using the strategy for my PR's last night. I'm pretty sure it's at least as fast as not jumping on the first wall at all, but I'm not the best player to judge it. Does anyone who knows the course well (NMeade, Rockylight, etc.) feel like offering an opinion? |
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Title: Re: Official new strat ideas topic Post by RVZ on 09/10/11 at 13:25:07 7649770A0A02083B0 wrote:
Reinier does this on his PR. But not dropping down but jumping outta his wheelie while in the boost. |
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Title: Re: Official new strat ideas topic Post by MVT on 09/12/11 at 13:11:08 WGM - Better wallbounces by jumping and holding down the R button while pushing rightish until you hit off the wall. - Discovered it is possible to fast fall and wheelie going into the last tunnel. Then hold the wheelie until you get close to the booster then jump into the drift. Extremely difficult. Have to time the jump to fast fall and press the wheelie button on the exact frame for it to work. Only got it one time ever. TAS should use though. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 09/18/11 at 23:54:54 is anyone else shocked that still NO ONE has set a world record on DKM with the glitch SC even 1/3?? i mean i know it's difficult but for fuck's sake, the way people flocked to CM and MC when glitches were discovered there, you'd think something would have happened by now.. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 09/19/11 at 00:20:47 I don't think anyone who's actually in a position to take the world record if they could do a 1/3 (not many people really) wants to do it because they still want it no glitch :P It's catch-22 |
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Title: Re: Official new strat ideas topic Post by ShitoRyu on 09/19/11 at 04:21:50 ^ this Glitch makes you gain about 1.5 seconds, that means you should be able to pull off about a 2:07.8xx run but to make the glitch too. Without the glitch only 50 people would be able to do it, imagine to have just a few tries, morevoer playing safe completely kills rDKM runs. |
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Title: Re: Official new strat ideas topic Post by Black on 09/19/11 at 05:01:12 132829342F123935400 wrote:
glitch saves about 2.5 seconds if done perfect + doing the normal sc |
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Title: Re: Official new strat ideas topic Post by Zwiebel on 09/19/11 at 05:07:25 glitch saves about 3.5 seconds if done perfect + doing the normal sc |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/19/11 at 06:03:36 glitch saves exactly 4.193 if done perfect + doing the normal sc |
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Title: Re: Official new strat ideas topic Post by Zwiebel on 09/19/11 at 06:06:05 I could get WR easily but I just miss some MTs and some turns are wide otherwise I had WR with 3 shroomless cuts+sc 2/3 |
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Title: Re: Official new strat ideas topic Post by KingAlex on 09/19/11 at 06:47:03 I got my first glitch run (2:07.2) on my first day of ever trying DKM for real, it's not that hard ahah. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 09/19/11 at 06:48:51 5C716F6364636A060 wrote:
This post confused me temporarily, and I think it still does slightly.. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/19/11 at 16:21:33 043F3E2338052E22570 wrote:
Then you just don't play it safe, of course. I could definitely see someone going for WR without attempting the glitch, being too far behind on Lap 3, and finally going for the glitch out of desperation. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/19/11 at 16:45:54 0A350B76767E74470 wrote:
that’s what happened to get 5/6 SCs in MKDS RR but yeah… really weird nobody got DKM with glitch, I guess everyone hates that track so nobody tries it |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/19/11 at 17:43:08 It's also just too hard for most people, as already suggested. Even on Bowser's Castle, a lot of people fail to beat the non-glitch WR (2:22.0xx) with 1/3 glitches. The DK Mountain glitch saves less time than the Bowser's Castle glitch and is supposedly more difficult. And on top of that, the non-glitch World Record there has had more time to be perfected as well, making it even harder to beat. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/21/11 at 01:52:55 Speaking of DK Mountain glitching, has anyone tried using the Flame Runner for it? The glitch cuts out two of the sharpest turns and eliminates the need for acceleration after the normal shortcut. As long as Funky Kong can turn into the jump well enough upon landing, there doesn't seem to be much reason the Mach Bike would be faster. |
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Title: Re: Official new strat ideas topic Post by .H. on 09/21/11 at 04:03:18 I actually found a ministrat for one of the earlier courses that isn't used yet, but I've forgotten it since then. ;D Maybe I'll be able to remember it during school or something. |
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Title: Re: Official new strat ideas topic Post by ShitoRyu on 09/21/11 at 04:16:16 6F506E13131B11220 wrote:
I agree it could be faster for a 3/3 or flap, but I doubt it would be for a 2/3 and especially a 1/3. |
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Title: Re: Official new strat ideas topic Post by Black on 09/21/11 at 04:41:50 4449444E514A574B050 wrote:
that’s what happened to get 5/6 SCs in MKDS RR but yeah… really weird nobody got DKM with glitch, I guess everyone hates that track so nobody tries it[/quote] it is definitly also you mentioned MKDS... the 5/6 in MKDS has 2 differences David did not have a other chance than trying both on 3rd lap because he was too far behind the difference is tho that the DKM is still 90% luck if you have the right angel |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 09/21/11 at 07:00:02 6C626F6D650E0 wrote:
that’s what happened to get 5/6 SCs in MKDS RR but yeah… really weird nobody got DKM with glitch, I guess everyone hates that track so nobody tries it[/quote] it is definitly also you mentioned MKDS... the 5/6 in MKDS has 2 differences David did not have a other chance than trying both on 3rd lap because he was too far behind the difference is tho that the DKM is still 90% luck if you have the right angel[/quote] There's no difference. You'd have no chance except to try the dkm glitch, and mkds is still hard too (no glitch is luck, dkm glitch is not dependent on angle, it depends on position and speed) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 09/21/11 at 09:16:39 >Black claiming he’s smart and knows everything about TAS >the DKM is still 90% luck if you have the right angel oic |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 09/21/11 at 10:42:43 Just realised I phrased part of my last post badly, when I said 'no glitch is luck', I meant, 'There are no glitches that are purely luck.' |
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Title: Re: Official new strat ideas topic Post by Black on 09/21/11 at 11:56:06 686568627D667B67290 wrote:
i meant for humans because you need to get perfect bounce ::) |
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Title: Re: Official new strat ideas topic Post by Saint Wooper on 09/21/11 at 12:06:57 053A047979717B480 wrote:
I saw a YouTube video of someone doing it, but when I tried to post the url it didn't work. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/23/11 at 20:57:32 Probably worthless, but when I was Time Trialing Maple Treeway earlier, I got a really weird trick on the last ramp. Instead of driving over the ramp and tricking off the end of it, I tricked the instant I touched the Dash Panel. It basically looked the same as a perfect Toad's Factory low jump, except that I didn't hop. I couldn't really tell if it was faster, though, and I know it resulted in less of the boost carrying over to the next lap. |
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Title: Re: Official new strat ideas topic Post by MVT on 09/24/11 at 06:14:09 506F512C2C242E1D0 wrote:
Been known since 2008. Nice try at a "new strat idea" though. [smiley=roll.gif] |
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Title: Re: Official new strat ideas topic Post by .H. on 09/24/11 at 09:18:10 4B7A73734B7E737A1F0 wrote:
Been known since 2008. Nice try at a "new strat idea" though. [smiley=roll.gif][/quote] You can do similar things on CT ramps lol. |
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Title: Re: Official new strat ideas topic Post by Die Siedler III on 09/24/11 at 10:48:59 727C71737B100 wrote:
that’s what happened to get 5/6 SCs in MKDS RR but yeah… really weird nobody got DKM with glitch, I guess everyone hates that track so nobody tries it[/quote] it is definitly also you mentioned MKDS... the 5/6 in MKDS has 2 differences David did not have a other chance than trying both on 3rd lap because he was too far behind the difference is tho that the DKM is still 90% luck if you have the right angel[/quote] The right Angel? What, we need heavenly beings to assist us now? |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/24/11 at 12:56:26 4747472F0 wrote:
Been known since 2008. Nice try at a "new strat idea" though. [smiley=roll.gif][/quote] You can do similar things on CT ramps lol.[/quote] At the risk of allowing MVT to mock me again, I have to ask just what CT stands for. (And yes, I already suspected that what I did was not new.) |
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Title: Re: Official new strat ideas topic Post by GenesisX on 09/24/11 at 13:03:19 0639077A7A72784B0 wrote:
Been known since 2008. Nice try at a "new strat idea" though. [smiley=roll.gif][/quote] You can do similar things on CT ramps lol.[/quote] At the risk of allowing MVT to mock me again, I have to ask just what CT stands for. (And yes, I already suspected that what I did was not new.)[/quote] CT= Custom Track :) |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/24/11 at 13:10:32 Oh, okay, thank you. I don't pay attention to custom tracks (no hacks on my Wii at all), so I'm not used to that abbreviation in Mario Kart. :P |
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Title: Re: Official new strat ideas topic Post by ShitoRyu on 09/24/11 at 15:24:24 Done a lap w/ sneakster on BC w/ TAS because I am pretty bad with this bike, I didn't spend much time (15 mins max) because I wanted human driving to show the potential of sneakster. [media]http://www.youtube.com/watch?v=LORgtRWt5N8[/media] Strat is like FR, it's barely faster on straights but loses a bit on turns, however the SC is WAY EASIER. This is what made me think about it. As I said driving is sloppy and a good player like Chaos or Mario could probably beat it without many problems. Lap was a 43.736. I don't say this is faster than FR or else, just that it could be easier for players to get a 2:11 or maybe a 2:10. I want your opinion... If anyone is interested I could try a very good lap on it to see how much it can reach with the actual strats. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/24/11 at 16:33:57 023938253E032824510 wrote:
I've thought of that before too. Since the Mach Bike is easier than the Flame Runner, the Sneakster might be easier than the Spear, but it probably would also be slower. |
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Title: Re: Official new strat ideas topic Post by MVT on 09/24/11 at 16:39:08 People are taking the turn where the old shroomspot used to be on RGV2 incorrectly. I can't do the new shroom to save my life, but I gain a bit, even on the WR ghost in this section. The proper way to take this turn / wheelie, should be the same way as the last turn of mc3 is taken. |
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Title: Re: Official new strat ideas topic Post by .H. on 09/25/11 at 13:07:07 0B340A77777F75460 wrote:
I've thought of that before too. Since the Mach Bike is easier than the Flame Runner, the Sneakster might be easier than the Spear, but it probably would also be slower.[/quote] I tried that but never got it to work very good. I prefer Mach Bike on that track anyways (43.793, 43.4xx, 43.4xx best splits). |
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Title: Re: Official new strat ideas topic Post by .H. on 09/28/11 at 20:28:46 Might have found a slightly faster way to take the little bit inbetween the 1st and 2nd shrooms on the MC nonSC flap. I'll post vid once it's up. Time was 25.948. http://www.youtube.com/watch?v=rST2x7Dc6TQ |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 09/29/11 at 08:08:32 Looks cool, but can only be done with BB (most likely), but spear is faster, so to state the obvious, slower for WR and any kind of decent PR, but faster if you want a quick non-spear pr. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 09/29/11 at 10:23:07 I'll have to try it with the Spear. I only (accidentally) took the shroom super wide because I can never tell where the wall starts and I usually hit it. |
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Title: Re: Official new strat ideas topic Post by RVZ on 09/30/11 at 16:24:01 http://www.youtube.com/watch?v=AMJE3jXP7Fo could this may be faster if done better? |
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Title: Re: Official new strat ideas topic Post by Mullac on 09/30/11 at 16:36:42 0324342F29202032410 wrote:
That was the original strat. I'm not sure when people went back to holding the MT like they do now, might have to ask Nick. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/30/11 at 17:56:11 4067776C6A636371020 wrote:
Without the extra drift, yes, it's faster, but it lost popularity with most players, probably because it's hard to get good alignment and not bounce too much. I think it's used in the TAS, though. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 09/30/11 at 18:55:24 Holding the MT at this point in the game's lifespan is faggot shit. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 09/30/11 at 21:41:36 18271964646C66550 wrote:
Without the extra drift, yes, it's faster, but it lost popularity with most players, probably because it's hard to get good alignment and not bounce too much. I think it's used in the TAS, though.[/quote] Mander did it 3/3 in his 2:19 run. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 10/01/11 at 01:55:19 7B7B7B130 wrote:
Without the extra drift, yes, it's faster, but it lost popularity with most players, probably because it's hard to get good alignment and not bounce too much. I think it's used in the TAS, though.[/quote] Mander did it 3/3 in his 2:19 run.[/quote] Speaking of that, are there any videos anywhere of his 2:18 run that was (still is?) on the Top 10? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 10/01/11 at 02:50:43 No but I think Nick has the ghost. |
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Title: Re: Official new strat ideas topic Post by Mick on 10/01/11 at 07:14:45 If I remember well I saw the run on zoome, on his channel, but I'm not entirely sure if it is his current PR. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 10/01/11 at 07:20:33 I'm quite positive I saw it on zoome.jp too, but unfortunately the site down at the end of August :-/ |
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Title: Re: Official new strat ideas topic Post by MVT on 10/01/11 at 08:20:06 I've been doing that in my runs since the beginning of time (for real, used it in all my runs). It's only about even with the current strat. It may be a tiny bit faster only if you get an ideal landing with no bounces and a slip drift into a very fast mt and align the wheelie quickly. |
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Title: Re: Official new strat ideas topic Post by Mullac on 10/01/11 at 08:41:52 The point of these posts? We've established it's been done previously and that the higher-level players prefer to hold the MT. It's really a mute point. I'm sure everyone's 'done it' at some stage. I think it should be obvious that (if done properly) releasing the MT earlier is faster. More time in a wheelie > more time in a drift. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 10/01/11 at 13:36:44 1. Mander's old 2:19.1 run was the one on Zoome 2. 3. I can't find Mander's Zoome channel anymore lol |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 10/01/11 at 14:02:48 5A5A5A320 wrote:
.. like I said zoome.jp was shut down.. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 10/01/11 at 15:40:17 what needledicks. I'll see if he has it on his nicovideo account, but I think those are only MKSC videos. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 10/08/11 at 19:09:17 On the new Coconut Mall strategy, shouldn't it be faster to slipdrift off the 1st trick on lap 1, get a MT and get under the floor, then proceed to use the shroom as you're drifting around? It should be faster by a decent margin.. |
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Title: Re: Official new strat ideas topic Post by Mick on 10/08/11 at 19:56:50 You'd need a good angle before the first drift, but that sounds good to me. A TAS should show up soon anyway showing the best possibility. Maybe the mt isn't even needed. |
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Title: Re: Official new strat ideas topic Post by ShitoRyu on 10/09/11 at 02:15:27 More than this, the glitch now needs to be done on the other side. |
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Title: Re: Official new strat ideas topic Post by Black on 10/09/11 at 03:39:00 707070180 wrote:
yeah i already thought about something similar |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 10/09/11 at 05:20:16 ^ Malleo's trying that out. |
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Title: Re: Official new strat ideas topic Post by MVT on 10/17/11 at 06:34:18 Yo "Walter" "Black"... Here is a new strat for you to try... Shove a "Razor" up your ass. Sorry I cannot make a video, but if done correctly it should produce a moonjump. |
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Title: Re: Official new strat ideas topic Post by Black on 10/17/11 at 06:42:01 5E6F66665E6B666F0A0 wrote:
you are right i tried it and it worked i was able to jump over the rock at KC with that strat i got a 1:59.945 run with that glitch :o |
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Title: Re: Official new strat ideas topic Post by Fintan on 10/17/11 at 08:10:49 ^Lol. Have you tried the KC "ultra"? I don't think anyone got a decent attempt at that yet, maybe there's a way to prevent falling down the mountain... :-? |
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Title: Re: Official new strat ideas topic Post by Black on 10/17/11 at 08:33:33 153A3D27323D530 wrote:
the glitch does not work its impossible to get a counted lap with it because the finshing checkpoint reaches too far |
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Title: Re: Official new strat ideas topic Post by Ltax on 10/17/11 at 08:57:43 I've done the new CM glitch shroomless with Dolphin like a week ago, but it was not very fast because I got stuck at landing somewhere for like half a second. What makes it hard is that you can't really see anything, and actually just getting a proper bounce to make it through the wall is annoying. I haven't tried it since, but I'm sure a first lap of 19.5 or lower is possible. I could make a vid of the glitch if people are interested. |
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Title: Re: Official new strat ideas topic Post by Black on 10/17/11 at 09:16:02 645C4950280 wrote:
it would be nice and enough if you just showed the glitch itself |
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Title: Re: Official new strat ideas topic Post by Ltax on 10/17/11 at 11:47:19 http://www.youtube.com/watch?v=otk-_oy0i8I Very bad quality (frame rate especially), as I tried recording with a Mac version of Dolphin and it failed miserably, so I had to use a screen recording app. At least it's mostly slower than normally, so you should be able to see what's going on. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 10/17/11 at 12:59:39 I don't think I've seen it done without that getting stuck, but wouldn't you go off the edge if you didn't anyway? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 10/17/11 at 14:24:21 427A6F760E0 wrote:
Tilt up instead of down. You might be getting stuck b/c you're trying to drop as fast as you can and the nose is catching onto something. |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 10/18/11 at 14:25:54 Not mine, but look at the glitch he does. Possibly faster? [media]http://www.youtube.com/watch?v=Ww64Hn_KYqA[/media] EDIT: Nvm it's slower. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 10/26/11 at 20:53:33 I'm sure that compared to this barrel guy I do the DKM glitch much closer to the perpendicular to the zipper/wall join (with the hop-as-you-hit-the-wall tech of course). I'm sure it's lower/faster that way, but maybe a TASer could test different angles? |
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Title: Re: Official new strat ideas topic Post by Arsenic on 11/04/11 at 15:03:08 Doing a slipdrift on RPG instead of 2 Wheelie is faster. (With Spear) I did 40.216 with a miss MT and a fail slipdrift with a decent run. ;D Rein should try it. :P |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 11/04/11 at 15:09:47 0A39382E2522284B0 wrote:
you mean before the mole section? |
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Title: Re: Official new strat ideas topic Post by Arsenic on 11/04/11 at 15:15:47 090409031C071A06480 wrote:
you mean before the mole section?[/quote] I mean when you enter in the mole section. People are used to do Wheelie -> Wheelie I think that a Slipdrift -> Wheelie is faster.. :P |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 11/04/11 at 15:22:45 Rein tries it occasionally I think, from what I've seen on his stream, and I think it looked slower each time. |
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Title: Re: Official new strat ideas topic Post by Arsenic on 11/04/11 at 15:26:19 4743414F535D425F5E2A0 wrote:
If it's done correctly, It's faster. I tested it. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/04/11 at 16:03:57 I'm having a little trouble picturing that. How would you guarantee a slip drift without first doing a mini-turbo to chain into it? |
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Title: Re: Official new strat ideas topic Post by Arsenic on 11/04/11 at 16:26:49 @MrL: [media]http://www.youtube.com/watch?v=-tRys9RomDM[/media] Look how Jorge does in his PR. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/04/11 at 16:58:53 Oh, you mean doing two mini-turbos. I was confused because I thought you meant doing only one. :P |
