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Mario Kart MB
https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl Mario Kart >> Mario Kart Wii >> No SSMTing in M.K. Wii https://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1206595952 Message started by The Game II on 03/26/08 at 21:32:32 |
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Title: No SSMTing in M.K. Wii Post by The Game II on 03/26/08 at 21:32:32 http://www.gameriot.com/blogs/Get-Your-Tournament/Disappointment-in-Mario-Kart-Wii-If-the-video-is-correct/ I wrote about it there. Watch the video. Ugh, I'm going to cry. --GCII |
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Title: Re: No SSMTing in M.K. Wii Post by J on 03/26/08 at 21:47:33 I'm glad for the new MTs, but that isn't exactly what I pictured. |
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Title: Re: No SSMTing in M.K. Wii Post by Robin on 03/26/08 at 22:09:23 The best part of that video is when they show a new lap record on KTB, and it's like 45 seconds. Hardcore players right there. High level MKWii will be using bikes and doing wheelies the whole time, and starting turns early enough to get two or three MTs on turns where noobs will just slide the whole way and get one. |
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Title: Re: No SSMTing in M.K. Wii Post by Sdx on 03/26/08 at 22:32:23 i agree with that guy, it does look really simplified. :( but im still going to get it because of its online play |
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Title: Re: No SSMTing in M.K. Wii Post by Husky217 on 03/27/08 at 01:04:01 I'm disappointed in the MT system as well. I wanted them toned down from MKDS, but this is too much imo. I think SSMTing is still in though... It doesn't take that long to get a weaker MT (stronger boost the longer you hold it supposedly), and the tracks look pretty wide. But snaking quickly like in MKDD or MKDS is defintely gone. I noticed that video shows a "Mini-Turbo" stat for each kart... so maybe some can pull off quick MTs. We'll have to wait and see. I wouldn't expect these previews by not so good karters to cover the issue well. I'm still excited for the game overall though. Oh, and drafting is in MKWii (just like MKDS). |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 03/27/08 at 02:26:47 I still don't get it. I heard this from many places now and one of my thoughts against was a video where you see an almost straight slide giving an MT anyway. Many of the MTs in that video was the same (and i would pretty much classify them as SSMTs) so i just don't get why SSMTing would have to be gone for good. I also heard someone say there was a mechanism that made it only work on turns (wtf), but even if that is the case then you would most likely be able to trick the game to think you took a turn. Not to mention there are alot of small curves which are the places i have seen them been done very straight so sliding around the track all the time doesn't seem like an impossibility to me... Edit: Read your article as well now and yeah... I got brawl now and right now i am quite dissapointed in it. And the online is lagging too much :-/ Btw, items can be tured off in mkwii so i think that's what most of us are going to do. Or at least only play with green shells and banana peels. |
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Title: Re: No SSMTing in M.K. Wii Post by Ostro on 03/27/08 at 03:18:50 SSMT is NOT snaking >_> you can still perform SSMTs, just take a look at how straight bikes can slide. Don't turn this site into a oh-so-cool-modern-wrong-info-source |
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Title: Re: No SSMTing in M.K. Wii Post by Macaque on 03/27/08 at 03:43:32 Agreed, SSMTs are in, some of the videos already show MTs which are pretty much SSMTs. The video does show, for certain, the difference between manual and automatic: Automatic Drift 1. You will drift automatically when turning. 2. When you turn, you won't slow down (you won't be able to hop or use mini-turbos). Manual drift 1. After you hop, you will begin drifting 2. Keep drifting to get a speed boost. Damn, I was hoping manual drift meant MKDD style MTs, this game is looking a bit over simplified now >:( Lets hope there is a kart which can get the sparks reasonably fast. |
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Title: Re: No SSMTing in M.K. Wii Post by The Game II on 03/27/08 at 07:02:23 3F38292036252B4C0 wrote:
If that's the case, then I'm probably going to play with just basic items. --GCII |
