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Mario Kart >> Super Mario Kart >> Boost technique and records prior to it
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Message started by Nick on 08/01/03 at 06:44:24

Title: Boost technique and records prior to it
Post by Nick on 08/01/03 at 06:44:24

Hi there,

I've only just started playing my PAL SMK on TT since yesterday. I've had the game for 10 years but always just played on 150cc and with friends. On Mario Circuit 1 I've managed a lap time of 12.01 and total of 1.00.88. I know I can take another 0.2 off the total already, I just have serious problems keeping concentration on the last corner of the last lap  ;D. I don't know how to do this boost technique, so I was wondering what the world record was on this course before the boost was used?

I've just started Ghost Valley 1 and managed 12.42 as a lap, on my first lap, I've worked out the timing for jumping the gap but havnt managed to jump it all 5 times yet.....and I'm too stubborn to just settle for 3/4 times. Any idea what the record was on this course before the boost technique?

I know that the boost gives a slight increased rev and speed, I've done it before on other tracks by accident. Could someone point me in the direction of an explanation of the method. Thanks!!

Title: Re: Boost technique and records prior to it
Post by thomasgx1 on 08/03/03 at 11:46:46

from what i gather it's a difficult way of implementing entering a corner on a specific angle to which you hold down R (or L?) as you jump and slide, then after a period of time you straighten up and your kart "locks" for a small time in both direction and speed- meaning it's possible to gain a speed boost (marginal) and cut corners of grass (dkp1). This method is ever so slight it's not going to make much of a difference unless your like the top 5% of players, but it's worth mastering. I'll step aside and let the professionals tell you how wrong i am and detail it!

tom  8)

Title: Re: Boost technique and records prior to it
Post by Nick on 08/05/03 at 02:03:16

Well after looking around a bit, I've found out my MC1 record and lap is actually faster than the previous WR before people started this mini boost thing. So I'd really like to see how I could get even faster with the boost, I dont have the time or patience to attempt every SMK track, but I'd just like the personal satisfaction of having WRs in my 5 fav tracks.

Title: Re: Boost technique and records prior to it
Post by A Runnelid on 08/05/03 at 02:46:01

Those times do actually beat Sami's old marks of 12" 08 and 1'00"99 respectively, if they are (PAL) TT times! Excellent work.

I don't want to speak too much for Sami, since he will probably read this topic soon anyway, but keep in mind that he only accepts Time Trial times driven on the actual Super Mario Kart cartridge on the rankings.
If you have a ROM of the game, you will not be eligible for listing on the site.

Andreas

Title: Re: Boost technique and records prior to it
Post by PYLemire on 08/05/03 at 08:39:29

How about proof now  :P    ;)

Title: Re: Boost technique and records prior to it
Post by Nick on 08/08/03 at 12:22:18

Yeah I set those times on my PAL SNES game, not some emulator or anything. But it's still a record that doesnt count for much since people are using boosting now. I didn't think I could submit times individually, I thought you had to give in all your times and register on the site. Right now I'm trying to maintain my Burnout 2 world records (about 200+ stats! So I'm constantly having to regain them), so I don't have time to get respectable times on all SMK tracks. I'm also playing Fzero GX in preparation for that ranking system. So it's more for my personal enjoyment, but if you guys want some kind of proof for yourselfs then give me a few days and I'll take some digital photos and host them on my webspace.

Title: Re: Boost technique and records prior to it
Post by Michael on 08/08/03 at 23:07:13

Do you use an NTSC cartridge with a NTSC-to-PAL converter? I ask since a 12"01 fastlap without boosting is really impossible on PAL.

Title: Re: Boost technique and records prior to it
Post by Nick on 08/09/03 at 23:44:04

No I use a full PAL set-up, it must be possible since I did it. I watched Sami's video and I think you could choose a slightly faster racing line, as well as hopping over the first mini-corner.

My brother uses an NTSC game on a PAL machine with a converter, I used to play on that before I got my own copy, and that is actually no faster than PAL. I can't even get times as fast on his copy.

Title: Re: Boost technique and records prior to it
Post by Michael on 08/10/03 at 00:20:53

Well, using a NTSC game with a converter on a PAL SNES will definitely give faster times than using a complete PAL setup. It's impossible to doubt about that if you've spent more than 3 minutes playing both versions. I used to own both "systems".