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Title: Re: Official new strat ideas topic Post by Mick on 11/04/11 at 17:21:08 And that's not even a slipdrift... :-/ You could have just said "double mt in the mole part" or "Bowser Bike strat in the mole part", and everyone would have understand. I'm convinced it's slower anyway, I used to do that but I always losed ground on WR ghosts there. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 11/04/11 at 17:42:15 why would that be faster for Spear? |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/04/11 at 18:02:31 191419130C170A16580 wrote:
^This The Torpedo's MT is weaker than the Bowser Bike's. Its top speed in a wheelie is obviously higher, so I don't see how it would be faster. :-? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 11/04/11 at 18:35:35 372F36363B396F685A0 wrote:
^This The Torpedo's MT is weaker than the Bowser Bike's. Its top speed in a wheelie is obviously higher, so I don't see how it would be faster. :-?[/quote] He probably tested it against a shitstain of a ghost. Or perhaps he only acknowledged the temporary lead he got, but not the overall malice of the non superior strat in the long run. |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/05/11 at 02:01:01 rPG BB [media]http://www.youtube.com/watch?v=8HQvONIUXx8[/media] |
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Title: Re: Official new strat ideas topic Post by Arsenic on 11/05/11 at 06:02:56 797479736C776A76380 wrote:
Wheelie -> MT -> MT -> Wheelie instead of Wheelie-> Wheelie -> Wheelie. The transition between a Wheelie and a Wheelie is 85km/h. When you're drifting, the speed is 85km/h but with the MT, The Speed increases to 115km/h and decreases to 98km/h. That's why I think it's faster if MTs are done really fast, I don't understand why it's not a slipdrift, because it's the same thing as on RMC/GV2.. :-? |
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Title: Re: Official new strat ideas topic Post by K_Tails on 11/05/11 at 08:42:05 717C6E753D0 wrote:
Would it have been possible for Jorge to sub 2min in his PR if he had that strat included on all 3 laps? Looks like it, though that looks freaking hard. :-/ |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 11/05/11 at 08:51:05 Actually, it doesn't look too hard K_Tails! Nice find btw! |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/05/11 at 09:20:08 The strat is very easy, I can do it every time. But you must get the right postitioning beforehand, as well as the slipdrift at the end of the slope. I've used it for ages, I believe it is faster. |
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Title: Re: Official new strat ideas topic Post by K_Tails on 11/05/11 at 09:35:35 Oh I was looking at the video wrong. I thought he got a bounce off the wall instead of just using the slope. ;D |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 11/05/11 at 11:10:21 030E1C074F0 wrote:
uuuhhhh this is what I was doing in 2008, with Spear though, and you can actually get a slipdrift (when the road goes flat) for a much faster MT, no one believed it was faster for Spear though so it got forgotten |
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Title: Re: Official new strat ideas topic Post by Black on 11/05/11 at 22:47:43 DKM glitch works shroomless as well i tried it with a mini turbo and got it, i am not sure if it is also possible without the mini turbo |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/05/11 at 23:25:07 4D434E4C442F0 wrote:
Sounds good, but I'm not sure what the second part of what you said refers to if you already got the glitch with a mini-turbo. |
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Title: Re: Official new strat ideas topic Post by Black on 11/05/11 at 23:29:18 58675924242C26150 wrote:
Sounds good, but I'm not sure what the second part of what you said refers to if you already got the glitch with a mini-turbo.[/quote] fixed, i am a little tired lol |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/05/11 at 23:29:32 4A754B36363E34070 wrote:
Sounds good, but I'm not sure what the second part of what you said refers to if you already got the glitch with a mini-turbo.[/quote] "vid or it didn't happen" Edit: Disregard first part ::) |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 11/05/11 at 23:35:10 You should make a poll and then not release it on Friday.````````` |
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Title: Re: Official new strat ideas topic Post by Black on 11/05/11 at 23:54:50 766E77777A782E291B0 wrote:
Sounds good, but I'm not sure what the second part of what you said refers to if you already got the glitch with a mini-turbo.[/quote] "vid or it didn't happen" Edit: Disregard first part ::)[/quote] i have a ghost of it because i accidently took the wrong account so i can make a vid whenever i want but i am going to be now for a few hours (its almost 9 am at mine and i did not sleep yet) |
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Title: Re: Official new strat ideas topic Post by pf Paul on 11/06/11 at 05:02:07 212F222028430 wrote:
I tried it since I got my first glitch, and today I tried it again because I failed before, I tried to hit the glitchpoint (the point where you got the glitch very often)... When I released the MT... I got throught the fence BUT DAISY WENT RIGHT INTO OUT OF BOUNDS... Vid will come later today |
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Title: Re: Official new strat ideas topic Post by Black on 11/06/11 at 05:27:23 68647671607775647069050 wrote:
I tried it since I got my first glitch, and today I tried it again because I failed before, I tried to hit the glitchpoint (the point where you got the glitch very often)... When I released the MT... I got throught the fence BUT DAISY WENT RIGHT INTO OUT OF BOUNDS... Vid will come later today[/quote] yeah this happened to me as well but out of bounce or normal glitch depends on which angle you get the clip through the fence |
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Title: Re: Official new strat ideas topic Post by pf Paul on 11/06/11 at 05:36:05 ^ I think I moved the control stick while the glitch, that could be a reason too edit: [media]http://www.youtube.com/watch?v=PXFyYBdmxas[/media] |
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Title: Re: Official new strat ideas topic Post by Black on 11/06/11 at 06:50:53 464A585F4E595B4A5E472B0 wrote:
quite similar to what happened to me |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 11/06/11 at 19:24:45 :O if that version is doable then surely the full glitch is too! |
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Title: Re: Official new strat ideas topic Post by Fisico on 11/09/11 at 08:15:23 rDKM: [17:10:31] Liam: the turn before cannon has an invisible wall there [17:10:45] Liam: and theres nowhere on the bridge to respawn [17:11:49] Liam: you can get high enough New glitch?! :D |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/09/11 at 11:26:04 5B746E747E721D0 wrote:
In case you didn't realise I meant that you can get high enough to hit the invisible wall, not over it [smiley=chairshot.gif] |
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Title: Re: Official new strat ideas topic Post by Fisico on 11/09/11 at 11:29:45 Woops. XD |
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Title: Re: Official new strat ideas topic Post by pf Paul on 11/09/11 at 12:50:26 734B525D5B5971495F543C0 wrote:
3 shroomless glitches today[ch8594] 3 different angles[ch8594]3 times failed like in the vid. With a trick it could be possible, but I´m not sure. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/12/11 at 20:50:46 On DKSC I just found out that you can use the 2nd shroom while you're about to go over chasm#2 and you can get some lucky-ass bounce and jet towards the ground. Almost beat my WR with a mediocre run using it. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 11/13/11 at 03:57:06 6464640C0 wrote:
If you get it again, can you record it? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/13/11 at 15:02:54 Yeah |
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Title: Re: Official new strat ideas topic Post by Blake on 11/13/11 at 18:10:37 2525254D0 wrote:
I know exactly what you're talking about. I did it at your house back in August :-* |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/13/11 at 20:29:48 Oh yeah forgot you did XD |
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Title: Re: Official new strat ideas topic Post by Timothy on 11/14/11 at 00:21:05 Proof I did the DKM wheelie fastfall thing first: http://www.youtube.com/watch?v=qHdWWCT8CeA Trololol |
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Title: Re: Official new strat ideas topic Post by RVZ on 11/14/11 at 06:02:18 Ehm, ok... Congratz man :-? |
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Title: Re: Official new strat ideas topic Post by Fintan on 11/15/11 at 15:36:01 [media]http://www.youtube.com/watch?v=TPltr6S2YEY&feature=player_embedded[/media] Looks slower to me. |
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Title: Re: Official new strat ideas topic Post by Mullac on 11/15/11 at 15:47:00 052A2D37222D430 wrote:
I don't understand what we're looking at? Is it the change of mushroom strat in the cave? Because that looks way slower :-X |
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Title: Re: Official new strat ideas topic Post by Fintan on 11/15/11 at 16:06:17 Yes. The person claims it's faster, but even with better optimisation, the route still seems too long. Posted it here just in case. |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/15/11 at 16:29:04 6F6566657B651C0 wrote:
;D @ someone commenting on your window; dude must live in a cave. |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 11/16/11 at 13:07:48 ^ That guy hates on American accents >:( |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/16/11 at 13:40:08 By American accents, are you referring to redneck accents or New Jewsey accents? |
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Title: Re: Official new strat ideas topic Post by cutz22 on 11/16/11 at 14:58:44 I don't know of anybody in NJ who has that accent. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 11/16/11 at 19:50:22 4B6A646D426A77616A6B050 wrote:
There are wanna-be's who try. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/16/11 at 21:34:02 We had a substitute teacher from New Jersey last year. Could understand about 3/10 of what she was saying. lol |
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Title: Re: Official new strat ideas topic Post by Blake on 11/17/11 at 10:51:18 4444442C0 wrote:
;D That's great |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 11/17/11 at 12:31:54 I live in Maryland so don't be hatin'. Also, get back on topic! ::) |
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Title: Re: Official new strat ideas topic Post by Pinata on 11/27/11 at 04:30:48 Could it be faster to walltrick the ramp before the SC on TF? If you get no bounce, it might be faster. |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 11/27/11 at 05:26:04 It's only slightly faster if you do it the proper way (sorta like the bounce before the sc on rWS), and that's luck based. |
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Title: Re: Official new strat ideas topic Post by 973Arsenic on 11/27/11 at 05:30:44 New Idea strat for RPG Flap: [14:26:55] 973Ars[ch949]nic: You shroom early (3rd shroom), trick on the edge of the ramp. [14:27:04] 973Ars[ch949]nic: Then, You get a super low jump. It could be faster? :-? |
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Title: Re: Official new strat ideas topic Post by ShitoRyu on 11/27/11 at 05:35:59 I guess tricking on the edge would give you low speed during the air time. |
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Title: Re: Official new strat ideas topic Post by Black on 11/27/11 at 07:41:22 7B48495F5453593A0 wrote:
i have used that about 6 months ago already xD i even have a video of it |
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Title: Re: Official new strat ideas topic Post by MVT on 11/27/11 at 07:53:05 545A57555D360 wrote:
i have used that about 6 months ago already xD i even have a video of it[/quote] Why is he able to post again? :-? Back again with the same shit, claiming he has done all sorts of stuff. |
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Title: Re: Official new strat ideas topic Post by Pinata on 11/27/11 at 07:56:50 4D435D090 wrote:
Which means it's good for flaps. BTW, I tested this today, and with this trick, I got the lowjump on the bumps like 66% [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 11/27/11 at 08:37:38 5E6F66665E6B666F0A0 wrote:
i have used that about 6 months ago already xD i even have a video of it[/quote] Why is he able to post again? :-? Back again with the same shit, claiming he has done all sorts of stuff.[/quote] Totally agreed. I was under the assumption that he had been banned? Also, why were so many locked threads suddenly unlocked at some point recently? |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/27/11 at 13:35:49 Walter was never actually banned, remember? Apparently, his IP address changes too often for that to be practical, so he was just handicapped instead. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 11/27/11 at 13:46:00 I don't ever remember anyone actually saying anything specific in relation to Walter, I just remember him not posting anymore at all, and I believe most of us just assumed he was banned. Anyway, how does the handicap work? Is it possible to make every single one of his posts handicapped? |
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Title: Re: Official new strat ideas topic Post by Jaws on 11/27/11 at 13:47:51 0E0A08061A140B1617630 wrote:
Wow, you're retarded. It was stated by various members of the forum that Black/Walter/Razor/other aliases he uses would be HANDICAPPED AND banned from all threads EXCEPT the T.A.S. one. No one assumed he was banned. Nobody ever gets banned around here, just handicapped to the max 8-) Obviously it's possible to handicap all of someone's posts. But then we wouldn't get the entertainment out of reading Black's retarded posts and emotional cry-outs. |
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Title: Re: Official new strat ideas topic Post by Black on 11/27/11 at 15:30:40 4170797941747970150 wrote:
i have used that about 6 months ago already xD i even have a video of it[/quote] Why is he able to post again? :-? Back again with the same shit, claiming he has done all sorts of stuff.[/quote] i have a video of it on my yt its private i can show you if you want ;) |
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Title: Re: Official new strat ideas topic Post by Liam A on 12/07/11 at 14:28:27 I believe a 1-1-1 MH run with BB/FR is more possible for humans than most think.
Discuss. ;) |
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Title: Re: Official new strat ideas topic Post by Jaws on 12/07/11 at 15:22:09 I've told faggots forever that 1-1-1 is the GOAT strat for both Spear and Flame Runner. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 12/07/11 at 17:06:23 Yep, it's definitely possible. In fact, it's probably going to be necessary in order to get the WR. As I posted in the videos thread: 003F017C7C747E4D0 wrote:
Since Bapt says the run was improvable even without the tunnel strat, it shouldn't be impossible to get to the bridge earlier and go around the right side of the red car. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/20/11 at 15:04:40 Bullet Bike on rDKJP? |
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Title: Re: Official new strat ideas topic Post by Liam A on 12/20/11 at 15:06:39 053F383332343F3E3B3B570 wrote:
Nope. |
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Title: Re: Official new strat ideas topic Post by Aruba on 12/20/11 at 15:39:59 05081A01490 wrote:
Nope.[/quote] ^ |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 12/20/11 at 15:55:06 That was done in 2008 lol *remembers Cef's record* |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/01/12 at 00:47:41 Still waiting for someone to try DK Mountain glitched with the Flame Runner. It's not an unrealistic SC to make any more, and has even been done 3/3, so why not experiment a bit? |
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Title: Re: Official new strat ideas topic Post by Black on 01/01/12 at 00:56:30 407F413C3C343E0D0 wrote:
Funky is WAY faster than Daisy with the glitch i have done my recent runs with the flame runner and i easily beat the Daisy ghost. the problem is only that the sc has to be PERFECT 3/3 else you will crash |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/01/12 at 01:02:02 7E707D7F771C0 wrote:
That's more or less what I figured. Could you make a video? I don't care whether it's a TAS or not; it just has to prove to people that it's worth trying--at the very least for a Flap. |
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Title: Re: Official new strat ideas topic Post by Black on 01/01/12 at 01:10:27 1C231D60606862510 wrote:
That's more or less what I figured. Could you make a video? I don't care whether it's a TAS or not; it just has to prove to people that it's worth trying--at the very least for a Flap.[/quote] I am making a DKM TAS atm, 8.4 until the cannon i think |
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Title: Re: Official new strat ideas topic Post by KingAlex on 02/05/12 at 10:46:35 I honestly haven't played in weeks and i'm glad to finally be done with this game, it's soo addicting!! :P Sucks i never had time to get the wr, but i uploaded the strat anyways: http://www.youtube.com/watch?v=_Kp87OgoLvI |
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Title: Re: Official new strat ideas topic Post by Liam A on 02/05/12 at 12:00:44 Please, at least take the WR before stopping for good :'( :'( :'( |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 02/05/12 at 19:41:40 ^ Agreed with Liam. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/06/12 at 10:07:10 133E372A01520 wrote:
Very nice man! I always wondered if something like that could be pulled off. I bet TAS will sub 17 in the end. You can all call me crazy right now, but it's gonna happen ;D |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 02/06/12 at 14:05:08 Not a new strat, but I remember there being a discussion a long while back about this small corner cut (2nd and 3rd clip) being faster, so I thought this'd be the best place to put it. These clips are all made today vs. Totom's WR ghost. They're all pure luck btw, especially the first one - most of the time I've lost about 0.5 before the shroomspot. [media]http://www.youtube.com/watch?v=3ZPKpK2SMcs[/media] |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/06/12 at 20:55:03 It's funny how after all these years no one has thought to actually put a shroom to use on GV :P |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/15/12 at 12:28:25 http://www.youtube.com/watch?v=eYw-vJS62TA&feature=youtu.be New Daisy Circuit timesaver, albeit very hard to do. Could be useful for a TAS run by allowing for a more useful shroomspot. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 04/15/12 at 12:33:21 Not new, I've definitely seen a video of it before (bad video quality and done badly), and was possibly discussed on this board. I'd be interested to know how it compares to normal strat via TAS, but I really, really doubt it could save time. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 04/15/12 at 12:43:19 Yeah, I've definitely seen that before. Unfortunately, I don't think there is another good place to use the Mushroom. (You're already shrooming during a drift.) |
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Title: Re: Official new strat ideas topic Post by Jaws on 04/15/12 at 20:46:08 I loved on Wi Fi during the golden age of MK Wii competitive clan racing when idiots would actually avoid going through the stairs LOL Shit was faster on both 150cc and 100cc if you used a MT to boost yourself for the beginning >=D |
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Title: Re: Official new strat ideas topic Post by Connor on 04/16/12 at 17:12:15 103B2D295A0 wrote:
Are you sure about that? I always go around it when I don't have a mushroom/star. |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 04/16/12 at 17:40:55 ^ It is faster, someone did a comparison of it (I forget who). |
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Title: Re: Official new strat ideas topic Post by Fisico on 04/18/12 at 08:16:13 Alternative WGM flap strat (you'll see a GV vid first but look at 1:30 and you'll see the flap) [media]http://www.youtube.com/watch?v=njTXn3Kn0Ao&context=C4bd99d0ADvjVQa1PpcFO0xJP6KZ16bcpyfgZhyA15L_dUwGMARcU[/media] This should be easier to do... |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 04/18/12 at 08:19:21 Sorry that's actually old |
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Title: Re: Official new strat ideas topic Post by Fisico on 04/18/12 at 08:58:50 Oh lol, didn't knew that :P (it wasn't my vid) |
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Title: Re: Official new strat ideas topic Post by Connor on 05/11/12 at 22:00:30 http://www.youtube.com/user/Blackyboi39 Maybe Mach Bike is faster on this level with this shroom strat. |
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Title: Re: Official new strat ideas topic Post by K_Tails on 05/12/12 at 08:42:21 I'd like to see someone get that 2/3 or 3/3 without TAS. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 05/12/12 at 09:13:10 02203B2B301D2820253A7A7A490 wrote:
Reinier was the first to get it 2/3 in a stream some months ago. |
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Title: Re: Official new strat ideas topic Post by Liam A on 05/13/12 at 10:51:43 goto 1:11; [media]http://www.youtube.com/watch?v=LI1SqFscNs4[/media] Me and Hook have just been discussing this. I believe it is possible that this could be implemented on lap 3, to go to the right of the cataquack. Could this be tested in Dolphin? It requires air time as you leave the beach, and then timing the hop as you land. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/13/12 at 15:58:56 ^That's so insignificant and difficult it hardly matters. Anyway, what about tilting the analog stick back right before landing the first ramp on KC to get MT out faster? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 05/13/12 at 16:01:21 ^People already do that. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 05/14/12 at 15:04:08 http://www.youtube.com/watch?v=lk6Dbrr4hJ0 Probably a moot point, since the Spear's already taken over the track, but I don't remember seeing this ending strat before. Is it helpful or not? |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 05/14/12 at 15:22:35 Is[ch65279] it faster to stay in the water at the end w/Toadette? Suprsilver 2 hours ago I don't really know[ch65279] but to me it looked better. 8641Marco in reply to Suprsilver 1 hour ago |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/15/12 at 04:27:57 69566815151D17240 wrote:
I thought that was the strat that was used right at the start of the game. I believe Alvin van Asselt has a vid using that strat. |
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Title: Re: Official new strat ideas topic Post by Liam A on 05/15/12 at 07:20:33 I brought this up over a year ago, funny how as soon as a well-known player uses it, people actually start considering it ::) And Nosey, I think they stayed in the water starting from even before the final ramp in the early days of the game :P |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/15/12 at 09:09:07 515C4E551D0 wrote:
Ah, true. |
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Title: Re: Official new strat ideas topic Post by ROM on 05/22/12 at 04:35:46 Any chance of using the new modified flap strat somewhere on MH as a substitute for the 2-shroomer lap in the current 3laps strat? |
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Title: Re: Official new strat ideas topic Post by Mick on 05/22/12 at 05:08:50 Might as well go for 1-1-1, though it is still better thatn the current 0-1-2 strat that is being used. |
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Title: Re: Official new strat ideas topic Post by ROM on 05/22/12 at 05:14:32 ^ oh yes, that actually makes much more sense, though i don't know if the shrooms taken individually with this new strat are better than the usual 1-1-1 strat. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 05/22/12 at 13:10:08 Well, I tried using the new method with just 1 Mushroom, going around the second patch of grass, and it seems to be almost the same as the regular way in terms of time. Part of the problem with the 1-1-1 strat is that the yellow car and truck block you at the shroomspot on Laps 2 and 3 respectively, so this could perhaps be used as a way to pass in front of them, but it's a little annoying to do properly. |
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Title: Re: Official new strat ideas topic Post by NMeade on 05/22/12 at 17:26:58 I'd think it would be easier to improvise with the flame runner than spear automatic. Shouldn't really be a problem to at least avoid that yellow car 2nd lap, and really lap 3 shouldn't be a problem either if you don't continue past the far left anymore, to revert back to going into the middle into the lap (the way it is now, you're having a more narrow alignment into the turn so you're setting yourself up for obvious failure, going in the middle into the lap with a straight alignment allows you to turn sharper and avoid the truck). Could be wrong since I was always bad at the track personally but that's my take on it. |
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Title: Re: Official new strat ideas topic Post by RVZ on 05/22/12 at 17:57:07 Just play MH on 50hz. Car hitboxes are lol. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 05/22/12 at 22:20:36 1310383C39385D0 wrote:
It's actually a bit trickier than it looks to get a good line behind vehicles at the shroomspot with the 1-1-1 strat; I've failed many runs by trying to cut it too tight and slamming into the yellow car on Lap 2. The only good way to deal with the yellow car is to pass in front of it. In my 34.487 Lap 1 video, I tried to go behind it like usual (after a drop down wheelie, too) and failed miserably. But the Lap 3 truck is more of a problem. Even going through the middle toll booth (which is a given with the 1-1-1 strat, since it's impossible to keep a straight line between the trucks from the left toll booth), at a mid-1:43 pace, it would be pretty hard to get around it either way. Hence why I thought that the early shroom method might be helpful, since it gives you a bit more of a boost to get ahead of the vehicles. |
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Title: Re: Official new strat ideas topic Post by LeeD93 on 05/25/12 at 06:37:23 [media]http://www.youtube.com/watch?v=HFke2MuO8YY&feature=youtu.be[/media] 3rd shroom? probably nothing, what with wasted air time |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/25/12 at 09:45:24 1138383F323433345D0 wrote:
If you want youtube videos to embed correctly, get rid of everything from the & symbol onwards. As for the strat, I feel that even with a really low trick, the trick boost probably won't be enough to account for time lost by going in the air. Still nice idea though. |
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Title: Re: Official new strat ideas topic Post by Arsεnic on 05/25/12 at 10:44:11 747A77757D160 wrote:
i have used that about 6 months ago already xD i even have a video of it[/quote] i.e it's probably faster with TaS. :P |
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Title: Re: Official new strat ideas topic Post by Arsεnic on 05/26/12 at 08:12:16 Walter said that there's a glitch on the RBC bridge, one year ago. But no one tried the glitch New alternative strat for the BC3 old-SC: [media]http://www.youtube.com/watch?v=c3zrQU_BAHk&feature=g-all-lik[/media] We could use the same strat here: http://img15.hostingpics.net/pics/515560RPG.png Can someone try the strat with TaS? |
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Title: Re: Official new strat ideas topic Post by KingAlex on 05/26/12 at 08:15:04 I tried that after Walter said he knew a glitch in rBC. It's not possible to get a good enough bounce off that corner for anything significant :3 |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 05/26/12 at 08:22:08 Have fun wasting time trying to get enough air for that to work. |
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Title: Re: Official new strat ideas topic Post by pf Paul on 05/30/12 at 04:06:48 [media]http://www.youtube.com/watch?v=a7Y3gVljMs4[/media] That strat lap 2 O_o. Someone should TAS this. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 05/30/12 at 06:37:01 Wtf. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 05/30/12 at 07:45:39 Walter’s flap TAS already proved that shit would be possible |
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Title: Re: Official new strat ideas topic Post by Ridley_ on 05/30/12 at 10:49:23 7C4F4E5853545E3D0 wrote:
I already did this glitch in multiplayer mode, using the fake box + mushroom glitch. Give it a try, it's very easy this way. I have never been able to trigger the checkpoint with wall ticking, I have not tried a lot and have not played this game since 1 year, though. |
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Title: Re: Official new strat ideas topic Post by ξχ☆Sïlνεr on 05/30/12 at 11:50:17 New rDH flap strat? Someone should test this with a completed TAS flap run. [media]http://www.youtube.com/watch?v=F5M4XSIBwh4[/media] |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 05/30/12 at 23:27:24 28243631203735243029450 wrote:
It looks from the angle on that one like he could continue turning and land behind the line to end lap 2, giving possibility for sub 25 or so maybe 111F01550 wrote:
This guy seems to have a large amount of interesting stuff in his channel actually, you guys should take a look Today is the most interesting day with new strats for a very very long time, I must say edit: This looks probable in a TAS: [media]http://www.youtube.com/watch?v=NCgsjRcd0v8[/media] |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 05/31/12 at 02:10:07 That RR strat uses two shrooms, so not that good, but I wouldn't be surprised if it could be done with one. I wonder whether it's possible to moonjump with an mt. Seems highly unlikely with a bike, but perhaps with kart a red mt could be charged around the final turn (with TAS obviously, I remember attempting to charge a red mt before, it's harder than you'd expect). |
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Title: Re: Official new strat ideas topic Post by ebildarkshadow on 06/17/12 at 18:58:04 For the RR corner cut, if I remember correctly, it's possible for a kart to do with a trick and shroom. I'll test this again. -Nevermind. It doesn't work. I don't think moonjumping with a blue MT is possible, or it's incredibly difficult. You can get some air, but you'll probably land again before reaching the first zipper. If a SMT was easily charged on the final turn, you'd see it in more kart flaps. xd |
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Title: Re: Official new strat ideas topic Post by Tschukitschaki on 06/20/12 at 18:29:36 [media]http://www.youtube.com/watch?v=nDTPIdnR6Go[/media] |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 06/20/12 at 22:07:11 0C2B3B302D33312C2B3B30393331580 wrote:
Definitly faster, that lap was horrible, yet a good time (I remember your better-driven runs when I was at your house which had a worse time) |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 06/20/12 at 22:18:56 Yeah I hit a 35.5 with that tonight and I got like 1 trick on the bumps. Definitely faster, sadly. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 06/20/12 at 22:26:39 Haha, I remember that shortcut from Troy's "Mythify This #2." Didn't think it would actually be faster in Time Trials, but what do I know about DK Summit? Good job, nice to see that the Mushrooms have a decent use now. |
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Title: Re: Official new strat ideas topic Post by Brett on 06/20/12 at 23:17:49 That being faster doesn't really surprise me, especially in a 1lap on DKSC where there aren't many good shroom spots to begin with. It's prolly rather difficult to pull off in a run though so I'd guess 1lap only but I knew it was faster when Troy pulled it off. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 06/21/12 at 00:57:49 Now, the challenge is, can it be done with bb with one shroom? |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 06/21/12 at 01:50:29 Or bounce off the edge of the lip and get the low shortcut? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 06/21/12 at 07:01:58 142C353A3C3E162E38335B0 wrote:
Possibly, but would it lose some of the speed from the shroom? |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 06/21/12 at 19:59:45 20242628343A2538394D0 wrote:
Possibly, but would it lose some of the speed from the shroom?[/quote] I meant without shroom |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 06/21/12 at 21:40:11 ^Luck based. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/23/12 at 10:12:20 [media]http://www.youtube.com/watch?v=nf9_3eyT-dY[/media] rPG new strat? (Manual) |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/23/12 at 10:16:45 33342C332935626D5A0 wrote:
are you fucking stupid? I made that strat in 2008, lol everyone said it was slower without even trying it |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/23/12 at 10:23:42 1419141E011A071B550 wrote:
are you fucking stupid? I made that strat in 2008, lol everyone said it was slower without even trying it[/quote] Hai gais, I'm a double MT strat in the mole area, and I'm faster even though you all said I was slower multiple times. The WR uses me now though, and it's clearly faster. Just wanted to say, you're all a pile of dumb shits [smiley=beer.gif] [smiley=beer.gif] [smiley=beer.gif] [smiley=beer.gif] [smiley=beer.gif] [smiley=beer.gif] Aka, should be tested again b/c everyone was and still is dumb. And you think I remember strats from 4 yrs ago when I first signed up here??? |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/23/12 at 10:26:15 41465E415B47101F280 wrote:
YOU SHOULD I made a more serious comment on your vid, anyway |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/23/12 at 10:29:43 202D202A352E332F610 wrote:
YOU SHOULD I made a more serious comment on your vid, anyway[/quote] WELL SORRY. I'LL GO MAKE MYSELF A HUGE FUCKING SAMMICH NOW AND CRY OVER IT. IT WILL BE A CHEESE SAMMICH IF YOU MUST KNOW. Someone with TAS should test just for safe keeping. If it's faster, I see another improvement on the WR in the future. |
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Title: Re: Official new strat ideas topic Post by Brett on 06/23/12 at 10:42:53 Are you all stupid? My previous times all used that strat. Get fucked Michael. [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/23/12 at 10:53:45 0D303D3A2D2B29255F0 wrote:
YOU'RE JUST MAD B/C YOU DON'T HAVE WR ANYMORE. BTW, TYPING IN CAPS IS FUN. IT SAYS THINGS I DON'T MEAN. ALSO, DID YOU LOOK AT TAGS ON MY VIDEO? LMFAO :edit: Wait, serious post here. Please remove my last name from the post. Thanks. Not even kidding, lol |
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Title: Re: Official new strat ideas topic Post by Arsεnic on 06/23/12 at 10:59:09 @Inviso: This strat is slower with Spear but faster with FR. [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by Brett on 06/23/12 at 11:03:11 Ok used your first name instead. Because it's totally not possible to find your entire name on the Player's Page. Oh wait |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/23/12 at 11:08:23 0D3E3F2922252F4C0 wrote:
NOTHING HAS CHANGED IN THE PAST 4 YEARS |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/23/12 at 11:08:44 5A676A6D7A7C7E72080 wrote:
That's my next order of business when I get to it actually, haha |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 06/23/12 at 11:16:34 777068776D7126291E0 wrote:
That's my next order of business when I get to it actually, haha[/quote] I thought you already did that once. Did you change your mind or something? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 06/23/12 at 11:22:57 714E700D0D050F3C0 wrote:
That's my next order of business when I get to it actually, haha[/quote] I thought you already did that once. Did you change your mind or something?[/quote] I had concluded student teaching, so I switched it back to what my name was initially. Though, I am seeing that the kids I have are very tech savvy (substituting right now, hopefully full time teacher soon), and could probably link my name and forum account without much effort, this site being the biggest problem for it as it's the only site where my account name and real name are directly linked. Being a teacher, keeping the 2 lives separate is a must as it could literally cost me my career :P The kids out here have no issues ruining someones life if they feel I somehow wronged them. |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 06/24/12 at 09:36:53 [media]http://www.youtube.com/watch?v=jRBC9cHlnR0&feature=g-all-lik[/media] faster for TAS? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 06/24/12 at 13:28:05 Not faster imo |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 06/24/12 at 13:41:47 looks easily faster to me… the current way is super slow, you even have to take a slower path (the right one) |
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Title: Re: Official new strat ideas topic Post by TheFrigz on 06/24/12 at 13:43:00 767B767C63786579370 wrote:
i agree it looks faster plus I think there's less airtime with this way, the current way involves a huge jump which seems slower than this smaller jump |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 06/24/12 at 14:32:32 Faster, but if this ever gets done non-TAS with a faster lap than the normal route, I'll eat a cabbage. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 06/24/12 at 16:25:10 How is this faster? Sure there is less airtime, but for one, you have to use at least 1 shroom to get it to work (he used 2), secondly, you crash into the wall upon landing due to the angle, and thirdly, you're further up the track before you even do this, meaning that before you even get to do this SC, someone doing the other SC will already be up top with a whole shroom to spare. Sorry, I just don't see how this could possibly be any faster. |
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Title: Re: Official new strat ideas topic Post by K_Tails on 06/24/12 at 16:27:39 It looks like its done with 2 shrooms... 1 shroom would make your boost run out before the wall. If it were possible to do it at a better angle then it would definitely be faster |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 06/25/12 at 02:16:41 3A3A3A520 wrote:
Ah, didn't notice the 2nd shroom. If it was done with one, then you would be taking the quicker left route, then the time spent in the air is much less than taking the glitch. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 06/26/12 at 00:52:43 Here's a random one: I was TTing MMM a moment ago and I got a low trick. No big deal. But when I tricked, I was also wheelying (like the last turn of DKSC). No clue how I did this, but I'm sure it's faster (crashed before I could finish the lap though). |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 06/26/12 at 02:07:37 Why didn't you record it? If you could get as low as in a TAS while wheelying then it may be worth it, but otherwise I doubt it. How hard to you reckon it is to pull off non-TAS? Is it extremely rare? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 06/26/12 at 02:09:07 Well, that was once out of 4 hours of TTing, and I haven't been able to replicate it since. I'd say it's rare lol. |
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Title: Re: Official new strat ideas topic Post by LeeD93 on 08/04/12 at 08:29:50 Changing mvh shroom stray and almost beating the lap 3 red car with two drop downs, discuss |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 08/04/12 at 09:56:46 2C0505020F090E09600 wrote:
always told you its faster |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/04/12 at 11:24:35 5D7474737E787F78110 wrote:
I considered 1-2-0 at one point, but I didn't think it would be possible to pass the S-curve without a Mushroom due to the truck and car. Did you have to swing wide or something? |
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Title: Re: Official new strat ideas topic Post by LeeD93 on 08/04/12 at 14:54:51 724D730E0E060C3F0 wrote:
I considered 1-2-0 at one point, but I didn't think it would be possible to pass the S-curve without a Mushroom due to the truck and car. Did you have to swing wide or something?[/quote] Went through the middle of them bro, with a good lap 1 and 2, the truck is well far back |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/04/12 at 15:05:15 Hm, I guess I can see it possibly working out. So far, though, I haven't gotten any decent Lap 2's this way, so I'm just getting flattened by the truck. :P The trucks on Lap 2 are a bit awkward to pass, though nowhere near as bad as the blue car at the planter with 1-1-1. |
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Title: Re: Official new strat ideas topic Post by LeeD93 on 08/04/12 at 15:11:39 That blue car is what was putting me off with the 1-1-1 strat.. atleast with the 1-2-0 shroom strat, okay your getting pushed wide slightly but not too much to affect the split, from the couple of hours i've been developing the strat i can see a 33"8xx being made from it with good chains tbh. (I got a 34"048 with only 1/2 lw's and poor shrooms) With the strat aswell, a fast lap 1 in effect makes lap 2 faster cos the cars are pushed back further.. and same for lap 3.. so its difficult to know the potential of it until you've managed to put a couple of good chains together. |
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Title: Re: Official new strat ideas topic Post by General on 08/04/12 at 15:19:02 [ch10240][ch10240][ch10240][ch10240][ch10240][ch10240][ch10240][ch10240][ch10240][ch10240] |
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Title: Re: Official new strat ideas topic Post by Silver on 08/04/12 at 15:24:01 ^ It's been proven to be very slightly slower unless it's done as well as the TAS. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/04/12 at 15:30:35 47656E6572616C000 wrote:
Old news. It needs to be done perfectly to save any time, and the difference is so small that it's not really worth the bother. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 08/25/12 at 23:35:36 I doubt this idea is new, but I'll post it anyway: [media]http://www.youtube.com/watch?v=vvMCUQrL3GY[/media] Is the extra mini-turbo at the end worth doing? I feel like it saved me time in that particular run, but my alignment into the last shroom wasn't very good to begin with, so I don't know if it's really useful. |
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Title: Re: Official new strat ideas topic Post by TheSam on 08/26/12 at 09:33:41 Malleo made it on top iof the GV rock by missing the pole by pixels and landing on the cp. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 08/26/12 at 10:03:55 Do you meant that he angled more to the right when shrooming, and so clipped the finish line pole, giving him greater height so as to get onto the rock with a more optimal angle? |
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Title: Re: Official new strat ideas topic Post by inviso87 on 08/26/12 at 11:06:25 I like the way this GV thing sounds. I wanna see it. |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 08/26/12 at 11:40:10 6E69716E74683F30070 wrote:
^ |
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Title: Re: Official new strat ideas topic Post by Malleoz on 08/26/12 at 11:53:48 Like Sam said, I've only done it once, but flew right past the rock, so if I do something different about my angle, this can save 4-5 seconds probably o: |
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Title: Re: Official new strat ideas topic Post by Malleoz on 08/26/12 at 21:11:02 [media]http://www.youtube.com/watch?v=Zsp7aWTkkwY[/media] |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/27/12 at 13:27:15 Minor strat that's old but not everyone uses: after the RR cannon, I'm sure it's a bit faster to tile back right before landing for a faster MT? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 08/27/12 at 14:32:40 I doubt it. Because of the shape of the road, it makes you more prone to bounces. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/28/12 at 11:55:56 That's never been a problem for me. |
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Title: Re: Official new strat ideas topic Post by Liam A on 09/02/12 at 04:51:06 Bowser's Castle glitch with BB/FR shroomless? It could be a lot easier with the WR strat (drifting into the glitch). I may try it later, since I'm starting to get the hang of it with Mach Bike. Any thoughts? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 09/02/12 at 13:03:28 It's 10x harder than Mach no matter what you do. You'll see when you give it a try. |
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Title: Re: Official new strat ideas topic Post by Liam A on 09/02/12 at 13:13:40 You were good at BC, weren't you? You should try once more. Show the Japs who's boss ;) |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 09/02/12 at 13:29:53 I don't have the feel for that SC anymore. Don't enjoy racing it and can't do it well anymore. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 09/02/12 at 13:49:51 65687A61290 wrote:
What exactly did you think people were doing before? :-? http://www.youtube.com/watch?v=A1eTct4i3Wc |
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Title: Re: Official new strat ideas topic Post by Silver on 09/02/12 at 13:54:40 He meant hopping at the glitch like the current WR with the Mach Bike uses. |
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Title: Re: Official new strat ideas topic Post by Liam A on 09/02/12 at 14:01:04 7A746A3E0 wrote:
Must apologise, I didn't phrase it very well :P |
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Title: Re: Official new strat ideas topic Post by TheSam on 09/04/12 at 00:53:07 Phonix has gfot a hidden BC WR strat, left side left part of halfpipe, and lap counts, he showed me. |
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Title: Re: Official new strat ideas topic Post by Liam A on 09/04/12 at 01:38:18 ...huh? Explain further :-? |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 09/04/12 at 02:34:04 What's the point of having it hidden, if you tell someone else who you obviously can't trust and goes and tells everyone else? Just get him to hurry up and show it, we all know he's going to at some point anyway. |
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Title: Re: Official new strat ideas topic Post by VinNich on 09/04/12 at 04:15:52 1914061D550 wrote:
He means that Phonix got the BC glitch from the other side of the halfpipe (the side you wouldn't normally do it on) Troy did it and uploaded it. |
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Title: Re: Official new strat ideas topic Post by TheSam on 09/04/12 at 07:21:16 The left side of the half pipe, you need to get a high glitch, nearly did it first try on ym dads wii with BB/FR. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 09/04/12 at 10:16:58 49764835353D37040 wrote:
I have some idea by that, thanks for the vid |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 09/05/12 at 07:42:54 http://www.youtube.com/watch?v=-wYvJD9deAA |
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Title: Re: Official new strat ideas topic Post by KingAlex on 09/07/12 at 06:13:09 66626266646464540 wrote:
http://www.youtube.com/watch?v=7O2vkDavkd8&list=UUxjVr3QxMA3R4fdidxZ4bKg&index=1&feature=plcp |
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Title: Re: Official new strat ideas topic Post by Mick on 09/07/12 at 06:57:57 This has to be a joke, because how old this glitch is can be counted in years... |
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Title: Re: Official new strat ideas topic Post by Jaws on 09/07/12 at 13:00:11 50545450525252620 wrote:
a hidden bc wr strat that's been out for multiple years? ;D |
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Title: Re: Official new strat ideas topic Post by Tschukitschaki on 09/07/12 at 13:08:35 idk but this new BC strat doesnt seem faster at all to me. I mean you need a shroom for it and you have way more airtime. Its hard to believe that this is really faster |
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Title: Re: Official new strat ideas topic Post by Mick on 09/07/12 at 14:18:27 587F6F64796765787F6F646D67650C0 wrote:
I remember this being the argument that has been brought up to dismiss it, and that still sound reasonable to me. It's much harder too and probably not worth the hassle yet, but some specialist should give it a serious try at least. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 09/07/12 at 16:38:38 Perhaps it's possible to do shroomless with Mach Bike or Spear? |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 09/08/12 at 06:07:35 77515441567D4B574C4D15240 wrote:
I remember this being the argument that has been brought up to dismiss it, and that still sound reasonable to me. It's much harder too and probably not worth the hassle yet, but some specialist should give it a serious try at least.[/quote] I also agree that its hard to believe this is actually faster, but there should be a real comparison with TAS(all 4 possibilities) and them starting with the frame of the begin of the stairdive + ending with the frame of hitting the boost panel after the thwomps. |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 09/08/12 at 06:09:38 Stairdive? Wtf are you on about? |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 09/08/12 at 06:34:22 5277787F737A38160 wrote:
the 2nd mt after the tricks part, there are stairs and when you wheelie it + stick to the ground its called stairdive just like the low stunt on DC |
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Title: Re: Official new strat ideas topic Post by Liam A on 09/08/12 at 06:40:37 That's not a stairdive... :-? |
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Title: Re: Official new strat ideas topic Post by Sword on 09/08/12 at 06:43:16 Being the person who conned the term "stairdive" for Daisy Circuit (the act of hopping in the stair case to hit the exterior banister coming out of the shortcut, resulting in a lower jump) Wheeling and sticking to the stairs on BC is nothing alike the Daisy Circuit stairdive. I believe it's called "sticking to the stairs". Never heard any other term for it. :-? The difficulty of DC stairdive isn't even remotely comparable. :-X So yeah, to avoid confusing people don't start interchanging terms unless it makes sense :P |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 09/08/12 at 08:38:20 4E2B2A2B1A0 wrote:
I personally always called it stairdive.(because it basically is one; sticking to the stairs is a too long term for using it always lol) |
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Title: Re: Official new strat ideas topic Post by Blake on 09/30/12 at 00:17:35 'Eh. Bump? http://www.youtube.com/watch?v=cGUnEoZ6E4Q Got this obscure double SC at DK Summit. Maybe it could be faster if you could achieve a quick MT when landing it? Thoughts? |
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Title: Re: Official new strat ideas topic Post by DaBlackBoi1 on 09/30/12 at 00:58:49 I think it's 3 tricks, not sure if it's faster tho.......... http://www.youtube.com/watch?v=u19Umf3risE |
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Title: Re: Official new strat ideas topic Post by Blake on 10/26/12 at 16:08:33 [media]http://www.youtube.com/watch?v=Uk89M1xR2lE[/media] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 10/26/12 at 16:40:44 ^is that really faster? |
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Title: Re: Official new strat ideas topic Post by Jaws. on 10/26/12 at 18:45:52 4F424F455A415C400E0 wrote:
Definitely not faster for 3Lap |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 10/26/12 at 18:53:46 That looks the same as the strat used by that Jimmy S. kid (who probably TASed), apart from the exact timing of the shroom in midair. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 10/26/12 at 22:59:23 I had a similar idea about a month ago. Shrooming the instant you touch the second part of the double chasm, so that you still go low, yet none of the shroom's boost is lost in midair. Would require perfect timing to do though. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/26/12 at 23:24:37 I think the alignment would be more troublesome than the timing. But regardless, even the hardest strats can become easy as pie after attempting it a few thousand times and getting it infused into your muscle fibers. |
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Title: Re: Official new strat ideas topic Post by Liam A on 10/29/12 at 16:08:49 If you hop off of the side of the last ramp on TF, your chances of getting a super low trick are a lot higher, but the alignment can be a little off. Could this be put to good use? |
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Title: Re: Official new strat ideas topic Post by Jaws. on 10/29/12 at 19:05:53 043E393233353E3F3A3A560 wrote:
Infused in your muscle fibers? ;D This isn't Working Out bro. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 10/30/12 at 15:52:48 5954465D150 wrote:
that's what i found around 2 weeks ago, if you do it totally to the side ultra low jump chances are around 90% but you have to rehop, still around 0.1 faster than the best normal low jump |
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Title: Re: Official new strat ideas topic Post by Liam A on 10/30/12 at 17:22:50 You do have a somewhat vast knowledge of the course, so I'll take your word for it. It does seem like a fairly accurate estimate. If a good player masters this, could the 1-2-0 shroomstrat perhaps be utilized? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/31/12 at 10:24:59 http://www.youtube.com/watch?v=7O2vkDavkd8&list=UUxjVr3QxMA3R4fdidxZ4bKg&index=1&feature=plcp Why isn't this being used yet? |
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Title: Re: Official new strat ideas topic Post by Arsenic on 10/31/12 at 10:37:50 4C76717A7B7D767772721E0 wrote:
7355504552794F53484911200 wrote:
I remember this being the argument that has been brought up to dismiss it, and that still sound reasonable to me. It's much harder too and probably not worth the hassle yet, but some specialist should give it a serious try at least.[/quote] :P |
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Title: Re: Official new strat ideas topic Post by Jaws. on 10/31/12 at 15:30:19 566C6B6061676C6D6868040 wrote:
Slower and tougher to do ::) |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/18/12 at 14:06:19 Just an idea for a faster way of performing the rDH SC (with the exception of the lucky wheelie), which can be done consistently: http://www.youtube.com/watch?v=Pw4xBhVbK_A |
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Title: Re: Official new strat ideas topic Post by KingAlex on 11/18/12 at 14:11:18 Do you mean the hopping part on the 2nd sand hill? If not, http://www.youtube.com/watch?v=AGPcTIReSpc&feature=plcp Never tried with the BB though, it'd be faster to combine that with the wheelie SC of course |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/18/12 at 14:18:16 The way in which a hop isn't actually needed at the start. I thought a hop on the second bump was needed to get past it, but it appears not. It could well make it a lot easier, though. Also realised that Trent used this strat in his former BKT on this course (1:36.152), getting a 31.929 lap 1: http://www.youtube.com/watch?v=xcebSTfPNHc I also think that someone like yourself should experiment with it a bit more using Torpedo/Spear, since you seemed to gain quite a bit on the ghost in your video. You were behind it at first, but finished lap 1 in such a time :-? |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/25/12 at 08:05:07 http://www.youtube.com/watch?v=aKlpWIxuDjI A very interesting occurrence on rWS... :-? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/25/12 at 08:10:42 That's been done before (though on the other side). Seems to boil down to luck. |
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Title: Re: Official new strat ideas topic Post by Liam A on 11/25/12 at 08:22:54 I've got a feeling that it has something to do with the sloped edge of the ramp, as well as the angle against the invisible wall (quite similar to the typical low trick). Could a TASer please test this? It seems interesting indeed from my point of view. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 11/25/12 at 09:47:43 I'm guessing that it has to do with facing away from the invisible wall, and hitting it at a good angle while slightly pulling up (same mechanics as WGM wallbounce). I have had quite a few similar experiences sometimes when I do an up trick, it pushes me forward a little bit, though nothing as extreme as that video. |
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Title: Re: Official new strat ideas topic Post by Mr.Nosey on 11/25/12 at 15:06:45 I managed to find the vid I had saved on my favourites: [media]http://www.youtube.com/watch?v=o9UrvAYPMVA[/media] Basically, you did it much better than him ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 11/25/12 at 22:09:49 [media]http://www.youtube.com/watch?v=ZnwS8ct3q0Y[/media] |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 11/25/12 at 22:50:40 ^I was going to look for that video, but you beat me to it. :P The other two videos remind me more of the "easy" wall bounce strategy (top trick from farther away), only better performed. |
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Title: Re: Official new strat ideas topic Post by Liam A on 01/19/13 at 06:12:23 Could someone try the following seriously? Basically the BB/FR strat for rYF for the lap transitions, drifting left then right for an extra MT, but with Torpedo/Spear. I am 99% sure that this is faster than simply hopping right if it is done well. I heard about Cole doing something like this a while ago in a PR, but I'm not quite sure if it was specifically this. I can always make a quick video if you don't understand. |
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Title: Re: Official new strat ideas topic Post by DaBlackBoi1 on 01/19/13 at 07:46:40 http://www.youtube.com/watch?v=WwX3Xvp7N-k - like this? I didn't to it with Torpedo, but is it what you mean? |
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Title: Re: Official new strat ideas topic Post by Liam A on 01/19/13 at 08:05:29 Yep, that's the idea. In terms of execution it's more like this: [media]http://www.youtube.com/watch?v=zlhK-48wvc0[/media] |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/19/13 at 13:29:52 Cole didn't do it that way. He just did one longer drift to charge the mini-turbo because he was too far to the left at the lap transition. Also, keep in mind that the Spear is quite different from the Flame Runner. It has a much shorter mini-turbo, and it accelerates much faster. I wouldn't bother trying for a mini-turbo at all unless I'd already misaligned, and even then, it doesn't seem faster than the normal method. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 01/19/13 at 14:37:25 102F116C6C646E5D0 wrote:
there is one major thing though, when you just wheelie you get airtime with being pretty slow |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/19/13 at 15:04:59 79575A585008023B0 wrote:
there is one major thing though, when you just wheelie you get airtime with being pretty slow[/quote] Believe me, you want to catch air there. Sticking to the ground messes up your approach to the waterfall, causing your chances of getting a good shroom to take a nosedive. (And anyway, you gain some speed back instantly when you hit the ground, due to the downward slope.) But come to think of it, why are you theorizing like this? You're Mr. TAS, aren't you? Go test it yourself if you think I'm wrong. |
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Title: Re: Official new strat ideas topic Post by Liam A on 01/19/13 at 15:23:33 I understand where you're coming from, but couldn't you at least give it a go? You're one of the best at this course after all. I made some substantial improvements to my PR when I started doing it (improving by over .1). I clearly gained on my ghost every lap entry doing it, too. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 01/19/13 at 15:24:28 I know that air is better without mini turbo, if you get a mini turbo you want to stick to the ground with a good line and thats the main reason why mini turbo is faster for bb maybe also for spear |
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Title: Re: Official new strat ideas topic Post by Liam A on 01/19/13 at 15:26:10 No, you near enough always want air time there, even with the MT from personal experience. As JJ said, it's vital for keeping a good line :P |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 01/19/13 at 15:30:00 606D7F642C0 wrote:
I have used mt in my BB run and I used TAS code to compare: mini turbo with air time was slower by a small amount (I have a good angle with sticking to the ground) |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/19/13 at 16:38:36 535E4C571F0 wrote:
I already toyed with the idea some days ago, but since I have no experience with the strategy, I failed to pull it off cleanly. (I've never worked on this course with the Flame Runner before.) Perhaps someone who has had more practice would be better qualified to judge the difference. @Black: Just go and do a comparison with the Spear and then show us the result to settle this once and for all. Surely it's not that hard with TAS. |
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Title: Re: Official new strat ideas topic Post by TheSam on 02/04/13 at 11:01:10 [media]http://www.youtube.com/watch?v=--9AM9VP1J0[/media] New glitch shortcut if done well? :P |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/05/13 at 00:34:44 should work like DKM I wonder if it can be done with trick |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/05/13 at 00:46:01 That is annoying can we please pretend this never happened rWs is awesome It'd only save a little bit of time let's just not use it ok? it's probably super hard |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/05/13 at 03:59:41 Can we please agree on not using Spear on SGB? I like magi better there... Rhode forget about that bullshit it will never be like everyone wants it to be. I'd also prefer shroomless TT becsuse I suck at shroomspots. edit: TAS should be able to get 1:44 at least |
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Title: Re: Official new strat ideas topic Post by TheSam on 02/05/13 at 07:40:57 457F787372747F7E7B7B170 wrote:
Still something. |
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Title: Re: Official new strat ideas topic Post by Jaws on 02/05/13 at 08:35:56 lol @ anyone thinking doing an extra MT in the shitty ass spear would be beneficial, it only works for flame runner cause the MT is actually worth something. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/05/13 at 10:02:29 1A312723500 wrote:
The point is that you have instant full speed |
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Title: Re: Official new strat ideas topic Post by Jaws on 02/05/13 at 10:13:05 true, but i bet it doesnt save time |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/05/13 at 10:28:03 79524440330 wrote:
I guess it would be faster by 0.05 with the perfect slip |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/05/13 at 16:27:22 4D667074070 wrote:
Well, this proves that it will save time then. No offense, but you've been wrong a lot Jaws, lol |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 02/05/13 at 16:41:15 The best lap I've gotten with the extra mini-turbo is something like 19.531 on Lap 2 (without using it again going into Lap 3). The setup for it always pushes the first lap up to at least a 19.7, though, so I don't feel like it really offers more potential. I just use it as a way to recover from wide alignment--and even for that purpose, it's pretty unreliable. Also, I still think that Walter should stop being lazy and properly TAS this before giving his opinion on a course he's never even pretended to know well. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 02/05/13 at 16:43:26 I bet it would be faster for TAS though, as you can slipdrift if you drift right as the wheelie stops. This would be quite a bit faster. Still, a decent lap could still be a high 19.6xx-low 19.7xx, and that gives for a high 19.5xx or low 19.6xx the next lap, so my guess would be that it saves around .020 each time. |
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Title: Re: Official new strat ideas topic Post by Cole on 02/05/13 at 16:54:14 Well here are my best splits with the MT strat on all laps: 19.721 19.621 19.524 = 58.866 One of the advantages of this strat is that it removes 2 chain wheelies from the run. |
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Title: Re: Official new strat ideas topic Post by Liam A on 02/06/13 at 08:57:16 Have you guys attempted it against a ghost? Also, how are you doing it? Are you drifting left then right, or are you releasing the last MT wide? |
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Title: Re: Official new strat ideas topic Post by Liam A on 02/07/13 at 11:18:08 Discussed some ideas for possible new TF strats with a few people in our Skype chat. These would mean that a 1-1-1 shroomstrat once again holds the potential to take the WR. Velo (an Italian player) hit a 36.972 lap 2 using the mushroom between the boxes after the first ramp, and performing a shroomless SC. He even took the left boost panels at the end of the lap: [media]http://www.youtube.com/watch?v=-5kHTV0hAis[/media] An idea of mine (this may have been brought up before) was using the third mushroom on the first turn of lap 3 to beat the stompers. Beating the stompers using a 1-2-0 shroomstrat seems unlikely, since due to the digger positions at the end of lap 2, the required pace is seemingly impossible/very difficult to perform: [media]http://www.youtube.com/watch?v=yA0_6Mq7ySo[/media] This, in my opinion, certainly seems promising. I came up with the lap 3 idea when Velo informed me of the splits he had hit using the shroomless SC. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/07/13 at 12:21:18 Liam thats exactly what I suggested like a year ago edit: I have hit 36 last laps shroomless so it should be a lot faster |
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Title: Re: Official new strat ideas topic Post by 123fra on 02/07/13 at 12:27:10 Thanks for this Blacky, by the way, I don't really know if my strat is slow or not, we have to do a comparison or something like that P.S: I'm velo |
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Title: Re: Official new strat ideas topic Post by KingAlex on 02/08/13 at 09:53:10 07030307050505350 wrote:
Someone oughta try it here, don't see why it wouldn't work in the same way http://i47.tinypic.com/2yljlnr.png |
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Title: Re: Official new strat ideas topic Post by 123fra on 02/08/13 at 13:59:20 Nice one Alex, but I don't know if this is going to work, but I'll still try this one o: |
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Title: Re: Official new strat ideas topic Post by TheSam on 02/15/13 at 10:20:08 7A575E43683B0 wrote:
Someone oughta try it here, don't see why it wouldn't work in the same way http://i47.tinypic.com/2yljlnr.png[/quote] Wouldn't it not lap count? BTW I did no lap sc and got when I was backtracking U-Turn sign, does this prove anything? |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 02/15/13 at 10:59:55 04000004060606360 wrote:
Someone oughta try it here, don't see why it wouldn't work in the same way http://i47.tinypic.com/2yljlnr.png[/quote] Wouldn't it not lap count? BTW I did no lap sc and got when I was backtracking U-Turn sign, does this prove anything?[/quote] Unfortunately the first checkpoint is only just after the start line, so even if you did the shortcut to the bridge I don't think you could avoid it. 4B4F4D435F514E5352260 wrote:
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/16/13 at 04:04:02 I am releasing rWS glitch in this post: Jump on the bridge from any side -> do the glitch on the blue zipper that was suggested -> try to land on the very edge and stay there -> pass first checkpoint backwards -> go to the other side again do glitch again -> go to last checkpoint -> finish lap (takes around 30 seconds if done well) |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/16/13 at 09:37:39 507E737179212B120 wrote:
That looks longer than 30 secs. I want to see it in action. I don't feel like trying it out b/c I suck at going through the blue zippers. Nice idea though on using a previously useless glitch to make this one work (if it does). |
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Title: Re: Official new strat ideas topic Post by TheSam on 02/16/13 at 10:07:55 767169766C7027281F0 wrote:
That looks longer than 30 secs. I want to see it in action. I don't feel like trying it out b/c I suck at going through the blue zippers. Nice idea though on using a previously useless glitch to make this one work (if it does).[/quote] Or you can just finish the lap when you land because you manicuplate the cps. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/16/13 at 10:31:38 595E4659435F0807300 wrote:
That looks longer than 30 secs. I want to see it in action. I don't feel like trying it out b/c I suck at going through the blue zippers. Nice idea though on using a previously useless glitch to make this one work (if it does).[/quote] No it doesn't take longer than 30 seconds, maybe even less if done well |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 02/16/13 at 15:36:19 7D535E5C540C063F0 wrote:
That looks longer than 30 secs. I want to see it in action. I don't feel like trying it out b/c I suck at going through the blue zippers. Nice idea though on using a previously useless glitch to make this one work (if it does).[/quote] No it doesn't take longer than 30 seconds, maybe even less if done well[/quote] Can you back this up with a replay please |
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Title: Re: Official new strat ideas topic Post by MVT on 02/17/13 at 11:04:20 Walter has new strats for everything. He should be a consultant for professional sports squads to make them many many new strats for success. Only problem is he would hoard them. |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/17/13 at 12:50:40 1B2A23231B2E232A4F0 wrote:
Er, he generally posts his strats...there are far worse hoarders in this community, some of which are highly looked up to. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 02/17/13 at 13:38:58 20273F203A26717E490 wrote:
Er, he generally posts his strats...there are far worse hoarders in this community, some of which are highly looked up to.[/quote] You mean like his glitches for every track? ::) I generally don't bother paying attention to his claims until he provides videos to back them up, and I have yet to miss out on anything worthwhile. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 02/17/13 at 14:07:28 There is an element of possibility, however it should require a clip from the edge or something in order to skip the first checkpoint. The final checkpoint is reachable, as shown by Nosey's map. I demonstrate the areas necessary in a test with noclip: [media]http://www.youtube.com/watch?v=rQh7jPJw_cA[/media] |
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Title: Re: Official new strat ideas topic Post by inviso87 on 02/17/13 at 20:54:06 4E714F32323A30030 wrote:
Er, he generally posts his strats...there are far worse hoarders in this community, some of which are highly looked up to.[/quote] You mean like his glitches for every track? ::) I generally don't bother paying attention to his claims until he provides videos to back them up, and I have yet to miss out on anything worthwhile.[/quote] Like I said, generally :P I know more often than not, he's not wrong on what he posts, this isn't to say he's never wrong though. |
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Title: Re: Official new strat ideas topic Post by Liam A on 02/19/13 at 05:19:58 If this is legit, WHAT THE FUCK? [media]http://www.youtube.com/watch?v=hvCApO1fIlA[/media] |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/19/13 at 05:26:14 1B16041F570 wrote:
what the fuck maybe it has something to do with hitting a wall while you’re tricking? :-/ I doubt jumping all around that spot would actually trigger a trick… |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/19/13 at 06:49:14 trying to find something out about this, but if this shit is real, it definitly can be abused somewhere ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/20/13 at 17:03:34 they likely just added a "trickable=yes option in that area by acciident theres probably a few other random trickable areas in game as well |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/20/13 at 17:07:22 5862656E6F69626366660A0 wrote:
try to get a trick there, then I think it’s more of some random glitch than a misprogrammed trick zone |
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Title: Re: Official new strat ideas topic Post by Sorozone on 02/20/13 at 17:38:04 I've had something similar happen to me a long time ago at rMC. I somehow managed to trick off the grass bump after all the humps at the end. To be more specific the edge of grass to the right, where the goomba is, after the humps, and where you normally wheelie into after a trick to jump/glide over it. I'm not going to say it's a random occurrence, but I imagine it would be insanely hard to pull off, even with a bit of good luck. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 02/20/13 at 18:18:45 535E5359465D405C120 wrote:
try to get a trick there, then I think it’s more of some random glitch than a misprogrammed trick zone[/quote] It would be funny if it turns out that MKW, the Mario Kart game that supposedly has the simplest, most boring driving out of all the Mario Karts, does, in fact, turn out to have its own strange advanced technique that must be applied to all tracks--tricking in non-trickable areas. [smiley=lolk.gif] inb4moreseparatecharts |
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Title: Re: Official new strat ideas topic Post by Kezer on 02/26/13 at 10:58:43 http://www.youtube.com/watch?v=AtDdBMGcu6s Ridiculous TF shroomless SC :o |
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Title: Re: Official new strat ideas topic Post by ALAKTORN on 02/26/13 at 12:16:00 so will a different shroomspot be faster now? |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 02/28/13 at 00:55:42 5D505D5748534E521C0 wrote:
I am using a different shroomspot in my TAS already |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/02/13 at 14:36:30 [media]http://www.youtube.com/watch?v=eewCXb5ZgGY[/media] Yet another zipper you can go through at 0:21, I'd be willing to bet that in fact all zippers are broken |
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Title: Re: Official new strat ideas topic Post by Sam F on 03/05/13 at 12:39:47 new combo for MG Glitch: Baby Mario + Quacker Tested, faster by .5 |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/05/13 at 12:54:02 30343430323232020 wrote:
Can you release your strat please? Furthermore, is it wheel-limited as usual? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/05/13 at 20:16:29 764E57585E5C744C5A51390 wrote:
tried hitting the rWS first zipper for 20 minutes like 700 times in like 50 different ways, no luck haha |
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Title: Re: Official new strat ideas topic Post by Sam F on 03/05/13 at 23:35:43 6850494640426A52444F270 wrote:
Can you release your strat please? Furthermore, is it wheel-limited as usual?[/quote] Do the double glitch, get high and hit the little bit of mountain by the cave. then get lucky and go down to the line and use ur 2nd shroom st the start of lap 2. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/06/13 at 00:50:22 6D69696D6F6F6F5F0 wrote:
Can you release your strat please? Furthermore, is it wheel-limited as usual?[/quote] Do the double glitch, get high and hit the little bit of mountain by the cave. then get lucky and go down to the line and use ur 2nd shroom st the start of lap 2.[/quote] So basically you do what's pretty much a cookie strat on the double glitch? |
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Title: Re: Official new strat ideas topic Post by Sam F on 03/06/13 at 07:38:52 Yarly /10 chars |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/06/13 at 13:22:06 Lol, pretty sure i suggested that like the day the double strat as first used |
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Title: Re: Official new strat ideas topic Post by Sam F on 03/06/13 at 23:09:15 But no-one has done it untill now. [smiley=ninja.gif] |
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Title: Re: Official new strat ideas topic Post by RVZ on 03/07/13 at 18:14:57 http://www.youtube.com/watch?v=ggMZ0LDEPUc& |
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Title: Re: Official new strat ideas topic Post by DaBlackBoi1 on 03/07/13 at 18:27:17 Is it faster? |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/07/13 at 18:29:29 7154775954565E775A5C04350 wrote:
not without a trick imo |
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Title: Re: Official new strat ideas topic Post by Tschukitschaki on 03/07/13 at 18:38:20 to me it seems faster than the normal route, not faster than that lowstunt thing of alex ofc. But I guess making it nonstop without hitting the gras at the beginning isnt much easier than that strat of alex [smiley=roll.gif] |
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Title: Re: Official new strat ideas topic Post by KingAlex on 03/07/13 at 18:55:01 That's actually how I came up with the ramp diving strat. At first, I did what's in Rob's video. Then I did that with airtime, and after a few more mods, led to discovering the strat used now. The middle strat I found in between that process is also faster than the traditional route, I'm sure some of you have seen it when I used to stream MC. In fact, I have a video of me doing it from ages ago. I think I sent it to Reinier or Rom while I was trying to get the WR in secret [smiley=ninja.gif] It's in the lap 1: (lap 2 uses the modern ramp strat) http://tinypic.com/player.php?v=sl5is1&s=6 It's a good way of recovering a failed-ramp dive attempt. edit: Somebody try to explain that ramp stunt at the very end [smiley=lolk.gif] I completely forgot about that. |
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Title: Re: Official new strat ideas topic Post by RVZ on 03/07/13 at 18:58:04 597C5F717C7E765F72742C1D0 wrote:
It's not faster then Alex his strat. But I think it's faster then the normal no glitch strat. You dont have the clip the edge of the zipper. Doesnt matter where you land on the zipper. |
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Title: Re: Official new strat ideas topic Post by RVZ on 03/07/13 at 19:45:12 75524249544A4855524249404A48210 wrote:
Airtime over the first piece of grass is piss easy dude ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/09/13 at 14:16:15 http://www.youtube.com/watch?v=9Drw4q2kOH8 ^Can this be done any differently to save time, or be done on other tracks? |
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Title: Re: Official new strat ideas topic Post by KingAlex on 03/09/13 at 14:21:58 Differently, probably not. Here's another old, interesting one: http://www.youtube.com/watch?v=MLKXNrcu_hY I've actually tried doing a flap with this glitch^ It's like a second slower than doing a regular flap with your 3 shrooms. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/09/13 at 20:38:11 I've had a theorectial TAS flap idea: http://i.imgur.com/mTmUM.png At the first corner, it might be possible to skip to the cannon with a wallclip (around where the dirt is on the left side, maybe), which would bypass no checkpoints and thus count the lap. When passing through the plane of the cannon entry in the wrong direction, the cannon will still turn you around the right way and fire you off. This is, of course, all theoretical, it may be completely impractical in reality |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/10/13 at 04:44:27 So many potential wallclips and shit are possible. If one could be done to skip from the under-the-tunnel part of rMC to the bumpy section, well, it'd probably work. |
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Title: Re: Official new strat ideas topic Post by RVZ on 03/10/13 at 14:55:14 http://www.youtube.com/watch?v=vx_93JeSEiQ 27.6 one shroomer done on first lap and bs driving. With a tighter last turn and better driving this has potentional |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/10/13 at 18:02:16 ^That, my friend, is finally a definitely much faster strat for no-glitch. |
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Title: Re: Official new strat ideas topic Post by MVT on 03/10/13 at 20:38:56 5275657E78717163100 wrote:
You da man RVZ. Nice seein u back around. Great strat my bro. |
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Title: Re: Official new strat ideas topic Post by Mick on 03/11/13 at 02:04:25 I tried that strat a very long time ago (in 2008) except with a timed jump instead of a wheelie. I assumed it was impossible so it's awesome that you managed to get this to work :o |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/11/13 at 10:26:13 754D545B5D5F774F59523A0 wrote:
I can't see where you'd get a wallclip there. |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/11/13 at 10:48:38 1822252E2F29222326264A0 wrote:
I can't see where you'd get a wallclip there. [/quote] Yeah, I'm yet to get dolphin working on my laptop so I don't think I'll be able to actually take a look in-game for another few weeks anyway. |
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Title: Re: Official new strat ideas topic Post by ROM on 03/11/13 at 14:56:38 6B4C5C474148485A290 wrote:
I don't know. It looks interesting, but BS lap 1 with the usual 1-1-1 strat is 27"28X iirc, and i'm not so sure you lost that much in term of driving. If you don't manage to get at least some 27"3 first laps then i think it's rather useless. Nice idea nonetheless :) |
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Title: Re: Official new strat ideas topic Post by KingAlex on 03/11/13 at 15:40:35 Hmm, keep trying that strat Rob :o 515C515B445F425E100 wrote:
what the fuck maybe it has something to do with hitting a wall while you’re tricking? :-/ I doubt jumping all around that spot would actually trigger a trick…[/quote] http://www.youtube.com/watch?v=ygOChvS5s9A |
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Title: Re: Official new strat ideas topic Post by blahperson15 on 03/11/13 at 18:22:51 735E574A61320 wrote:
what the fuck maybe it has something to do with hitting a wall while you’re tricking? :-/ I doubt jumping all around that spot would actually trigger a trick…[/quote] http://www.youtube.com/watch?v=ygOChvS5s9A[/quote] Interesting, it must be to do with those blocks then |
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Title: Re: Official new strat ideas topic Post by RVZ on 03/14/13 at 09:01:42 320F0D52525757600 wrote:
I don't know. It looks interesting, but BS lap 1 with the usual 1-1-1 strat is 27"28X iirc, and i'm not so sure you lost that much in term of driving. If you don't manage to get at least some 27"3 first laps then i think it's rather useless. Nice idea nonetheless :) [/quote] I'll try some more tonight. Will do the first lap with normal shroom and go for it 2nd lap and see how it goes. |
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Title: Re: Official new strat ideas topic Post by Tschukitschaki on 03/14/13 at 10:39:37 wtf, why the fuck should this MC strat be faster than the one the wr currently uses? :-? your lap was 27.600, 27.600 x3 = 1:22.800 and seriously your lap wasnt that bad |
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Title: Re: Official new strat ideas topic Post by RVZ on 03/14/13 at 12:42:06 1E3929223F21233E3929222B21234A0 wrote:
I'm just experimenting a little bit moron. Never said this is 100% faster. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/19/13 at 11:20:22 Why aren't people doing the right side GV rock hop all 3 laps |
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Title: Re: Official new strat ideas topic Post by DwainiumB on 05/19/13 at 11:44:05 43797E75747279787D7D110 wrote:
It's hard to execute frequently. |
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Title: Re: Official new strat ideas topic Post by Sam F on 05/21/13 at 12:11:43 Lamejoin got the shroomless ultra with the zipper after glitch with a trick boosdt, is it possible on the glitch zipper? If so sub 2:00 should be done legit |
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Title: Re: Official new strat ideas topic Post by blahpy on 05/21/13 at 16:59:44 25212125272727170 wrote:
Link? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 05/21/13 at 20:23:09 7F7B7B7F7D7D7D4D0 wrote:
What track are you talking about |
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Title: Re: Official new strat ideas topic Post by Sam F on 05/21/13 at 22:22:14 [media]http://www.youtube.com/watch?v=CqsMyqwp8nI[/media Do this with a low jump on the zipper before |
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Title: Re: Official new strat ideas topic Post by Liam A on 05/30/13 at 04:06:09 [media]http://www.youtube.com/watch?v=MD2F2TFeogE[/media] Go to 1:12 in the video. I've had an idea like this recurring within my mind for a while. Troy performed the SC very low, keeping a tight line in this example. The fact that the trick boost is missing could mean that the digger area can be taken tighter than usual in addition to that. The "bonus clip" straight after might even be a better example of the angle needed to save time. |
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Title: Re: Official new strat ideas topic Post by Kezer on 05/30/13 at 08:58:06 That one could be like 0.050 faster, I've tried it, couldn't finish a decent lap though. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/28/13 at 21:03:34 [media]http://www.youtube.com/watch?v=n0-TtvrB8uA[/media] I wasn't even perpendicular to the patch of offroad, and I was likely not even at max speed, so you can probably jump over the path entirely. Still, even what is shown in the video may be faster. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/01/13 at 22:03:15 ^Any thoughts? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/22/13 at 23:06:28 http://youtu.be/yuDmXEwJnck?t=3m25s I wonder if this could be useful at all [the part at 3:25]. |
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Title: Re: Official new strat ideas topic Post by Blackyboi on 08/23/13 at 16:00:10 53696E65646269686D6D010 wrote:
slower than a basic low jump |
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Title: Re: Official new strat ideas topic Post by RVZ on 09/06/13 at 18:41:57 ridiculously fast and piss easy mc glitch http://www.youtube.com/watch?v=7HQyPNXXsTo |
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Title: Re: Official new strat ideas topic Post by Sam F on 09/08/13 at 03:48:55 ^ How the fuck is that easy? [smiley=chairshot.gif] Tried for 15 mins, NOTHING |
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Title: Re: Official new strat ideas topic Post by blahpy on 09/23/13 at 22:16:51 Well, while working on rDKJP no glitch TAS some more I found a really simple strat that saves like .05 at least. Literally all you do is hop as soon as you land from the "cannon" and start your drift from this hop, and you get a much tighter line than you usually would after the cannon. |
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Title: Re: Official new strat ideas topic Post by Liam Ashcroft on 10/03/13 at 12:10:37 [media]http://www.youtube.com/watch?v=ygzK2qovCJ8[/media] Can people try this again? :P |
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Title: Re: Official new strat ideas topic Post by Sergi on 10/27/13 at 12:38:34 http://www.youtube.com/watch?v=hWJDyTkjhAU ? |
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Title: Re: Official new strat ideas topic Post by Brett on 10/27/13 at 12:41:23 Considering the other strategy that Cole uses is faster than this but only saves like 0.05 a lap I'd say this is definitely slower, but good try tho. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/28/13 at 13:57:20 4C7A6D77761F0 wrote:
Tricking is far superior lol |
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Title: Re: Official new strat ideas topic Post by DaBlackBoi1 on 10/28/13 at 16:32:00 182E3923224B0 wrote:
I'm pretty sure Alex already showed this? |
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Title: Re: Official new strat ideas topic Post by RVZ on 12/08/13 at 16:02:59 After seeing Swords latest rDS WR. Isnt it possible he can make the bridge beeing down on 1st lap aswell if he's using a 2-1-0 shroomstrat? |
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Title: Re: Official new strat ideas topic Post by Liam Ashcroft on 12/08/13 at 16:37:34 The current shroomspot saves far, far too much for anything else to be viable. |
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Title: Re: Official new strat ideas topic Post by RVZ on 12/08/13 at 16:41:59 The 2 shroomer combined with a down bridge may overtakes the losses of the 0 shroom lap. I'm just speculating. It should be tested |
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Title: Re: Official new strat ideas topic Post by Danny G on 12/08/13 at 16:55:02 ^ I had that idea in late 2009 and used it in one of my PRs, but I had barely subbed 2:10 at that point, so that doesn't prove anything, and obviously I'm still not the person to find out. I'm guessing it's slower, but I'd like to see it tested, too. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/10/13 at 00:01:54 http://www.youtube.com/watch?v=ivSjgpBz-to Is it possible the way Silver does the wallbounce is faster? He uses a different trick altogether and seems to get pushed down a bit faster. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/10/13 at 00:12:08 5176667D7B727260130 wrote:
Here you go: [media]http://www.youtube.com/watch?v=YcSsre_pnTc&feature=youtu.be[/media] |
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Title: Re: Official new strat ideas topic Post by Silver on 12/10/13 at 05:13:19 7842454E4F49424346462A0 wrote:
It's not new, Fox's former WR did it with this type of trick as well. I find it's easier for me personally, and you have less of a chance to bounce upon landing. It's probably slightly slower, but the difference is negligible and the safety of the strat counters that. |
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Title: Re: Official new strat ideas topic Post by ★rusoX on 12/17/13 at 07:38:06 [media]http://www.youtube.com/watch?v=RyZdc38WBYw[/media] Thoughts I bet that the only way is to start drifting a bit later |