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Title: Re: No SSMTing in M.K. Wii Post by Marshall LeVett on 03/27/08 at 08:13:18 Tricking is definately not gonna be used on turns though. Halfway through wario is right behind peach and takes lik 5 seconds in the air and is way behind peach after the "boost." So the MTs will be used on the corners lol |
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Title: Re: No SSMTing in M.K. Wii Post by DarkRoy on 03/27/08 at 08:31:36 4D4A5B524457593E0 wrote:
Why are you disappointed? :-? Just wait for MKWii release BTW. Lag will magically disappear. |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 03/27/08 at 09:02:18 I'm dissapointed because it's so slow (it actually feels even slower when playing it and i thought it looked slow from watching videos) and lacks pretty much in everything that made ssbm great (please don't give me the "This isn't melee v2 stop comparing it to melee this is a new game" i am aware of that, but it IS smash v3 and it IS the same series so it can and should be compared. I expected a sequel to a game so some things should be in the next one. I got it, but they took all the wrong things out and added all the wrong things in). But yeah right now it's mostly the speed that bothers me. I'm thinking so fast because of melee experience that i'm already busy doing the next move before the first move animation ever started which even sometimes results in doing different moves than my initial intention. Combine it with lag and it feels even slower because of the input-delay :-/ I also think the 1-up vid interview that gimpyfish uploaded explains it pretty well (from rock paper scissors to just rock scissors) http://ca.youtube.com/watch?v=F0Sx4g2GFRg And i agree with him that this game will have a backwards progression and get more and more defensive and stalling. Note: This is off course only first impression, but i just don't see it changing. I don't think this will be a smash that i can keep on playing for years like i could (and still can) with melee. /off-topic. lag doesn't mean nearly as much in kart. |
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Title: Re: No SSMTing in M.K. Wii Post by DarkRoy on 03/27/08 at 10:12:15 I know that's slower, but I feel like that's a very good VS. It may be because I never played Melee VS competetively. XD |
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Title: Re: No SSMTing in M.K. Wii Post by 14 Days Tbh. on 03/27/08 at 10:33:57 063A3D3B26490 wrote:
Yeah i agree with Ostro too, if you watch in the vid when DK is on the Bike he does one MT and then starts to do another one, i know it happens on a corner but this doesnt go to say we cant start up an MT on straights. [smiley=lolk.gif] |
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Title: Re: No SSMTing in M.K. Wii Post by JCB on 03/27/08 at 14:23:38 The slide longer for an MT seems to be closer to SC instead of DD and DS. |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 03/27/08 at 14:41:44 ^Yeah, but since drifts can be much more straight appearently then that doesn't really matter. Don't even have to ZZMT to do it on straights :) |
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Title: Re: No SSMTing in M.K. Wii Post by The Game II on 03/27/08 at 15:43:50 Some people were saying that if you're not in first, you're not winning unless you get lucky items. Can someone confirm? --GCII |
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Title: Re: No SSMTing in M.K. Wii Post by Spazzup on 03/27/08 at 16:03:20 In vids with Koopa and Toad's karts their MTs seem fast enough that SSMT isn't going anywhere. Long story short most reviewers suck at Mario Kart too much to be able to tell. If you look at IGN's SSMT "tutorial" they get 1'36 on F8 ::) |
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Title: Re: No SSMTing in M.K. Wii Post by 14 Days Tbh. on 03/27/08 at 16:24:28 536F625840666A62584E4E070 wrote:
Well of course if you're not in first you're not gonna win without some kinda item luck are you? like a red shell or something :D |
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Title: Re: No SSMTing in M.K. Wii Post by J on 03/27/08 at 22:18:23 stelzig, I'm more disappointed at SSBB because of how bored I got of it after such a short time period. The SSE was a great addition as was WiFi, but there wasn't much else but new characters and stages. Though not new, I do enjoy the targets in this game a hell of a lot more than Melee. So, I've got little to do with the game but WiFi, targets, and vs. (not to mention I have troubles connecting to the WiFi and with its lag!) Brawl aside, maybe MKWii will have their MT length physics like MKDS, as in maybe slower characters will have quicker and longer MTs while faster characters will have slower and shorter MTs (meaning slow characters will probably dominate again). |