What's your best first lap on MC1?

Title: Re: Boost technique and records prior to it
Post by Nick on 08/10/03 at 04:07:50

Well all I know is that it doesnt make any noticable difference when I play his SNES MarioKart setup as compared to mine. The PAL SNES runs at 50Hz which will force the US game to run at that speed too, the actual game shouldnt really come into affect as regards the speed of it running

I couldnt tell you exactly what my best 1st lap is since I cant remember but it is in the 12.20s I think, on my PAL copy. And listen, I have nothing to prove to you guys, you want a picture, then I'll try and find time to get one up here. But if you don't believe that I got a certain lap time without doing some boosting technique, I'm not exactly bothered and I apologise for bettering some old record that you thought infallible  ::)

Title: Re: Boost technique and records prior to it
Post by Michael on 08/10/03 at 05:40:05

I'm not talking about the speed of the game or about 50-60Hz. I'm talking about what the game timer will say when you cross the finishline.
If you're playing on an NTSC cartridge (no matter if you use an NTSC SNES or a PAL SNES with converter) your laptimes will be about 0"25-0"30 seconds faster than if you're playing on a PAL cartridge (again no matter what kind of console/converter you're using).
If you get 12"01 on a PAL cartridge, you should get like 11'73 on an NTSC cartridge. Maybe a few hundredths slower because the kart handling feels different. But if you get about the same time then you're just playing on two equal cartridges.

Anyhow get those digital screenshots up, and i'll see if they're really PAL or NTSC.

Title: Re: Boost technique and records prior to it
Post by Sami Cetin on 08/11/03 at 02:28:47

Yeah, cos it looks like 1'00"88 is valid as an NTSC time, not a PAL time. 1'00"87 or 1'00"89 can be reached. Plus a 12"01 is a bit fast for non boost. 12"08 was maxed out.

Double check anyway, cos it looks like you play on PAL machine that has the converter. Try again on a normal PAL machine that has no converter, then you can compare with all the PAL players from your country aswell.

Sami

Title: Re: Boost technique and records prior to it
Post by Nick on 08/11/03 at 08:10:49

All I know is that there is NO way that you could ever get 11.80s or even 90s on his NTSC game and PAL system set up. Using the Games Master converter which uses a PAL game too in the back, all his NTSC games run at "PAL" speeds including Fzero. Even on this I'm taking near perfect lines, I've been playing SMK for over 10 years

Title: Re: Boost technique and records prior to it
Post by clbrun1 on 08/18/03 at 23:59:55

but 1-00-88 is still an impossible time on smk pal, on any tracks!  :P

Title: Re: Boost technique and records prior to it
Post by SeB on 08/23/03 at 23:46:20

yeah but do you know this should not be the case on some cartridges

cos there are different carttridges in europe , like french one , german one, spanish one , ... all pal of course

but times law should not be the same on each one

so maybe players didnt cheat about their times

Title: Re: Boost technique and records prior to it
Post by xCepheus on 08/24/03 at 03:23:25


Quote:
But if you don't believe that I got a certain lap time without doing some boosting technique, I'm not exactly bothered and I apologise for bettering some old record that you thought infallible


Man how many times have I heard that line before?

1. Part one: claim crazy-fast time.
2. Provide no proof of said time.
3. Get all defensive when you get called-out on said time.
4. Say it won't bother me if you guys don't believe me or not.
5. No one believes you anyway.
6. Everyone gets on with their lives.
7. Old record still stands because no proof was provided.

And no, a screenshot is not proof. Give me a few days and Adobe Photoshop and I'll give you a screenshot of a 58"76 MC1 time NTSC or PAL.

I absolutely love it when people come in claiming times that are WRs especially in MK64 when they have no clue if their playing NTSC or PAL, because really they have to be the best video-game player of all time (who isn't these days??). Usually the first tip is if they're living in Pennsylvania. </Jim Ellis joke>

Title: Re: Boost technique and records prior to it
Post by marshy on 12/09/03 at 02:03:19

u wana get ur cart ina snes and get ur times off asap mate cos i know for my cart anyway the data gets erased after a certain length of time (years).

hook it up to a vcr and video the time for proof of a wr 8)

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