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Title: Re: Official new strat ideas topic Post by blahpy on 12/17/13 at 14:12:11 I think it has a lot to do with the fact that you went really wide before the shortcut because of the crash too |
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Title: Re: Official new strat ideas topic Post by ★rusoX on 12/18/13 at 07:33:39 it is possible to go that tight w/o crashing |
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Title: Re: Official new strat ideas topic Post by Timothy on 12/18/13 at 08:05:17 142C353A3C3E162E38335B0 wrote:
Nah m8 22% of the time mach bike drifts slightly sharper so you just have to get really lucky. |
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Title: Re: Official new strat ideas topic Post by RVZ on 12/18/13 at 16:40:18 1F252229282E252421214D0 wrote:
Here you go: [media]http://www.youtube.com/watch?v=YcSsre_pnTc&feature=youtu.be[/media][/quote] ty what about a 0-1-2 strat? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/19/13 at 23:13:34 153222393F363624570 wrote:
Here you go: [media]http://www.youtube.com/watch?v=YcSsre_pnTc&feature=youtu.be[/media][/quote] ty what about a 0-1-2 strat?[/quote] [media]http://www.youtube.com/watch?v=j_QRLA3yWpg[/media] My camera's battery died halfway through the run. The ghost being raced is my 2'05.439 (1-1-1 strat) This strategy is slower I recorded this to test it for RVZ and other members curious about this strat Of course the run is nowhere near optimal but it's good enough to prove that this strat is much, much slower than 1-1-1. [media]http://www.youtube.com/watch?v=GoHtBHop32E[/media] Apparently 2-0-1 is faster on rDS if you're using the Spear though :P http://www.youtube.com/watch?v=0KDg0lL15Ws And before anyone asks, 0-0-3 is even slower. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/26/13 at 07:15:26 [media]http://www.youtube.com/watch?v=IcjsYoqWdno[/media] How are you supposed to land the rDS shroomless dock cut?! edit http://youtu.be/goK9R9z7o2I?t=21s DKS shroomless turn skip, might want to keep this in the back of our minds in case of anything coming up |
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Title: Re: Official new strat ideas topic Post by Liam Ashcroft on 12/26/13 at 09:08:32 Perhaps you could you tilt the bike back, hop left on landing, then brake? |
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Title: Re: Official new strat ideas topic Post by Danny G on 12/28/13 at 12:32:49 I don't read/post in this topic, so hopefully this wasn't mentioned already :x I've been watching rGV2 glitch runs, and wouldn't it make more sense to use a shroom at the SC right after the glitch on lap 1 because your wheelie afterwards isn't at max speed? Because here (http://youtu.be/tgsm5LwDdYo?t=11s), the wheelie never goes above 93, so a shroom here would make up for some of the speed loss by not driving at a constant 96, like you would on lap 2/3. Then do the ramp shroomless on lap 2 or 3. Just my thoughts :-/ |
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Title: Re: Official new strat ideas topic Post by DaBlackBoi1 on 12/28/13 at 13:16:57 300A0D0607010A0B0E0E620 wrote:
There's a video of a shroomless turn skip made back in 2008. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/29/13 at 05:54:41 0C2830032629293E470 wrote:
I think that would be slower still. |
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Title: Re: Official new strat ideas topic Post by Sam F on 12/29/13 at 15:35:54 ok, i have NO IDEA where to post here, i dont think its that much of a deal, but it's still insane. so basically i was screwing around on MT, k try part 2 but... i dont go through the fence, i bounced to the left and made it ¾ of the way to the cannon. if, i hopped, i would have made it. now i think the flap strat can be done without tas. hopefully i can upload it on tues, i cant even load my computer and im going to a freinds so ye. |
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Title: Re: Official new strat ideas topic Post by Luke B on 12/30/13 at 19:21:55 http://youtu.be/hPsJ0vPNsH8 drifting instead of hopping, I screwed up the ending but maybe useful? |
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Title: Re: Official new strat ideas topic Post by ★rusoX on 01/08/14 at 08:10:43 [media]http://www.youtube.com/watch?v=TThECKhe1us[/media] Probably only faster on shroomless or old strat runs. It allows 2 miniturbos on the last corner. Idk what is the last clip about lol |
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Title: Re: Official new strat ideas topic Post by DwainiumB on 01/08/14 at 10:02:09 797E7864530B0 wrote:
When he hit the rock, there was a wheelie sound as if a invisible wheelie had occured, not sure if it is legit or mistake in audio/video editing. |
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Title: Re: Official new strat ideas topic Post by ★rusoX on 01/08/14 at 16:12:39 He broke his wheelie and tried to wheelie again but hit the rock while doing so. Its legit but idk why it has anything to do with the topic |
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Title: Re: Official new strat ideas topic Post by jascol55 on 01/08/14 at 16:44:12 242325390E560 wrote:
Well I'm not sure if I'm just being a idiot here but if that happened (wheeling while front of bike is down) doesn't that mean that you can go under thwomps and stompers easier..? Like if it's going back up then you can pass under it because you're shorter. |
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Title: Re: Official new strat ideas topic Post by MrL1193 on 01/08/14 at 19:56:58 As far as I can tell, it's nothing more than a fixed-length sound effect continuing to play after the actual wheelie gets cut off. I doubt it has any effect on the gameplay. |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 01/09/14 at 18:11:33 That's slower iirc. You don't get any forward momentum. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/12/14 at 20:58:08 Could it be faster to hit the final boost panel on rYF on the 3rd lap? I believe it would eliminate a chain wheelie. Also, is Silver's lap 1 and 2 rail strategy faster? http://www.youtube.com/watch?v=VLRWJ70ynxU |
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Title: Re: Official new strat ideas topic Post by Silver on 01/13/14 at 05:38:24 1E242328292F242520204C0 wrote:
I used the old WR strategy. It's slower than Jascha current strat, but faster than the old strategy. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/16/14 at 17:15:11 http://youtu.be/ytVP9YDWR_c?t=11m54s At 11:54, will that count the lap? Could it be faster than the regular glitch? It's a longshot, but just curious. |
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Title: Re: Official new strat ideas topic Post by Insanity on 04/16/14 at 17:45:05 003A3D3637313A3B3E3E520 wrote:
That variation of the glitch has been determined to be slower already. |
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Title: Re: Official new strat ideas topic Post by Liam A on 04/23/14 at 15:32:58 http://www.twitch.tv/dane_123/b/522473211 ^ by Dane. 15.864 would count as a lap 3 BKS if there was an appropriate lap 2. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/23/14 at 16:32:02 Insane^ |
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Title: Re: Official new strat ideas topic Post by Fox on 05/11/14 at 02:14:57 Not sure what thread this post would be right for, but I'm bringing it up here, because the help thread didn't seem to fit. :P So, what I'd like to bring up is GV No-SC. The ramp after the SC, not the last one. Being able to get a trick here, is a hell of a timesaver. http://youtu.be/Z9QIHTmxZhM?t=42s Problem is - how is it possible to get this trick more consistent, with a mini turbo? This is something I've thought of for a long time, but never bothered to bring up. You are able to hit it while getting a mini turbo, but this happens (to me, atleast) very rarely. I've managed to get a trick of this ramp, while doing the mini turbo before very early, but I'm not sure. I'm wondering if anyone can come up with any ideas of how to get a trick of this ramp, preferable with a mini turbo. Is it really faster to not do a miniturbo, but to get trick? I'm actually not sure of this. :-/ |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/21/15 at 01:47:50 Could this be possible/useful on rDS? I believe it's the same exact bridge. https://www.youtube.com/watch?v=XIpr9RAKJXI |
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Title: Re: Official new strat ideas topic Post by GoddessAngel19 on 01/21/15 at 06:43:42 300A0D0607010A0B0E0E620 wrote:
Its possible but very hard. I remember me doing the tas bridge low jump once and I was pretty shocked :o |
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Title: Re: Official new strat ideas topic Post by ThomasXIII on 04/09/15 at 08:21:11 https://www.youtube.com/watch?v=36bllokhvDA&feature=youtu.be Done by Fra. |
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Title: Re: Official new strat ideas topic Post by =★inspire♪ on 04/17/15 at 17:32:50 Here are 2 new glitch strat ideas I found. They save a lot of time but are slightly more luck based yet are sometimes more easier than other faster and harder methods. Mario circuit no-stop right side glitch: https://m.youtube.com/watch?v=RZtYd7EIT94 rDS Desert Hills glitch from right side of the palm tree: https://m.youtube.com/watch?v=4jS3DaBoTWs I sure hope they can be new strats. These are quite amazing finds that I found in my opinion. |
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Title: Re: Official new strat ideas topic Post by Silver on 04/17/15 at 17:48:52 5F5845465F4453360 wrote:
I'm almost certain that they are both slower. The rDH one is definitely not faster, I've done it myself, but it might give a better alignment if you don't plan to shroom upon landing. |
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Title: Re: Official new strat ideas topic Post by =★inspire♪ on 04/17/15 at 20:03:10 What about the rDS Desert Hills strat? could it at least be useful on lap 3 so beating out the fire snakes would be possible or at least less of a hassle to make a 3/3 glitch a possible strategy? |
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Title: Re: Official new strat ideas topic Post by Winbag4 on 04/18/15 at 14:11:53 20273A39203B2C490 wrote:
It's still slower. As long as you go a little bit wider lap 3 (into the shadow of the tree), you can avoid the fire snakes while staying outside the tree. Guy and I were also considering going inside the tree, but he messed around with it a bit and found that going wide and around the tree is the best way. |
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Title: Re: Official new strat ideas topic Post by =★inspire♪ on 10/23/15 at 19:44:06 Well do I have something interesting for all of you. I'm not sure if this has already been done legit but I'm sure most of you remember those TAS runs where they did the MC glitch on the right side from the 3rd tree. Well I just did it legit. http://youtu.be/FE-JmXrwq4c. Another useful TAS strat I made legit on this course. If done non stop, it can be faster than my no stop that I found earlier and use in my 59.927 run. I will experiment with this and see what I can come up with. I'm hoping other people might try to experiment with this strat and see what they can do with it. :D |
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Title: Re: Official new strat ideas topic Post by JMKarT4 on 12/02/15 at 17:49:10 Ummm...... This needs to be explored. Someone just found a new respawn glitch on Delfino Square, and could be a potential ultra shortcut :o https://www.youtube.com/watch?v=Uc-Iq8GjLKE |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/02/15 at 17:52:16 That's fucking amazing! But there's a few things to notice. If he spun around and went back further it may have counted the lap. So if this is the correct strat to do this, it requires you to lose all your shrooms upon executing the glitch. The glitch would then probably only saves like 8-12 seconds of driving, but you lose all your shrooms. Therefore you'd have a much easier time (in fact possibly so much easier that it might be the only possible way to get WR this way) doing this on lap 3, or maybe lap 2. And it's gonna be a while before people are able to get 2 good delfino laps in + make the glitch. Well, it could still be possible. We'll have to see. |
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Title: Re: Official new strat ideas topic Post by Shock on 12/02/15 at 18:26:59 Interesting. Someone want to mess around a bit with TAS on this? |
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Title: Re: Official new strat ideas topic Post by Arrow on 12/02/15 at 20:47:17 Dude...... |
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Title: Re: Official new strat ideas topic Post by Jamie2794 on 12/02/15 at 21:02:50 As impressive as it looks, I'm pretty skeptical on whether or not it would even save time overall. I roughly timed how long the respawn takes and how long driving there normally takes, and the respawn seems to be about 7 seconds faster (give or take a second). However, this didn't take into account a few things: 1) Aligning for the glitch 2) Going back to actually count the lap (idk how far you'd even have to go) 3) Not being able to take the shroom cut afterwards. If you include those 3 things alone, then overall it'd probably be slower to take the glitch if it worked rather than not. |
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Title: Re: Official new strat ideas topic Post by JACOB@MK7 on 12/02/15 at 22:06:53 ^ Yea. The going backwards thing is what will kill this no matter how fast the aligning is. Unless there's a way to respawn further. That is what a TASer should try to look for. |
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Title: Re: Official new strat ideas topic Post by blahpy on 12/02/15 at 22:43:35 3531333D212F302D2C580 wrote:
Sorry to tell you this but there's a green checkpoint just around the corner from where you're doing the respawn glitch, and it's going to ruin you. You have to hit it if you're hitting the green checkpoints before it. This is really cool, though. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/03/15 at 01:49:18 5860797670725A62747F170 wrote:
Sorry to tell you this but there's a green checkpoint just around the corner from where you're doing the respawn glitch, and it's going to ruin you. You have to hit it if you're hitting the green checkpoints before it. This is really cool, though.[/quote] Wow, that is a really inconveniently placed checkpoint if one's goal was to glitch this level with this method. Looks like the game developers did something right! [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by blahpy on 12/03/15 at 02:49:28 Maybe you could clip out of bounds on the curved bit of path after that checkpoint and potentially get the spawn? No idea how high the buildings are so likely impossible. |
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Title: Re: Official new strat ideas topic Post by Harmonia on 12/04/15 at 01:53:15 Funnily enough I got a respawn exactly like this while fucking around with a drive through walls code in early 2014, nearly at the same spot as well, and got the same result. Dunno if it's possible to make this glitch useful considering the checkpoint placement but it's cool that it's possible to get that respawn legitimately. |
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Title: Re: Official new strat ideas topic Post by Danny G on 12/13/15 at 10:32:52 I've been experimenting with a strat between the 1st and 2nd shrooms of KC flap that seems to work for me. I'm not entirely sure that it's faster so I thought I'd post it here. I don't know if this has been brought up some time ago, so sorry if I'm repeating something here. [media]http://www.youtube.com/watch?v=Od6CkicZHMg[/media] I compared the part from the beginning of the 1st shroom up until the pipe entry with Fox's WR, and if I timed it correctly, we entered the pipe at the same time. Any thoughts? I don't want to keep using this if it's not faster :P |
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Title: Re: Official new strat ideas topic Post by MattL on 12/13/15 at 12:51:41 193D2516333C3C2B520 wrote:
Yeah, Rocky used that strat here: https://www.youtube.com/watch?v=Dyw_Ajfqekk Using an incredibly scientific method (aka the stopwatch on my phone) I timed your flap and Fox's flap WR. I started the time right as both of you first touched the grass at the first shroom (because you two take different first shrooms because he needs to finish more on the right) and stopped the clock right as you hit the bottom of that short little downhill in the water before the big red shell. I also did the same thing, stopping the clock much later, when you two hit the bottom of the waterfall. Every time, both of your times were exactly the same. I'm not sure exactly how much he saved, if at all, just by better driving in that section, but the difference in times between you two was less than 0.01. |
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Title: Re: Official new strat ideas topic Post by Sly on 12/21/15 at 21:31:54 For N64 DKJP 3/3 glitch, is it faster to take the cut shroomless with magikruiser after the glitch 3 times? https://www.youtube.com/watch?v=q-HN3AsrSW0 I posted this question in the wrong thread earlier, sorry for posting this again. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/13/16 at 00:46:59 https://youtu.be/JAgYBR-dDKo https://youtu.be/3tmOWZ3NyfY |
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Title: Re: Official new strat ideas topic Post by DwainiumB on 06/13/16 at 06:23:19 506A6D6667616A6B6E6E020 wrote:
Already been done 506A6D6667616A6B6E6E020 wrote:
Looks like it will be slower |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/13/16 at 14:09:20 Literally what was said when I discovered the KC shroomless cut too. I think the DKM one has potential. And who has "already done" the first one? Was it in a TAS? Faster? Slower? By how much? |
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Title: Re: Official new strat ideas topic Post by Sam F on 06/14/16 at 00:50:09 The MT after looks really hard to get and you can't that that turn tight enough by the looks of it. |
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Title: Re: Official new strat ideas topic Post by ZedR on 06/14/16 at 11:15:17 310B0C0706000B0A0F0F630 wrote:
where you have been in the past 5 years lol This shit was made in several Freeruns. It doesn't even count the lap, does it? However it's definetly slower because of the alignment. (The MT one) The DKM thing should be slower,too. You don't cut enough of the track to save more time than shrooming on the bridge. You can try against a ghost instead of asking us if you are convinced that it's faster [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by Danny G on 01/05/17 at 00:42:59 [media]http://www.youtube.com/watch?v=Dfnma_zpNb0[/media] |
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Title: Re: Official new strat ideas topic Post by Trump on 02/14/17 at 22:58:59 [media]http://www.youtube.com/watch?v=r7URHuGhtGc[/media] Per Video Description: The newest advancement of Wario's Gold Mine (no glitch) has arrived. This has been around for a while, but never properly executed until now. This new strategy will surely be faster for any flap attempts and possibly even replace the current 3-Lap shroom spot. I have neither the time nor patience to implement this myself. Best of luck to the new age karters who use this to take down the current WRs! Edit: Improved version showing large time gain passing ghost in spite of obviously horrible start. This version also does not "glitch" through the fence. [media]http://www.youtube.com/watch?v=fRf32WZLGHQ[/media] Per Video Description: Here is a further improved version. Obvious horrible beginning far behind the ghost but then still able to gain a tremendous amount and put it to shame gaining a huge lead (ghost is a sub 1:52 no glitch with a clean opening of the lap). |
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Title: Re: Official new strat ideas topic Post by ZedR on 02/15/17 at 05:21:43 1036312934440 wrote:
Tested multiple times, this is one of the first scs in MKW history and it is 2017...I don't think that this sc will save any time. It is a sc, yeah of course, but using the shroom in the bat-section is better for 3lap. If you want to test is seriously in flap, try to set a ghost with the sc as fast as you can. If you did, challenge the ghost and shroom at the uphill part after the boost panel. Show if it is faster 8-) |
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Title: Re: Official new strat ideas topic Post by Master Kek on 02/15/17 at 05:44:05 Can't you do that shroomless? |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 02/15/17 at 10:42:26 Lol good one. I remember this from like August 2008. It's not faster lol. |
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Title: Re: Official new strat ideas topic Post by Sam F on 02/15/17 at 13:17:58 Isn't that older than GV glitch ;D |
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Title: Re: Official new strat ideas topic Post by .Hahaae on 02/15/17 at 17:32:42 Homie str8 overlooking the fact that the "huge" time gain came primarily from using a shroom and cutting a corner, but doesn't consider the fact that he skipped a zipper for a shroom that runs out in mid air, thus making the ghost closer to you in the end, and the ghost still has a shroom for a more crucial part. r i p |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/15/17 at 02:46:13 7575751D0 wrote:
vids are deleted, what was the strat? im gussing shrooming like, 4 seconds into the run instead of at the bats? anyway --- [media]http://www.youtube.com/watch?v=mO6Tm7NKPX0[/media] ive suggested strat changes before. this one is more a shot in the dark. dont let this undermine my credibility or other strat suggestions. but i noticed people don't carry over the wheelie speedboost on this rr section. you can carry the speedboost up till you have to hop onto the boostpad with a creative angle like this. i'd suggest a taser tests it. the extra distance might be overwhelmingly slow. obv the alignment afterwards is shit, but it can be improved. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/22/17 at 22:18:24 how can this be replicated https://www.youtube.com/watch?v=5aJHodGaEc0&ab_channel=syoutoku1 also surprised humans havent done an edge clip low jump yet maybe if this game was more active |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/30/17 at 05:13:12 viable? https://youtu.be/AqIqhwj6CGk?t=20s if you turn around and hit the checkpoint it still works i believe |
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Title: Re: Official new strat ideas topic Post by Master Kek on 03/30/17 at 05:48:29 1B21262D2C2A21202525490 wrote:
Don't think it would save more time than the regular spiral sc |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 03/30/17 at 07:32:44 you can get onto the ramp faster, albeit not in a better position |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/16/17 at 19:22:40 rusoX does it great here with mach, he gets the MT speed! https://youtu.be/sUfpoCFsUz0?t=18m22s |
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Title: Re: Official new strat ideas topic Post by Zack_McNell on 04/17/17 at 04:28:48 5D67606B6A6C676663630F0 wrote:
Why aren't you using your main account to post? :question :question :question |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/19/17 at 07:34:55 I am^ https://youtu.be/jjrwEoF8sD4?t=1m42s ^useful rPG flap strategy?!?!? |
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Title: Re: Official new strat ideas topic Post by Zack_McNell on 04/19/17 at 10:14:57 You make an official help thread to help you get back to TTing shape (with your main account) and now you switched back to your alt. What gives????? :question |
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Title: Re: Official new strat ideas topic Post by ZedR on 04/20/17 at 05:58:16 Currently trying a new flap strat on CM regarding the new WRs. Using first shroom as usual. Second shroom as normal but dont trick on ramp (just wheelie) Third shroom immediately when you land and trick on the right side of the escalator (same strat as first shroom). Instead of shrooming before the car section, I try to implement the new 3 boost strat. And thoughts? I need a good starting time yet, cars are in the way [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Aruba on 04/20/17 at 08:09:46 New strat CM :o https://www.youtube.com/watch?v=lE1slMFetYA |
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Title: Re: Official new strat ideas topic Post by Zack_McNell on 04/20/17 at 08:24:43 0D3E392E2D4C0 wrote:
[smiley=roll.gif] |
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Title: Re: Official new strat ideas topic Post by Diamond. on 04/20/17 at 12:39:55 5A696E797A1B0 wrote:
Clearly the biggest time saver discovered on this track [smiley=roll.gif] |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/20/17 at 23:40:12 https://www.youtube.com/watch?v=N1MWv2JKBbE&lc=z13ehjywapqofzin3230hrzjpsesj1d5304&ab_channel=MKWnagisa See my comment in there by shadowlink678 is it faster for a shroomless strat? edit: https://youtu.be/rjToAm_OVpw?t=19s edit: is it faster to have a wheelie going into the cannon on RR? for landing? |
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Title: Re: Official new strat ideas topic Post by MattL on 04/30/17 at 10:15:01 So for CM, a crucial part of the run is the lap 3 post-sc escalators because they seem pretty random and getting the stick vs getting a high bounce loses a lot of time. I don't TT CM, so people who do probably know something about some method, but I was trying to see if there was a way to maybe get the stick more consistently. https://www.youtube.com/watch?v=ILhlqqEMU-U#t=1m36s https://www.youtube.com/watch?v=DP5I0p606G4#t=1m39s These are the only two runs I know of which get the stick, but if there are others that'd be great to have a larger Both of them have very unique alignments. They both start way on the right, and they go up the escalators aimed pretty far to the left. Obviously if you don't get the stick then this will be slower since you'll be going wide, but maybe if you start on the very right side, so you're almost hitting the right red bannister, and you aim your wheelie a bit more to the left (but not so much that you're just going wide), you might get the stick more. There might not be any consistent method but maybe doing it this way will get you the stick way more often. |
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Title: Re: Official new strat ideas topic Post by JawsTheShark on 04/30/17 at 11:24:52 Wouldn't you ideally want to do the banister trick via laps 1 and 2 first set on LAP 3 SECOND ESCALATOR for MAXIMUM RAPE? |
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Title: Re: Official new strat ideas topic Post by aaaaafzffzfzfzzzzz on 05/01/17 at 21:23:33 6E545358595F545550503C0 wrote:
why not do it like in my tas, then you end up at the checkpoint |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/10/17 at 19:29:51 Can't tyler's wheelie at 0:17 be far longer and executed sliiightly later? ik triple mt is faster but still, jw https://youtu.be/Ih3iJOxCJv4 664A585F4E59606E602B0 wrote:
Don't think it would save more time than the regular spiral sc[/quote] no, i think the issue is it doesn't hit the checkpoint actually. but can't you still get that clip in that video and go further to the left and still get the checkpoint? my shroomless BCwii strat is probs faster, guys :/ as well as the rPG flap one 042F393D1A262B1D262F3C254E0 wrote:
you mean, like, laps 1 and 2 on first AND second set, as well as both on lap 3 also? :question 53686A626C7B70446A476C6565090 wrote:
honestly, what are you talking about what account 143C2931173037173B365A0 wrote:
larger what? larger collection of videos? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/29/17 at 04:42:18 https://youtu.be/9fShd-KnL_U?t=6m1s Shot in the dark but is this lowtrick a possibly time saver for humans? |
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Title: Re: Official new strat ideas topic Post by blahpy on 07/01/17 at 16:06:07 7F454249484E454441412D0 wrote:
iirc that one's slower cause you have to hit the wall, been tested in the past i think? |
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Title: Re: Official new strat ideas topic Post by DwainiumB on 07/01/17 at 16:59:42 7941585751537B43555E360 wrote:
iirc that one's slower cause you have to hit the wall, been tested in the past i think?[/quote] Pretty sure that's slower. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 07/16/17 at 19:10:13 [smiley=turtle.gif] I may have actually found a faster strat for once. Is this possibly my 2nd strat discovery for KC? (Although I doubt I'm the first person to truly discover it) https://www.youtube.com/watch?v=czRJD4jy2us&feature=youtu.be&ab_channel=ShadowLink678 |
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Title: Re: Official new strat ideas topic Post by Diamond. on 07/16/17 at 19:59:34 605A5D5657515A5B5E5E320 wrote:
Have you not seen this done before? ;D |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/28/17 at 05:26:39 Not as well as I did it on the 2nd turn^ But I knew it was probably old. --- Just a question. Why is it slower to not cancel the wheelie at 0:41? If the answer is 'alignment', can't a different alignment be used? https://youtu.be/Ws8uJp1BxE0?t=41s |
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Title: Re: Official new strat ideas topic Post by BlazeMSX on 08/28/17 at 09:50:59 605A5D5657515A5B5E5E320 wrote:
He's drifting off the mushroom, so he isn't canceling his wheelie midair. It's slower to maintain a wheelie because you're taking a wider line, and drifting doesn't lose time with mushrooms. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 08/30/17 at 19:41:47 Crude example but im basically saying readjust angle to have wheelie last longer while still not going wide you'd go a *little* wider but not much if you approach differently from original strat i suspect players might avoid this cuz theyre already 'too comfortable' with the areas they choose to bounce on the mushrooms to get low bounces and don't wanna re-adjust/find new lower spots potentially? again, *extremely* crude example/angle shown here, but maybe it illustrates my idea a little better via the use of slight exaggeration? http://imgur.com/a/5maxq |
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Title: Re: Official new strat ideas topic Post by Daηίεl on 08/31/17 at 00:32:34 It's faster to hold the wheelie, yes, and then skip the last mushroom (like in the TAS, I did it in my .619 too) but it's also hard to do. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 10/22/17 at 03:07:50 4D6867606C6527090 wrote:
That's too hard, I'm asking for casual TT/wifi strats, possibly even wr strats: is it faster to do this but not skip the last mushroom all while getting fairly low bounces? anyway new strat idea but this one's shabby: https://youtu.be/svZJM-N0eYc obv you dont wanna hit the wall after but... good idea? bad? lower trick possible? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/22/17 at 08:54:03 https://youtu.be/XIpr9RAKJXI why no use this on rDS? |
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Title: Re: Official new strat ideas topic Post by Diamond on 12/22/17 at 09:05:58 506A6D6667616A6B6E6E020 wrote:
It barely saves any time and is difficult to do on rDS due to offroad. Also what version of Concord Town is that lol |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 12/22/17 at 09:48:56 Camtomtroy pack one. the version used on the date my video was uploaded years ago. Also, I find i hard to believe the Kart turnskip strat on RR is impossible with flame runner. OR spear. I did some FR tests and was able to get some crazy bounce that would yield enough distance for sure, just went out of bounds because I cut the urn too tight due to poor point of entry. I wouldn't be surprised if i is possible. Someone with dolphin should experiment. all that matters is you get a bounce when landing, and you probably wanna do the TF shroomless strat control scheme thin there. |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/13/18 at 10:11:00 https://www.youtube.com/watch?v=-JDpE-VULwA [MKWii - TAS] Coconut Mall first Lap 37.919//new Glitch discovered this guy in the vid hits the floor almost at first then bounces up so he can make the OOB part. makes me think, can you get to that OOB part another (hopefully easier) way, such as by the nearby fountain or something? |
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Title: Re: Official new strat ideas topic Post by Diamond on 01/13/18 at 10:26:28 1D27202B2A2C272623234F0 wrote:
Are you thinking this should be used for glitch or no glitch, because by definition, going out of bounds at all automatically makes your time a glitch run |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 01/13/18 at 11:20:43 062B232F2D2C260F2331362730420 wrote:
Are you thinking this should be used for glitch or no glitch, because by definition, going out of bounds at all automatically makes your time a glitch run[/quote] Definitely glitch imo. If rDKJP rail cut and GV rock hop are "glitches/sc" category than this is too |
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Title: Re: Official new strat ideas topic Post by JawsTheShark on 01/13/18 at 11:58:37 260B030F0D0C062F0311160710620 wrote:
Are you thinking this should be used for glitch or no glitch, because by definition, going out of bounds at all automatically makes your time a glitch run[/quote] Seriously? [smiley=roll.gif] Of course it's a glitch. He's going through walls and shit. |
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Title: Re: Official new strat ideas topic Post by Diamond on 01/13/18 at 12:05:36 406B7D795E626F59626B78610A0 wrote:
Are you thinking this should be used for glitch or no glitch, because by definition, going out of bounds at all automatically makes your time a glitch run[/quote] Seriously? [smiley=roll.gif] Of course it's a glitch. He's going through walls and shit.[/quote] I know that it's a glitch. It's just unclear to me whether or not Rhode knows that going OOB like that automatically makes a run a glitch time |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 01/17/18 at 00:18:25 I'm talking about if a player wishes to do that route. What's the best way to optimize it. And my suggestion is back there. |
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Title: Re: Official new strat ideas topic Post by Rein_666 on 01/24/18 at 07:59:18 https://www.youtube.com/watch?v=Jjofi7BYnQI&feature=youtu.be&t=52 Could an extra MT be added at the zipper? It seems there is little to no distance covered without boost before this zipper. Since the speed difference of drifitng/wheelies while boosting is little, might an extra MT overtake the ghost without? |
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Title: Re: Official new strat ideas topic Post by Master Kek on 01/24/18 at 08:24:07 41767A7D7A7661130 wrote:
no |
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Title: Re: Official new strat ideas topic Post by ZedR on 01/24/18 at 08:35:50 74434F484F4354260 wrote:
Lol how about coming back :P |
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Title: Re: Official new strat ideas topic Post by Rein_666 on 01/24/18 at 09:00:28 44687A7D6C7B424C42090 wrote:
no[/quote] Why, have you tested it? |
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Title: Re: Official new strat ideas topic Post by KingAlex on 01/24/18 at 10:30:53 Don't be rude to Reinier, guy's an mkw legend! [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by DwainiumB on 01/24/18 at 14:50:46 497E7275727E691B0 wrote:
I'm pretty sure I tried it and it was slower. |
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Title: Re: Official new strat ideas topic Post by ZedR on 01/25/18 at 01:58:57 I mean, I want Reinier back :( |
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Title: Re: Official new strat ideas topic Post by Rein_666 on 01/25/18 at 10:07:03 6443495F4C7F4C5D59425F2D0 wrote:
Who knows, maybe one day :) |
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Title: Re: Official new strat ideas topic Post by ZedR on 01/25/18 at 11:25:30 3304080F080413610 wrote:
Who knows, maybe one day :)[/quote] So many people came back, you are definitely missing :D |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 01/28/18 at 10:21:36 https://youtu.be/dguGJLAp730 Is there any reason why people don't do this in legit runs? I literally tried this for 5 minutes and I can almost get it every time |
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Title: Re: Official new strat ideas topic Post by Jascha on 01/28/18 at 11:28:01 0D33331635283E636F5A0 wrote:
I was messing around with this in December and from what I’ve found it’s not worth it at the current level of DKJP. It saves little from the comparisons I’ve done (though keep in mind I’m probably not doing it optimally like the TAS) and it was kind of inconsistent. Sometimes I got sticks, little amounts of air, or massive amounts of air. Getting as many runs to the shroom spot and optimizing the shroom spot takes priority over this, especially since my success rate of getting decent shrooms is low. Maybe in the future I or someone else will implement it (and the triple MT at the spiral) if we get more consistent at the shroom. But for now, I really don’t think it’s worth it. Sadly DKJP ng is a neglected category so the progression has been really slow. My 2:12.559 from 2009 would still be 5th WW if I didn't improve [smiley=lolk.gif] |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/26/18 at 01:12:30 i would bet $15 with my currentt (limited) knowlejj that turnskip possible with iD bike by 2030 on RR if im right or something severe at leaset credit me if applicable pls thx idk |
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Title: Re: Official new strat ideas topic Post by ZedR on 02/26/18 at 02:24:06 477D7A7170767D7C7979150 wrote:
It has been done already in a TAF but I dont know the link |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 02/26/18 at 22:01:47 [media]http://www.youtube.com/watch?v=VnuGkm-oJfo [/media] @Zed: Really? How the fuck would a hoard of TTers not be chasing this strat like every other new strat comes out moreso, how has this not been seen by me yet Wou;ld really like to see the TAS video and an even bigger dream would be to ask the TAser which input used for turnskip. If so, I truly didn't know it's been done before, so I would have profited easily ig lol altho I meant "possible for humans" in my last message but if TAF can,thats a good sign for humans |
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Title: Re: Official new strat ideas topic Post by ROM on 04/05/18 at 13:22:58 https://www.youtube.com/watch?v=-7TGabhCM0w I can't make it work with a normal start, but by slightly delaying the wheelie, and thus losing a bit of time, this happens (at least to me) quite frequently. Not sure exactly by how much it has to be delayed though, seems like the line angle has a role also. EDIT : explanations of what I think happens in the description. |
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Title: Re: Official new strat ideas topic Post by RosscoXz on 04/05/18 at 13:57:19 516C6E31313434030 wrote:
Interesting, are you going for WR here ROM? would be cool to see you with a WR in 2018. |
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Title: Re: Official new strat ideas topic Post by ROM on 04/05/18 at 13:59:37 Thanks. Not really, I'm just playing from time to time, I have a few things I'd like to do and for SGB, that will most likely limit to a 1'21 :) |
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Title: Re: Official new strat ideas topic Post by ROM on 04/06/18 at 14:58:05 To add a few words about this, here is another way of doing it, with a full start this time. https://www.youtube.com/watch?v=1Moc_X5T6mc Seems complicated to master though, it's about letting a very specific distance between you and your ghost, so the wheelie adjustment must be very controlled. There's no way it can be safely done on lap 2/3, but maybe there exists a specific routine to get it almost always on lap 1.. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 04/22/18 at 19:19:40 I know this TAS is garbage (though it did have a couple innovative strats at the time) but has anyone ever tried doing the ultra cut with only 2 shrooms like this? Does anyone know if it's actually faster? It's not very difficult to do with the proper inputs/alignments and unlike the current TAS BKT, this version is actually realistic for human standards. Maybe someone has told me before but I've since forgotten haha https://www.youtube.com/watch?v=Vra3lM9AMrM&t=47 Also, has anyone ever tried the rDS dock cut seriously? I just tried for 15 minutes and got a 2/3 run with Funky (albeit the landings were very far right so I couldn't go straight into the shroom, but, I could have easily snuck by the right side of the crates if I was more experienced, especially on my lap 2), it's uploaded to the CTGP if anyone is curious |
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Title: Re: Official new strat ideas topic Post by ZedR on 04/23/18 at 03:07:25 DDR strat: I feel like getting those 2 high jumps before the cut make you lose so much time. But I think it can be faster with the strat Axe used in his 1:50 https://youtu.be/5Tk3yH_D0K4?t=35s (0:35) rDS: Getting a shroomless dock cut requires a really late Wheelie. I dont know if it's even possible to make the dock with nunchuk (I get a trick everytime) Sword also said that by implementing the dock in a run, half of the track will feel different. I mean when you are able to do it consistently you can try it, 2/3 is impressive. |
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Title: Re: Official new strat ideas topic Post by KingAlex on 04/23/18 at 04:52:12 Oh, there's definitely faster ways to do the 2 shroom set up (like in your link). Was just curious if anyone ever bothered trying to implement it. re: rDS Yeah I know what you mean. With GCN it was annoying at first but I managed to sort of nail the wheelie timing. My ghost would have likely been 3/3 but I got a super late trick lap 3 I'm definitely not the man to implement this, this time ;D WR is far too optimized and I'm god awful at this track. I pulled a 2:05.6 out of my ass 7-8 years ago due to chains but these days I probably couldn't even sub 2:06 ;D Only a handful of players could implement the dock cut + right side of the crates and go on to finish a good run (assuming that strat is faster, it certainly looks like it would be but I've never properly tested it). It honestly wouldn't take Sword that long to learn it (he spent far longer grinding the MT/RR/rSL glitches than is required here) but I can completely understand why he would be hesitant to |
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Title: Re: Official new strat ideas topic Post by Diamond on 04/23/18 at 06:46:50 527F766B40130 wrote:
Yeah and Sword is definitely not the person who breaks away from old strats easily ;D |
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Title: Re: Official new strat ideas topic Post by Bryce729 on 04/23/18 at 20:01:20 this probably has already been tested but this isn't hard at all and might save time btw sorry for the audio :P https://www.youtube.com/watch?v=A4iEODvjL0g |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/27/18 at 01:21:52 [deleted] (there was no delete button this time, i swear...??) :question |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/27/18 at 01:28:36 09242D301B480 wrote:
bullshit, that would have been WR or ww top 5 or some shit |
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Title: Re: Official new strat ideas topic Post by KingAlex on 04/27/18 at 04:53:11 I believe it may have been 10th WW at the time but I had no business being on the tops to begin with. certainly closer to 7 years as it was submitted to the PP in 2011 By "god awful" I mean by today's standards of course :P The run itself is here if you're curious: https://www.twitch.tv/videos/173874473?t=50s |
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Title: Re: Official new strat ideas topic Post by ZedR on 04/27/18 at 05:44:21 477D7A7170767D7C7979150 wrote:
There is a FANTASTIC tool called ghost comparison. I guess you can finish a few more runs and just compare to the WR [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/28/18 at 01:46:14 Unfortunately, life is taking its toll. It's getting in the way. I don't have time. If someone wants to try and WR with it, they can test it. I even told you it took way too long to even replicate it and I gave up, nevermind against a WR ghost. 0B2C263023102332362D30420 wrote:
It has been done already in a TAF but I dont know the link [/quote] so why can't humans do it. |
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Title: Re: Official new strat ideas topic Post by ZedR on 04/28/18 at 02:45:23 too hard, does not safe too much time/not worth it |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 04/28/18 at 06:13:53 51767C6A794A79686C776A180 wrote:
Yeah the Rainbow Road turnskip is crazy. someone else just told me someone did it in tas indeed but the controls are pretty much not humanly possible i wonder if a simplified version can be reached for humans though We used to have some whacky strats before we found out ways to simply them |