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Title: Re: No SSMTing in M.K. Wii Post by DoPe RiDe? on 03/28/08 at 03:29:15 Bahahahahaha 44.73 ;D He makes it sound so simple "By wiggling the stick" Its an art damit!!! an art!!!! >:( Pretty sure everyones going to use the kart with the quickest drift. Like how high excel karts were so good in MKDS for their longer MT's. It definately looks possible to SSMT... but no one knows yet if its actually any faster than driving in a straight line.... :-? Toned down too much FTL |
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Title: Re: No SSMTing in M.K. Wii Post by FoxEX on 03/29/08 at 03:53:48 I wont buy this game if i cant Mt [smiley=flush.gif] Mario Kart will suck without Mts [smiley=thumbdown.gif] [smiley=chairshot.gif] |
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Title: Re: No SSMTing in M.K. Wii Post by Ostro on 03/29/08 at 04:15:44 Who said no MTs? gosh you people... |
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Title: Re: No SSMTing in M.K. Wii Post by Benoit Boudreau on 03/29/08 at 05:59:02 I don't know why everyone is disappointed that MT's are toned down a little. Personally I don't really care, I'll pay (and compete) within whatever physics are in the game. The series never released two carbon copies gameplay-wise. It's clear that MT's have been part of the game since MK64 (excluding MKCS) but why hope for a certain degree of helpfulness/advantageousness regarding MT's? that doesn't really make sense to me. It's clear that MT's are in, and logically SSMT's are in. The removal of snaking, which is essentially the toning down of MT's, is a move by Nintendo that's really not so surprising when considering the Wii's philosophy of "fun for everyone". Whether we like it or not, our version of "fun" in MK is totally different than that of "most people". When it comes to the Wii, Nintendo definitely wants to satisfy "most people" and not a very (very) small group of elite players. IMO, the reason why a lot of people complained about snaking in MKDS is because most gamer like to think that they are pretty good at games. Most gamers like to think that they can pick up a game and hold their own. When wifi came in MKDS those gamers got pissed off because they have absolutely 0% chance to win because snaking gave a huge speed advantage (the same is true for MKDD but that game wasn't on wifi yet so a lot less people complained). So yeah, you know as much as I do that people complained... whether it's a right or wrong thing to complain about is debatable but the bottom line is that people complained and a lot of people were not having fun. How does Nintendo fix this? It's simple, tone down the MT's to give to those gamers the impression of not being absolutely impossible to win. Those players are now happy(er). Shouldn't we be happy as long as it's a fun game to compete in? Look at SMK: MT's don't make great players, hard work does. As long that wifi on MKWii isn't a pure coin flip and that skill has a part in winning, I'll probably be happy. |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 03/29/08 at 06:16:32 Well yeah i think we can all agree on that benoit and it is for sure wi-fi and all the complaints that made nintendo take this move or at least pushed them further in that direction. In addition those people who complained often liked to claim that the snaking was so easy (lol stupid argument even if it was true) and wouldn't even listen or understand that the snaking could be done on many different levels and the best snaker would beat the average snaker by 10 seconds on F8C the most simple course in the entire game :P I'm pretty sure it's the same reason stuff like L/z-cancels and wavedashing is out in ssbb (and in addition to removing L-cancels they decided to reduce hitstun as well making combos pretty much non-existant lol...). The problem with making these moves is that nintendo are only hurting a group of players (the competitive group) because the non-competitive group of players could still easily play with each other over friend codes or whatever. Even normal random games should be pretty easy for them because as you said the competitive group is a minority (although they play more often which of course changes the odds a little). The better solution they could've thought of here would be making a better online lounge system so you could seperate people more easily. Oh yeah and in addition to this problem the difference between good players and the scrub who complains will still be there. The good players will just find it less interesting because of lack of depth, but they will still win. Edit: Speaking of anti-snakers i actually decided to pick up on a snaking discussion again today. Anti-snakers haven't changed much (at all). http://boards.gamefaqs.com/gfaqs/genmessage.php?board=942008&topic=42262916 |