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Title: Re: Official new strat ideas topic Post by Spec on 04/28/18 at 13:20:49 On the MG NG flap you shroom in mid air between the first and second green shroom to land on the very edge of the red shroom right after, you then skip the last two shrooms and land on the very edge after the cave, you then gap jump and complete the lap. This is considered one of the hardest flap shroomspots so I was pondering an alternative when I figured maybe we can skip the red mushroom directly after and shroom onto the second to last one instead. It turns out you can if you shroom once you land on the second green mushroom and shroom then wheelie, if you execute this well you will clip the front of the second to last shroom. Because you clip the shroom you will get little air (even less then original shroom spot) - I also believe this is slightly easier too. I hope I can get a run soon, and once I build a computer I'll record the strat. [smiley=thumbsup.gif] I'd like to note, air movement is going to be a little more difficult with this strat, so it will not be significantly easier... Faster for sure though |
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Title: Re: Official new strat ideas topic Post by Spec on 04/29/18 at 07:19:25 https://youtu.be/NwNkYfGsYfw Finally got it properly, hopefully you can see it clearer in video then in text. |
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Title: Re: Official new strat ideas topic Post by ZedR on 04/29/18 at 07:29:45 5C68414B77544147240 wrote:
Once more, try to compare the ghosts with ghost comparisons and different strats Maybe if its not even faster, we can see if it's worth it |
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Title: Re: Official new strat ideas topic Post by Spec on 04/29/18 at 08:15:13 50777D6B784B78696D766B190 wrote:
Once more, try to compare the ghosts with ghost comparisons and different strats Maybe if its not even faster, we can see if it's worth it [/quote] I have no computer to edit it with so I can't compare :) |
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Title: Re: Official new strat ideas topic Post by ZedR on 04/29/18 at 09:13:59 61557C764A697C7A190 wrote:
Once more, try to compare the ghosts with ghost comparisons and different strats Maybe if its not even faster, we can see if it's worth it [/quote] I have no computer to edit it with so I can't compare :)[/quote] you know what comparison is? (ctgp) |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 04/29/18 at 10:29:19 72466F65597A6F690A0 wrote:
Once more, try to compare the ghosts with ghost comparisons and different strats Maybe if its not even faster, we can see if it's worth it [/quote] I have no computer to edit it with so I can't compare :)[/quote] https://youtu.be/0fOeZA7z4Y4 It's not completely accurate but it's close. It's difficult to know how to line the two runs up because they get different tricks off the mushroom. The first is between your strat and Dashi's 2013 WR because Fox's WR Twitch highlight wasn't loading properly for me and the second is between your strat and Fulag's slightly more optimized 2013 TAS. (lol what is it with this category and 2013) Nonetheless, it seems that if it's easier, it might be worth it to go for. 785F554350635041455E43310 wrote:
Once more, try to compare the ghosts with ghost comparisons and different strats Maybe if its not even faster, we can see if it's worth it [/quote] This would not be useful unless he manages to get to the mushroom at the exact same time which is difficult for something that isn't at the beginning of the lap |
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Title: Re: Official new strat ideas topic Post by Spec on 04/29/18 at 13:36:50 Im going to be done building my computer tomorrow, so I will probably have all my software and troubleshooting done by Friday so by the next weekend I should be able to make a comparison [smiley=thumbsup.gif] not sure how to make a side by side but I think I can figure it out (YouTube tutorial would be cool if anyone has one) |
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Title: Re: Official new strat ideas topic Post by ZedR on 05/05/18 at 03:17:19 5963646F6E68636267670B0 wrote:
Because there are only 3 people who saw your post xD Ask a TASer if he can try to make a lap |
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Title: Re: Official new strat ideas topic Post by Master Kek on 05/08/18 at 03:09:13 Play RR with Spear kthx |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/09/18 at 04:04:56 10000% less confident this is faster than my other strats but figured i'd whip the idea out there rDS strat: Two MT's on turn 3, followed by a longer wheelie. This wheelie will naturally be aligned so you can take left side at split. Take left side and get a chain. Faster or no? Also it's 2018 so we have faster strats to get 2 MT's out in a row like on MC3. comparing to 2011 @ZedR: Any contact info you got for TASers that might help would be nice, i do not have any discord best |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 05/09/18 at 04:06:04 New DKM strat in the works. Incorporates a trick with some possible other sacrifices in line. Overall could save .050 to .450 per lap, but this is a wide af estimate. Almost 98%+ sure it's faster, especially so if you can grip to the downhil road, still, after. Absolutely absolutely worth expiermenting with IMO I tried for 25 min to replicate but it's too damn annoying to get precision from such a massive jump. The angle you have to land it though it weird. It might be possible from other angles and I'd definitely try them in the preliminary rounds of testing, but I took a photo of the absurd angle I did it at. I was at this angle, just positionED slightly to the right more. Photo: https://i.imgur.com/12mSekC.jpg I tried to show myself in that position in the photo, but could not because funky was slipping off. This spot (that I am only closely show the general area of where you clip the ramp) should be clipped from the wheelie freefall. I never canceled my wheelie. I was using funky but surely it's possibly with daisy. if not its definitely faster for funky bowser bike dkm tt's. this is by far one of the most confident occasions i am with finding a new strat, it can probably save a lot actually. unfortunately, no video, but anyone could replicate it in about an hour I bet, unless I got insanely lucky. It also eliminates a chain wheelie ;) What I got was a lowtrick with absolutely no air. Was not a jammed trick. dont remember direction of trick. sidetricks are my leats common tricks as a nunchuck user. It was not TAS - low, but it was definitely a lucky clip bypassing some physics related eleemnts of the ramp. PRobably like .010 of airtime. Now, heres the thing. not sure how i landed on it. did i wheelie over the 1st wooden ramp? i actually think i may have gotten a lot of airtime somehow from just driving on the gray part of the track, but i can't be close to 100% sure.Either way, even if you have to wheelie over the wooden ramp, it's still possibly faster. I find shit like this all the time. someone start a gofundme for a capture card for me so that i can bless you all with montages. andvideos focused purely on new strats. and relevant physics ftw shit As of right now, neither no glitch, glitch, or funky kong variations of these categories use this strat. ive never seen it in a former Wr either and ive watched 90%+ of the dkm wr's, with frequency being lowest for 2008-2009 wrs. New page can't hurt since only 3 views. If I actualyl disocvered something, please give credit where it's due while i havent got video footage as i was on wifi, i doubt it would be coincidence if a few people started flcoking to that one particlar area of the ramp this week and pull out a new strat. [smiley=lolk.gif] Edit: Just posted 2 days later because it got buried with only 3 views as the last message on the other page. |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 06/24/18 at 09:15:12 https://www.youtube.com/watch?v=J-0kxXdybfk Maybe? |
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Title: Re: Official new strat ideas topic Post by Rhodechill on 06/27/18 at 23:29:21 You are onto something. No one was combining the wallbounceless low with the wallbounce. |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 07/28/18 at 12:05:54 https://youtube.com/watch?v=tyDBMpt092c Definitely faster. I know people have said it's inconsistent but this guy says it's possible to be consistent with some practice. I think it works like the TF shroomless cut Also considering it saves that much and it's at the beginning of lap 1 it's definitely worth it too. If possible could someone get this to Infi? He has a knack for techskill as it is so he could probably get it to work also https://youtube.com/watch?v=xNlW2GukVuA https://youtube.com/watch?v=cUQLV9bfO0w |
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Title: Re: Official new strat ideas topic Post by Connor on 07/31/18 at 23:01:46 https://youtu.be/j72CgMI2c9I |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 08/27/18 at 16:51:34 After watching the newest LC TAS, I was wondering if you could supergrind at the straight on rDS or the slopes on rPG? Maybe for rDS you could get it from the bridge on the way down shroomless because of the boost panels and rPG after the shroom maybe. I think rPG is more of a stretch but rDS might happen |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 09/18/18 at 22:44:24 bump 645A5A7F5C41570A06330 wrote:
Maybe you can get enough height to jump after the big uphill at the beginning of wgm ng. You could probably use the wall on the left by the finish line to super grind but I don't know if you could keep it around the turns[ch65279] Or less likely from rDKM right after the cannon to where the zipper is[ch65279] |
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Title: Re: Official new strat ideas topic Post by EgixBacon on 09/19/18 at 06:15:12 734D4D684B56401D11240 wrote:
Why do I feel like I've read these exact words before? I think I first saw this posted a few days ago. You didn't originally post this in a different thread, did you? |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 09/19/18 at 08:16:18 5D7F71605A797B7776180 wrote:
Why do I feel like I've read these exact words before? I think I first saw this posted a few days ago. You didn't originally post this in a different thread, did you?[/quote] Copy/paste from my comment on n3vermind's first supergrind rMR flap |
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Title: Re: Official new strat ideas topic Post by EgixBacon on 09/19/18 at 08:24:32 5F616144677A6C313D080 wrote:
Why do I feel like I've read these exact words before? I think I first saw this posted a few days ago. You didn't originally post this in a different thread, did you?[/quote] Copy/paste from my comment on n3vermind's first supergrind rMR flap[/quote] Ah of course. [smiley=thumbsup.gif] |
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Title: Re: Official new strat ideas topic Post by Lukas881 on 12/29/18 at 20:43:04 https://www.youtube.com/watch?v=vn3Ch9TmZeY Slipdrift sandhop is actually quite easy and saves a lot of time compared to infis 1:47.457 (that ghost gets the best sandhops out of all his wr's). the way I do the fisrt turn is also consistent. this will save even more time for someone who only does the normal sandhop and not the wheelie hop. |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 12/29/18 at 22:09:40 79666B6B62607B6C656F7E7E6F0E0 wrote:
Someone show this to Infi so he can get 1:46. It's been posted in here a few times and looks realistic to implement, especially with how good he is at tech |
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Title: Re: Official new strat ideas topic Post by ZedR on 12/30/18 at 04:15:03 I think he wont implement or even notice this strat unless you get WR. But for other players it could be a thing that helps you getting closer to Infi. But this only applies to player who really want to grind it. It looks more or less consitent and saves barely when you are only on 1:48 Level especially when you only do it lap 1. |
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Title: Re: Official new strat ideas topic Post by blahpy on 01/10/19 at 16:09:46 On MT if you get a small amount of air coming out of the sc, hit the ground just before the cannon and wheelie you can sometimes come out of the cannon a bit faster. Probably too tricky for a human run but putting it out there anyway. I got an extra 4 km/h one time I got it but usually only getting 1 or 2. It's basically the opposite of a low cannon. |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 01/10/19 at 17:36:00 625A434C4A4860584E452D0 wrote:
Do you have an estimate on how much time this saves? |
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Title: Re: Official new strat ideas topic Post by blahpy on 01/10/19 at 18:13:33 1729290C2F32247975400 wrote:
Do you have an estimate on how much time this saves?[/quote] Very little just posting it so that it's known. Although it kind of depends how much speed it's possible to get which I don't know. Might even be only viable in a tas. |
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Title: Re: Official new strat ideas topic Post by hahaae on 01/10/19 at 23:45:20 033B222D2B2901392F244C0 wrote:
Do you have an estimate on how much time this saves?[/quote] Very little just posting it so that it's known. Although it kind of depends how much speed it's possible to get which I don't know. Might even be only viable in a tas.[/quote] Is this sort of an extension of when this happens normally (wheelying shortly before a cannon to come out with wheelie boost, most common on RR I think)? Or is this something similar but still different/faster? |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 01/10/19 at 23:53:48 313131590 wrote:
Do you have an estimate on how much time this saves?[/quote] Very little just posting it so that it's known. Although it kind of depends how much speed it's possible to get which I don't know. Might even be only viable in a tas.[/quote] Do you mean like on Parkway how you can wheelie into the cannon and come out with a wheelie? I've only had this happen on Parkway personally Is this sort of an extension of when this happens normally (wheelying shortly before a cannon to come out with wheelie boost, most common on RR I think)? Or is this something similar but still different/faster?[/quote] |
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Title: Re: Official new strat ideas topic Post by hahaae on 01/11/19 at 04:29:09 ^it definitely happens on MT and RR quite often if you wheelie shortly before the cannon, i've personally never noticed any bounces |
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Title: Re: Official new strat ideas topic Post by Master Kek on 01/11/19 at 06:46:58 3A3A3A520 wrote:
The bounce depends on how you angle down upon exiting. Has nothing to do with the wheelie |
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Title: Re: Official new strat ideas topic Post by blahpy on 01/25/19 at 22:18:23 you have the wheelie sound during cannon and after it from what i remember, and come out of the cannon faster (comapred against a ghost) |
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Title: Re: Official new strat ideas topic Post by ForYou on 01/29/19 at 17:25:54 625C5C795A47510C00350 wrote:
There are faster versions of this that are already known. You an add a wheelie after the first miniturbo and get a slip to make it, saves almost .15 over normal method and probably .050 over that one. As demonstrated here: https://www.youtube.com/watch?v=jLJk65z85PA I believe JaS demonstrated it on stream a while ago. Edit: https://i.imgur.com/YAwSQpJ.png 6A4D475142714253574C51230 wrote:
Don't know what 2 high jumps your'e talking about, but this can be optimized further with a wall clip to give a low jump, which would make it indefinitely faster than the current strat, but also far harder. This is also required for the shroomless entry to push the track even further, this wheelie strat is not that difficult, as I believe Fra did it 3/3 in one of his runs and it's not too difficult, all just hop timing. 1:46 is very doable with current strats and 1:45 is doable in the future if consistent ways to do some strats are found (these are ones that people have done before, but not consistently) such as shroomless entry to the 3 shroom cut and using the other shroom on the lap 1 sand after bridge to optimize pokey patterns. With all this 1:45 should be possible with a good run if you manage to combine all three of the strats (sandhop, shroomless entry, 1 shroom cut) in a decently clean run. This track while incredibly difficult is overall quite unoptimized in terms of strats, took years for the middle strat at end to be implemented lap 3 before the last ramp and there's only really one good player on the track ;D |
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Title: Re: Official new strat ideas topic Post by Ezrek4you on 02/01/19 at 16:39:34 I feel like quick hops should be implemented more for some reason |
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Title: Re: Official new strat ideas topic Post by ZedR on 02/01/19 at 22:51:46 1C352803352F5A0 wrote:
There are faster versions of this that are already known. You an add a wheelie after the first miniturbo and get a slip to make it, saves almost .15 over normal method and probably .050 over that one. As demonstrated here: https://www.youtube.com/watch?v=jLJk65z85PA I believe JaS demonstrated it on stream a while ago. Edit: https://i.imgur.com/YAwSQpJ.png 6A4D475142714253574C51230 wrote:
Don't know what 2 high jumps your'e talking about, but this can be optimized further with a wall clip to give a low jump, which would make it indefinitely faster than the current strat, but also far harder. This is also required for the shroomless entry to push the track even further, this wheelie strat is not that difficult, as I believe Fra did it 3/3 in one of his runs and it's not too difficult, all just hop timing. 1:46 is very doable with current strats and 1:45 is doable in the future if consistent ways to do some strats are found (these are ones that people have done before, but not consistently) such as shroomless entry to the 3 shroom cut and using the other shroom on the lap 1 sand after bridge to optimize pokey patterns. With all this 1:45 should be possible with a good run if you manage to combine all three of the strats (sandhop, shroomless entry, 1 shroom cut) in a decently clean run. This track while incredibly difficult is overall quite unoptimized in terms of strats, took years for the middle strat at end to be implemented lap 3 before the last ramp and there's only really one good player on the track ;D[/quote] Right when you leave the temple and the ramp afterwards. You stay in the air for a long time. Thats what I meant I think ;D I mean doing it the way you described its faster tho |
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Title: Re: Official new strat ideas topic Post by ZedR on 02/17/19 at 12:43:42 https://www.youtube.com/watch?v=9-gAj_a5Q6c new DDR strats implemented in a single lap. The lap 1 is not good since Lukas post-wallglitch was not good. The new strats are new sand hop and new tunnel-exit. (Not really new to the community but a final conclusion about how much it saves). both strats combined save .2-.3 if done correctly. On his channel you can find variations and ghost comparisons. This is the way how DDR should be played in the future and it looks like 1:46 is not far away (if anyone wants to challenge Infi). But a little hint: Some biritish dude is going to grind it [smiley=bath.gif] |
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Title: Re: Official new strat ideas topic Post by Master Kek on 02/17/19 at 13:21:18 76515B4D5E6D5E4F4B504D3F0 wrote:
oh no |
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Title: Re: Official new strat ideas topic Post by JawsTheShark on 02/17/19 at 18:38:27 Deleted yours too dummy [smiley=roll.gif] [smiley=roll.gif] Edit: Alright, the mods are playing games. *taps out* ;D ;D |
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Title: Re: Official new strat ideas topic Post by bailey on 02/22/19 at 18:18:51 If you tap right when hitting the ledge while doing MC TAS glitch you go so fast man its crazy |
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Title: Re: Official new strat ideas topic Post by Bryce729 on 02/22/19 at 18:47:47 0300080D0418610 wrote:
If you tap the savestate button before the glitch you can get 2 no stops pretty easily man its crazy |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 02/22/19 at 18:54:01 5B6B607A7C2E2B20190 wrote:
If you tap the savestate button before the glitch you can get 2 no stops pretty easily man its crazy [/quote] And if you slow your dw before rDKJP... |
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Title: Re: Official new strat ideas topic Post by WL95★Jaxon on 03/10/19 at 09:35:55 https://www.youtube.com/watch?v=Ewg-Ruj3zTI |
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Title: Re: Official new strat ideas topic Post by Max28 on 03/18/19 at 18:21:57 https://youtu.be/eMGtVSxuKhA potential gv glitch tas entry with quacker by JoshuaMK and Bailey |
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Title: Re: Official new strat ideas topic Post by RosscoXz on 05/15/19 at 14:18:13 http://www.chadsoft.co.uk/time-trials/rkgd/F8/15/AA779FD28A4524568EB7716774449B3F9A91.html I made rSL glitch with magi. The reason lap 1 is so slow is due to the fact I had to drive forward at the beginning to trigger the first checkpoint, allowing me to cover less distance from the clip. I was attempting to land back on the track but fell barely short. The reason laps 2 and 3 are slow is because I suck. [smiley=lolk.gif] Credit for the discovery goes to swarejonge |
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Title: Re: Official new strat ideas topic Post by Bryce729 on 05/11/20 at 23:57:20 https://www.youtube.com/watch?v=Ny53vZDafjM&feature=youtu.be this should be faster, would probably be in place of the 1st shroom on the 1st turn that the current flap uses |
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Title: Re: Official new strat ideas topic Post by flanders on 05/12/20 at 05:13:16 7E4E455F590B0E053C0 wrote:
Imo it looks like it cuts off less than the current shroomspot. I’m a total noob though ::) |
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Title: Re: Official new strat ideas topic Post by bailey on 10/13/20 at 13:16:25 Found consistent method to get tas glitches on dkjp, all you gotta do is angle yourself to hit the upper left side of the banner without leaning back (you can slightly but way less than normal) then lean back slightly right before clipping the banner and you'll get it. Lean back all the way once you get the banner clip to go straight down and not bounce. I've had a 3/3 fail with 2 tas glitches and a tas glitch banner clip no bypass so it's pretty consistent, maybe just slightly less than the normal glitch |
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