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Title: Re: No SSMTing in M.K. Wii Post by Husky217 on 03/29/08 at 12:06:13 @ Benoit, I agree with most of that. However, I feel the mkwii MT system seems to have been toned down a lot, not just a little. Although I've only really played MKDS (played MKDD a little), so maybe it's not compared to the earlier kart games. It's toned down all around... no manual input for MT, MTs take longer to perform, and they're supposedly weaker. I wanted it toned down a little from MKDS, but I think this may be too much. Although I think we should all hold our judgment until the game is released... maybe some karts will have quick, strong, or long MTs. Also, I don't think toning down MTs is the right way to handle those complaints. I understand the complaints and that Nintendo should do something, but they picked the wrong way to deal with it. We all know we're still gonna be better than all the slow players from mkds, so there will still be complaining, simply b/c a lot of people are sore losers. Our non-mt times still crush the times of most mkds anti-snakers. So in a way it doesn't even address the issue. And how it does it is in a sense handicapping the better players, which they don't like obviously. What should have been done is Nintendo should've improved its wifi matchmaking system. They could keep stats on your driving, like how fast you finish, how many MTs you do, etc. This will show your skill and style of racing, then wifi can match people up accordingly by those stats. This way the better players will be matched with better players, decent players with decent players, and noobs with noobs. Or like Stelzig said, it could use lobbies so people can organize and set up their own matches. When opponents are closely matched up, it's a more exciting and fun game. The chances of getting blown away or blowing some one away (both not fun) are much much less, and thus it's more "fair" and there should be less complaining. |
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Title: Re: No SSMTing in M.K. Wii Post by TatsuyA on 03/29/08 at 20:04:35 I could start another topic and pour over all the scepticism, but I might aswell do it here. Who is seriously doubting that MKWii will be a Mario Kart installment where skill wont matter? With the half assed previews by sometime Mario Kart players, four control options, tricks, and a multitude of vehicle options, plus the fact that no one has actually felt the true physics of the game, is it really viable to grief at the fact that there might not be SSMTs? SMK didn't have it, and Reggie said over a year ago that MKWii will level the playing field for pros and noobs alike. |
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Title: Re: No SSMTing in M.K. Wii Post by wheatley on 03/30/08 at 06:16:06 I agree with Benoit. I was initially concerned about this when i first heard, but on reflection, im not that bothered if snaking has been removed from the game. I'm sure that it will be just as competetive as its predessesors. I first got hooked on the original MK when snaking didn't exist, and I still believe that game required oodles of skill (just look at Sami's times) which came from hours and hours of practice and dedication. As for the anti-snakers getting all excited, I can assure you that several months after release these same guys are going to to be trying find something else to blame for their inability to compete at the highest level. It will be the same group of people as in previous MK games clocking the fastest times and bossing the game on WiFi, simply because these people are willing to put in the extra work to achieve this. Im going to love hearing from the anti-snakers in 6 months time, when they realise this, and finally have to admit to themselves that maybe, just maybe, they're not actually that good at MK. |
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Title: Re: No SSMTing in M.K. Wii Post by ab114 on 03/31/08 at 00:26:53 If anyone has NGamer Issue 22, turn to page 45, middle column, above the big quote: "The game doesn't like giving you boost power unless you're on a corner." It seems SSMTing is truly gone. |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 03/31/08 at 04:13:30 ^Yeah that's probably where i had heard that weird quote from earlier too. I still don't believe that it just sounds too weird. How would they be able to create such a mechanism so that it just only triggers on a turn? Will miniturbos only be charged if you start the drift on a turn then? Because in many of the videos we have seen they keep drifting even after getting out of a very small turn and still charge their drift (watch ign luigi on sherbet land video for instance). It just doesn't add up and if that "problem" really happens to exist then there will be found ways around it. |
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Title: Re: No SSMTing in M.K. Wii Post by Neo, The Roger Federer of SMK on 03/31/08 at 07:40:27 Even without boosting (or not much boosting), SMK is an incredibly awesome game! Why MK Wii couldn't be as awesome...? ;) |
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Title: Re: No SSMTing in M.K. Wii Post by Spazzup on 03/31/08 at 11:12:26 Apparently MTs are angle-based in that the tighter you turn the faster the MT charges. Makes sense from the videos I've seen but even then SSMTing will definitely be possible, the only real difference would be that the approach would be a bit different. |
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Title: Re: No SSMTing in M.K. Wii Post by ALAKTORN on 03/31/08 at 12:01:52 01223328282722520 wrote:
That's only for automatic mts i think 725E5C5E4E4A5A3F0 wrote:
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Title: Re: No SSMTing in M.K. Wii Post by Ostro on 03/31/08 at 12:05:09 It says Automatic Drift -> No MTs so how would that work? :-? |
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Title: Re: No SSMTing in M.K. Wii Post by ALAKTORN on 03/31/08 at 12:08:59 714D4A4C513E0 wrote:
ops, i read it wrong :-X anyway manual says "2. Keep drifting to get a speed boost." so the angle-based mt it's not true |
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Title: Re: No SSMTing in M.K. Wii Post by Spazzup on 03/31/08 at 12:23:44 010C010B140F120E400 wrote:
ops, i read it wrong :-X anyway manual says "2. Keep drifting to get a speed boost." so the angle-based mt it's not true[/quote] It's just not specific, it doesn't explicitly say that it's not like that. We won't be sure until the 11th. |
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Title: Re: No SSMTing in M.K. Wii Post by ALAKTORN on 04/01/08 at 00:28:32 if it was angle-based the game would specify it, go watch some vids, they do mts even on straights |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 04/01/08 at 02:52:59 222F2228372C312D630 wrote:
Not neccesarily. It seems very possible that it could act this way. Maybe we'll find a way to ZZMT in this game [smiley=roll.gif] |
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Title: Re: No SSMTing in M.K. Wii Post by Drunk Holy Moly on 04/01/08 at 06:27:43 I will start playing MKWii in summer, copy the strats and beat everyone [smiley=bath.gif] [smiley=beer.gif] |
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Title: Re: No SSMTing in M.K. Wii Post by @ndrew_Math on 04/01/08 at 12:33:28 Wtf, this game looks far to simple. It seems almost everey game nintendo creates nowadays are created for noobs. :( I mean, no snaking just because noobs complained it was to hard. [smiley=thumbdown.gif] i probably won't be playing this game. Looks far to gay and kiddie. |
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Title: Re: No SSMTing in M.K. Wii Post by Ostro on 04/01/08 at 13:05:10 It's always the same anyways, most players complain about new kart games and stick to their roots [smiley=beer.gif] |
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Title: Re: No SSMTing in M.K. Wii Post by IsThatAGoodThing on 04/01/08 at 13:09:02 I REALLY don't see how people can complain without even having played the game yet. Also, my thoughts as far as Yes/No on SSMT/etc. is that either way, there will be an upper tier...it's not like suddenly EVERYONE will be getting the same WR time as a tie etc. there will still be enough ways to cut time. |
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Title: Re: No SSMTing in M.K. Wii Post by 12 Days Tbh. on 04/01/08 at 17:09:28 ;D 1A20073B322712143C3C37073B3A3D34530 wrote:
yeah, i totally agree i mean how can you judge a game when you havent even played it? just doesnt make sense. im posting from my wii atm and everything is all slow lol. |
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Title: Re: No SSMTing in M.K. Wii Post by IsThatAGoodThing on 04/01/08 at 18:53:17 you can use ANY USB keyboard on wii internet...i do like 2 posts/day on it |
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Title: Re: No SSMTing in M.K. Wii Post by TatsuyA on 04/01/08 at 19:46:11 78426559504570765E5E556559585F56310 wrote:
That's damn fast |
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Title: Re: No SSMTing in M.K. Wii Post by IsThatAGoodThing on 04/01/08 at 20:22:13 NO haha...I mean...out of the 4-5 posts I do on here per day, 1 or 2 are made on the wii. |
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Title: Re: No SSMTing in M.K. Wii Post by chesting snacker stelzig on 04/02/08 at 06:16:20 02381F232A3F0A0C24242F1F2322252C4B0 wrote:
I think more people are concerned about the wi-fi aspect and a game can still get too simple to be interesting (even if it may not include exact ties). Mariokart is just a bit slow in itself so it almost needs *something* else to it. Personally i'm imagining that it could turn out as a wii version of DKRDS which didn't do too well and people stopped playing very quickly. On wi-fi the risk is of course that powerful items will get even more overpowered, but then again i guess most (competitive) players will turn all items, but green shells, bananas, and fake boxes off anyway. I'm not giving conclusions (like some people appearntly think you have to when talking about a game? *looks at whoever said it didn't make sense to talk about before you try it*), but just ideas and guesses based on what i have seen and do know. |
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Title: Re: No SSMTing in M.K. Wii Post by Robin on 04/02/08 at 07:44:09 68527549405560664E4E457549484F46210 wrote:
We obviously don't know for sure yet how the game will turn out. Maybe it will be great. But you can't argue that the changes announced so far are good for us. They are definitely trying to remove the competitive racing aspect from the game and make it more about items, tricks, and luck, and since we are time trialers that is no good for us. If this game ends up having deep competition in TT, it will be because of our skill as a community in figuring out how to take Mario Kart games to the next level, not because the game was designed well for TT. |
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Title: Re: No SSMTing in M.K. Wii Post by Drunk Holy Moly on 04/02/08 at 09:49:40 062822342331190B27322E460 wrote:
So, its perfectly fitting to you . [smiley=flush.gif] Wait until you have played it. Then you can say such things. |
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Title: Re: No SSMTing in M.K. Wii Post by TatsuyA on 04/02/08 at 18:22:47 587F7C694F5D7F7C69100 wrote:
So, its perfectly fitting to you . [smiley=flush.gif] Wait until you have played it. Then you can say such things. [/quote] QFT No Nintendo enthusiast can accuse anything of being too gay and kiddie :) |
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Title: Re: No SSMTing in M.K. Wii Post by wheatley on 04/03/08 at 06:32:45 Anyone else seen this? looks like we might be forced to use the Wiimote. seems tricking off ramps to get a boost might not be possible with the GC controller or classic controller. http://kotaku.com/374920/classic-gamecube-controllers-gimped-for-mario-kart |
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Title: Re: No SSMTing in M.K. Wii Post by Ostro on 04/03/08 at 08:08:51 " I know that Bozon had mentioned in our podcast that he couldn't find a way to perform tricks or wheelies in Mario Kart Wii using a GCN or classic controller. You can, though – the functionality is just mapped to the D-Pad. So when you go off a jump, tap up on the D-Pad and you'll trick. Same for wheelies. " ign |
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Title: Re: No SSMTing in M.K. Wii Post by Rodriguezjr on 04/09/08 at 12:17:34 http://www.youtube.com/watch?v=mtQqTOJu9R8 Well, I was watching this video and the guy is attempting to snake on a Heavy kart. It seems kind of possible. |
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Title: Re: No SSMTing in M.K. Wii Post by ALAKTORN on 04/09/08 at 12:36:33 4D707B6D76786A7A65756D1F0 wrote:
looks pretty pointless, doing a red mt is way faster than some blue mts, you may just want to SSMT somewhere |
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Title: Re: No SSMTing in M.K. Wii Post by Chuck Foster on 04/09/08 at 12:52:38 48757E68737D6F7F6070681A0 wrote:
Well, the SSMT is definitely possible, but I can't see it helping too much. Of course somewhere you've got to draw the line between what is a straight and what is a turn. It looked like if that first straight was longer, his first "SSMT" wouldn't have helped him that much, but it started to turn toward the end so it worked out ok. Oh well. Honestly I'm kind of getting tired of talking about it. I wanna play already. [smiley=uzi.gif] |
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